Very decent sample size for this month. Remember to look at the numbers on the axis/data points before jumping to any conclusions.
TLPD Winrate Charts: January
Forum Index > SC2 General |
Ctuchik
Sweden91 Posts
Very decent sample size for this month. Remember to look at the numbers on the axis/data points before jumping to any conclusions. | ||
...what
England94 Posts
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pzu
Sweden287 Posts
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HaXXspetten
Sweden15718 Posts
Outside, mutas are still wrecking havoc in ZvP it seems ![]() | ||
TrickyGilligan
United States641 Posts
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isleyofthenorth
Austria894 Posts
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KonohaFlash
Canada1590 Posts
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Cascade
Australia5405 Posts
It would be nice if you could add a shaded error-area to the lines (they are some running average I guess?), because as it is now it is tempting to say that there is a difference between two lines when they are only a fraction of an error-bar apart. Thanks, nice graphs. | ||
SigmaoctanusIV
United States3313 Posts
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ThatGuyDoMo
Australia516 Posts
Must me some anomaly | ||
Medrea
10003 Posts
The chart is listed from 40 to 60 percent, which is fine since 40/60 is the breakpoint of the game. The trend line is a running average of the last several months, 3 I believe. The bars indicate the winrates of that particular month. | ||
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VirgilSC2
United States6151 Posts
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InChaoS
Sweden40 Posts
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deadmau
960 Posts
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dAPhREAk
Nauru12397 Posts
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Lite Kirby
United States74 Posts
Korea is looking better at least. | ||
thezanursic
5478 Posts
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jliu
282 Posts
edit: Nevermind see above post - probably mutas & getting better at holding 2-base all-ins. TvZ looking again like the most developed matchup right now - love how it's still balancing out despite the recent popularity of 2-base stim timings. | ||
krooked
376 Posts
hehe, amazing differences there. | ||
Amui
Canada10567 Posts
EDIT: noticed the error bars. Damn that's quite a deviation in PvZ internationally.........only one that's outside error range =/, and not by an insignificant amount either. | ||
hasuterrans
United States614 Posts
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Buddhabig
Denmark72 Posts
I just can't beat them anymore. I don't think they are overpowered. But the infestor ling style is just extremly popular atm. | ||
eviltomahawk
United States11135 Posts
Neat stuff, these graphs are. I personally don't take them too seriously, since in the end, the game should be balanced by metagame shifts and map pools. | ||
Lothargr
Greece32 Posts
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Nocteo
Belgium799 Posts
On February 02 2012 17:56 isleyofthenorth wrote: lol zvt has been in negative for zerg 12 CONSECUTIVE months It has been near 50% aswell. Difference isn't that big. | ||
ceaRshaf
Romania4926 Posts
On the other hand foreigners are most known for their zergs, so .... yeah. | ||
jliu
282 Posts
On February 02 2012 18:10 Nocteo wrote: It has been near 50% aswell. Difference isn't that big. Also most recently (January) both winrates agree within error. It's essentially not a significant difference at all. (unless my high school stats is failing me) | ||
Elem
Sweden4717 Posts
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blade55555
United States17423 Posts
On February 02 2012 17:56 TrickyGilligan wrote: Lol not sure what happened to the international Protoss. Considering Korea isn't even close to similar though, going to have to assume it's a fluke. International tosses aren't that great is why the difference is so big there compared to kr. Also the fact that this counts every tournament (unless I am mistaken?) it will have games of the no name bad toss in there as well for international while Kr has only GSL/GSTL really which are all good players. but its weird whenever i watch a zerg they always lose zvp's I watch so I haven't learned much T_T. On February 02 2012 18:19 Elem wrote: Korean Zergs never upgrade that's why the ZvP is balanced there. Meanwhile foreign zergs have realised that upgrades are insane for Ling based armies and expand more agressively. Not to mention foreign protoss seem to neglect the warp prism again. lol thats the best you can come up with for the like 50% zvp in kr? | ||
Xaeldaren
Ireland588 Posts
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Elem
Sweden4717 Posts
On February 02 2012 18:22 blade55555 wrote: No, but it contributes a lot. To believe that those were only reasons would be ridiculous. I'm sorry if you took it literally.lol thats the best you can come up with for the like 50% zvp in kr? | ||
blade55555
United States17423 Posts
On February 02 2012 18:25 Elem wrote: No, but it contributes a lot. To believe that those were only reasons would be ridiculous. I'm sorry if you took it literally. From the average user on TL I wouldn't have been surprised if you were serious. Hard to see sarcasm in text ^^. | ||
Elem
Sweden4717 Posts
On February 02 2012 18:27 blade55555 wrote: Mistaking me for the average TL'er? I'm hurt.From the average user on TL I wouldn't have been surprised if you were serious. Hard to see sarcasm in text ^^. | ||
Origine
France167 Posts
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Primadog
United States4411 Posts
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bartus88
Netherlands491 Posts
I wonder if he will ever realise it's his personal mindset that makes him lose, not imbalance. My guess is no. | ||
Xaeldaren
Ireland588 Posts
On February 02 2012 18:33 Primadog wrote: Can someone shed light on the ZvP metagame? What changed? Mutalisks. | ||
Drowsy
United States4876 Posts
But from my casual observation, korean protosses are probably getting dominated less in pvz because they go allin more often on 2 bases and foreign protosses foolishly believe they can stand toe to toe against BL/infestor/spine with their mothership/archon armies. 2 base allins also play better vs mutalisks pretty much every time. Not sure about pvt though, seems like in the korean metagame tosses are able to get away with 14 nexus and fast 3rd builds way more often. Internationally it seems like terrans are more willing to commit to big pressure builds and shut down early protoss greed. Personally I think pvz is really fun to play and watch right now and it feels way less imbalanced than it did around May/June, but obviously the stats disagree with me. | ||
Pinna
Finland152 Posts
Also, because the Protoss race is so easy overall, you can hit the skillceiling really fast with it, which I think happened to both Grubby and Hasuobs. 2base all-ins just cant get you so far. | ||
Mirosuu
England283 Posts
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KAmaKAsa
Finland210 Posts
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Drowsy
United States4876 Posts
On February 02 2012 18:44 Pinna wrote: Protoss's just need to get it that foreign protoss's are horrible. The best foreign protoss I can come up with is Huk/SaSe, and Huk has terrible PvZ, about SaSes I don't know. But the others like Grubby who only all-ins and HasuObs who is just bad overall, I don't see the foreign Protoss's getting anywhere. The only reason that the likes of Grubby win even on ladder is the fact that on ladder, 2base all-ins are good. Also, because the Protoss race is so easy overall, you can hit the skillceiling really fast with it, which I think happened to both Grubby and Hasuobs. 2base all-ins just cant get you so far. On February 02 2012 18:46 Mirosuu wrote: Korea Protoss looks so different to International Protoss because they actually have learned how to defend against Mutas now. They've been a part of the metagame for so long in Korea so they've adapted, but in the International scene, it's only just started to become popular. Nothing else to it really. On February 02 2012 18:48 vizir wrote: Nothing wrong with ZvP. Mutalisk play is just too easy to execute compared to how hard it is to counter as P. Korean Ps are just so sickly good that muta isn't problem for them hence the balance. You do realize the pvz winrates between KR and international are 3% apart right? Those gosu korean protosses are still getting pretty overwhelmed in pvz. | ||
vizir
Finland154 Posts
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Deleted User 183001
2939 Posts
![]() It's okay. We'll show them what's up! Still, I need to learn how to better deal with muta play and Roach spam. Such a pain in the ass ![]() You do realize the pvz winrates between KR and international are 3% apart right? Yeah, there's a big tvp gap, but those gosu korean protosses are still getting pretty overwhelmed in pvz. Z nerf inc? :S | ||
Sabu113
United States11047 Posts
Foreign ZvP can probably be explained by the recent tournament result. ZvP is going to devolve into more nad more wierd 2base timings unless there's more map tinkering. Nothing about this was unpredictable. | ||
Megaman_X
United States164 Posts
On February 02 2012 18:47 KAmaKAsa wrote: hey protosses, i think zergs know how to hold your 7 gate +2 blink stalker all ins... not saying idra knows it... but most people do losira doesnt | ||
SafeAsCheese
United States4924 Posts
On February 02 2012 18:34 bartus88 wrote: Zerg has a winrate of 55%+ in ZvP in both regions, and IdrA still claims Protoss is overpowered. I wonder if he will ever realise it's his personal mindset that makes him lose, not imbalance. My guess is no. When will forumfools realize that these stats have nothing to do with the highest level of competition? | ||
eighteen8
105 Posts
On February 02 2012 18:48 vizir wrote: Nothing wrong with ZvP. Mutalisk play is just too easy to execute compared to how hard it is to counter as P. Korean Ps are just so sickly good that muta isn't problem for them hence the balance. exactly...that is why it is hard to compare these numbers with the casual matchup-situation. | ||
Drowsy
United States4876 Posts
On February 02 2012 18:51 JudicatorHammurabi wrote: Protoss. We are oppressed ![]() It's okay. We'll show them what's up! Still, I need to learn how to better deal with muta play and Roach spam. Such a pain in the ass ![]() Z nerf inc? :S doubt it, gonna have to wait another year until HOTS. They want to use the muta problem as an excuse to add a new unit instead of just fixing it with a balance patch. PvZ is still fun as shit though! | ||
Dbla08
United States211 Posts
Fuck yeah this fucking proves two things zerg is the easiest race to play and the game is pretty balance. lol didn't take long for the first idiot to chime in. good to see everything becoming very very close in korea, foreign protoss need to learn how to go beyond 2 base and they'll see the winrates go up | ||
nam nam
Sweden4672 Posts
On February 02 2012 18:44 Pinna wrote: Protoss's just need to get it that foreign protoss's are horrible. The best foreign protoss I can come up with is Huk/SaSe, and Huk has terrible PvZ, about SaSes I don't know. But the others like Grubby who only all-ins and HasuObs who is just bad overall, I don't see the foreign Protoss's getting anywhere. The only reason that the likes of Grubby win even on ladder is the fact that on ladder, 2base all-ins are good. Also, because the Protoss race is so easy overall, you can hit the skillceiling really fast with it, which I think happened to both Grubby and Hasuobs. 2base all-ins just cant get you so far. Many successful protosses 2 base against zergs. Also did you just say Grubby have reached his skill ceiling? | ||
HaXXspetten
Sweden15718 Posts
On February 02 2012 18:55 Dbla08 wrote: lol didn't take long for the first idiot to chime in. good to see everything becoming very very close in korea, foreign protoss need to learn how to go beyond 2 base and they'll see the winrates go up No, they/we need to learn to defend vs mutas beyond 2 bases, any other Zerg build is fine imo | ||
Drowsy
United States4876 Posts
On February 02 2012 18:56 nam nam wrote: Many successful protosses 2 base against zergs. Also did you just say Grubby have reached his skill ceiling? Not only that, but I think if you took a look at each individual game, you would find that the games where protoss wins were 2 base timing pushes and the games they lost the zerg eventually got to 4 bases. | ||
xrapture
United States1644 Posts
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pepsimaxibon
61 Posts
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Killmouse
Austria5700 Posts
and zvp is in favor in zerg both international and korea | ||
osmanic
Germany200 Posts
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Killmouse
Austria5700 Posts
On February 02 2012 18:55 SafeAsCheese wrote: When will forumfools realize that these stats have nothing to do with the highest level of competition? u know these stats are only from the highest level play? TLPD(TeamLiquidPROgamingdatabase) just look at korea stats, there u have your super highest level play | ||
JJH777
United States4406 Posts
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arew
Lithuania1861 Posts
... NOT At least PvT in Korea looks better. I like the way people do these statistics, nice job ![]() | ||
thezanursic
5478 Posts
On February 02 2012 18:44 Pinna wrote: Protoss's just need to get it that foreign protoss's are horrible. The best foreign protoss I can come up with is Huk/SaSe, and Huk has terrible PvZ, about SaSes I don't know. But the others like Grubby who only all-ins and HasuObs who is just bad overall, I don't see the foreign Protoss's getting anywhere. The only reason that the likes of Grubby win even on ladder is the fact that on ladder, 2base all-ins are good. Also, because the Protoss race is so easy overall, you can hit the skillceiling really fast with it, which I think happened to both Grubby and Hasuobs. 2base all-ins just cant get you so far. Have you seen his micro? | ||
Killmouse
Austria5700 Posts
On February 02 2012 19:16 JJH777 wrote: Suprised Zerg is over 50% in Korea considering the extremely poor code s performance of zergs so far. What is there besides the Code S games? The Korean weekly I guess? code A, KSL, ESV | ||
JJH777
United States4406 Posts
Oh forgot about the KSL. Code A only had one set of matches in January though. | ||
bartus88
Netherlands491 Posts
On February 02 2012 18:55 SafeAsCheese wrote: When will forumfools realize that these stats have nothing to do with the highest level of competition? Oh the irony. Calling me a fool when you have no clue what you are talking about. These stats come from the highest level of competition. I'm used to seeing people say dumb things on forums, but you might take the cake sir. | ||
frucisky
Singapore2170 Posts
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MrBitter
United States2940 Posts
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3DGlaDOS
Germany607 Posts
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VTPerfect
United States487 Posts
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Astro-Penguin
554 Posts
On February 02 2012 19:18 thezanursic wrote: Protoss's just need to get it that foreign protoss's are horrible. The best foreign protoss I can come up with is Huk/SaSe, and Huk has terrible PvZ, about SaSes I don't know. But the others like Grubby who only all-ins and HasuObs who is just bad overall, I don't see the foreign Protoss's getting anywhere. The only reason that the likes of Grubby win even on ladder is the fact that on ladder, 2base all-ins are good. Also, because the Protoss race is so easy overall, you can hit the skillceiling really fast with it, which I think happened to both Grubby and Hasuobs. 2base all-ins just cant get you so far. Not sure what games you are watching but Grubby rarely ever all ins, and saying that Protoss is easy overall is such a redundant and ignorant statement. 2 base all in Protoss is very easy yes, but so are similar Zerg and Terran styles that rely on all ins. Personally I feel the majority of Protoss currently are falling back on all ins and timing attacks because the macro style that is rarely ever seen requires almost pure perfection in order to compete with Zerg and Terran. Its rather unfortunate that there aren't more macro Protoss like say Genius, Oz, Sase, NaNiwa, and etc but this is beginning to slowly change as 2 Base all ins are slowly becoming much less effective. The majority of foreign Protoss emulate MC pretty heavily so by no means am I surprised that they would participate in this 2 base all in style. | ||
DarkPlasmaBall
United States44300 Posts
It's interesting... Zergs beat Protoss so frequently last month, that the main graph shows Zerg ahead of even Terran (despite T>Z in the single race match-up graph). | ||
Slunk
Germany768 Posts
On February 02 2012 19:31 wBsKillian wrote: Lol and my ZvP is my worst while ZvT seems sooo easy to me oO Unless you are grandmaster or something, Mutas > all ZvP. | ||
Excludos
Norway8072 Posts
Not surprised by these graphs at all. | ||
DarkPlasmaBall
United States44300 Posts
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deadmau
960 Posts
On February 02 2012 19:29 MrBitter wrote: Jesus, I have to figure out what other foreigner Zergs are doing differently. I can win ZvP to save my life. It's mutas. Been mutas, still mutas. Every zerg out there knows mutas is the way to go right now, it's really hard to deal with, no matter what you do, it's hard not to lose probes. Unless Protoss gets lucky, mutas should win most of the time. | ||
BoB_KiLLeR
Spain620 Posts
Being Toss this times is so hard. | ||
Jankisa
Croatia586 Posts
Also a part of this month chart problem is that it seems like White-Ra is on vacation and all other Euro/USA protoss superstars are in Korea (except Grubby, Feast, Bling, Hasu [haven't seen Socke for a while]). | ||
o)_Saurus
Germany260 Posts
On February 02 2012 20:12 Jankisa wrote: In my opinion part of the problem with the international PvZ is that only real counter to muta is 2 base all in, and outside of Korea all ins are still frowned upon, and protoss players are tying to play macro. Also a part of this month chart problem is that it seems like White-Ra is on vacation and all other Euro/USA protoss superstars are in Korea (except Grubby, Feast, Bling, Hasu [haven't seen Socke for a while]). Hope you know that "International" also includes Korea? But on the other hand that means that PvZ outside of Korea might be even worse than 40-60. Don't know what to think about that... | ||
yNx
Israel34 Posts
Someone has to call down the nerfstick on that unit. Reduce building damage or reduce its range. | ||
QNdie
Poland210 Posts
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BronzeKnee
United States5217 Posts
I remember someone saying once that Protoss does well vs Zerg whenever they develop some new all-in, then when Zerg learns to defend it Zerg goes back to dominating the matchup. The older this game gets, the more I believe that statement is true. | ||
BronzeKnee
United States5217 Posts
On February 02 2012 20:23 yNx wrote: 3 immortals vs 5-4 bunkers = immortal victory. Someone has to call down the nerfstick on that unit. Reduce building damage or reduce its range. Immortals are horrible at almost everything else to be honest, so buff them in some other way if you nerf their damage to armored units or buildings. | ||
Cascade
Australia5405 Posts
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00Visor
4337 Posts
I hope more people stop listening to Idra now. | ||
Mentalizor
Denmark1596 Posts
I think I only met one or two who went with the roach/hydra or roach/infestor style that was sooo common for a long time. Personally my win/loss in PvZ isn't that bad - but that's because I all in alot and alot of zerg players will try to cut some corners. I honestly don't think I could play straight up with a zerg on 3+ bases once he's got mutas. Especially if I open with a robo. Having maybe 5gates+robo when mutas fly in - chances are he will actually be able to overtake my army with mutaling since sentry/stalker isn't really that good against air units. | ||
Mentalizor
Denmark1596 Posts
On February 02 2012 20:23 yNx wrote: 3 immortals vs 5-4 bunkers = immortal victory. Someone has to call down the nerfstick on that unit. Reduce building damage or reduce its range. How did you out of those charts conclude that immortals is a problem? | ||
Goldmattress
Iceland23 Posts
On February 02 2012 17:56 TrickyGilligan wrote: Lol not sure what happened to the international Protoss. Considering Korea isn't even close to similar though, going to have to assume it's a fluke. maybe IEM affected it? Or maybe it's that there are way fewer Protosses in Pro playing KR and only the very top is represented there while internationally there may still be a lot of lower tier Protosses figuring out PvZ still? | ||
secretary bird
447 Posts
On February 02 2012 19:10 xrapture wrote: Hrm, interesting. I haven't played in a couple months because watching Terran get nerfed every patch because of Koreans was starting to get disheartening, but maybe now there will be less whining and I can actually play the game without being told how op my race is every 5 minutes. lol no, people whine no matter what but you should either block communication or stop caring about these idiots. Just look at this thread: See Zerg is strongest -> whine about ZvT. Just hopeless. | ||
Mirosuu
England283 Posts
Mutas aren't that bad to deal with in PvZ, and Protoss needs to figure out how to not just 2-base all-in every PvZ. Zergs just wised up to all the all-ins and people claim imbalance? Until Protoss players can figure this out, PvZ win-rates won't really start to improve or change very much. | ||
Artok
Netherlands2219 Posts
On February 02 2012 20:58 secretary bird wrote: lol no, people whine no matter what but you should either block communication or stop caring about these idiots. Just look at this thread: See Zerg is strongest -> whine about ZvT. Just hopeless. 2 zergs left in gsl, obviously strongest, nestea picking drg for zvz and stating that other match ups are hard, zerg strongest for sure. You are mentally handicapped, aren't you? User was temp banned for this post. | ||
Lixo
202 Posts
On February 02 2012 19:31 wBsKillian wrote: Lol and my ZvP is my worst while ZvT seems sooo easy to me oO Same here, but once again those are not low level (hear : Master and below) stats and do not reflect what the winrate on ladder looks like. I think. Or I just am too scared of protosses to actually apply what I learned from pros. | ||
secretary bird
447 Posts
On February 02 2012 21:03 Artok wrote: 2 zergs left in gsl, obviously strongest, nestea picking drg for zvz and stating that other match ups are hard, zerg strongest for sure. You are mentally handicapped, aren't you? According to these winrates they are and thats what they were complaining about the ZvT winrate. | ||
silverstyle
Singapore1108 Posts
I found it so strange that I read about how PvZ is so ezpz but I lost like every PvZ i play. | ||
MWY
Germany284 Posts
On February 02 2012 21:03 Artok wrote: 2 zergs left in gsl, obviously strongest, nestea picking drg for zvz and stating that other match ups are hard, zerg strongest for sure. You are mentally handicapped, aren't you? Even in korea zerg is favored statistically, whats your point? Am I the only one who was expecting those PvZ winrates? seems so ^_^ | ||
Qntc.YuMe
United States792 Posts
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Wunder
United Kingdom2950 Posts
However, now it seems that the balance has really hit a good spot thus far, with maybe foreign Protoss under-performing slightly. | ||
yNx
Israel34 Posts
And players some players in the s-class realm have spoken up about protoss being a problem. I just feel like after watching the code s today it does seem a bit overpowered. At least the immortal push that puzzle did. Maybe its just me but the lack of it showing up in the graphs does not mean that it is not a problem that should be looked at? | ||
