• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:18
CEST 11:18
KST 18:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon105.0.16 Hotfix (June 30) - Balance + Bug Fixes18Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon ByuL, and the Limitations of Standard Play 5.0.16 Hotfix (June 30) - Balance + Bug Fixes The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story ASL 22 Proposed Map Pool BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Men's Fashion Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6560 users

Unit Cost Effectiveness DPS HP Cost Table - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Ixess
Profile Joined February 2012
Canada13 Posts
March 07 2012 07:03 GMT
#21
dps*hp/cost/supply doesn't make any sense, but i added dps*hp/supply for when the restriction isn't cost but supply with maxed armies.

Also added alternating colors.
Everything has an optimal strategy
FinestHour
Profile Joined August 2010
United States18466 Posts
March 07 2012 07:06 GMT
#22
Man, why do they have to go and get rid of the thor in HOTS.
thug life.                                                       MVP/ex-
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
March 07 2012 07:09 GMT
#23
Thors do the most overkill, which is yet another form of intricacy this graph can't capture.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 07 2012 07:14 GMT
#24
On March 07 2012 16:09 Resistentialism wrote:
Thors do the most overkill, which is yet another form of intricacy this graph can't capture.

no that is not it. It is because thors are expensive units and thus stack less as i mentioned in previous post.
Fym
Profile Joined October 2009
United Kingdom189 Posts
March 07 2012 07:28 GMT
#25
I thought artosis said carriers have the highest dps in game but according to your chart, the thor does.
If you wanna be a good chef, you dont make fish n chips.
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
March 07 2012 09:19 GMT
#26
On March 07 2012 16:03 Ixess wrote:
dps*hp/cost/supply doesn't make any sense, but i added dps*hp/supply for when the restriction isn't cost but supply with maxed armies.

Also added alternating colors.


On March 07 2012 16:02 Sea_Food wrote:
For people that dont know math, i would like to remind that the cheap units are actually alot better than in the table because they stack more. For example even thou queen has almost equal dh/c as zergling, 3 zerglings (75 min) still beat 1 queen (150 min) because their dps is three times higer when all lings aare still alive and two times higer when two lings are still around.


That's why dps*hp/cost/supply might make sense. Tyvm sea_food. On a side note, you left out immortal.
RuhRoh is my herO
Elefes
Profile Joined September 2011
Russian Federation164 Posts
March 07 2012 09:44 GMT
#27
Due to how armor works, you kinda need to add something that accounts base attack and base armor. I.e., high-dps units with fast cooldown, but moderate dmg per hit, are extremely vulnerable to armoder units (Marines vs. Ultras)
JakeBurton
Profile Joined October 2010
74 Posts
March 07 2012 09:54 GMT
#28
On March 07 2012 16:14 Sea_Food wrote:
Show nested quote +
On March 07 2012 16:09 Resistentialism wrote:
Thors do the most overkill, which is yet another form of intricacy this graph can't capture.

no that is not it. It is because thors are expensive units and thus stack less as i mentioned in previous post.


Honestly, I think the biggest issue with thor dps is that it has high shot damage and slow shots (and thus overkill) combined with the setup time between targeting a unit and firing the first shot. Thors do great dps against large targets but ridiculously bad dps when they have to switch targets multiple times in a fight.
Mooneyes
Profile Joined March 2011
Sweden72 Posts
March 07 2012 10:09 GMT
#29
Ideas: Secondary dps wich includes the dps of units with bonus dmg when bonus dmg is aplicable.
Adding a cell to set the lvl of attack 0 1 2 3. Shoud be relatively easy if the sheet uses formulas.
Blatantly stolen: The Zerg: Protoss is soooo imbalanced. The Protoss: Zerg is soooo imbalanced. The Terran: I would like to thank all my friends and family for another GSL win. -GSL 2011
ArhK
Profile Joined July 2007
France287 Posts
March 07 2012 10:12 GMT
#30
I think in order for this sheet to be useful, you should factor in the range of each unit. Like a multiplier from each unit of range a unit gets. This way, it will more reflect the usefulness of unit ingame, aka Marines with their range against Speedling for example.
stingbear
Profile Joined May 2010
16 Posts
March 07 2012 10:22 GMT
#31
Why does lings have 0.5 supply? Don't they have 1 supply?
Ixess
Profile Joined February 2012
Canada13 Posts
March 07 2012 10:25 GMT
#32
On March 07 2012 18:19 eScaper-tsunami wrote:
Show nested quote +
On March 07 2012 16:03 Ixess wrote:
dps*hp/cost/supply doesn't make any sense, but i added dps*hp/supply for when the restriction isn't cost but supply with maxed armies.

Also added alternating colors.


