• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:50
CEST 07:50
KST 14:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1370 users

Questions from the Community - David Kim - Page 20

Forum Index > SC2 General
394 CommentsPost a Reply
Prev 1 18 19 20 All
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 27 2012 17:19 GMT
#381
In my opinon, I think protoss in WOL is just too unstable. Gateway units generally suck before getting any upgrades (speedlots, blink), which make a lot of attacks hard to hold off. We then rely on mechanics that are seemingly overpowered to counter that underpowered status (collos-forcefields?). If I think of Protoss from BW, the gateway units never felt weak, they always felt beefy and stable. In sc2, every gate unit feels tremendously fragile.

About the muta stuff, while phoenixes are good counter, mutas can come just as a tech switch, while P cant do the same. So if you didnt open phoenix, switching tech to phoenixes is gonna be hell once mutas are out. Remember, z can make every larvae a muta, while P can make 1 phoenix at a time froma single stargate. It feels very fragile as well.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
xTrim
Profile Joined April 2011
472 Posts
Last Edited: 2012-01-27 19:19:26
January 27 2012 19:18 GMT
#382
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
January 27 2012 19:23 GMT
#383
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment

Stim timings?
Drops?
1-1-1?
Once Terrans get a lot of vikings or ghosts it actually does force Protoss to switch back to the other.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
January 27 2012 19:36 GMT
#384
splash on pheonix? i have nightmares of them getting 20pheonix and lifting your entire mineral line
Lorch
Profile Joined June 2011
Germany3692 Posts
January 27 2012 19:37 GMT
#385
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


You do realize that the switches do happen on both sides right?
Toss doesn't only switch tech because he is like "lol lets hope he makes too much x" but also because at a certain point colossi start to just melt away if you keep making them and T keeps making Vikings, you gotta stop at some point, so yes certain masses of vikings actually force P into making ht as an example.
Also stim + medivacs forces splash damage units because P has no other way of dealing with it otherwise. Once the ghost count is to damn high you will want to have colossi.
Now we could both probably go on about this forever, but to say that toss is forcing only while terran has to react all the time is just straight up wrong and shows that you only see the matchup from the terrans pov, which is in my opinion why most players opinion of balance is just way to biased anyways.
Kergy
Profile Joined December 2010
Peru2011 Posts
Last Edited: 2012-01-27 23:47:32
January 27 2012 19:45 GMT
#386
It scares me when he says that they base their balance decisions on the 'player community'. Balancing should only be based on the absolute top pro players imo; the average player doesn't need a more balanced game, if he/she's not a pro it's probably because some aspect of his/her play is lacking, not because of imbalance.

The game needs a bit more time to be figured out and for new strategies to be developed, you can't try to force this by patching the game every few months with diamond-level balance :/
Everyday Girl's Day~!
HiSi
Profile Joined October 2011
United States68 Posts
January 27 2012 19:55 GMT
#387

You do realize that the switches do happen on both sides right?
.


I think this is the most important concept we can all take out of this balance argument.

hunts
Profile Joined September 2010
United States2113 Posts
January 27 2012 20:03 GMT
#388
On January 28 2012 04:45 Kergy wrote:
It sacres me when he says that they base their balance decisions on the 'player community'. Balancing should only be based on the absolute top pro players imo; the average player doesn't need a more balanced game, if he/she's not a pro it's probably because some aspect of his/her play is lacking, not because of imbalance.

The game needs a bit more time to be figured out and for new strategies to be developed, you can't try to force this by patching the game every few months with diamond-level balance :/


I very much agree with you. If you read b.net forums, or hell even TL forums you'll find threads on EVERYTHING being OP. from funny/terrible ones like "mutas are OP "roaches are OP" "stalkers are OP" to pathetic ones like "queens are OP" and even more pathetic threads such as "I'm stuck in gold because my race is too weak." The community should not be trusted on anything balance related, because the community as a whole is full of whiny crybabies who don't know shit about the game but convince themselves that they do. I really think balance should just be balanced at the top level, because if it's balanced at the top then it will be balanced below as well since the way for a lower level player to get to a more balanced point will be to just get better.
twitch.tv/huntstv 7x legend streamer
xTrim
Profile Joined April 2011
472 Posts
January 27 2012 20:38 GMT
#389
On January 28 2012 04:37 Lorch wrote:
Show nested quote +
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