Plansix
United States60190 Posts
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Paladia
802 Posts
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Yaki
France4234 Posts
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Ozira
Sweden150 Posts
On February 02 2012 18:06 jliu wrote: Oh my gosh. Why the ZvP disparity? edit: Nevermind see above post - probably mutas & getting better at holding 2-base all-ins. I don't think it's that lol ![]() | ||
Junichi
Germany1056 Posts
What do you think, then? | ||
Big J
Austria16289 Posts
Looked so promising last month... | ||
Jojo131
Brazil1631 Posts
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Excludos
Norway8072 Posts
it is, actually. First off a protoss going lategame vs zerg is suicide as the zerg lategame army is close to unbeatable. Even with mothership it can so easily backfire because of NP. So a lot of the good tosses have been doing 2base allins a lot, as that seems to be what has worked the most. But as Zergs generally adapt to allins over time, it, obviously, starts working less and less. And then theres the mutalisks which, even with several stalkers and canons, can oneshot an entire mineral line when you get enough of them. And then be back to defend before lunch as the unit is incredibly fast and very strong vs stalker. Or just basetrade, and they will win most if not every single time. Even if the protoss decides to turtle up the zerg can easily take every other base on the map and be so far ahead. The only real option for toss is scouting the mutalisks well before they arrive (or metagame by seeing spines), and be ready with blinkstalkers and canons. And even then its incredibly hard to take a third base and near impossible to take a fourth. Archons are nice, but like thors, when the mutaball gets large enough to oneshot them, you can spread them out and defend anymore. HT works well, but mutalisks are so fast its actually incredibly hard to hit a good storm. And even then you'll at most do 50% dmg to the ones you hit. At which point the muts just run away and regens. | ||
Big J
Austria16289 Posts
On February 02 2012 21:39 Excludos wrote: it is, actually. First off a protoss going lategame vs zerg is suicide as the zerg lategame army is close to unbeatable. Even with mothership it can so easily backfire because of NP. So a lot of the good tosses have been doing 2base allins a lot, as that seems to be what has worked the most. But as Zergs generally adapt to allins over time, it, obviously, starts working less and less. And then theres the mutalisks which, even with several stalkers and canons, can oneshot an entire mineral line when you get enough of them. And then be back to defend before lunch as the unit is incredibly fast and very strong vs stalker. Or just basetrade, and they will win most if not every single time. Even if the protoss decides to turtle up the zerg can easily take every other base on the map and be so far ahead. The only real option for toss is scouting the mutalisks well before they arrive (or metagame by seeing spines), and be ready with blinkstalkers and canons. And even then its incredibly hard to take a third base and near impossible to take a fourth. Archons are nice, but like thors, when the mutaball gets large enough to oneshot them, you can spread them out and defend anymore. HT works well, but mutalisks are so fast its actually incredibly hard to hit a good storm. And even then you'll at most do 50% dmg to the ones you hit. At which point the muts just run away and regens. actually those stats are not about silver leaguers who can't get thirds up against zerg, but about progamers who have thirds at the time zerg has mutalisks and about progamers who will go into exile if they ever got a mothership NPed. furthermore hardly anything has changed in Zerg gameplay in the last month, so why did the winrates change? ![]() | ||
Deleted User 135096
3624 Posts
On February 02 2012 20:40 Cascade wrote: omg, NOW I realise that the plots are on different scales... The foreign one is 40-60, the korean one 20-80... Kindof changes the impression. OP should edit that in so people pay more attention to the graphs. International Y axis %40-60 Korean Y axis %20-80 Just for reference, here are the PvZ winrates: PvZ Int: 41.2/58.8 PvZ Kor: 44.9/55.1 | ||
tapk69
Portugal264 Posts
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Badfatpanda
United States9719 Posts
On February 02 2012 18:33 Primadog wrote: Can someone shed light on the ZvP metagame? What changed? Mutas lol, it's one of those things though that when players start to find an efficient way to deal with mutas without taking significant economic losses, the international WR's will jump back into place, but the Korean MU is still quite close, actually in all 3 matchups ![]() | ||
Louis8k8
Canada285 Posts
Is there' a ladder version? ![]() | ||
Big J
Austria16289 Posts
On February 02 2012 22:22 Badfatpanda wrote: Mutas lol, it's one of those things though that when players start to find an efficient way to deal with mutas without taking significant economic losses, the international WR's will jump back into place, but the Korean MU is still quite close, actually in all 3 matchups ![]() mutas were there since october... | ||
Joseph123
Bulgaria1144 Posts
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Hunterai
Thailand842 Posts
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zul
Germany5427 Posts
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cyclone25
Romania3344 Posts
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Josh_rakoons
United Kingdom1158 Posts
On February 02 2012 17:58 Cascade wrote: So is the conclusion that foreign protoss players are bad? It would be nice if you could add a shaded error-area to the lines (they are some running average I guess?), because as it is now it is tempting to say that there is a difference between two lines when they are only a fraction of an error-bar apart. Thanks, nice graphs. European protoss players are better than korean o.o | ||
Greenei
Germany1754 Posts
"zerg just can't beat protoss atm". i like the koreangrapahs. the international screwed as ever due do koreans participating in foreign tourneys. | ||
Tarotis
Germany1931 Posts
On February 02 2012 23:01 cyclone25 wrote: I like how the protoss posters on this thread are 100% ignoring the korean ZvP win rates. 5% in favor of Zerg is quite a lot... ![]() | ||
ReturnStroke
United States801 Posts
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Elem
Sweden4717 Posts
On February 02 2012 23:06 ReturnStroke wrote: One should never blame the game on any imbalance ever apart from 1/1/1, pre-nerf 2 rax or the Orc Blademaster.Lol, now I can blame the game on my terrible PvZ. ![]() | ||
Gara
Canada435 Posts
On February 02 2012 22:07 wo1fwood wrote: OP should edit that in so people pay more attention to the graphs. International Y axis %40-60 Korean Y axis %20-80 Just for reference, here are the PvZ winrates: PvZ Int: 41.2/58.8 PvZ Kor: 44.9/55.1 I really think the OP should start normalizing the axes to something like 20% - 80% for both international and Korean data sets; it might make data harder to see, but that way there would be no confusion whatsoever when comparing the two. The whole point of graphing it is to have a accurate visual representation, and while there's nothing wrong with the way it's set up right now, it would be easier to interpret if the axes were all the same. | ||
Ctuchik
Sweden91 Posts
On February 02 2012 23:15 Gara wrote: I really think the OP should start normalizing the axes to something like 20% - 80% for both international and Korean data sets; it might make data harder to see, but that way there would be no confusion whatsoever when comparing the two. The whole point of graphing it is to have a accurate visual representation, and while there's nothing wrong with the way it's set up right now, it would be easier to interpret if the axes were all the same. I will probably do just that next month. 20-80 seems like a good compromise between readability and still being able to show all the Korean data points. | ||
jdsowa
405 Posts
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ZackAttack
United States884 Posts
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pred470r
Bulgaria3265 Posts
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-_-
United States7081 Posts
On February 02 2012 21:52 Big J wrote: actually those stats are not about silver leaguers who can't get thirds up against zerg, but about progamers who have thirds at the time zerg has mutalisks and about progamers who will go into exile if they ever got a mothership NPed. furthermore hardly anything has changed in Zerg gameplay in the last month, so why did the winrates change? ![]() Protoss can't have a safe third by the time Zerg gets Mutalisks. I think Zerg has been doing better because 1) Zergs are getting better at Mass Muta mass spore spine play and 2) mass infestor mass broodlord and spine is a composition that is not beatable by any Protoss composition, not even carrier, mothership, templar, stalker, collosus, archon, voidray. | ||
TRnoSki
United Kingdom51 Posts
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Excludos
Norway8072 Posts
On February 02 2012 21:52 Big J wrote: actually those stats are not about silver leaguers who can't get thirds up against zerg, but about progamers who have thirds at the time zerg has mutalisks and about progamers who will go into exile if they ever got a mothership NPed. furthermore hardly anything has changed in Zerg gameplay in the last month, so why did the winrates change? ![]() There was nothing in my post that was aimed at silver level players.. And yes, Zerg gameplay has changed into involving a lot more mutalisks in the last month. I Meet them in 4/5 games now. And most progamers I follow has changed into that style as well. | ||
haffy
United Kingdom430 Posts
On February 02 2012 23:40 -_- wrote: Protoss can't have a safe third by the time Zerg gets Mutalisks. I think Zerg has been doing better because 1) Zergs are getting better at Mass Muta mass spore spine play and 2) mass infestor mass broodlord and spine is a composition that is not beatable by any Protoss composition, not even carrier, mothership, templar, stalker, collosus, archon, voidray. How can you say something like that? Do you honestly think anyone has played or watched enough of the match up to say Protoss can NEVER get a safe third. Or that NO composition can beat Zergs. Because I think your being melodramatic. | ||
Excludos
Norway8072 Posts
On February 02 2012 23:37 jdsowa wrote: The difference between 60:40 and 50:50 is a one game swing in a 10-game series. That's hardly significant enough to make the game unplayable or explain why you suck as a player. Time to move on. Its also a 6000 game swing in a pool of 30000 tournament games.. Besides, this means that 50% of protoss players have BELOW 40% winrate in that matchup. Thats pretty harsh tbh. | ||
Charger
United States2405 Posts
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Excludos
Norway8072 Posts
On February 03 2012 00:08 haffy wrote: How can you say something like that? Do you honestly think anyone has played or watched enough of the match up to say Protoss can NEVER get a safe third. Or that NO composition can beat Zergs. Because I think your being melodramatic. Theres a difference between "a third" and a "safe" third. Of course there are players who gets thirds. I do it in nearly every game, mutalisks or not. But that doesn't mean I don't take heavy losses in the process if the zerg players knows how to play. On top of that lategame PvZ is fairly onsesided atm with broodlord infestor composition. Mothership can work (and when it does its hilariously stupid), but for the most part zerg is really hard to beat lategame nowadays. | ||
TheSwamp
United States1497 Posts
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theBALLS
Singapore2935 Posts
On February 02 2012 23:37 jdsowa wrote: The difference between 60:40 and 50:50 is a one game swing in a 10-game series. That's hardly significant enough to make the game unplayable or explain why you suck as a player. Time to move on. somebody doesnt understand statistics... | ||
Excludos
Norway8072 Posts
On February 03 2012 00:12 Charger wrote: Forgive my ignorance, but is this across all leagues and players? Its across all tournament matches recorded in TLPD. edit: Which means for the most part high masters, GM players, and progamers. | ||
-TesteR-
Canada1165 Posts
On February 02 2012 22:27 Louis8k8 wrote: Wtf, why the 41 : 59 PvZ ratio o___O. Is it that imbalanced? Has there ever been as severe imbalance as this in any MU since release? Is there' a ladder version? ![]() Biggest skew since release, no, it was worse april 2011. | ||
Jakkerr
Netherlands2549 Posts
There is no good way to deal with mass muta then to abandon ur base and baserace which u will lose 9/10 times. There are 2 reasons why Mass muta is strong atm, Protoss can only counter low amounts of muta's. There is NO way to deal with 50-60 muta's. Phoenix are only an option vs <10 muta's. Stalkers work decently but only to defend vs muta's you can't actually kill them ever. High templars are good but u basically rely on ur zerg opponent to be dumb and not move his superfast muta's out of a storm. Archons are also good but usually get focus fired instantly so they don't really get any shots off. The 2nd reason is the mappool. I feel like there are a lot of maps in the current mappool where you can really 'abuse' muta's with Tal'Darim altar as the best map for it. Maps where it is literally impossible to take a 4th because ur opponent went muta's shouldn't be in the mappool. In my opinion ZvP needs to be tweaked a bit since the matchup has basically evolved in the Protoss trying to kill the Zerg between the 10-20 minute mark and if he fails at doing that the Zerg just wins. | ||
RDaneelOlivaw
Vatican City State733 Posts
I suspect looking at ladder would make the statistics much more balanced though. Ladder maps tend to be far more Protoss favored than the large GSL maps. Honestly, I've never understood how people feel that they can relate these stats to their own ladder experiences. The map pools are so drastically different that it's hardly the same game | ||
Blasterion
China10272 Posts
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Salteador Neo
Andorra5591 Posts
Btw it's only a month, take it as a friendly joke ![]() | ||
Cascade
Australia5405 Posts
On February 02 2012 23:01 cyclone25 wrote: I like how the protoss posters on this thread are 100% ignoring the korean ZvP win rates. Yeah agree, it's nice that people actually don't get stuck on statistically insignificant data. ![]() | ||
ForTheDr3am
842 Posts
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TheBamf
Denmark366 Posts
I hope to see some changes in the metagame that balances ZvP even more but ATM the whole metagame is looking pretty crisp! | ||
singul4rity
United States54 Posts
It would be interesting to see the international tournament numbers on more modern maps. | ||
Felnarion
442 Posts
But Zergs have seen all of them now. DTs, Colossi, blink stalkers, Zergs know all the timings that come off two base AND know that any zerg can hold a FFE Protoss on two base with Mutas. It's not an imbalance, really, though Mutas are difficult to deal with. It's just a metagame shift, and Protoss needs a new opening. | ||
Xalorian
Canada433 Posts
I'm not sure that there is a need for a tweak yet, since this is only a single month and that there was not that much games to look at... In two or three months, if Protoss have not figured a way to manage mass mutas ball... I will be quite surprised. Let's see how it goes. | ||
Cascade
Australia5405 Posts
On February 02 2012 23:31 Ctuchik wrote: I will probably do just that next month. 20-80 seems like a good compromise between readability and still being able to show all the Korean data points. 30-70 is better. We dont need to see the end of the error bars for the low-statistics data from April 2011. Everything else is within 30-70. Maybe make a bit thicker 50% line? To make up for the low statistics in the first few months, maybe you could group feb-mar together, and april-may, to make two 2x size bins at the start. At least for korean data, internationally there are still plenty of games from the start. Now you get the feeling that balance was changing wildly those months, while it is not really statistically significant. Also they would probably fit within 30-70 nicely. ![]() again, thanks for the graphs, they are pretty! | ||
Big J
Austria16289 Posts
On February 03 2012 00:14 Excludos wrote: Theres a difference between "a third" and a "safe" third. Of course there are players who gets thirds. I do it in nearly every game, mutalisks or not. But that doesn't mean I don't take heavy losses in the process if the zerg players knows how to play. On top of that lategame PvZ is fairly onsesided atm with broodlord infestor composition. Mothership can work (and when it does its hilariously stupid), but for the most part zerg is really hard to beat lategame nowadays. I disagree. It is very hard (too hard?) to know of how much stuff you have to take your third as Protoss. All the imbalances we have seen in the last half year in PvZ result from Protoss not being able to properly deal with early zerg thirds. Any composition problems after this are just results of this problem imo. And yeah, there are a lot of potent Protoss compositions against any zerg composition. But right now the low tier unit percentage in most Protoss lategame armies is just way too low. If half of the t1-t1.5 gateway units would be replaced by archons, HT, voids, phoenix, immortals and Carriers, it would look pretty different and (costwise way more compareable to the zerg composition) | ||
docvoc
United States5491 Posts
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fritfrat
United States50 Posts
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Big J
Austria16289 Posts
On February 03 2012 01:07 fritfrat wrote: People can't read graphs at all, this is embarassing. The Korean PvZ presents like it's not even statistically different than the international PvZ! Just because the korean graph goes up to 80 instead of 60 and makes it look more even, everyone is reaching big conclusions how it's better in korea than internationally. or you just read the numbers, instead of trying to estimate from the bars... | ||
Deleted User 135096
3624 Posts
On February 03 2012 01:07 fritfrat wrote: There's a %7.4 difference in PvZ win rates between Korea and International, that's not different?People can't read graphs at all, this is embarassing. The Korean PvZ presents like it's not even statistically different than the international PvZ! Just because the korean graph goes up to 80 instead of 60 and makes it look more even everyone is reaching big conclusions how it's better in korea than internationally. Edit: oh, I didn't look at the sample size, interesting. | ||
IMoperator
4476 Posts
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DawN883
Sweden558 Posts
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d00p
711 Posts
On February 02 2012 18:06 thezanursic wrote: Fuck yeah this fucking proves two things zerg is the easiest race to play and the game is pretty balance. ![]() How exactly? | ||
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shiroiusagi
SoCal, USA3955 Posts
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MrMotionPicture
United States4327 Posts
Goodness...at least Korea is doing well! | ||
Depetrify
978 Posts
Rushing burrow won't work, won't have enough units to kill the army immortals are too good. Everyones going to need to go infestor from now on to play completely safe I think. | ||
p1cKLes
United States342 Posts
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Meldon
Greece128 Posts
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Zerker
Canada201 Posts
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Gevna
France2332 Posts
On February 03 2012 01:17 wo1fwood wrote: There's a %7.4 difference in PvZ win rates between Korea and International, that's not different? Edit: oh, I didn't look at the sample size, interesting. From what I see, there is a 3.7% difference not 7.4%. Unless I'm missing something. | ||
nvs.
Canada3609 Posts
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Shiori
3815 Posts
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Roxy
Canada753 Posts
International: All of the terran QQ vs protoss is unwarranted PvT is balanced. TvZ is balanced Muta QQ is completely warranted. The protoss were right all along. Korea: PvT is balanced. TvZ is balanced ZvP... lololol.. zerg QQ.. ya... the protosses were right | ||
Skwid1g
United States953 Posts
On February 03 2012 01:48 Gevna wrote: From what I see, there is a 3.7% difference not 7.4%. Unless I'm missing something. Z is winning 3.7% more, P is losing 3.7% more. So there's a 7.4% difference. It's like if you have a 50/50 match-up and give 10% more to 1 side it becomes 60/40. | ||
Aquilla
69 Posts
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Olsson
Sweden931 Posts
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Gladiator6
Sweden7024 Posts
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Ziktomini
United Kingdom377 Posts
On February 02 2012 18:06 thezanursic wrote: Fuck yeah this fucking proves two things zerg is the easiest race to play and the game is pretty balance. Yeah proof.... Are you retarded? One month of results shows nothing about either of those things, if you can't see that then you do not understand how this game works. | ||
ilikeLIONZ
Germany427 Posts
TvP and TvZ got very nice numbers! now change ZvP without affecting the other zergie matchups, and david kim has done an amazing job! | ||
Roxy
Canada753 Posts
Mutas or Brood lord / Infestor? how bad do you think it would be if they got rid of the stupidest ability in the game: archon toilet? | ||
Snowbear
Korea (South)1925 Posts
On February 03 2012 01:54 Roxy wrote: Interesting: International: All of the terran QQ vs protoss is unwarranted PvT is balanced. TvZ is balanced Muta QQ is completely warranted. The protoss were right all along. Korea: PvT is balanced. TvZ is balanced ZvP... lololol.. zerg QQ.. ya... the protosses were right I think if you only look at tvp macro games, you will see that it's very p favoured. Atm the graph is more close because of terran allins ![]() | ||
Roxy
Canada753 Posts
47.5% vs 52.5% winrate? or 45% vs 55% winrate? | ||
Woizit
801 Posts
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Roxy
Canada753 Posts
On February 03 2012 02:11 Snowbear wrote: I think if you only look at tvp macro games, you will see that it's very p favoured. Atm the graph is more close because of terran allins ![]() if they could give us an interactive chart that lets us know winrates of different games at different times.. even separated by expansion timings.. i would mess myself i dont know that i have experienced such dominance in the late game as you have, but i would surely be willing to trade some late game strength in exchange for some early game strength. (or vice versa for terran) | ||
Big J
Austria16289 Posts
On February 03 2012 01:54 Roxy wrote: Interesting: International: All of the terran QQ vs protoss is unwarranted PvT is balanced. TvZ is balanced Muta QQ is completely warranted. The protoss were right all along. Korea: PvT is balanced. TvZ is balanced ZvP... lololol.. zerg QQ.. ya... the protosses were right what? so you can say that "the problem" is the mutalisk, by looking at overall winrates? The facts are: Protoss winrate in PvZ has been going down since forever, having it's worst point around the time zergs started to open 3hatch. In October Zergs started using mutalisks and the PvZ winrates went up since that month until this month. | ||
Jakkerr
Netherlands2549 Posts
On February 03 2012 02:11 Roxy wrote: When blizzard said they are okay with a 5% disparity, does that mean they want: 47.5% vs 52.5% winrate? or 45% vs 55% winrate? Prolly the first one | ||
nvs.
