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Questions from the Community - David Kim - Page 18

Forum Index > SC2 General
394 CommentsPost a Reply
Prev 1 16 17 18 19 20 Next All
Selendis
Profile Blog Joined October 2010
Australia509 Posts
January 26 2012 18:49 GMT
#341
It's good to see that they recognize that mutas are hard to deal with in pvz, but I hope they don't just add another A-move unit to try and fix the problem (ie the tempest). It would make the matchup a hell of a lot less interesting and much more constrained. Somebody mentioned a storm buff agaisnt air units, I think that's a great idea, it means mutas are easier to deal with but at the end of the day it still comes down to your micro vs your opponent's.

As for the carrier I agree that a numbers buff isn't the way to go, I think a range buff or some kind of a micro buff is in order. Something that makes carriers in the right hands just as powerful as they were in BW whilst making them easy to deal with when the protoss player blindly attack moves with them. It's sad to see that they are still considering removing the carrier when it can be fixed with the right adjustments, without braking the game.
Probes are sooo OP
GreEny K
Profile Joined February 2008
Germany7312 Posts
January 26 2012 18:51 GMT
#342
On January 26 2012 03:08 mTwTT1 wrote:
phoenix's deal splash damage to air units. bam problem fixed


That would be awesome.
Why would you ever choose failure, when success is an option.
S2Lunar
Profile Joined June 2011
1051 Posts
January 26 2012 18:52 GMT
#343
On January 27 2012 02:42 DarkPlasmaBall wrote:
"Terran Can’t Beat Protoss
Ghost EMP is Too Weak"

...I don't really understand these, but okay. Glad that he disagrees with those two claims as well lol.

Glad that David Kim stays in contact with the community ^^


Doubt you ever played terran.
Sm1Le
Profile Blog Joined October 2011
United States179 Posts
January 26 2012 19:06 GMT
#344
+ Show Spoiler +
In terms of global tournament wins overall, we’re seeing zerg win the most tournaments.


-David Kim

Lulz i love it
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
January 26 2012 19:10 GMT
#345
On January 26 2012 14:58 SwizzY wrote:
"terran can't beat protoss"

DA FUQ?
I don't understand why DK doesn't derive the bulk of his questions from a place like... oh I don't know... TEAMLIQUID - The largest international starcraft hub available?!
I see threadworthy topics every other week concerning SC2 - none of which were addressed in this Q&A


I think the development crew at blizzard sorta knows what they're doing...

and I'm sure that they take a lot of things into consideration (including TL) when deciding what to focus on. Just because there's a thread on tl with a lot of pages about how ____ needs to be fixed, doesn't mean that blizzard's gonna fix it in the next patch/address it in their next post. They're gonna wait until they get the stats, take sometime to think about it and then act.
bleh
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
Last Edited: 2012-01-26 19:17:41
January 26 2012 19:11 GMT
#346
On January 27 2012 03:38 Dauntless wrote:
Show nested quote +
On January 27 2012 02:41 GrungyMunchy wrote:
On January 27 2012 02:07 Dauntless wrote:
On January 27 2012 00:55 GrungyMunchy wrote:
On January 27 2012 00:33 Dauntless wrote:
Doesn't that entirely depend on the splash radius? Unless people stack their ground units, that shouldn't be a problem.

Please think before you post.

Terrans stack their marines and marauders all the time, that's why it's called a bioball. And don't be rude next time.

I ask again. Doesn't it entirely depend on the splash radius?

And that's not stacking, that's clumping.
Even so, I don't see Phoenix as a huge threat to neither Marines nor Marauders in the forseeable future. Phoenix have limited energy, and using it to kill a cheap unit like the Marine is almost not worth it. And do you know how many shots it takes for a Phoenix to kill a Marauder?

If splash was introduced to the Phoenix it would most likely be a small one, think Thor AA splash, and that wouldn't be large enough to effectively kill ground units AS THEY DON'T STACK.

They stack in the air when lifted, which is the whole purpose of lifting them in the first place if Phoenix attack has splash.

What are you smoking? How do they stack in the air when lifted? They won't stack any more than they do while on ground. Which is NOT AT ALL.
Give it up, man..

Um, maybe you should try it. If you pick a lot of units with Phoenixes the units picked up don't rearrange themselves in the air so they don't stack, they just simply stack. Seriously, go try it.

"Give it up" like I'm determined to win the argument? I don't give a shit if I win the argument or not, I'm just discussing a hypothetical situation.
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
January 26 2012 19:15 GMT
#347
i didnt find it interesting because actually he doesnt make any statements if you look closely. Except that nothing, including the carrier (the only real news i remember from the post) is final. Not even worth reading imo.
You gotta step over dead bodies - Momma Plott
Tsubbi
Profile Joined September 2010
Germany7996 Posts
January 26 2012 19:21 GMT
#348
On January 27 2012 04:06 Sm1Le wrote:
+ Show Spoiler +
In terms of global tournament wins overall, we’re seeing zerg win the most tournaments.


