• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:30
CEST 08:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
YouTube Thread US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1978 users

StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 76

Forum Index > SC2 General
Post a Reply
Prev 1 74 75 76 77 78 86 Next
summerloud
Profile Joined March 2010
Austria1201 Posts
December 14 2015 14:22 GMT
#1501
On December 01 2015 11:58 Branzer wrote:
Difficulty needs rework, upgraded units die too easy others have insane range and damage (hydralisks), workers need constant micro to mine properly due odd mineral placements, remove some of the detail on the maps for more room to build, AI doesnt lose vision over you = dead ghosts and attacks from shadows, attack waves can destroy you unless you know whats coming so take it easy maybe in the next version, heroes die game over 50 min of game down the drain. "Normal" and "hard" should be a challenge not a test in anger management. Other than that the mod looks great.


wtf are you talking about, difficulty was perfect, just because high difficulty frustrates you doesnt mean the whole game must be toned down, thats what the lower difficulty settings are for

people like you are ruining the difficulty of games because they always think its too hard for everyone if its too hard for them
Kazor132
Profile Joined November 2015
4 Posts
December 14 2015 15:56 GMT
#1502
On December 14 2015 23:22 summerloud wrote:

wtf are you talking about, difficulty was perfect, just because high difficulty frustrates you doesnt mean the whole game must be toned down, thats what the lower difficulty settings are for


I've also completed all levels on hard and is not that difficult, maybe a bit challenging on some levels.

But I have to say that Zerg 9, when you harvest the Khaydarin cristal was close near to impossible, all Protoss vanguards attack at the same time since like min 15 with scouts, carriers, arbiters, reavers, high templars and mass zealots, all at the same time.

I think the trigger should be modified to delay a bit each wave and not have all 3 happening at the same time, but definitely not changing the difficulty, it is challenging enought.
valas991
Profile Joined September 2014
Hungary181 Posts
December 14 2015 18:49 GMT
#1503
On December 15 2015 00:56 Kazor132 wrote:

I think the trigger should be modified to delay a bit each wave and not have all 3 happening at the same time, but definitely not changing the difficulty, it is challenging enought.


You mean after you sent the drone to harvest?
I couldn't really deal with it either, so I made sure I destroyed every base during the harvesting ^^
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
Kazor132
Profile Joined November 2015
4 Posts
December 15 2015 00:58 GMT
#1504
On December 15 2015 03:49 valas991 wrote:

You mean after you sent the drone to harvest?
I couldn't really deal with it either, so I made sure I destroyed every base during the harvesting ^^


No, I mean since like min 15 to 18 all three waves start attacking together and holding the expansions becomes really hard.
PraetorFerix
Profile Joined December 2015
1 Post
Last Edited: 2015-12-17 16:26:39
December 17 2015 16:24 GMT
#1505
I for one am enjoying playing this with Starcraft 2 graphics. I loved the story and it was pretty much balanced for multiplayer. Makes me nostalgic for playing Stacraft BW in my highschool days lol
Telenil
Profile Joined September 2010
France484 Posts
December 20 2015 10:47 GMT
#1506
For those who didn't know, Mass Recall now works with the Started Edition, at least if you use the installer. This is due to some changes brought by the patch 3.0.

Spanish and French translation of v5.4.3 will be out very soon.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Aolc
Profile Joined December 2015
1 Post
December 21 2015 08:33 GMT
#1507
Does anyone else have problems starting the "Force of Arms" mission of the "Loomings" Prequel-Campaign? I don't get any briefing screen or anything. It just throws me into the mission, but the screen is darker than normal (you can barely see the base being attacked by zerglings) without any cutscene and I can't do anything, but watch the zerglings rip the base to shreds...I can provide a screenshot if it helps.

I started playing yesterday and everything was fine so far (except for a bit of texture flickering here and there).

