• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:07
CET 08:07
KST 16:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Effort misses out on ASL S21 BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1713 users

Questions from the Community - David Kim - Page 20

Forum Index > SC2 General
394 CommentsPost a Reply
Prev 1 18 19 20 All
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 27 2012 17:19 GMT
#381
In my opinon, I think protoss in WOL is just too unstable. Gateway units generally suck before getting any upgrades (speedlots, blink), which make a lot of attacks hard to hold off. We then rely on mechanics that are seemingly overpowered to counter that underpowered status (collos-forcefields?). If I think of Protoss from BW, the gateway units never felt weak, they always felt beefy and stable. In sc2, every gate unit feels tremendously fragile.

About the muta stuff, while phoenixes are good counter, mutas can come just as a tech switch, while P cant do the same. So if you didnt open phoenix, switching tech to phoenixes is gonna be hell once mutas are out. Remember, z can make every larvae a muta, while P can make 1 phoenix at a time froma single stargate. It feels very fragile as well.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
xTrim
Profile Joined April 2011
472 Posts
Last Edited: 2012-01-27 19:19:26
January 27 2012 19:18 GMT
#382
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
January 27 2012 19:23 GMT
#383
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment

Stim timings?
Drops?
1-1-1?
Once Terrans get a lot of vikings or ghosts it actually does force Protoss to switch back to the other.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
January 27 2012 19:36 GMT
#384
splash on pheonix? i have nightmares of them getting 20pheonix and lifting your entire mineral line
Lorch
Profile Joined June 2011
Germany3691 Posts
January 27 2012 19:37 GMT
#385
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


You do realize that the switches do happen on both sides right?
Toss doesn't only switch tech because he is like "lol lets hope he makes too much x" but also because at a certain point colossi start to just melt away if you keep making them and T keeps making Vikings, you gotta stop at some point, so yes certain masses of vikings actually force P into making ht as an example.
Also stim + medivacs forces splash damage units because P has no other way of dealing with it otherwise. Once the ghost count is to damn high you will want to have colossi.
Now we could both probably go on about this forever, but to say that toss is forcing only while terran has to react all the time is just straight up wrong and shows that you only see the matchup from the terrans pov, which is in my opinion why most players opinion of balance is just way to biased anyways.
Kergy
Profile Joined December 2010
Peru2011 Posts
Last Edited: 2012-01-27 23:47:32
January 27 2012 19:45 GMT
#386
It scares me when he says that they base their balance decisions on the 'player community'. Balancing should only be based on the absolute top pro players imo; the average player doesn't need a more balanced game, if he/she's not a pro it's probably because some aspect of his/her play is lacking, not because of imbalance.

The game needs a bit more time to be figured out and for new strategies to be developed, you can't try to force this by patching the game every few months with diamond-level balance :/
Everyday Girl's Day~!
HiSi
Profile Joined October 2011
United States68 Posts
January 27 2012 19:55 GMT
#387

You do realize that the switches do happen on both sides right?
.


I think this is the most important concept we can all take out of this balance argument.

hunts
Profile Joined September 2010
United States2113 Posts
January 27 2012 20:03 GMT
#388
On January 28 2012 04:45 Kergy wrote:
It sacres me when he says that they base their balance decisions on the 'player community'. Balancing should only be based on the absolute top pro players imo; the average player doesn't need a more balanced game, if he/she's not a pro it's probably because some aspect of his/her play is lacking, not because of imbalance.

