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Why Battlecruisers Arent Used Often In Top Tier? - Page 2

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Fishgle
Profile Blog Joined May 2011
United States2174 Posts
January 31 2012 02:32 GMT
#21
They're only used in TvT as far as I know.

Viking vs Viking stalemate -> Thors or Hunter Seeker Missile to defeat viking cloud -> Battlecruisers to survive HSM and Thors
aka ChillyGonzalo / GnozL
Whitewing
Profile Joined October 2010
United States7483 Posts
January 31 2012 02:32 GMT
#22
Adding 2-3 BC's into your army late game vs. protoss can be fairly good, because it forces a lot more stalkers into the army, and Protoss does not want to make a lot of stalkers (they are terrible vs. bio late game). You don't want more than a few, just enough to force more stalkers. Just emp your own BC's so they don't get nuked by feedback. This has been done a few times in the GSL.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 31 2012 02:32 GMT
#23
Mechanic, Bionic, Marine Tank --> Sky Terran.

Other than that Battlecruisers are just a slow clunky unit with an impossible build time.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
January 31 2012 02:33 GMT
#24
In very long TvT games they are used. They serve little to no purpose vs. Zerg and Protoss.
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
January 31 2012 02:41 GMT
#25
In TvT you need air superiority to win the BC war, and to win air superiority it comes down to whoever masses the most optimal Thor/Raven/Viking combination. By the time that battle is won or lost, the game is over. BCs are straight up worse than other units in the other two matchups, they get hard countered worse than Carriers and Broodlords and serve no purpose.
I play Random - HuK, DRG + Liquid fan
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-01-31 02:44:28
January 31 2012 02:42 GMT
#26
On January 31 2012 11:33 Mr Showtime wrote:
In very long TvT games they are used. They serve little to no purpose vs. Zerg and Protoss.


They can be useful against Protoss in certain cases. But that has more to do with Protoss AA sucking than BC's being good against protoss. I'm not sure why you wouldn't just go banshees instead though, in late game scenarios where you have an excess starport(s) with a techlab, and the bank, a 3/3/3 stalker STILL loses to an unupgraded banshee.

Mainly I would think they'd be there to force more stalkers. 10 Stalkers melts about twice as fast as 10 chargelots. They should be there to slightly skew enemy compositions in your favour, not to kill armies IMO.
Porouscloud - NA LoL
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2012-01-31 02:47:20
January 31 2012 02:46 GMT
#27
1. TvT BC only used as 6 food banshee to hit tanks. It substitutes the banshee vs meching players with thors. Vs air, raven is a better viking tank for 1/3 the food, since 1PDD is the same HP as a BC.

2. TvP BC doesn't stop any late game protoss units, chargelots, archons, colossi, they don't care that you have 3 or 5 BC floating around. Your ground army will be gone before BC's do anything.

3. TvZ BC sucks against all late game zerg units. Doesn't kill ling/bane or Ultra/brood/corruptor

The BC is essentially as worthless as the Carrier, for approximately the same reasons - high rate of fire with low attack dmg that sucks against armor upgrades, and overlapping counters with existing units. The only difference is that it has a tiny use in TvT, because of how poorly the banshee is designed as a limited unit.
tpfkan
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
January 31 2012 02:48 GMT
#28
Another issue is upgrades. It's not often that Terrans upgrade air attack or armor, both of which help the BC greatly, while other units (in any matchup) are more likely to receive attack and armor upgrades which hinder the BC's DPS output greatly due to its high rate of fire.

Also it suffers from having overlapped roles. Banshees are excellent anti-ground units and are much easier to get, giving Terrans a very good unit for breaking siege lines without having to build a Fusion Core. Vikings are IMHO the best anti-air unit in the whole game and is much more effective than BCs at maintaining air superiority with its amazing range which is again super important on two sides of the siege line. Plus it is, again, cheaper and easier to get.