Canada3609 Posts
I'd hope the first one. | ||
Zamee
England51 Posts
On February 03 2012 02:11 Roxy wrote: When blizzard said they are okay with a 5% disparity, does that mean they want: 47.5% vs 52.5% winrate? or 45% vs 55% winrate? 47.5 to 52.5 | ||
SpaceYeti
United States723 Posts
On February 03 2012 01:54 Skwid1g wrote: Z is winning 3.7% more, P is losing 3.7% more. So there's a 7.4% difference. It's like if you have a 50/50 match-up and give 10% more to 1 side it becomes 60/40. This is true. However, these values should ALWAYS been viewed in reference to the point of ideal, which is 50%. To say that Zerg wins 7.4% more than Protoss is entirely true, but it makes the imbalance appear twice as large as it actually is, because both are only 3.7% from the ideal. I'm not saying this to you in particular, but merely to remind *everyone* to consider these data in reference to the hypothetical ideal, rather than directly to each other. This data would be better if it presented match-up performances as a single bar representing deviation from 50% instead of representing match ups as two bars, one for each race. The latter makes differences appear larger than they actually are. There sure are a lot of idealists. I am fairly confident that Blizzard would be thrilled if all match-ups were within 45/55 across all regions and would consider their game balanced. Unless, of course, the same race was 45% in both it's non mirror match ups. EDIT: also, WTF with the differences in scale between the Korean and International graphs? That is shady statistical deception bullshit like none other. Fix that shit immediately. | ||
Applesqt
United States206 Posts
On February 03 2012 02:10 Roxy wrote: What do you guys think is more of a problem in ZvP? Mutas or Brood lord / Infestor? how bad do you think it would be if they got rid of the stupidest ability in the game: archon toilet? When you said stupidest ability I was thinking warp gate... | ||
TheDougler
Canada8304 Posts
On February 02 2012 18:06 krooked wrote: "Zerg isn't supposed to beat Protoss" - idrA hehe, amazing differences there. I'd love to see a ZvP of IdrA vs Naniwa. BATTLE OF THE "IMPOSSIBLE MATCHUP" lol. | ||
Big J
Austria16289 Posts
On February 03 2012 02:10 Roxy wrote: What do you guys think is more of a problem in ZvP? Mutas or Brood lord / Infestor? how bad do you think it would be if they got rid of the stupidest ability in the game: archon toilet? The "problem" is 3hatch. Zerg at 10mins right now always has more workers, more bases and the better open field composition in all the games that last longer than 12min and don't include a huge trade. From there on it's usually uphill for P, no matter what the composition is. | ||
magnaflow
Canada1521 Posts
I would love to see the winrates for games that go longer then 15 minutes | ||
Sabu113
United States11047 Posts
On February 03 2012 02:27 Big J wrote: The "problem" is 3hatch. Zerg at 10mins right now always has more workers, more bases and the better open field composition in all the games that last longer than 12min and don't include a huge trade. From there on it's usually uphill for P, no matter what the composition is. I mostly agree with you J. Every problem started since the Third Hatch became pretty safe to take quickly. I think the more fundamental issue is that spore burrow time change. Air openings were trending to tbe the standard stable opening of the matchup and it made sense. It took care of a lot of funky roach allin/aggression play while with moderate commitment could deny the third/ make it very costly to hold and provide adequate scouting. Mutas are a huge problem and the speed at which they can be gotten with the third contributes to the issue but if after seeing the past few months of mutas in ZvP you disagree then we might as well bench the topic. Late game BL/infestor looks impossible to kill off because of the toss need to trade cost effectively. Without the mothership.... very curious how HoTS is going to work ZvP. Still given that you need the mofo it doesn't seem like BL infestor is catching players without a preset response so the late game seems pretty evenish at the viewing level. | ||
Erik.TheRed
United States1655 Posts
On February 03 2012 02:11 Roxy wrote: When blizzard said they are okay with a 5% disparity, does that mean they want: 47.5% vs 52.5% winrate? or 45% vs 55% winrate? Just got off the phone with my good friend D.Browder. He and his team of officials crunched some numbers for me. Looks like 95% vs 5% | ||
R3DT1D3
285 Posts
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NerZhuL
United States57 Posts
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JiYan
United States3668 Posts
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NerZhuL
United States57 Posts
only 3% difference | ||
Letall
Sweden384 Posts
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1st_Panzer_Div.
United States621 Posts
Also Stephano's style of PvZ is becoming way more popular and... umm... it's really good. | ||
SpaceYeti
United States723 Posts
Zerg players want their opponents to play passive in the early game so they can easily get their economy and production up. Once their production and economy are in full gear, they want to be able to get sufficient recon on their opponent to respond with the most ideal unit composition and tactics. FFE allows Z-players both of these, as a FFE opener severely limits the number of aggressive options a P-player has in the early game, and it also gives the Z more time (and space in terms of points of entry) for scouting. A good question would be whether FFE is as predictably and reliably used as the P-opener on the Korean server. If Korean players are changing it up more, that may explain in part why they are doing better in the match-up. Of course, the difference is not as large as the asshat who made the graphs wants us to believe. Fix the fucking Y-axes on the International graph to the scale of that on the Korean graph and stop trying to deceive people. | ||
superstartran
United States4013 Posts
MC consistently opens 500 different ways in almost every PvZ and can barely manage to hold a 50% PvZ record. MC has some of the best micro/weirdest timings/great intuition out of any Protoss and still can't manage to win consistently against Z. And that's MC. The literally fucking best PvZ player in the world by a landslide. | ||
darkscream
Canada2310 Posts
On February 03 2012 02:49 SpaceYeti wrote: I think FFE is to blame for the current ZvP disparity. FFE seems to be the only thing I ever see P do anymore in the match up on the NA ladder. Not that FFE is a bad opener, but the the fact that is it a very passive opener combined with how reliably P-players are doing it plays right into the Z-player's hands, imo. I blame this too. The problem is that if you gate first, you risk allowing a hatch first opening. Now, as a zerg player, I feel happy against either gateway or forge first - But that's because I know all the timings almost perfectly, so I know how many drones I can get away with and when I need to scout. It is the predictability of the matchup that makes it comfortable for zerg, the reason you see ZvT lower then ZvP is because you never know what the fuck a Terran is doing, and there are so many different openings. Personally I reserve my judgement on balance until I see how this tournament season goes.. We haven't really seen too much "Cool new" stuff in the matchup yet because there haven't been too many games. | ||
StatikKhaos
United States214 Posts
if you dont its like watching second graders play starcraft and being like hm from these second graders games i can conclude this: (and when you look at tournament results how good a player is can also affect it, like did they count games like losria vs ailuj) that said i am zerg soooooo you can ignore me for the most part ![]() | ||
Big J
Austria16289 Posts
On February 03 2012 02:33 Sabu113 wrote: I mostly agree with you J. Every problem started since the Third Hatch became pretty safe to take quickly. I think the more fundamental issue is that spore burrow time change. Air openings were trending to tbe the standard stable opening of the matchup and it made sense. It took care of a lot of funky roach allin/aggression play while with moderate commitment could deny the third/ make it very costly to hold and provide adequate scouting. Mutas are a huge problem and the speed at which they can be gotten with the third contributes to the issue but if after seeing the past few months of mutas in ZvP you disagree then we might as well bench the topic. Late game BL/infestor looks impossible to kill off because of the toss need to trade cost effectively. Without the mothership.... very curious how HoTS is going to work ZvP. Still given that you need the mofo it doesn't seem like BL infestor is catching players without a preset response so the late game seems pretty evenish at the viewing level. I'm not saying that mutalisks are bad or something. But in my eyes they are mostly a composition that is used to win a game safely after getting ahead. I haven't seen a lot of Ps lose to mutas if they got a fast third and matched the Zergs workercount. So the question that remains in my eyes is, how to make this possible. Broodlord/Infestor/corruptor is kind of similar. When P has a stalkerbased composition in the endgame, they are imo behind in the ressources and therefore have to use "cheap" gateway units instead of void rays/phoenix/carrier/Archon/HT as antiair. Take MVP vs Lucky for example: lategame MVP trades every single marine down and replaces it with ghosts. Or Vikings. Right now I don't see Protoss doing this, neither do I ever see them getting in a position where they can do this. HotS will change everything in PvZ imo. Right now I don't see 3hatch being viable against the standard phoenix voidray combo, if you add an oracle against spores and (2base hydra allins). I think one base always has to go down in that scenario if properly played by the protoss. On the other hand 2base zerg should be more potent with swarm hosts and vipers against tech unit pushes. Also the Tempest as it has been shown right now, counter corruptors, so Broodlords seem to be very limited in PvZ lategame to begin with, hydras on the other hand with the speed upgrade and vipers (and hopefully a small buff ![]() | ||
Excludos
Norway8072 Posts
On February 03 2012 03:06 StatikKhaos wrote: people need to make sure they look at korean stats only, if you dont its like watching second graders play starcraft and being like hm from these second graders games i can conclude this: (and when you look at tournament results how good a player is can also affect it, like did they count games like losria vs ailuj) that said i am zerg soooooo you can ignore me for the most part ![]() The korean graph has near 1/10 of the games played in the international. + the disparity isn't actually that big between them, even thought the messed up graphs makes it look like it. Zerg still loses a lot over there as well. | ||
deathly rat
United Kingdom911 Posts
On February 03 2012 02:27 Big J wrote: The "problem" is 3hatch. Zerg at 10mins right now always has more workers, more bases and the better open field composition in all the games that last longer than 12min and don't include a huge trade. From there on it's usually uphill for P, no matter what the composition is. The fast 3 hatch is a meta game response to forge first expand. P wants to play very greedy so makes no units, but Z cannot break the front directly, so the only option is to take 3 fast bases. If it were the other way around and it were viable for Z to wall off and rely on static defense the P could do exactly the same thing. Also, any game in which supplies are equal is a game that Z is losing, so your argument about better composition is wrong. | ||
TBone-
United States2309 Posts
On February 02 2012 18:44 Pinna wrote: Protoss's just need to get it that foreign protoss's are horrible. The best foreign protoss I can come up with is Huk/SaSe, and Huk has terrible PvZ, about SaSes I don't know. But the others like Grubby who only all-ins and HasuObs who is just bad overall, I don't see the foreign Protoss's getting anywhere. The only reason that the likes of Grubby win even on ladder is the fact that on ladder, 2base all-ins are good. Also, because the Protoss race is so easy overall, you can hit the skillceiling really fast with it, which I think happened to both Grubby and Hasuobs. 2base all-ins just cant get you so far. Well... If you look at MC you'd be surprised how well those 2 base pushes work in getting gsl championships. | ||
Excludos
Norway8072 Posts
On February 03 2012 03:10 Big J wrote: I'm not saying that mutalisks are bad or something. But in my eyes they are mostly a composition that is used to win a game safely after getting ahead. I haven't seen a lot of Ps lose to mutas if they got a fast third and matched the Zergs workercount. So the question that remains in my eyes is, how to make this possible. Broodlord/Infestor/corruptor is kind of similar. When P has a stalkerbased composition in the endgame, they are imo behind in the ressources and therefore have to use "cheap" gateway units instead of void rays/phoenix/carrier/Archon/HT as antiair. Take MVP vs Lucky for example: lategame MVP trades every single marine down and replaces it with ghosts. Or Vikings. Right now I don't see Protoss doing this, neither do I ever see them getting in a position where they can do this. HotS will change everything in PvZ imo. Right now I don't see 3hatch being viable against the standard phoenix voidray combo, if you add an oracle against spores and (2base hydra allins). I think one base always has to go down in that scenario if properly played by the protoss. On the other hand 2base zerg should be more potent with swarm hosts and vipers against tech unit pushes. Also the Tempest as it has been shown right now, counter corruptors, so Broodlords seem to be very limited in PvZ lategame to begin with, hydras on the other hand with the speed upgrade and vipers (and hopefully a small buff ![]() Talking about HOTS is kinda pointless at this..point. Seeing as, most likely, none of the units showed at last years blizzcon will make it into the game in that state. You have one thing right thought. The game will change. But we can't possibly know how yet. For all we know it might get normal for zergs to triple expand against ffe.. | ||
tsuxiit
1305 Posts
I don't understand it honestly. While it looks imbalanced it seems watching the games that it's more a matter of popular playstyle. | ||
Roxy
Canada753 Posts
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Lovely_US
United States94 Posts
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VPVanek
Canada238 Posts
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Big J
Austria16289 Posts
On February 03 2012 03:16 Excludos wrote: Talking about HOTS is kinda pointless at this..point. Seeing as, most likely, none of the units showed at last years blizzcon will make it into the game in that state. You have one thing right thought. The game will change. But we can't possibly know how yet. For all we know it might get normal for zergs to triple expand against ffe.. agree. But he was asking, so I was giving him an idea of what could be possible. Just for those who havent seen it yet: DRG, NesTea and MC tweeting about balance. http://www.teamliquid.net/forum/viewmessage.php?topic_id=308373 | ||
IrOnKaL
United States340 Posts
On February 02 2012 17:56 HaXXspetten wrote: Korea looking good. Outside, mutas are still wrecking havoc in ZvP it seems ![]() Im masters NA and I rarely see / lose to mutas anymore. Now it's mass broods for me. Time to start whipping out mothership :D | ||
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pPingu
Switzerland2892 Posts
On February 03 2012 03:22 VPVanek wrote: Protoss needs a buff. Everytime the stats are low doesn't mean there must be a buff... The game looks quite balanced in Korea, hope it will look the same next month | ||
caradoc
Canada3022 Posts
On February 02 2012 17:56 TrickyGilligan wrote: Lol not sure what happened to the international Protoss. Considering Korea isn't even close to similar though, going to have to assume it's a fluke. The lines are running averages-- if you look at the actual percentages in ZvP in Korea it's around 55%, int'l around 60%. It's still Z favoured, just less so in Korea. Then you have idra saying no zerg should beat protoss currently, and the conversation between MC/Nestea/DRG saying protoss is really really favoured, so there must've been a shift that I hadn't picked up on. Probably involving killing zerg before they get a critical mass of mutas up... | ||
Incognoto
France10239 Posts
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Kluey
Canada1197 Posts
On February 03 2012 03:41 Incognoto wrote: The stats are interesting but are a very vague indicator of balance. Think PvZ pre-bisu and after bisu. How is that a very vague indicator of balance? | ||
WombaT
Northern Ireland25216 Posts
On February 03 2012 02:23 TheDougler wrote: I'd love to see a ZvP of IdrA vs Naniwa. BATTLE OF THE "IMPOSSIBLE MATCHUP" lol. The guys don't like the matchup JYP is a good player but gets hammered in PvT. Some matches just don't suit a player's strengths or weaknesses, or they get a mental block over it lol. | ||
mordk
Chile8385 Posts
On February 03 2012 03:56 Wombat_NI wrote: The guys don't like the matchup JYP is a good player but gets hammered in PvT. Some matches just don't suit a player's strengths or weaknesses, or they get a mental block over it lol. Difference is JYP seems to understand it's his fault he's so bad at PvT. Idra insists it's the game's fault or something that he sucks in ZvP. | ||
Zarent
109 Posts
On February 03 2012 03:11 deathly rat wrote: The fast 3 hatch is a meta game response to forge first expand. P wants to play very greedy so makes no units, but Z cannot break the front directly, so the only option is to take 3 fast bases. If it were the other way around and it were viable for Z to wall off and rely on static defense the P could do exactly the same thing. Also, any game in which supplies are equal is a game that Z is losing, so your argument about better composition is wrong. A FFE is the only reliable way of playing the matchup. The various sentry based gateway expands are all not viable for various reasons that has been discussed before by me and a thousand other players. Anyway, the core issue is that fast 3 hatch is not punishable by Protoss except by VERY specific builds (+1 Zealot/Void comes to mind) and these -are- being figured out gradually, just as Stargate or DT timings were figured out before. If a Zerg gets up his ridiculously fast third without Protoss dealing damage, its essentially over. However, Protoss also cannot go -too- all in since Zerg can arbitrarily also bust the front with a roach/ling all-in. The core issue of the matchup is a combination of the following: Fast 3rd Mutas Broodlord/Infestor This can be put more simply by one big issue though. Protoss is -always- working on a timer for the entire game. We HAVE to be aggressive on the fast third and delay or kill it off, we HAVE to have blink / cannons / HT up by the time mutas come out, and we HAVE to have either a 200/200 mass of Blink Stalkers or Mothership/Archon by the time Broodlord/Infestor comes out. There simply aren't other options besides these. Sure, a P player can get funky and throw in a warp prism and DTs or whatever. But there's no legitimate way for Protoss to actually be -ahead- in the macro game and dictate the flow of the game (besides all-ins). | ||
CaptainCrush
United States785 Posts
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Lorch
Germany3682 Posts
Seems pretty good, I guess ZvP might just be late game being a coin flip and mutas forcing stupid base race situations. | ||
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VirgilSC2
United States6151 Posts
On February 03 2012 04:05 mordk wrote: Difference is JYP seems to understand it's his fault he's so bad at PvT. Idra insists it's the game's fault or something that he sucks in ZvP. I don't think IdrA has a problem with the game.... On February 02 2012 23:36 IdrA wrote: cuz its a shit game ....nevermind. | ||
Necro)Phagist(
Canada6644 Posts
On February 03 2012 04:05 mordk wrote: Difference is JYP seems to understand it's his fault he's so bad at PvT. Idra insists it's the game's fault or something that he sucks in ZvP. This! Though I'm very hesitant to use these stats in any actual balance discussion I find it absolutely hilarious to have these stats pop up right after Idra whining that Zerg can't beat protoss. Made my day! | ||
alexisonfire
Brazil25 Posts
Some will say we have DT's, phoenixes and prisms. Well, a decente zerg will most likely have a good map control with overlords and xel'nagas, DT's are way too expensive too expend: you either cause damage or you're way behind; Phoenix just hit air units, so a few spores and zerg is safe. That being said, protoss can't punish zerg's 3rd, unless they go for hidden pylon and hit some timings with +1 and 4gates (even on FFE) and kill the hatchery. Still, a good zerg will scout that hidden pylon and you can't do nothing besides trying to get a safe 3rd, reaching 200/200 and go around map killing everything zerg has (if you're not dead before, of course). And about the muta whining. I have a real bad time with mutas now still I don't think mutas are the problem. The problem is the mutaling mobility which is a pain to hold, since protoss units are so imobile... Also what I said about Ps having no good harass units makes the Zerg with stupid map control with mutalings and will most likely face a 2~3 base P vs a 5~6 base Z. PS: Sorry for bad spelling/grammar error/poor english | ||
sperY
Serbia444 Posts
On February 03 2012 03:28 IrOnKaL wrote: Im masters NA and I rarely see / lose to mutas anymore. Now it's mass broods for me. Time to start whipping out mothership :D This :/ Mutas can be deadly with speedling harras if map allows it. Late game brood/infestor is impossible to beat without mamaship. And that situation is really sad. I've been in games where I'm ahead and i lose to brood/inf (without mothership), and in games where i've won easily with mothership even though I've been behind whole game. I dont like the fact that late game depends so much on 1 unit ![]() Have in mind this also depends on maps. On bigger maps, tal darim for example, you could be cute and blink around, warp in everywhere with prism and be okay. But on narrow map, like shakuras, once z has enough broods and infestor, its very hard without arcon toilet :/ | ||
WombaT
Northern Ireland25216 Posts
On February 03 2012 04:05 mordk wrote: Difference is JYP seems to understand it's his fault he's so bad at PvT. Idra insists it's the game's fault or something that he sucks in ZvP. Oh for sure there is a distinction between their comments on said matchup, but there is obviously something about Protoss styles or whatever that throws Idra off. Even when the winrates have swung, and even when Terran reigned supreme Idra's ZvT has been a matchup the guy is more comfortable with than ZvP. Not sure what the issue is with the current Z>P stat, there have been a lot of good theories put out here. Luckily we're doing pretty well vs T at the moment so it's not quite at the sad Zealot stage. | ||
deathly rat
United Kingdom911 Posts
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meadbert
United States681 Posts
http://www.teamliquid.net/tlpd/sc2-international/players/detailed-elo#tblt-6706-1-default-0-idra Idra's best matchup is ZvP, while his worst is ZvZ but he still complains about Protoss. I guess complaining about the mirror match being imbalanced would sound even sillier. | ||
Deleted User 135096
3624 Posts
On February 03 2012 03:24 Big J wrote: agree. But he was asking, so I was giving him an idea of what could be possible. Just for those who havent seen it yet: DRG, NesTea and MC tweeting about balance. http://www.teamliquid.net/forum/viewmessage.php?topic_id=308373 Wrong thread, here's the correct one: http://www.teamliquid.net/blogs/viewblog.php?topic_id=308394 | ||
nam nam
Sweden4672 Posts
On February 03 2012 04:42 meadbert wrote: Idra does not suck at ZvP. http://www.teamliquid.net/tlpd/sc2-international/players/detailed-elo#tblt-6706-1-default-0-idra Idra's best matchup is ZvP, while his worst is ZvZ but he still complains about Protoss. I guess complaining about the mirror match being imbalanced would sound even sillier. I don't think that's quite fair if you want to talk about balance. Looking at the games against protoss in his profile his wins have come against players that he's clearly better than and lost against the better players (MC, Huk, Hero etc). In no way does it disprove (or prove for that matter) wheter or not protoss is imba versus zerg or invalidate his opinion. | ||
Condor Hero
United States2931 Posts
On February 03 2012 02:11 Snowbear wrote: I think if you only look at tvp macro games, you will see that it's very p favoured. Atm the graph is more close because of terran allins ![]() Wtf would anyone make that kind of distinction? Is any tournament ever just going to be all macro games? | ||
dde
Canada796 Posts
On February 02 2012 18:34 bartus88 wrote: Zerg has a winrate of 55%+ in ZvP in both regions, and IdrA still claims Protoss is overpowered. I wonder if he will ever realise it's his personal mindset that makes him lose, not imbalance. My guess is no. its not just idra i believe nestea and drg also said that zerg is having hard time LOL | ||
cmen15
United States1519 Posts
On February 02 2012 18:44 Pinna wrote: Protoss's just need to get it that foreign protoss's are horrible. The best foreign protoss I can come up with is Huk/SaSe, and Huk has terrible PvZ, about SaSes I don't know. But the others like Grubby who only all-ins and HasuObs who is just bad overall, I don't see the foreign Protoss's getting anywhere. The only reason that the likes of Grubby win even on ladder is the fact that on ladder, 2base all-ins are good. Also, because the Protoss race is so easy overall, you can hit the skillceiling really fast with it, which I think happened to both Grubby and Hasuobs. 2base all-ins just cant get you so far. the insight on this post really showed me the problem with pvz thx... | ||