Show nested quote +
On March 07 2012 16:02 Sea_Food wrote:
For people that dont know math, i would like to remind that the cheap units are actually alot better than in the table because they stack more. For example even thou queen has almost equal dh/c as zergling, 3 zerglings (75 min) still beat 1 queen (150 min) because their dps is three times higer when all lings aare still alive and two times higer when two lings are still around.


That's why dps*hp/cost/supply might make sense. Tyvm sea_food. On a side note, you left out immortal.


Stacking isn't related to supply, its based on fitting more units in the same space.
supply is not a restriction, and so it does not make sense to divide by it.
Everything has an optimal strategy
ZenithM
Profile Joined February 2011
France15952 Posts
March 07 2012 10:31 GMT
#33
I didn't find the Sentry in there.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
March 07 2012 10:31 GMT
#34
rauder vs armored, same with like stalker and other units with differing damage vs armor types
Could also probably include column with dps increase per attack upgrade
DeAnconia
Profile Joined August 2011
United States22 Posts
March 07 2012 10:37 GMT
#35
On March 07 2012 19:22 stingbear wrote:
Why does lings have 0.5 supply? Don't they have 1 supply?


Well, two of them have a combined 1 supply.
DOUDOU
Profile Joined October 2011
Wales2940 Posts
March 07 2012 10:40 GMT
#36
dps/buildtime would be interesting for me
Feast | Grubby | Mvp | Polt | Fantasy | Last | MMA | forGG | Leenock | Soberphano | Scarlett cutiepie
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
March 07 2012 10:54 GMT
#37
On March 07 2012 15:28 OrchidThief wrote:
Battles aren't determined by dps*hp vs dps*hp. They're determined by effective dps*hp vs effective dps*hp (including armor as you note). This means you don't gain much real information from sheets like these. I did one of these when SC2 came out, and I realised that even then all the units that on paper looked like they were the most powerful, were sometimes not used due to entirely different reasons.

A more meaningful approach would be to include all the units secondary stats such as movement speed, surface area etc and make a stat called "usefulness" or something that weighs some of the secondary stats.


Yep, sadly this is a meaningless spreadsheet.

Micro is by far more determining factor for an engagement. After that it is positioning.

If you're doing 1a v 1a this *might* be useful.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Ixess
Profile Joined February 2012
Canada13 Posts
Last Edited: 2012-03-07 11:03:44
March 07 2012 11:02 GMT
#38
Added immortal and sentry, removed dps from meaningless units, and added dps/buildtime, and speed.
Also deleted slightly higher cost versions of archon.

If both players micro at the same skill level this is still fairly accurate(they will have similar total hp*dps and usage skill).
This is also very useful for few units micro in at least 2 ways. You can use percentages to factor in skill difference.
Or you can include all factors, which isn't that much usually, just regen,shields,time for each unit in battle, and focus.

Also you don't have to use it the way I suggest. There are build times, costs, speed, dps, and hp.
With all that you can do many more things. Use your imagination.
Everything has an optimal strategy
Exigaet
Profile Joined May 2010
Canada355 Posts
Last Edited: 2012-03-07 15:06:27
March 07 2012 15:02 GMT
#39
Where are you getting the numbers for Battlecruisers doing double the DPS than Carriers?

Carriers have 8 interceptors. Each Interceptor has 2 attacks dealing 5(+3) damage each, dealing 80(+48) damage between all 8 per wave, attacking at a fairly fast attack speed(forget the attack speed, someone else may know).

Battlecruisers do 8(+3) damage to ground and 6(+3) damage to air every 0.23 seconds.

KicKDoG
Profile Joined December 2003
Sweden765 Posts
March 07 2012 15:03 GMT
#40
yeah some units isn't added! O_O
http://www.twitter.com/KicKDoG_LoL baylife plox?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 105
StarCraft: Brood War
firebathero 971
Hyuk 542
Larva 173
BeSt 146
Killer 111
Hyun 89
Rush 80
ggaemo 79
Mind 57
Soma 54
[ Show more ]
Movie 48
hero 40
ToSsGirL 39
Aegong 38
Noble 38
Free 34
scan(afreeca) 28
Shine 23
Bale 20
IntoTheRainbow 16
Pusan 14
ZerO 12
Purpose 10
sorry 9
League of Legends
JimRising 638
Counter-Strike
olofmeister590
shoxiejesuss203
Super Smash Bros
Mew2King79
Other Games
ceh9652
crisheroes189
RuFF_SC227
BEARDiaguz3
Organizations
Other Games
gamesdonequick627
Dota 2
PGL Dota 2 - Main Stream188
StarCraft: Brood War
lovetv 14
UltimateBattle 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2055
• Lourlo787
Upcoming Events
Kung Fu Cup
1h 42m
Replay Cast
14h 42m
CrankTV Team League
1d 1h
Bombastic Starleague
1d 10h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
OSC
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.