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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 37

Forum Index > SC2 General
Post a Reply
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polpot
Profile Joined April 2012
3002 Posts
January 28 2014 06:45 GMT
#721
Beautiful work, im still on Rebell Yell and already a lot of fun, thanks
Holybouseman
Profile Joined May 2012
Poland27 Posts
February 01 2014 21:46 GMT
#722
So, on a scale from Marine to Battlecruiser, how likely is it that the update will get released this month?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 01 2014 21:54 GMT
#723
On February 02 2014 06:46 Holybouseman wrote:
So, on a scale from Marine to Battlecruiser, how likely is it that the update will get released this month?

Mothership, I suppose
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 01 2014 23:46 GMT
#724
On February 02 2014 06:46 Holybouseman wrote:
So, on a scale from Marine to Battlecruiser, how likely is it that the update will get released this month?

Leviathan.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2014-02-03 10:21:21
February 03 2014 10:20 GMT
#725
If marine is unlikely and battlecruiser very likely, I'll go with brood lord. Quite big, but we still have to get through that swarm of little problems =)
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 03 2014 11:52 GMT
#726
On February 03 2014 19:20 Telenil wrote:
If marine is unlikely and battlecruiser very likely, I'll go with brood lord. Quite big, but we still have to get through that swarm of little problems =)

Then it means we will have a nice update somewhere in March?
luckythunder
Profile Joined August 2012
Germany2 Posts
February 03 2014 13:11 GMT
#727
Hey guys, when I try to launch a campaign mission (doesn't matter which one) I get the following message:

"The launch of this game makes reference to map or mod dependencies which are no longer available." Before that, the mission loading screen appears and you can see the loading bar moving.


I followed the instructions in the installation pdf step by step, so everything should be at the right place (matches with the provided screenshots, too); not 100% sure of course. Is this because of the new patch, or should the mod still be working?

Thanks in advance!
Intensity
Profile Joined February 2011
53 Posts
February 04 2014 21:27 GMT
#728
Any news on when the big patch will release?
vonmalvarius
Profile Joined February 2014
Canada1 Post
Last Edited: 2014-02-07 14:24:41
February 07 2014 14:22 GMT
#729
Now that the patch 2.1 of Heart or the Swarm is out, will you use the official remastered broodwar soundtrack instead of the original? It should'nt be too hard to implement I suppose (Given that it's the same as using any song from the game).

I think you should use the remastered one because, like this, the sound and the visual would be a high fidelity upgrade of the original.

Your project is awesome and I'm really looking forward with your next release
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 07 2014 17:38 GMT
#730
Oh it is remastered? I was picking up new instruments in the music and wondering if they were always there
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Alventenie
Profile Joined July 2007
United States2147 Posts
February 08 2014 00:54 GMT
#731
Any one else having issues with Shadow Hunters? Every time I attack a cerebrate it just locks up for an entire minute before processing the command.
Blazethesage
Profile Joined June 2012
108 Posts
February 08 2014 06:05 GMT
#732
That's been a known issue for a very long time, Alv; once the new release comes out that should be resolved... what with that entire campaign having been rebuilt.
Telenil
Profile Joined September 2010
France484 Posts
February 08 2014 10:17 GMT
#733
On February 03 2014 22:11 luckythunder wrote:
Hey guys, when I try to launch a campaign mission (doesn't matter which one) I get the following message:

"The launch of this game makes reference to map or mod dependencies which are no longer available." Before that, the mission loading screen appears and you can see the loading bar moving.


I followed the instructions in the installation pdf step by step, so everything should be at the right place (matches with the provided screenshots, too); not 100% sure of course. Is this because of the new patch, or should the mod still be working?

Thanks in advance!
Everything works on my computer, though of course I don't have the exact same mod as you. The message you get means that the mod is not at the proper place. You do have things like Liberty.sc2mod at the same place as the SC1BWmod, right? If so, check that your session has full access to the Mods folder, that text can also appear if the game can't read the file.
On February 05 2014 06:27 Intensity wrote:
Any news on when the big patch will release?

Truth to be told, I don't have any news myself. Jones is making himself scarce, he is still working on the map but didn't explain what options or changes he has left.

On February 07 2014 23:22 vonmalvarius wrote:
Now that the patch 2.1 of Heart or the Swarm is out, will you use the official remastered broodwar soundtrack instead of the original? It should'nt be too hard to implement I suppose (Given that it's the same as using any song from the game).
Yes, mostly because it is 60Mb the player won't have to load from the mod every time he starts a game.

Thank you for your support! It will come out in the end! =)
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Hardrada
Profile Joined February 2014
2 Posts
February 10 2014 02:26 GMT
#734
Hi there, I am wondering if it is possible to play this with the Starcraft II Starter Edition? When I heard that the Starter Edition supported playing with custom maps I downloaded it with the intention of playing this mod, but after following the installation instructions I found I cannot start playing it with the Test Document button as I am told that Test Document functionality is not available to Starter Edition users.

Any help would be appreciated, thanks.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 10 2014 15:37 GMT
#735
Are you able to open the files with SC2 instead of map editor?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Hardrada
Profile Joined February 2014
2 Posts
February 11 2014 02:41 GMT
#736
It tells me "You may not load this map with Starcraft II Starter Edition". I guess I am out of luck then.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 11 2014 11:27 GMT
#737
Damn shame, I thought SE was now allowed everything other than 1v1 and campaign...
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Raisorblade
Profile Joined November 2012
Italy32 Posts
February 14 2014 10:13 GMT
#738
a little eta plz! y__y
Battlecruiser operational
Allzermalmende
Profile Joined February 2014
5 Posts
February 20 2014 05:51 GMT
#739
I've been tinkering with the files to try and create a Co-Op mode for the entire campaign so that I can enjoy it with a friend.

So far, it's been fairly easy to make the needed changes to add a second player (more than that would probably start getting pretty difficult), and have even yielded some creative opportunities. But there's one thing that could make my life world's easier...

Right now, there are several things (units, soundtracks, etc.) that point to the Mod file listed for download. The problem is, without that being on Battle.net, it won't let me publish my edited maps, and without publishing them, I can't think of how else to get more than one player on the same map.

Any suggestions on how to allow more than one player to join my edited (CoOp) versions of the SC1BW Maps? For example:
- Is there a way to copy a unit from the mod file to the map file without having to manually redirect every trigger and instance of that unit to?
- Is there a way to publish the Mod file and have a Map file accept that published Mod as the same file it has as a dependency?
- Is there another way around the Mod file as a dependency?
- Is there another way to allow more than one player to play the same Map together without publishing it?
- Are there other SC1BW Map files that can be played on Battle.net that I could have a copy of so I could work off of those?

Any help is greatly appreciated, and of course any progress I make I welcome anyone to use and improve on. If it adds a little more playability to the already impressive set of added features, I'd be thrilled to help out.
Telenil
Profile Joined September 2010
France484 Posts
February 20 2014 19:52 GMT
#740
On February 14 2014 19:13 Raisorblade wrote:
a little eta plz! y__y
Soon. We have a bunch of copy-pasting to do, then we are done. At this point, it's purely a matter of taking the time to do the boring stuff.
On February 20 2014 14:51 Allzermalmende wrote:
- Are there other SC1BW Map files that can be played on Battle.net that I could have a copy of so I could work off of those?
Not yet, but we will upload the new Mass Recall mod as an extension mod on Battle.net when we release version 2.0. It won't be called SC1BWmod, but that's a trivial thing to fix.
I would upload the maps too, but there are so many of them that we would need like 4 separate accounts to upload them all. You may run into that problem if you intend to make a co-op version.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
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