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31,500 Replays - A look at balance in Starcraft II - Page 10

Forum Index > SC2 General
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Prev 1 8 9 10 11 12 17 Next All
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
February 04 2012 14:35 GMT
#181
T must be cheesing the shit out of protoss to have winrates like that.
-_-
Profile Blog Joined November 2003
United States7081 Posts
February 04 2012 14:35 GMT
#182
Hey Playhem guys. And the guys who run daily tourneys. All of you should get in contact with map makers to test there maps! I see you already were using Cloud Kingdom which is good.
lyrlian
Profile Blog Joined January 2011
Netherlands257 Posts
February 04 2012 14:52 GMT
#183
On February 04 2012 23:35 -_- wrote:
Hey Playhem guys. And the guys who run daily tourneys. All of you should get in contact with map makers to test there maps! I see you already were using Cloud Kingdom which is good.


We do get in contact with mapmakers and leave them feedback through e-mail or here on TL (: It's up to them to actually do something with our data.
@lyrlian on twitter! Caster for ESET, WCS and various other events.
magnaflow
Profile Joined August 2011
Canada1521 Posts
February 04 2012 14:53 GMT
#184
On February 04 2012 20:32 felisconcolori wrote:
People seem to be surprised by the "short" average of the games, but...

Watching various tournaments, it seems that the long "epic" games are less common than we tend to think. I mean, for the top level players, I'm surprised to see games that run for 30+ minutes - even when they are macro games without cheese. Granted, this is just perception and opinion. But players in tournaments shouldn't really be trying to draw games out - they have games to play, and if they can shorten their games leading to the finals they will be better off when the get towards the end of the tournament in terms of game fatigue. (People that slog their way through open brackets to get into the top 8 get props for me, especially when they show up to face "fresher" opponents that only were in pool play or were direct seeds.)

Also, since it's an "average" game length, you have to realize that the time for each game just means that there are more ,or shorter, "quick" games and fewer, or longer, "long" games. As even the pros can tell you, good cheese sometimes is an effective way of just bashing your way up to the point where you're playing opponents that will take all your skill to beat.

(Then again, my average personal game times are pretty short, but I'm faaar lower league and the first push from a 3rax can still end a game outright in 9 minutes.)



I believe the 10min average is based upon real minutes, not the Blizzard style.
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 04 2012 14:57 GMT
#185
On February 04 2012 23:53 magnaflow wrote:
I believe the 10min average is based upon real minutes, not the Blizzard style.

Most definitely real time.

Blizzard needs to get rid of their silly in-game time, I really don't see the point. "Faster" is the default time for ladder so that's not an excuse either.
Too weird to live, too rare to die.
MHT
Profile Joined August 2010
Sweden1026 Posts
February 04 2012 15:06 GMT
#186
On February 04 2012 23:57 Firkraag8 wrote:
Show nested quote +
On February 04 2012 23:53 magnaflow wrote:
I believe the 10min average is based upon real minutes, not the Blizzard style.

Most definitely real time.

Blizzard needs to get rid of their silly in-game time, I really don't see the point. "Faster" is the default time for ladder so that's not an excuse either.

Should have done it from the beginning now its too late imo. All our timings and measurements are now in blizzardtime and would throw everyone off if it was changed now. Similar to what happened to APM it was wrong both before and after but now that they changed it, its useless because its not what we've become accustomed to.

And if these charts are in real time then it suddenly becomes hard to figure out how long the games really are because its not in the format we normally see them as.
CPTBadAss
Profile Blog Joined March 2011
United States594 Posts
February 04 2012 15:18 GMT
#187
Looooove the stats <3. Also, that word cloud is a lot of fun
I'll keep on struggling, 'cause that's the measure of a man | "That was the plan: To give him some hope, and then crush him" -Stephano
Tiazi
Profile Joined February 2010
Netherlands761 Posts
February 04 2012 15:19 GMT
#188
Nice post.

Tal'darim! ♥
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Purind
Profile Blog Joined April 2004
Canada3562 Posts
February 04 2012 15:20 GMT
#189
On February 04 2012 17:27 godulous wrote:
Show nested quote +
On February 04 2012 17:23 Roxy wrote:
More losing records for protoss
...not surprised

also, these statistics dont account for how gay tal'darim is for mirror matchups.


