As for the carrier I agree that a numbers buff isn't the way to go, I think a range buff or some kind of a micro buff is in order. Something that makes carriers in the right hands just as powerful as they were in BW whilst making them easy to deal with when the protoss player blindly attack moves with them. It's sad to see that they are still considering removing the carrier when it can be fixed with the right adjustments, without braking the game.
Questions from the Community - David Kim - Page 18
Forum Index > SC2 General |
Selendis
Australia509 Posts
As for the carrier I agree that a numbers buff isn't the way to go, I think a range buff or some kind of a micro buff is in order. Something that makes carriers in the right hands just as powerful as they were in BW whilst making them easy to deal with when the protoss player blindly attack moves with them. It's sad to see that they are still considering removing the carrier when it can be fixed with the right adjustments, without braking the game. | ||
GreEny K
Germany7312 Posts
On January 26 2012 03:08 mTwTT1 wrote: phoenix's deal splash damage to air units. bam problem fixed That would be awesome. | ||
S2Lunar
1051 Posts
On January 27 2012 02:42 DarkPlasmaBall wrote: "Terran Can’t Beat Protoss Ghost EMP is Too Weak" ...I don't really understand these, but okay. Glad that he disagrees with those two claims as well lol. Glad that David Kim stays in contact with the community ^^ Doubt you ever played terran. | ||
Sm1Le
United States179 Posts
In terms of global tournament wins overall, we’re seeing zerg win the most tournaments. -David Kim Lulz i love it | ||
imyzhang
Canada809 Posts
On January 26 2012 14:58 SwizzY wrote: "terran can't beat protoss" DA FUQ? I don't understand why DK doesn't derive the bulk of his questions from a place like... oh I don't know... TEAMLIQUID - The largest international starcraft hub available?! I see threadworthy topics every other week concerning SC2 - none of which were addressed in this Q&A I think the development crew at blizzard sorta knows what they're doing... and I'm sure that they take a lot of things into consideration (including TL) when deciding what to focus on. Just because there's a thread on tl with a lot of pages about how ____ needs to be fixed, doesn't mean that blizzard's gonna fix it in the next patch/address it in their next post. They're gonna wait until they get the stats, take sometime to think about it and then act. | ||
howLiN
Portugal1676 Posts
On January 27 2012 03:38 Dauntless wrote: What are you smoking? How do they stack in the air when lifted? They won't stack any more than they do while on ground. Which is NOT AT ALL. Give it up, man.. Um, maybe you should try it. If you pick a lot of units with Phoenixes the units picked up don't rearrange themselves in the air so they don't stack, they just simply stack. Seriously, go try it. "Give it up" like I'm determined to win the argument? I don't give a shit if I win the argument or not, I'm just discussing a hypothetical situation. | ||
d9mmdi
Germany179 Posts
| ||
Tsubbi
Germany7996 Posts
On January 27 2012 04:06 Sm1Le wrote: + Show Spoiler + In terms of global tournament wins overall, we’re seeing zerg win the most tournaments. -David Kim Lulz i love it i really would like to see the data blizzard uses for these reports, because it contradicts what is publicly known | ||
Dauntless
Norway548 Posts
On January 27 2012 04:11 GrungyMunchy wrote: Um, maybe you should try it. If you pick a lot of units with Phoenixes the units picked up don't rearrange themselves in the air so they don't stack, they just simply stack. Seriously, go try it. "Give it up" like I'm determined to win the argument? I don't give a shit if I win the argument or not, I'm just discussing a hypothetical situation. Sure, but what are the chances of that happening? You might get lucky once in a while, but one can't exactly rely on it. It's just silly to think that this would ever be overpowered. | ||
Mjolnir
912 Posts
I have lost pretty much all faith in the SC2 design team at this point. The interview seems as though they're catering to the wrong demographic in SC2 - why make changes for low-level players to get more out of the game when the higher level players are the crowd they should be pandering to. I get that it'll "sell more shit" but it's the crazy, off-the-wall, inventive pro-play that drives most people to stick at the game and get better. On top of which, they seem to have no read on what units are truly borked, useless, or strong; nor do they appear to have any concrete plan for dealing with such issues. | ||
Snowbear
Korea (South)1925 Posts
| ||
Quotidian
Norway1937 Posts
On January 27 2012 04:59 Mjolnir wrote: I have lost pretty much all faith in the SC2 design team at this point. The interview seems as though they're catering to the wrong demographic in SC2 - why make changes for low-level players to get more out of the game when the higher level players are the crowd they should be pandering to. I get that it'll "sell more shit" but it's the crazy, off-the-wall, inventive pro-play that drives most people to stick at the game and get better. On top of which, they seem to have no read on what units are truly borked, useless, or strong; nor do they appear to have any concrete plan for dealing with such issues. it's a game and a franchise intended to make money, first and foremost. If they alienate most of the customers by making a game only professionals can be good at, they ruin the starcraft brand. The game needs to be as balanced as possible at all levels of play, and right now that just isn't the case with some of the match-ups. | ||
