31,500 Replays - A look at balance in Starcraft II - Page 10
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acrimoneyius
United States983 Posts
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-_-
United States7081 Posts
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lyrlian
Netherlands257 Posts
On February 04 2012 23:35 -_- wrote: Hey Playhem guys. And the guys who run daily tourneys. All of you should get in contact with map makers to test there maps! I see you already were using Cloud Kingdom which is good. We do get in contact with mapmakers and leave them feedback through e-mail or here on TL (: It's up to them to actually do something with our data. | ||
magnaflow
Canada1521 Posts
On February 04 2012 20:32 felisconcolori wrote: People seem to be surprised by the "short" average of the games, but... Watching various tournaments, it seems that the long "epic" games are less common than we tend to think. I mean, for the top level players, I'm surprised to see games that run for 30+ minutes - even when they are macro games without cheese. Granted, this is just perception and opinion. But players in tournaments shouldn't really be trying to draw games out - they have games to play, and if they can shorten their games leading to the finals they will be better off when the get towards the end of the tournament in terms of game fatigue. (People that slog their way through open brackets to get into the top 8 get props for me, especially when they show up to face "fresher" opponents that only were in pool play or were direct seeds.) Also, since it's an "average" game length, you have to realize that the time for each game just means that there are more ,or shorter, "quick" games and fewer, or longer, "long" games. As even the pros can tell you, good cheese sometimes is an effective way of just bashing your way up to the point where you're playing opponents that will take all your skill to beat. (Then again, my average personal game times are pretty short, but I'm faaar lower league and the first push from a 3rax can still end a game outright in 9 minutes.) I believe the 10min average is based upon real minutes, not the Blizzard style. | ||
Firkraag8
Sweden1006 Posts
On February 04 2012 23:53 magnaflow wrote: I believe the 10min average is based upon real minutes, not the Blizzard style. Most definitely real time. Blizzard needs to get rid of their silly in-game time, I really don't see the point. "Faster" is the default time for ladder so that's not an excuse either. | ||
MHT
Sweden1026 Posts
On February 04 2012 23:57 Firkraag8 wrote: Most definitely real time. Blizzard needs to get rid of their silly in-game time, I really don't see the point. "Faster" is the default time for ladder so that's not an excuse either. Should have done it from the beginning now its too late imo. All our timings and measurements are now in blizzardtime and would throw everyone off if it was changed now. Similar to what happened to APM it was wrong both before and after but now that they changed it, its useless because its not what we've become accustomed to. And if these charts are in real time then it suddenly becomes hard to figure out how long the games really are because its not in the format we normally see them as. | ||
CPTBadAss
United States594 Posts
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Tiazi
Netherlands761 Posts
Tal'darim! ♥ | ||
Purind
Canada3562 Posts
On February 04 2012 17:27 godulous wrote: If it makes you feel any better, Protoss have a 100% win rate on Tal'Darim in PvP. 50%? One guy wins, one guy loses. If everyone 1 gas 4 gates on Tal Darim, then that should pull the 1 gas build stat closer to 50%. Then again, maybe PvP Tal Darim lowers 2 gas win percentages. | ||
whatthefat
United States918 Posts
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Tortious_Tortoise
United States944 Posts
On February 05 2012 00:20 Purind wrote: 50%? One guy wins, one guy loses. If everyone 1 gas 4 gates on Tal Darim, then that should pull the 1 gas build stat closer to 50%. Then again, maybe PvP Tal Darim lowers 2 gas win percentages. Well I mean, Protoss will win 100% of the PvPs on Tal'Darim Altar. I think that was the joke. | ||
Firkraag8
Sweden1006 Posts
On February 05 2012 00:06 MHT wrote: Should have done it from the beginning now its too late imo. All our timings and measurements are now in blizzardtime and would throw everyone off if it was changed now. Similar to what happened to APM it was wrong both before and after but now that they changed it, its useless because its not what we've become accustomed to. And if these charts are in real time then it suddenly becomes hard to figure out how long the games really are because its not in the format we normally see them as. Better late than never, people will adapt quicker than you think. | ||
Gyro_SC2
Canada540 Posts
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Nomad123
95 Posts
On February 05 2012 00:28 Gyro_SC2 wrote: can you put the link for download all the replay ? you really want to download 31,500 replays? :O | ||
FoeHamr
United States489 Posts
Anyways thanks for sharing cool finds. | ||
Darkfrog
Austria211 Posts
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Stress
United States980 Posts
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Smackzilla
United States539 Posts
On February 05 2012 00:47 Stress wrote: This is awesome! You should try doing it every month though and see how it changes from month to month. Yeah, it would be great to see some statistics by month and by patch. Very interesting stuff | ||
-TesteR-
Canada1165 Posts
On February 04 2012 22:58 Mysti_ wrote: Feels like TvP is more often T favored :o ZvP also looks a bit Z favoured. | ||
Thombur
95 Posts
Note that 5 moths ago = from september Last real patch was 20 September 2011 The 8 November 2011 made only minor balance changes (lower EMP radius, lower protoss upgrade costs) | ||
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