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Questions from the Community - David Kim - Page 19

Forum Index > SC2 General
394 CommentsPost a Reply
Prev 1 17 18 19 20 Next All
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-01-26 21:15:57
January 26 2012 21:15 GMT
#361
On January 27 2012 05:54 TheRPGAddict wrote:
Show nested quote +
On January 27 2012 05:53 Snowbear wrote:
On January 27 2012 05:51 TheRPGAddict wrote:
It sounds like they are trying to balance from the lower leagues. Which really scares me.


Do they? Because if they would, they would buff terran into oblivion. The lower league terrans are suffering hard, but blizzard doesnt buff terran because if would mess up the pro scene. I don't see how they are balancing for the lower levels.
I only said this based on the connotations of the interview.


Can you quote those connotations, because I could only conclude that they are not balancing for the lower leagues.
Ghostface_Killa
Profile Joined March 2011
United States168 Posts
January 26 2012 21:24 GMT
#362
Phoenix should deal splash damage to air units.

It's not as if Corruptors won't continue to own them.
Arrested for what, baby? Being awesome?
mahO
Profile Joined April 2011
France274 Posts
January 26 2012 21:34 GMT
#363
On January 27 2012 06:24 Ghostface_Killa wrote:
Phoenix should deal splash damage to air units.

It's not as if Corruptors won't continue to own them.


It's not as if corruptors own nothing but phoenixes, and splash damage on them would be nonsense
Ghostface_Killa
Profile Joined March 2011
United States168 Posts
January 26 2012 21:40 GMT
#364
On January 27 2012 06:34 mahO wrote:
Show nested quote +
On January 27 2012 06:24 Ghostface_Killa wrote:
Phoenix should deal splash damage to air units.

It's not as if Corruptors won't continue to own them.


It's not as if corruptors own nothing but phoenixes, and splash damage on them would be nonsense


You're kidding me right? Corruptors counter Colossus and can be morphed into Brood Lords.
Arrested for what, baby? Being awesome?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
January 26 2012 21:48 GMT
#365
i think phoenix splash upgrade will fix the muta problem. someone mentioned splash damage pheonix will be game breaking, corsair was against mutas in bw but devour turned it around, scourge in smaller numbers. i would imagine infestor will have the same effect with fungal. before fungal, it would be almost impossible to deal with pheonix with muta/corruptor (move+attack+splash). against ground units? i think thats a non issue.

i think there's no doubt majority of (higher level) sc2 players would like to see tempest(air thor, just as useless) not introduced along with shredder(anti-micro) and colossus removed. i'm curious of what team browder will do.
age: 84 | location: california | sex: 잘함
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
January 26 2012 22:16 GMT
#366
On January 25 2012 17:00 David Kim wrote:
Much as vikings come from the starport in flight mode, hellions would emerge from the factory as battle hellions by default, and players could then opt to transform them into the faster, but more fragile, normal Hellion. One downside is that higher level players have found this frustrating in certain situations, especially when trying to get the jump on zerg opponents, but our general philosophy is that we’re not afraid of making the game more difficult to master at the highest levels.


My favorite line in the article. Teehee
Without a community, we're all just a bunch of geeks.
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2012-01-26 23:51:16
January 26 2012 23:47 GMT
#367
On January 27 2012 06:40 Ghostface_Killa wrote:
Show nested quote +
On January 27 2012 06:34 mahO wrote:
On January 27 2012 06:24 Ghostface_Killa wrote:
Phoenix should deal splash damage to air units.

It's not as if Corruptors won't continue to own them.


It's not as if corruptors own nothing but phoenixes, and splash damage on them would be nonsense


You're kidding me right? Corruptors counter Colossus and can be morphed into Brood Lords.


correction: all zerg ground units suck vs colossi, broodlords come too late, mutas are not strong enough in battle, thus zerg players build corruptors because its the only thing that doesn't get steamrolled by a colossus deathball, do note however, that if you get just 2 corruptors (300 mins/200gas/4supply) per enemy colossus (300mins/200gas/6supply) you will get steamrolled or it will be a close battle depending upon the scale (the more units on both sides the more beneficial for corruptors), thus to be able to fight the colossus (aswell as the mandatory support), the zerg needs to spend roughly equal money on the so-called "counter" than the protoss do on the thing being "countered".

this does not fit my definition of a counter.

besides, you prove the point by listing all uses for corruptors:
being good vs phoenix
being decent vs colossus
morphing into broodlords

and note, the final one is not a boon to the corruptor, its simply: "to be able to get the thing you actually want you need to get a useless pupal-form first, tough luck."

and if a unit can only fill 2 niche-roles then its a bad unit or bad design of the raceas a whole, period.

in short: corruptors are not a counter to colossus, but its the best zerg got, so they build it, and then everyone starts thinking its the counter just cause zergs use it alot vs colossus.
I'm better today than I was yesterday!
Catatonic
Profile Joined August 2011
United States699 Posts
January 26 2012 23:55 GMT
#368
I dontk now why the FFE question was even brought up, its not that hard to counter/ win against :l
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
January 27 2012 02:28 GMT
#369
It is indeed hard to take a 3rd/4th with mutas around, but that's sort of the idea with mutas. What bothers me is that during CONSTANT muta-morphing, zergs bank up thousands of minerals which allows them to expand at a sick rate which is very hard to do anything about.

