• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:35
CEST 09:35
KST 16:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced45BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 648 users

StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 75

Forum Index > SC2 General
Post a Reply
Prev 1 73 74 75 76 77 86 Next
Branzer
Profile Joined December 2015
2 Posts
December 01 2015 02:58 GMT
#1481
Difficulty needs rework, upgraded units die too easy others have insane range and damage (hydralisks), workers need constant micro to mine properly due odd mineral placements, remove some of the detail on the maps for more room to build, AI doesnt lose vision over you = dead ghosts and attacks from shadows, attack waves can destroy you unless you know whats coming so take it easy maybe in the next version, heroes die game over 50 min of game down the drain. "Normal" and "hard" should be a challenge not a test in anger management. Other than that the mod looks great.
Beauenheim
Profile Joined December 2015
2 Posts
December 01 2015 03:13 GMT
#1482
Hello, I own Starcraft 2 up to heart of the swarm. I seem to be having an issue with saving, despite owning the game, opening the setup save in editor works, but I am unable to save to continue the manual installation.

Anyone have any ideas? Or perhaps a save at the setup?
valas991
Profile Joined September 2014
Hungary181 Posts
December 01 2015 11:47 GMT
#1483
On December 01 2015 12:13 Beauenheim wrote:
Hello, I own Starcraft 2 up to heart of the swarm. I seem to be having an issue with saving, despite owning the game, opening the setup save in editor works, but I am unable to save to continue the manual installation.

Anyone have any ideas? Or perhaps a save at the setup?


Not sure I 100% understand what you say, but, the 1st step you need to do once you've finished downloading and putting all the files to their proper place, is that you open SCMRsetup via editor, click test map, and once its opened, follow the instructions. The 1st step is saving that 'map'
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
Beauenheim
Profile Joined December 2015
2 Posts
Last Edited: 2015-12-01 18:45:45
December 01 2015 18:45 GMT
#1484
Ah yeah I'm sorry I'm sure it seems confusing.

My problem is is that when I open Mass recall or the set up map in editor or anything that isn't opened by the battle.net launcher, my client doesnt allow me to save it has a lock next to the save and load buttons says I can only save under campaigns and challenges.

I have been playing Mass Recall without saving capabilities anyways it's just annoying to lose and have to start the whole mission over other than being able to just save throughout the game.
valas991
Profile Joined September 2014
Hungary181 Posts
December 01 2015 22:11 GMT
#1485
I'm pretty sure I was able to save/load when I wasn't connected to battle.net, back in v4.7
Strange
Could you please make a few screenshot of your problem? I understand what you says, I just haven't heard about something like that before.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
Seabs
Profile Joined December 2015
4 Posts
December 02 2015 06:15 GMT
#1486
Guys.. wonderful job on this mod...

I've has issued with textures popping in and out, however I can handle it and finally got the chance to finish brood war after not finishing it previously.

My one wish was adding Enslavers, dark vengeance campaigns to the mod... However despite being almost computer illiterate these days I managed to modify your wonderful SCMR Launcher and add the Campaigns to Extras in the launcher myself . Pretty chuffed.

Again - terrific jobs on the missions. Feels like playing the same great game with a fresh coat of paint.

Kazor132
Profile Joined November 2015
4 Posts
December 02 2015 07:51 GMT
#1487
On December 02 2015 15:15 Seabs wrote:

My one wish was adding Enslavers, dark vengeance campaigns to the mod... However despite being almost computer illiterate these days I managed to modify your wonderful SCMR Launcher and add the Campaigns to Extras in the launcher myself . Pretty chuffed.

Again - terrific jobs on the missions. Feels like playing the same great game with a fresh coat of paint.



Awesome, to be honest I thought of that too and added those missions to the launcher myself too!

