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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 76

Forum Index > SC2 General
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Prev 1 74 75 76 77 78 86 Next
summerloud
Profile Joined March 2010
Austria1201 Posts
December 14 2015 14:22 GMT
#1501
On December 01 2015 11:58 Branzer wrote:
Difficulty needs rework, upgraded units die too easy others have insane range and damage (hydralisks), workers need constant micro to mine properly due odd mineral placements, remove some of the detail on the maps for more room to build, AI doesnt lose vision over you = dead ghosts and attacks from shadows, attack waves can destroy you unless you know whats coming so take it easy maybe in the next version, heroes die game over 50 min of game down the drain. "Normal" and "hard" should be a challenge not a test in anger management. Other than that the mod looks great.


wtf are you talking about, difficulty was perfect, just because high difficulty frustrates you doesnt mean the whole game must be toned down, thats what the lower difficulty settings are for

people like you are ruining the difficulty of games because they always think its too hard for everyone if its too hard for them
Kazor132
Profile Joined November 2015
4 Posts
December 14 2015 15:56 GMT
#1502
On December 14 2015 23:22 summerloud wrote:

wtf are you talking about, difficulty was perfect, just because high difficulty frustrates you doesnt mean the whole game must be toned down, thats what the lower difficulty settings are for


I've also completed all levels on hard and is not that difficult, maybe a bit challenging on some levels.

But I have to say that Zerg 9, when you harvest the Khaydarin cristal was close near to impossible, all Protoss vanguards attack at the same time since like min 15 with scouts, carriers, arbiters, reavers, high templars and mass zealots, all at the same time.

I think the trigger should be modified to delay a bit each wave and not have all 3 happening at the same time, but definitely not changing the difficulty, it is challenging enought.
valas991
Profile Joined September 2014
Hungary181 Posts
December 14 2015 18:49 GMT
#1503
On December 15 2015 00:56 Kazor132 wrote:

I think the trigger should be modified to delay a bit each wave and not have all 3 happening at the same time, but definitely not changing the difficulty, it is challenging enought.


You mean after you sent the drone to harvest?
I couldn't really deal with it either, so I made sure I destroyed every base during the harvesting ^^
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
Kazor132
Profile Joined November 2015
4 Posts
December 15 2015 00:58 GMT
#1504
On December 15 2015 03:49 valas991 wrote:

You mean after you sent the drone to harvest?
I couldn't really deal with it either, so I made sure I destroyed every base during the harvesting ^^


No, I mean since like min 15 to 18 all three waves start attacking together and holding the expansions becomes really hard.
PraetorFerix
Profile Joined December 2015
1 Post
Last Edited: 2015-12-17 16:26:39
December 17 2015 16:24 GMT
#1505
I for one am enjoying playing this with Starcraft 2 graphics. I loved the story and it was pretty much balanced for multiplayer. Makes me nostalgic for playing Stacraft BW in my highschool days lol
Telenil
Profile Joined September 2010
France484 Posts
December 20 2015 10:47 GMT
#1506
For those who didn't know, Mass Recall now works with the Started Edition, at least if you use the installer. This is due to some changes brought by the patch 3.0.

Spanish and French translation of v5.4.3 will be out very soon.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Aolc
Profile Joined December 2015
1 Post
December 21 2015 08:33 GMT
#1507
Does anyone else have problems starting the "Force of Arms" mission of the "Loomings" Prequel-Campaign? I don't get any briefing screen or anything. It just throws me into the mission, but the screen is darker than normal (you can barely see the base being attacked by zerglings) without any cutscene and I can't do anything, but watch the zerglings rip the base to shreds...I can provide a screenshot if it helps.

I started playing yesterday and everything was fine so far (except for a bit of texture flickering here and there).

D3LTA9
Profile Joined June 2015
1 Post
Last Edited: 2015-12-21 10:20:18
December 21 2015 10:07 GMT
#1508
I seem to be having a issue where I cannot load into any maps anymore. Everything was working fine after install and running through battlenet but now if I try start any missions it hangs with a black screen and as soon as I push a button it simply takes me back out to the log into battlenet screen.

Any ideas? Should I just try reinstalling the mod?

Thanks for any input and really appreciate all the hard work, had been wanting to play through SC1 again for a long time but found it a bit to clunky to play the original after playing SC2 for so long.

EDIT - actually seems to be fine loading through the editor so will just do that instead of doing so through battlenet.
endymon
Profile Joined December 2015
2 Posts
December 23 2015 09:34 GMT
#1509
Thanks for the mod Thus far, I'm about half way through the protoss campaign at the moment. Damn I hardly remembered these missions compared to zerg/terran.

Anyways, I found a big bug in protoss #7
Hallucenated Zeratuls are never targeted nor attacked by the AI.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
Last Edited: 2016-01-06 14:01:20
January 06 2016 13:42 GMT
#1510
I just finished episode 4, this is one of the best mod i have ever seen in my life, a great way to learn the Starcraft HISTORY, i played the original campaign and this is simply identical but with SC2 graphic!!!! Download this and make yourself the best Christhmas present ever! Vote: 9/10 (some bugs still present, and there are still things to improve for perfection)
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2016-01-10 03:13:36
January 07 2016 22:35 GMT
#1511
Hi, pretty sure I installed and put the maps in the correct location, checked the installation guide several times, but I got the following error about 1/3 through loading the first mission:

[image loading]

edit: Tried both the local method and online method with the same result

edit2: tried something like this: http://www.sc2mapster.com/forums/development/editor-bugs-and-feedback/41072-unable-to-test-map-due-to-launch-of-this-game-bug/

no luck

edit3: I confirmed that my mods and maps folders do look exactly as they should according to installation guide

edit4: figured it out >.> I'm a noob
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Calion
Profile Joined April 2014
United States30 Posts
January 10 2016 01:17 GMT
#1512
On November 21 2015 16:10 valas991 wrote:
The original cinematics are part of the mod since 5.3. You can enable them in the options [note that you also need the cinematic pack]


I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?
valas991
Profile Joined September 2014
Hungary181 Posts
Last Edited: 2016-01-10 09:10:28
January 10 2016 09:08 GMT
#1513
On January 10 2016 10:17 Calion wrote:
Show nested quote +
On November 21 2015 16:10 valas991 wrote:
The original cinematics are part of the mod since 5.3. You can enable them in the options [note that you also need the cinematic pack]


I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?


