Why are so many large tournaments offline? - Page 2
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Flik
Canada256 Posts
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aderum
Sweden1459 Posts
On February 02 2012 08:38 Peleus wrote: Cheating - I'd say this is a fair point. I'd say however that it appears that lots of online tournaments do take place (although not the major ones) and cheating doesn't seem to be a huge issue at this stage, however I acknowledge this may change in the future with either different hacks developing or the prize stakes increasing. The problem with cheating in Online tournaments isnt so much hacks, but rather that it will be broadcasted live, meaning you could watch what the other person is doing with it ever being able to prove it. And no one wants to watch replays being casted(if its a major tournament such as Dreamhack etc). | ||
forsooth
United States3648 Posts
Always. | ||
Saiton
Sweden467 Posts
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Tula
Austria1544 Posts
On February 02 2012 08:48 aderum wrote: The problem with cheating in Online tournaments isnt so much hacks, but rather that it will be broadcasted live, meaning you could watch what the other person is doing with it ever being able to prove it. And no one wants to watch replays being casted(if its a major tournament such as Dreamhack etc). That is not the problem to my knowledge. You can easily add 5 minutes caster delay if you want to, which makes that kind of cheating impossible. What you cannot prevent are hacks on the PCs, Teammates standing behind the player and giving advice (which might be unhelpfull in many cases, but simply having someone else watching the minimap as well can be a huge help). Hell you need to jump through some special hoops to make sure the correct guy is even playing... What most current tournaments do is "hope" to some extent that the honor system works. Trust me, if we had a tournament worth 100k online that hope would be a completly unacceptable risk. | ||
Stiver
Canada285 Posts
Live was so very much better | ||
KicKDoG
Sweden765 Posts
Before we didn't even have streams and such. | ||
Rabbet
Canada404 Posts
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Hulavuta
United States1252 Posts
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Seraphone
United Kingdom1219 Posts
- Maphacking - Stream watching - Using friends/team mates to watch and give you tips as you play (I imagine this goes on a lot in online tournaments). - Let other people play on your account Online tournaments are fun but LAN is all that really matters. | ||
Flamingo777
United States1190 Posts
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akalarry
United States1978 Posts
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awu25
United States2003 Posts
Why do fans go to live sporting events? Why to presidents fly to other countries to meet people? Etc. | ||
Erucious
Norway393 Posts
Girls screaming because of the sick storms, and all the hundreds of other examples of people losing their mind in real life, is the reason why live events are so much better. | ||
Primadog
United States4411 Posts
We like strange things. For example, why does people care about whether the games are live or replays from yesterday? As long as we can control for leaks, does it really matter? Unfortunately, people care about that a lot. Given same conditions, a replay-based broadcast will suffer a third in viewership reduction compared to a live one. | ||
y0su
Finland7871 Posts
Although MLG is taking more of an online approach. Online qualifiers followed up with a broadcast only winter finals. We'll see how it goes :D | ||
Mouzone
3937 Posts
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Primadog
United States4411 Posts
On February 02 2012 20:51 Mouzone wrote: When the online environment will offer a latency that is hardly noticeable we'll start to see a heavier direction towards online tournaments. Even when two players are playing across from each other, all the signals have to go through the Bnet servers hundreds of miles away, hence the "no-lan" thing. | ||
Desti
Germany138 Posts
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NurSo
Germany13 Posts
Also there would also be a limited count of people who could visit the event, this is the reason why MLG has different stations every time. Homestory cup was so amazing!! I hope there will always be many offline tournaments, it´s pretty much better than online tourneys!! | ||
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