So hopefully within a couple of hours. Stay tuned. We apologize for the delay.
Meanwhile, here's the change log (will also be displayed on the download page). It doesn't cover every detail but gives a pretty good idea of what's new.
+ Show Spoiler +
== Maps ==
**AI improvements**
* Enemies are now more responsive and react to attacks better
* Enemies use abilities more effectively and frequently
* Enemies harass the player more actively
* Enemies apply more upgrades in certain maps
**Other gameplay/miscellaneous improvements**
* New, easier difficulty level added
* Certain things such as default game speed, difficulty level etc. can now be controlled via SCMR options
* Terran characters' portraits now have talking animations
* The name of the finished mission, decal of the playable faction and elapsed time added to the score screen displayed after the mission
* Edited epilogues at the end of each campaign
* New defeat dialog box added
* Much of the script and used assets have been standardized and transferred into the mod file, many redundant files removed
**Terrain/aesthetics**
* Updated terrain for each map, a lot of detail added. Certain maps re-terrained extensively
* Tweaked lighting in many maps
* Weather effects added in some maps
* Player decals updated, other textures added
* Narrative text screens standardized, changed to high-res font similar to the original
* New loading screens for many maps
**Cutscenes**
* Most cutscenes edited, many cutscenes reworked
* New cutscenes added
* Cutscenes now always play at normal game speed or slower
== Some map-specific changes ==
=== Episode 1 - Rebel Yell ===
**General**
* New missions added: Terran07S: Biting the Bullet, Terran08S: Operation Silent Scream
* Number of Medics used in enemy attacks decreased
* Players now have the option to play the campaign without Medics available
**Terran00: Boot Camp**
* Victory dialog can no longer play twice
* Fixed Continue Campaign button in the score screen
**Terran01: Wasteland**
* Decreased starting minerals from 150 to 40 (as in the original map)
**Terran03: Desperate Alliance**
* Weakened the final enemy attack on easy/medium difficulty
**Terran04: The Jacobs Installation**
* Added another music track
* The installation now has a visible roof in third person mode
* All doors now play a sound effect when opened
* All doors are now invulnerable
**Terran05: Revolution**
* Decreased times between enemy attacks
* Tweaked enemy attack paths
* Certain units trained at Antigan facilities now occasionally appear as Antigan troops (visual change)
**Terran06: Norad II**
* Tweaked enemy attack paths slightly
* Certain units trained at Alpha Squadron facilities now occasionally appear as Alpha Squadron troops (visual change)
**Terran07: The Trump Card**
* The Supply Depots at the expansion no longer block a Command Center
* Tweaked enemy attack paths slightly
**Terran08: The Big Push**
* The northwest expansion now has room for a Command Center
* Slightly decreased time between attack waves after one enemy is defeated
**Terran09: New Gettysburg**
* Unloading troops from a Dropship no longer rallies them to a certain point in the starting base
* Protoss and Zerg units are now hostile towards one another
**Terran10: The Hammer Falls**
* Slightly decreased time between attack waves after one enemy is defeated
=== Episode 2 - Overmind ===
**General**
* Fixed timing issues with upgrades
* Players now have the option to play the campaign without Lurkers available
**Zerg01: Among the Ruins**
* Corrected available tech tree
* The Young Chrysalis is no longer invulnerable
**Zerg02: Egression**
* Pneumatized Carapace upgrade is no longer available
* Difficulty slightly increased on Hard difficulty
**Zerg03: The New Dominion**
* Corrected available tech tree
**Zerg05: The Amerigo**
* Kerrigan's Cloaking ability now available, Razor Swarm unavailable in RTS mode
* Added some Defense Turrets
* Defense Turrets now detect cloaked units
* Added another music track
* The installation now has a visible roof in third person mode
* Doors now close properly at a certain point in the mission
