• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:45
CEST 13:45
KST 20:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17542 users

The Philosophy of Design: Part 2 - Unit Design - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 33 Next All
MasterBlasterCaster
Profile Joined October 2011
United States568 Posts
January 12 2012 00:11 GMT
#181
Dude, I' starting to to doubt that the OP even plays SC2 or watches it played ever...

Never seen the Collosi use the cliff? WTF? I've seen probably thirty pro games where that mechanic is used to great effectiveness. Others where the high-ground vision it offers change the shape of the game. It's used all the time.

Never see tanks anymore? WTF? I think MVP used tanks in every single game he played last night... Come on man...

This is just like your last thread, but worse! You still don't provide any solid examples (with videos, screenshots, etc). You still are comparing the games as if they are exactly the same or should be exactly the same...

Calling the SC2 tank "weak" or "broken" because it is not exactly like the BW tank is... I don't even know how to describe how silly that is.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-01-12 00:25:39
January 12 2012 00:23 GMT
#182
My take on his tank stance is the fact that tanks are more of a liability now as armies are more mobile than ever. I like the idea of having many counters to a scenario. He does have a valid point about game flow and static defense being piss poor.

Try to avoid comparisons as much as possible because people will jump on it any chance they get. Instead think about RTS fundamentals.

Breakdown the good from the bad to the ugly.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
January 12 2012 00:44 GMT
#183
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.

Stop trying to prove the OP wrong and start making yourself look right. The debate itself is worthless; only possible conclusions/insight are of value. If you think forcefield or colossus design adds to the game, give some great examples of nailbiting moments revolving around colossus or sentries. If you think tanks are fine, give an example of a TvP where tanks give enough zone/map control to make the game more dynamic and interesting.
"You seem to think about this game a lot"
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
January 12 2012 01:14 GMT
#184
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?
NoobSkills
Profile Joined August 2009
United States1603 Posts
January 12 2012 01:14 GMT
#185
On January 12 2012 09:11 MasterBlasterCaster wrote:
Dude, I' starting to to doubt that the OP even plays SC2 or watches it played ever...

Never seen the Collosi use the cliff? WTF? I've seen probably thirty pro games where that mechanic is used to great effectiveness. Others where the high-ground vision it offers change the shape of the game. It's used all the time.

Never see tanks anymore? WTF? I think MVP used tanks in every single game he played last night... Come on man...

This is just like your last thread, but worse! You still don't provide any solid examples (with videos, screenshots, etc). You still are comparing the games as if they are exactly the same or should be exactly the same...

Calling the SC2 tank "weak" or "broken" because it is not exactly like the BW tank is... I don't even know how to describe how silly that is.


You need to re-read the OP and read his FULL conclusion about each unit.

Collosi as a cliff raiding unit, not the fact that you built your robo on the high ground and it is forced to once walk down a cliff to join your ball. Yes, I know sometimes they walk up cliffs when protoss attacks, but not as an individual cliff raiding unit.

Tanks - he was talking about the ground they could permanantly hold in a TvP in BW. Zerg just rolls through them in this game unless terran is very far ahead. Protoss has many units that cancle out siege tanks as well. He is also no talking about the siege tank being weak, yet the opponents being able to get rid of it so easily.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2012-01-12 01:24:20
January 12 2012 01:16 GMT
#186
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.

Stop trying to prove the OP wrong and start making yourself look right. The debate itself is worthless; only possible conclusions/insight are of value. If you think forcefield or colossus design adds to the game, give some great examples of nailbiting moments revolving around colossus or sentries. If you think tanks are fine, give an example of a TvP where tanks give enough zone/map control to make the game more dynamic and interesting.

I've seen maybe one or two posters outright object to comparing Starcraft 2 and Starcraft: Brood War, I agree that's a silly thing to refuse, but mostly, there have been criticisms of the OP for drawing bad comparisons. Banelings are not like lurkers and need not fill the exact same role, yet even so, the OP used this to argue for the Lurker's superiority and showed a video that actually exactly mimics a core use of the baneling.

And nice challenges you set out: if you think tanks are fine, then prove a map control use in TvP, the only match-up they're not used for map control.

On January 12 2012 10:14 TheButtonmen wrote:
Show nested quote +
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons. I don't think it's fair to cast the OP as someone who wants the game to be 'like Brood War', other than that he wants it to be just as fun as Brood War. I do think the article he wrote was kind of badly argued, since it's too long and filled with straight assertions about Brood War unit concepts being superior to Starcraft 2 ones.

I wouldn't go out and defend the colossus and sentry myself as amazing units, though, but the two of them have created plenty of exciting moments. Forcefielding against baneling busts, overwhelming roach numbers, bio balls are all often tricky and cool to watch. That's not a good way to decide if the unit should stay or go however.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
Last Edited: 2012-01-12 01:29:20
January 12 2012 01:20 GMT
#187
On January 12 2012 10:14 NoobSkills wrote:
Show nested quote +
On January 12 2012 09:11 MasterBlasterCaster wrote:
Dude, I' starting to to doubt that the OP even plays SC2 or watches it played ever...

Never seen the Collosi use the cliff? WTF? I've seen probably thirty pro games where that mechanic is used to great effectiveness. Others where the high-ground vision it offers change the shape of the game. It's used all the time.

Never see tanks anymore? WTF? I think MVP used tanks in every single game he played last night... Come on man...

This is just like your last thread, but worse! You still don't provide any solid examples (with videos, screenshots, etc). You still are comparing the games as if they are exactly the same or should be exactly the same...

Calling the SC2 tank "weak" or "broken" because it is not exactly like the BW tank is... I don't even know how to describe how silly that is.


You need to re-read the OP and read his FULL conclusion about each unit.

Collosi as a cliff raiding unit, not the fact that you built your robo on the high ground and it is forced to once walk down a cliff to join your ball. