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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 73

Forum Index > SC2 General
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Blazethesage
Profile Joined June 2012
108 Posts
November 11 2015 06:40 GMT
#1441
That really fits for the Dragoon, Cricket - lorewise, the Immortals were originally Dragoons they upgraded in order to preserve them since they lost the ability to make more Dragoons when Aiur fell.
valas991
Profile Joined September 2014
Hungary181 Posts
November 11 2015 07:32 GMT
#1442
Yeah, corsair looks cool, the others are not that great. I quite like the dragoon as well though,, but it's up to you ofc.

And....are you going to post the new portraits as well? [haven't seen them by myself yet] Implying these new units/models got new portraits.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
emrextreme
Profile Joined July 2012
14 Posts
November 11 2015 12:09 GMT
#1443
Will there be any changes to the units since the LOTV has been released?
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
November 11 2015 17:03 GMT
#1444
On November 11 2015 15:40 Blazethesage wrote:
That really fits for the Dragoon, Cricket - lorewise, the Immortals were originally Dragoons they upgraded in order to preserve them since they lost the ability to make more Dragoons when Aiur fell.

True but old dragoons looked way cooler
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Mistakes
Profile Joined February 2011
United States1102 Posts
November 11 2015 18:43 GMT
#1445
I've been eyeing this for years. Debating whether or not to just play the original. To the people who have played through this already, is it worth playing through in place of the original?
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
November 11 2015 20:48 GMT
#1446
> is it worth playing through in place of the original?

Yes, totally!
http://youtube.com/NeoBladeSC2
Mistakes
Profile Joined February 2011
United States1102 Posts
November 11 2015 21:28 GMT
#1447
Good to hear! Well whenever I find myself with spare time I'll download this. xD
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
November 12 2015 04:42 GMT
#1448
So after the release patch and a new driver for my graphics card, I'm still having graphical issues.

A lot of textures to various doodads don't work; they are just black. Furthermore, a lot of random squares of terrain (or road doodads) flicker between their normal texture, black, and some other weird textures. Finally, I'll get whole chunks of terrain that just look like bizarre, bugged-out terrain where you can't even see the units that are standing on them.

Anyone got any ideas to fix this?
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 12 2015 06:23 GMT
#1449
On November 12 2015 13:42 Stratos_speAr wrote:
So after the release patch and a new driver for my graphics card, I'm still having graphical issues.

A lot of textures to various doodads don't work; they are just black. Furthermore, a lot of random squares of terrain (or road doodads) flicker between their normal texture, black, and some other weird textures. Finally, I'll get whole chunks of terrain that just look like bizarre, bugged-out terrain where you can't even see the units that are standing on them.

Anyone got any ideas to fix this?

I also had this bug after the 3.0 update, plus the occasional placehold dome model for missing unit models. Would've been nice for a fix, but I already went through the entire campaign already.
ㅇㅅㅌㅅ
summerloud
Profile Joined March 2010
Austria1201 Posts
November 12 2015 08:33 GMT
#1450
i think your self-made models are better or at least on par with the new ones from lotv. i would keep them.
Omeganian
Profile Joined November 2015
1 Post
November 12 2015 09:47 GMT
#1451
On November 11 2015 13:43 Blazethesage wrote:
I'd say keep the Shield Batteries you're using now, simply because they look *AMAZING*, a perfect capture of the original look, and... to be perfectly honest, doesn't even look fan-made.

As for the units, they all look great. I'd say stick with these for the main version, and keep the custom models for the ground units in the Retro mod? There's... really no reason to use the custom models for the Corsair and Arbiter now, I dare say.


I imagine an option to choose between them would be optimal.
Wheelyman
Profile Joined December 2010
Canada53 Posts
November 13 2015 06:59 GMT
#1452
Hi again guys! Finally done with my rerun of the WoL and HotS campaign and back to nostalgia. I just downloaded the new mod and all and still have the issue with the minerals being underground and SVCs bugging around not mining... Any fix yet?
PR3D4TOR
Profile Joined November 2015
3 Posts
November 13 2015 13:25 GMT
#1453
Hello,

I recently bought the battle chest version of SCII WOL and HOTS and also a single copy of LOTV.