* All doors now play a sound effect when opened
* All doors are now invulnerable
* Some new dialogue added
**Zerg06: The Dark Templar**
* Added observers to some enemy attacks
**Zerg07: The Culling**
* Decreased the amount of Vespene in Geysers according to the original map
**Zerg08: Eye for an Eye**
* Adjusted some enemy attacks slightly in hard difficulty, due to AI improvements
* Kerrigan can no longer die during the ending cutscene
**Zerg09: The Invasion of Aiur**
* Fixed an issue with Arbiters and Arbiter Tribunals
* Tweaked the amount of available resources according to the original map
**Zerg10: Full Circle**
* Fixed an issue with Arbiters and Arbiter Tribunals
* Decreased the amount of Vespene in some Geysers
* Adjusted some enemy attacks slightly, due to AI improvements
=== Episode 3 - The Fall ===
**General**
* Campaign overhauled, updated to SCMRmod
**Protoss06: Into the Darkness**
* Layout changes, the map now resembles the original more closely
* Zerg units can no longer accidentally be "rescued" by the player
* Rescued Raiders now retain their decals
**Protoss09: Shadow Hunters**
* Fixed an issue where attacking the Cerebrates would freeze the game
=== Episode 4 - The Stand ===
**ProtossX02: Dunes of Shakuras**
* Expanded playable map area to the north, changed starting location
* Intro music track now plays all the way
**ProtossX03: Legacy of the Xel'Naga**
* Some layout changes, particularly on the Zerg island to make it resemble the corresponding area in mission 8 more closely
**ProtossX04: The Quest for Uraj**
* Fixed an issue with Missile Turrets during the intro
* Fixed a potential issue which would cause the AI to activate at map initialization
**ProtossX05: The Battle of Braxis**
* Added ramp to northwest Power Generator platform
* unpowered Missile Turrets stop rotating, and have an "unpowered" tag in their unit description
**ProtossX06: Return to Char **
* Slightly expanded playable map area in each direction
**ProtossX07: The Insurgent**
* Slightly expanded playable map area to the south - all mineral fields now within playable map area
* The AI now begins with 1/1 upgrades, as in the original map
* Slightly weakened some enemy attacks
* Fixed an issue with Aldaris' dialogue
**ProtossX08: Countdown**
* Minor layout changes along the southern map border and the area north of Zeratul's starting base
* Activating the Temple now results in faster and stronger enemy attacks. Massive Zerg attack wave removed
* Fixed an upgrade issue
=== Episode 5 - The Iron Fist ===
**General**
* Pre-placed units are now counted in score screens
* Adjusted the resources in Vespene Geysers, and mineral fields in rare cases
**Terran X01: First Strike**
* Expanded playable map area and moved Duran's base slightly to the east
* Disallowed Charon Boosters
* Duran's forces now retain their decals
* Marines and Firebats trained at Duran's barracks now have Confederate colors and decals
**Terran X02: The Dylarian Shipyards**
* Added a missing Battlecruiser on the third platform
* Medics now have the Caduceus Reactor upgrade
* Difficulty levels reworked
**TerranX03: Ruins of Tarsonis**
* Enemies gain 3/3 and Adrenal Glands upgrades when only one Hive remains (hard difficulty only)
* Fixed issues with the deactivation of the AI
**TerranX05: Emperor's Fall**
* expanded playable map area to the north and east slightly
* Fixed an issue with the reinforcement Wraiths during the intro sequence (TX05a)
**TerranX06: Emperor's Flight**
* The Warp Gate area is now revealed upon Warp Gate activation
* Tweaked the first ZvP attack waves to resemble the original map
**TerranX07: Patriot's Blood**
* All doors now play a sound effect when opened
* All doors are now invulnerable
* Duran's Cloaking ability is now available
* Added DuGalle's missing dialogue
=== Episode 6 - Queen of Blades ===
**ZergX02: Reign of Fire**
* The SCV is now properly evacuated
* Rescuing Renegade Zerg now has the original sound effect
**ZergX05: True Colors**
* Added Medics to some Terran attacks
* Fixed an issue with enemy workers remaining idle after the surprise attack sequence
