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31,500 Replays - A look at balance in Starcraft II - Page 11

Forum Index > SC2 General
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Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
February 04 2012 16:23 GMT
#201
This was great, I liked the statistics and thought that they were interesting.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
ZisforZerg
Profile Blog Joined December 2010
United States224 Posts
February 04 2012 16:25 GMT
#202
who knew TDA was so balanced O>O
"I'm too drunk, to taste that chicken."
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
Last Edited: 2012-02-04 16:36:13
February 04 2012 16:35 GMT
#203
On February 04 2012 15:02 lee365 wrote:
Proxy 2 gate represent. 62% winrate might make it one of the most effective cheeses in the game


I think the fact its used to so often in PvP vs. a standard opening is what is leading to it being the highest win rate vs standard P opening being one of the worst.

Spurious events are awesome aren't they?

On February 05 2012 01:25 ZisforZerg wrote:
who knew TDA was so balanced O>O


Everyone did actually The only thing thats sucks about TDA is the 4 gate v 4 gate scenarios
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
david0925
Profile Joined September 2010
212 Posts
February 04 2012 16:39 GMT
#204
Yeah, Tal'darim is actually pretty well balanced; it's just boring when it comes to pvp (4gate vs 4 gate, or at the most 3 gate blink)
monitor
Profile Blog Joined June 2010
United States2409 Posts
February 04 2012 16:39 GMT
#205
Excellent post. Really great stuff! TalDarim is a well balanced map according to this, but most people hate it because of PvP and the rocks on third. The thing to take away is that a map can be balanced, but that doesn't necessarily make it good.
https://liquipedia.net/starcraft2/Monitor
astroorion
Profile Blog Joined September 2010
United States1022 Posts
February 04 2012 16:41 GMT
#206
After working for Playhem for 3 months, I can't believe how many games I have seen, and finding out that there have been 31.5k plus games played. Long Live Playhem!
MLG Admin | Astro.631 NA
Acritter
Profile Joined August 2010
Syria7637 Posts
February 04 2012 16:45 GMT
#207
Well, even more support for Tal'Darim Altar being my favorite map. Hell, I even like it PvP. Very balanced PvP map, it is. Never strays from 50%.

I don't think these statistics mean TOO much, though. They're over five months, and there were some pretty significant balance changes and metagame shifts in the past five months.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Sleeples
Profile Joined January 2012
United States8 Posts
February 04 2012 16:46 GMT
#208
I was surprised at how low/high some of the match ups were on these maps. This is some damn fine work though, I wonder if we could get the bigger tournaments to do the same after an event.
malaan
Profile Joined September 2010
365 Posts
February 04 2012 16:58 GMT
#209
guess it's just me with a %20 winrate on taldarim TvZ then... :/

Nice work. Work like this is always cool to see.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 04 2012 16:59 GMT
#210
Unfortunately the amount of data given this way is just a tad little, i'd be interested to know the exact numbers you have for each matchup by the way.
For example tal darim has roughyl 1500 games in total, how many of those were PvZ?
The best way to represent data like this is simple confidence intervals, that way you can see directly how valuable the data are and more importantly, if any differ significantly from 50%. With these amounts of games i suspect that anything over 52 (or below 48) is practically significant at 5% though so there is definately something going on.


One more thing I'd like to see stats of are mirror matches. How often wins the player with more skill (measured by ladder rating or ladder win percentage in the particular matchup for example)? I''ve never seen someone look into this but mirrors DO affect balance overall and shouldn't be ignored.
If a mirror is very luck based, let's say PvP for sake of argument, then it is more likely a good player get's knocked out by a worse player. Consequently the race will perform WORSE in other matchups as the mirrors don't act as a selection for better players. Vice versa, if the mirror features almost no luck, for sake of argument let's take TvT, then mirror matches will more consistenly weed out the worse players. As a result that race will perform BETTER in other matchups and skew the statistics in that way. I suspect that for a long time already P has worse stats and T has better stats because of this effect, which seems to be confirmed by the fact that top players tend to have worse PvP percentages then TvT ones.

