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On March 13 2014 19:04 MNV12 wrote: Is there any plans to have some sort of cinematic reminders or links in the new update? Yes, as an option selectable from the main menu.On March 14 2014 07:33 Allzermalmende wrote: So, I tried to work on a 2-player co-op version of WoL while I await Mass Recall 2.0 but no matter what I do, I can't seem to make Cows or Dogs playable (or even selectable for that matter) and can't get the Civilians to use their Molotov Cocktails in combat. Has anyone run into similar issues or know what might be going on there? I wanted to allow the second player to scout ahead as the dog and then get rebels as the level goes on. I'm not much into that sort of things, but I think there is a "(un)selectable" box in Unit Flags. You can check in the data editor and see if it's there. If all else fails, duplicate a critter and give it the same Actor as the dog.
If anyone is interested in beta testing (or late-alpha-testing) one of the episodes, you can PM me. With the massive amount of changes we did these last few weeks, it's probably safer to have someone make a playthrough. We won't delay the release for this, but it may spot a few bugs we would otherwise have to hotfix after release. Write me about any bug you find, obviously.
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With any luck, this update may be just days away! Can't wait! I'm eager to see just how in-depth you guys have gone with adding new assets; seeing the Dropship, Control Tower and Machine Shops, and Raynor in his Vulture makes me wonder what else you guys might have thrown in...
I remember someone teasing that you guys might even have used the custom de-infested Stukov portrait and unit model, which I think would be incredible! Especially if you're going to be including Resurrection IV, now that I think about it.
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Don't be silly, Stukov was born infested.
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Actually, now that I think about it, I do have a couple of mechanical questions:
Were you guys able to replicate the high ground mechanics of SC1, or will those remain as-is with the update? I don't know just how much the editor lets you screw with the game when it comes to that type of thing.
By high ground mechanics, I mean the type of thing where units shooting from high ground would be not only revealed, but attackable by lower-level units without another form of sight up there, but with a chance to miss the target, and do no damage. (incidentally, Siege Tanks in Siege Mode could still deal splash damage with their misses)
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On March 24 2014 08:03 Blazethesage wrote: Actually, now that I think about it, I do have a couple of mechanical questions:
Were you guys able to replicate the high ground mechanics of SC1, or will those remain as-is with the update? I don't know just how much the editor lets you screw with the game when it comes to that type of thing.
By high ground mechanics, I mean the type of thing where units shooting from high ground would be not only revealed, but attackable by lower-level units without another form of sight up there, but with a chance to miss the target, and do no damage. (incidentally, Siege Tanks in Siege Mode could still deal splash damage with their misses)
I tested one of the episodes, and I recall being able to attack high ground units after they shot first.
I may be wrong, but I could swear thats what happpened.
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On March 24 2014 03:54 Blazethesage wrote: With any luck, this update may be just days away! It is =) We might need the next week-end to wrap it up, but the scale is in days, not weeks.
On March 24 2014 09:05 MNV12 wrote: I tested one of the episodes, and I recall being able to attack high ground units after they shot first. Correct, I think the miss chance is there too. Here is a thumb rule with the editor: when you wonder whether something is possible, the answer is probably yes. It may require hard coding as opposed to "regular" mapmaking, but remember that this editor made SCU Chronicles of Fate.
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Completely random minor comment.
Is it just me, or do Duran's forces in the first mission of Episode 5 (before you gain control of them) use the Worgen decal received after getting the collector's edition of WoW: Cataclysm?
+ Show Spoiler +
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On March 25 2014 11:17 Blazethesage wrote:Completely random minor comment. Is it just me, or do Duran's forces in the first mission of Episode 5 (before you gain control of them) use the Worgen decal received after getting the collector's edition of WoW: Cataclysm? + Show Spoiler +
Uh, of course - Duran is very much into World of Warcraft. He plays a Worgen Druid and enjoys backstabbing people. I don't know - if the decal is available to everyone in the editor, I guess it's possible.
I do know that Duran's troops will have Confederate decals, and you'll also be able to train more of them at Duran's barracks.
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Ok, now THAT'S cool, training troops out of his barracks will spawn them with HIS decal, not yours? Very nifty.
But yeah, I just thought that little detail was amusing.
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Release date for the new version of Mass Recall is Sunday, March 30th. Thanks to MNV12, thetiger39, Spiritarcher, varsovie and Sulaco for helping with the testing. The English version will come first, and translations will be uploaded as they are done. I have confirmation that the German, Russian and Korean translators will return for the task, with Italian probable. Anyone willing to translate in an other language (including French), PM me. The English version will also have an alternative mod that reverts all sounds to their Brood War counterpart, and I will also publish a mod with Grid hotkeys that will be compatible with all languages.
I hope you will enjoy the improvements, thank you again for your patience and overwhelming support!
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I’m looking forward to release
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Just want to thank you all for your amazing and hard work in this remake. I look forward to download and play it in (hopefully) a few hours.
Your dedication brings me joy and a cool new way to enjoy the series I love so much. Once again thank you very much!
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Russian Federation4295 Posts
To celebrate HOTS-edition launch, I made experimental banner/picture/cover for your thread. It's experimental because not pretends to be your main cover or cover at all, especially because not everyone can like "Kerrigan-hybrid" with old Kerrigan with new face
HOTS Style ![[image loading]](http://i.imgur.com/fCHUEOk.png) BROODWAR style ![[image loading]](http://i.imgur.com/580p5xN.png) Original cover ![[image loading]](http://img3.wikia.nocookie.net/__cb20081106031122/starcraft/images/f/ff/Gen_SC-BG_BW_Cover1.jpg)
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China6326 Posts
Existor that's helluva cover!
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Wow! That's an awesome idea. I like the fact that the original Brood War cover also featured infested Kerrian, and that the drawing adds some pictures around it, just like we took Brood War and added cutscenes and stronger waves.
Could you perhaps reduce the purple effect? Between Kerrigan and the background, I feel it sort of reduces the contrast.
Jones is currently uploading the maps, we tried to put the 6 campaigns as a single download, but the size (~500Mo) appears to be too much for sc2mapster. We are going to split the maps campaign by campaign, hopefully it will all be up in a couple of hours.
The installation guide should come tomorrow, the main change is that you have to put each campaign in a "Starcraft Mass Recall" folder, as opposed to directly in /Maps.
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Well, I may not get to it tonight, but I know what I'm doing all day tomorrow...
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I have been checking this compulsively for like the last 2 months. I'm so excited for this baby to drop. Thank you so much for all the work you guys have put in I'm sure this thing is gonna be badass.
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Russian Federation4295 Posts
I've updated the cover/banner/picture in previous post Reworked colors a bit
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On March 31 2014 04:01 Existor wrote:especially because not everyone can like "Kerrigan-hybrid" with old Kerrigan with new face
Hybrid fit this mod very well. Awesome drawing BTW, you've got talent and now I'm even more excited for the Toss expansion. :D
I find it a little purple so I''ve made a slight hue change to get the face more broodwar-ish, see if it "looks" better.
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