D3LTA9
Profile Joined June 2015
1 Post
Last Edited: 2015-12-21 10:20:18
December 21 2015 10:07 GMT
#1508
I seem to be having a issue where I cannot load into any maps anymore. Everything was working fine after install and running through battlenet but now if I try start any missions it hangs with a black screen and as soon as I push a button it simply takes me back out to the log into battlenet screen.

Any ideas? Should I just try reinstalling the mod?

Thanks for any input and really appreciate all the hard work, had been wanting to play through SC1 again for a long time but found it a bit to clunky to play the original after playing SC2 for so long.

EDIT - actually seems to be fine loading through the editor so will just do that instead of doing so through battlenet.
endymon
Profile Joined December 2015
2 Posts
December 23 2015 09:34 GMT
#1509
Thanks for the mod Thus far, I'm about half way through the protoss campaign at the moment. Damn I hardly remembered these missions compared to zerg/terran.

Anyways, I found a big bug in protoss #7
Hallucenated Zeratuls are never targeted nor attacked by the AI.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
Last Edited: 2016-01-06 14:01:20
January 06 2016 13:42 GMT
#1510
I just finished episode 4, this is one of the best mod i have ever seen in my life, a great way to learn the Starcraft HISTORY, i played the original campaign and this is simply identical but with SC2 graphic!!!! Download this and make yourself the best Christhmas present ever! Vote: 9/10 (some bugs still present, and there are still things to improve for perfection)
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2016-01-10 03:13:36
January 07 2016 22:35 GMT
#1511
Hi, pretty sure I installed and put the maps in the correct location, checked the installation guide several times, but I got the following error about 1/3 through loading the first mission:

[image loading]

edit: Tried both the local method and online method with the same result

edit2: tried something like this: http://www.sc2mapster.com/forums/development/editor-bugs-and-feedback/41072-unable-to-test-map-due-to-launch-of-this-game-bug/

no luck

edit3: I confirmed that my mods and maps folders do look exactly as they should according to installation guide

edit4: figured it out >.> I'm a noob
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Calion
Profile Joined April 2014
United States30 Posts
January 10 2016 01:17 GMT
#1512
On November 21 2015 16:10 valas991 wrote:
The original cinematics are part of the mod since 5.3. You can enable them in the options [note that you also need the cinematic pack]


I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?
valas991
Profile Joined September 2014
Hungary181 Posts
Last Edited: 2016-01-10 09:10:28
January 10 2016 09:08 GMT
#1513
On January 10 2016 10:17 Calion wrote:
Show nested quote +
On November 21 2015 16:10 valas991 wrote:
The original cinematics are part of the mod since 5.3. You can enable them in the options [note that you also need the cinematic pack]


I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?


Well, it should look like this
http://i.imgur.com/aEM1e4Q.jpg

Be sure to download the latest versions of the mod.
It's possiblle that you did not install it properly for some reason.

@ Pokebunny
I'm kinda sure that is written when your mod files are not at their proper place. If that & everything else is fine, it should work.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
LowRyder
Profile Joined January 2016
1 Post
Last Edited: 2016-01-10 13:55:48
January 10 2016 13:29 GMT
#1514
Friends, not meaning to diss the original mod, but anyone know if there's a way to open up the file and insert some custom portraits (in this case, a couple I downloaded for Duke and DuGalle)?
This is an incredible effort all right, but dagnabbit, the lack of custom portraits for those two is a little irking. Thank you!

EDIT: I think I'm starting to make some progress with an MPQ Editor
valas991
Profile Joined September 2014
Hungary181 Posts
January 10 2016 14:38 GMT
#1515
On January 10 2016 22:29 LowRyder wrote:
Friends, not meaning to diss the original mod, but anyone know if there's a way to open up the file and insert some custom portraits (in this case, a couple I downloaded for Duke and DuGalle)?
This is an incredible effort all right, but dagnabbit, the lack of custom portraits for those two is a little irking. Thank you!