The game needs a bit more time to be figured out and for new strategies to be developed, you can't try to force this by patching the game every few months with diamond-level balance :/


I very much agree with you. If you read b.net forums, or hell even TL forums you'll find threads on EVERYTHING being OP. from funny/terrible ones like "mutas are OP "roaches are OP" "stalkers are OP" to pathetic ones like "queens are OP" and even more pathetic threads such as "I'm stuck in gold because my race is too weak." The community should not be trusted on anything balance related, because the community as a whole is full of whiny crybabies who don't know shit about the game but convince themselves that they do. I really think balance should just be balanced at the top level, because if it's balanced at the top then it will be balanced below as well since the way for a lower level player to get to a more balanced point will be to just get better.
twitch.tv/huntstv 7x legend streamer
xTrim
Profile Joined April 2011
472 Posts
January 27 2012 20:38 GMT
#389
On January 28 2012 04:37 Lorch wrote:
Show nested quote +
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


You do realize that the switches do happen on both sides right?
Toss doesn't only switch tech because he is like "lol lets hope he makes too much x" but also because at a certain point colossi start to just melt away if you keep making them and T keeps making Vikings, you gotta stop at some point, so yes certain masses of vikings actually force P into making ht as an example.
Also stim + medivacs forces splash damage units because P has no other way of dealing with it otherwise. Once the ghost count is to damn high you will want to have colossi.
Now we could both probably go on about this forever, but to say that toss is forcing only while terran has to react all the time is just straight up wrong and shows that you only see the matchup from the terrans pov, which is in my opinion why most players opinion of balance is just way to biased anyways.


This is not the point.
I agree that terrans can keep building their MMM and if toss doesnt do something else besides gateway units (apart from dts and temps, ofc) they will lose. But what I'm saying, and it's quite true, it is considered an all-in to tech to ghosts in two bases, while teching to colossi/storm/etc is considered standard play.

Get the point??

If terran gets its only viable AOE unit without it being for a specific counter, it is all-in.
Lorch
Profile Joined June 2011
Germany3691 Posts
January 27 2012 21:02 GMT
#390
On January 28 2012 05:38 xTrim wrote:
Show nested quote +
On January 28 2012 04:37 Lorch wrote:
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


You do realize that the switches do happen on both sides right?
Toss doesn't only switch tech because he is like "lol lets hope he makes too much x" but also because at a certain point colossi start to just melt away if you keep making them and T keeps making Vikings, you gotta stop at some point, so yes certain masses of vikings actually force P into making ht as an example.
Also stim + medivacs forces splash damage units because P has no other way of dealing with it otherwise. Once the ghost count is to damn high you will want to have colossi.
Now we could both probably go on about this forever, but to say that toss is forcing only while terran has to react all the time is just straight up wrong and shows that you only see the matchup from the terrans pov, which is in my opinion why most players opinion of balance is just way to biased anyways.


This is not the point.
I agree that terrans can keep building their MMM and if toss doesnt do something else besides gateway units (apart from dts and temps, ofc) they will lose. But what I'm saying, and it's quite true, it is considered an all-in to tech to ghosts in two bases, while teching to colossi/storm/etc is considered standard play.

Get the point??

If terran gets its only viable AOE unit without it being for a specific counter, it is all-in.


Did you seriously just say that building a ghost academy while having 2 bases is an allin? Really? If you truly do believe that than I'd probably have a hard time explaining you anything about the game, wow I think for the sake of my look upon humanity I'll just call you a troll and leave it at that.
What you think of going ghost is in reality a strong timing push, you know doing a 2 base colossi timing is also a lot more on the allin side, so is rushing to psi storm to hit a certain timing.

I think your problem is that terran can't go "lol I'll just a build these dudezzz and don't care what my opponnent does", at the same time there are a lot of similiar situations with protoss where you can't just build whatever you want while ignoring what terran does. I guess you think protoss can do whatever they want and you are mad that you actually have to scout and react accordingly in this game? Guess I should start bitching that I can't do a 3 immortal push when Terran goes for very quick medivacs.
OrD
Profile Joined November 2011
United States28 Posts
January 28 2012 21:41 GMT
#391
Thanks for putting the link up, would have completely missed the back-pedaling. Nice to know they're examining the performance level of race-matchups at all skill levels. So hard for bad Terran to beat bad Toss. [i would know sadly...]
"Don't take life too seriously, you'll never get out alive."
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2012-01-28 22:00:16
January 28 2012 21:59 GMT
#392
On January 28 2012 05:38 xTrim wrote:
Show nested quote +
On January 28 2012 04:37 Lorch wrote:
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