=== Campaign Launcher & Setup ===
**SCMR Campaign Launcher**
* Visual changes: new logo, background, loading screen
* Added credits
* Added extras
* Added options
**SCMRsetup**
* Setup updated
=== Extras ===
**Resurrection IV**
* New mission added
== SCMRmod ==
=== Stats ===
**Terran**
* Bunker health decreased from 400 to 350
* Raynor (Marine) range decreased from 6 to 5
* Missile Turret armor increased from 0 to 1
* Wraith damage changed from 10x2 to 20, no visual change to attack
* Irradiate radius increased from 1.5 to 1.75
* Infantry and Siege Tank movement speed decreased from 2.3 to 2.2
* Defensive Matrix no longer restores Protoss shields to full upon casting and no longer leaks damage on health points
* Repairing Raynor's vehicles now costs resources
**Zerg**
* Creep Colony no longer requires Hatchery, armor decreased from 1 to 0
* Spore Colony armor decreased from 1 to 0
* Sunken Colony armor increased from 1 to 2, vision reduced from 11 to 10
* Fixed a hit point issue with burrowed Hunter Killers
* Defiler movement speed decreased from 2.3 to 2.2
* Cerebrate life regeneration rate decreased to 10hp/s
* Overmind life regeneration rate decreased to 20hp/s
* Duran's armor increased from 2 to 3
* Guardians and Sunken Colonies now have original Brood War responses and sound effects
**Protoss**
* Tassadar can now attack air units. Attack range decreased from 6 to 4, cooldown decreased from 1.5 to 1.3
* Corsairs can no longer shoot while moving
* Maelstrom radius decreased from 4 to 3
* Stasis Field radius increased from 2 to 3, duration increased from 40 to 60
* Archon attack cooldown increased from 1.13 to 1.18
* Interceptor attack cooldown increased from 2.09 to 2.19
* The Select Army button now also selects Dark Archons and Reavers
=== Miscellaneous ===
* Detailed tooltips added for all units and structures, with trivia from the Starcraft manual and other official sources. Corrected many tooltips for rare/map-specific units/structures
* The mod now uses the remastered Starcraft: Brood War soundtrack included in newer versions of Starcraft 2. Music files removed from the mod.
* Marines and structures firing from higher ground are now properly revealed
* Removed incorrect optimal number from worker count labels
* Added missing hero icons
* Corrected plenty of HotS-related bugs (overwritten links, upgrades applying twice...)
* Duplicate/redundant files have been removed
== Art ==
=== New 3D unit models ===
**Terran**
* Dropship
* Jim Raynor (Vulture)
* Jim Raynor (Hyperion)
* Norad II
* Aleksander
* Alexei Stukov
* Control Tower
* Machine Shop
**Zerg**
* Queen
* Guardian
* Devourer
* Defiler
* Devouring One
* Hunter Killer
* Torrasque
* Sunken Colony
* Cerebrate
**Protoss**
* Shield Battery
* Fenix
=== New unit portraits ===
**Terran**
* Goliath
* Valkyrie
* Spider Mine
* Alexei Stukov
**Zerg**
* Cerebrate
* Torrasque
**Protoss**
* Reaver
* Fenix
=== New buttons ===
**Terran**
* Ion Thrusters
**Zerg**
* Consume
**Protoss**
* Gravitic Thrusters
* Disruption Web
* Sensor Array
* Khaydarin Core
* Stasis Field
* Scarab Damage
* Reaver Capacity
* Carrier Capacity
* Argus Talisman
=== New unit wireframes and icons ===
**Terran**
* Dropship
* Jim Raynor (Vulture)
* Jim Raynor (Hyperion)
* Sarah Kerrigan
* Norad II
* Aleksander
**Zerg**
* Defiler
* Devourer
* Devouring One
* Hunter Killer
* Kerrigan
* Overmind
* Chrysalis
**Protoss**
* Zealot
* Dragoon
* Shuttle
* Arbiter
* Corsair
* Fenix (Zealot)
* Fenix (Dragoon)
* Tassadar
=== Other visual changes ===
* Fixed an issue with Devouring One attack animation
* Dropship scale increased from 1.00 to 1.15, collision radius from 0.75 to 0.875
* Shuttle scale increased from 1.00 to 1.15, collision radius from 0.875 to 0.935
* Wraith scale increased from 1.00 to 1.1
* Scout scale increased from 1.00 to 1.1
* Corsair scale increased from 1.00 to 1.1
* Carrier/Gantrithor selection radius increased from 1.71 to 2.5
* The Overmind now has a death animation and a selection cicle
* Fenix (Dragoon) now has a lighting effect to make him recognizable among other Dragoons