But I'm pretty sure they'll eventually add them as well, as in the last version of the mod you can find Heroes for Tom Kazansky, Magellan, Mojo, Danimoth and Warbringer.
Seabs
Profile Joined December 2015
4 Posts
December 02 2015 11:03 GMT
#1488
Quick question - has anyone done Deception and Mercenaries II (Stukov storyline) for mass recall mod?
Seabs
Profile Joined December 2015
4 Posts
December 02 2015 11:03 GMT
#1489
has anyone done Deception and Mercenaries II (Stukov storyline) for mass recall mod?
Blazethesage
Profile Joined June 2012
108 Posts
Last Edited: 2015-12-02 11:59:24
December 02 2015 11:59 GMT
#1490
I don't know, and it's highly doubtful that they'll be added, even if they have been done. Deception has nothing more than a cameo of him walking away, and is otherwise completely unrelated; Mercenaries 2 is actually a MULTIPLAYER map, intended for up to three players. The only link it has to the first map is the identity of the third enemy when there are three players. Neither provide any significant detail to the "Stukov storyline", and serve only as minor teasers that he's up and about.

Furthermore, they weren't even available on the same platform as Resurrection IV; it was done for the PC version by a fan, and the map was only ever *officially* released as part of the N64 version of Starcraft. The other two maps were for the PC, distributed along with many other plot-irrelevant Blizzard maps.

Frankly, I've never understood why people consider Deception and Mercenaries to be part of the "storyline" at all.
Sutan
Profile Joined November 2015
1 Post
Last Edited: 2015-12-03 03:51:37
December 03 2015 03:50 GMT
#1491
Hey guys,

first off .. great mod.

Just got back in to SCII. Had no idea full on campaign mods were a thing. This gives the game so much longevity. I have installed MR and it runs great. I do have some issues and i am curious if this is my system or the mod.

Anyone notice that the sky doesn't render in the 2nd Loomings ??? Also banelings don't render.
Seabs
Profile Joined December 2015
4 Posts
December 03 2015 08:54 GMT
#1492
Thanks blazethesage. Just keen to play the storylines I missed back when original was out. I saw the resurrection level and was curious to play the others...

I guess if they were that good or important someone would have revamped them already...
Blazethesage
Profile Joined June 2012
108 Posts
December 03 2015 19:23 GMT
#1493
Deception basically consists of a couple of pirates represented by ghosts sneaking through a place, befriending a strange creature, stealing information to sell... and if you make a "wrong" turn, you see Stukov long enough for him to run off-screen. You leave, and if you fulfill certain requirements, they're followed by stealthed wraiths. I think the only other connection "Deception" has to Resurrection IV is that one of the schematics they stumble across is for a Skullder unit, who shows up as a hero Goliath in Res.

And Mercenaries is literally a straight-up multiplayer map. Stukov hires the players to take out some... "undesirables"... and it plays out as a standard map, you choose a hero character, and that hero has one unit that's "special", so anytime you make that unit, you get a hero version of it instead. The only connection it has, as I mentioned, is Stukov's presence (as the person hiring you only), and the mention of the Pirates from Deception if you play with three players. Gameplay is standard "build up and destroy these pre-set bases".

Deception is a weak map in general, and Mercenaries, like I said, is an outright multiplayer map with the absolute shakiest of ties to anything halfway pretending to be relevant.
Jones313
Profile Joined April 2011
Finland172 Posts
December 04 2015 19:08 GMT
#1494
@Branzer

Hey,

Thanks for the post. I disagree for the most part but hey, it's refreshing to get some criticism once in a while.


upgraded units die too easy others have insane range and damage (hydralisks)


The unit values are taken from the original game, and vital unit stats such as damage, range and health are things we will not touch, especially if it's a core unit like the Hydralisk. Unless they're inconsistent with Brood War, of course. Now, I realize that Brood War balance doesn't entirely apply here since SC2 is mechanically a different game, but if we start messing with units in an attempt to alleviate perceived issues with some of them, it will potentially just lead to disaster. I mean, look how much shit David Kim gets for that, and he's a paid professional.



workers need constant micro to mine properly due odd mineral placements


You may want to babysit your initial two or three workers in certain maps, but other than that I feel like focusing your attention on other things would be much more effective. Nowhere on any difficulty level is manually optimizing workers needed to win.

