• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:05
CEST 01:05
KST 08:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On5Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Stellar Fest: StarCraft II returns to Canada4Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR11BSL Season 217herO joins T121Artosis vs Ret Showmatch83
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Stellar Fest: StarCraft II returns to Canada Craziest Micro Moments Of All Time? Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR Had to smile :)
Tourneys
Stellar Fest LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris SC2's Safe House 2 - October 18 & 19 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Artosis vs Ret Showmatch BSL Season 21 Thoughts on rarely used units Where can I find ASL stats? Flash On JaeDongs ASL Struggles & Perseverance
Tourneys
[ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 BSL Team Wars - Grand Finals - Sunday 21:00 CET Cosmonarchy Pro Showmatches
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers Current Meta Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1809 users

StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 50

Forum Index > SC2 General
Post a Reply
Prev 1 48 49 50 51 52 86 Next
moskonia
Profile Joined January 2011
Israel1448 Posts
June 08 2014 22:59 GMT
#981
It's giving me an "unable to open map" error, and I've done everything right as far as I can tell. Anyone knows what might be the issue?
Blazethesage
Profile Joined June 2012
108 Posts
June 09 2014 23:37 GMT
#982
Double-check to make sure that the maps are in a separate "Starcraft Mass Recall" folder within the Maps folder inside the main Starcraft 2 folder, first of all. That wasn't always necessary in the past, which makes it a fairly easy oversight.
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2014-06-09 23:56:19
June 09 2014 23:42 GMT
#983
Ah did not see it in the requirements section, will try and report back. Thank you.

EDIT: did what you said and it works, thanks again!
Blazethesage
Profile Joined June 2012
108 Posts
Last Edited: 2014-06-20 05:34:08
June 20 2014 03:51 GMT
#984
So, I dunno if Telenil's still following my own little run-through of this on Youtube (I know he found it at one point early on), but I think the outcome of my newest video is... probably worth noting.

Click here to go see it.

<_<

only half shameless plug, partly actual thing that should probably be dealt with
Telenil
Profile Joined September 2010
France484 Posts
June 21 2014 15:18 GMT
#985
Heh! Funny how the victory screen trumped the defeat box in the end. I'll fix that in the next version, which will probably come at some point during the summer. I should also take a couple of hours and list the various playthroughs in the OP, no reason Jayborino would be the only one to be listed.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Jayborino
Profile Joined May 2014
23 Posts
Last Edited: 2014-06-23 17:17:41
June 23 2014 17:16 GMT
#986
The reason is because I am the best ever, OBVIOUSLY!

But actually, let's get even more people recording this mod - the more attention to it the better!
frajen86
Profile Joined February 2014
168 Posts
June 25 2014 04:44 GMT
#987
Not sure if this was mentioned yet but typing "skip" in chat on Terran 5 "Revolution" skips everything up to Kerrigan cut scene
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
June 26 2014 20:20 GMT
#988
So, any chance of getting a save game of Rebel Yell mission 1 uploaded?

0 =)
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2014-06-29 11:49:41
June 29 2014 11:43 GMT
#989
I have started working on a version 5.2, which will include additionnal content. More on that during the summer.

Here is a list of the commented playthroughs using 5.0 or later, with their current status:
* JayborinoPlays, Hard difficulty (ongoing, episodes 1-6)
* Blazieth, retro mod (ongoing, episodes 1-2)
* The Newbie Gamer (episode 1)
* Stratos Tygos, retro mod (episode 1)

And the older playthroughs:
* HuskyStarcraft, Hard difficulty (episodes 1-2)
* VaipoGaming (episodes 4-6)
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Blazethesage
Profile Joined June 2012
108 Posts
June 29 2014 16:35 GMT
#990
Ooh, extra content! Can't wait!
ShinDNA
Profile Joined May 2013
Portugal19 Posts
June 30 2014 18:24 GMT
#991
Oh damn yay! Additional content is always welcome!
Jayborino
Profile Joined May 2014
23 Posts
July 08 2014 00:13 GMT
#992
Just gave Omega my first try. This is going to be a rough one. I wonder how many attempts it will take...
Blazethesage
Profile Joined June 2012
108 Posts
July 09 2014 04:02 GMT
#993
Ooh, can I guess? Three! No, wait, Five! SEVENTEE-*shot*
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2014-07-09 20:21:14
July 09 2014 14:29 GMT
#994
On July 09 2014 13:02 Blazethesage wrote:
Ooh, can I guess? Three! No, wait, Five! SEVENTEE-*shot*
Come on, Hard Omega isn't that bad!
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Blazethesage
Profile Joined June 2012
108 Posts
July 09 2014 15:25 GMT
#995
Oh god, he's a troper. You're doomed, Jay.
Jayborino
Profile Joined May 2014
23 Posts
July 09 2014 16:06 GMT
#996
POWER OVERWHELMING!!! There. I 've done it. I will win with my starting units and balk at the storms and disruption webs that otherwise have ruined my three attempts so far.