Mementoss
Canada2595 Posts
Also LOL at ZvP internationally, 60 40 basically. | ||
deathly rat
United Kingdom911 Posts
Looking at Idra's figures I notice that he has played vs Z only about 120 times in competition, whereas he has played vs T ~ 250 times and vs P ~ 200 times. This is a lot more interesting to me. | ||
Big J
Austria16289 Posts
On February 03 2012 04:49 wo1fwood wrote: Wrong thread, here's the correct one: http://www.teamliquid.net/blogs/viewblog.php?topic_id=308394 lol. NICE ![]() | ||
minilance
Canada500 Posts
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DaveVAH
Canada162 Posts
On February 02 2012 21:11 OpTiKDream wrote: sometimes i just get the feeling this is all a big troll attempt to get blizzard buffing protoss more. The Creator of this graph is a Protoss player. Anyone double checking his numbers? His scaling--As noted by many-- is already pretty deceiving. | ||
iokke
United States1179 Posts
On February 03 2012 05:25 DaveVAH wrote: The Creator of this graph is a Protoss player. Anyone double checking his numbers? His scaling--As noted by many-- is already pretty deceiving. lol? wasnt the same scaling used when Ps numbers were good? Been already noted that scaling is used for visibility reasons, not to deceive anyone. + Show Spoiler + Also, lol Idra.. sorry couldn't resist.. same goes for drg/nestea tweets Great timing, complain about balance when we're close to 50%... nerf is surely needed to get Z back up at this point? | ||
Roxy
Canada753 Posts
On February 02 2012 18:44 Pinna wrote: Protoss's just need to get it that foreign protoss's are horrible. The best foreign protoss I can come up with is Huk/SaSe, and Huk has terrible PvZ, about SaSes I don't know. But the others like Grubby who only all-ins and HasuObs who is just bad overall, I don't see the foreign Protoss's getting anywhere. The only reason that the likes of Grubby win even on ladder is the fact that on ladder, 2base all-ins are good. Also, because the Protoss race is so easy overall, you can hit the skillceiling really fast with it, which I think happened to both Grubby and Hasuobs. 2base all-ins just cant get you so far. Lets say all foreign protosses have bad results Lets also say all foreign pro protosses practice just as much as foreign pro terran/zerg players and lets say that a random sample of players (drawn from a populatino of over 4 million sold copies) is assigned to each race We conclude that all of the players that picked protoss are bad? okay.. ya.. that sounds reasonable... | ||
xrapture
United States1644 Posts
On February 03 2012 05:25 DaveVAH wrote: The Creator of this graph is a Protoss player. Anyone double checking his numbers? His scaling--As noted by many-- is already pretty deceiving. I don't understand how it's deceiving. I don't even look at the bars; I just look at the percentages and x off. | ||
Witten
United States2094 Posts
55.1-44.9= 10.2 Nice math bro. I don't think the matchup is too bad right now, think we should give it more time and see what the winrates say during Jan. and Feb., which should be more active months. | ||
Roxy
Canada753 Posts
On February 03 2012 05:40 Witten wrote: 55.1-44.9= 10.2 Nice math bro. I don't think the matchup is too bad right now, think we should give it more time and see what the winrates say during Jan. and Feb., which should be more active months. game is fine. protoss can wait til HOTS maybe if they go less than 30% we can buff the carrier | ||
K3Nyy
United States1961 Posts
On February 03 2012 05:25 DaveVAH wrote: The Creator of this graph is a Protoss player. Anyone double checking his numbers? His scaling--As noted by many-- is already pretty deceiving. He's taken his own time and a lot of hard work to make it by himself, yet you're doubting it because he plays Protoss. Don't look at it if you don't believe it. | ||
DaveVAH
Canada162 Posts
On February 03 2012 05:48 K3Nyy wrote: He's taken his own time and a lot of hard work to make it by himself, yet you're doubting it because he plays Protoss. Don't look at it if you don't believe it. There has to be checks and balances for something that affects the opinions of thousands of people in the community. The numbers that are given to him should be compiled by someone else to see if accuracy is kept. This game is a highly emotional game, people playing a race will get down right insane sometimes by regular standards. if someone is not playing random, and is solely responsible for putting together something that affects community perception (and that in response affects blizzard and how they balance the game) We need at-least SOME checks and balances. Someone should put the time to verify these stats. Even if its done in a skirtly fashion. | ||
Gheizen64
Italy2077 Posts
On February 03 2012 05:56 DaveVAH wrote: There has to be checks and balances for something that affects the opinions of thousands of people in the community. The numbers that are given to him should be compiled by someone else to see if accuracy is kept. This game is a highly emotional game, people playing a race will get down right insane sometimes by regular standards. if someone is not playing random, and is solely responsible for putting together something that affects community perception (and that in response affects blizzard and how they balance the game) I at-least SOME checks and balances. Someone should put the time to verify these stats. You whine about a thing you could easily check for yourself? Lol. Not to say most of the balance whine doesn't come from this thread, like at all. It's the opposite, people whine and then usually the numbers aren't as bad as they appear to be. But please, continue to be an ass to others while doing nothing by yourself. | ||
DaveVAH
Canada162 Posts
You whine about a thing you could easily check for yourself? Lol. Not to say most of the balance whine doesn't come from this thread, like at all. It's the opposite, people whine and then usually the numbers aren't as bad as they appear to be. But please, continue to be an ass to others while doing nothing by yourself. Weak comeback. he gets his stats mainly from Teamliquid moderators and then puts them together I believe. if those numbers were given to me or someone else I would be glad to put the time to Double Check it. My point is SOMEONE needs to double check something this important. | ||
SC2ShoWTimE
Germany722 Posts
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Gheizen64
Italy2077 Posts
On February 03 2012 06:05 DaveVAH wrote: Weak comeback. he gets his stats mainly from Teamliquid moderators and then puts them together I believe. if those numbers were given to me or someone else I would be glad to put the time to Double Check it. My point is SOMEONE needs to double check something this important. Comeback of what? That was my first message to you ever, get off the conspiracy googles. | ||
DaveVAH
Canada162 Posts
On February 03 2012 06:21 Gheizen64 wrote: Comeback of what? That was my first message to you ever, get off the conspiracy googles. Ok, technically not a come back, but you were responding in-support of someone i was quoting. Its not conspiracy, its good book keeping. | ||
Valikyr
Sweden2653 Posts
On February 02 2012 18:44 Pinna wrote: Protoss's just need to get it that foreign protoss's are horrible. The best foreign protoss I can come up with is Huk/SaSe, and Huk has terrible PvZ, about SaSes I don't know. But the others like Grubby who only all-ins and HasuObs who is just bad overall, I don't see the foreign Protoss's getting anywhere. The only reason that the likes of Grubby win even on ladder is the fact that on ladder, 2base all-ins are good. Also, because the Protoss race is so easy overall, you can hit the skillceiling really fast with it, which I think happened to both Grubby and Hasuobs. 2base all-ins just cant get you so far. I need to quote this post so more ppl can laugh at how stupid it is. | ||
Petrina
United States178 Posts
On February 03 2012 05:25 DaveVAH wrote: The Creator of this graph is a Protoss player. Anyone double checking his numbers? His scaling--As noted by many-- is already pretty deceiving. No it is not deceiving. The numbers are right there next to each bar. I am not sure how much more clear can he make it. Please do not attack the graph creator if you do not like the numbers. He is doing a big service to all of us. If you have nothing positive to say, please say nothing at all. | ||
Zeon0
Austria2995 Posts
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keglu
Poland485 Posts
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Rybaia
Italy213 Posts
On February 03 2012 05:25 DaveVAH wrote: The Creator of this graph is a Protoss player. Anyone double checking his numbers? His scaling--As noted by many-- is already pretty deceiving. Are you serious? I can't belive what I'm reading. He's doing a great job for the community and you have the guts to attack him even when he has put all the numbers next to the bars. But hey I'm a protoss too so I'm part of this conspiracy. | ||
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VirgilSC2
United States6151 Posts
On February 03 2012 06:05 DaveVAH wrote: Weak comeback. he gets his stats mainly from Teamliquid moderators and then puts them together I believe. if those numbers were given to me or someone else I would be glad to put the time to Double Check it. My point is SOMEONE needs to double check something this important. He gets his stats from TLPD an easily accessible database in the top navigation bar under Features. Get crackin'! Can't wait to see what you come up with! | ||
Salteador Neo
Andorra5591 Posts
Bronzies saying foreigners protoss are bad is BS. | ||
TetriX101
Canada51 Posts
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Jedclark
United Kingdom903 Posts
On February 02 2012 17:58 ThatGuyDoMo wrote: holy dooley that ZvP difference LOL Must me some anomaly Out of that amount of games sampled, no anomaly would influence the results that much. If the results are the same for another month, either Tosses need to step up, or ZvP needs some tweaks. | ||
lorestarcraft
United States1049 Posts
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Zeevo
148 Posts
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Big J
Austria16289 Posts
On February 03 2012 06:56 Lore-Fighting wrote: My experience with ZvP in diamond was simple mass roaches and nothing could stop it. They simply had no reason to build anything else no matter what I tried. There is something wrong with that unit in that match-up, and I think the unit in general. These belligerent "catch all" units are no good for the game. (looking at you marauder!) Immortal, Colossus, FF, blink stalker... Good luck in masters ![]() | ||
SpiZe
Canada3640 Posts
On February 03 2012 06:05 DaveVAH wrote: Weak comeback. he gets his stats mainly from Teamliquid moderators and then puts them together I believe. if those numbers were given to me or someone else I would be glad to put the time to Double Check it. My point is SOMEONE needs to double check something this important. He doesn't get his stats from TL staff, he gets his stats from TLPD (http://www.teamliquid.net/tlpd/tlpd_select.php) and puts out every game result, it's a long and hard work. Go ahead and double check if if you want to. Good luck tho. | ||
emc
United States3088 Posts
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Oerbaa
Scotland184 Posts
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Sylailene
91 Posts
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Utinni
Canada1196 Posts
On February 03 2012 07:11 Sylailene wrote: My protoss heart shrunk reading international, but I still beloved in us, Aiur fighting ! we need you to rise brother! FOR AIUR!!! | ||
emc
United States3088 Posts
On February 03 2012 07:11 Oerbaa wrote: Zerg nerf inc, if not ill be surprised :O this has nothing to do with balance, it's simply win rates. When will people understand that tournaments are random and have nothing to do with balance? There are a ton of factors such as map pool, a players physical and mental condition as well as the metagame and strategies used. These win rates also have nothing to do with your ladder experiences because 99% of the people here aren't playing in tournaments that are reflected on the TLPD. Zergs win rate in the first two GSL seasons were averaged out to 50% because of Fruit dealer and Nestea winning GSL but all other zergs were getting stomped. This doesn't show balance, it again only shows us which race is winning or more like which player is winning. | ||
Eliwood5837
245 Posts
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Razuik
United States409 Posts
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superstartran
United States4013 Posts
On February 03 2012 04:06 Zarent wrote: A FFE is the only reliable way of playing the matchup. The various sentry based gateway expands are all not viable for various reasons that has been discussed before by me and a thousand other players. Anyway, the core issue is that fast 3 hatch is not punishable by Protoss except by VERY specific builds (+1 Zealot/Void comes to mind) and these -are- being figured out gradually, just as Stargate or DT timings were figured out before. If a Zerg gets up his ridiculously fast third without Protoss dealing damage, its essentially over. However, Protoss also cannot go -too- all in since Zerg can arbitrarily also bust the front with a roach/ling all-in. The core issue of the matchup is a combination of the following: Fast 3rd Mutas Broodlord/Infestor This can be put more simply by one big issue though. Protoss is -always- working on a timer for the entire game. We HAVE to be aggressive on the fast third and delay or kill it off, we HAVE to have blink / cannons / HT up by the time mutas come out, and we HAVE to have either a 200/200 mass of Blink Stalkers or Mothership/Archon by the time Broodlord/Infestor comes out. There simply aren't other options besides these. Sure, a P player can get funky and throw in a warp prism and DTs or whatever. But there's no legitimate way for Protoss to actually be -ahead- in the macro game and dictate the flow of the game (besides all-ins). You forgot to point out that if a P tries to play too greedy and take a 3rd too fast the Z maxes out on Roaches 12/13 minutes into the game and A-Moves you to death with 0 skill involved. | ||
ticklishmusic
United States15977 Posts
These graphs are great, but I don't really like the scales. It makes the difference look a lot worse than it really is | ||
emc
United States3088 Posts
On February 03 2012 07:25 superstartran wrote: You forgot to point out that if a P tries to play too greedy and take a 3rd too fast the Z maxes out on Roaches 12/13 minutes into the game and A-Moves you to death with 0 skill involved. 0 skill? gtfo out of here kid, this isn't a balance thread. Besides if a toss doesn't have sentries by the time he gets his 3rd and can't forcefield properly then he deserves to lose. | ||
moocow2009
77 Posts
On February 03 2012 07:17 emc wrote: this has nothing to do with balance, it's simply win rates. When will people understand that tournaments are random and have nothing to do with balance? There are a ton of factors such as map pool, a players physical and mental condition as well as the metagame and strategies used. These win rates also have nothing to do with your ladder experiences because 99% of the people here aren't playing in tournaments that are reflected on the TLPD. Zergs win rate in the first two GSL seasons were averaged out to 50% because of Fruit dealer and Nestea winning GSL but all other zergs were getting stomped. This doesn't show balance, it again only shows us which race is winning or more like which player is winning. While it's true that the results of an individual tournament are affected by a variety of random factors, the sample size here is large enough to make the effect those have on the data relatively small. For every game that a zerg wins because the protoss was tired, a protoss wins because the zerg was tired. The data here may not correspond directly to people laddering, but you can't just dismiss it either. If people found a really good new terran strategy, it will have a similar effect on protoss and terran in gold league as in a pro tournament. I don't see what you mean about individual players. This now covers a total of 27000 international games played -- even if 10 players of a given were to win all of their games, that wouldn't be enough to make a significant difference. That said, you're completely correct that this is probably more the result of the metagame and map pools than overall balance. I just don't think you should dismiss this so quickly. | ||
ChaosTerran
Austria844 Posts
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shabby
Norway6402 Posts
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Apollo_Shards
1210 Posts
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Flamingo777
United States1190 Posts
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1st_Panzer_Div.
United States621 Posts
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peidongyang
Canada2084 Posts
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bundo
Canada113 Posts
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Tsuki.eu
Portugal1049 Posts
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FeyFey
Germany10114 Posts
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Funguuuuu
United States198 Posts
I changed to Terran because of it. | ||
zdfgucker
China594 Posts
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HuKPOWA
United States1604 Posts
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TheDougler
Canada8304 Posts
On February 03 2012 07:31 ticklishmusic wrote: Lol, and Idra says ZvP is unfair. The warriors of Aiur are sad zealots again this month. :/ These graphs are great, but I don't really like the scales. It makes the difference look a lot worse than it really is Lets not jump to Sad Zealot conclusions yet... + Show Spoiler + We have one toss in GSL RO8 so far, and another two possible --BOSS TOSS FIIIIGGGHHHTTING!!!-- ![]() | ||
johax
Sweden165 Posts
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Jermstuddog
United States2231 Posts
I fear for that such a ridiculous difference may hint that the underlying balance issues in the game will ultimately lead to competitive failure. Let me explain: If you look at the Protoss units as they stand, there isn't much room for buffs without absolutely upsetting balance at a core level. Zealots, Stalkers and Sentries are all out from the get-go. 4 gate remains a viable, though now situational build in the game. Any buff to any of these units will revert back to "4-gate or die." Moving to HTs and DTs, both seem highly viable with current incarnations, maybe a slight speed buff to HTs or reduced cost to DTs would help, but these seem more like quality-of-life changes than anything else. I could see +1 range to Archons, but still same idea. The robo offers one of the most despised units in the game with the Colossus, applying buffs here would only be adding a myriad of issues to a unit already plagued by imba. The Immortal seems to be finding a comfy place in all 3 MUs, with strong timing attacks vs T becoming quite prevalent. I wouldn't want to see this unit touched at this time. Observers and Warp Prisms both seem to fully fill their roles with not much left to be desired. Stargates would appear to be the area with the most room for improvement. Phoenixes are already plenty effective vs mutas (though protoss players inexplicably think otherwise) unfortunately they suck vs pretty much everything else. Still, this doesn't leave much room for improvement as Zerg has trouble shooting up in general. Buffing the Phoenix in any way would likely cause 1) mutas to become completely non-viable in the MU, 2) lead to an unstoppable air-based harass which Zerg has no way of answering, or 3) both. The Void Ray seems to be more of a gimmick than anything, I don't care what race we're talking about. The Carrier is starting to see viability in the late game vs Zerg, but Blizzard has already stated intentions of scrapping the unit completely. Same goes for the Mothership. Protoss already has access to the fastest upgrades, the best timing attacks based on these upgrades, and arguably the second best static defense in the photon cannon, behind the PF. Though, admittedly, all static defenses kinda suck in SC2. So... where do you apply the fix? The only realistic place I can see is the Void Ray, but that is calling for a whole redesign from the ground up. And considering the things Blizzard has shown in their HotS interview, they're not looking forward to reworking existing units... If trends continue, Blizzard may have already written themselves into quite the corner. | ||
remedium
United States939 Posts
Toss need to start thinking outside the box...there haven't been any exciting new openings in ages. | ||
Fealthas
607 Posts
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phathom321
United States1730 Posts
On February 03 2012 08:22 Jermstuddog wrote: Zealots, Stalkers and Sentries are all out from the get-go. 4 gate remains a viable, though now situational build in the game. Any buff to any of these units will revert back to "4-gate or die." That could easily be fixed by getting rid of warp gates. There's actually a few threads on how warp gates seriously messed up protoss. It's really crazy how much of a different game we would play and how protoss would be played without warp gates. I can't really think of playing protoss right now without warp gates though simply because...they've been there forever. The game would have a major shift in the meta game for all the P match ups, for better or worse, we won't know until something like that happens :/ | ||
Jermstuddog
United States2231 Posts
While your point is valid, it doesn't disagree with my greater point. Protoss is fundamentally fucked and Blizzard is running out of band-aids. We are aproaching a point in the meta-game where either Zerg or Protoss (both badly designed IMO) are at risk of becoming non-viable or more OP than Terran ever was in competitive play. Blizzards balance changes are getting smaller, and the swings are getting bigger. | ||
ChaosTerran
Austria844 Posts
On February 03 2012 08:50 Jermstuddog wrote: @phathom While your point is valid, it doesn't disagree with my greater point. Protoss is fundamentally fucked and Blizzard is running out of band-aids. We are aproaching a point in the meta-game where either Zerg or Protoss (both badly designed IMO) are at risk of becoming non-viable in competitive play. Blizzards balance changes are getting smaller, and the swings are getting bigger. Zerg, really? The race with the highest overall win rate. And according to Blizzard is overall doing the best at all levels of play and dominating Terran in the lower leagues? Why Zerg? If there's one race that I would not worry about it's definitely Zerg. They are winning the most tournaments currently, the strongest race in lower level play and also the strongest race overall at pro level (right now). Terran wins the most in Korea but is the least succesful foreigner race and weakest race at the lower levels. This was said by David Kim by the way in his blog, so really dude? zerg? 100% sure you are a zerg player. | ||
Jermstuddog
United States2231 Posts
I was thinking about that after I posted it. Zerg has been on a massive upswing lately, and with their horribly designed mechanic (spawn larva) they COULD just become outright unbeatable. Equally bad for the game. Had to mull it over for a bit to come up with the right statement. | ||
Oreo7
United States1647 Posts
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Cereb
Denmark3388 Posts
Really weird stats this month ! | ||
ticklishmusic
United States15977 Posts
Zerg... at lower leagues it's really good b/c no one knows how to punish overdroning. | ||
SkimGuy
Canada709 Posts
On February 03 2012 08:56 ChaosTerran wrote: Zerg, really? The race with the highest overall win rate. And according to Blizzard is overall doing the best at all levels of play and dominating Terran in the lower leagues? Why Zerg? If there's one race that I would not worry about it's definitely Zerg. They are winning the most tournaments currently, the strongest race in lower level play and also the strongest race overall at pro level (right now). Terran wins the most in Korea but is the least succesful foreigner race and weakest race at the lower levels. This was said by David Kim by the way in his blog, so really dude? zerg? 100% sure you are a zerg player. Well to be honest, competition outside of Korea doesn't really matter since the game is balanced for the highest level of play... | ||
deathly rat
United Kingdom911 Posts
Dec 2011 - 49% - 51% Jan 2012 - 41% - 59% NOTHING changed in the game during this period. Can't you see how volatile the flux is and how rapidly the balance is shifting, and some people are calling for nerfs and buffs! | ||
aRyuujin
United States5049 Posts
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Zealot Lord
Hong Kong747 Posts
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Heston
Canada18 Posts