More often than not the problem is not the mining rate but rather bases running out of minerals. The mineral placement kind of attempts to mimic the original maps, and also from an immersion standpoint, they're natural resources, they shouldn't be neatly laid out in a pattern that's most convenient for harvesting.


remove some of the detail on the maps for more room to build


This is something I've been trying to do lately, some maps can indeed feel a bit cluttered. Not necessarily removing detail, but small adjustments so that the detail doesn't get in the way too much.


AI doesnt lose vision over you = dead ghosts and attacks from shadows


I'm not quite sure what you mean, exactly, but fog of war definitely affects the AI same as the player. If your cloaked ghosts get killed, there's always a detector around, or the AI scanned you. A ghost on a nuke mission will want to hold fire to avoid attracting attention.



attack waves can destroy you unless you know whats coming so take it easy maybe in the next version


I agree that there are some "gotcha" moments in certain maps and it can be frustrating. I would argue though that you don't need to know exactly what's coming, you should simply assume that you'll be hit pretty hard - from ground and air - once in a while and try to prepare and maintain a somewhat all around defense.

The way we approach difficulty is that optimally, the player will need to respect the fact that if caught unprepared, enemy attacks have the potential to do serious damage. They shouldn't just be a minor annoyance that the player can deal with by warping in a couple of photon cannons and never worry about anything again. In my opinion, the player should never feel completely safe. If that threat is removed the game can easily start to feel tedious. I also think there's rarely a case where everything is going great and suddenly you lose to that one thing you didn't see coming. Except maybe "Biting the Bullet", that cheeky bastard of a map.

I'm rambling at this point but I feel like I need to acknowledge that obviously there are people who want to just take it easy, enjoy the scenery and not feel constantly stressed out. That's what we're hoping to achieve with the easy setting. Of course there are going to be people who are maybe new to RTS, maybe older and slower or just not that good who will not always have that luxury even on easy, but hopefully will be able to play through the whole thing.

Telenil's looking into this difficulty thing but I feel that medium and hard are pretty much where we want them to be, challenge-wise.



heroes die game over 50 min of game down the drain.


Yeah, heroes can sometimes be a liability in the late game. That's what saves are for, I guess. This is kind of related to the point about Brood War unit data mentioned above. Also we certainly don't want any HotS Kerrigan-level ridiculousness, either. In other words, we don't want the gameplay to revolve around hero units, if that makes sense.



On December 02 2015 03:45 Beauenheim wrote:
Ah yeah I'm sorry I'm sure it seems confusing.

My problem is is that when I open Mass recall or the set up map in editor or anything that isn't opened by the battle.net launcher, my client doesnt allow me to save it has a lock next to the save and load buttons says I can only save under campaigns and challenges.

I have been playing Mass Recall without saving capabilities anyways it's just annoying to lose and have to start the whole mission over other than being able to just save throughout the game.


That's pretty unfortunate. I'm curious about this - I'm able to save editor-launched maps just fine. Are you playing on the Starter Edition, by any chance?

Branzer
Profile Joined December 2015
2 Posts
Last Edited: 2015-12-05 20:42:41
December 05 2015 16:49 GMT
#1495
Thx for the reply,
What i mean is...ALL it takes is one big attack wave when you're not in base (the extra carrier attacks in "trial of tassadar" was a nice way to piss people right from the start of the level :D) and you have to reload 30-40 min of game, ex. "Homeland" simultaneous attacks of Archons + 3-4 Reavers + Arbiter with Carriers and 10 sec later Dragoons and zealots...bit much no? Reavers can destroy 1/3 or 1/2 of ground army which i built for 25 min, imagine what 3-4 can do (zerg missions are nightmare with reavers). The detection well...ghosts get scanned even if they get close, no need for towers, the AI knows "exactly" where they are before I even begin assault. For the heroes, i dunno "rebuild" option maybe or trigger checkpoints in the editor? The AI always hard focuses them and it sucks to lose an hour to that.
RODTHEOGD
Profile Joined October 2013
9 Posts
December 05 2015 22:07 GMT
#1496
I've been trying to get the cinematic s to work and I haven't been able to. The dialog shows up but there's no sound or visuals. Anyone know how to fix this?
Telenil
Profile Joined September 2010
France484 Posts
December 05 2015 22:55 GMT
#1497
On December 06 2015 01:49 Branzer wrote:
x. "Homeland" simultaneous attacks of Archons + 3-4 Reavers + Arbiter with Carriers and 10 sec later Dragoons and zealots...bit much no?
I'd need to check, but there might be something wrong with the timings. This sounds like two separate occuring almost at the same time.

