StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 37
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polpot
3002 Posts
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Holybouseman
Poland27 Posts
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Existor
Russian Federation4295 Posts
On February 02 2014 06:46 Holybouseman wrote: So, on a scale from Marine to Battlecruiser, how likely is it that the update will get released this month? ![]() Mothership, I suppose | ||
[UoN]Sentinel
United States11320 Posts
On February 02 2014 06:46 Holybouseman wrote: So, on a scale from Marine to Battlecruiser, how likely is it that the update will get released this month? ![]() Leviathan. | ||
Telenil
France484 Posts
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Existor
Russian Federation4295 Posts
On February 03 2014 19:20 Telenil wrote: If marine is unlikely and battlecruiser very likely, I'll go with brood lord. Quite big, but we still have to get through that swarm of little problems =) Then it means we will have a nice update somewhere in March? ![]() | ||
luckythunder
Germany2 Posts
"The launch of this game makes reference to map or mod dependencies which are no longer available." Before that, the mission loading screen appears and you can see the loading bar moving. I followed the instructions in the installation pdf step by step, so everything should be at the right place (matches with the provided screenshots, too); not 100% sure of course. Is this because of the new patch, or should the mod still be working? Thanks in advance! ![]() | ||
Intensity
53 Posts
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vonmalvarius
Canada1 Post
I think you should use the remastered one because, like this, the sound and the visual would be a high fidelity upgrade of the original. Your project is awesome and I'm really looking forward with your next release ![]() | ||
[UoN]Sentinel
United States11320 Posts
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Alventenie
United States2147 Posts
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Blazethesage
108 Posts
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Telenil
France484 Posts
On February 03 2014 22:11 luckythunder wrote: Everything works on my computer, though of course I don't have the exact same mod as you. The message you get means that the mod is not at the proper place. You do have things like Liberty.sc2mod at the same place as the SC1BWmod, right? If so, check that your session has full access to the Mods folder, that text can also appear if the game can't read the file.Hey guys, when I try to launch a campaign mission (doesn't matter which one) I get the following message: "The launch of this game makes reference to map or mod dependencies which are no longer available." Before that, the mission loading screen appears and you can see the loading bar moving. I followed the instructions in the installation pdf step by step, so everything should be at the right place (matches with the provided screenshots, too); not 100% sure of course. Is this because of the new patch, or should the mod still be working? Thanks in advance! ![]() On February 05 2014 06:27 Intensity wrote: Any news on when the big patch will release? Truth to be told, I don't have any news myself. Jones is making himself scarce, he is still working on the map but didn't explain what options or changes he has left. On February 07 2014 23:22 vonmalvarius wrote: Yes, mostly because it is 60Mb the player won't have to load from the mod every time he starts a game.Now that the patch 2.1 of Heart or the Swarm is out, will you use the official remastered broodwar soundtrack instead of the original? It should'nt be too hard to implement I suppose (Given that it's the same as using any song from the game). Thank you for your support! It will come out in the end! =) | ||
Hardrada
2 Posts
Any help would be appreciated, thanks. | ||
[UoN]Sentinel
United States11320 Posts
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Hardrada
2 Posts
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[UoN]Sentinel
United States11320 Posts
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Raisorblade
Italy32 Posts
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Allzermalmende
5 Posts
So far, it's been fairly easy to make the needed changes to add a second player (more than that would probably start getting pretty difficult), and have even yielded some creative opportunities. But there's one thing that could make my life world's easier... Right now, there are several things (units, soundtracks, etc.) that point to the Mod file listed for download. The problem is, without that being on Battle.net, it won't let me publish my edited maps, and without publishing them, I can't think of how else to get more than one player on the same map. Any suggestions on how to allow more than one player to join my edited (CoOp) versions of the SC1BW Maps? For example: - Is there a way to copy a unit from the mod file to the map file without having to manually redirect every trigger and instance of that unit to? - Is there a way to publish the Mod file and have a Map file accept that published Mod as the same file it has as a dependency? - Is there another way around the Mod file as a dependency? - Is there another way to allow more than one player to play the same Map together without publishing it? - Are there other SC1BW Map files that can be played on Battle.net that I could have a copy of so I could work off of those? Any help is greatly appreciated, and of course any progress I make I welcome anyone to use and improve on. If it adds a little more playability to the already impressive set of added features, I'd be thrilled to help out. | ||
Telenil
France484 Posts
On February 14 2014 19:13 Raisorblade wrote: Soon. We have a bunch of copy-pasting to do, then we are done. At this point, it's purely a matter of taking the time to do the boring stuff.a little eta plz! y__y On February 20 2014 14:51 Allzermalmende wrote: Not yet, but we will upload the new Mass Recall mod as an extension mod on Battle.net when we release version 2.0. It won't be called SC1BWmod, but that's a trivial thing to fix.- Are there other SC1BW Map files that can be played on Battle.net that I could have a copy of so I could work off of those? I would upload the maps too, but there are so many of them that we would need like 4 separate accounts to upload them all. You may run into that problem if you intend to make a co-op version. | ||
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