-David Kim

Lulz i love it


i really would like to see the data blizzard uses for these reports, because it contradicts what is publicly known
Dauntless
Profile Joined May 2010
Norway548 Posts
Last Edited: 2012-01-26 19:57:52
January 26 2012 19:57 GMT
#349
On January 27 2012 04:11 GrungyMunchy wrote:
Show nested quote +
On January 27 2012 03:38 Dauntless wrote:
On January 27 2012 02:41 GrungyMunchy wrote:
On January 27 2012 02:07 Dauntless wrote:
On January 27 2012 00:55 GrungyMunchy wrote:
On January 27 2012 00:33 Dauntless wrote:
Doesn't that entirely depend on the splash radius? Unless people stack their ground units, that shouldn't be a problem.

Please think before you post.

Terrans stack their marines and marauders all the time, that's why it's called a bioball. And don't be rude next time.

I ask again. Doesn't it entirely depend on the splash radius?

And that's not stacking, that's clumping.
Even so, I don't see Phoenix as a huge threat to neither Marines nor Marauders in the forseeable future. Phoenix have limited energy, and using it to kill a cheap unit like the Marine is almost not worth it. And do you know how many shots it takes for a Phoenix to kill a Marauder?

If splash was introduced to the Phoenix it would most likely be a small one, think Thor AA splash, and that wouldn't be large enough to effectively kill ground units AS THEY DON'T STACK.

They stack in the air when lifted, which is the whole purpose of lifting them in the first place if Phoenix attack has splash.

What are you smoking? How do they stack in the air when lifted? They won't stack any more than they do while on ground. Which is NOT AT ALL.
Give it up, man..

Um, maybe you should try it. If you pick a lot of units with Phoenixes the units picked up don't rearrange themselves in the air so they don't stack, they just simply stack. Seriously, go try it.

"Give it up" like I'm determined to win the argument? I don't give a shit if I win the argument or not, I'm just discussing a hypothetical situation.

Sure, but what are the chances of that happening? You might get lucky once in a while, but one can't exactly rely on it. It's just silly to think that this would ever be overpowered.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Mjolnir
Profile Joined January 2009
912 Posts
January 26 2012 19:59 GMT
#350

I have lost pretty much all faith in the SC2 design team at this point. The interview seems as though they're catering to the wrong demographic in SC2 - why make changes for low-level players to get more out of the game when the higher level players are the crowd they should be pandering to. I get that it'll "sell more shit" but it's the crazy, off-the-wall, inventive pro-play that drives most people to stick at the game and get better.

On top of which, they seem to have no read on what units are truly borked, useless, or strong; nor do they appear to have any concrete plan for dealing with such issues.

Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
January 26 2012 20:20 GMT
#351
I don't get the problems. Outside of the GSL we see almost a perfect balance in tournaments. In the GSL terrans are dominating, but name 1 FOREIGN terran that wins a big tournament?

Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-01-26 20:30:33
January 26 2012 20:24 GMT
#352
On January 27 2012 04:59 Mjolnir wrote:

I have lost pretty much all faith in the SC2 design team at this point. The interview seems as though they're catering to the wrong demographic in SC2 - why make changes for low-level players to get more out of the game when the higher level players are the crowd they should be pandering to. I get that it'll "sell more shit" but it's the crazy, off-the-wall, inventive pro-play that drives most people to stick at the game and get better.

On top of which, they seem to have no read on what units are truly borked, useless, or strong; nor do they appear to have any concrete plan for dealing with such issues.



it's a game and a franchise intended to make money, first and foremost. If they alienate most of the customers by making a game only professionals can be good at, they ruin the starcraft brand.

The game needs to be as balanced as possible at all levels of play, and right now that just isn't the case with some of the match-ups.
eFonSG
Profile Joined November 2010
United States255 Posts
January 26 2012 20:29 GMT
#353
On January 27 2012 04:21 Tsubbi wrote:
Show nested quote +
On January 27 2012 04:06 Sm1Le wrote:
+ Show Spoiler +
In terms of global tournament wins overall, we’re seeing zerg win the most tournaments.


-David Kim

Lulz i love it


i really would like to see the data blizzard uses for these reports, because it contradicts what is publicly known


Yeah statistics are obviously less accurate then what the public knows....
It contradicts what YOU know, not what is known publicly, it seems exactly accurate to me.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
January 26 2012 20:33 GMT
#354
On January 27 2012 05:20 Snowbear wrote:
I don't get the problems. Outside of the GSL we see almost a perfect balance in tournaments. In the GSL terrans are dominating, but name 1 FOREIGN terran that wins a big tournament?


SeleCt
Kas
there's 2 there are more, but those are the biggest 2 atm
"If you're not angry, you're not paying attention"
Falling
Profile Blog Joined June 2009
Canada11583 Posts
January 26 2012 20:39 GMT
#355
On January 26 2012 23:45 Quotidian wrote:
Show nested quote +
On January 26 2012 22:48 prOpSaiton wrote:
On January 26 2012 22:27 Quotidian wrote:
I really wish David Kim would address the general dislike for the colossus as a unit, even among protoss players...

