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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 51

Forum Index > SC2 General
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Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2014-07-14 12:47:11
July 14 2014 11:15 GMT
#1001
This is the 1000th reply in the Mass Recall thread, and the milestone has been reached during the national holiday in my country. Funny how these things go.

Work on version 5.2 is in progress. Part of the update will be correcting various bugs and minor issues that were spotted thanks to the YouTube playthroughs, but as I have mentionned earlier, version 5.2 will include additionnal content: that will be the Loomings aka Precursor campaign, 5 + tutorial missions that were delivered as a Starcraft demo!

Expect the usual Mass Recall format with the original voice acting and three difficulty levels. I have aimed for a difficulty on par with the beginning of episodes 1 and 2 - not too hard but a step above the original maps, which were easy to the point of being trivial.
I expect the maps to be released in late August.

As always, thanks to everyone for your support and encouragement! =)
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
ShinDNA
Profile Joined May 2013
Portugal19 Posts
July 14 2014 12:13 GMT
#1002
Holy shit! I'm so excited! When I was a kid, the StarCraft demo was all I had to play, so I played the shit out of it. It's a big part of my childhood, seeing it finally remade in this project will be a dream come true! Thank you very much Mass Recall Team! You guys are awesome!

Imagining it as a more challenging campaign... So cool! I'm sure you guys will do it justice.
Jayborino
Profile Joined May 2014
23 Posts
July 14 2014 12:21 GMT
#1003
Very awesome, looking forward to extending my playthrough!
Big-t
Profile Joined January 2011
Austria1350 Posts
July 14 2014 13:10 GMT
#1004
Hmm I don´t want to download some packs or install any emulators. Isn´t there a way to get sc1 campaign into arcade?
monchi | IdrA | Flash
Telenil
Profile Joined September 2010
France484 Posts
July 14 2014 15:44 GMT
#1005
On July 14 2014 22:10 Big-t wrote:
Isn´t there a way to get sc1 campaign into arcade?
Well, the way is to spend at least $120 (not counting Legacies of the Void) to buy enough Starcraft 2 accounts to upload 68 maps. Technically possible, but not an investment I'm willing to make in the forseeable future.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
strobopop
Profile Joined February 2014
17 Posts
July 17 2014 10:32 GMT
#1006
I have search on the forum but I haven't found: Is there a french version of mass recall (with the 2014 update)?
mate_1146
Profile Joined March 2013
Hungary10 Posts
July 19 2014 17:57 GMT
#1007
With this 5.2 update, the only "official" additional maps left out will be the Enslavers 1 & 2?
voltaic
Profile Blog Joined November 2010
1071 Posts
July 20 2014 10:36 GMT
#1008
@Telenil
any chance of you using the new tilesets of HotS? Back then you had to use a custom created ice terrain, but wouldn't be the Kaldir tileset better to use? Don't know if it's even possible to implant them. great campaign so far, will def. look into it!
JDub8
Profile Joined October 2011
7 Posts
July 21 2014 23:14 GMT
#1009
Anyone else having problems loading maps with the new update? Only way to load maps now is to select them as default maps
Zoar
Profile Joined February 2013
United States39 Posts
Last Edited: 2014-07-23 03:51:08
July 23 2014 03:49 GMT
#1010
On July 20 2014 02:57 mate_1146 wrote:
With this 5.2 update, the only "official" additional maps left out will be the Enslavers 1 & 2?

there is an Enslavers and Enslavers: Dark Vengeance campaign set on SC2 mapster that is nearly on par with Mass Recall quality
they are brutally hard though
link below
http://www.sc2mapster.com/maps/brood-war-dark-vengeance-remake/
Klimax
Profile Joined August 2010
United States5 Posts
July 23 2014 05:07 GMT
#1011
loveee mass recall played through it almost a dozen times!!! great job guys! =]
ShinDNA
Profile Joined May 2013
Portugal19 Posts
July 23 2014 15:59 GMT
#1012
On July 20 2014 02:57 mate_1146 wrote:
With this 5.2 update, the only "official" additional maps left out will be the Enslavers 1 & 2?

And Deception; to an extent, Mercenaries II, if you want to include that.
Blazethesage
Profile Joined June 2012
108 Posts
July 23 2014 16:05 GMT
#1013
I'm still iffy on those two. They served more as teasers that "hey, maybe Stukov isn't dead after all!" than actual parts of a "trilogy" of maps. Stukov's mere existence is quite literally the ONLY thing that Resurrection takes from those maps, except for small details like the pirates recovering schematics for a Skullder unit like the one you gain during Resurrection.

