StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 73
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Blazethesage
108 Posts
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valas991
Hungary181 Posts
And....are you going to post the new portraits as well? [haven't seen them by myself yet] Implying these new units/models got new portraits. | ||
emrextreme
14 Posts
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Cricketer12
United States13959 Posts
On November 11 2015 15:40 Blazethesage wrote: That really fits for the Dragoon, Cricket - lorewise, the Immortals were originally Dragoons they upgraded in order to preserve them since they lost the ability to make more Dragoons when Aiur fell. True but old dragoons looked way cooler | ||
Mistakes
United States1102 Posts
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NeoBlade
Germany262 Posts
Yes, totally! | ||
Mistakes
United States1102 Posts
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Stratos_speAr
United States6959 Posts
A lot of textures to various doodads don't work; they are just black. Furthermore, a lot of random squares of terrain (or road doodads) flicker between their normal texture, black, and some other weird textures. Finally, I'll get whole chunks of terrain that just look like bizarre, bugged-out terrain where you can't even see the units that are standing on them. Anyone got any ideas to fix this? | ||
eviltomahawk
United States11133 Posts
On November 12 2015 13:42 Stratos_speAr wrote: So after the release patch and a new driver for my graphics card, I'm still having graphical issues. A lot of textures to various doodads don't work; they are just black. Furthermore, a lot of random squares of terrain (or road doodads) flicker between their normal texture, black, and some other weird textures. Finally, I'll get whole chunks of terrain that just look like bizarre, bugged-out terrain where you can't even see the units that are standing on them. Anyone got any ideas to fix this? I also had this bug after the 3.0 update, plus the occasional placehold dome model for missing unit models. Would've been nice for a fix, but I already went through the entire campaign already. | ||
summerloud
Austria1201 Posts
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Omeganian
1 Post
On November 11 2015 13:43 Blazethesage wrote: I'd say keep the Shield Batteries you're using now, simply because they look *AMAZING*, a perfect capture of the original look, and... to be perfectly honest, doesn't even look fan-made. As for the units, they all look great. I'd say stick with these for the main version, and keep the custom models for the ground units in the Retro mod? There's... really no reason to use the custom models for the Corsair and Arbiter now, I dare say. I imagine an option to choose between them would be optimal. | ||
Wheelyman
Canada53 Posts
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PR3D4TOR
3 Posts
I recently bought the battle chest version of SCII WOL and HOTS and also a single copy of LOTV. I installed all three games and my folder does not have any maps or mods folders anylonger. It looks like that: ![]() is there a way to play this mod for me? Sorry i am new to modding SC2. | ||
emrextreme
14 Posts
On November 13 2015 22:25 PR3D4TOR wrote: is there a way to play this mod for me? Sorry i am new to modding SC2. You have to create those folders if you don't use auto installer. | ||
PR3D4TOR
3 Posts
But once i try to load "rebell yelll" or any other map it says "Unable to open" map. All The map files are in SC 2 main directorys map folder. The Mod folder also contains its required files. What am i doing wrong? EDIT: If i open up the SCMR Campaign Laucher.SC2Map with the Editor it says: [11/13/2015 3:14:00 PM] Warning: XML: GameData\LightData.xml(23,13) : Core: invalid object type identification Source: Maps/SCMR Campaign Launcher.SC2Map Entry: AiurFlashback Scope: CLight.SLightInfo Field: ToDInfoArray[0].Param[0] [11/13/2015 3:14:00 PM] Warning: XML: GameData\LightData.xml(48,13) : Core: invalid object type identification Source: Maps/SCMR Campaign Launcher.SC2Map Entry: AiurFlashbackStart Scope: CLight.SLightInfo Field: ToDInfoArray[0].Param[0] | ||
valas991
Hungary181 Posts
http://www.sc2mapster.com/media/images/86/572/setup.png | ||
PR3D4TOR
3 Posts
i do not know what i did wrong because my folder setup was EXACTLY just like that of your link Thanks anyways guys | ||
Krisz
6 Posts
On November 11 2015 15:40 Blazethesage wrote: That really fits for the Dragoon, Cricket - lorewise, the Immortals were originally Dragoons they upgraded in order to preserve them since they lost the ability to make more Dragoons when Aiur fell. This i do not understand, how could they make Dragoons in Brood War then? Also in the trilogy the Taldarim can make Stalkers wich as I understand is Dark Templar tech :S I feel like that the Taldarim should have been using Dragoons. | ||
Stratos_speAr
United States6959 Posts
On November 12 2015 13:42 Stratos_speAr wrote: So after the release patch and a new driver for my graphics card, I'm still having graphical issues. A lot of textures to various doodads don't work; they are just black. Furthermore, a lot of random squares of terrain (or road doodads) flicker between their normal texture, black, and some other weird textures. Finally, I'll get whole chunks of terrain that just look like bizarre, bugged-out terrain where you can't even see the units that are standing on them. Anyone got any ideas to fix this? Anyone have any ideas for my problem here? I tried rolling back my NVIDIA driver to 355.98 since that was recommended on the B.net forums, but it didn't work. | ||
funkymanner
1 Post
I just played through Mass Recall, and created my TL account just to share my thoughts. First of all I would like to thank all the creators of this mod. As a long time starcraft (and Blizzard fan) I have to say this is the most put together custom campaigns i've had the luck to play. Im aware of the developers frequently visiting the forums so I would like to ask you guys if there is a chance that DuGalle, and General Duke get their custom portraits instead of their current ones? I feel like that would be an awesome addition for us starcraft 1 veterans ![]() Also looking forwards for the new LOTV models in the campaign I think they all look real good. Thank You again guys and good luck with the development of 6.0 version, I'am looking forward to play it! | ||
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