
They're so rarely used these days (out of games that they could be built, less than carriers even), and it sucks that it's not even on Blizzard's radar.
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Dragar
United Kingdom971 Posts
![]() They're so rarely used these days (out of games that they could be built, less than carriers even), and it sucks that it's not even on Blizzard's radar. | ||
NightOfTheDead
Lithuania1711 Posts
On January 26 2012 17:52 Dragar wrote: Poor hydralisks. ![]() They're so rarely used these days (out of games that they could be built, less than carriers even), and it sucks that it's not even on Blizzard's radar. AFAIK they are getting Lair speed upgrade in HOTS, so here's hoping to see them used. | ||
ktimekiller
United States690 Posts
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Pyre
United States1940 Posts
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Ysellian
Netherlands9029 Posts
On January 26 2012 18:05 ktimekiller wrote: It is Hive if I recall, by which time Hydras are not needed at all Hive? :/ I don't hate on blizzard all that much, but that is really retarded. It's like the colossus doesn't exist for them. | ||
Bagi
Germany6799 Posts
On January 26 2012 18:28 Ysellian wrote: Show nested quote + On January 26 2012 18:05 ktimekiller wrote: It is Hive if I recall, by which time Hydras are not needed at all Hive? :/ I don't hate on blizzard all that much, but that is really retarded. It's like the colossus doesn't exist for them. Nothing is set in stone for HOTS, I'm sure they will try to make the hydra a better option. | ||
FlukyS
Ireland485 Posts
Like how come hydras are so bad? Like hydras should be at least ok vs carriers and phoenix but they rip them apart. Hydras trade in equal numbers with muta too which is a pain since its only them and muta that can properly counter muta. Most times I see pros going hydra against protoss they have a real time limit on how long they are useful. Oh and PS you cant use them against terran because tanks and marines just burn right through. What about the lack of things that shoot up in T3 for Zerg? What about the problems with mech at the moment on antiga? What about map balance on the two new maps, entombed vally where the rush distance for 2 positions is so short it makes 2 rax or 6 pool almost impossible to stop or arid plateau where every game I see on it is some cheese. Entombed vally is the worst when you get placed in the bottom left and the terrran or protoss gets placed in the position right of it since you have no where to get a third that is safe so you have to expand to somewhere further away from your base otherwise you are kinda screwed if they 6 gate. There are loads of very good questions that I never hear answers to and really id love to hear it. | ||
FortyOzs
189 Posts
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TeTrodoToxIn
United States18 Posts
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Czarnodziej
Poland624 Posts
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Jiddra
Sweden2685 Posts
On January 26 2012 02:55 SeaSwift wrote: Some of the replies are pretty hilarious. It is the battle.net forums after all, I guess. Edit: as far as the article itself goes, it reassures me that they are keeping in contact with the community. Something I've been interested to know for quite some time is how much they look at TL, compared to other forums and especially Battle.net. Of course, for lower league complaining you'd typically go straight for Battle.net, because that kind of thing is frowned upon here, but I wonder if some unlucky bloke is given the task of trawling through the Balance Discussion Thread and the LR threads every so often. No answers reek of genius, but all of them seem sensible. I'm happy with it ![]() Blizzard get reports, from hired people lurking the big communitys, about "hot topics" regarding the game. It was talked about on a panel during blizzcon 2010. | ||
Icemaster
Germany11 Posts
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Fjodorov
5007 Posts
But below pro or gm level i feel that colossus is just way to easy to use compared to the effort required to counter it. Its a huge unit and it walks over units and cliffs, making it extremely easy to micro. Thou due to its massive range you hardly need to micro it. Sitting on 2 base making a colossus "deathball" is just to effective when your opponent doesnt have the apm to hit every single larva inject and count the colossus - stalker ratio and gateways etc. When the counter to colossus is corruptors which is anti air, the problem gets even more complex. So many times as zerg you end up with killing the colossus with corruptors but protoss has 25 stalkers left while your whole ground army is gone. Im not saying that colossus should be removed and protoss should be weakend overall. Its the colossus design i dont like, and i know many agree. Im disappointed the colossus wasnt commented on in the article. | ||
Icemaster
Germany11 Posts
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Arco
United States2090 Posts
On January 26 2012 18:05 ktimekiller wrote: It is Hive if I recall, by which time Hydras are not needed at all Wrong, as Hydras are one of the best units to deal with Archons. | ||
forelmashi
421 Posts
super hard counters, imba a2a is boring and hard to paradoxically hard to balance for skill imo =\ | ||
Olsson
Sweden931 Posts
On January 26 2012 02:53 -stOpSKY- wrote: I wouldnt mind seeing some sort of change to muta in pvz. Its very hard to move out or take a third/fourth once zerg is sitting on a mass number of muta on 3-4 bases. Well as a zerg muta is like the only way we can deny bases and do damage on maps where protoss can get an easy third (which is 90% of the maps) because if protoss gets a third they can reach their 200/200 deathball meaning zerg will need broods and infestors to beat it. Though broods are so immobile they cant deny bases, if you take a forth against broodlord you will have gas to do anything and zerg needs to put most of their supply into broods to beat the army. Going broods isn't reliable either as positioning on some maps like metalopolis or Tal'Darim is hard as you can just run past and base race me and probably win seeing as my army is much more immobile. | ||
Velr
Switzerland10716 Posts
On January 26 2012 16:39 Zanno wrote: Mass Mutalisks vs. Protoss eh retire phoenix invent corphoenisair that has corsair attack and phoenix spell done ![]() No, that solution would make (and have made) WAY to much sense. | ||
cyclone25
Romania3344 Posts
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Fjodorov
5007 Posts
I guess blizzard could use an easy solution if they really feel they have to: make cannons only shoot on ground and implement a anti air tower like terran and zerg has. | ||
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