TLPD Winrate Charts: January - Page 8
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ForTheDr3am
842 Posts
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TheBamf
Denmark366 Posts
I hope to see some changes in the metagame that balances ZvP even more but ATM the whole metagame is looking pretty crisp! | ||
singul4rity
United States54 Posts
It would be interesting to see the international tournament numbers on more modern maps. | ||
Felnarion
442 Posts
But Zergs have seen all of them now. DTs, Colossi, blink stalkers, Zergs know all the timings that come off two base AND know that any zerg can hold a FFE Protoss on two base with Mutas. It's not an imbalance, really, though Mutas are difficult to deal with. It's just a metagame shift, and Protoss needs a new opening. | ||
Xalorian
Canada433 Posts
I'm not sure that there is a need for a tweak yet, since this is only a single month and that there was not that much games to look at... In two or three months, if Protoss have not figured a way to manage mass mutas ball... I will be quite surprised. Let's see how it goes. | ||
Cascade
Australia5405 Posts
On February 02 2012 23:31 Ctuchik wrote: I will probably do just that next month. 20-80 seems like a good compromise between readability and still being able to show all the Korean data points. 30-70 is better. We dont need to see the end of the error bars for the low-statistics data from April 2011. Everything else is within 30-70. Maybe make a bit thicker 50% line? To make up for the low statistics in the first few months, maybe you could group feb-mar together, and april-may, to make two 2x size bins at the start. At least for korean data, internationally there are still plenty of games from the start. Now you get the feeling that balance was changing wildly those months, while it is not really statistically significant. Also they would probably fit within 30-70 nicely. ![]() again, thanks for the graphs, they are pretty! | ||
Big J
Austria16289 Posts
On February 03 2012 00:14 Excludos wrote: Theres a difference between "a third" and a "safe" third. Of course there are players who gets thirds. I do it in nearly every game, mutalisks or not. But that doesn't mean I don't take heavy losses in the process if the zerg players knows how to play. On top of that lategame PvZ is fairly onsesided atm with broodlord infestor composition. Mothership can work (and when it does its hilariously stupid), but for the most part zerg is really hard to beat lategame nowadays. I disagree. It is very hard (too hard?) to know of how much stuff you have to take your third as Protoss. All the imbalances we have seen in the last half year in PvZ result from Protoss not being able to properly deal with early zerg thirds. Any composition problems after this are just results of this problem imo. And yeah, there are a lot of potent Protoss compositions against any zerg composition. But right now the low tier unit percentage in most Protoss lategame armies is just way too low. If half of the t1-t1.5 gateway units would be replaced by archons, HT, voids, phoenix, immortals and Carriers, it would look pretty different and (costwise way more compareable to the zerg composition) | ||
docvoc
United States5491 Posts
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fritfrat
United States50 Posts
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Big J
Austria16289 Posts
On February 03 2012 01:07 fritfrat wrote: People can't read graphs at all, this is embarassing. The Korean PvZ presents like it's not even statistically different than the international PvZ! Just because the korean graph goes up to 80 instead of 60 and makes it look more even, everyone is reaching big conclusions how it's better in korea than internationally. or you just read the numbers, instead of trying to estimate from the bars... | ||
Deleted User 135096
3624 Posts
On February 03 2012 01:07 fritfrat wrote: There's a %7.4 difference in PvZ win rates between Korea and International, that's not different?People can't read graphs at all, this is embarassing. The Korean PvZ presents like it's not even statistically different than the international PvZ! Just because the korean graph goes up to 80 instead of 60 and makes it look more even everyone is reaching big conclusions how it's better in korea than internationally. Edit: oh, I didn't look at the sample size, interesting. | ||
IMoperator
4476 Posts
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DawN883
Sweden558 Posts
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d00p
711 Posts
On February 02 2012 18:06 thezanursic wrote: Fuck yeah this fucking proves two things zerg is the easiest race to play and the game is pretty balance. ![]() How exactly? | ||
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shiroiusagi
SoCal, USA3955 Posts
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MrMotionPicture
United States4327 Posts
Goodness...at least Korea is doing well! | ||
Depetrify
978 Posts
Rushing burrow won't work, won't have enough units to kill the army immortals are too good. Everyones going to need to go infestor from now on to play completely safe I think. | ||
p1cKLes
United States342 Posts
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Meldon
Greece128 Posts
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Zerker
Canada201 Posts
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