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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 35

Forum Index > SC2 General
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RODTHEOGD
Profile Joined October 2013
9 Posts
November 01 2013 05:50 GMT
#681
Hmm. Nothing seems to show up for me when I type "precursor" or several other different things. Is there a link somewhere I can download the precursor campaign from?
Blazethesage
Profile Joined June 2012
108 Posts
November 01 2013 06:22 GMT
#682
These guys haven't done the Precursor Campaign. I don't know if it *has* been done for Starcraft 2.
Holybouseman
Profile Joined May 2012
Poland27 Posts
November 01 2013 07:33 GMT
#683
Thanks so much for the info, Telenil! I can't wait to get my hands on MR 2.0 now and see all the new stuff in action

On October 30 2013 16:28 Blazethesage wrote:
But more to the point on the end of models, I know there are a lot of custom models out there, things like custom-made building addons, like the Control Tower, and a Machine Shop. One person I believe is working with you pointed out a de-infested Stukov unit model and portrait, and I've seen a particularly impressive unit model for Raynor's vulture that has the Marshal symbol (the one available as a decal through leveling up) on it where the decal would be, not as a texture, but as an actually raised sculpted part of the model. Are there plans to include any of these types of works? I'd love to see Duke with a custom portrait instead of the generic Battlecruiser pilot.

I've checked sc2mapster to see the assets Blaze talks about and some of them are really awesome. I particularly like Tassadar's custom portrait (Tal'darim executor seems nice, but imo an iconic character such as Tassadar deserves all the love he can get). Is there any chance that more of the custom models from SC2 mapster will be added to 2.0?
Telenil
Profile Joined September 2010
France484 Posts
November 01 2013 10:51 GMT
#684
On November 01 2013 14:50 RODTHEOGD wrote:
Hmm. Nothing seems to show up for me when I type "precursor" or several other different things. Is there a link somewhere I can download the precursor campaign from?

Weird, it works for me. Here is a screenshot: http://imageshack.com/a/img401/6662/tm8d.png

On November 01 2013 04:29 Existor wrote:
Have you added highlighting to portraits when their text is "typing" and they're talking at the moment?
Never really thought of that, I'm not sure of what the effect would be. The voices sound distinct enough, and talking animations make it obvious for Terran characters. Also, we've re-colored Zasz's portrait to make it different from Daggoth's.
By the way, any chance you could make one of your awesome banners for Mass Recall HotS edition? =)

On November 01 2013 14:01 Blazethesage wrote:
I beat the level, but at the end of the final cutscene, with Kerrigan in plain view killing off the remaining buildings, I got a message that she was dead, and a defeat screen. I mean, I'm just gonna move on to the next level of course, but it was odd. Any idea what might've caused that?
An unfortunate coincidence that made a Protoss attack hit right in the middle of the cinematics. We usually turn Defeat triggers off when the player wins, this one must somehow have slipped through. Thanks for the report.

On November 01 2013 16:33 Holybouseman wrote:
Is there any chance that more of the custom models from SC2 mapster will be added to 2.0?
The problem with portraits is that their shadows are bugged, they appear and disappear at random. Modelers I've contacted about that said it's a software bug and cannot be solved with the current tools. Terran custom portraits also have no talking animations.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-11-01 12:32:35
November 01 2013 12:10 GMT
#685
Never really thought of that, I'm not sure of what the effect would be. The voices sound distinct enough, and talking animations make it obvious for Terran characters. Also, we've re-colored Zasz's portrait to make it different from Daggoth's.
By the way, any chance you could make one of your awesome banners for Mass Recall HotS edition? =)

I mean something like diggling and moving portrait for Protoss/zerg characters when they talk, or just write a name under it when it talks. Because with Terrans there are no problem to understand who is who, but with Protoss and Zerg you may be confused which Protoss is talking right at the moment, or same with Zerg with Zasz/Daggoth. How we can disguise when Zasz talks and when Daggoth? Recoloring portrait is a good idea, but you also should highlight when it's a Zasz's speech and when Daggoth is talking.

