Viking vs Viking stalemate -> Thors or Hunter Seeker Missile to defeat viking cloud -> Battlecruisers to survive HSM and Thors
Why Battlecruisers Arent Used Often In Top Tier? - Page 2
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Fishgle
United States2174 Posts
Viking vs Viking stalemate -> Thors or Hunter Seeker Missile to defeat viking cloud -> Battlecruisers to survive HSM and Thors | ||
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Whitewing
United States7483 Posts
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Gamegene
United States8308 Posts
Other than that Battlecruisers are just a slow clunky unit with an impossible build time. | ||
Mr Showtime
United States1353 Posts
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bennyaus
Australia1833 Posts
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Amui
Canada10567 Posts
On January 31 2012 11:33 Mr Showtime wrote: In very long TvT games they are used. They serve little to no purpose vs. Zerg and Protoss. They can be useful against Protoss in certain cases. But that has more to do with Protoss AA sucking than BC's being good against protoss. I'm not sure why you wouldn't just go banshees instead though, in late game scenarios where you have an excess starport(s) with a techlab, and the bank, a 3/3/3 stalker STILL loses to an unupgraded banshee. Mainly I would think they'd be there to force more stalkers. 10 Stalkers melts about twice as fast as 10 chargelots. They should be there to slightly skew enemy compositions in your favour, not to kill armies IMO. | ||
architecture
United States643 Posts
2. TvP BC doesn't stop any late game protoss units, chargelots, archons, colossi, they don't care that you have 3 or 5 BC floating around. Your ground army will be gone before BC's do anything. 3. TvZ BC sucks against all late game zerg units. Doesn't kill ling/bane or Ultra/brood/corruptor The BC is essentially as worthless as the Carrier, for approximately the same reasons - high rate of fire with low attack dmg that sucks against armor upgrades, and overlapping counters with existing units. The only difference is that it has a tiny use in TvT, because of how poorly the banshee is designed as a limited unit. | ||
Mobius_1
United Kingdom2763 Posts
Also it suffers from having overlapped roles. Banshees are excellent anti-ground units and are much easier to get, giving Terrans a very good unit for breaking siege lines without having to build a Fusion Core. Vikings are IMHO the best anti-air unit in the whole game and is much more effective than BCs at maintaining air superiority with its amazing range which is again super important on two sides of the siege line. Plus it is, again, cheaper and easier to get. BCs are scary, but they are not hard to counter, especially at the highest levels. They rarely are effective for their high cost. | ||
Leeoku
1617 Posts
although they are tanky, mass vikings are cheaper and have "more use" games dont reach by then take too long to build gas could be used for moar vikings/tanks if ur really ahead in tvt and have air dominance, bcs are good. void rays rape bcs to some extent in clumps and marines cut down void rays so fast. stalkers will be too busy with ground force. zerg will just MASS corrups. | ||
Gamegene
United States8308 Posts
On January 31 2012 11:48 Mobius_1 wrote: Another issue is upgrades. It's not often that Terrans upgrade air attack or armor, both of which help the BC greatly, while other units (in any matchup) are more likely to receive attack and armor upgrades which hinder the BC's DPS output greatly due to its high rate of fire. Also it suffers from having overlapped roles. Banshees are excellent anti-ground units and are much easier to get, giving Terrans a very good unit for breaking siege lines without having to build a Fusion Core. Vikings are IMHO the best anti-air unit in the whole game and is much more effective than BCs at maintaining air superiority with its amazing range which is again super important on two sides of the siege line. Plus it is, again, cheaper and easier to get. BCs are scary, but they are not hard to counter, especially at the highest levels. They rarely are effective for their high cost. They're like an aerial Ultralisk. | ||
Roxy
Canada753 Posts
even more dangerous and expensive to tech switch to carriers switching between ultralisks and broodlords? cost of 1 building. np ezez | ||
Belial88
United States5217 Posts
