• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:10
CEST 17:10
KST 00:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?39Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6764 users

Unit Cost Effectiveness DPS HP Cost Table - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Ixess
Profile Joined February 2012
Canada13 Posts
March 07 2012 07:03 GMT
#21
dps*hp/cost/supply doesn't make any sense, but i added dps*hp/supply for when the restriction isn't cost but supply with maxed armies.

Also added alternating colors.
Everything has an optimal strategy
FinestHour
Profile Joined August 2010
United States18466 Posts
March 07 2012 07:06 GMT
#22
Man, why do they have to go and get rid of the thor in HOTS.
thug life.                                                       MVP/ex-
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
March 07 2012 07:09 GMT
#23
Thors do the most overkill, which is yet another form of intricacy this graph can't capture.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 07 2012 07:14 GMT
#24
On March 07 2012 16:09 Resistentialism wrote:
Thors do the most overkill, which is yet another form of intricacy this graph can't capture.

no that is not it. It is because thors are expensive units and thus stack less as i mentioned in previous post.
Fym
Profile Joined October 2009
United Kingdom189 Posts
March 07 2012 07:28 GMT
#25
I thought artosis said carriers have the highest dps in game but according to your chart, the thor does.
If you wanna be a good chef, you dont make fish n chips.
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
March 07 2012 09:19 GMT
#26
On March 07 2012 16:03 Ixess wrote:
dps*hp/cost/supply doesn't make any sense, but i added dps*hp/supply for when the restriction isn't cost but supply with maxed armies.

Also added alternating colors.


On March 07 2012 16:02 Sea_Food wrote:
For people that dont know math, i would like to remind that the cheap units are actually alot better than in the table because they stack more. For example even thou queen has almost equal dh/c as zergling, 3 zerglings (75 min) still beat 1 queen (150 min) because their dps is three times higer when all lings aare still alive and two times higer when two lings are still around.


That's why dps*hp/cost/supply might make sense. Tyvm sea_food. On a side note, you left out immortal.
RuhRoh is my herO
Elefes
Profile Joined September 2011
Russian Federation164 Posts
March 07 2012 09:44 GMT
#27
Due to how armor works, you kinda need to add something that accounts base attack and base armor. I.e., high-dps units with fast cooldown, but moderate dmg per hit, are extremely vulnerable to armoder units (Marines vs. Ultras)
JakeBurton
Profile Joined October 2010
74 Posts
March 07 2012 09:54 GMT
#28
On March 07 2012 16:14 Sea_Food wrote:
Show nested quote +
On March 07 2012 16:09 Resistentialism wrote:
Thors do the most overkill, which is yet another form of intricacy this graph can't capture.

no that is not it. It is because thors are expensive units and thus stack less as i mentioned in previous post.


Honestly, I think the biggest issue with thor dps is that it has high shot damage and slow shots (and thus overkill) combined with the setup time between targeting a unit and firing the first shot. Thors do great dps against large targets but ridiculously bad dps when they have to switch targets multiple times in a fight.
Mooneyes
Profile Joined March 2011
Sweden72 Posts
March 07 2012 10:09 GMT
#29
Ideas: Secondary dps wich includes the dps of units with bonus dmg when bonus dmg is aplicable.
Adding a cell to set the lvl of attack 0 1 2 3. Shoud be relatively easy if the sheet uses formulas.
Blatantly stolen: The Zerg: Protoss is soooo imbalanced. The Protoss: Zerg is soooo imbalanced. The Terran: I would like to thank all my friends and family for another GSL win. -GSL 2011
ArhK
Profile Joined July 2007
France287 Posts
March 07 2012 10:12 GMT
#30
I think in order for this sheet to be useful, you should factor in the range of each unit. Like a multiplier from each unit of range a unit gets. This way, it will more reflect the usefulness of unit ingame, aka Marines with their range against Speedling for example.
stingbear
Profile Joined May 2010
16 Posts
March 07 2012 10:22 GMT
#31
Why does lings have 0.5 supply? Don't they have 1 supply?
Ixess
Profile Joined February 2012
Canada13 Posts
March 07 2012 10:25 GMT
#32
On March 07 2012 18:19 eScaper-tsunami wrote:
Show nested quote +
On March 07 2012 16:03 Ixess wrote:
dps*hp/cost/supply doesn't make any sense, but i added dps*hp/supply for when the restriction isn't cost but supply with maxed armies.

Also added alternating colors.


Show nested quote +
On March 07 2012 16:02 Sea_Food wrote:
For people that dont know math, i would like to remind that the cheap units are actually alot better than in the table because they stack more. For example even thou queen has almost equal dh/c as zergling, 3 zerglings (75 min) still beat 1 queen (150 min) because their dps is three times higer when all lings aare still alive and two times higer when two lings are still around.