Something like this:

[image loading]

Or just static border without flashing.

[image loading]


By the way, any chance you could make one of your awesome banners for Mass Recall HotS edition? =)

Here it is It will be in Green-Purple version.

Because of such big transparent image, preview is corrupted, but after downloading it will be normally transparent.

[image loading]

https://docs.google.com/file/d/0B2nWmax_RYA-TFo1eHJ4WmVzMHc/edit
Blazethesage
Profile Joined June 2012
108 Posts
November 01 2013 16:06 GMT
#686
I would agree with the "Protoss attack in the cutscene" thing, but I was looking at a very much still alive Kerrigan *while* the "Kerrigan has been killed" message popped up. She never actually died. Unless what's happening in the cutscene is completely different than what's happening on the actual map, which I doubt; that cutscene simply shows the map looking at the Protoss outpost's remains from a cinematic angle.
RODTHEOGD
Profile Joined October 2013
9 Posts
November 01 2013 17:01 GMT
#687
On November 01 2013 19:51 Telenil wrote:
Weird, it works for me. Here is a screenshot: http://imageshack.com/a/img401/6662/tm8d.png


Hmm. Wth. Why isn't it showing up for me then
Blazethesage
Profile Joined June 2012
108 Posts
November 02 2013 06:26 GMT
#688
Also, a really small one but something nonetheless, but in Episode 4, the map "The Insurgent" - when you kill the 2nd fake Aldaris, he replays the same sound file from killing the first one, rather than playing the second clip.
Blazethesage
Profile Joined June 2012
108 Posts
Last Edited: 2013-11-02 22:54:05
November 02 2013 18:08 GMT
#689
Actually, another important issue regarding gameplay in the Dylarian Shipyards in Episode 5. You know how there's that issue where units attacking from higher ground aren't revealed?

That makes the second section of the Dylarian Shipyards near, if not outright impossible to complete successfully - the tanks on higher ground are not revealed and targetable by Optical Flares or Lockdown. As such, you are unable to sneak your pilots by.

Is this going to be resolved in the Heart of the Swarm update?

EDIT: I realized shortly after posting this that the battlecruisers flying overhead reveal them, but getting *to* the battlecruiser is still difficult, if it's possible.
Sakurai
Profile Joined November 2013
3 Posts
November 09 2013 12:21 GMT
#690
Congrats on the progress of the update! Just curious, but I wonder if anyone meets the performance problems in the BW campaigns? I mean like, at the mission's start everything runs smoothly around 75fps, but the fps drop occurs increasingly the more units/fow are revealed throughout the mission, and when I reach 200/200 it's utterly unplayable. This also happens in opening cutscenes - beautifully done I must say - but they ran like a slideshow. This doesn't happens in arcade and SC2 campaigns though, so hardware concerns are out of the question. Maybe only me, since I never tried to lower graphical settings before, but just to mind you guys. And thanks for the remake - this is my 1st post in the forum here
Solus420
Profile Joined April 2013
United States53 Posts
December 06 2013 17:46 GMT
#691
Has the new update been released yet?
http://www.reddit.com/r/starcraft/comments/2i9clc/the_ultimate_starcraft_directory/
Blazethesage
Profile Joined June 2012
108 Posts
December 06 2013 19:00 GMT
#692
Trust me, they'll tell you in the first post when it's released.
Holybouseman
Profile Joined May 2012
Poland27 Posts
December 09 2013 11:06 GMT
#693
So... 2 weeks till Christmas Any progress, Telenil?
Raisorblade
Profile Joined November 2012
Italy32 Posts
December 09 2013 21:10 GMT
#694
a little countdown?! >__<
Battlecruiser operational
Telenil
Profile Joined September 2010
France484 Posts
December 10 2013 10:27 GMT
#695
We are more or less on schedule, despite Joonas and I having lots of work at our respective jobs. Bad news is, I don't think we will make it for Christmas. Good news is, that's because we are adding some options I wasn't sure we would make before. It is a number of small things players have requested at some point, from the game remembering your difficulty settings to the possibility of disabling Brood War tech. You will also have the option of getting notifications of where the original cinematics were.