You do realize that the switches do happen on both sides right?
Toss doesn't only switch tech because he is like "lol lets hope he makes too much x" but also because at a certain point colossi start to just melt away if you keep making them and T keeps making Vikings, you gotta stop at some point, so yes certain masses of vikings actually force P into making ht as an example.
Also stim + medivacs forces splash damage units because P has no other way of dealing with it otherwise. Once the ghost count is to damn high you will want to have colossi.
Now we could both probably go on about this forever, but to say that toss is forcing only while terran has to react all the time is just straight up wrong and shows that you only see the matchup from the terrans pov, which is in my opinion why most players opinion of balance is just way to biased anyways.


This is not the point.
I agree that terrans can keep building their MMM and if toss doesnt do something else besides gateway units (apart from dts and temps, ofc) they will lose. But what I'm saying, and it's quite true, it is considered an all-in to tech to ghosts in two bases, while teching to colossi/storm/etc is considered standard play.

Get the point??

If terran gets its only viable AOE unit without it being for a specific counter, it is all-in.
Lorch
Profile Joined June 2011
Germany3692 Posts
January 27 2012 21:02 GMT
#390
On January 28 2012 05:38 xTrim wrote:
Show nested quote +
On January 28 2012 04:37 Lorch wrote:
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


You do realize that the switches do happen on both sides right?
Toss doesn't only switch tech because he is like "lol lets hope he makes too much x" but also because at a certain point colossi start to just melt away if you keep making them and T keeps making Vikings, you gotta stop at some point, so yes certain masses of vikings actually force P into making ht as an example.
Also stim + medivacs forces splash damage units because P has no other way of dealing with it otherwise. Once the ghost count is to damn high you will want to have colossi.
Now we could both probably go on about this forever, but to say that toss is forcing only while terran has to react all the time is just straight up wrong and shows that you only see the matchup from the terrans pov, which is in my opinion why most players opinion of balance is just way to biased anyways.


This is not the point.
I agree that terrans can keep building their MMM and if toss doesnt do something else besides gateway units (apart from dts and temps, ofc) they will lose. But what I'm saying, and it's quite true, it is considered an all-in to tech to ghosts in two bases, while teching to colossi/storm/etc is considered standard play.

Get the point??

If terran gets its only viable AOE unit without it being for a specific counter, it is all-in.


Did you seriously just say that building a ghost academy while having 2 bases is an allin? Really? If you truly do believe that than I'd probably have a hard time explaining you anything about the game, wow I think for the sake of my look upon humanity I'll just call you a troll and leave it at that.
What you think of going ghost is in reality a strong timing push, you know doing a 2 base colossi timing is also a lot more on the allin side, so is rushing to psi storm to hit a certain timing.

I think your problem is that terran can't go "lol I'll just a build these dudezzz and don't care what my opponnent does", at the same time there are a lot of similiar situations with protoss where you can't just build whatever you want while ignoring what terran does. I guess you think protoss can do whatever they want and you are mad that you actually have to scout and react accordingly in this game? Guess I should start bitching that I can't do a 3 immortal push when Terran goes for very quick medivacs.
OrD
Profile Joined November 2011
United States28 Posts
January 28 2012 21:41 GMT
#391
Thanks for putting the link up, would have completely missed the back-pedaling. Nice to know they're examining the performance level of race-matchups at all skill levels. So hard for bad Terran to beat bad Toss. [i would know sadly...]
"Don't take life too seriously, you'll never get out alive."
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2012-01-28 22:00:16
January 28 2012 21:59 GMT
#392
On January 28 2012 05:38 xTrim wrote:
Show nested quote +
On January 28 2012 04:37 Lorch wrote:
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


You do realize that the switches do happen on both sides right?
Toss doesn't only switch tech because he is like "lol lets hope he makes too much x" but also because at a certain point colossi start to just melt away if you keep making them and T keeps making Vikings, you gotta stop at some point, so yes certain masses of vikings actually force P into making ht as an example.
Also stim + medivacs forces splash damage units because P has no other way of dealing with it otherwise. Once the ghost count is to damn high you will want to have colossi.
Now we could both probably go on about this forever, but to say that toss is forcing only while terran has to react all the time is just straight up wrong and shows that you only see the matchup from the terrans pov, which is in my opinion why most players opinion of balance is just way to biased anyways.