BCs are scary, but they are not hard to counter, especially at the highest levels. They rarely are effective for their high cost.
Starleague Forever. RIP KT Violet~
Leeoku
Profile Joined May 2010
1617 Posts
January 31 2012 02:48 GMT
#29
battle cruisers arent mobile
although they are tanky, mass vikings are cheaper and have "more use"
games dont reach by then
take too long to build
gas could be used for moar vikings/tanks

if ur really ahead in tvt and have air dominance, bcs are good. void rays rape bcs to some extent in clumps and marines cut down void rays so fast. stalkers will be too busy with ground force. zerg will just MASS corrups.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 31 2012 02:49 GMT
#30
On January 31 2012 11:48 Mobius_1 wrote:
Another issue is upgrades. It's not often that Terrans upgrade air attack or armor, both of which help the BC greatly, while other units (in any matchup) are more likely to receive attack and armor upgrades which hinder the BC's DPS output greatly due to its high rate of fire.

Also it suffers from having overlapped roles. Banshees are excellent anti-ground units and are much easier to get, giving Terrans a very good unit for breaking siege lines without having to build a Fusion Core. Vikings are IMHO the best anti-air unit in the whole game and is much more effective than BCs at maintaining air superiority with its amazing range which is again super important on two sides of the siege line. Plus it is, again, cheaper and easier to get.

BCs are scary, but they are not hard to counter, especially at the highest levels. They rarely are effective for their high cost.


They're like an aerial Ultralisk.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Roxy
Profile Joined November 2010
Canada753 Posts
January 31 2012 02:49 GMT
#31
It is very dangerous and expensive to tech switch to battlecruisers

even more dangerous and expensive to tech switch to carriers

switching between ultralisks and broodlords? cost of 1 building. np ezez
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-01-31 02:51:50
January 31 2012 02:50 GMT
#32
A month ago I played someone who went double starport banshee on 1 base. I held it off easily, and was like "lol this scrub".

Turns out he wasn't really planing to go double starport banshee, he just had double starports (not sure why he made them that early) and an engineering bay, as part of his plan. He took his natural afterwards with a PF, and I thought it was because he was so behind, but it turned out... he was going mass BCs. He suck a hidden third, and even though I saw it immediately when it landed, it was a PF with turrets by the time I made mutas to go over there. I took it out eventually, but he literally made 20 turrets by it so it was quite hard.

He massed BCs, and I mined out every base on the map, even his third. I went at him with ling/bane/muta, and it was just impossible, completely impossible to kill him. Then he a-moved out with a bunch of SCVs and Ravens with hunter seeker, it was extremely obnoxious because my mutas couldnt get near due to the hunter seekers, and corruptors all got raped pretty hard once he was on critical mass. I decided to mass infestors to deal with it, but FG doesn't exactly kill BCs quickly.

I eventually won through base trading and him being stupid, like not floating a building with his army, but it was incredibly obnoxious. I'd never seen anything like it. I mean literally, all he did was sit on 1 base BCs, eventually take his natural, and turtled on 2 bases and made BCs, and then pushed out with this deathball.

BC/Raven, pretty impossible to deal with as Zerg. Or maybe just ravens. Or BCs. I dont know, zerg has a lot of shit they can't deal with. It was just a ridiculous game.

switching between ultralisks and broodlords? cost of 1 building. np ezez


When are ultralisks ever useful? And the cost and time to tech to broodlords is more expensive than carriers or BCs (infestors have similar tech times to bc/carrier). I don't know what you are talking about, because teching to hive when the opponent is doing a 2 base push or gateway/rine-tank push will just always get you killed. So easy to just out manuerver zerg hive tech play and win with base trading or dropping
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
architecture
Profile Blog Joined May 2008
United States643 Posts
January 31 2012 02:55 GMT
#33
On January 31 2012 11:50 Belial88 wrote:
A month ago I played someone who went double starport banshee on 1 base. I held it off easily, and was like "lol this scrub".