So, I've watched Vaipo's playthrough back pre-5.0 and it's on normal. He used Mutalisks to snipe some of Protoss's tech so they stopped building both types of Templar, Reavers, Arbiters, and Observers. I don't know if it's with v5, or maybe it's hard mode, but the AI rebuilds pretty much immediately and it did not for him, so this strategy is scrapped. After some experimenting, I notice that they stop trying to rebuild if you destroy the building as it's being created, but manage to spare the worker sent to rebuild it. To me, this seems a little exploit-y, so I'm going to avoid doing it, but boy is it tempting to get rid of those incredibly annoying units. Either way, spending all my gas on 15-20 Mutalisks to even do it means I can't upgrade anything or build many Hydralisks, so I would die anyway.

The challenge on this one is excellent; a perfect, high difficulty level that just barely feels in reach of winnable with practice. I noticed someone reported the score screen is broken, similar to Patriot's Blood, which would stop me from seeing/recording the epilogue, so I used cheats to verify this was still the case. Since I checked this in advance though, I can have the video of it Telenil uploaded to his channel on standby, and switch my recording display to that instead. Nothing will hold me back from that sweet, sweet epilogue... except seventy-something attempts at beating the level.
zEmini
Profile Joined April 2011
United States4 Posts
July 10 2014 23:44 GMT
#997
Great campaign. About half way done on easy so here are some suggestions

1. Easy doesn't feel easy all the time. Some improvements for an "easier" experience.
-Increase Min/Vesp amount on the map
-Decrease Armor/weapon upgrades on enemies or delay their research.

2. Transports seem clunky especially the Terran one.

3. Are high Templar that OP? I was playing the mission where you have to kill Aldaris and found myself without an army due to storms. Probably the case of me just sucking like the Gold Ranked player I am.

4. A cheat to add in or use SC2 models/stats/ect. I would love to build Marauders for instance.
-A new building that builds SC2 units that is usable after typing in a cheat.

5. What about the other BW units for the campaign? In rebel yell, we can use medics, but not Valkyries? Could also be implemented in the form of a cheat.

6. I haven't played SC1 in a long time, but I was able to trick the AI at the place where they "stage" there units. I simply set up a base and was then able to just kill 1 or 2 units at a time instead of being hit by the usual wave. Made some of the missions too easy. Maybe they should gather forces more closer to their bases?

7. Any chance we can get the demo/precusor missions in the future? After all it is part of the lore.

Whitewing
Profile Joined October 2010
United States7483 Posts
July 11 2014 03:40 GMT
#998
On July 11 2014 08:44 zEmini wrote:
Great campaign. About half way done on easy so here are some suggestions

1. Easy doesn't feel easy all the time. Some improvements for an "easier" experience.
-Increase Min/Vesp amount on the map
-Decrease Armor/weapon upgrades on enemies or delay their research.

2. Transports seem clunky especially the Terran one.

3. Are high Templar that OP? I was playing the mission where you have to kill Aldaris and found myself without an army due to storms. Probably the case of me just sucking like the Gold Ranked player I am.

4. A cheat to add in or use SC2 models/stats/ect. I would love to build Marauders for instance.
-A new building that builds SC2 units that is usable after typing in a cheat.

5. What about the other BW units for the campaign? In rebel yell, we can use medics, but not Valkyries? Could also be implemented in the form of a cheat.

6. I haven't played SC1 in a long time, but I was able to trick the AI at the place where they "stage" there units. I simply set up a base and was then able to just kill 1 or 2 units at a time instead of being hit by the usual wave. Made some of the missions too easy. Maybe they should gather forces more closer to their bases?