Let's say we are 90 to 95% done, with one map, a few cutscenes and a handful of bugs remaining.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
rafaliusz
Profile Joined December 2009
Poland482 Posts
December 10 2013 10:31 GMT
#696
I haven't read the whole topic but I have a question: does this mod include BW mechanics(max 12 units per selection, no MBS, etc.)? If it doesn't, it loses a lot of the BW charm.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 10 2013 13:55 GMT
#697
On December 10 2013 19:27 Telenil wrote:
We are more or less on schedule, despite Joonas and I having lots of work at our respective jobs. Bad news is, I don't think we will make it for Christmas. Good news is, that's because we are adding some options I wasn't sure we would make before. It is a number of small things players have requested at some point, from the game remembering your difficulty settings to the possibility of disabling Brood War tech. You will also have the option of getting notifications of where the original cinematics were.

Let's say we are 90 to 95% done, with one map, a few cutscenes and a handful of bugs remaining.

Will you add indication of current speeker at the moment when they are talking?

As I said above, sometimes it's hard to match new portraits with old characters. Maybe portrait starting open his mouth or just move more active, like when Protoss "talking"? Or just highlight with green/orange/blue all the portraits thata re talking right now?
Blazethesage
Profile Joined June 2012
108 Posts
December 10 2013 18:44 GMT
#698
Raf, it does NOT include the Starcraft 1 selection limits; the entire point of this is to recreate Starcraft 1's campaigns and tech tree within Starcraft 2's engine, selection improvements and all. One could argue that it loses a lot MORE of the "Brood war charm" by not using exclusively Starcraft 1 unit quotes; where possible and feasible, they use Starcraft 2's versions of the unit quotes instead.

But that's not the point, is it? The goal was to recreate the campaigns in the updated engine, with the updated mechanics, but still making sure the tech tree and the units and the AI behavior were more or less consistent with the original.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2013-12-11 16:26:44
December 11 2013 14:37 GMT
#699
On December 10 2013 22:55 Existor wrote:
Will you add indication of current speeker at the moment when they are talking?

As I said above, sometimes it's hard to match new portraits with old characters. Maybe portrait starting open his mouth or just move more active, like when Protoss "talking"? Or just highlight with green/orange/blue all the portraits thata re talking right now?
We all agreed that highlighting the portrait is a good idea, but it won't be part of the next update because we have no clear idea of how to implement it yet. The new, talking Terran portraits will solve the most obvious issue, and we will investigate the highlighting at some point in the future.
On December 11 2013 03:44 Blazethesage wrote:
the entire point of this is to recreate Starcraft 1's campaigns and tech tree within Starcraft 2's engine, selection improvements and all.
Correct. As far as the "new vs old" debate is concerned, our underlying theme is something like "let's put Brood War units in Starcraft 2". The engine, controls and UI of the game are Wings of Liberty and Heart of the Swarm, while units, terrain and objectives are from Brood War.

In other words, Mass Recall is Starcraft 2 with Brood War units, not Brood War with Starcraft 2 graphics. Different people put the right balance between the games at different places, but based on player feedback, we feel our approach is a solid one.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
TaDa1.
Profile Blog Joined May 2006
655 Posts
December 12 2013 21:22 GMT
#700
Where to find the cinematic, SC legacy has already done a great job, http://sclegacy.com/art/8-scencyclopedia/365-starcraft-story
The have all the cinematic and dialogue uploaded and written out
sos bomber stork savior fan ^ http://us.battle.net/sc2/en/profile/5160596/1/WXZ/achievements/category/4377898
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