Zerg doesn't have anything else to effectively deny bases on large maps, and a Protoss on three bases is hopeless to deal with until broodlord/infestor (which again, on these large maps, are very immobile and can be circumvented by Protoss mobility like blink stalkers sniping bases etc). Some cannons and a templar at each bases does amazingly against mutas, given that the protoss player pays attention (which they should).
Questions from the Community - David Kim - Page 16
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Stiluz
Norway688 Posts
Zerg doesn't have anything else to effectively deny bases on large maps, and a Protoss on three bases is hopeless to deal with until broodlord/infestor (which again, on these large maps, are very immobile and can be circumvented by Protoss mobility like blink stalkers sniping bases etc). Some cannons and a templar at each bases does amazingly against mutas, given that the protoss player pays attention (which they should). | ||
Clefairy
1570 Posts
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Yaki
France4234 Posts
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Arceus
Vietnam8333 Posts
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Meatloaf
Spain664 Posts
the colossus is so uninteresting to watch & play and rather lame. | ||
Quotidian
Norway1937 Posts
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Velr
Switzerland10716 Posts
On January 26 2012 22:27 Quotidian wrote: I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players... They did not bother during alpha/previews. They did not bother in Beta. They won't bother now. Seriously, the Colossus seems to have the bigger Lobby at Blizzard than the Wallstreet in Washington ![]() | ||
ODKStevez
Ireland1225 Posts
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Saiton
Sweden467 Posts
On January 26 2012 22:27 Quotidian wrote: I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players... I don't know what you've been drinking, the colossus isn't the problem. The Replicant is and it should not make it into HotS | ||
SoleSteeler
Canada5431 Posts
Edit: and its sounds were so good, too! | ||
infinity2k9
United Kingdom2397 Posts
On January 26 2012 06:36 architecture wrote: The reason that Z couldn't just always mass mutas in BW was because 1. irradiate + firebats (so that MM would shit on mass ling so hard that lurkers were necessary) 2. corsairs Flying around with 20-30 fast units, ignoring terrain is NOT good game design. The entire purpose of a flying unit is to trade strength for mobility. But somehow Blizzard forgot all about how the original game worked. Dunno why people are not mentioning mobility more.. that is the 'issue' with muta's if there is one. Mobility is something Blizzard have fucked up in the SC2 design from the start imo - reapers and warpgates being the most blatant. The versatility of Terran in terms of mobility is ridiculous (this isn't meant as a balance point just the general design of the race), and did anyone at Blizzard even play PvP before the beta? How do you make a matchup with zero defenders advantage and an early game ability that removes rush distance? | ||
Dauntless
Norway548 Posts
+ Show Spoiler + On January 26 2012 18:42 FlukyS wrote: Oh so they are going to buff protoss again since they dont win enough tournements? Wow because death balls aren't great enough as it is. EMP is too weak? Ive seen it almost single handedly win games vs heavy infestor play and its great vs protoss. Its just now they need to have more than like 2 to hard counter everything. Every time I see a statement from blizzard about balance I never see anything I want talked about. Like how come hydras are so bad? Like hydras should be at least ok vs carriers and phoenix but they rip them apart. Hydras trade in equal numbers with muta too which is a pain since its only them and muta that can properly counter muta. Most times I see pros going hydra against protoss they have a real time limit on how long they are useful. Oh and PS you cant use them against terran because tanks and marines just burn right through. What about the lack of things that shoot up in T3 for Zerg? What about the problems with mech at the moment on antiga? What about map balance on the two new maps, entombed vally where the rush distance for 2 positions is so short it makes 2 rax or 6 pool almost impossible to stop or arid plateau where every game I see on it is some cheese. Entombed vally is the worst when you get placed in the bottom left and the terrran or protoss gets placed in the position right of it since you have no where to get a third that is safe so you have to expand to somewhere further away from your base otherwise you are kinda screwed if they 6 gate. There are loads of very good questions that I never hear answers to and really id love to hear it. How carefully did you actually read the post? About the Protoss buff: David Kim wrote: With that said, we’re currently discussing whether a minor, more generic buff to bring the protoss more in line with the other races would be appropriate. Please note that we’re not considering a major change, and we’re still carefully analyzing this year’s adjusted ratings data from around the world, as well as major tournaments, to determine if a change is needed at all. FlukyS wrote: Wow because death balls aren't great enough as it is They never said the buff would increase the effectiveness of the death ball. Wait and see. FlukyS wrote: EMP is too weak? That was the title of the paragraph. Read the entire thing. It even starts with: David Kim wrote: We aren’t seeing an issue with EMP in the game currently. FlukyS wrote:Like how come hydras are so bad? Like hydras should be at least ok vs carriers and phoenix but they rip them apart. How much does it matter that Hydras aren't the best thing, as long as you haven't got huge weaknesses in your race? All races have units that aren't used (much) atm. Carrier and BC mostly, but Hydras are used way more than they are. I find the ineffectiveness of Ultras to be worse imo. And for the record, Phoenixes are good vs Hydra as long as they are in low numbers. Carriers? Who cares, they are never used anyways. One thing I do agree with you on though. They should talk more about map balance. | ||