Turns out he wasn't really planing to go double starport banshee, he just had double starports (not sure why he made them that early) and an engineering bay, as part of his plan. He took his natural afterwards with a PF, and I thought it was because he was so behind, but it turned out... he was going mass BCs. He suck a hidden third, and even though I saw it immediately when it landed, it was a PF with turrets by the time I made mutas to go over there. I took it out eventually, but he literally made 20 turrets by it so it was quite hard.

He massed BCs, and I mined out every base on the map, even his third. I went at him with ling/bane/muta, and it was just impossible, completely impossible to kill him. Then he a-moved out with a bunch of SCVs and Ravens with hunter seeker, it was extremely obnoxious because my mutas couldnt get near due to the hunter seekers, and corruptors all got raped pretty hard once he was on critical mass. I decided to mass infestors to deal with it, but FG doesn't exactly kill BCs quickly.

I eventually won through base trading and him being stupid, like not floating a building with his army, but it was incredibly obnoxious. I'd never seen anything like it. I mean literally, all he did was sit on 1 base BCs, eventually take his natural, and turtled on 2 bases and made BCs, and then pushed out with this deathball.

BC/Raven, pretty impossible to deal with as Zerg. Or maybe just ravens. Or BCs. I dont know, zerg has a lot of shit they can't deal with. It was just a ridiculous game.

Show nested quote +
switching between ultralisks and broodlords? cost of 1 building. np ezez


When are ultralisks ever useful? And the cost and time to tech to broodlords is more expensive than carriers or BCs (infestors have similar tech times to bc/carrier). I don't know what you are talking about, because teching to hive when the opponent is doing a 2 base push or gateway/rine-tank push will just always get you killed. So easy to just out manuerver zerg hive tech play and win with base trading or dropping


Why are you making mutas against BC raven.

Some combination of roach ling bane would run over any expansion attempts.
tpfkan
CounterOrder
Profile Joined August 2010
Canada457 Posts
January 31 2012 02:56 GMT
#34
The switch to BC gives your opponent a huge timing to come and kill you.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
January 31 2012 02:59 GMT
#35
Actually, this is a good question.

Watch Ryung's TvP games in the previous up/down matches (GSL 2012 Season 1 up/down). When he reaches the lategame, he makes BCs to complement his bio-army. In my opinion, I think this style deserves alot more investigation and testing:

- BCs are a great tank and high DPS to boot as well.
- SCVs can be brought along to repair as well.
- Yamato is also very useful.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2012-01-31 03:03:36
January 31 2012 03:02 GMT
#36
On January 31 2012 11:59 Azzur wrote:
Actually, this is a good question.

Watch Ryung's TvP games in the previous up/down matches (GSL 2012 Season 1 up/down). When he reaches the lategame, he makes BCs to complement his bio-army. In my opinion, I think this style deserves alot more investigation and testing:

- BCs are a great tank and high DPS to boot as well.
- SCVs can be brought along to repair as well.
- Yamato is also very useful.


It was only possible on that map Calm Before The Storm, where you're allowed as much leeway to do whatever you want.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
TheTurk
Profile Joined January 2011
United States732 Posts
January 31 2012 03:09 GMT
#37
The battlecruiser's role can be better filled by other units in every instance, I feel.
Maybe Yamato has some unique potential, but that's probably gimmicky and not significant enough to be worth the expense.
Starcraft is a lifestyle.
magnaflow
Profile Joined August 2011
Canada1521 Posts
January 31 2012 03:10 GMT
#38
I've won around 20ish games (gold) rushing to BC's. It's kind of funny to watch your opponent kind of scramble around trying to figure out wtf is going on, laughing and applauding you while he GG's
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 31 2012 03:11 GMT
#39
On January 31 2012 11:30 Eee wrote:
Also believe EmpireHappy vs FnaticToD at dreamhack winter had bcs.


Yeah, but nothing good, useful or constructive can be taken from the most retarded game in professional SC2 history.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
January 31 2012 03:11 GMT
#40
BC's were mainly used in TVT's and occasionally pop up in TVZ's. Now people just mass vikings+ravens late game tvt, making battlecruisers hard to use.
Forever the best, IMMvp <3
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