On February 03 2012 08:22 Jermstuddog wrote: Great graphs definitely showing a huge disparity in ZvP. I fear for that such a ridiculous difference may hint that the underlying balance issues in the game will ultimately lead to competitive failure. Let me explain: If you look at the Protoss units as they stand, there isn't much room for buffs without absolutely upsetting balance at a core level. Zealots, Stalkers and Sentries are all out from the get-go. 4 gate remains a viable, though now situational build in the game. Any buff to any of these units will revert back to "4-gate or die." Moving to HTs and DTs, both seem highly viable with current incarnations, maybe a slight speed buff to HTs or reduced cost to DTs would help, but these seem more like quality-of-life changes than anything else. I could see +1 range to Archons, but still same idea. The robo offers one of the most despised units in the game with the Colossus, applying buffs here would only be adding a myriad of issues to a unit already plagued by imba. The Immortal seems to be finding a comfy place in all 3 MUs, with strong timing attacks vs T becoming quite prevalent. I wouldn't want to see this unit touched at this time. Observers and Warp Prisms both seem to fully fill their roles with not much left to be desired. Stargates would appear to be the area with the most room for improvement. Phoenixes are already plenty effective vs mutas (though protoss players inexplicably think otherwise) unfortunately they suck vs pretty much everything else. Still, this doesn't leave much room for improvement as Zerg has trouble shooting up in general. Buffing the Phoenix in any way would likely cause 1) mutas to become completely non-viable in the MU, 2) lead to an unstoppable air-based harass which Zerg has no way of answering, or 3) both. The Void Ray seems to be more of a gimmick than anything, I don't care what race we're talking about. The Carrier is starting to see viability in the late game vs Zerg, but Blizzard has already stated intentions of scrapping the unit completely. Same goes for the Mothership. Protoss already has access to the fastest upgrades, the best timing attacks based on these upgrades, and arguably the second best static defense in the photon cannon, behind the PF. Though, admittedly, all static defenses kinda suck in SC2. So... where do you apply the fix? The only realistic place I can see is the Void Ray, but that is calling for a whole redesign from the ground up. And considering the things Blizzard has shown in their HotS interview, they're not looking forward to reworking existing units... If trends continue, Blizzard may have already written themselves into quite the corner. Phoenixs are good against mutalisks, but if you don't open stargate you'll never catch up in production. | ||
Zarent
109 Posts
On February 03 2012 08:22 Jermstuddog wrote: Stargates would appear to be the area with the most room for improvement. Phoenixes are already plenty effective vs mutas (though protoss players inexplicably think otherwise) unfortunately they suck vs pretty much everything else. Still, this doesn't leave much room for improvement as Zerg has trouble shooting up in general. Buffing the Phoenix in any way would likely cause 1) mutas to become completely non-viable in the MU, 2) lead to an unstoppable air-based harass which Zerg has no way of answering, or 3) both. The Void Ray seems to be more of a gimmick than anything, I don't care what race we're talking about. The Carrier is starting to see viability in the late game vs Zerg, but Blizzard has already stated intentions of scrapping the unit completely. Same goes for the Mothership. Protoss already has access to the fastest upgrades, the best timing attacks based on these upgrades, and arguably the second best static defense in the photon cannon, behind the PF. Though, admittedly, all static defenses kinda suck in SC2. So... where do you apply the fix? The only realistic place I can see is the Void Ray, but that is calling for a whole redesign from the ground up. And considering the things Blizzard has shown in their HotS interview, they're not looking forward to reworking existing units... If trends continue, Blizzard may have already written themselves into quite the corner. The core issue of Protoss is that we can't move out to take an effective and safe third against Zerg, and also are forced into pressuring theirs because a 3base Zerg that can dronedrone til 60 is -ridiculously- hard to beat. Mutas exacerbate this problem since Stalkers, while they CAN stave off Mutas, can't actually KILL them if the mutas get out of position. They work absolutely nothing like marines do, and oftentimes even with a good blink under the mutas you still only kill one, max. Phoenix is likely the best option to rework. The easiest and least likely thing to break the game is probably a simple range buff to make kiting easier and more punishable. Even .5 range would help. Honestly though, the -core- thing that I think would help Protoss the most is Overload, researched at the Fleet Beacon. Link for the lazy: http://starcraft.wikia.com/wiki/Phoenix/Development Seriously, give it a very small chargeup time and make it deal slightly less damage than Storm. It shuts down space from harassment and also would stop SkyTerran from being such a gimmicky strategy reliant on sniping our detection. The other core problem is that Protoss can't defend a natural without getting a Forge, which is stupid in comparison to a Rax's ability to make a bunker and Spines from a Spawning Pool. But that seems like something more in line with an expansion change. Bleh. | ||
jgelling
55 Posts
Phoenix is likely the best option to rework. The easiest and least likely thing to break the game is probably a simple range buff to make kiting easier and more punishable. Even .5 range would help. I really don't think reworking the phoenix can work - although the lack of splash damage compared to the old corsair has always made it an inferior AA unit, so it could use some help. Even with range or whatever, just a few corruptors thrown in and the weakness of the phoenix becomes obvious. When the lings or roaches come pouring forth you'll kick yourself for all that wasted resource and supply. Can you really buff the phoenix enough to do its job? At the end of the day, without splash damage, without the ability to shoot down, with poor stats vs anything that can shoot at it that's not a mutalisk (in small numbers), it's just a fail concept. Unless they turn it into the corsair I don't see what help there is for it. The corsair did its job well and coordinated better with ground armies. | ||
Biggun69
187 Posts
ZvP and ZvT are looking really good inside of korea though. | ||
GLLuvz
Norway25 Posts
On February 02 2012 18:06 krooked wrote: "Zerg isn't supposed to beat Protoss" - idrA The words of a Overrated player are meaningless. | ||
jgelling
55 Posts
The problem has always been the lackluster Protoss AA situation. I don't think changes to the phoenix fixes that, because unless you start phoenix production early they'll never be effective against a muta flock. But if you do that, phoenix are too weak against ground units to be built in numbers, and you end up investing in a dead end tech path if Zerg switches to roach. It doesn't help matters that a few corruptors can kill infinity phoenix, while mutas pwn void rays. Protoss air just isn't as massable or as effective as Zerg air in the mid-game, unless it catches the Zerg player off guard (waiting too long to get lair). A flat buff to the stalker would be too much on the ground. Archons are too slow and fat, but if they weren't they'd incinerate everything. The answer when this game started, and why muta/ling was popular but not overwhelming, was KA. I'd just mention that Protoss win rates have never recovered from the removal of KA - it's just been whack a mole with other smaller buffs ever since then. If KA can't be brought back in some form, I'd say the next best answer is to give the stalker a prismatic beam-like, or corruption-like, 20% bonus vs air units. That'd raise the base damage from 10 to 12, but even with full upgrades it'd still just be a modest +2 damage over what it is now. | ||
windsupernova
Mexico5280 Posts
PvT has been shifting in Ps favour for a while. Z have had the upper hand against P for a while too. Still its not really bad and it boils down to tje skill of the players involved. of course people will ignore that and call everything OP ![]() I am happy in that people maybe will realise that T is not OP. | ||
Cheerio
Ukraine3178 Posts
On February 03 2012 10:16 windsupernova wrote: Pretty much as expected. PvT has been shifting in Ps favour for a while. Z have had the upper hand against P for a while too. Still its not really bad and it boils down to tje skill of the players involved. of course people will ignore that and call everything OP ![]() I am happy in that people maybe will realise that T is not OP. but still the moving average for terran for the past year never dropped below 50%. Terran still is the strongest race if you look at statistics. | ||
dudecrush
Canada418 Posts
Great graphs! Thanks for the information! | ||
phathom321
United States1730 Posts
On February 03 2012 08:50 Jermstuddog wrote: @phathom While your point is valid, it doesn't disagree with my greater point. Protoss is fundamentally fucked and Blizzard is running out of band-aids. We are aproaching a point in the meta-game where either Zerg or Protoss (both badly designed IMO) are at risk of becoming non-viable or more OP than Terran ever was in competitive play. Blizzards balance changes are getting smaller, and the swings are getting bigger. Yeah, I agree with Protoss being fundamentally fucked. Being completely reliant on two things is rather depressing. But getting warp gates would be a step in the right direction. Also why does nobody actually read what letters are in my name ;_: | ||
windsupernova
Mexico5280 Posts
On February 03 2012 10:23 Cheerio wrote: but still the moving average for terran for the past year never dropped below 50%. Terran still is the strongest race if you look at statistics. Yup. Its a strong race, but not the autowin race that every whiner seemed to think. Overall the better player wins and that is good enough for me. On a side not not related to the quote: Wow, people are still blaming FFE for P doing badly? Dudes, against gate expands(which are less safe than FFE) the Z can still get a 3rd quite early and if the Z knows his timmings there is no much to fear from gate expands. | ||
KimJongChill
United States6429 Posts
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alpinefpOPP
United States134 Posts
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tuho12345
4482 Posts
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tuho12345
4482 Posts
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SoLaR[i.C]
United States2969 Posts
On February 02 2012 17:59 Medrea wrote: Another winrate chart. Another thread where people demonstrate they dont know how to read charts. | ||
ticklishmusic
United States15977 Posts
After a certain point, you can push with an upgraded zealot/archon/HT ball and kill him. | ||
rd
United States2586 Posts
On February 03 2012 09:29 ticklishmusic wrote: The thing I don't understand is how the PvZ winrate is so low. PvZ is by FAR my best matchup-- I'm around 70% in it. My PvT is pretty terrible though. Zerg... at lower leagues it's really good b/c no one knows how to punish overdroning. Charts or balance have almost no effect upon anyone in the ladder who isn't pushing top 50 GM, and even that is sketchy to say the least. | ||
Nazeron
Canada1046 Posts
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ticklishmusic
United States15977 Posts
On February 03 2012 10:57 Tyrant0 wrote: Charts or balance have almost no effect upon anyone in the ladder who isn't pushing top 50 GM, and even that is sketchy to say the least. I'm saying that since the majority of players are not top GM, the charts are heavily based on how their games work out. It seems to me the fact that zerg can overdrone and get super eco without getting punished for it in the lower leagues explains their high winrate overall. The way it works is that simply Zerg is favored in lower leagues because of their fairly easy macro mechanic, while the strength of other races to attack cannot be utilized at a similar level. Now, if they took say Masters and higher or just GM or some higher tier of players, the results might well be very different. For example, last season, my stats were something like: PvP: 52% PvT: 32% PvZ: 69% | ||
rOse_PedaL
Korea (South)450 Posts
ZvP I can't beat a P as Z THIS IS MADNESS | ||
TemujinGK
United States483 Posts
On February 02 2012 18:06 thezanursic wrote: Fuck yeah this fucking proves two things zerg is the easiest race to play and the game is pretty balance. I don't think you know what the word 'prove' means. | ||
Cyro
United Kingdom20285 Posts
The fault of the general community, not of the OP | ||
Drowsy
United States4876 Posts
On February 03 2012 00:39 Felnarion wrote: I think the "problem" in PvZ is Protoss reliance on FFE. biggest fail post in the whole thread lol. | ||
Drowsy
United States4876 Posts
On February 03 2012 08:22 Jermstuddog wrote: Stargates would appear to be the area with the most room for improvement. Phoenixes are already plenty effective vs mutas (though protoss players inexplicably think otherwise) unfortunately they suck vs pretty much everything else. So... where do you apply the fix? The only realistic place I can see is the Void Ray, but that is calling for a whole redesign from the ground up. And considering the things Blizzard has shown in their HotS interview, they're not looking forward to reworking existing units... If trends continue, Blizzard may have already written themselves into quite the corner. No, they do suck against mutas. They require huge resource commitments that make any tech switches complete death and to add insult to injury they barely trade efficiently against mutas on a resource basis because the glaive bounce becomes so powerful when the groups are large. If you want to blindly open 2 star to not have to deal with mutas, you can find 10 phoenixes annihilated in a short period of time by 3-4 infestors. Add splash damage upgrade for phoenixes (vs light only or something) at the cybernetics core. But honestly I still think pvz is the most fun matchup to play for me personally and it's my best other than the mirror. | ||
TheTurk
United States732 Posts
ZvP what? | ||
Yoshi Kirishima
United States10332 Posts
even international looks great, tho ZvP is a little off, but it's still within 60% at least Also I'm surprised TvP is actually pretty even, with all the complaints that TvP is really hard. | ||
Enzymatic
Canada1301 Posts
On February 03 2012 12:20 Yoshi Kirishima wrote: WOW korea looks really good! even international looks great, tho ZvP is a little off, but it's still within 60% at least Also I'm surprised TvP is actually pretty even, with all the complaints that TvP is really hard. Not sure how you can say international looks "great" when one match-up is more imbalanced then any match-up has really ever been in the history of this game. | ||
Enzymatic
Canada1301 Posts
On February 03 2012 08:12 zdfgucker wrote: People will adapt. There shouldn't be any nerfs or buffs soon. Zergs complain about ZvP, tosses complain about PvZ, so it's all fine, no? Zergs complain about.... Everything. Working as intended. | ||
Talack
Canada2742 Posts
Always entertaining | ||
FuzzyJAM
Scotland9300 Posts
Besides that, you get a bunch of pros to flip coins and you'll find that people with blue eyes will beat people with brown eyes about 50% of the time. It would be "balanced", but for a pro with a 75% win record in normal games, they would obviously consider it far harder to win than it is for one with a 40% win record. Now, that's an extreme example, but hopefully it explains why a MU can be described as "hard" even if there is close to a 50/50 win split. | ||
Sajaki
Canada1135 Posts
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Hoodlum
United States350 Posts
On February 02 2012 17:56 isleyofthenorth wrote: lol zvt has been in negative for zerg 12 CONSECUTIVE months People like this crack my up, It's not that big of a difference, sure its a bit positive on the Terran side but in the grand scheme of things it seems to be pretty even, excluding pvz but even then it's not as bad as it LOOKS in the graph. | ||
nttea
Sweden4353 Posts
On February 03 2012 13:08 Hoodlum wrote: People like this crack my up, It's not that big of a difference, sure its a bit positive on the Terran side but in the grand scheme of things it seems to be pretty even, excluding pvz but even then it's not as bad as it LOOKS in the graph. you say its not as bad as it looks like theres some obvious reason why that is... please enlighten me (the pvz part) | ||
ChriS-X
Malaysia1374 Posts
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Aterons_toss
Romania1275 Posts
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ravenKRaz
United States580 Posts
On February 03 2012 10:02 GLLuvz wrote: i like how people say "theres not much diffrence between the Korean and US/EU pros" yet once stats comes out, and EU/US has xxxxx more games then Korea to take stats from they say its wrong cuz Koreans Are IMBA. eventho its way WAY less games to take from in Korea. The words of a Overrated player are meaningless. rofl so many QQers in this thread T_T | ||
TheDougler
Canada8304 Posts
[B] Stargates would appear to be the area with the most room for improvement. Phoenixes are already plenty effective vs mutas (though protoss players inexplicably think otherwise) unfortunately they suck vs pretty much everything else. Still, this doesn't leave much room for improvement as Zerg has trouble shooting up in general. Buffing the Phoenix in any way would likely cause 1) mutas to become completely non-viable in the MU, 2) lead to an unstoppable air-based harass which Zerg has no way of answering, or 3) both. The Void Ray seems to be more of a gimmick than anything, I don't care what race we're talking about. The Carrier is starting to see viability in the late game vs Zerg, but Blizzard has already stated intentions of scrapping the unit completely. Same goes for the Mothership. No man, sorry but as a Zerg player I have to tell you phoenixes are NOT effective vs mutas. The thing is this, you need to do some combination of three things to have phoenixes be as effective as mutas: A. Be on same upgrades. B. Have ~equal numbers of pheonixes as mutas in general, I'd say you need at least 80% of the muta's numbers. (That's an estimate, if somebody has the exact number let me know). Obviously this varies hugely depending on ability to micro, which is one of the things that makes balancing phoenixes so damn tricky. Technically one phoenix can kill infinite mutas, but in reality, you need around 80% of the muta player's numbers. C. Be able to have your phoenixes fight the mutas. But there's a problem with each of these. A. With the exception of shield upgrades --granted, that's a very notable exception-- none of the upgrades you get your phoenixes benefit the rest of your army. B. Any supply spent on phoenixes is resources that could have been spent on your ground army. Without a sizable ground force you WILL get overrun. (By lings or roaches usually). C. Lastly, when it is finally time to kill your opponent you're faced with a dillemna. Do you leave the phonixes at home so you don't lose your whole fucking base? Or do you bring them along with the hopes that the game doesn't end in a base race? Like, look at Destiny vs Mana in the IPL. Destiny made Mana look like a chump but what could mana do!? 53 mutas!? And Destiny could resupply easy. How long do you think it would take Mana to chrono out enough phoenixes to be able to fight that? He'd need at least three starports each of them just mass producing phoenixes. | ||
Mzimzim
United States221 Posts
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NerdCRAFT
United States53 Posts
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Amui
Canada10567 Posts
On February 03 2012 14:39 ChriS-X wrote: is there a version of the chart where it goes from 0-100%? i want to see the actual relative differences when its not limited to a range of 20% The zerg bar would look roughly 50% larger than the protoss bar. --------------- ---------- Something like that. But honestly there's a good reason the author makes the charts like that, and it's because it makes the more balanced matchups(almost all of them) far, far more legible. | ||
windsupernova
Mexico5280 Posts
On February 03 2012 14:50 Mzimzim wrote: what are the TvT winrates. I seem to be losing all of those ![]() T always loses there. ![]() | ||
Big J
Austria16289 Posts
On February 03 2012 14:47 TheDougler wrote: No man, sorry but as a Zerg player I have to tell you phoenixes are NOT effective vs mutas. The thing is this, you need to do some combination of three things to have phoenixes be as effective as mutas: A. Be on same upgrades. B. Have ~equal numbers of pheonixes as mutas in general, I'd say you need at least 80% of the muta's numbers. (That's an estimate, if somebody has the exact number let me know). Obviously this varies hugely depending on ability to micro, which is one of the things that makes balancing phoenixes so damn tricky. Technically one phoenix can kill infinite mutas, but in reality, you need around 80% of the muta player's numbers. C. Be able to have your phoenixes fight the mutas. But there's a problem with each of these. A. With the exception of shield upgrades --granted, that's a very notable exception-- none of the upgrades you get your phoenixes benefit the rest of your army. B. Any supply spent on phoenixes is resources that could have been spent on your ground army. Without a sizable ground force you WILL get overrun. (By lings or roaches usually). C. Lastly, when it is finally time to kill your opponent you're faced with a dillemna. Do you leave the phonixes at home so you don't lose your whole fucking base? Or do you bring them along with the hopes that the game doesn't end in a base race? A. Pretty easy to acquire with chronoboost. Upgrade armor, because it denies 3*1 (mutabounces), while the attack upgrades of mutalisks only give +1/+0.333/+0.111, so +1phoenix armor > +2attack mutas in the direct engagement. B. You need around 60% if you aim for a 1a trade. If you micro with 60% or 1a with 80% you should stomp them in a pure muta vs phoenix battle. But the problem is that those phoenix dont help you vs zerglings, and zerglings > any P nontech unit, so you still need to go for templar, which is the big problem when going phoenix. C. Muta players face this decision all the time, when deciding between a muta/ling baserace or a defense. But with a phoenix build you should simply have a good idea where his mutas are, so there just shouldn't be a "sudden" mutalisk counterattack. The phoenix vs mutalisk is fine, the problem is that phoenix are not good enough against anything else when you go reactive phoenix vs mutas. (at least not if you try to do it the way we usually see it: of less bases/ressources compared to the zerg; after wasting a ton of money/units on a gatway attack) Phoenix vs Mutalisk Testbattles: + Show Spoiler + just for the funnsies I tested some "1a, 60-66%Phoenix"-constellations today (for those who think the phoenix loses the battle vs mutas), to find out more with more precision how many Phoenix you need to win the 1a battle: 2surving Phoenix in: 3P vs 5M at 0/0; (60%) 3surving Phoenix in: 6P vs 10M at 0/0; (60%) 5surving Phoenix in: 10P vs 15M at 1/1; (66%) 6surving Phoenix in: 16P vs 24M at 2/2; (66%) 14surving Phoenix in: 24P vs 32M at 2/2; (75%) 11surving Mutalisk in: 24P vs 40M at 2/2; (60%) 2surving Phoenix in: 24P vs 36M at 3/3; (66%) from the last results I would say, you really want to have more than those 66% in a straight up battle, because then you will just crush through with the zerg unable to ever go mutalisks again due to so many Phoenix surving, while the moment you engage the mutalisks with too few Phoenix (<66% unmicroed), you have the same problem with Phoenix yourself. I guess this is the main problem with Phoenix vs mutas: If you ever fall behind in the production - which you will be from the start if you start the stargates around the time the spire is finishing - it's extremly hard to get into those 66% relations you need to start engaging/hunting the mutas. | ||
Dalavita
Sweden1113 Posts
On February 03 2012 04:13 Lorch wrote: And let's all hope this will stop Terran from whinning about TvP. Seems pretty good, I guess ZvP might just be late game being a coin flip and mutas forcing stupid base race situations. Statistically balanced =! good matchup. Protoss still has it far to easy in TvP, which is what all the whine was about to begin with. On the ZvP topic. I wonder if a transition from the stalker/colossus force to carrier/voidray/ht with a couple of archons would be the way to go in lategame zvp. The only thing I can see beating that is mass hydra coupled with infestors, and even then it becomes a battle of storms/feedbacks vs fungals and "splitting" hydras" The issue is how expensive an army like that is, and I guess the way for protoss to do that would be to get 3-4 bases with the standard deathball and turtle up while trading in their standard units while slowly working their way up to 3/3 air and the carrier/voidray switch, sort of how a terran switches to ghost/tank from marine/tank. | ||
Mandalor
Germany2362 Posts
On February 03 2012 22:29 Dalavita wrote: Statistically balanced =! good matchup. Protoss still has it far to easy in TvP, which is what all the whine was about to begin with. On the ZvP topic. I wonder if a transition from the stalker/colossus force to carrier/voidray/ht with a couple of archons would be the way to go in lategame zvp. The only thing I can see beating that is mass hydra coupled with infestors, and even then it becomes a battle of storms/feedbacks vs fungals and "splitting" hydras" The issue is how expensive an army like that is, and I guess the way for protoss to do that would be to get 3-4 bases with the standard deathball and turtle up while trading in their standard units while slowly working their way up to 3/3 air and the carrier/voidray switch, sort of how a terran switches to ghost/tank from marine/tank. How is it easy if the percentages are even? If it was easy, wouldn't P have the numbers skewed in their favor? Or is this the good old terrans-are-better-players-argument? And what would the voidrays do in your example? | ||
Jakkerr
Netherlands2549 Posts