I don't know what you've been drinking, the colossus isn't the problem. The Replicant is and it should not make it into HotS


the colossus isn't "the" problem.. it's a problem. It's a boring, creatively bankrupt unit that shouldn't be carried over to HOTS. It stereotypes match-ups because you have to over-commit on the "counter" units to combat them. It's waaay too a-move friendly for its position in the tech tree, etc. They've managed to "balance" it by providing very clear counters, but it's still a shitty unit

And it's not like I'm the only one who would like to see the colossus replaced, preferably with a Reaver-like unit.


I wish they would actually take a look at how the collosi effects so much of the game. It really creates a domino effect and I don't really see it changing for HotS unless it is fundamentally changed or else nixed. On paper it's an awesome unit and it looks impressive on the battlefield. But there's nothing really impressive you can do it. 'Impressive' collosi control involves backing them up a little bit to avoid getting sniped. But that's more a judgment in timing than rapid reflex.

But the domino effect- Carriers can't be built because (in part) vikings or corrupters are already on the field and are ridiculously strong. Vikings and corrupters are ridiculously strong and already present because they're absolutely essential to counter collosi. And Blizzard themselves have admitted corrupters are a boring unit. The fact that collosi must be hit by air to be balanced will make it difficult for any Protoss air to be viable. Terran and Zerg must be able to hit the collosi with powerful air, so if Protoss has even more powerful air to counter that, you wind up with an imba unit.

And really all those units are more about positioning and getting the right composition then precise response time. I don't see Viking or Corrupter micro like wraith or muta micro- is it even possible with the game engine?

I guess if Protoss's new air unit that could counter Terran and Protoss air through control than composition, then maybe. But the Tempest looks like more of a hard counter composition fix than a control. And that goes back to needing Vikings to be so powerful to counter Collosi- 9 Range for Vikings? Wraiths had 5 and Valkyries and Battlecruisers 6. The ranges just get ridiculous because of Collosi. Everything is balanced in SC2, but there's such a domino effect to make a 1a unit fit into the game.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
January 26 2012 20:46 GMT
#356
I like the direction this is going. I have a few suggestions for Nydus Worm which I think will make it more useful:

1. Enable an auto-unload function at any one of the nodes. Obviously you can only have one at a time that will auto unload but this will make it easier to reinforce at a specific location in the heat of battle

2. Tinker with the unloading mechanism of the Nydus worm. One of the biggest drawback is that units unloading from Nydus worm pop out 1 at a time, regardless of whether its a zergling or an ultralisk. I don't claim to know the exact solution, but having units unload 2 at a time or correlate unit size with unload speed might help solve the issue.

3. Unit selection in Nydus worm. To my knowledge, nydus worm operates under first-in first-out principle. It would add strategic depth to the game if you can individually select the units you want to send out in addition to having an "unload all" option.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
January 26 2012 20:51 GMT
#357
It sounds like they are trying to balance from the lower leagues. Which really scares me.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
January 26 2012 20:53 GMT
#358
On January 27 2012 05:51 TheRPGAddict wrote:
It sounds like they are trying to balance from the lower leagues. Which really scares me.


Do they? Because if they would, they would buff terran into oblivion. The lower league terrans are suffering hard, but blizzard doesnt buff terran because if would mess up the pro scene. I don't see how they are balancing for the lower levels.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
Last Edited: 2012-01-26 20:54:31
January 26 2012 20:53 GMT
#359
On January 27 2012 05:24 Quotidian wrote:
Show nested quote +
On January 27 2012 04:59 Mjolnir wrote:

I have lost pretty much all faith in the SC2 design team at this point. The interview seems as though they're catering to the wrong demographic in SC2 - why make changes for low-level players to get more out of the game when the higher level players are the crowd they should be pandering to. I get that it'll "sell more shit" but it's the crazy, off-the-wall, inventive pro-play that drives most people to stick at the game and get better.

On top of which, they seem to have no read on what units are truly borked, useless, or strong; nor do they appear to have any concrete plan for dealing with such issues.



it's a game and a franchise intended to make money, first and foremost. If they alienate most of the customers by making a game only professionals can be good at, they ruin the starcraft brand.

The game needs to be as balanced as possible at all levels of play, and right now that just isn't the case with some of the match-ups.
They need to balance for the tip top players and have players below play up to it, because anything in the lower leagues that may be deemed as "imbalanced" is a result of lack of skill rather than actual game imbalance (assuming said thing does not have any indication of imbalance at high level play).
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
January 26 2012 20:54 GMT
#360
On January 27 2012 05:53 Snowbear wrote:
Show nested quote +
On January 27 2012 05:51 TheRPGAddict wrote:
It sounds like they are trying to balance from the lower leagues. Which really scares me.


Do they? Because if they would, they would buff terran into oblivion. The lower league terrans are suffering hard, but blizzard doesnt buff terran because if would mess up the pro scene. I don't see how they are balancing for the lower levels.
I only said this based on the connotations of the interview.
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