You do realize that the switches do happen on both sides right?
Toss doesn't only switch tech because he is like "lol lets hope he makes too much x" but also because at a certain point colossi start to just melt away if you keep making them and T keeps making Vikings, you gotta stop at some point, so yes certain masses of vikings actually force P into making ht as an example.
Also stim + medivacs forces splash damage units because P has no other way of dealing with it otherwise. Once the ghost count is to damn high you will want to have colossi.
Now we could both probably go on about this forever, but to say that toss is forcing only while terran has to react all the time is just straight up wrong and shows that you only see the matchup from the terrans pov, which is in my opinion why most players opinion of balance is just way to biased anyways.


This is not the point.
I agree that terrans can keep building their MMM and if toss doesnt do something else besides gateway units (apart from dts and temps, ofc) they will lose. But what I'm saying, and it's quite true, it is considered an all-in to tech to ghosts in two bases, while teching to colossi/storm/etc is considered standard play.

Get the point??

If terran gets its only viable AOE unit without it being for a specific counter, it is all-in.


Interesting... So, despite the fact that I can produce ghosts from 4 barracks when on 2 bases, producing them off 1, maybe 2 barracks is all-in? Wow, this is groundbreaking.
twitch.tv/duttroach
Jaybles
Profile Blog Joined January 2012
United States22 Posts
Last Edited: 2012-01-29 03:21:03
January 29 2012 03:20 GMT
#393
Success is something you have to want as much as a drowning man wants air. Once you figure out how to stress yourself enough to be fighting for the surface, you finally start to realize where you're headed.
MinimalistSC2
Profile Joined April 2011
United States121 Posts
January 29 2012 22:54 GMT
#394
"changing the protoss phoenix seems like it could be the best approach. Still, due to the significant impact it could have on all protoss match ups, we’re being very careful." I feel like it would be ok...
There is no such thing as perfection, only improvement.
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2012-01-29 23:39:19
January 29 2012 23:36 GMT
#395
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


I'm sorry, but this is stupid.

If terran opens ghosts (like puma) then HT tech and immortals and sentries are all bad juju and the protoss player is "forced" to go colossus.
If there was any point in terran opening vikings then protoss would be forced to get HT archon/zealot and avoid colosus.

The biggest problem is there are only 2 tech options that worth anything at all for protoss, HT and colosus. If protoss don't get one or the other they just lose, so no matter what protoss are going to want to get 5-ish colosus, 9 or so HT and a regular death ball of stalker/zealot/archon.

Unfortunately protoss air units are almost universally bad vs marines/vikings in a macro game, so you're going to get robo/templar every game.

On January 30 2012 07:54 MinimalistSC2 wrote:
"changing the protoss phoenix seems like it could be the best approach. Still, due to the significant impact it could have on all protoss match ups, we’re being very careful." I feel like it would be ok...


Pheonix are pretty strong as a PvP opener. Maybe make their air attack stronger but the lift cost more energy with a starting energy increase from fleet beacon? Shouldn't be too hard to balance...
Prev 1 18 19 20 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft439
StarCraft: Brood War
Sea 19498
sSak 131
ToSsGirL 35
Shinee 25
Bale 23
EffOrt 15
Icarus 11
Sharp 11
ZergMaN 8
League of Legends
JimRising 613
Counter-Strike
Stewie2K797
m0e_tv473
Heroes of the Storm
Khaldor106
Other Games
summit1g3418
C9.Mang0303
Tasteless137
NeuroSwarm51
Mew2King31
Organizations
Other Games
BasetradeTV185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH148
• practicex 60
• StrangeGG 47
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 68
• Azhi_Dahaki21
• iopq 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Stunt552
• HappyZerGling124
Upcoming Events
Ultimate Battle
4h 54m
Light vs ZerO
WardiTV Winter Champion…
4h 54m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
10h 54m
Replay Cast
16h 54m
CranKy Ducklings
1d 2h
WardiTV Winter Champion…
1d 4h
AI Arena Tournament
1d 12h
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
OSC
2 days
Replay Cast
2 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
3 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.