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Questions from the Community - David Kim - Page 15

Forum Index > SC2 General
394 CommentsPost a Reply
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Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2012-01-26 08:53:36
January 26 2012 08:52 GMT
#281
Poor hydralisks.

They're so rarely used these days (out of games that they could be built, less than carriers even), and it sucks that it's not even on Blizzard's radar.
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
January 26 2012 09:02 GMT
#282
On January 26 2012 17:52 Dragar wrote:
Poor hydralisks.

They're so rarely used these days (out of games that they could be built, less than carriers even), and it sucks that it's not even on Blizzard's radar.


AFAIK they are getting Lair speed upgrade in HOTS, so here's hoping to see them used.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
January 26 2012 09:05 GMT
#283
It is Hive if I recall, by which time Hydras are not needed at all
Pyre
Profile Joined July 2010
United States1940 Posts
January 26 2012 09:19 GMT
#284
I find the mutas being to strong against protoss debate kind of funny. If anyone played SC1 before BW came out, mutas were ridiculously strong against toss at the time. Air in general was just to good for the time, the game lacked good anti air options. I kind of agree corsairs were a little to good against mutas but their low damage was pathetic against high armor air, "corruptors would be todays equivalent". I don't think anyone thought corsairs were overpowered in BW, considering dragoons weren't great anti air. I'm not sure what blizzard should do to fix the phoenix, but in it's current state it doesn't cut it.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2012-01-26 09:28:39
January 26 2012 09:28 GMT
#285
On January 26 2012 18:05 ktimekiller wrote:
It is Hive if I recall, by which time Hydras are not needed at all


Hive? :/ I don't hate on blizzard all that much, but that is really retarded. It's like the colossus doesn't exist for them.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 26 2012 09:32 GMT
#286
On January 26 2012 18:28 Ysellian wrote:
Show nested quote +
On January 26 2012 18:05 ktimekiller wrote:
It is Hive if I recall, by which time Hydras are not needed at all


Hive? :/ I don't hate on blizzard all that much, but that is really retarded. It's like the colossus doesn't exist for them.

Nothing is set in stone for HOTS, I'm sure they will try to make the hydra a better option.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
January 26 2012 09:42 GMT
#287
Oh so they are going to buff protoss again since they dont win enough tournements? Wow because death balls aren't great enough as it is. EMP is too weak? Ive seen it almost single handedly win games vs heavy infestor play and its great vs protoss. Its just now they need to have more than like 2 to hard counter everything. Every time I see a statement from blizzard about balance I never see anything I want talked about.

Like how come hydras are so bad? Like hydras should be at least ok vs carriers and phoenix but they rip them apart. Hydras trade in equal numbers with muta too which is a pain since its only them and muta that can properly counter muta. Most times I see pros going hydra against protoss they have a real time limit on how long they are useful. Oh and PS you cant use them against terran because tanks and marines just burn right through.

What about the lack of things that shoot up in T3 for Zerg?

What about the problems with mech at the moment on antiga?

What about map balance on the two new maps, entombed vally where the rush distance for 2 positions is so short it makes 2 rax or 6 pool almost impossible to stop or arid plateau where every game I see on it is some cheese. Entombed vally is the worst when you get placed in the bottom left and the terrran or protoss gets placed in the position right of it since you have no where to get a third that is safe so you have to expand to somewhere further away from your base otherwise you are kinda screwed if they 6 gate.

There are loads of very good questions that I never hear answers to and really id love to hear it.
FortyOzs
Profile Joined February 2011
189 Posts
January 26 2012 09:46 GMT
#288
I think they should stop looking at their forums for complaints, some of those questions are ridiculous like the FFE being too good
TeTrodoToxIn
Profile Joined November 2011
United States18 Posts
January 26 2012 10:50 GMT
#289
Overall great answers, but not that good of questions. Glad to see they intend on patching in the future, but some of the complaints seem kind of weak. FFE is mostly annoying when they try to deny a zergs fast expand, but that is still beatable and usually leads to being ahead once denied...
Czarnodziej
Profile Joined January 2011
Poland624 Posts
January 26 2012 10:59 GMT
#290
I wonder if they consider bringing back Overload for Phoenixes. That ability had SOOOOO much potential and with some tweaks would be pretty balanced.
Jiddra
Profile Joined October 2010
Sweden2685 Posts
January 26 2012 11:11 GMT
#291
On January 26 2012 02:55 SeaSwift wrote:
Some of the replies are pretty hilarious.

It is the battle.net forums after all, I guess.

Edit: as far as the article itself goes, it reassures me that they are keeping in contact with the community. Something I've been interested to know for quite some time is how much they look at TL, compared to other forums and especially Battle.net. Of course, for lower league complaining you'd typically go straight for Battle.net, because that kind of thing is frowned upon here, but I wonder if some unlucky bloke is given the task of trawling through the Balance Discussion Thread and the LR threads every so often.