Overall I'd rather see balancing being done by changing the game (unit stats etc.) then by changing the maps. Balanced maps are often still bad because they don't produce interesting games, for example Tal darim may look very balanced but i'm not a fan of the map at all. PvP is terrible on it, the cliff at the natural means colossus or siege tanks attacks on it are very popular and PvZ is completely focussed around muta play on it. 50% maps are not the holy grail, fun maps with close to 50% are..
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
February 04 2012 17:00 GMT
#211
On February 05 2012 01:58 malaan wrote:
guess it's just me with a %20 winrate on taldarim TvZ then... :/

Nice work. Work like this is always cool to see.

Keep in mind this is GM/higher masters/ pro players, The maps might not have the same win % for each race in your league.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Thombur
Profile Joined January 2012
95 Posts
February 04 2012 17:04 GMT
#212
On February 05 2012 01:59 Markwerf wrote:
The best way to represent data like this is simple confidence intervals, that way you can see directly how valuable the data are and more importantly, if any differ significantly from 50%. With these amounts of games i suspect that anything over 52 (or below 48) is practically significant at 5% though so there is definately something going on.

How are they supposed to give confidence intervals? The numbers give are the exact numbers they have. I see no real reason to try and use statistical analysis to find how big % of all starcraft 2 games being played are actually being played in the playhem daily and then how likely they are to represent the total.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
February 04 2012 17:05 GMT
#213
Great great great great thread!
Psylence
Profile Blog Joined August 2010
Canada118 Posts
February 04 2012 17:05 GMT
#214
Love it when Ben, the wizard of Playhem, drops stats.
justin.tv/thepsylence
dnld12
Profile Blog Joined March 2011
United States324 Posts
February 04 2012 17:27 GMT
#215
On February 04 2012 15:03 K3Nyy wrote:
Nice. Even though it's not really at the highest level, it's still interesting to see.

And lol at 2gate being Protoss highest win rate build order, while the standard being the lowest. ><"!!

Thanks for this!


Yep thats really sad T_T
When life gives you Stalkers, Get blink.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
February 04 2012 18:07 GMT
#216
On February 05 2012 01:22 Thombur wrote:
Hot damn that's almost unbelievably well balanced imo, not to say there are no balance issues but still, cool statistics to see.

Note that 5 moths ago = from september
Last real patch was 20 September 2011
The 8 November 2011 made only minor balance changes (lower EMP radius, lower protoss upgrade costs)


EMP radius is a pretty big deal.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
February 04 2012 18:09 GMT
#217
The only stats that surprised me were the Cloud Kingdom and Tal stats.... but I think that's because I have the Idea of 3 months ago Tal in my head... Cloud did legitimately throw me off.... very interesting how Terrans aren't doing so well there.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
February 04 2012 18:10 GMT
#218
Who the fuck is Maynard?
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 04 2012 18:13 GMT
#219
On February 05 2012 02:04 Thombur wrote:
Show nested quote +
On February 05 2012 01:59 Markwerf wrote:
The best way to represent data like this is simple confidence intervals, that way you can see directly how valuable the data are and more importantly, if any differ significantly from 50%. With these amounts of games i suspect that anything over 52 (or below 48) is practically significant at 5% though so there is definately something going on.

How are they supposed to give confidence intervals? The numbers give are the exact numbers they have. I see no real reason to try and use statistical analysis to find how big % of all starcraft 2 games being played are actually being played in the playhem daily and then how likely they are to represent the total.


the small problem with these numbers is that you don't know exactly how many games they are based on, confidence intervals are just the (generally agreed upon) clearest way to show the data and some insight in their reliability at the same time. You can easily make confidence intervals of these numbers based on a t-statistic, you don't really need to know how big % of all sc2 games are played in the daily as you can safely assume it's a irrelevant small number (thus you don't need to correct).

The minor problem I have now is that I don't know how many games for example the numbers for tal darim are based on. I only know the total of those matchups plus the mirrors is around 1500.. Confidence intervals are easy to calculate and only provide more info..
nOlifeTERRAN
Profile Joined September 2010
United States153 Posts
February 04 2012 18:29 GMT
#220
ah I'm glad to be terran
Heh Stem
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