I installed all three games and my folder does not have any maps or mods folders anylonger.

It looks like that:
[image loading]

is there a way to play this mod for me?

Sorry i am new to modding SC2.
emrextreme
Profile Joined July 2012
14 Posts
November 13 2015 14:09 GMT
#1454
On November 13 2015 22:25 PR3D4TOR wrote:
is there a way to play this mod for me?
Sorry i am new to modding SC2.


You have to create those folders if you don't use auto installer.
PR3D4TOR
Profile Joined November 2015
3 Posts
Last Edited: 2015-11-13 14:14:22
November 13 2015 14:10 GMT
#1455
I got it working so that i can load the Mass Recall menu

But once i try to load "rebell yelll" or any other map it says "Unable to open" map.

All The map files are in SC 2 main directorys map folder. The Mod folder also contains its required files.

What am i doing wrong?

EDIT:

If i open up the SCMR Campaign Laucher.SC2Map with the Editor it says:

[11/13/2015 3:14:00 PM] Warning: XML: GameData\LightData.xml(23,13) : Core: invalid object type identification Source: Maps/SCMR Campaign Launcher.SC2Map Entry: AiurFlashback Scope: CLight.SLightInfo Field: ToDInfoArray[0].Param[0]
[11/13/2015 3:14:00 PM] Warning: XML: GameData\LightData.xml(48,13) : Core: invalid object type identification Source: Maps/SCMR Campaign Launcher.SC2Map Entry: AiurFlashbackStart Scope: CLight.SLightInfo Field: ToDInfoArray[0].Param[0]
valas991
Profile Joined September 2014
Hungary181 Posts
November 13 2015 14:47 GMT
#1456
your folder set-up is like this?
http://www.sc2mapster.com/media/images/86/572/setup.png
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
PR3D4TOR
Profile Joined November 2015
3 Posts
November 13 2015 15:41 GMT
#1457
I reinstalled using auto installer and it worked

i do not know what i did wrong because my folder setup was EXACTLY just like that of your link

Thanks anyways guys
Krisz
Profile Joined May 2015
6 Posts
November 13 2015 16:01 GMT
#1458
On November 11 2015 15:40 Blazethesage wrote:
That really fits for the Dragoon, Cricket - lorewise, the Immortals were originally Dragoons they upgraded in order to preserve them since they lost the ability to make more Dragoons when Aiur fell.


This i do not understand, how could they make Dragoons in Brood War then?

Also in the trilogy the Taldarim can make Stalkers wich as I understand is Dark Templar tech :S I feel like that the Taldarim should have been using Dragoons.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
November 13 2015 18:23 GMT
#1459
On November 12 2015 13:42 Stratos_speAr wrote:
So after the release patch and a new driver for my graphics card, I'm still having graphical issues.

A lot of textures to various doodads don't work; they are just black. Furthermore, a lot of random squares of terrain (or road doodads) flicker between their normal texture, black, and some other weird textures. Finally, I'll get whole chunks of terrain that just look like bizarre, bugged-out terrain where you can't even see the units that are standing on them.

Anyone got any ideas to fix this?


Anyone have any ideas for my problem here? I tried rolling back my NVIDIA driver to 355.98 since that was recommended on the B.net forums, but it didn't work.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
funkymanner
Profile Joined November 2015
1 Post
November 13 2015 20:05 GMT
#1460
Hi guys!

I just played through Mass Recall, and created my TL account just to share my thoughts. First of all I would like to thank all the creators of this mod. As a long time starcraft (and Blizzard fan) I have to say this is the most put together custom campaigns i've had the luck to play.

Im aware of the developers frequently visiting the forums so I would like to ask you guys if there is a chance that DuGalle, and General Duke get their custom portraits instead of their current ones? I feel like that would be an awesome addition for us starcraft 1 veterans

Also looking forwards for the new LOTV models in the campaign I think they all look real good.

Thank You again guys and good luck with the development of 6.0 version, I'am looking forward to play it!


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