Well, it should look like this
http://i.imgur.com/aEM1e4Q.jpg

Be sure to download the latest versions of the mod.
It's possiblle that you did not install it properly for some reason.

@ Pokebunny
I'm kinda sure that is written when your mod files are not at their proper place. If that & everything else is fine, it should work.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
LowRyder
Profile Joined January 2016
1 Post
Last Edited: 2016-01-10 13:55:48
January 10 2016 13:29 GMT
#1514
Friends, not meaning to diss the original mod, but anyone know if there's a way to open up the file and insert some custom portraits (in this case, a couple I downloaded for Duke and DuGalle)?
This is an incredible effort all right, but dagnabbit, the lack of custom portraits for those two is a little irking. Thank you!

EDIT: I think I'm starting to make some progress with an MPQ Editor
valas991
Profile Joined September 2014
Hungary181 Posts
January 10 2016 14:38 GMT
#1515
On January 10 2016 22:29 LowRyder wrote:
Friends, not meaning to diss the original mod, but anyone know if there's a way to open up the file and insert some custom portraits (in this case, a couple I downloaded for Duke and DuGalle)?
This is an incredible effort all right, but dagnabbit, the lack of custom portraits for those two is a little irking. Thank you!

EDIT: I think I'm starting to make some progress with an MPQ Editor


Well, you could open the mod file, then save as components folder. Once its done you can change stuff I think then you need to save it again, but as mod this time.
I don't know details though.
"Men Live And Die, Memories Form And Fade, Everything Has Its End... Except Music... Music Will Never Die..."
Calion
Profile Joined April 2014
United States30 Posts
January 13 2016 05:06 GMT
#1516
On January 10 2016 18:08 valas991 wrote:
Show nested quote +
On January 10 2016 10:17 Calion wrote:

I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?


Well, it should look like this
http://i.imgur.com/aEM1e4Q.jpg

Be sure to download the latest versions of the mod.
It's possiblle that you did not install it properly for some reason.


I'm on a Mac. Does that make a difference? I can't seem to get it to work. All mine says is "cinematics notes."
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2016-01-14 03:55:55
January 14 2016 03:45 GMT
#1517
Vanilla Terran mission 7S SCVs randomly get stuck and go idle at the bottom of the minerals.

Edit: Not just at the bottom, all over the main minerals
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Calion
Profile Joined April 2014
United States30 Posts
Last Edited: 2016-01-18 01:07:25
January 18 2016 01:00 GMT
#1518
On January 10 2016 18:08 valas991 wrote:
Show nested quote +
On January 10 2016 10:17 Calion wrote:
On November 21 2015 16:10 valas991 wrote:
The original cinematics are part of the mod since 5.3. You can enable them in the options [note that you also need the cinematic pack]


I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?


Well, it should look like this
http://i.imgur.com/aEM1e4Q.jpg

Be sure to download the latest versions of the mod.
It's possiblle that you did not install it properly for some reason.


Ah. The install instructions did not mention that I had to open the SCMR Campaign Launcher in the Starcraft II Editor, Test it, Save it, then copy the save over the old Starcraft Mass Recall save for it to work.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
January 25 2016 01:11 GMT
#1519
On January 18 2016 10:00 Calion wrote:
Show nested quote +
On January 10 2016 18:08 valas991 wrote:
On January 10 2016 10:17 Calion wrote:
On November 21 2015 16:10 valas991 wrote:
The original cinematics are part of the mod since 5.3. You can enable them in the options [note that you also need the cinematic pack]


I have the cinematics pack. I just now reinstalled it, but I still only see a "cinematics notes" option, not an option to enable actual original cinematics. Am I doing something wrong?


Well, it should look like this
http://i.imgur.com/aEM1e4Q.jpg

Be sure to download the latest versions of the mod.
It's possiblle that you did not install it properly for some reason.


Ah. The install instructions did not mention that I had to open the SCMR Campaign Launcher in the Starcraft II Editor, Test it, Save it, then copy the save over the old Starcraft Mass Recall save for it to work.


I watched jayborino's video then followed this and it did say that:

http://addons-origin.cursecdn.com/files/783/133/Starcraft_Mass_Recall_Installation_Guide.pdf

Everything worked first time for me even online, but I couldn't get the unit portraits to work. It was driving me crazy as I double and triple checked all the files, but then I realized I had 2d portraits on in options instead of 3d portraits. Problem solved! This mod is amazing, thanks.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Mophtran
Profile Joined January 2016
1 Post
January 27 2016 10:30 GMT
#1520
Has anyone suggested working in Archon mode for co-op play? I have no idea how difficult it would be, but I have someone who I'd love to be able to play this with even if it wasn't the 2 base co-op like the map packs made for SC1+BW. Or, if it's already in production, I haven't been able to find any info about it.

Any information about this would be greatly appreciated!
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