If it makes you feel any better, Protoss have a 100% win rate on Tal'Darim in PvP.


50%? One guy wins, one guy loses. If everyone 1 gas 4 gates on Tal Darim, then that should pull the 1 gas build stat closer to 50%.

Then again, maybe PvP Tal Darim lowers 2 gas win percentages.
Trucy Wright is hot
whatthefat
Profile Blog Joined August 2010
United States918 Posts
February 04 2012 15:20 GMT
#190
Very interesting. I had no idea Dual Sight was so bad for Protoss.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
February 04 2012 15:24 GMT
#191
On February 05 2012 00:20 Purind wrote:
Show nested quote +
On February 04 2012 17:27 godulous wrote:
On February 04 2012 17:23 Roxy wrote:
More losing records for protoss
...not surprised

also, these statistics dont account for how gay tal'darim is for mirror matchups.


If it makes you feel any better, Protoss have a 100% win rate on Tal'Darim in PvP.


50%? One guy wins, one guy loses. If everyone 1 gas 4 gates on Tal Darim, then that should pull the 1 gas build stat closer to 50%.

Then again, maybe PvP Tal Darim lowers 2 gas win percentages.


Well I mean, Protoss will win 100% of the PvPs on Tal'Darim Altar. I think that was the joke.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 04 2012 15:26 GMT
#192
On February 05 2012 00:06 MHT wrote:
Show nested quote +
On February 04 2012 23:57 Firkraag8 wrote:
On February 04 2012 23:53 magnaflow wrote:
I believe the 10min average is based upon real minutes, not the Blizzard style.

Most definitely real time.

Blizzard needs to get rid of their silly in-game time, I really don't see the point. "Faster" is the default time for ladder so that's not an excuse either.

Should have done it from the beginning now its too late imo. All our timings and measurements are now in blizzardtime and would throw everyone off if it was changed now. Similar to what happened to APM it was wrong both before and after but now that they changed it, its useless because its not what we've become accustomed to.

And if these charts are in real time then it suddenly becomes hard to figure out how long the games really are because its not in the format we normally see them as.

Better late than never, people will adapt quicker than you think.
Too weird to live, too rare to die.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
February 04 2012 15:28 GMT
#193
can you put the link for download all the replay ?
Nomad123
Profile Blog Joined February 2011
95 Posts
February 04 2012 15:37 GMT
#194
On February 05 2012 00:28 Gyro_SC2 wrote:
can you put the link for download all the replay ?



you really want to download 31,500 replays? :O
FoeHamr
Profile Joined December 2010
United States489 Posts
February 04 2012 15:41 GMT
#195
wow its strange that TA is the most balanced. Never would have guessed that,

Anyways thanks for sharing cool finds.
Darkfrog
Profile Joined December 2011
Austria211 Posts
Last Edited: 2012-02-04 15:43:33
February 04 2012 15:43 GMT
#196
Like every other statistic you have to take it with a grain of salt but I feel like this is about as good of a picture as we are going to get. Not necessarily of the 0.0001% of players but like top 3% is good enough for me as an average joe starcraft player.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Stress
Profile Joined February 2011
United States980 Posts
February 04 2012 15:47 GMT
#197
This is awesome! You should try doing it every month though and see how it changes from month to month.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
February 04 2012 16:02 GMT
#198
On February 05 2012 00:47 Stress wrote:
This is awesome! You should try doing it every month though and see how it changes from month to month.


Yeah, it would be great to see some statistics by month and by patch. Very interesting stuff
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
-TesteR-
Profile Joined August 2010
Canada1165 Posts
February 04 2012 16:10 GMT
#199
On February 04 2012 22:58 Mysti_ wrote:
Feels like TvP is more often T favored :o


ZvP also looks a bit Z favoured.
Thombur
Profile Joined January 2012
95 Posts
Last Edited: 2012-02-04 16:26:39
February 04 2012 16:22 GMT
#200
Hot damn that's almost unbelievably well balanced imo, not to say there are no balance issues but still, cool statistics to see.

Note that 5 moths ago = from september
Last real patch was 20 September 2011
The 8 November 2011 made only minor balance changes (lower EMP radius, lower protoss upgrade costs)
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