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Questions from the Community - David Kim - Page 16

Forum Index > SC2 General
394 CommentsPost a Reply
Prev 1 14 15 16 17 18 20 Next All
Stiluz
Profile Joined October 2010
Norway688 Posts
January 26 2012 12:10 GMT
#301
I don't see how mutas are a problem in ZvP. They're not an end-all answer to the matchup, and fails if faced with proper early pressure. Can mutas snowball? Sure, but so does Terran and Protoss units against Zerg. They'll die in a straight up fight with HT/Archons.

Zerg doesn't have anything else to effectively deny bases on large maps, and a Protoss on three bases is hopeless to deal with until broodlord/infestor (which again, on these large maps, are very immobile and can be circumvented by Protoss mobility like blink stalkers sniping bases etc). Some cannons and a templar at each bases does amazingly against mutas, given that the protoss player pays attention (which they should).
Clefairy
Profile Joined September 2011
1570 Posts
Last Edited: 2012-01-26 12:13:15
January 26 2012 12:11 GMT
#302
It's a little concerning that the lower level players weigh so heavily on balance decisions when the ladder system makes it so that people generally have a 50% win rate if they're not in the highest league. It always bugged me whenever David Kim claims the balance is good in interviews because the win rates are pretty even across all skill levels in all regions except Korea where it's apparently unusually Terran favoured at the highest levels.
Yaki
Profile Joined April 2011
France4234 Posts
January 26 2012 12:15 GMT
#303
Long live to the carrier. The mothership though is definitely going to be removed, it is a broken unit especially in PvZ
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
January 26 2012 12:46 GMT
#304
the thing is that Blizz doesnt compensate us carrier lovers or balance whiner with a reasonable unit. So theyr gonna replace iconic/creative/original unit + autocloak/vortex/recall unit with a boring a-move splash air damage one ? I bet they still fall like flies again marines/vikings/corruptors
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
January 26 2012 13:13 GMT
#305
remove the colossus and keep the carrier.

the colossus is so uninteresting to watch & play and rather lame.
Quotidian
Profile Joined August 2010
Norway1937 Posts
January 26 2012 13:27 GMT
#306
I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players...
Velr
Profile Blog Joined July 2008
Switzerland10716 Posts
January 26 2012 13:37 GMT
#307
On January 26 2012 22:27 Quotidian wrote:
I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players...



They did not bother during alpha/previews.
They did not bother in Beta.
They won't bother now.


Seriously, the Colossus seems to have the bigger Lobby at Blizzard than the Wallstreet in Washington .
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 26 2012 13:40 GMT
#308
Nice Q&A, thanks for the link ^^
Luppa <3
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
January 26 2012 13:48 GMT
#309
On January 26 2012 22:27 Quotidian wrote:
I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players...

I don't know what you've been drinking, the colossus isn't the problem. The Replicant is and it should not make it into HotS
Top diamond terran streaming at http://www.twitch.tv/saitontv
SoleSteeler
Profile Joined April 2003
Canada5431 Posts
Last Edited: 2012-01-26 13:54:05
January 26 2012 13:50 GMT
#310
I'll never understand why they removed something really cool and unique in a mechanical, slow moving slug that shoots scarabs that deal huge amounts of damage that you have to spend minerals to recharge in the reaver.... to add something unoriginal, boring, counter or die unit... the colossus. Reavers were bad without shuttles yeah, but I mean it's a caterpillar... give it the ability to transform into a butterfly and fly around! Reduce its HP in flight mode or something! Man I miss the reaver...


Edit: and its sounds were so good, too!

infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
January 26 2012 13:51 GMT
#311
On January 26 2012 06:36 architecture wrote:
The reason that Z couldn't just always mass mutas in BW was because

1. irradiate + firebats (so that MM would shit on mass ling so hard that lurkers were necessary)
2. corsairs

Flying around with 20-30 fast units, ignoring terrain is NOT good game design. The entire purpose of a flying unit is to trade strength for mobility. But somehow Blizzard forgot all about how the original game worked.


Dunno why people are not mentioning mobility more.. that is the 'issue' with muta's if there is one. Mobility is something Blizzard have fucked up in the SC2 design from the start imo - reapers and warpgates being the most blatant. The versatility of Terran in terms of mobility is ridiculous (this isn't meant as a balance point just the general design of the race), and did anyone at Blizzard even play PvP before the beta? How do you make a matchup with zero defenders advantage and an early game ability that removes rush distance?
Dauntless
Profile Joined May 2010
Norway548 Posts
January 26 2012 14:20 GMT
#312
In reply to FlukyS:
+ Show Spoiler +
On January 26 2012 18:42 FlukyS wrote:
Oh so they are going to buff protoss again since they dont win enough tournements? Wow because death balls aren't great enough as it is. EMP is too weak? Ive seen it almost single handedly win games vs heavy infestor play and its great vs protoss. Its just now they need to have more than like 2 to hard counter everything. Every time I see a statement from blizzard about balance I never see anything I want talked about.

