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TLPD Winrate Charts: January - Page 7

Forum Index > SC2 General
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Ctuchik
Profile Joined October 2010
Sweden91 Posts
February 02 2012 14:31 GMT
#121
On February 02 2012 23:15 Gara wrote:
Show nested quote +
On February 02 2012 22:07 wo1fwood wrote:
On February 02 2012 20:40 Cascade wrote:
omg, NOW I realise that the plots are on different scales... The foreign one is 40-60, the korean one 20-80... Kindof changes the impression.

OP should edit that in so people pay more attention to the graphs.

International Y axis %40-60
Korean Y axis %20-80

Just for reference, here are the PvZ winrates:
PvZ Int: 41.2/58.8
PvZ Kor: 44.9/55.1



I really think the OP should start normalizing the axes to something like 20% - 80% for both international and Korean data sets; it might make data harder to see, but that way there would be no confusion whatsoever when comparing the two. The whole point of graphing it is to have a accurate visual representation, and while there's nothing wrong with the way it's set up right now, it would be easier to interpret if the axes were all the same.


I will probably do just that next month. 20-80 seems like a good compromise between readability and still being able to show all the Korean data points.
http://twitter.com/sc2statistics
jdsowa
Profile Joined March 2011
405 Posts
February 02 2012 14:37 GMT
#122
The difference between 60:40 and 50:50 is a one game swing in a 10-game series. That's hardly significant enough to make the game unplayable or explain why you suck as a player. Time to move on.
ZackAttack
Profile Joined June 2011
United States884 Posts
February 02 2012 14:37 GMT
#123
The PvZ difference is just because its so much easier to win with mutas than to beat them, not that they are overpowered. If every foreigner protoss read the recomended straategey thread on dealing with mutas it wouldn't be this bad imho. That being said, I hate them and I hope everybody over-reacts and they get nerfed to hell.
It's better aerodynamics for space. - Artosis
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
February 02 2012 14:38 GMT
#124
Cool charts. We can all see that Terran is imba, and toss sucks balls.
-_-
Profile Blog Joined November 2003
United States7081 Posts
February 02 2012 14:40 GMT
#125
On February 02 2012 21:52 Big J wrote:
Show nested quote +
On February 02 2012 21:39 Excludos wrote:
On February 02 2012 21:31 rilma wrote:
On February 02 2012 18:06 jliu wrote:
Oh my gosh. Why the ZvP disparity?
edit: Nevermind see above post - probably mutas & getting better at holding 2-base all-ins.


I don't think it's that lol


it is, actually. First off a protoss going lategame vs zerg is suicide as the zerg lategame army is close to unbeatable. Even with mothership it can so easily backfire because of NP. So a lot of the good tosses have been doing 2base allins a lot, as that seems to be what has worked the most. But as Zergs generally adapt to allins over time, it, obviously, starts working less and less.

And then theres the mutalisks which, even with several stalkers and canons, can oneshot an entire mineral line when you get enough of them. And then be back to defend before lunch as the unit is incredibly fast and very strong vs stalker. Or just basetrade, and they will win most if not every single time. Even if the protoss decides to turtle up the zerg can easily take every other base on the map and be so far ahead.

The only real option for toss is scouting the mutalisks well before they arrive (or metagame by seeing spines), and be ready with blinkstalkers and canons. And even then its incredibly hard to take a third base and near impossible to take a fourth. Archons are nice, but like thors, when the mutaball gets large enough to oneshot them, you can spread them out and defend anymore. HT works well, but mutalisks are so fast its actually incredibly hard to hit a good storm. And even then you'll at most do 50% dmg to the ones you hit. At which point the muts just run away and regens.


actually those stats are not about silver leaguers who can't get thirds up against zerg, but about progamers who have thirds at the time zerg has mutalisks and about progamers who will go into exile if they ever got a mothership NPed.

furthermore hardly anything has changed in Zerg gameplay in the last month, so why did the winrates change?



Protoss can't have a safe third by the time Zerg gets Mutalisks.