7. Any chance we can get the demo/precusor missions in the future? After all it is part of the lore.



Easy is extremely easy for good players, I don't have too much trouble with the hard modes. I think making it easier would make it too easy overall. If you sometimes lose that's good, means it feels good to win.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Blazethesage
Profile Joined June 2012
108 Posts
July 11 2014 06:26 GMT
#999
On July 11 2014 08:44 zEmini wrote:
Great campaign. About half way done on easy so here are some suggestions

1. Easy doesn't feel easy all the time. Some improvements for an "easier" experience.
-Increase Min/Vesp amount on the map
-Decrease Armor/weapon upgrades on enemies or delay their research.

2. Transports seem clunky especially the Terran one.

3. Are high Templar that OP? I was playing the mission where you have to kill Aldaris and found myself without an army due to storms. Probably the case of me just sucking like the Gold Ranked player I am.

4. A cheat to add in or use SC2 models/stats/ect. I would love to build Marauders for instance.
-A new building that builds SC2 units that is usable after typing in a cheat.

5. What about the other BW units for the campaign? In rebel yell, we can use medics, but not Valkyries? Could also be implemented in the form of a cheat.

6. I haven't played SC1 in a long time, but I was able to trick the AI at the place where they "stage" there units. I simply set up a base and was then able to just kill 1 or 2 units at a time instead of being hit by the usual wave. Made some of the missions too easy. Maybe they should gather forces more closer to their bases?

7. Any chance we can get the demo/precusor missions in the future? After all it is part of the lore.



1) Ehhh... I'm iffy. Even on easy, the game still needs to provide *some* sort of challenge. Part of that challenge is dealing with potentially limited resources. And to my knowledge, easy-level AI DOES research upgrades slower, and doesn't get access to some bonuses that provide extra upgrades.

2) Trust me, they've always been like that.

3) High Templar, in Starcraft 1 *or* 2, are DEVASTATING in the right hands, and the AI is notoriously quick and accurate at tossing out storms.

4) Ehh, I disagree. The whole point of this mod was to recreate the original experience in terms of tech tree and the campaigns, with a few very minor liberties.

5) The reason Rebel Yell gets access to medics is because technically, the Confederacy ID* employ Combat Medics. It's just that they weren't as effective as, and didn't have the equipment of the UED medics. This is represented by non-UED medics healing slower, and not having access to the research upgrades. The Valkyrie was 100% exclusive UED technology.

6) Not sure on this one; I don't remember how AI rallying worked in the original; it may well have worked very similarly. Or not, I don't know. I think in the original, they either rallied units there upon creation, or kept them in base, and moved them there to hang for a bit before moving to attack. I THINK it's one of those two, but I could easily be talking out of my ass.

7) Telenil did mention that 5.2 will have new, extra content; as to what it'll be, who knows. Maybe it'll be those very campaigns! Or maybe it'll be something else. We'll just have to wait and see!
Jayborino
Profile Joined May 2014
23 Posts
July 13 2014 21:55 GMT
#1000
Hey all, I've made an installation video guide for anyone experiencing issues.

Prev 1 48 49 50 51 52 86 Next
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 230
NeuroSwarm 185
-ZergGirl 44
SpeCial 42
StarCraft: Brood War
Artosis 592
Shuttle 361
NaDa 20
Counter-Strike
Stewie2K400
Super Smash Bros
hungrybox357
AZ_Axe63
Liquid`Ken17
Other Games
summit1g7107
Grubby2580
ToD233
Maynarde167
C9.Mang0153
ArmadaUGS133
ViBE83
Trikslyr45
Day[9].tv2
Organizations
Other Games
gamesdonequick187
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• RyuSc2 69
• davetesta38
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 28
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie2664
• Scarra657
• Day9tv2
Upcoming Events
PiGosaur Monday
56m
LiuLi Cup
11h 56m
OSC
14h 56m
Online Event
23h 56m
The PondCast
1d 10h
Online Event
1d 23h
Wardi Open
2 days
Online Event
2 days
Online Event
3 days
[BSL 2025] Weekly
3 days
[ Show More ]
Safe House 2
3 days
Sparkling Tuna Cup
4 days
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
EC S1
ESL Pro League S22
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.