eFonSG
United States255 Posts
On January 27 2012 04:21 Tsubbi wrote: i really would like to see the data blizzard uses for these reports, because it contradicts what is publicly known Yeah statistics are obviously less accurate then what the public knows.... It contradicts what YOU know, not what is known publicly, it seems exactly accurate to me. | ||
Arisen
United States2382 Posts
On January 27 2012 05:20 Snowbear wrote: I don't get the problems. Outside of the GSL we see almost a perfect balance in tournaments. In the GSL terrans are dominating, but name 1 FOREIGN terran that wins a big tournament? SeleCt Kas there's 2 there are more, but those are the biggest 2 atm | ||
![]()
Falling
Canada11350 Posts
On January 26 2012 23:45 Quotidian wrote: the colossus isn't "the" problem.. it's a problem. It's a boring, creatively bankrupt unit that shouldn't be carried over to HOTS. It stereotypes match-ups because you have to over-commit on the "counter" units to combat them. It's waaay too a-move friendly for its position in the tech tree, etc. They've managed to "balance" it by providing very clear counters, but it's still a shitty unit And it's not like I'm the only one who would like to see the colossus replaced, preferably with a Reaver-like unit. I wish they would actually take a look at how the collosi effects so much of the game. It really creates a domino effect and I don't really see it changing for HotS unless it is fundamentally changed or else nixed. On paper it's an awesome unit and it looks impressive on the battlefield. But there's nothing really impressive you can do it. 'Impressive' collosi control involves backing them up a little bit to avoid getting sniped. But that's more a judgment in timing than rapid reflex. But the domino effect- Carriers can't be built because (in part) vikings or corrupters are already on the field and are ridiculously strong. Vikings and corrupters are ridiculously strong and already present because they're absolutely essential to counter collosi. And Blizzard themselves have admitted corrupters are a boring unit. The fact that collosi must be hit by air to be balanced will make it difficult for any Protoss air to be viable. Terran and Zerg must be able to hit the collosi with powerful air, so if Protoss has even more powerful air to counter that, you wind up with an imba unit. And really all those units are more about positioning and getting the right composition then precise response time. I don't see Viking or Corrupter micro like wraith or muta micro- is it even possible with the game engine? I guess if Protoss's new air unit that could counter Terran and Protoss air through control than composition, then maybe. But the Tempest looks like more of a hard counter composition fix than a control. And that goes back to needing Vikings to be so powerful to counter Collosi- 9 Range for Vikings? Wraiths had 5 and Valkyries and Battlecruisers 6. The ranges just get ridiculous because of Collosi. Everything is balanced in SC2, but there's such a domino effect to make a 1a unit fit into the game. | ||
Mystgun
Hong Kong311 Posts
1. Enable an auto-unload function at any one of the nodes. Obviously you can only have one at a time that will auto unload but this will make it easier to reinforce at a specific location in the heat of battle 2. Tinker with the unloading mechanism of the Nydus worm. One of the biggest drawback is that units unloading from Nydus worm pop out 1 at a time, regardless of whether its a zergling or an ultralisk. I don't claim to know the exact solution, but having units unload 2 at a time or correlate unit size with unload speed might help solve the issue. 3. Unit selection in Nydus worm. To my knowledge, nydus worm operates under first-in first-out principle. It would add strategic depth to the game if you can individually select the units you want to send out in addition to having an "unload all" option. | ||
TheRPGAddict
United States1403 Posts
| ||
Snowbear
Korea (South)1925 Posts
On January 27 2012 05:51 TheRPGAddict wrote: It sounds like they are trying to balance from the lower leagues. Which really scares me. Do they? Because if they would, they would buff terran into oblivion. The lower league terrans are suffering hard, but blizzard doesnt buff terran because if would mess up the pro scene. I don't see how they are balancing for the lower levels. | ||
TheRPGAddict
United States1403 Posts
On January 27 2012 05:24 Quotidian wrote: They need to balance for the tip top players and have players below play up to it, because anything in the lower leagues that may be deemed as "imbalanced" is a result of lack of skill rather than actual game imbalance (assuming said thing does not have any indication of imbalance at high level play). it's a game and a franchise intended to make money, first and foremost. If they alienate most of the customers by making a game only professionals can be good at, they ruin the starcraft brand. The game needs to be as balanced as possible at all levels of play, and right now that just isn't the case with some of the match-ups. | ||
TheRPGAddict
United States1403 Posts
On January 27 2012 05:53 Snowbear wrote: I only said this based on the connotations of the interview. Do they? Because if they would, they would buff terran into oblivion. The lower league terrans are suffering hard, but blizzard doesnt buff terran because if would mess up the pro scene. I don't see how they are balancing for the lower levels. | ||
| ||