On February 03 2012 22:29 Dalavita wrote: Statistically balanced =! good matchup. Protoss still has it far to easy in TvP, which is what all the whine was about to begin with. On the ZvP topic. I wonder if a transition from the stalker/colossus force to carrier/voidray/ht with a couple of archons would be the way to go in lategame zvp. The only thing I can see beating that is mass hydra coupled with infestors, and even then it becomes a battle of storms/feedbacks vs fungals and "splitting" hydras" The issue is how expensive an army like that is, and I guess the way for protoss to do that would be to get 3-4 bases with the standard deathball and turtle up while trading in their standard units while slowly working their way up to 3/3 air and the carrier/voidray switch, sort of how a terran switches to ghost/tank from marine/tank. It has been tried, and it sucked. The only way to win superlate game PvZ is archon toilet. Terran has more micro in fights then Protoss yes but that's kinda what you signed up for by playing Terran. I would love to have an army that becomes 10times stronger if I micro it perfectly. | ||
robih
Austria1086 Posts
On February 03 2012 22:29 Dalavita wrote: On the ZvP topic. I wonder if a transition from the stalker/colossus force to carrier/voidray/ht with a couple of archons would be the way to go in lategame zvp. The only thing I can see beating that is mass hydra coupled with infestors, and even then it becomes a battle of storms/feedbacks vs fungals and "splitting" hydras" lol... try building a round of corruptors there you have your counter to every lategame P there is except for archon toilet and HT (which do way too little dmg on their own) | ||
rd
United States2586 Posts
On February 03 2012 11:25 ticklishmusic wrote: I'm saying that since the majority of players are not top GM, the charts are heavily based on how their games work out. It seems to me the fact that zerg can overdrone and get super eco without getting punished for it in the lower leagues explains their high winrate overall. The way it works is that simply Zerg is favored in lower leagues because of their fairly easy macro mechanic, while the strength of other races to attack cannot be utilized at a similar level. Now, if they took say Masters and higher or just GM or some higher tier of players, the results might well be very different. For example, last season, my stats were something like: PvP: 52% PvT: 32% PvZ: 69% Their games are worked out by what the meta game dictates and what a top player making no mistakes in execution should be expected to play at, a luxury no <GM player is afforded. The results are entirely inconsequential to lower leagues, and aren't representative at all of any level of masters. | ||
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nimdil
Poland3748 Posts
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How2getMaster
Germany124 Posts
Greetings. | ||
Dalavita
Sweden1113 Posts
On February 03 2012 23:28 Mandalor wrote: How is it easy if the percentages are even? If it was easy, wouldn't P have the numbers skewed in their favor? Or is this the good old terrans-are-better-players-argument? And what would the voidrays do in your example? You can add in whatever reasoning you want behind the TvP matchup. Whether it's the good old terran-player-are-better, to terrans all-inning and winning in the midgame to cover up for protoss stupid lategame strengths. I think it's a combination of all of those factors, including some I've forgotten to mention. Also the voidrays are there to stomp the corruptors/be all around awesome. On February 03 2012 23:28 Jakkerr wrote: It has been tried, and it sucked. The only way to win superlate game PvZ is archon toilet. Terran has more micro in fights then Protoss yes but that's kinda what you signed up for by playing Terran. I would love to have an army that becomes 10times stronger if I micro it perfectly. When has it been tried exactly? Also I don't mind terran requiring a lot of micro at all and I wouldn't play it if it didn't. If anything I hope protoss becomes more micro and skill reliant than it currently is On February 03 2012 23:41 robih wrote: lol... try building a round of corruptors there you have your counter to every lategame P there is except for archon toilet and HT (which do way too little dmg on their own) A maxed void ray/carrier army will stomp corruptors, which is why you mix in the void rays to begin with. | ||
skatbone
United States1005 Posts
On February 03 2012 22:29 Dalavita wrote: Statistically balanced =! good matchup. Protoss still has it far to easy in TvP, which is what all the whine was about to begin with. On the ZvP topic. I wonder if a transition from the stalker/colossus force to carrier/voidray/ht with a couple of archons would be the way to go in lategame zvp. The only thing I can see beating that is mass hydra coupled with infestors, and even then it becomes a battle of storms/feedbacks vs fungals and "splitting" hydras" The issue is how expensive an army like that is, and I guess the way for protoss to do that would be to get 3-4 bases with the standard deathball and turtle up while trading in their standard units while slowly working their way up to 3/3 air and the carrier/voidray switch, sort of how a terran switches to ghost/tank from marine/tank. Yes, that unit comp is being explored late game. Imo, it should not be about turtling on 3-4 bases as toss. I'm only diamond but I've been working on reinventing my PvZ lately. I'm having success by trading late game armies with the zerg. If you push out around 170-180 supply to start dealing with the early broods, you can often take a fourth and fifth. I find that blink stalkers are still effective in the late-game comp, partially because the build a lot quicker than Stargate units. tl;dr I used to think that I needed to win the 200/200 clash of armies but now I just try to trade, expand, and remax as fast as possible while working in some warp prism harass during the remax. | ||
The KY
United Kingdom6252 Posts
On February 04 2012 02:51 How2getMaster wrote: Funny how Terran never looks bad.... Greetings. Yes their consistently 50% winrates means they are overpowered. ![]() | ||
SuperYo1000
United States880 Posts
On February 04 2012 07:38 The KY wrote: Yes their consistently above 50% winrates means they are overpowered. ![]() I fixed it for you there. Doesnt mean they are OVERPOWERED but it does hint that they have an advantage..you have to admit that | ||
m3rciless
United States1476 Posts
LOL | ||
MandoRelease
France374 Posts
On February 03 2012 12:35 Enzymatic wrote: Zergs complain about.... Everything. Working as intended. Well protoss have been pretty vocal these last months about how they can't win too. Protoss like to complain more imo. I don't understand how come there is such a % in ZvP, I lose all of them :S | ||
K3Nyy
United States1961 Posts
On February 03 2012 22:29 Dalavita wrote: Statistically balanced =! good matchup. Protoss still has it far to easy in TvP, which is what all the whine was about to begin with. Far too easy in the lategame, I'd agree. Chargelots with Archons and Colo don't require as much micro as the Terran and can be really frustrating to deal with. The rest of the game though, it's completely different. I feel like Terran has a huge advantage in the midgame with the aggression they can put and how one mistake can end the game for Protoss. Not to mention various builds that end the game if not scouted early. But most lower level Terrans aren't active with their units and don't put on any aggression so they just macro to 200/200 and clash armies together. | ||
Selendis
Australia509 Posts
On February 04 2012 07:05 Dalavita wrote: You can add in whatever reasoning you want behind the TvP matchup. Whether it's the good old terran-player-are-better, to terrans all-inning and winning in the midgame to cover up for protoss stupid lategame strengths. I think it's a combination of all of those factors, including some I've forgotten to mention. Also the voidrays are there to stomp the corruptors/be all around awesome. When has it been tried exactly? Also I don't mind terran requiring a lot of micro at all and I wouldn't play it if it didn't. If anything I hope protoss becomes more micro and skill reliant than it currently is A maxed void ray/carrier army will stomp corruptors, which is why you mix in the void rays to begin with. Good luck getting a maxxed void ray carrier army. Good zergs will trade armies as soon as they see mass carrier or void ray production, meaning you will never have more than 2-3 on the field at a time. Compositions like Void Ray/Carrier or Carrier HT are the holy grail in PvZ or even PvT in the latter case. If you ever get there, your army is invincible. But you will never get there. Carrier build times are just too long. The other problem with air compositions is that there is nothing stopping the zerg from making a ton of ultras/roaches/cracklings and just levelling your production facilities while your void rays and carriers spend a full ten minutes dishing out scratch damage. Giving up ground control for air control is never a good idea as protoss. | ||
Roblin
Sweden948 Posts
It almost looks like a patch would be in order (coming from a zerg), blizz have said they are reluctant to make changes before a 60/40 winrate, but this is cutting it close... | ||
tuho12345
4482 Posts
On February 04 2012 07:05 Dalavita wrote: You can add in whatever reasoning you want behind the TvP matchup. Whether it's the good old terran-player-are-better, to terrans all-inning and winning in the midgame to cover up for protoss stupid lategame strengths. I think it's a combination of all of those factors, including some I've forgotten to mention. Also the voidrays are there to stomp the corruptors/be all around awesome. When has it been tried exactly? Also I don't mind terran requiring a lot of micro at all and I wouldn't play it if it didn't. If anything I hope protoss becomes more micro and skill reliant than it currently is A maxed void ray/carrier army will stomp corruptors, which is why you mix in the void rays to begin with. lmao I thought you were having some seriously good ideas but then turn out to be mass carriers/VRs hahaha. Oh god the irony. Have fun in bronze where Zerg let you mass VRs/Carriers and attack you at 30 mins mark I guess. | ||
Cloud9157
United States2968 Posts
Because Mutas are the most retarded unit in the game pretty much. I proposed this idea before, but Mutas need to have 3 supply. They are WAY too effective for 100/100 2 supply. | ||
BenAD
Australia28 Posts
On February 03 2012 11:54 Drowsy wrote: No, they do suck against mutas. They require huge resource commitments that make any tech switches complete death and to add insult to injury they barely trade efficiently against mutas on a resource basis because the glaive bounce becomes so powerful when the groups are large. If you want to blindly open 2 star to not have to deal with mutas, you can find 10 phoenixes annihilated in a short period of time by 3-4 infestors. Add splash damage upgrade for phoenixes (vs light only or something) at the cybernetics core. But honestly I still think pvz is the most fun matchup to play for me personally and it's my best other than the mirror. That is exactly what I would like to see them try and see if it helps solve the issue. Blink and Storm and Cannons are useful, but unless the zerg decides to overcommit or sit in a storm, you dont usually get more then one or two. If the protoss could reactively build up phoenixes with the upgrade to actually help try and dwindle the numbers might work. But it has to not be to poweful, mutas are a vital part of ZvP. But it would be nice if the toss could get their third and fourths up, besdies doing some 2 base/1 base timing and hope it pays off, or forcing a base trade. But PvZ isn't really unbalanced, so if blizzard to do anything, it should be subtle. | ||
EdSlyB
Portugal1621 Posts
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SeaSwift
Scotland4486 Posts
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Dalavita
Sweden1113 Posts
On February 04 2012 08:19 Selendis wrote: Compositions like Void Ray/Carrier or Carrier HT are the holy grail in PvZ or even PvT in the latter case. If you ever get there, your army is invincible. But you will never get there. Carrier build times are just too long. The other problem with air compositions is that there is nothing stopping the zerg from making a ton of ultras/roaches/cracklings and just levelling your production facilities while your void rays and carriers spend a full ten minutes dishing out scratch damage. Giving up ground control for air control is never a good idea as protoss. Carrier/void ray is godawful in tvp, but I can see it working in pvz if you can get to that stage. Since we both agree on that point, the only problem is how to get to that stage without dying. I personally think that as long as the possiblities are there, once people get better at playing the game, get tighter timings and/or figure out some specific style of play that allows for the transition, it'll start happening more often. On February 04 2012 08:24 tuho12345 wrote: lmao I thought you were having some seriously good ideas but then turn out to be mass carriers/VRs hahaha. Oh god the irony. Have fun in bronze where Zerg let you mass VRs/Carriers and attack you at 30 mins mark I guess. What a story mark. | ||
Blezza
United Kingdom191 Posts
On February 04 2012 08:28 Cloud9157 wrote: And Zergs wonder why I 6gate all in at all.. Because Mutas are the most retarded unit in the game pretty much. I proposed this idea before, but Mutas need to have 3 supply. They are WAY too effective for 100/100 2 supply. Stop being so one dimensional, ZvT is already slightly terran favoured and you want Mutalisks 3 supply??? A Protoss buff would make more sense a the race needs a buff anyway. Zerg isnt overpowered, Protoss is underpowered. | ||
Facultyadjutant
Sweden1876 Posts
On February 04 2012 08:44 Dalavita wrote: Carrier/void ray is godawful in tvp, but I can see it working in pvz if you can get to that stage. Since we both agree on that point, the only problem is how to get to that stage without dying. I personally think that as long as the possiblities are there, once people get better at playing the game, get tighter timings and/or figure out some specific style of play that allows for the transition, it'll start happening more often. What a story mark. Are you a certified idiot? You are probably the exact sort of person who has been in the way before regarding new play. Elitist prick - Voidray/carrier is the most costeffective unit composition in the whole game, it is practically impossible to beat. Protoss have time and money to get it. But they persist on remaining 300 gas archons/250 gas colussus and gas costly stalkers. Voidray/carrier sure as hell isn't much more costly. I hope protoss keeps having huge loss rate, they deserve it - They are infuriatingly persistent in keeping to their plans. Took you a year to even use the mothership. User was temp banned for this post. | ||
K3Nyy
United States1961 Posts
On February 04 2012 09:04 Facultyadjutant wrote: Are you a certified idiot? You are probably the exact sort of person who has been in the way before regarding new play. Elitist prick - Voidray/carrier is the most costeffective unit composition in the whole game, it is practically impossible to beat. Protoss have time and money to get it. But they persist on remaining 300 gas archons/250 gas colussus and gas costly stalkers. Voidray/carrier sure as hell isn't much more costly. I hope protoss keeps having huge loss rate, they deserve it - They are infuriatingly persistent in keeping to their plans. Took you a year to even use the mothership. What? They've been using the Mothership for a long time, Kiwi was using it in 2010 iirc. | ||
Cloud9157
United States2968 Posts
On February 04 2012 09:04 Facultyadjutant wrote: Are you a certified idiot? You are probably the exact sort of person who has been in the way before regarding new play. Elitist prick - Voidray/carrier is the most costeffective unit composition in the whole game, it is practically impossible to beat. Protoss have time and money to get it. But they persist on remaining 300 gas archons/250 gas colussus and gas costly stalkers. Voidray/carrier sure as hell isn't much more costly. I hope protoss keeps having huge loss rate, they deserve it - They are infuriatingly persistent in keeping to their plans. Took you a year to even use the mothership. You truly don't understand how long it takes to get into a large army of Carriers and VRs. Please explain to me how you do so without Zerg simply swarming you. The moment they see Carriers+VRs starting to be produced, they will steam roll you before you get there. | ||
Drowsy
United States4876 Posts
On February 03 2012 22:29 Dalavita wrote: Statistically balanced =! good matchup. Protoss still has it far to easy in TvP, which is what all the whine was about to begin with. I strongly disagree with you there, it's like stabbing yourself in the eye repeatedly until you get a 3rd base secured at which point it becomes like relaxing in a hot tub. | ||
Amui
Canada10567 Posts
On February 04 2012 09:10 Cloud9157 wrote: You truly don't understand how long it takes to get into a large army of Carriers and VRs. Please explain to me how you do so without Zerg simply swarming you. The moment they see Carriers+VRs starting to be produced, they will steam roll you before you get there. This. Also go watch whatever game on calm before the storm where whoever made like 10 carriers against zerg, and just go overrun. Voidrays are not the most cost efficient unit against zerg. The colossus is. Voidrays are the most SUPPLY efficient unit against zerg. There's a massive difference there that people don't understand. | ||
Antares_
Poland269 Posts
Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time. | ||
Cloud9157
United States2968 Posts
On February 04 2012 09:24 Zeetox wrote: MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win." Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time. I fully agree with what MMA said. If you let Protoss max out without damaging them somehow, its going to be very difficult to kill them. Dropping and killing the forges is what you need to do. Delay our upgrades = harsh blow. | ||
K3Nyy
United States1961 Posts
On February 04 2012 09:24 Zeetox wrote: MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win." Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time. That would be true if the other Protoss players were playing at a high level only. | ||
blinkingangels
105 Posts
On February 04 2012 09:33 K3Nyy wrote: That would be true if the other Protoss players were playing at a high level only. But anyone can just macro up and reach 200/200, regardless of level. Multi-tasking with drops, macro, and army control is a different story. | ||
Dalavita
Sweden1113 Posts
On February 04 2012 09:04 Facultyadjutant wrote: Are you a certified idiot? You are probably the exact sort of person who has been in the way before regarding new play. Elitist prick - Voidray/carrier is the most costeffective unit composition in the whole game, it is practically impossible to beat. Protoss have time and money to get it. But they persist on remaining 300 gas archons/250 gas colussus and gas costly stalkers. Voidray/carrier sure as hell isn't much more costly. I hope protoss keeps having huge loss rate, they deserve it - They are infuriatingly persistent in keeping to their plans. Took you a year to even use the mothership. Did you misquote because I have no idea what you're talking about. Are you calling me an idiot because I claim that carrier/voidray is godawful in tvp? On February 04 2012 09:15 Drowsy wrote: I strongly disagree with you there, it's like stabbing yourself in the eye repeatedly until you get a 3rd base secured at which point it becomes like relaxing in a hot tub. Try playing terran in a TvP that lasts over 25 minutes with the protoss not being gimped from harassment early on. TvP early on is like battling a dragon. You have no idea what type of dragon it is and what approach it will take to attack you, and since it swoops in from the air you can't even see it coming until it's up in your face. At that point, if you set up the wrong defenses it will utterly crush you. However, once you've established the dragon type and started moving you can manouver around it and attempt to get a couple of pokes, and sometimes a lucky stab will hit its heart/eye and cripple it, but more often than not the dragon just gets annoyed at your antics, swaps you down and brings out his massive dragon boner ready to anally assault you. No matter how much you squirm, run or fight, it still keeps on coming, and eventually, it impales the shit out of you, killing you in the process. True fucking story. | ||
K3Nyy
United States1961 Posts
On February 04 2012 09:52 blinkingangels wrote: But anyone can just macro up and reach 200/200, regardless of level. Multi-tasking with drops, macro, and army control is a different story. Yeah, but I'm responding to blink stalkers and HT. They won't have that level of map awareness or control at low levels. | ||
SolidSPUD
Scotland12 Posts
On February 04 2012 08:36 SeaSwift wrote: PvZ should be left alone for a while. Just let it develop. It is getting big swings either way, so until it has stabilised and some more timings have been figured out Blizzard had better stay the fuck away from it, especially considering the difference between International PvZ and Korean PvZ. Ehmm? I dont think your looking properly, toss hasnt had a positive win ratio internationally since march, it got close to 50:50 for a couple months but thats it. Whislt in Korea its been a bit more choppy by going into the positive for those couple of months but the same can be said. Take a look at the line that goes from month to month and you can see the difference. | ||
tuho12345
4482 Posts
On February 04 2012 09:04 Facultyadjutant wrote: Are you a certified idiot? You are probably the exact sort of person who has been in the way before regarding new play. Elitist prick - Voidray/carrier is the most costeffective unit composition in the whole game, it is practically impossible to beat. Protoss have time and money to get it. But they persist on remaining 300 gas archons/250 gas colussus and gas costly stalkers. Voidray/carrier sure as hell isn't much more costly. I hope protoss keeps having huge loss rate, they deserve it - They are infuriatingly persistent in keeping to their plans. Took you a year to even use the mothership. Seriously do you even know how to play the game? Protoss can x2 robo easily and they don't need more than 5 colossi or 5 archons to be cost effective, but when it come down to carriers and VRs you need 6-8 carriers and 10+ VRs to be a serious deal. Now how many stargates do you need to build that much units when you know it take forever to build??? invest to much in stargate and air units equal less minerals and gases for gateway units, and nobody can go pure air without ground support. You sir need to play some Protoss for real. | ||
tuho12345
4482 Posts
On February 04 2012 09:24 Zeetox wrote: MMA said in interview for SK: "TvP has change since BW. [...] Now in SC2 you have to be very aggresive, do many drops and just be aggresive so Protoss can't max up to 200 supply and roll over you with his army. At this stage of the matchup I think Terran can't win if he doesn't drop and plays aggresively, because in straight up macro game, where both players just max out, Terran can't really win." Problem is, it's hard to be aggresive unless you are MMA. You need a lot of APM to avoid blink stalkers and HTs with dropships, dropping at 2-3 places at a time. Absolutely true, I played main as Protoss at the beginning and just got a new account as Terran for 2 months. Even at top diamond Terran I could lose to a platinum Protoss easily in a 200 vs 200 battle with much better micro and upgrade. Now I figure out I must attack at all cost with the initial 24 units army I had to slow Protoss down and denying the third base as much as possible. Playing TvP is really much harder than PvT for me now. | ||
Wrongspeedy
United States1655 Posts
On February 04 2012 10:33 tuho12345 wrote: Absolutely true, I played main as Protoss at the beginning and just got a new account as Terran for 2 months. Even at top diamond Terran I could lose to a platinum Protoss easily in a 200 vs 200 battle with much better micro and upgrade. Now I figure out I must attack at all cost with the initial 24 units army I had to slow Protoss down and denying the third base as much as possible. Playing TvP is really much harder than PvT for me now. I don't agree with him at all. I think he is forgetting that late game Terran doesn't actually need more than 20-30 workers and his army will actually be much larger than the Protoss army (one of the reasons why splitting his army is a good idea). Yes I agree that you have to be aggressive at times (like trying to snipe key units like sentrys, colos, ht, even stalkers). But don't hate on the Protoss for not always being the aggressor either. Remember all the times you played Protoss and you lost just because you decided to be a little bit aggressive. It simply doesn't pay for the smaller protoss army to be out on the map most of the time, thus Protoss has to resort to defense and mass warp-ins or blink stalkers to get map presence without risking the game outright. edit: Diamond Toss who loses to Plat Terran all the time btw. It doesn't really mean that much, and with all the inactive people in Diamond I actually think a good number of Platinum players are better :S | ||
WombaT
Northern Ireland25216 Posts
On February 04 2012 10:33 tuho12345 wrote: Absolutely true, I played main as Protoss at the beginning and just got a new account as Terran for 2 months. Even at top diamond Terran I could lose to a platinum Protoss easily in a 200 vs 200 battle with much better micro and upgrade. Now I figure out I must attack at all cost with the initial 24 units army I had to slow Protoss down and denying the third base as much as possible. Playing TvP is really much harder than PvT for me now. You think that's bad, I regularly beat Masters Terrans, occasionally win Masters mirrors, but can still lose to golds in PvZs. Just a tough match to get your head around, the builds that tend to be popular on here are good because they assume the other player actually drones and doesn't build units at arbitrary timings, dealing with unpredictable players makes PvZ super tough for me because of the general rigidity of Protoss builds if you FFE. I mean I just seem to have a mental block in the matchup, but hopefully I can overcome that with practice, my play still has a lot of flaws. Not complaining per se about the matchup, I think the best HoTS ability will be Nexus recall, that way I can actually pressure without the possibility of losing everything due to being unable to retreat. | ||