Turns out he wasn't really planing to go double starport banshee, he just had double starports (not sure why he made them that early) and an engineering bay, as part of his plan. He took his natural afterwards with a PF, and I thought it was because he was so behind, but it turned out... he was going mass BCs. He suck a hidden third, and even though I saw it immediately when it landed, it was a PF with turrets by the time I made mutas to go over there. I took it out eventually, but he literally made 20 turrets by it so it was quite hard. He massed BCs, and I mined out every base on the map, even his third. I went at him with ling/bane/muta, and it was just impossible, completely impossible to kill him. Then he a-moved out with a bunch of SCVs and Ravens with hunter seeker, it was extremely obnoxious because my mutas couldnt get near due to the hunter seekers, and corruptors all got raped pretty hard once he was on critical mass. I decided to mass infestors to deal with it, but FG doesn't exactly kill BCs quickly. I eventually won through base trading and him being stupid, like not floating a building with his army, but it was incredibly obnoxious. I'd never seen anything like it. I mean literally, all he did was sit on 1 base BCs, eventually take his natural, and turtled on 2 bases and made BCs, and then pushed out with this deathball. BC/Raven, pretty impossible to deal with as Zerg. Or maybe just ravens. Or BCs. I dont know, zerg has a lot of shit they can't deal with. It was just a ridiculous game. switching between ultralisks and broodlords? cost of 1 building. np ezez When are ultralisks ever useful? And the cost and time to tech to broodlords is more expensive than carriers or BCs (infestors have similar tech times to bc/carrier). I don't know what you are talking about, because teching to hive when the opponent is doing a 2 base push or gateway/rine-tank push will just always get you killed. So easy to just out manuerver zerg hive tech play and win with base trading or dropping | ||
architecture
United States643 Posts
On January 31 2012 11:50 Belial88 wrote: A month ago I played someone who went double starport banshee on 1 base. I held it off easily, and was like "lol this scrub". Turns out he wasn't really planing to go double starport banshee, he just had double starports (not sure why he made them that early) and an engineering bay, as part of his plan. He took his natural afterwards with a PF, and I thought it was because he was so behind, but it turned out... he was going mass BCs. He suck a hidden third, and even though I saw it immediately when it landed, it was a PF with turrets by the time I made mutas to go over there. I took it out eventually, but he literally made 20 turrets by it so it was quite hard. He massed BCs, and I mined out every base on the map, even his third. I went at him with ling/bane/muta, and it was just impossible, completely impossible to kill him. Then he a-moved out with a bunch of SCVs and Ravens with hunter seeker, it was extremely obnoxious because my mutas couldnt get near due to the hunter seekers, and corruptors all got raped pretty hard once he was on critical mass. I decided to mass infestors to deal with it, but FG doesn't exactly kill BCs quickly. I eventually won through base trading and him being stupid, like not floating a building with his army, but it was incredibly obnoxious. I'd never seen anything like it. I mean literally, all he did was sit on 1 base BCs, eventually take his natural, and turtled on 2 bases and made BCs, and then pushed out with this deathball. BC/Raven, pretty impossible to deal with as Zerg. Or maybe just ravens. Or BCs. I dont know, zerg has a lot of shit they can't deal with. It was just a ridiculous game. When are ultralisks ever useful? And the cost and time to tech to broodlords is more expensive than carriers or BCs (infestors have similar tech times to bc/carrier). I don't know what you are talking about, because teching to hive when the opponent is doing a 2 base push or gateway/rine-tank push will just always get you killed. So easy to just out manuerver zerg hive tech play and win with base trading or dropping Why are you making mutas against BC raven. Some combination of roach ling bane would run over any expansion attempts. | ||
CounterOrder
Canada457 Posts
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Azzur
Australia6259 Posts
Watch Ryung's TvP games in the previous up/down matches (GSL 2012 Season 1 up/down). When he reaches the lategame, he makes BCs to complement his bio-army. In my opinion, I think this style deserves alot more investigation and testing: - BCs are a great tank and high DPS to boot as well. - SCVs can be brought along to repair as well. - Yamato is also very useful. | ||
Gamegene
United States8308 Posts
On January 31 2012 11:59 Azzur wrote: Actually, this is a good question. Watch Ryung's TvP games in the previous up/down matches (GSL 2012 Season 1 up/down). When he reaches the lategame, he makes BCs to complement his bio-army. In my opinion, I think this style deserves alot more investigation and testing: - BCs are a great tank and high DPS to boot as well. - SCVs can be brought along to repair as well. - Yamato is also very useful. It was only possible on | ||
TheTurk
United States732 Posts
Maybe Yamato has some unique potential, but that's probably gimmicky and not significant enough to be worth the expense. | ||
magnaflow
Canada1521 Posts
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Greendotz
United Kingdom2053 Posts
On January 31 2012 11:30 Eee wrote: Also believe EmpireHappy vs FnaticToD at dreamhack winter had bcs. Yeah, but nothing good, useful or constructive can be taken from the most retarded game in professional SC2 history. | ||
Dreamer.T
United States3584 Posts
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