Like how come hydras are so bad? Like hydras should be at least ok vs carriers and phoenix but they rip them apart. Hydras trade in equal numbers with muta too which is a pain since its only them and muta that can properly counter muta. Most times I see pros going hydra against protoss they have a real time limit on how long they are useful. Oh and PS you cant use them against terran because tanks and marines just burn right through.

What about the lack of things that shoot up in T3 for Zerg?

What about the problems with mech at the moment on antiga?

What about map balance on the two new maps, entombed vally where the rush distance for 2 positions is so short it makes 2 rax or 6 pool almost impossible to stop or arid plateau where every game I see on it is some cheese. Entombed vally is the worst when you get placed in the bottom left and the terrran or protoss gets placed in the position right of it since you have no where to get a third that is safe so you have to expand to somewhere further away from your base otherwise you are kinda screwed if they 6 gate.

There are loads of very good questions that I never hear answers to and really id love to hear it.

How carefully did you actually read the post?

About the Protoss buff:
David Kim wrote:
With that said, we’re currently discussing whether a minor, more generic buff to bring the protoss more in line with the other races would be appropriate. Please note that we’re not considering a major change, and we’re still carefully analyzing this year’s adjusted ratings data from around the world, as well as major tournaments, to determine if a change is needed at all.


FlukyS wrote:
Wow because death balls aren't great enough as it is

They never said the buff would increase the effectiveness of the death ball. Wait and see.

FlukyS wrote:
EMP is too weak?

That was the title of the paragraph. Read the entire thing. It even starts with:
David Kim wrote:
We aren’t seeing an issue with EMP in the game currently.


FlukyS wrote:Like how come hydras are so bad? Like hydras should be at least ok vs carriers and phoenix but they rip them apart.

How much does it matter that Hydras aren't the best thing, as long as you haven't got huge weaknesses in your race?
All races have units that aren't used (much) atm. Carrier and BC mostly, but Hydras are used way more than they are. I find the ineffectiveness of Ultras to be worse imo.
And for the record, Phoenixes are good vs Hydra as long as they are in low numbers. Carriers? Who cares, they are never used anyways.


One thing I do agree with you on though. They should talk more about map balance.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
mahO
Profile Joined April 2011
France274 Posts
Last Edited: 2012-01-26 14:35:43
January 26 2012 14:34 GMT
#313
On January 26 2012 16:15 itsjuspeter wrote:
Show nested quote +
On January 26 2012 15:55 Arisen wrote:
Most of these questions are shit. The only one I think is legit is the muta zvp, which I believe is an overraction based on a newish trend in the matchup that hasn't fully been adapted to. I believe that alot of these answers are scary. Where do they come up that zerg does the best in foregin tourneys and protoss does the worst? Sure, stephano and Dimaga win a bit, but there have been 3 protoss on top of tlpd for the longest fucking time with protoss almost always on top (foreigners). I don't like them thinking so much about buffing or nerfing based on stuff that happens suddenly.

The Same thing has been happening forever; they patch something right after people start figuring it out. I believe SaSe crushed almost every terran (including probably the best TvP on the planet at that time, STBomber) at one MLG right before the EMP nerf when people were complaining about PvT being "unwinnable" lategame, all with long ass macro games with ghosts involved. We saw HerO start crushing zergs with warp prism harass at a time where every protoss was complaining about the matchup right before a big balance patch.I think the balance right now is good and and I hope they don't overreact and fuck it up, and honestly I feel if there isn't overwhelming data over a very long period of time (around a year), they just shouldn't touch the game balance and just let people figure it out for themselves.


I really hope you don't talk about the TLPD being a viable source for protoss consistency as there are barely any protoss, not a single one until the 10th slot in the korean standings which is the ONLY standings I will even consider using as evidence. I agree that maybe more time needs to be given for people to figure out how to counteract some builds but as stated before in a post above me, what if A) the zerg's muta ball is really unbeatable B) protoss timing attacking before crit muta mass becomes standard C) It all comes down to that timing attack and after that it is over with (50% chance for each side), the stats may say its balanced, but then this is flawed game design. The reason i bring this up is the problem is we have to figure out if the CHANGE is NECESSARY, not necessarily giving any change x amount of time before implementing it to make it legit. If a change is necessary, then hell I'd implement it asap than wait a grueling year for people to never figure something out.