Trealador
United States207 Posts
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Mehukannu
Finland421 Posts
On February 04 2012 10:43 Wrongspeedy wrote: I don't agree with him at all. I think he is forgetting that late game Terran doesn't actually need more than 20-30 workers and his army will actually be much larger than the Protoss army (one of the reasons why splitting his army is a good idea). Yes I agree that you have to be aggressive at times (like trying to snipe key units like sentrys, colos, ht, even stalkers). But don't hate on the Protoss for not always being the aggressor either. Remember all the times you played Protoss and you lost just because you decided to be a little bit aggressive. It simply doesn't pay for the smaller protoss army to be out on the map most of the time, thus Protoss has to resort to defense and mass warp-ins or blink stalkers to get map presence without risking the game outright. edit: Diamond Toss who loses to Plat Terran all the time btw. It doesn't really mean that much, and with all the inactive people in Diamond I actually think a good number of Platinum players are better :S There is no chance that terran would ever get to make mass orbitals (Just implying this since I don't think any terran will just sacrifice over half of their scvs just to have bigger army, but bad economy) against toss in TvP even in late game due to how minerals heavy bio play is already. Theoretically terran shouldn't ever be in 200/200 supply against toss, because you want to trade and pressure as much as possible you can in the match up, while having some leeway to adjust your unit composition to better to combat his (more marines if he is zealots heavy etc.) when the eventual last battle comes. | ||
Tiegrr
United States607 Posts
On February 04 2012 08:50 Blezza wrote: Stop being so one dimensional, ZvT is already slightly terran favoured and you want Mutalisks 3 supply??? A Protoss buff would make more sense a the race needs a buff anyway. Zerg isnt overpowered, Protoss is underpowered. This man speaks the truth. But maybe I'm just biased towards my race. :x | ||
tdt
United States3179 Posts
On February 02 2012 19:12 osmanic wrote: protoss hope dies slowly Were used to it same in BW had like 2 good years that's it. | ||
BronzeKnee
United States5217 Posts
On February 04 2012 13:30 Tiegrr wrote: This man speaks the truth. But maybe I'm just biased towards my race. :x Well judging by the charts, I don't think it is bias. Protoss is losing more often than not to both Zerg and Terran... | ||
RexFTW
United States172 Posts
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jsemmens
United States439 Posts
On February 04 2012 14:13 RexFTW wrote: Color choice fail. Why isnt terran red and zerg purple? Just sayin. It's a standard that goes back to broodwar. Anyways, it's interesting to here idra saying "Zerg can't beat Protoss" while Zerg is enjoying a 17 point advantage over Protoss in results (the biggest advantage in the last year). It's also nice to see how TvZ is stabilizing nicely (49.7%-50.3% is pretty damn close for a matchup). | ||
BestFriends
Canada133 Posts
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Assirra
Belgium4169 Posts
On February 04 2012 15:14 aTiMaGikL wrote: insteaad of foreign protoss being bad maybe FOREIGN zergs are BETTER then Korean zergs. Let that sink in... I have yet to see a foreign zerg get even close to the lvl of Nestea/DRG/Leenock. | ||
blade55555
United States17423 Posts
On February 04 2012 15:31 Assirra wrote: I have yet to see a foreign zerg get even close to the lvl of Nestea/DRG/Leenock. Yeah lol foreign zergs being better then korean zergs is way off just like how very very very few foreign terrans look anywhere as good as korean terrans. | ||
Drake
Germany6146 Posts
On February 02 2012 17:55 pZu wrote: ZvP sick! if i read this right, the matchup idra and other zergs say is UNWINABLE for zerg vs protoss, zerg win nearly 60% and the hugest winratio ever ? give zerg an "i win" button, otherwise they wont stop it ![]() ps: zvt seems pretty nice balanced, but seeing protoss down in both matchups makes me sad On February 04 2012 15:31 Assirra wrote: I have yet to see a foreign zerg get even close to the lvl of Nestea/DRG/Leenock. 2 words, Dimaga Stephano | ||
OzRe
Israel31 Posts
On February 02 2012 18:06 thezanursic wrote: Fuck yeah this fucking proves two things zerg is the easiest race to play and the game is pretty balance. how is this has to do with the "easiest race to play"? i think we all know why the forgien pvz is what it is... foreign protoss dont know how to play pvz as koreans protoss players do example: most foreign protoss players all in alot because they are afraid of zerg lategame | ||
See.Blue
United States2673 Posts
On February 02 2012 17:59 Medrea wrote: Another winrate chart. Another thread where people demonstrate they dont know how to read charts. before posting remember the following. The chart is listed from 40 to 60 percent, which is fine since 40/60 is the breakpoint of the game. The trend line is a running average of the last several months, 3 I believe. The bars indicate the winrates of that particular month. What the hell?40-60 is the break point? Where did you learn statistics... | ||
Blasterion
China10272 Posts
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Big J
Austria16289 Posts
On February 04 2012 09:26 Cloud9157 wrote: I fully agree with what MMA said. If you let Protoss max out without damaging them somehow, its going to be very difficult to kill them. Dropping and killing the forges is what you need to do. Delay our upgrades = harsh blow. sounds like BW Mech to me. Damage it, or die vs it. | ||
SpinmovE
Canada119 Posts
On February 04 2012 18:57 OzRe wrote: how is this has to do with the "easiest race to play"? i think we all know why the forgien pvz is what it is... foreign protoss dont know how to play pvz as koreans protoss players do example: most foreign protoss players all in alot because they are afraid of zerg lategame I think people saying things like this are looking at the winrates in korea are only looking at the size of the bars in the graphs and not the actual numbers. Theres is a still a huge discrepancy in the winrate in korean PvZ just because it's not as big as it is for foreign PvZ doesn't mean korean protosses aren't getting crushed as well. | ||
Orracle
United States314 Posts
On February 04 2012 16:11 CoR wrote: if i read this right, the matchup idra and other zergs say is UNWINABLE for zerg vs protoss, zerg win nearly 60% and the hugest winratio ever ? give zerg an "i win" button, otherwise they wont stop it ![]() ps: zvt seems pretty nice balanced, but seeing protoss down in both matchups makes me sad 2 words, Dimaga Stephano First off, cut out non Korean statistics. These include the daily SC2 Cups, etc, which can place a Bronze Protoss vs a GM Zerg. When looking at Korean statistics, PvT has been Protoss favored the past 2/3 months of the most recent patch. Not sure how you can consider that being "Protoss down". On February 04 2012 20:04 Raggamuffinoo wrote: No one is discussing the Khaydarin Amulet upgrade. The outright removal of the upgrade confused most people, surely there is some room for tweaking the amount of energy given (See: BroodWar). If the amulet upgrade was reintroduced in a lesser form, surely this would begin to balance protoss further. I do not think buffing the pheonix or cannons, as has been suggested, is the answer. Buffing the KA would break PvT even more is the problem. I can't really speak for PvZ as I don't follow the metagame, etc, while it sounds like mutas are a huge issue, KA isn't the way to solve it. | ||
Raggamuffinoo
United Kingdom117 Posts
If the amulet upgrade was reintroduced in a lesser form, surely this would begin to balance protoss further. I do not think buffing the pheonix or cannons, as has been suggested, is the answer. | ||
Veriol
Czech Republic502 Posts
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give.ViviD
Sweden235 Posts
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WombaT
Northern Ireland25216 Posts
On February 04 2012 20:15 Veriol wrote: No it isn't, Zerg lategame is comparable if not better with Infestor/BL, it depends on the map as well. I await to see more of Brown's PvZ, looked interesting but I'm not sure how much of it is actually his style's strengths, and how much is just other players being unfamiliar with his style.If P learns to play macro games i garantuee you that zvp will shift again to P favour (Brown vs Losira might be good example of this). P in lategame is just overall stronger; every unit u make in lategame is just good... wich is not true about zerg. | ||
Meega
Germany35 Posts
International winrates are bad anyways since Koreans take part in many foreign tournament bashing players that dont even stand the slightest chance of winning. So i think korean charts are more the way to go - but even there it looks like protoss needs a small buff. (although i dont think blizzard is going to do any major balancing changes until Heart of the swarm) | ||
msjakofsky
1169 Posts
On February 04 2012 20:02 Orracle wrote: First off, cut out non Korean statistics. These include the daily SC2 Cups, etc, which can place a Bronze Protoss vs a GM Zerg. When looking at Korean statistics, PvT has been Protoss favored the past 2/3 months of the most recent patch. Not sure how you can consider that being "Protoss down". P-T is 50,8 for the protoss now, which is almost even, and was 52 for toss 2 months earlier, was T favored last month. overall stats seem balanced this month in korea, it was hugely T favored if we look at the average of all months though- while these can be read as slight divergence from 50% balance, the 34-66 ish that was the p-t some months ago can not. protoss is not down, but T is not down either, the winrates aren't as retarded as they have been for so long in favor of T and suddenly every terran claims tvp is unwinnable. | ||
msjakofsky
1169 Posts
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Veriol
Czech Republic502 Posts
On February 04 2012 21:45 Wombat_NI wrote: No it isn't, Zerg lategame is comparable if not better with Infestor/BL, it depends on the map as well. I await to see more of Brown's PvZ, looked interesting but I'm not sure how much of it is actually his style's strengths, and how much is just other players being unfamiliar with his style. Thing is everyone consider BL/infestor/corruptor/spine the best unit compostion. It might be with the lategame production zerg can offer. But you have to realise how stupidly immobile force it is. I see the trend go like this 1) Z played alot mutas but P found out about warpin timings and tht pretty much was end to muta plays. 2) Z learned how to hold warpgate timings and tht was end of them aswell. 3) P said fk it and started to play very passive turtle into ''deathball'' wich seemed invicible. 4) Z adapted and started using mutas,drops etc. into his own ''deathball'' made of BL/infestor/corruptor 5) Now its on P to realise how to prevent Z getting that deathball sooner and in enough numbers. Few protoss players start using warp prisms, or cool timings to hinder Z production(+1 4gate), or just strong 2base push into third to not allow mutas kick in (if Z doesnt want to die he better be making roaches not mutas). Thats how ive seen the mu to evolve might not be accurate im not pro or some caster to see thousnads of pro games. | ||
Dalavita
Sweden1113 Posts
On February 04 2012 19:45 Big J wrote: sounds like BW Mech to me. Damage it, or die vs it. Could you a-move across the map and reinforce on top of your army with BW mech? | ||
SeaSwift
Scotland4486 Posts
On February 04 2012 23:10 Dalavita wrote: Could you a-move across the map and reinforce on top of your army with BW mech? No, but you also couldn't heal your own army nor slow your opponents'. If what you are getting at is that the analogy is imperfect, well done. You've successfully proved an equivalent to grass being green. | ||
Dalavita
Sweden1113 Posts
On February 04 2012 23:20 SeaSwift wrote: No, but you also couldn't heal your own army nor slow your opponents'. If what you are getting at is that the analogy is imperfect, well done. You've successfully proved an equivalent to grass being green. It's not a matter of flavors when you compare BW to SC2. It's a simple statement that the Protoss deathball doesn't have the weaknessses that a deathball needs to have to be battled, which makes the post of the person I quoted irrelevant. I don't know why you're getting upset about me pointing something obvious out instead of arguing with the original quote in the first place if you feel so strongly about it. Terrans being able to heal or slow is irrelevant if in the end the opponents deathball is stronger than yours, and has failsafes that the other games didn't death"ball" have. It means that whenever the deathball is up and running, you're boned, period. | ||
NeMeSiS3
Canada2972 Posts
Blizz was like "the stats don't show it" ;D phew cause the last thing pvz needs is a nerf to toss. | ||
forelmashi
421 Posts
On February 04 2012 20:04 Raggamuffinoo wrote: No one is discussing the Khaydarin Amulet upgrade. The outright removal of the upgrade confused most people, surely there is some room for tweaking the amount of energy given (See: BroodWar). If the amulet upgrade was reintroduced in a lesser form, surely this would begin to balance protoss further. I do not think buffing the pheonix or cannons, as has been suggested, is the answer. A better start is removing the 2 second cooldown on storm.... (why is it even there?), bringing carrier build time more in line with units from the other races, etc... there are a LOT of obvious minor buffs that Blizzard hasn't done... they obviously just don't like protoss as much | ||
Big J
Austria16289 Posts
On February 05 2012 00:17 forelmashi wrote: A better start is removing the 2 second cooldown on storm.... (why is it even there?), bringing carrier build time more in line with units from the other races, etc... there are a LOT of obvious minor buffs that Blizzard hasn't done... they obviously just don't like protoss as much well, "they obviously just don't like protoss as much" is pure bullshit, as they try to make a balanced game and everything they have done points towards that. Especially with all those buffs Protoss has gotten in the last patches. The Carrier example just lacks good argumentation. As it stands, the Carrier is one of some units that are being underused (and therefore possibly "underpowered"), compared to others. All of those have obvious ways to buff them. But what I agree with, are the cooldowns on spells, because imo it would only benefit skill, if faster players, could put down storms or healing (queen) or whatever faster, than slower players. | ||
FluidKMC
United States45 Posts
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WombaT
Northern Ireland25216 Posts
On February 04 2012 22:16 Veriol wrote: Thing is everyone consider BL/infestor/corruptor/spine the best unit compostion. It might be with the lategame production zerg can offer. But you have to realise how stupidly immobile force it is. I see the trend go like this 1) Z played alot mutas but P found out about warpin timings and tht pretty much was end to muta plays. 2) Z learned how to hold warpgate timings and tht was end of them aswell. 3) P said fk it and started to play very passive turtle into ''deathball'' wich seemed invicible. 4) Z adapted and started using mutas,drops etc. into his own ''deathball'' made of BL/infestor/corruptor 5) Now its on P to realise how to prevent Z getting that deathball sooner and in enough numbers. Few protoss players start using warp prisms, or cool timings to hinder Z production(+1 4gate), or just strong 2base push into third to not allow mutas kick in (if Z doesnt want to die he better be making roaches not mutas). Thats how ive seen the mu to evolve might not be accurate im not pro or some caster to see thousnads of pro games. Oh of course, all the complexities are what makes this an interesting and fun game to play and watch. I think it's a problem with maps more than anything, you can deal with the composition and the leadup to it pretty efficiently on some maps, but on maps where the BLs can hover over dead space (worst case being Meta), it's really really powerful. I was enjoying, and indeed still am Hero/JYP/Sage and their approaches to the matchup, seems there are viable styles other than MC style sick timings attacks. | ||
Gravity3
Bulgaria17 Posts
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Rybaia
Italy213 Posts
On February 04 2012 21:55 Meega wrote: How everyone is bashing IdrA for once having stated that Zerg cant beat Protoss - you know that this was maybe half a year ago? if not even more... so please dont rip statements out of the context. International winrates are bad anyways since Koreans take part in many foreign tournament bashing players that dont even stand the slightest chance of winning. So i think korean charts are more the way to go - but even there it looks like protoss needs a small buff. (although i dont think blizzard is going to do any major balancing changes until Heart of the swarm) You didn't watch his last interview I suppose. | ||
jupiter6
205 Posts
On February 04 2012 23:10 Dalavita wrote: Could you a-move across the map and reinforce on top of your army with BW mech? haha i laugh when people compere BW mech to toss army in sc2, they are not even close you have to be clueless to think they are similar. | ||
Rybaia
Italy213 Posts
On February 04 2012 18:57 OzRe wrote: how is this has to do with the "easiest race to play"? i think we all know why the forgien pvz is what it is... foreign protoss dont know how to play pvz as koreans protoss players do example: most foreign protoss players all in alot because they are afraid of zerg lategame Zerg late game is incredibly strong. BLords/Infestors compostition are really hard to counter if the units are not clumped up. If the opponent is dumb enough to clump up everything you got the mothership with vortex but if the units are not clumped you can just die. If Carriers build time was acceptable they would be the best anti-zerg unit. Carriers + HT are unstoppable. | ||
RezChi
Canada2368 Posts
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Cloud9157
United States2968 Posts
On February 04 2012 23:55 Dalavita wrote: It's not a matter of flavors when you compare BW to SC2. It's a simple statement that the Protoss deathball doesn't have the weaknessses that a deathball needs to have to be battled, which makes the post of the person I quoted irrelevant. I don't know why you're getting upset about me pointing something obvious out instead of arguing with the original quote in the first place if you feel so strongly about it. Terrans being able to heal or slow is irrelevant if in the end the opponents deathball is stronger than yours, and has failsafes that the other games didn't death"ball" have. It means that whenever the deathball is up and running, you're boned, period. Which brings me back to what I said. Damage Protoss before they get their 200/200 deathball of Chargelots/Stalkers/Archons or they will be nearly unstoppable. Protoss does the same thing in BW against Terran. I can't tell you how many games Terrans simply drop my mineral line. Resources are not the target in this matchup. Your target should be the forges. If you kill even one of them, you have no idea how hard that hurts. Need to wait for the forge to rebuild and then research that upgrade again. | ||
jupiter6
205 Posts
On February 05 2012 04:02 Cloud9157 wrote: Which brings me back to what I said. Damage Protoss before they get their 200/200 deathball of Chargelots/Stalkers/Archons or they will be nearly unstoppable. Protoss does the same thing in BW against Terran. I can't tell you how many games Terrans simply drop my mineral line. Resources are not the target in this matchup. Your target should be the forges. If you kill even one of them, you have no idea how hard that hurts. Need to wait for the forge to rebuild and then research that upgrade again. are you seriously implying that tvp in bw for terran was just turtle on 3 bases and 1a for victory with your 200/200 army lol? if it wasnt for flash there wouldnt be any terran champions for the last few years, there are plenty of pros (idra included) that claim tvp was protoss favored, plus there wasnt any invicible deathball you keep talking about arbiters/carriers/ storms could just shit over your mech in seconds if you werent carefull. Protoss was called 1a2a3a race in bw for a reason, dont try to bs it was other way around. | ||
K3Nyy
United States1961 Posts
On February 04 2012 23:55 Dalavita wrote: It's not a matter of flavors when you compare BW to SC2. It's a simple statement that the Protoss deathball doesn't have the weaknessses that a deathball needs to have to be battled, which makes the post of the person I quoted irrelevant. I don't know why you're getting upset about me pointing something obvious out instead of arguing with the original quote in the first place if you feel so strongly about it. Terrans being able to heal or slow is irrelevant if in the end the opponents deathball is stronger than yours, and has failsafes that the other games didn't death"ball" have. It means that whenever the deathball is up and running, you're boned, period. I don't think the Protoss ball is stronger than the Terran's if microed correctly. The problem is that Protoss can insta reinforce it with 15 zealots or something. This is a even bigger problem is it's a long long game because then Protoss can remax so much faster than Terran. The one thing I hate about this is that it favors Protoss who are defending all game, instead being active and aggressive, which can seem very boring. I think that's why aggressive players like JYP and Hero aren't that particularly good vs T. | ||
Dalavita
Sweden1113 Posts
On February 05 2012 03:49 jupiter6 wrote: haha i laugh when people compere BW mech to toss army in sc2, they are not even close you have to be clueless to think they are similar. Did you misquote or do you have difficulties reading? | ||
jupiter6
205 Posts
On February 05 2012 04:33 Dalavita wrote: erm, i was referring to the guy you quoted -.-Did you misquote or do you have difficulties reading? | ||
sVnteen
Germany2238 Posts
nice to see that foreign protosses are finally getting to see how it is to have a 40 % overall winrate vs another race | ||
Cloud9157
United States2968 Posts
On February 05 2012 04:16 jupiter6 wrote: are you seriously implying that tvp in bw for terran was just turtle on 3 bases and 1a for victory with your 200/200 army lol? if it wasnt for flash there wouldnt be any terran champions for the last few years, there are plenty of pros (idra included) that claim tvp was protoss favored, plus there wasnt any invicible deathball you keep talking about arbiters/carriers/ storms could just shit over your mech in seconds if you werent carefull. Protoss was called 1a2a3a race in bw for a reason, dont try to bs it was other way around. No, I'm not. Lets break this down: Terran+Protoss are both VERY difficult to stop when it comes to 200/200 army in their respective games. Are they played the same way? Absolutely not. Protoss gets to Amove while Terran slowly pushes their way forward with tanks and Vultures, mixing in Goliaths if they attempt to add in shuttle play or Carriers. They both have the same end results, but achieve it through different means. Comprendes? | ||
Dalavita
Sweden1113 Posts
On February 05 2012 04:02 Cloud9157 wrote: Which brings me back to what I said. Damage Protoss before they get their 200/200 deathball of Chargelots/Stalkers/Archons or they will be nearly unstoppable. Protoss does the same thing in BW against Terran. I can't tell you how many games Terrans simply drop my mineral line. Resources are not the target in this matchup. Your target should be the forges. If you kill even one of them, you have no idea how hard that hurts. Need to wait for the forge to rebuild and then research that upgrade again. And my point is that the terran army, while being stronger at 200/200 in BW, still had to be played properly to be effective. You had to actually leapfrog tanks and keep planting spider mines. With protoss all you do is move across the map once it's done. One race will pretty much always have the stronger endgame composition, that's not the issue. An endgame composition has to have weaknesses that can be abused tho. Kill him before 200/200 is not a lategame weakness. It's a fact that can be applied to everything that's lategame oriented. A lategame weakness is immobillity or having to micro/use skills like spider mines or siege tanks properly. The protoss deathball is mobile and can be grouped on one hotkey to great success. | ||
WombaT
Northern Ireland25216 Posts
On February 05 2012 05:11 Dalavita wrote: And my point is that the terran army, while being stronger at 200/200 in BW, still had to be played properly to be effective. You had to actually leapfrog tanks and keep planting spider mines. With protoss all you do is move across the map once it's done. One race will pretty much always have the stronger endgame composition, that's not the issue. An endgame composition has to have weaknesses that can be abused tho. Kill him before 200/200 is not a lategame weakness. It's a fact that can be applied to everything that's lategame oriented. A lategame weakness is immobillity or having to micro/use skills like spider mines or siege tanks properly. The protoss deathball is mobile and can be grouped on one hotkey to great success. Yeah I echo this sentiment, especially the micro point. I really think there should be limits to units that can be grouped simultaneously, although of course this would impact on Zergs more than the other races so I'm not sure if they'd like it. I mean I am godawful at Brood War, but me and my friends play it for fun every so often and I annihilate them in that game mechanically, in SC2 my ability to box and split things gives me a small advantage, but it's nowhere near as pronounced. Deathball syndrome is retarded, although related primarily to design, it does have balance implications. New compositions would emerge, old ones would become harder to use and the game would be more interesting and varied as a consequence. For example, Carriers would instantaneously become better if you couldn't just box all your marines and focus fire them with ease. | ||
