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TLPD Winrate Charts: January - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 23 Next All
Junichi
Profile Joined January 2011
Germany1056 Posts
February 02 2012 12:35 GMT
#101
On February 02 2012 21:31 rilma wrote:
Show nested quote +
On February 02 2012 18:06 jliu wrote:
Oh my gosh. Why the ZvP disparity?
edit: Nevermind see above post - probably mutas & getting better at holding 2-base all-ins.


I don't think it's that lol


What do you think, then?
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Big J
Profile Joined March 2011
Austria16289 Posts
February 02 2012 12:37 GMT
#102
Sad to see this international winrates :S
Looked so promising last month...
Jojo131
Profile Joined January 2011
Brazil1631 Posts
February 02 2012 12:37 GMT
#103
Changing meta game is good thing guys.
Excludos
Profile Blog Joined April 2010
Norway8278 Posts
February 02 2012 12:39 GMT
#104
On February 02 2012 21:31 rilma wrote:
Show nested quote +
On February 02 2012 18:06 jliu wrote:
Oh my gosh. Why the ZvP disparity?
edit: Nevermind see above post - probably mutas & getting better at holding 2-base all-ins.


I don't think it's that lol


it is, actually. First off a protoss going lategame vs zerg is suicide as the zerg lategame army is close to unbeatable. Even with mothership it can so easily backfire because of NP. So a lot of the good tosses have been doing 2base allins a lot, as that seems to be what has worked the most. But as Zergs generally adapt to allins over time, it, obviously, starts working less and less.

And then theres the mutalisks which, even with several stalkers and canons, can oneshot an entire mineral line when you get enough of them. And then be back to defend before lunch as the unit is incredibly fast and very strong vs stalker. Or just basetrade, and they will win most if not every single time. Even if the protoss decides to turtle up the zerg can easily take every other base on the map and be so far ahead.

The only real option for toss is scouting the mutalisks well before they arrive (or metagame by seeing spines), and be ready with blinkstalkers and canons. And even then its incredibly hard to take a third base and near impossible to take a fourth. Archons are nice, but like thors, when the mutaball gets large enough to oneshot them, you can spread them out and defend anymore. HT works well, but mutalisks are so fast its actually incredibly hard to hit a good storm. And even then you'll at most do 50% dmg to the ones you hit. At which point the muts just run away and regens.
Big J
Profile Joined March 2011
Austria16289 Posts
February 02 2012 12:52 GMT
#105
On February 02 2012 21:39 Excludos wrote:
Show nested quote +
On February 02 2012 21:31 rilma wrote:
On February 02 2012 18:06 jliu wrote:
Oh my gosh. Why the ZvP disparity?
edit: Nevermind see above post - probably mutas & getting better at holding 2-base all-ins.


I don't think it's that lol


it is, actually. First off a protoss going lategame vs zerg is suicide as the zerg lategame army is close to unbeatable. Even with mothership it can so easily backfire because of NP. So a lot of the good tosses have been doing 2base allins a lot, as that seems to be what has worked the most. But as Zergs generally adapt to allins over time, it, obviously, starts working less and less.

And then theres the mutalisks which, even with several stalkers and canons, can oneshot an entire mineral line when you get enough of them. And then be back to defend before lunch as the unit is incredibly fast and very strong vs stalker. Or just basetrade, and they will win most if not every single time. Even if the protoss decides to turtle up the zerg can easily take every other base on the map and be so far ahead.

The only real option for toss is scouting the mutalisks well before they arrive (or metagame by seeing spines), and be ready with blinkstalkers and canons. And even then its incredibly hard to take a third base and near impossible to take a fourth. Archons are nice, but like thors, when the mutaball gets large enough to oneshot them, you can spread them out and defend anymore. HT works well, but mutalisks are so fast its actually incredibly hard to hit a good storm. And even then you'll at most do 50% dmg to the ones you hit. At which point the muts just run away and regens.


actually those stats are not about silver leaguers who can't get thirds up against zerg, but about progamers who have thirds at the time zerg has mutalisks and about progamers who will go into exile if they ever got a mothership NPed.

furthermore hardly anything has changed in Zerg gameplay in the last month, so why did the winrates change?
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 02 2012 13:07 GMT
#106
On February 02 2012 20:40 Cascade wrote:
omg, NOW I realise that the plots are on different scales... The foreign one is 40-60, the korean one 20-80... Kindof changes the impression.

OP should edit that in so people pay more attention to the graphs.

