StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 41
Forum Index > SC2 General |
killias2
United States20 Posts
| ||
Holybouseman
Poland27 Posts
Mod file - Starcraft II/Mods Maps - Starcraft II/Maps/Starcraft Mass Recall Right? So far, everything went smooth with download, time to fire it up ![]() ![]() | ||
killias2
United States20 Posts
| ||
Telenil
France484 Posts
On April 01 2014 00:00 killias2 wrote: So I put the files into the same places as Holybouseman, but, for the life of me, I cannot figure out how to load these. I haven't played a custom campaign in a while, I'll admit, but I seriously can't figure it out. Right, I have forgotten to put the launcher in there. Here is a new link, with the installation guide, the setup and the launcher: https://www.dropbox.com/sh/hsczqz9xy6j7t75/nlErfD2F78 | ||
Holybouseman
Poland27 Posts
![]() | ||
Existor
Russian Federation4295 Posts
![]() | ||
BiscuitCookie
Netherlands2 Posts
| ||
Tuc
France1 Post
Désolé de ne parler qu'en français, mais l'anglais et moi ça fait 2. Je vois que la mise à jour n'est pas en français et que ça risque de prendre beaucoup de temps pour que le VF arrive. Je ne peux m'engager à faire toute la trad de cette mise à jour, mais je veux bien aider. Au moins dans un premier temps changer les textes anglais en français, puis les sons. Par contre je ne connais pas la procédure, et j'aurais besoin (j'ai cru comprendre que ça existait), de toute la traduction et donc de la procédure. En espérant pouvoir aider (un minimum). Merci pour ce travail ![]() User was warned for this post | ||
killias2
United States20 Posts
| ||
Zoar
United States39 Posts
| ||
Existor
Russian Federation4295 Posts
Isn't it enough to have offline install and launch? Here are mirrors https://www.dropbox.com/s/j22i3mhx82iree6/SCMR.zip https://drive.google.com/file/d/0B2nWmax_RYA-dWRHQXFwVnI3Zms/edit?usp=sharing | ||
TheTyrant
Russian Federation3 Posts
Incredible work. You are amazing. But there are some mistakes (but they can be ignored) Raynor (Vulture) - attack speed should be higher (1.3), not (1.8) default it has not been studied to increase the speed upgrade Raynor (Marine) - 18 damage, not 15 Missile Turret - 0 armor, not 1 SCV lips do not move | ||
Zoar
United States39 Posts
| ||
TheTyrant
Russian Federation3 Posts
On April 01 2014 01:51 Zoar wrote: all buildings in SC1 had 1 armor absolutely wrong | ||
Zoar
United States39 Posts
![]() guess you learn something new every day pylon, photon cannon, spore colony, and missile turret don't have any and the sunken colony has 2 | ||
Blazethesage
108 Posts
The details on Raynor's Vulture are true though. That much I can say for certain, since I'm starting from the beginning and just playing forward; I just glanced at the F12 menu to see new models and details and such. Edit: Amusingly enough, I think the *projectile* from Raynor's vulture attack actually travels to the target faster than a normal vulture's, but the actual attack speed is the same. | ||
Metaltoss
France781 Posts
Thanks. | ||
Telenil
France484 Posts
Attack cooldowns were supposed to be fixed, I don't know why they wrong again. The Grid version only works with WoL. I haven't done the HotS Grid yet. | ||
Existor
Russian Federation4295 Posts
Why you need SCMRSetup file, if you can just save on launcher and move that save to account saves, and then from logged game launch that save? You're overcomplicated instructions about launching Mass Recall from Battle.Net. it can be done easily without SCMRSetup | ||
Blazethesage
108 Posts
I dunno, I'm just talking out my ass here. Loving this so far, though. Just seeing Raynor in the cockpit of his vulture makes me happy ![]() Edit: I love the effect of taking command of another faction's building, then their stuff sometimes pumping out THEIR color troops, instead of your own, too. It really makes it feel like it's your two factions working together, instead of just the Sons of Korhal coming in and completely taking over the operation. | ||
| ||