Suggestion: make mutalisks cost 200/100 instead of 100/100!
Information is everything
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
January 27 2012 02:31 GMT
#370
Awesome that David Kim is answering these questions, no matter how retarded they are, I think it would be fantastic if he did this monthly, the more blizzard invests in the SC2 community the more they will get back from it.
The only way to attack structure is with chaos.
WackaAlpaca
Profile Joined December 2010
Canada208 Posts
January 27 2012 03:02 GMT
#371
I cannot believe they removed the carrier - truly blizzard has lost its way ;_;

and just as hongun was showing us the way... the true way... ;;;;;____;;;;;
"
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
January 27 2012 03:07 GMT
#372
Although I don't really care how strong EMP is, David Kim must be off his rocker if he thinks "EMP is still strong because everyone uses it". Terran uses it because they have to otherwise they're 100% dead against protoss lol wtf?
@KawaiiRiceLighT
Dauntless
Profile Joined May 2010
Norway548 Posts
January 27 2012 04:20 GMT
#373
So you're saying it's not strong?
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Young_Gun
Profile Joined November 2011
United Kingdom18 Posts
January 27 2012 04:43 GMT
#374
Another solution to Protoss's mutalisk problem:
- Buff Stalker by making the Stalker's attack to light equal to their current attack vs. armour. That means Stalkers will only have 1 attack stat from now.
- Give pheonix a special charge like in the beta where they can deal splash damage.
- Give phoenix immunity to Mutas's splash damage. So a smaller phoenix pack can counter a larger muta pack.

Regarding the Protoss carrier:
- Blizz need to stop the hate and should try going all out to buff the carrier before trying to remove it! I hate how David Kim is saying "oh we could buff it but we don't think it will solve the problem". Well I think that is BS! Why can't they just implement the major buffs for carrier and have it in Public Test Roomto see if the carrier will improve! If not then proceed differently. I really hate how David Kim can be so dismissive of the most obvious suggestions while pretending to care about the community's opinion.
- Also, how much influence does Kim has in the game design anyway? I am quite sick and tired of his endless half hearted answers while major balance problem remain
- HOTS cannot be relied on to balance everything since HOTS is a different game. Blizzard should stick to their word and keep WOL alive through patches and improvements and allow players the chance to play 2 balance games separately (HOTS and WOL)
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 27 2012 06:24 GMT
#375
Phoenix splash is I think by far the best solution, because it would be virtually meaningless against anything other than Mutas in large numbers, which is precisely the problem.
He drone drone drone. Me win. - ogsMC
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2012-01-27 06:31:04
January 27 2012 06:24 GMT
#376
What I hear David saying is Toss is damn OP at lower levels and UP at higher levels especially tippy top Koreans. Good luck fixing that David. LOL.

As far as pheonix.. Please no splash YUKKY less micro. Like we need less micro. Just make them fire like marines or +1 range and watch the awesome kiting begin.
MC for president
tdt
Profile Joined October 2010
United States3179 Posts
January 27 2012 06:51 GMT
#377
On January 27 2012 11:28 sd_andeh wrote:
It is indeed hard to take a 3rd/4th with mutas around, but that's sort of the idea with mutas. What bothers me is that during CONSTANT muta-morphing, zergs bank up thousands of minerals which allows them to expand at a sick rate which is very hard to do anything about.

Suggestion: make mutalisks cost 200/100 instead of 100/100!

That's pretty dumb. One of the more exciting interactions in this game is the muta/ stim marine battles, cat and mouse, why ruin it with a muta nerf for a Protoss weakness. Best way to address a weakness is to address the weakness w/o hurting other matchups let alone unrelated matchups like ZvT.
MC for president
RifleCow
Profile Joined February 2008
Canada637 Posts
January 27 2012 07:17 GMT
#378
The number one thing I wish they would consider changing in HOTS is the collosus. Not that it's overpowered or anything, just that its a boring unit. A unit so boring that actually attack-moving with it is superior to target firing because of its damn long animation.

So then everyone says, bring back the reaver. Except that is still a problem because you can't hold your reavers inside a warpprism, since vikings will just shoot it down with their ridiculous range. Just wish the viking and the collosus never made it into this game, such boring units.
hohoho
warcralft
Profile Joined October 2010
Singapore609 Posts
January 27 2012 08:10 GMT
#379
What i would really love would be buffing cannons against muta
openbox1
Profile Joined March 2011
1393 Posts
Last Edited: 2012-01-27 11:12:26
January 27 2012 11:09 GMT
#380
oops. wrong thread.
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