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On January 27 2012 05:54 TheRPGAddict wrote:Show nested quote +On January 27 2012 05:53 Snowbear wrote:On January 27 2012 05:51 TheRPGAddict wrote: It sounds like they are trying to balance from the lower leagues. Which really scares me. Do they? Because if they would, they would buff terran into oblivion. The lower league terrans are suffering hard, but blizzard doesnt buff terran because if would mess up the pro scene. I don't see how they are balancing for the lower levels. I only said this based on the connotations of the interview.
Can you quote those connotations, because I could only conclude that they are not balancing for the lower leagues.
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Phoenix should deal splash damage to air units.
It's not as if Corruptors won't continue to own them.
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On January 27 2012 06:24 Ghostface_Killa wrote: Phoenix should deal splash damage to air units.
It's not as if Corruptors won't continue to own them.
It's not as if corruptors own nothing but phoenixes, and splash damage on them would be nonsense
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On January 27 2012 06:34 mahO wrote:Show nested quote +On January 27 2012 06:24 Ghostface_Killa wrote: Phoenix should deal splash damage to air units.
It's not as if Corruptors won't continue to own them. It's not as if corruptors own nothing but phoenixes, and splash damage on them would be nonsense
You're kidding me right? Corruptors counter Colossus and can be morphed into Brood Lords.
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i think phoenix splash upgrade will fix the muta problem. someone mentioned splash damage pheonix will be game breaking, corsair was against mutas in bw but devour turned it around, scourge in smaller numbers. i would imagine infestor will have the same effect with fungal. before fungal, it would be almost impossible to deal with pheonix with muta/corruptor (move+attack+splash). against ground units? i think thats a non issue.
i think there's no doubt majority of (higher level) sc2 players would like to see tempest(air thor, just as useless) not introduced along with shredder(anti-micro) and colossus removed. i'm curious of what team browder will do.
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On January 25 2012 17:00 David Kim wrote: Much as vikings come from the starport in flight mode, hellions would emerge from the factory as battle hellions by default, and players could then opt to transform them into the faster, but more fragile, normal Hellion. One downside is that higher level players have found this frustrating in certain situations, especially when trying to get the jump on zerg opponents, but our general philosophy is that we’re not afraid of making the game more difficult to master at the highest levels.
My favorite line in the article. Teehee
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On January 27 2012 06:40 Ghostface_Killa wrote:Show nested quote +On January 27 2012 06:34 mahO wrote:On January 27 2012 06:24 Ghostface_Killa wrote: Phoenix should deal splash damage to air units.
It's not as if Corruptors won't continue to own them. It's not as if corruptors own nothing but phoenixes, and splash damage on them would be nonsense You're kidding me right? Corruptors counter Colossus and can be morphed into Brood Lords.
correction: all zerg ground units suck vs colossi, broodlords come too late, mutas are not strong enough in battle, thus zerg players build corruptors because its the only thing that doesn't get steamrolled by a colossus deathball, do note however, that if you get just 2 corruptors (300 mins/200gas/4supply) per enemy colossus (300mins/200gas/6supply) you will get steamrolled or it will be a close battle depending upon the scale (the more units on both sides the more beneficial for corruptors), thus to be able to fight the colossus (aswell as the mandatory support), the zerg needs to spend roughly equal money on the so-called "counter" than the protoss do on the thing being "countered".
this does not fit my definition of a counter.
besides, you prove the point by listing all uses for corruptors: being good vs phoenix being decent vs colossus morphing into broodlords
and note, the final one is not a boon to the corruptor, its simply: "to be able to get the thing you actually want you need to get a useless pupal-form first, tough luck."
and if a unit can only fill 2 niche-roles then its a bad unit or bad design of the raceas a whole, period.
in short: corruptors are not a counter to colossus, but its the best zerg got, so they build it, and then everyone starts thinking its the counter just cause zergs use it alot vs colossus.
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I dontk now why the FFE question was even brought up, its not that hard to counter/ win against :l
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It is indeed hard to take a 3rd/4th with mutas around, but that's sort of the idea with mutas. What bothers me is that during CONSTANT muta-morphing, zergs bank up thousands of minerals which allows them to expand at a sick rate which is very hard to do anything about.
Suggestion: make mutalisks cost 200/100 instead of 100/100!
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Awesome that David Kim is answering these questions, no matter how retarded they are, I think it would be fantastic if he did this monthly, the more blizzard invests in the SC2 community the more they will get back from it.
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I cannot believe they removed the carrier - truly blizzard has lost its way ;_;
and just as hongun was showing us the way... the true way... ;;;;;____;;;;;
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Although I don't really care how strong EMP is, David Kim must be off his rocker if he thinks "EMP is still strong because everyone uses it". Terran uses it because they have to otherwise they're 100% dead against protoss lol wtf?
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So you're saying it's not strong?
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Another solution to Protoss's mutalisk problem: - Buff Stalker by making the Stalker's attack to light equal to their current attack vs. armour. That means Stalkers will only have 1 attack stat from now. - Give pheonix a special charge like in the beta where they can deal splash damage. - Give phoenix immunity to Mutas's splash damage. So a smaller phoenix pack can counter a larger muta pack.
Regarding the Protoss carrier: - Blizz need to stop the hate and should try going all out to buff the carrier before trying to remove it! I hate how David Kim is saying "oh we could buff it but we don't think it will solve the problem". Well I think that is BS! Why can't they just implement the major buffs for carrier and have it in Public Test Roomto see if the carrier will improve! If not then proceed differently. I really hate how David Kim can be so dismissive of the most obvious suggestions while pretending to care about the community's opinion. - Also, how much influence does Kim has in the game design anyway? I am quite sick and tired of his endless half hearted answers while major balance problem remain - HOTS cannot be relied on to balance everything since HOTS is a different game. Blizzard should stick to their word and keep WOL alive through patches and improvements and allow players the chance to play 2 balance games separately (HOTS and WOL)
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Phoenix splash is I think by far the best solution, because it would be virtually meaningless against anything other than Mutas in large numbers, which is precisely the problem.
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What I hear David saying is Toss is damn OP at lower levels and UP at higher levels especially tippy top Koreans. Good luck fixing that David. LOL.
As far as pheonix.. Please no splash YUKKY less micro. Like we need less micro. Just make them fire like marines or +1 range and watch the awesome kiting begin.
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On January 27 2012 11:28 sd_andeh wrote: It is indeed hard to take a 3rd/4th with mutas around, but that's sort of the idea with mutas. What bothers me is that during CONSTANT muta-morphing, zergs bank up thousands of minerals which allows them to expand at a sick rate which is very hard to do anything about.
Suggestion: make mutalisks cost 200/100 instead of 100/100! That's pretty dumb. One of the more exciting interactions in this game is the muta/ stim marine battles, cat and mouse, why ruin it with a muta nerf for a Protoss weakness. Best way to address a weakness is to address the weakness w/o hurting other matchups let alone unrelated matchups like ZvT.
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The number one thing I wish they would consider changing in HOTS is the collosus. Not that it's overpowered or anything, just that its a boring unit. A unit so boring that actually attack-moving with it is superior to target firing because of its damn long animation.
So then everyone says, bring back the reaver. Except that is still a problem because you can't hold your reavers inside a warpprism, since vikings will just shoot it down with their ridiculous range. Just wish the viking and the collosus never made it into this game, such boring units.
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What i would really love would be buffing cannons against muta
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