I think Zerg has been doing better because 1) Zergs are getting better at Mass Muta mass spore spine play and 2) mass infestor mass broodlord and spine is a composition that is not beatable by any Protoss composition, not even carrier, mothership, templar, stalker, collosus, archon, voidray.
TRnoSki
Profile Blog Joined February 2012
United Kingdom51 Posts
February 02 2012 14:48 GMT
#126
Unsuprisingly Terran is high all around.
Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.
Excludos
Profile Blog Joined April 2010
Norway8151 Posts
Last Edited: 2012-02-02 15:08:16
February 02 2012 15:07 GMT
#127
On February 02 2012 21:52 Big J wrote:
Show nested quote +
On February 02 2012 21:39 Excludos wrote:
On February 02 2012 21:31 rilma wrote:
On February 02 2012 18:06 jliu wrote:
Oh my gosh. Why the ZvP disparity?
edit: Nevermind see above post - probably mutas & getting better at holding 2-base all-ins.


I don't think it's that lol


it is, actually. First off a protoss going lategame vs zerg is suicide as the zerg lategame army is close to unbeatable. Even with mothership it can so easily backfire because of NP. So a lot of the good tosses have been doing 2base allins a lot, as that seems to be what has worked the most. But as Zergs generally adapt to allins over time, it, obviously, starts working less and less.

And then theres the mutalisks which, even with several stalkers and canons, can oneshot an entire mineral line when you get enough of them. And then be back to defend before lunch as the unit is incredibly fast and very strong vs stalker. Or just basetrade, and they will win most if not every single time. Even if the protoss decides to turtle up the zerg can easily take every other base on the map and be so far ahead.

The only real option for toss is scouting the mutalisks well before they arrive (or metagame by seeing spines), and be ready with blinkstalkers and canons. And even then its incredibly hard to take a third base and near impossible to take a fourth. Archons are nice, but like thors, when the mutaball gets large enough to oneshot them, you can spread them out and defend anymore. HT works well, but mutalisks are so fast its actually incredibly hard to hit a good storm. And even then you'll at most do 50% dmg to the ones you hit. At which point the muts just run away and regens.


actually those stats are not about silver leaguers who can't get thirds up against zerg, but about progamers who have thirds at the time zerg has mutalisks and about progamers who will go into exile if they ever got a mothership NPed.

furthermore hardly anything has changed in Zerg gameplay in the last month, so why did the winrates change?


There was nothing in my post that was aimed at silver level players.. And yes, Zerg gameplay has changed into involving a lot more mutalisks in the last month. I Meet them in 4/5 games now. And most progamers I follow has changed into that style as well.
haffy
Profile Joined September 2010
United Kingdom430 Posts
February 02 2012 15:08 GMT
#128
On February 02 2012 23:40 -_- wrote:
Show nested quote +
On February 02 2012 21:52 Big J wrote:
On February 02 2012 21:39 Excludos wrote:
On February 02 2012 21:31 rilma wrote:
On February 02 2012 18:06 jliu wrote:
Oh my gosh. Why the ZvP disparity?
edit: Nevermind see above post - probably mutas & getting better at holding 2-base all-ins.


I don't think it's that lol


it is, actually. First off a protoss going lategame vs zerg is suicide as the zerg lategame army is close to unbeatable. Even with mothership it can so easily backfire because of NP. So a lot of the good tosses have been doing 2base allins a lot, as that seems to be what has worked the most. But as Zergs generally adapt to allins over time, it, obviously, starts working less and less.

And then theres the mutalisks which, even with several stalkers and canons, can oneshot an entire mineral line when you get enough of them. And then be back to defend before lunch as the unit is incredibly fast and very strong vs stalker. Or just basetrade, and they will win most if not every single time. Even if the protoss decides to turtle up the zerg can easily take every other base on the map and be so far ahead.

The only real option for toss is scouting the mutalisks well before they arrive (or metagame by seeing spines), and be ready with blinkstalkers and canons. And even then its incredibly hard to take a third base and near impossible to take a fourth. Archons are nice, but like thors, when the mutaball gets large enough to oneshot them, you can spread them out and defend anymore. HT works well, but mutalisks are so fast its actually incredibly hard to hit a good storm. And even then you'll at most do 50% dmg to the ones you hit. At which point the muts just run away and regens.


actually those stats are not about silver leaguers who can't get thirds up against zerg, but about progamers who have thirds at the time zerg has mutalisks and about progamers who will go into exile if they ever got a mothership NPed.

furthermore hardly anything has changed in Zerg gameplay in the last month, so why did the winrates change?