That's why dps*hp/cost/supply might make sense. Tyvm sea_food. On a side note, you left out immortal.


Stacking isn't related to supply, its based on fitting more units in the same space.
supply is not a restriction, and so it does not make sense to divide by it.
Everything has an optimal strategy
ZenithM
Profile Joined February 2011
France15952 Posts
March 07 2012 10:31 GMT
#33
I didn't find the Sentry in there.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
March 07 2012 10:31 GMT
#34
rauder vs armored, same with like stalker and other units with differing damage vs armor types
Could also probably include column with dps increase per attack upgrade
DeAnconia
Profile Joined August 2011
United States22 Posts
March 07 2012 10:37 GMT
#35
On March 07 2012 19:22 stingbear wrote:
Why does lings have 0.5 supply? Don't they have 1 supply?


Well, two of them have a combined 1 supply.
DOUDOU
Profile Joined October 2011
Wales2940 Posts
March 07 2012 10:40 GMT
#36
dps/buildtime would be interesting for me
Feast | Grubby | Mvp | Polt | Fantasy | Last | MMA | forGG | Leenock | Soberphano | Scarlett cutiepie
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
March 07 2012 10:54 GMT
#37
On March 07 2012 15:28 OrchidThief wrote:
Battles aren't determined by dps*hp vs dps*hp. They're determined by effective dps*hp vs effective dps*hp (including armor as you note). This means you don't gain much real information from sheets like these. I did one of these when SC2 came out, and I realised that even then all the units that on paper looked like they were the most powerful, were sometimes not used due to entirely different reasons.

A more meaningful approach would be to include all the units secondary stats such as movement speed, surface area etc and make a stat called "usefulness" or something that weighs some of the secondary stats.


Yep, sadly this is a meaningless spreadsheet.

Micro is by far more determining factor for an engagement. After that it is positioning.

If you're doing 1a v 1a this *might* be useful.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Ixess
Profile Joined February 2012
Canada13 Posts
Last Edited: 2012-03-07 11:03:44
March 07 2012 11:02 GMT
#38
Added immortal and sentry, removed dps from meaningless units, and added dps/buildtime, and speed.
Also deleted slightly higher cost versions of archon.

If both players micro at the same skill level this is still fairly accurate(they will have similar total hp*dps and usage skill).
This is also very useful for few units micro in at least 2 ways. You can use percentages to factor in skill difference.
Or you can include all factors, which isn't that much usually, just regen,shields,time for each unit in battle, and focus.

Also you don't have to use it the way I suggest. There are build times, costs, speed, dps, and hp.
With all that you can do many more things. Use your imagination.
Everything has an optimal strategy
Exigaet
Profile Joined May 2010
Canada355 Posts
Last Edited: 2012-03-07 15:06:27
March 07 2012 15:02 GMT
#39
Where are you getting the numbers for Battlecruisers doing double the DPS than Carriers?

Carriers have 8 interceptors. Each Interceptor has 2 attacks dealing 5(+3) damage each, dealing 80(+48) damage between all 8 per wave, attacking at a fairly fast attack speed(forget the attack speed, someone else may know).

Battlecruisers do 8(+3) damage to ground and 6(+3) damage to air every 0.23 seconds.

KicKDoG
Profile Joined December 2003
Sweden765 Posts
March 07 2012 15:03 GMT
#40
yeah some units isn't added! O_O
http://www.twitter.com/KicKDoG_LoL baylife plox?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 96
Trap 31
EnDerr 20
ProTech8
StarCraft: Brood War
Britney 43138
Calm 15068
Shuttle 2097
Hyuk 568
actioN 217
firebathero 212
Larva 94
Barracks 68
Mong 57
Pusan 48
[ Show more ]
sSak 32
zelot 19
Rock 18
Terrorterran 18
Sharp 17
HiyA 17
ajuk12(nOOB) 13
Free 12
Noble 11
910 6
Dota 2
Gorgc6023
syndereN510
Counter-Strike
fl0m3787
dupreeh281
Heroes of the Storm
Liquid`Hasu256
Other Games
singsing2011
B2W.Neo932
byalli602
crisheroes439
Lowko309
DeMusliM243
XaKoH 209
Livibee160
KnowMe137
ArmadaUGS75
Mew2King63
QueenE42
Trikslyr27
ToD13
Organizations
StarCraft 2
IntoTheiNu 947
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• poizon28 40
• mYiSmile140
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1859
• TFBlade824
Other Games
• WagamamaTV355
Upcoming Events
Replay Cast
8h 51m
Rogue vs Cure
Big Brain Bouts
18h 51m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 18h
OSC
1d 20h
Shopify Rebellion Sundays
1d 23h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.