On December 06 2015 01:49 Branzer wrote:
For the heroes, i dunno "rebuild" option maybe or trigger checkpoints in the editor? The AI always hard focuses them and it sucks to lose an hour to that.
Come to think of it, there is a value that represents how much an AI is likely to focus a specific unit. Decreasing that value might help the most vulnerable heroes to survive longer while not changing any stat or Brood War mechanic.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2015-12-12 01:01:20
December 12 2015 01:00 GMT
#1498
Seems the flickering textures etc. are still there, in the custom model version which I'm playing (broken by Patch 3.0). Any fix in sight?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
C3rberu5
Profile Joined January 2015
17 Posts
Last Edited: 2015-12-12 21:37:13
December 12 2015 21:36 GMT
#1499
On December 06 2015 01:49 Branzer wrote:
Thx for the reply,
What i mean is...ALL it takes is one big attack wave when you're not in base (the extra carrier attacks in "trial of tassadar" was a nice way to piss people right from the start of the level :D) and you have to reload 30-40 min of game, ex. "Homeland" simultaneous attacks of Archons + 3-4 Reavers + Arbiter with Carriers and 10 sec later Dragoons and zealots...bit much no? Reavers can destroy 1/3 or 1/2 of ground army which i built for 25 min, imagine what 3-4 can do (zerg missions are nightmare with reavers). The detection well...ghosts get scanned even if they get close, no need for towers, the AI knows "exactly" where they are before I even begin assault. For the heroes, i dunno "rebuild" option maybe or trigger checkpoints in the editor? The AI always hard focuses them and it sucks to lose an hour to that.


With regards to the ghost situation,if you're talking about when using ghosts to attack Zerg hives please remember that in original SC and BW ALL overlords were detectors by default, it was only a balance tweak for SC2 that caused overlords to need to be overseers to detect. It was a direct Bliz response to the complaint that Zerg were "detectorific" as a race in MP. Though I as a Zerg player primarily preferred it that way.
DariusTirsar
Profile Joined April 2015
Romania13 Posts
December 14 2015 12:43 GMT
#1500
Hi MR team! Do you guys have any plans on adding blue fire textures for the damaged Protoss buildings ?
Prev 1 73 74 75 76 77 86 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 255
Hui .122
StarCraft: Brood War
Barracks 2449
Stork 651
ggaemo 445
Larva 341
Rush 260
ToSsGirL 248
PianO 69
Sharp 50
ajuk12(nOOB) 12
Dota 2
XcaliburYe377
NeuroSwarm135
League of Legends
JimRising 629
Heroes of the Storm
Khaldor107
Other Games
summit1g4460
shahzam484
SortOf34
Organizations
StarCraft: Brood War
Afreeca ASL 2362
Other Games
gamesdonequick821
StarCraft: Brood War
UltimateBattle 125
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH108
• practicex 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt647
• HappyZerGling104
Upcoming Events
CranKy Ducklings
2h 25m
BSL20 Non-Korean Champi…
4h 25m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
8h 25m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
1d 2h
BSL20 Non-Korean Champi…
1d 6h
Bonyth vs TBD
WardiTV European League
1d 8h
Wardi Open
2 days
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.