mahO
France274 Posts
On January 26 2012 16:15 itsjuspeter wrote: I really hope you don't talk about the TLPD being a viable source for protoss consistency as there are barely any protoss, not a single one until the 10th slot in the korean standings which is the ONLY standings I will even consider using as evidence. I agree that maybe more time needs to be given for people to figure out how to counteract some builds but as stated before in a post above me, what if A) the zerg's muta ball is really unbeatable B) protoss timing attacking before crit muta mass becomes standard C) It all comes down to that timing attack and after that it is over with (50% chance for each side), the stats may say its balanced, but then this is flawed game design. The reason i bring this up is the problem is we have to figure out if the CHANGE is NECESSARY, not necessarily giving any change x amount of time before implementing it to make it legit. If a change is necessary, then hell I'd implement it asap than wait a grueling year for people to never figure something out. Seriously? I've never seen a korean protoss (MC included) play at the highest highest level CONSISTENTLY (meaning MVP / Nestea / MMA / Leenock / Dongraegu / Jjakji). I'm sorry but, some korean protoss got talent, but they dont perform well during a long tournament, MC did some major mistakes in a lot of games, you never saw Nestea or Mvp do that, they fucked up some games, sure, but frankly there just isnt many Code S protosses when we talk about their skill (even tho they manage to cheese way better players than them sometimes, good for them it's part of the game), it doesnt mean that protoss is bad, it just means that their players arent as talented as the other who are dominating Code S. Guys like Killer, Alicia, Puzzle, play very well of course, i'm just a master on EU it would be stupid to deny that, but the fact is on a progaming level, Protoss are way behind in Korea (still talking about a potential top 10 korea, code A & B are different ofc), and it's not the case in EU or NA, clearly, plus this season in Code S just look how many protoss qualified, and I dont see them as especially talented in most cases... Blizzard wanting to buff protoss is seriously dumb, because if we listen to them, they dont want to unbalance the game at lower level, well guess what, you buff protoss, all leagues under master will get crushed by opponents with 30 apm less than them playing toss (and if it was 160 to 130 would be it ok, but 35 to 65 isnt). Zerg raping protoss at high level? Look at Nestea's and MC interviews after group qualification in Code S, both admitted that no zerg wants to face protoss because the freaking metagame is EVOLVING, and maybe 2 months ago protoss felt helpless, apparently now they feel like superheroes, the confidence showed by MC (even if he always acts confident) was a clear tell that it is always changing, and thats a good thing, but the bad thing is when fucking balance devs are looking at bnet forums and take tournament results blindly without noticing the skill differences between players. Damn that David Kim guy, makes me sad that he's got our game future in his hands | ||
Quotidian
Norway1937 Posts
On January 26 2012 22:48 prOpSaiton wrote: I don't know what you've been drinking, the colossus isn't the problem. The Replicant is and it should not make it into HotS I'm currently drinking water the colossus isn't "the" problem.. it's a problem. It's a boring, creatively bankrupt unit that shouldn't be carried over to HOTS. It stereotypes match-ups because you have to over-commit on the "counter" units to combat them. It's waaay too a-move friendly for its position in the tech tree, etc. They've managed to "balance" it by providing very clear counters, but it's still a shitty unit And it's not like I'm the only one who would like to see the colossus replaced, preferably with a Reaver-like unit. | ||
howLiN
Portugal1676 Posts
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Dauntless
Norway548 Posts
Please think before you post. | ||
Osmoses
Sweden5302 Posts
On January 26 2012 22:48 prOpSaiton wrote: I don't know what you've been drinking, the colossus isn't the problem. The Replicant is and it should not make it into HotS The... Wha-... Mmf... The Replicant is not even in the fucking game yet, sir, whether or not it's a problem is 100% pure speculation on your part! On the other hand, the colossus have been a thorn in the side of anyone who has spent more than half an hour with it since the damn beta! | ||
Shield
Bulgaria4824 Posts
On January 26 2012 22:27 Quotidian wrote: I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players... Sure the colossus is boring, but it's retarded to have only storm as AoE. Archons don't count because their splash isn't as great as storm and colossi. | ||
howLiN
Portugal1676 Posts
On January 27 2012 00:33 Dauntless wrote: Doesn't that entirely depend on the splash radius? Unless people stack their ground units, that shouldn't be a problem. Please think before you post. Terrans stack their marines and marauders all the time, that's why it's called a bioball. And don't be rude next time. | ||
CaptainCrush
United States785 Posts
Great reason to give a "generic buff".... I was thinking that they had started digging themselves a hole with the balance issues, now I'm pretty sure they just don't get it at all ![]() | ||
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