International Y axis %40-60
Korean Y axis %20-80

Just for reference, here are the PvZ winrates:
PvZ Int: 41.2/58.8
PvZ Kor: 44.9/55.1

Administrator
tapk69
Profile Joined January 2011
Portugal264 Posts
February 02 2012 13:18 GMT
#107
dont worry... Protoss can beat terran
ja foste
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
February 02 2012 13:22 GMT
#108
On February 02 2012 18:33 Primadog wrote:
Can someone shed light on the ZvP metagame? What changed?


Mutas lol, it's one of those things though that when players start to find an efficient way to deal with mutas without taking significant economic losses, the international WR's will jump back into place, but the Korean MU is still quite close, actually in all 3 matchups
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Louis8k8
Profile Joined December 2011
Canada285 Posts
February 02 2012 13:27 GMT
#109
Wtf, why the 41 : 59 PvZ ratio o___O. Is it that imbalanced? Has there ever been as severe imbalance as this in any MU since release?

Is there' a ladder version? It might be less imbalanced.
Big J
Profile Joined March 2011
Austria16289 Posts
February 02 2012 13:27 GMT
#110
On February 02 2012 22:22 Badfatpanda wrote:
Show nested quote +
On February 02 2012 18:33 Primadog wrote:
Can someone shed light on the ZvP metagame? What changed?


Mutas lol, it's one of those things though that when players start to find an efficient way to deal with mutas without taking significant economic losses, the international WR's will jump back into place, but the Korean MU is still quite close, actually in all 3 matchups


mutas were there since october...
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
February 02 2012 13:44 GMT
#111
ZvP seems good. Listen to Idra more about ZvP and it will become even worse. Good job David Kim
Hunterai
Profile Joined October 2010
Thailand842 Posts
February 02 2012 13:54 GMT
#112
That Korea graph looks so beautiful :-D
zul
Profile Blog Joined February 2010
Germany5427 Posts
February 02 2012 13:56 GMT
#113
first month ever that zerg leads this statistics. I`m still surprised :D
keep it deep! @zulison
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
February 02 2012 14:01 GMT
#114
I like how the protoss posters on this thread are 100% ignoring the korean ZvP win rates.
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
February 02 2012 14:01 GMT
#115
On February 02 2012 17:58 Cascade wrote:
So is the conclusion that foreign protoss players are bad?

It would be nice if you could add a shaded error-area to the lines (they are some running average I guess?), because as it is now it is tempting to say that there is a difference between two lines when they are only a fraction of an error-bar apart. Thanks, nice graphs.

European protoss players are better than korean o.o
Greenei
Profile Joined November 2011
Germany1754 Posts
February 02 2012 14:02 GMT
#116
just because it hasen't been done enough:

"zerg just can't beat protoss atm".

i like the koreangrapahs. the international screwed as ever due do koreans participating in foreign tourneys.
IMBA IMBA IMBA IMBA IMBA IMBA
Tarotis
Profile Blog Joined October 2011
Germany1931 Posts
February 02 2012 14:02 GMT
#117
On February 02 2012 23:01 cyclone25 wrote:
I like how the protoss posters on this thread are 100% ignoring the korean ZvP win rates.

5% in favor of Zerg is quite a lot...
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
February 02 2012 14:06 GMT
#118
Lol, now I can blame the game on my terrible PvZ.
Elem
Profile Joined April 2011
Sweden4717 Posts
February 02 2012 14:09 GMT
#119
On February 02 2012 23:06 ReturnStroke wrote:
Lol, now I can blame the game on my terrible PvZ.
One should never blame the game on any imbalance ever apart from 1/1/1, pre-nerf 2 rax or the Orc Blademaster.
#freeshauni
Gara
Profile Joined March 2011
Canada435 Posts
February 02 2012 14:15 GMT
#120
On February 02 2012 22:07 wo1fwood wrote:
Show nested quote +
On February 02 2012 20:40 Cascade wrote:
omg, NOW I realise that the plots are on different scales... The foreign one is 40-60, the korean one 20-80... Kindof changes the impression.

OP should edit that in so people pay more attention to the graphs.

International Y axis %40-60
Korean Y axis %20-80

Just for reference, here are the PvZ winrates:
PvZ Int: 41.2/58.8
PvZ Kor: 44.9/55.1



I really think the OP should start normalizing the axes to something like 20% - 80% for both international and Korean data sets; it might make data harder to see, but that way there would be no confusion whatsoever when comparing the two. The whole point of graphing it is to have a accurate visual representation, and while there's nothing wrong with the way it's set up right now, it would be easier to interpret if the axes were all the same.
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