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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 41

Forum Index > SC2 General
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killias2
Profile Joined April 2010
United States20 Posts
March 31 2014 14:44 GMT
#801
So far it's working.
Holybouseman
Profile Joined May 2012
Poland27 Posts
Last Edited: 2014-03-31 14:51:46
March 31 2014 14:47 GMT
#802
So, the paths are:
Mod file - Starcraft II/Mods
Maps - Starcraft II/Maps/Starcraft Mass Recall

Right? So far, everything went smooth with download, time to fire it up Thank you so much, Telenil
killias2
Profile Joined April 2010
United States20 Posts
March 31 2014 15:00 GMT
#803
So I put the files into the same places as Holybouseman, but, for the life of me, I cannot figure out how to load these. I haven't played a custom campaign in a while, I'll admit, but I seriously can't figure it out.
Telenil
Profile Joined September 2010
France484 Posts
March 31 2014 15:09 GMT
#804
On April 01 2014 00:00 killias2 wrote:
So I put the files into the same places as Holybouseman, but, for the life of me, I cannot figure out how to load these. I haven't played a custom campaign in a while, I'll admit, but I seriously can't figure it out.

Right, I have forgotten to put the launcher in there.

Here is a new link, with the installation guide, the setup and the launcher: https://www.dropbox.com/sh/hsczqz9xy6j7t75/nlErfD2F78
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Holybouseman
Profile Joined May 2012
Poland27 Posts
March 31 2014 15:18 GMT
#805
Everything works well for me Once again thank you!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 31 2014 15:18 GMT
#806
Can you update the cover picture on the installation guide? Previous one had some wrong colors with face and all the picture
BiscuitCookie
Profile Joined March 2014
Netherlands2 Posts
March 31 2014 15:21 GMT
#807
The download so far appears to be working
Tuc
Profile Joined March 2014
France1 Post
March 31 2014 15:35 GMT
#808
Bonjour,

Désolé de ne parler qu'en français, mais l'anglais et moi ça fait 2.
Je vois que la mise à jour n'est pas en français et que ça risque de prendre beaucoup de temps pour que le VF arrive.
Je ne peux m'engager à faire toute la trad de cette mise à jour, mais je veux bien aider.
Au moins dans un premier temps changer les textes anglais en français, puis les sons.
Par contre je ne connais pas la procédure, et j'aurais besoin (j'ai cru comprendre que ça existait), de toute la traduction et donc de la procédure.
En espérant pouvoir aider (un minimum).

Merci pour ce travail

User was warned for this post
killias2
Profile Joined April 2010
United States20 Posts
March 31 2014 16:00 GMT
#809
It works great! It sucks that Blizzard makes you do this somewhat elaborate run-around to get the campaign going, but, once installed, it's seriously professional. Great work. The only custom campaign I had played to this point was one of the original remakes of the first Terran campaign. This release just completely blows it out of the water. Seriously, pats on your backs! ALL OF THEM
Zoar
Profile Joined February 2013
United States39 Posts
March 31 2014 16:00 GMT
#810
and too much traffic of course so google is oh so nice
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-03-31 16:22:36
March 31 2014 16:21 GMT
#811
I think, access from Battle.Net (installation instructions) should be more separated from offline launch through Galaxy Editor. Because second part of instructions seems harder (from first look), and I think that not everyone will bypass his nostalgic feelings and do all these steps in 2nd part of instructions.

Isn't it enough to have offline install and launch?


Here are mirrors
https://www.dropbox.com/s/j22i3mhx82iree6/SCMR.zip
https://drive.google.com/file/d/0B2nWmax_RYA-dWRHQXFwVnI3Zms/edit?usp=sharing
TheTyrant
Profile Joined March 2014
Russian Federation3 Posts
March 31 2014 16:48 GMT
#812
Hi
Incredible work. You are amazing.
But there are some mistakes (but they can be ignored)

Raynor (Vulture) - attack speed should be higher (1.3), not (1.8)
default it has not been studied to increase the speed upgrade
Raynor (Marine) - 18 damage, not 15
Missile Turret - 0 armor, not 1

SCV lips do not move
Zoar
Profile Joined February 2013
United States39 Posts
March 31 2014 16:51 GMT
#813
all buildings in SC1 had 1 armor
TheTyrant
Profile Joined March 2014
Russian Federation3 Posts
March 31 2014 16:58 GMT
#814
On April 01 2014 01:51 Zoar wrote:
all buildings in SC1 had 1 armor


absolutely wrong
Zoar
Profile Joined February 2013
United States39 Posts
Last Edited: 2014-03-31 17:10:08
March 31 2014 17:08 GMT
#815
hrm i guess there are a few that don't and one that has 2
guess you learn something new every day
pylon, photon cannon, spore colony, and missile turret don't have any and the sunken colony has 2
Blazethesage
Profile Joined June 2012
108 Posts
Last Edited: 2014-03-31 17:22:04
March 31 2014 17:15 GMT
#816
I will confirm that Raynor's vulture should have the faster attack speed though; in addition, Raynor's vulture as well as Fenix as a Zealot have a higher base movement speed than their normal counterparts, and proceed to then benefit from their base unit's movement speed upgrades as well, keeping them faster than normal even after the upgrade is researched. Hyperion's attack speed is also slower than it should be, from what I can see in the F12 menu. I don't know if his attack speed there is showing inaccurately though. It's entirely possible; that f12 menu, when you go to look at Stukov's unit, shows the infested model, rather than the custom uninfested model actually used in Patriot's Blood (I opened the level and peered at his direction, disabling fog of war to doublecheck), so that menu is hardly perfect.

The details on Raynor's Vulture are true though. That much I can say for certain, since I'm starting from the beginning and just playing forward; I just glanced at the F12 menu to see new models and details and such.

Edit: Amusingly enough, I think the *projectile* from Raynor's vulture attack actually travels to the target faster than a normal vulture's, but the actual attack speed is the same.
Metaltoss
Profile Joined April 2011
France781 Posts
March 31 2014 17:25 GMT
#817
The grid version of the bw mod is giving me a 404. Could anyone please mirror it?

Thanks.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2014-03-31 17:29:42
March 31 2014 17:28 GMT
#818
Huh, Starcraftwikia and Liquipedia both indicate 1 armor for turret, but I've checked in game and they actually have 0. Weird.

Attack cooldowns were supposed to be fixed, I don't know why they wrong again.

The Grid version only works with WoL. I haven't done the HotS Grid yet.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-03-31 18:19:32
March 31 2014 18:14 GMT
#819
@ Telenil

Why you need SCMRSetup file, if you can just save on launcher and move that save to account saves, and then from logged game launch that save? You're overcomplicated instructions about launching Mass Recall from Battle.Net. it can be done easily without SCMRSetup
Blazethesage
Profile Joined June 2012
108 Posts
Last Edited: 2014-03-31 18:44:08
March 31 2014 18:28 GMT
#820
I dunno, maybe there's some sort of minor issue solved this way; like, maybe when you moving the save file over, it still registers the "player" as having opened the map through the editor rather than your battle.net account, whereas opening the Mass Recall Menu through the linking trigger in the Setup map registers as opening through the Battle.net account, since you loaded the save on battle.net.

I dunno, I'm just talking out my ass here. Loving this so far, though. Just seeing Raynor in the cockpit of his vulture makes me happy

Edit: I love the effect of taking command of another faction's building, then their stuff sometimes pumping out THEIR color troops, instead of your own, too. It really makes it feel like it's your two factions working together, instead of just the Sons of Korhal coming in and completely taking over the operation.
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