Protoss can't have a safe third by the time Zerg gets Mutalisks.

I think Zerg has been doing better because 1) Zergs are getting better at Mass Muta mass spore spine play and 2) mass infestor mass broodlord and spine is a composition that is not beatable by any Protoss composition, not even carrier, mothership, templar, stalker, collosus, archon, voidray.


How can you say something like that? Do you honestly think anyone has played or watched enough of the match up to say Protoss can NEVER get a safe third. Or that NO composition can beat Zergs. Because I think your being melodramatic.
Excludos
Profile Blog Joined April 2010
Norway8151 Posts
Last Edited: 2012-02-02 15:11:31
February 02 2012 15:11 GMT
#129
On February 02 2012 23:37 jdsowa wrote:
The difference between 60:40 and 50:50 is a one game swing in a 10-game series. That's hardly significant enough to make the game unplayable or explain why you suck as a player. Time to move on.


Its also a 6000 game swing in a pool of 30000 tournament games..

Besides, this means that 50% of protoss players have BELOW 40% winrate in that matchup. Thats pretty harsh tbh.
Charger
Profile Blog Joined September 2010
United States2405 Posts
February 02 2012 15:12 GMT
#130
Forgive my ignorance, but is this across all leagues and players?
It's easy to be a Monday morning quarterback.
Excludos
Profile Blog Joined April 2010
Norway8151 Posts
February 02 2012 15:14 GMT
#131
On February 03 2012 00:08 haffy wrote:
Show nested quote +
On February 02 2012 23:40 -_- wrote:
On February 02 2012 21:52 Big J wrote:
On February 02 2012 21:39 Excludos wrote:
On February 02 2012 21:31 rilma wrote:
On February 02 2012 18:06 jliu wrote:
Oh my gosh. Why the ZvP disparity?
edit: Nevermind see above post - probably mutas & getting better at holding 2-base all-ins.


I don't think it's that lol


it is, actually. First off a protoss going lategame vs zerg is suicide as the zerg lategame army is close to unbeatable. Even with mothership it can so easily backfire because of NP. So a lot of the good tosses have been doing 2base allins a lot, as that seems to be what has worked the most. But as Zergs generally adapt to allins over time, it, obviously, starts working less and less.

And then theres the mutalisks which, even with several stalkers and canons, can oneshot an entire mineral line when you get enough of them. And then be back to defend before lunch as the unit is incredibly fast and very strong vs stalker. Or just basetrade, and they will win most if not every single time. Even if the protoss decides to turtle up the zerg can easily take every other base on the map and be so far ahead.

The only real option for toss is scouting the mutalisks well before they arrive (or metagame by seeing spines), and be ready with blinkstalkers and canons. And even then its incredibly hard to take a third base and near impossible to take a fourth. Archons are nice, but like thors, when the mutaball gets large enough to oneshot them, you can spread them out and defend anymore. HT works well, but mutalisks are so fast its actually incredibly hard to hit a good storm. And even then you'll at most do 50% dmg to the ones you hit. At which point the muts just run away and regens.


actually those stats are not about silver leaguers who can't get thirds up against zerg, but about progamers who have thirds at the time zerg has mutalisks and about progamers who will go into exile if they ever got a mothership NPed.

furthermore hardly anything has changed in Zerg gameplay in the last month, so why did the winrates change?



Protoss can't have a safe third by the time Zerg gets Mutalisks.

I think Zerg has been doing better because 1) Zergs are getting better at Mass Muta mass spore spine play and 2) mass infestor mass broodlord and spine is a composition that is not beatable by any Protoss composition, not even carrier, mothership, templar, stalker, collosus, archon, voidray.


How can you say something like that? Do you honestly think anyone has played or watched enough of the match up to say Protoss can NEVER get a safe third. Or that NO composition can beat Zergs. Because I think your being melodramatic.