Seriously? I've never seen a korean protoss (MC included) play at the highest highest level CONSISTENTLY (meaning MVP / Nestea / MMA / Leenock / Dongraegu / Jjakji). I'm sorry but, some korean protoss got talent, but they dont perform well during a long tournament, MC did some major mistakes in a lot of games, you never saw Nestea or Mvp do that, they fucked up some games, sure, but frankly there just isnt many Code S protosses when we talk about their skill (even tho they manage to cheese way better players than them sometimes, good for them it's part of the game), it doesnt mean that protoss is bad, it just means that their players arent as talented as the other who are dominating Code S. Guys like Killer, Alicia, Puzzle, play very well of course, i'm just a master on EU it would be stupid to deny that, but the fact is on a progaming level, Protoss are way behind in Korea (still talking about a potential top 10 korea, code A & B are different ofc), and it's not the case in EU or NA, clearly, plus this season in Code S just look how many protoss qualified, and I dont see them as especially talented in most cases...
Blizzard wanting to buff protoss is seriously dumb, because if we listen to them, they dont want to unbalance the game at lower level, well guess what, you buff protoss, all leagues under master will get crushed by opponents with 30 apm less than them playing toss (and if it was 160 to 130 would be it ok, but 35 to 65 isnt).
Zerg raping protoss at high level? Look at Nestea's and MC interviews after group qualification in Code S, both admitted that no zerg wants to face protoss because the freaking metagame is EVOLVING, and maybe 2 months ago protoss felt helpless, apparently now they feel like superheroes, the confidence showed by MC (even if he always acts confident) was a clear tell that it is always changing, and thats a good thing, but the bad thing is when fucking balance devs are looking at bnet forums and take tournament results blindly without noticing the skill differences between players.
Damn that David Kim guy, makes me sad that he's got our game future in his hands
Quotidian
Profile Joined August 2010
Norway1937 Posts
January 26 2012 14:45 GMT
#314
On January 26 2012 22:48 prOpSaiton wrote:
Show nested quote +
On January 26 2012 22:27 Quotidian wrote:
I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players...

I don't know what you've been drinking, the colossus isn't the problem. The Replicant is and it should not make it into HotS


I'm currently drinking water

the colossus isn't "the" problem.. it's a problem. It's a boring, creatively bankrupt unit that shouldn't be carried over to HOTS. It stereotypes match-ups because you have to over-commit on the "counter" units to combat them. It's waaay too a-move friendly for its position in the tech tree, etc. They've managed to "balance" it by providing very clear counters, but it's still a shitty unit

And it's not like I'm the only one who would like to see the colossus replaced, preferably with a Reaver-like unit.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
January 26 2012 14:51 GMT
#315
Phoenix can't have splash damage, it would be crazy. People would just get 8 Phoenixes, lift units with 6 Phoenixes and one-shot all that with the other 2. Don't pay attention to the numbers I'm using, just think about the concept and how it would be ridiculously powerful to harass worker lines, it would be like Mutas in ZvP.
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2012-01-26 15:33:38
January 26 2012 15:33 GMT
#316
Doesn't that entirely depend on the splash radius? Unless people stack their ground units, that shouldn't be a problem.

Please think before you post.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 26 2012 15:35 GMT
#317
On January 26 2012 22:48 prOpSaiton wrote:
Show nested quote +
On January 26 2012 22:27 Quotidian wrote:
I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players...

I don't know what you've been drinking, the colossus isn't the problem. The Replicant is and it should not make it into HotS

The... Wha-... Mmf...

The Replicant is not even in the fucking game yet, sir, whether or not it's a problem is 100% pure speculation on your part! On the other hand, the colossus have been a thorn in the side of anyone who has spent more than half an hour with it since the damn beta!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 26 2012 15:41 GMT
#318
On January 26 2012 22:27 Quotidian wrote:
I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players...


Sure the colossus is boring, but it's retarded to have only storm as AoE. Archons don't count because their splash isn't as great as storm and colossi.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
January 26 2012 15:55 GMT
#319
On January 27 2012 00:33 Dauntless wrote:
Doesn't that entirely depend on the splash radius? Unless people stack their ground units, that shouldn't be a problem.

Please think before you post.

Terrans stack their marines and marauders all the time, that's why it's called a bioball. And don't be rude next time.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
January 26 2012 15:57 GMT
#320
Protoss winrates are actually pretty solid, they just arent winning tournaments....

Great reason to give a "generic buff".... I was thinking that they had started digging themselves a hole with the balance issues, now I'm pretty sure they just don't get it at all
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