EDIT: I think I'm starting to make some progress with an MPQ Editor


Well, you could open the mod file, then save as components folder. Once its done you can change stuff I think then you need to save it again, but as mod this time.
I don't know details though.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
Calion
Profile Joined April 2014
United States30 Posts
January 13 2016 05:06 GMT
#1516
On January 10 2016 18:08 valas991 wrote:
Show nested quote +
On January 10 2016 10:17 Calion wrote:

I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?


Well, it should look like this
http://i.imgur.com/aEM1e4Q.jpg

Be sure to download the latest versions of the mod.
It's possiblle that you did not install it properly for some reason.


I'm on a Mac. Does that make a difference? I can't seem to get it to work. All mine says is "cinematics notes."
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2016-01-14 03:55:55
January 14 2016 03:45 GMT
#1517
Vanilla Terran mission 7S SCVs randomly get stuck and go idle at the bottom of the minerals.

Edit: Not just at the bottom, all over the main minerals
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Calion
Profile Joined April 2014
United States30 Posts
Last Edited: 2016-01-18 01:07:25
January 18 2016 01:00 GMT
#1518
On January 10 2016 18:08 valas991 wrote:
Show nested quote +
On January 10 2016 10:17 Calion wrote:
On November 21 2015 16:10 valas991 wrote:
The original cinematics are part of the mod since 5.3. You can enable them in the options [note that you also need the cinematic pack]


I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?


Well, it should look like this
http://i.imgur.com/aEM1e4Q.jpg

Be sure to download the latest versions of the mod.
It's possiblle that you did not install it properly for some reason.


Ah. The install instructions did not mention that I had to open the SCMR Campaign Launcher in the Starcraft II Editor, Test it, Save it, then copy the save over the old Starcraft Mass Recall save for it to work.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
January 25 2016 01:11 GMT
#1519
On January 18 2016 10:00 Calion wrote:
Show nested quote +
On January 10 2016 18:08 valas991 wrote:
On January 10 2016 10:17 Calion wrote:
On November 21 2015 16:10 valas991 wrote:
The original cinematics are part of the mod since 5.3. You can enable them in the options [note that you also need the cinematic pack]


I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?


Well, it should look like this
http://i.imgur.com/aEM1e4Q.jpg

Be sure to download the latest versions of the mod.
It's possiblle that you did not install it properly for some reason.


Ah. The install instructions did not mention that I had to open the SCMR Campaign Launcher in the Starcraft II Editor, Test it, Save it, then copy the save over the old Starcraft Mass Recall save for it to work.


I watched jayborino's video then followed this and it did say that:

http://addons-origin.cursecdn.com/files/783/133/Starcraft_Mass_Recall_Installation_Guide.pdf

Everything worked first time for me even online, but I couldn't get the unit portraits to work. It was driving me crazy as I double and triple checked all the files, but then I realized I had 2d portraits on in options instead of 3d portraits. Problem solved! This mod is amazing, thanks.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Mophtran
Profile Joined January 2016
1 Post
January 27 2016 10:30 GMT
#1520
Has anyone suggested working in Archon mode for co-op play? I have no idea how difficult it would be, but I have someone who I'd love to be able to play this with even if it wasn't the 2 base co-op like the map packs made for SC1+BW. Or, if it's already in production, I haven't been able to find any info about it.

Any information about this would be greatly appreciated!
Prev 1 74 75 76 77 78 86 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 177
StarCraft: Brood War
Sea 9993
Mong 4293
Hyuk 483
Mind 288
Bale 26
Noble 22
JulyZerg 10
Dota 2
monkeys_forever378
NeuroSwarm201
League of Legends
JimRising 681
Other Games
summit1g13896
WinterStarcraft536
RuFF_SC266
Organizations
Other Games
gamesdonequick841
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• practicex 52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1207
Other Games
• Scarra2884
Upcoming Events
GSL
1h 30m
Cure vs herO
SHIN vs Maru
IPSL
9h 30m
Bonyth vs Napoleon
G5 vs JDConan
BSL
12h 30m
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 2h
Monday Night Weeklies
1d 9h
Replay Cast
1d 17h
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
5 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.