Theres a difference between "a third" and a "safe" third. Of course there are players who gets thirds. I do it in nearly every game, mutalisks or not. But that doesn't mean I don't take heavy losses in the process if the zerg players knows how to play. On top of that lategame PvZ is fairly onsesided atm with broodlord infestor composition. Mothership can work (and when it does its hilariously stupid), but for the most part zerg is really hard to beat lategame nowadays.
TheSwamp
Profile Joined November 2010
United States1497 Posts
February 02 2012 15:14 GMT
#132
As long as Korea is balanced I'm happy.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
theBALLS
Profile Blog Joined July 2011
Singapore2935 Posts
February 02 2012 15:14 GMT
#133
On February 02 2012 23:37 jdsowa wrote:
The difference between 60:40 and 50:50 is a one game swing in a 10-game series. That's hardly significant enough to make the game unplayable or explain why you suck as a player. Time to move on.

somebody doesnt understand statistics...
If you lose the stick, you'll always have theBALLS.
Excludos
Profile Blog Joined April 2010
Norway8151 Posts
Last Edited: 2012-02-02 15:15:27
February 02 2012 15:14 GMT
#134
On February 03 2012 00:12 Charger wrote:
Forgive my ignorance, but is this across all leagues and players?


Its across all tournament matches recorded in TLPD.

edit: Which means for the most part high masters, GM players, and progamers.
-TesteR-
Profile Joined August 2010
Canada1165 Posts
Last Edited: 2012-02-02 15:21:54
February 02 2012 15:20 GMT
#135
On February 02 2012 22:27 Louis8k8 wrote:
Wtf, why the 41 : 59 PvZ ratio o___O. Is it that imbalanced? Has there ever been as severe imbalance as this in any MU since release?

Is there' a ladder version? It might be less imbalanced.


Biggest skew since release, no, it was worse april 2011.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
Last Edited: 2012-02-02 15:23:12
February 02 2012 15:22 GMT
#136
Zerg is very good vs Protoss atm.
There is no good way to deal with mass muta then to abandon ur base and baserace which u will lose 9/10 times.

There are 2 reasons why Mass muta is strong atm, Protoss can only counter low amounts of muta's. There is NO way to deal with 50-60 muta's.
Phoenix are only an option vs <10 muta's.
Stalkers work decently but only to defend vs muta's you can't actually kill them ever.
High templars are good but u basically rely on ur zerg opponent to be dumb and not move his superfast muta's out of a storm.
Archons are also good but usually get focus fired instantly so they don't really get any shots off.

The 2nd reason is the mappool.
I feel like there are a lot of maps in the current mappool where you can really 'abuse' muta's with Tal'Darim altar as the best map for it.
Maps where it is literally impossible to take a 4th because ur opponent went muta's shouldn't be in the mappool.

In my opinion ZvP needs to be tweaked a bit since the matchup has basically evolved in the Protoss trying to kill the Zerg between the 10-20 minute mark and if he fails at doing that the Zerg just wins.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
February 02 2012 15:23 GMT
#137
On February 03 2012 00:20 -TesteR- wrote:
Show nested quote +
On February 02 2012 22:27 Louis8k8 wrote:
Wtf, why the 41 : 59 PvZ ratio o___O. Is it that imbalanced? Has there ever been as severe imbalance as this in any MU since release?

Is there' a ladder version? It might be less imbalanced.


Biggest skew since release.

I suspect looking at ladder would make the statistics much more balanced though. Ladder maps tend to be far more Protoss favored than the large GSL maps. Honestly, I've never understood how people feel that they can relate these stats to their own ladder experiences. The map pools are so drastically different that it's hardly the same game
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 02 2012 15:24 GMT
#138
Wow @ Korea.
[TLNY]Mahjong Club Thread
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 02 2012 15:24 GMT
#139
Idra's oppinion surely stands strong, ZvP too hard xD

Btw it's only a month, take it as a friendly joke
Revolutionist fan
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 02 2012 15:33 GMT
#140
On February 02 2012 23:01 cyclone25 wrote:
I like how the protoss posters on this thread are 100% ignoring the korean ZvP win rates.

Yeah agree, it's nice that people actually don't get stuck on statistically insignificant data.
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