Roxy
Canada753 Posts
On February 05 2012 04:44 sVnteen wrote: wow this is soo incredibly balanced (for korea) nice to see that foreign protosses are finally getting to see how it is to have a 40 % overall winrate vs another race What do you mean finally? except for a few sporadic up-ticks, protoss has been at the bottom of these statistics for the better part of a yaer. | ||
jgelling
55 Posts
Muta ling was balanced in beta around KA as a possible mid-game response. The weak stalker AA, the incompetence of the SC2 archon vs SC1, and the lack of a corsair with splash damage was offset by the possibility of storms discouraging just 30+ muta play, which is so much deadlier in SC2 because of the easier control grouping. Now Blizz will have to make more modest buffs to other secondary units or upgrades to make up for crippling the Protoss spellcaster. I don't think we would've need immortal, warp prism, cheaper upgrades, EMP, infestor, and other nerfs and a whole new anti-muta flyer if they left well enough alone. | ||
tdt
United States3179 Posts
On February 05 2012 11:30 jgelling wrote: I feel like the Protoss stats have been shaky ever since they removed KA, while buffing infestors and ghosts. Everything they've done since then has been a bunch of small upgrades to Protoss and nerfs to the other races to make up for that. Muta ling was balanced in beta around KA as a possible mid-game response. The weak stalker AA, the incompetence of the SC2 archon vs SC1, and the lack of a corsair with splash damage was offset by the possibility of storms discouraging just 30+ muta play, which is so much deadlier in SC2 because of the easier control grouping. Now Blizz will have to make more modest buffs to other secondary units or upgrades to make up for crippling the Protoss spellcaster. I don't think we would've need immortal, warp prism, cheaper upgrades, EMP, infestor, and other nerfs and a whole new anti-muta flyer if they left well enough alone. It isnt KA which only applied to late game which toss does just fine in. It's WG timing that made it so you sit in your base until two base where you can finally make a move. T & Z do not have to account for 4 gate all ins, an all in which shut down things like 1/1/1. Zergs and Terran can also FE at will not fearing early all in. Its funny somthing to address PvP didnt do crap while totally changing the other matchups. Because there is no effective cheese or one base play that can frighten Terran or Zerg they can sit and macro for the first 10 minutes safly or all in you. You don't have that option. You have to pray you get to two base and your all in is not countered then you win. | ||
Hoodlum
United States350 Posts
On February 03 2012 13:37 nttea wrote: you say its not as bad as it looks like theres some obvious reason why that is... please enlighten me (the pvz part) Because PvZ is pretty bad but bad is 60 - 40% and people are talking like its an impossible matchup... I'm not saying its perfectly fine but do you have any idea how many zergs are like Terran op because of this thread like its such a huge difference I just don't understand why people refuse to learn the match up or change what they are doing instead of saying its imbalanced... | ||
Hoodlum
United States350 Posts
On February 05 2012 11:30 jgelling wrote: I feel like the Protoss stats have been shaky ever since they removed KA, while buffing infestors and ghosts. Everything they've done since then has been a bunch of small upgrades to Protoss and nerfs to the other races to make up for that. Muta ling was balanced in beta around KA as a possible mid-game response. The weak stalker AA, the incompetence of the SC2 archon vs SC1, and the lack of a corsair with splash damage was offset by the possibility of storms discouraging just 30+ muta play, which is so much deadlier in SC2 because of the easier control grouping. Now Blizz will have to make more modest buffs to other secondary units or upgrades to make up for crippling the Protoss spellcaster. I don't think we would've need immortal, warp prism, cheaper upgrades, EMP, infestor, and other nerfs and a whole new anti-muta flyer if they left well enough alone. O.O they buffed the ghost? I'm pretty sure it was nerfed? | ||
Xapti
Canada2473 Posts
Oh wait, Terran still leads in both it's matchups, so never mind. ...I was almost amazed for a second. On a more serious note though, the topic of Protoss balance, high-level stats can be misleading. I think too many people assume that because Protoss fails at the top level (at least currently via the maps and play styles) that they are also underpowered at low levels as well (including even top masters) That is not necessarily the case at all, since a race can be overpowered at a low level even if it's underpowered at high level. Take for example 2 races: 1 race has only 2 unit types: workers and attackers. The attacker units are like zealots with Gauss rifles or something. Another race has only spellcasters, but all the spells are not that expensive. Even with the ridiculous ability to tab through unit types and smart cast, there would certainly be a point where the spellcaster race goes from getting owned, to owning in that matchup. | ||
ChaosTerran
Austria844 Posts
On February 05 2012 17:55 Xapti wrote: Terran doesn't have the top winrate overall? IMPOSIBRU!!!!!!!!!!!!!!! Oh wait, Terran still leads in both it's matchups, so never mind. ...I was almost amazed for a second. A 50,3% win rate in TvZ barely classifies as leading in the matchup, this is so ridiculously close to 50% you might aswell just say it is 50% for both races. 0,3% are a couple of matches in a sample size of 10,000 | ||
Xapti
Canada2473 Posts
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Sabu113
United States11047 Posts
On February 05 2012 17:47 tdt wrote: It isnt KA which only applied to late game which toss does just fine in. It's WG timing that made it so you sit in your base until two base where you can finally make a move. T & Z do not have to account for 4 gate all ins, an all in which shut down things like 1/1/1. Zergs and Terran can also FE at will not fearing early all in. Its funny somthing to address PvP didnt do crap while totally changing the other matchups. Because there is no effective cheese or one base play that can frighten Terran or Zerg they can sit and macro for the first 10 minutes safly or all in you. You don't have that option. You have to pray you get to two base and your all in is not countered then you win. Mostly true but there are just a score of obvious deficiencies with blizz's approach to toss compared with the other races. Chrono's true impact on the game. KA and templar generally t.t. Mediocre AA, general fragility. If the bw pros come... | ||
tdt
United States3179 Posts
On February 05 2012 18:24 Sabu113 wrote: Mostly true but there are just a score of obvious deficiencies with blizz's approach to toss compared with the other races. Chrono's true impact on the game. KA and templar generally t.t. Mediocre AA, general fragility. If the bw pros come... That's true. And I take back implying KA had no effect, AA vs mutas/banshee was a good one. But I think the issue goes all the way to no good one base builds anymore. Starting with old 3gVR nerf to pyons/cannons to 4 gate nerf in may. Protoss was actually stronger than terran before all that. | ||
ChaosTerran
Austria844 Posts
On February 05 2012 18:07 Xapti wrote: Yeah I wasn't being too serious. That said, call it even— fine, but the stats have never shown zerg ahead in that matchup, so it's statistically improbable that every single time the matchup stats are tallied the terran is ahead if they were actually balanced evenly. Well in the last 4 months the difference was at most 51,x% which is basically 50%, now I understand when people see an imbalance in ZvP with a 59% (?) win rate for Zerg, but 51% is pretty much no difference at all and could be easily attributed to player skill (1% difference that is). Just look at the games that were counted last month a Bo31 between qxc and Catz which already put terran ahead by like 12 wins just because the vastly superior player (qxc) beat the vastly inferior player (catz) in a Bo31 showmatch It's things like this that make me think that player skill is a much bigger factor in these statistics than people think. | ||
Olsson
Sweden931 Posts
- Forcefields are the only way for toss to survive early game because their units are expensive. - But in the late game protoss is unstoppable with their supply efficient units their fast remaxes anywhere on the map and strong overall units with fast upgrades. | ||
Hetz
196 Posts
I'd love to see the win rate charts for NA, EU and Asia for bronze up to master league. The sample size will be so huge that even though these players aren't pro's, some interesting conclusion may be drawn here. | ||
Tuczniak
1561 Posts
On February 05 2012 19:02 ChaosTerran wrote: Well in the last 4 months the difference was at most 51,x% which is basically 50%, now I understand when people see an imbalance in ZvP with a 59% (?) win rate for Zerg, but 51% is pretty much no difference at all and could be easily attributed to player skill (1% difference that is). Just look at the games that were counted last month a Bo31 between qxc and Catz which already put terran ahead by like 12 wins just because the vastly superior player (qxc) beat the vastly inferior player (catz) in a Bo31 showmatch It's things like this that make me think that player skill is a much bigger factor in these statistics than people think. Data like Catz vs qxc are problem. The same thing is with early rounds of every rournament. It would be nice if there were some solid assessment of player skill (like MMR) based on tournament results. We could give weight factor to games. | ||
Dalavita
Sweden1113 Posts
On February 05 2012 17:47 tdt wrote: It isnt KA which only applied to late game which toss does just fine in. It's WG timing that made it so you sit in your base until two base where you can finally make a move. T & Z do not have to account for 4 gate all ins, an all in which shut down things like 1/1/1. Zergs and Terran can also FE at will not fearing early all in. Its funny somthing to address PvP didnt do crap while totally changing the other matchups. Because there is no effective cheese or one base play that can frighten Terran or Zerg they can sit and macro for the first 10 minutes safly or all in you. You don't have that option. You have to pray you get to two base and your all in is not countered then you win. I don't know about zerg, but if you don't know a 4gate is coming and got two bunkers down prepared to hold it you instalose vs it. I might be a minority but I'm very frightened of the 4gate, the voidray allin and the immortal bust, both on one base and two, to mention some all ins. | ||
Vash_SC2
United States122 Posts
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Catchafire2000
United States227 Posts
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SeaSwift
Scotland4486 Posts
On February 05 2012 23:14 The_Stampede wrote: look at all of you...thinking numbers balance games, so cute! Looks like you clearly don't need numbers to balance games. On January 31 2012 20:11 The_Stampede wrote: good old protoss...imba but they still think they're underpowered User was temp banned for this post. On January 31 2012 20:25 The_Stampede wrote: of course protoss can win a game after failing an all in. Interesting I must stay.... Seriously, how did you last this long on TL. Your account must be hanging by a thread. | ||
Vash_SC2
United States122 Posts
On February 06 2012 00:12 SeaSwift wrote: Looks like you clearly don't need numbers to balance games. Seriously, how did you last this long on TL. Your account must be hanging by a thread. Hey man, no need to BM me for stating facts, sometimes people can't handle the truth like yourself. I'm guessing you play Protoss since you're really mad at me for no reason at all other then me stating my honest opinion. Have a good day, and remember to watch the GSL! | ||
Vash_SC2
United States122 Posts
On February 06 2012 00:02 Catchafire2000 wrote: I stopped playing for a while because of the PvZ matchup (and to some extent PvP). Against Zerg, I hate the gimmicky options REQUIRED to even survive. Sim City, Ling Runbys, Mutalisks, is a bit way too much for me. Sounds like you just don't care about the game then like many others. You basically stopped playing because you thought something was too hard in game that I'm guessing you love...so maybe you shouldn't take it as seriously, and just try to enjoy it. I've accepted the fact that I will probably never go pro, and I will enjoy the game. But I still try my best to improve with the time I have. So yeah my only tip is to look at the problems you have, and just tell yourself you're going to destroy the build or whatever someday. Lately I suck vs Protoss, so I cry about Protoss like Protoss players cry about Mutas or just early game Terran. So please enjoy the game and have fun good sir! | ||
soviet911
United States4 Posts
On February 06 2012 00:02 Catchafire2000 wrote: I stopped playing for a while because of the PvZ matchup (and to some extent PvP). Against Zerg, I hate the gimmicky options REQUIRED to even survive. Sim City, Ling Runbys, Mutalisks, is a bit way too much for me. Its all part of strategy and fun of the game. Setting up a sim city is similar to setting up a siege line... I'm only gold, but there is no better feeling then shutting down a ling run by, drooping a perfect storm on a muta ball, or microing blink stalkers against hoards of ling/roach...Loosing and winnning is part ofthe game, being challenged is fun of the game (although frustrating at times...>.<) On topic of PvZ balance, I feel as though the bigger issue lies in the overall protoss design. It seems like our early game is balanced with use of forcefields, our early midgame can be very strong with use of forcefield/blink stalekrs/collosai timing, but transitioning to late mid game, is problematic as taking a third is difficult vs muta ling since we need large number of stalkers and storm to deal with lings and muta's. And even if you take a third you will most likely get picked apart by mutas bouncing between your mineral lines or tech structures... Certain maps make it almost impossible to defend a third and even your natural...thus making getting to late game require insane amount of skill at pro level, as if you miss by a second where the mutas are your mineral line is gone... This is where the problem lies in toss, Terran and Zerg have effective ways of "quickly" cleaning out mineral lines (stimmed marines/mutas) while toss doesn't have any fast way to clean out mineral line, thus there is really no way for a toss to come back into the game, or pull ahead with out going all in, once Terran and Zerg kill enough probes (20+) the toss has to go all in, or slowly loose, at least that's what I observed from all PvZ's and some PvT's. On point of phenix as effective harass, it takes alot of micro ( probably not a problem at pro level) and the biggest issue with them is unlike with muta's and marines they don't really add anything to your army, especially for their cost. I feel if the cost is dropped maybe they will be used alot more, but as it is now its impossible to produce enough of them with out digging into your main army and tech, they are very similar to muta's in function, fast, good harass, and decent AA unit, but unlike muta's you can't use them in engaments as effectively as mutas for example, or even banshees thus making more then 5-8 of them risky, and hense making their harass capability even more useless since they rely on energy (less phenix less drones you can pick up), maybe if graviton beam was not an energy based ability, but may be a cool down one, don't know really? TL;DR: Toss has poor harass making it hard for them to come back from being harassed, thus if they loose 20 probes to muta's or droops then they will pretty much loose unless they go all in. | ||
Dalavita
Sweden1113 Posts
On February 06 2012 04:55 soviet911 wrote: TL;DR: Toss has poor harass making it hard for them to come back from being harassed, thus if they loose 20 probes to muta's or droops then they will pretty much loose unless they go all in. Warp prism zealot drops while you bumrush their front is amazing, and sentry drops force fielding your ramp against zerg are game ending in of themselves. | ||
Cloud9157
United States2968 Posts
On February 06 2012 07:37 Dalavita wrote: Warp prism zealot drops while you bumrush their front is amazing, and sentry drops force fielding your ramp against zerg are game ending in of themselves. Zealots are terrible dropping units lololol. They have awesome DPS if the workers are still mining. Otherwise Zealots don't do shit once you run them away. The only viable drops to clear a mineral line is HT+storm, Archons, and Colossi. All of which happen to be pretty expensive. | ||
Mehukannu
Finland421 Posts
On February 06 2012 07:49 Cloud9157 wrote: Zealots are terrible dropping units lololol. They have awesome DPS if the workers are still mining. Otherwise Zealots don't do shit once you run them away. The only viable drops to clear a mineral line is HT+storm, Archons, and Colossi. All of which happen to be pretty expensive. Why exactly do you need to go kill workers since you are doing big economical damage anyway when they they run away from your zealots and can't go back to mine minerals and gas while you can just ff the ramp to make sure they are stuck there for good and start killing hatchery or tech structures, besides if you can warp in sentry it will also mean you can warp in stalkers. So you can warp in like 1 stalker to chase and kill those workers down if you are really care that much about them. | ||
allerion
62 Posts
On February 06 2012 00:57 The_Stampede wrote: Hey man, no need to BM me for stating facts, sometimes people can't handle the truth like yourself. I'm guessing you play Protoss since you're really mad at me for no reason at all other then me stating my honest opinion. Have a good day, and remember to watch the GSL! Why would anybody want to watch TvT? | ||
soviet911
United States4 Posts
On February 06 2012 07:59 Mehukannu wrote: Why exactly do you need to go kill workers since you are doing big economical damage anyway when they they run away from your zealots and can't go back to mine minerals and gas while you can just ff the ramp to make sure they are stuck there for good and start killing hatchery or tech structures, besides if you can warp in sentry it will also mean you can warp in stalkers. So you can warp in like 1 stalker to chase and kill those workers down if you are really care that much about them. IMaybe because killing workers does more damage then stopping mining (which is what mutas and marines do.). The key behind killing workers is because its A LONG lasting effect on the economy, stopping mining is not. I have watched games where a zergs third gets denied, he manages to hold his natural, with same worse econ then toss and more lost resources, then gets out mutas kills 20 probes and he is right back in the game, while toss slowly looses. I never seen this kind of come back for a toss, once toss looses thier natural or thirds its GG from there as they cant reset the econ counter (aka even out the 3vs2 base econ by killing miners) Also on the sentry zealot drops, can you show me a replay where its done as a harass successively in pro games (and not all in's), since that's what this discussion is about? Im really curious to see it done, so i could incorporate into my game play.. | ||
Dalavita
Sweden1113 Posts
On February 06 2012 08:19 soviet911 wrote: Also on the sentry zealot drops, can you show me a replay where its done as a harass successively in pro games (and not all in's), since that's what this discussion is about? Im really curious to see it done, so i could incorporate into my game play.. This is being done shittons, but as a theoretical argument. Pros have the multitasking skills to not die to zealot drops because they got map awareness and pull their workers. If you want to incorporate it into your play, shouldn't you be using zealot drops with a warp prism while you push his front, because he won't have the map awareness to deal with it, and zealots kill workers faster than any other basic unit. | ||
jgelling
55 Posts
On February 05 2012 17:51 Hoodlum wrote: O.O they buffed the ghost? I'm pretty sure it was nerfed? I was talking about patch 1.3+, where they removed KA, buffed the infestor, and then a short time later reduced the ghost's gas cost to help Terran against the mass infestor / BL infestor play that broke out. They later nerfed EMP, of course, which probably wouldn't have been necessary if KA were still in the game. It isnt KA which only applied to late game which toss does just fine in. It's WG timing that made it so you sit in your base until two base where you can finally make a move. Yeah, that's a fair point too - you can see in another thread here the racial win stats by length of game, and it's obvious that Protoss has NO early game at all ever since the warp gate nerf. The game has to go towards 10 minutes before Toss really gets into the game. I don't think it's necessarily bad that Protoss is different and unable to apply effective early pressure - different races can be different. But if that's the case, there ought to have been more allowance for the difficulties of letting say, Zerg get up 3 bases practically from the start of the game, and teching crazy mutas so fast in the mid-game. KA wasn't just a late-game upgrade - it was definitely something you could tech to in the mid-game after the initial batch of mutas, assuming you went straight for templartech, which was a viable option when KA was such a powerful upgrade. I still say if you look at the charts, ever since they pulled KA in 1.3, Protoss win rates have been shaky, and all kinds of other buffs have been necessary to try to stabilize those numbers: immortal range, archon range + massive, warp prism health, re-nerfing infestors half-way, cheaper upgrades, nerfing EMP, Mothership speed, etc., and now they're still talking about buffing the phoenix along with the previous build time reduction. Removing KA opened a Pandora's box of problems in the mid-game+, which I don't think the warp gate nerf did quite to the same extent. But yeah, I can see removing the 4 gate threat was important, as well, since the lack of early game pressure has produced especially allows Zerg to be much greedier in the match-up than ever could have happened before. But that would've been fine if Zerg is the macro race and Protoss is the cost-efficient race, but the cost-efficiency isn't good enough in the spellcasting and AA departments ever since KA was stripped. | ||
Dalavita
Sweden1113 Posts
Imagine how strong zealot reinforcements are now in endgame tvp, now imagine having instant storms together with them after an exchange in the endgame. Warp gates in general have been really disruptive for standard strategic elements, like defenders advantage for instance. Protoss would be a lot easier to balance if warp gates weren't an issue. I guess the mechanic is cool, but it also limits the race. | ||
jgelling
55 Posts
On February 06 2012 10:48 Dalavita wrote: If you would remember KA was removed because it was a bad from a design standpoint rather than it being overpowered, because you could easily warp in two or three templars and storm an entire damaged army after a big battle, which made protoss borderline impossible to push against after you won a battle, and required next to no thought, planning or strategy to pull off. If warp gates didn't exist, KA would probably still be in the game. Warp gates are the reason KA is gone. Imagine how strong zealot reinforcements are now in endgame tvp, now imagine having instant storms together with them after an exchange in the endgame. Warp gates in general have been really disruptive for standard strategic elements, like defenders advantage for instance. Protoss would be a lot easier to balance if warp gates weren't an issue. I guess the mechanic is cool, but it also limits the race. Sure, but different races are different. Warp gates make things harder to balance, but so do Medivacs or larva injects. I'm just saying, they chose to go after templar in patch 1.3 (instead of say, colossi), along with the warp gate timing nerf and they've been backtracking ever since with near-constant Protoss buffs. I'm just sure the muta craze right now wouldn't be a factor if KA were still in the game in some reasonable form. | ||
Drowsy
United States4876 Posts
On February 05 2012 17:47 tdt wrote: It isnt KA which only applied to late game which toss does just fine in. It's WG timing that made it so you sit in your base until two base where you can finally make a move. T & Z do not have to account for 4 gate all ins, an all in which shut down things like 1/1/1. Zergs and Terran can also FE at will not fearing early all in. Its funny somthing to address PvP didnt do crap while totally changing the other matchups. Because there is no effective cheese or one base play that can frighten Terran or Zerg they can sit and macro for the first 10 minutes safly or all in you. You don't have that option. You have to pray you get to two base and your all in is not countered then you win. lol | ||
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