And Mercenaries 2 really only functions as a multiplayer map; aside from Stukov giving the briefing, the only tie it has to the first map only appears if you have three players. Otherwise it simply doesn't spawn.
mate_1146
Profile Joined March 2013
Hungary10 Posts
Last Edited: 2014-07-24 01:41:23
July 24 2014 00:34 GMT
#1014
Oh yeah, forgot about the Stukov-trilogy; silly me, I even had a document to roll these things up in the correct order! Thanks for the link of the Enslavers 1 & 2, though! Would be nice to see the project engulf these additions and merge into the ultimate SC1 remake that is as complete and feature rich as it could be! I might even consider upgrading from my Starter Edition to full version because of this mod! (already tinkering with the idea)

Edit: Insurrection and Retribution are considered semi-canonical, so if the team has nothing to fix and want to take on a new challenge, adapting the maps and the story of those 2 "official" expansions would even further improve the completeness of the mod pack. Just an idea, not sure if it has been taken into account already, though.
ShinDNA
Profile Joined May 2013
Portugal19 Posts
July 25 2014 12:51 GMT
#1015
On July 24 2014 01:05 Blazethesage wrote:
I'm still iffy on those two. They served more as teasers that "hey, maybe Stukov isn't dead after all!" than actual parts of a "trilogy" of maps. Stukov's mere existence is quite literally the ONLY thing that Resurrection takes from those maps, except for small details like the pirates recovering schematics for a Skullder unit like the one you gain during Resurrection.

And Mercenaries 2 really only functions as a multiplayer map; aside from Stukov giving the briefing, the only tie it has to the first map only appears if you have three players. Otherwise it simply doesn't spawn.

I know, I was just saying for the sake of completeness. I would personally leave Enslavers I and II behind along with Mercenaries II, they don't really impact anything on the story. At least Deception was fun to play with some original elements thrown in, can be played alone and ties in nicely with Resurrection IV with the Skullder and the fact that you can actually see Stukov flee.
Sleambean
Profile Joined July 2014
Bulgaria6 Posts
July 28 2014 14:07 GMT
#1016
Hi, here's an image of an overlord that looks more like SC1's overlord. Can you make something like this for the Retro version? https://i.imgur.com/Tff9XNT.png
I squeeze gats till my clips is empty.
Sleambean
Profile Joined July 2014
Bulgaria6 Posts
Last Edited: 2014-07-28 15:14:51
July 28 2014 14:26 GMT
#1017
Also I'd love a retro command center. I think the "wrecked command center" doodad looks like a BW command center. Maybe you could make something that looks like that.

Lastly, could you make the missile turret spin indefinitely like in SC1? Like it keeps spinning and spinning.

EDIT: Here's a picture of the SC2 alpha command center, it could look like this http://bildr.no/image/79562.jpeg
I squeeze gats till my clips is empty.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2014-07-29 12:57:42
July 29 2014 11:31 GMT
#1018
On July 17 2014 19:32 strobopop wrote:
I have search on the forum but I haven't found: Is there a french version of mass recall (with the 2014 update)?
Unfortunately, no. Someone has worked on the first episodes, but the mod is not available. Maybe it will come at a later point.
On July 20 2014 19:36 Denda Reloaded wrote:
any chance of you using the new tilesets of HotS? Back then you had to use a custom created ice terrain, but wouldn't be the Kaldir tileset better to use? Don't know if it's even possible to implant them. great campaign so far, will def. look into it!
No idea, I don't work on terraining at all. Kaldir weather effects were added (I found them a little intrusive in the playthroughs), but I don't what tileset is used, or even how difficult it would be to change it.

On July 24 2014 09:34 mate_1146 wrote:
Edit: Insurrection and Retribution are considered semi-canonical, so if the team has nothing to fix and want to take on a new challenge, adapting the maps and the story of those 2 "official" expansions would even further improve the completeness of the mod pack. Just an idea, not sure if it has been taken into account already, though.


We will never run out of things to fix. But aside from that, the problem with these maps is that they are rarely more than "take your full tech tree and destroy those giants bases", the only change being the race of your enemy. This, in turn, requires somewhat convoluted plots where one race minds control another. Sometimes it works (Dark Vengeance), sometimes it just feels stretched (Retribution). In any case, Insurrection and Retribution are way too large (30 missions with branches, each) to be reallistically considered. That makes more maps than Starcraft and Brood War combined.

When there is no voice acting, it becomes even more difficult to make the maps memorable. Dark Vengeance probably has the best plot of the extra maps, but I would have to change the gameplay and mechanics of the missions to make them really enjoyable. I'm a bit reluctant to do that, because the point of Mass Recall is to be a remake of the original, with only a handful of very minor changes.

On July 23 2014 14:07 Klimax wrote:
loveee mass recall played through it almost a dozen times!!! great job guys! =]
Thank you sir =)
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
July 29 2014 11:47 GMT
#1019
I'm so happy you guys are still working on this. ^^ Keep it up!
Jaedong <3
Sleambean
Profile Joined July 2014
Bulgaria6 Posts
July 30 2014 17:52 GMT
#1020
So will you make the three stuff I suggested?
I squeeze gats till my clips is empty.
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