No answers reek of genius, but all of them seem sensible. I'm happy with it


Blizzard get reports, from hired people lurking the big communitys, about "hot topics" regarding the game. It was talked about on a panel during blizzcon 2010.
I am not young enough to know everything.
Icemaster
Profile Joined August 2011
Germany11 Posts
January 26 2012 11:15 GMT
#292
,,EMP to weak`` made my day, if they buff the strongest late game unit for terran ( snipes.... ) it would be ridicoulus
Fjodorov
Profile Joined December 2011
5007 Posts
January 26 2012 11:22 GMT
#293
I think colossus is the most broken unit in the game. I will admit that im zerg and only diamond. The problem with colossus is that it is so OP untill you get to a very high skill level. I do watch alot of GSL and other tournaments and im aware that pro zergs manage to deal with it, or rather prevent tos from even getting them.

But below pro or gm level i feel that colossus is just way to easy to use compared to the effort required to counter it. Its a huge unit and it walks over units and cliffs, making it extremely easy to micro. Thou due to its massive range you hardly need to micro it. Sitting on 2 base making a colossus "deathball" is just to effective when your opponent doesnt have the apm to hit every single larva inject and count the colossus - stalker ratio and gateways etc. When the counter to colossus is corruptors which is anti air, the problem gets even more complex. So many times as zerg you end up with killing the colossus with corruptors but protoss has 25 stalkers left while your whole ground army is gone.

Im not saying that colossus should be removed and protoss should be weakend overall. Its the colossus design i dont like, and i know many agree. Im disappointed the colossus wasnt commented on in the article.
Icemaster
Profile Joined August 2011
Germany11 Posts
January 26 2012 11:23 GMT
#294
i played toss before and then i switched to zerg i feel like the problem with the mutas is, is that they need to do dmg otherwise they are garbage, once you want to fight witht them against a solid protoss army ( hts or archons involved ) you lose clearly..but i would agree that the harassment possibilities are just to good for mutas right now, thats why im a bit scared of the muta nerf or protoss buff.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-01-26 11:27:51
January 26 2012 11:26 GMT
#295
On January 26 2012 18:05 ktimekiller wrote:
It is Hive if I recall, by which time Hydras are not needed at all

Wrong, as Hydras are one of the best units to deal with Archons.
forelmashi
Profile Blog Joined August 2007
421 Posts
Last Edited: 2012-01-26 11:37:24
January 26 2012 11:36 GMT
#296
stalkers do less damage than marines, could use some sort of buff/upgrade in hots

super hard counters, imba a2a is boring and hard to paradoxically hard to balance for skill imo =\
Olsson
Profile Joined April 2011
Sweden931 Posts
January 26 2012 11:42 GMT
#297
On January 26 2012 02:53 -stOpSKY- wrote:
I wouldnt mind seeing some sort of change to muta in pvz. Its very hard to move out or take a third/fourth once zerg is sitting on a mass number of muta on 3-4 bases.


Well as a zerg muta is like the only way we can deny bases and do damage on maps where protoss can get an easy third (which is 90% of the maps) because if protoss gets a third they can reach their 200/200 deathball meaning zerg will need broods and infestors to beat it. Though broods are so immobile they cant deny bases, if you take a forth against broodlord you will have gas to do anything and zerg needs to put most of their supply into broods to beat the army. Going broods isn't reliable either as positioning on some maps like metalopolis or Tal'Darim is hard as you can just run past and base race me and probably win seeing as my army is much more immobile.
Naniwa <3
Velr
Profile Blog Joined July 2008
Switzerland10924 Posts
Last Edited: 2012-01-26 11:42:37
January 26 2012 11:42 GMT
#298
On January 26 2012 16:39 Zanno wrote:
Mass Mutalisks vs. Protoss eh

retire phoenix

invent corphoenisair that has corsair attack and phoenix spell

done



No, that solution would make (and have made) WAY to much sense.
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
January 26 2012 11:49 GMT
#299
David Kim thinks that Zerg is doing pretty well in Korea? Ok ...
Fjodorov
Profile Joined December 2011
5007 Posts
Last Edited: 2012-01-26 11:55:21
January 26 2012 11:54 GMT
#300
I think mass muta in zvp is just a battle of multi tasking and overall zerg players have the upper hand there because protoss are more keen on sitting in their base and not having the same intense playstyle. This is changing thou as protoss are developing their multitasking skills on almost all levels.

I guess blizzard could use an easy solution if they really feel they have to: make cannons only shoot on ground and implement a anti air tower like terran and zerg has.
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