This is not the point.
I agree that terrans can keep building their MMM and if toss doesnt do something else besides gateway units (apart from dts and temps, ofc) they will lose. But what I'm saying, and it's quite true, it is considered an all-in to tech to ghosts in two bases, while teching to colossi/storm/etc is considered standard play.

Get the point??

If terran gets its only viable AOE unit without it being for a specific counter, it is all-in.


Interesting... So, despite the fact that I can produce ghosts from 4 barracks when on 2 bases, producing them off 1, maybe 2 barracks is all-in? Wow, this is groundbreaking.
twitch.tv/duttroach
Jaybles
Profile Blog Joined January 2012
United States22 Posts
Last Edited: 2012-01-29 03:21:03
January 29 2012 03:20 GMT
#393
Success is something you have to want as much as a drowning man wants air. Once you figure out how to stress yourself enough to be fighting for the surface, you finally start to realize where you're headed.
MinimalistSC2
Profile Joined April 2011
United States121 Posts
January 29 2012 22:54 GMT
#394
"changing the protoss phoenix seems like it could be the best approach. Still, due to the significant impact it could have on all protoss match ups, we’re being very careful." I feel like it would be ok...
There is no such thing as perfection, only improvement.
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2012-01-29 23:39:19
January 29 2012 23:36 GMT
#395
On January 28 2012 04:18 xTrim wrote:
The problem with TvP is that toss has at least 3 ways to force a transition out of terrans.. Therefore, if terran fails to switch their comp based on that, its over. Period.

Colossi -> vikings
Templars -> ghosts
Zea Archon -> mass mariens with ghosts

THe problem is that terrans don't have that same ability... to FORCE toss to do something...

Oh he's making thors?? More zealots... or more Colossi.. or let me feedback them....

etc etc.. u get the point??

toss doenst have the "oh shit he's making THIS, i'd better do THAT and pray he doesn't push now and kill me" moment


I'm sorry, but this is stupid.

If terran opens ghosts (like puma) then HT tech and immortals and sentries are all bad juju and the protoss player is "forced" to go colossus.
If there was any point in terran opening vikings then protoss would be forced to get HT archon/zealot and avoid colosus.

The biggest problem is there are only 2 tech options that worth anything at all for protoss, HT and colosus. If protoss don't get one or the other they just lose, so no matter what protoss are going to want to get 5-ish colosus, 9 or so HT and a regular death ball of stalker/zealot/archon.

Unfortunately protoss air units are almost universally bad vs marines/vikings in a macro game, so you're going to get robo/templar every game.

On January 30 2012 07:54 MinimalistSC2 wrote:
"changing the protoss phoenix seems like it could be the best approach. Still, due to the significant impact it could have on all protoss match ups, we’re being very careful." I feel like it would be ok...


Pheonix are pretty strong as a PvP opener. Maybe make their air attack stronger but the lift cost more energy with a starting energy increase from fleet beacon? Shouldn't be too hard to balance...
Prev 1 18 19 20 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 179
StarCraft: Brood War
GuemChi 5591
Terrorterran 14
Bale 9
Icarus 7
Noble 7
Horang2 0
Counter-Strike
FalleN 1215
Stewie2K567
m0e_tv520
Other Games
summit1g11991
C9.Mang0520
WinterStarcraft404
Sick260
RuFF_SC259
Trikslyr20
Organizations
Counter-Strike
PGL15744
Other Games
gamesdonequick591
BasetradeTV67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH95
• Hupsaiya 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1164
• Rush1087
Upcoming Events
GSL
3h 40m
Cure vs sOs
SHIN vs ByuN
Replay Cast
18h 10m
GSL
1d 3h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 5h
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.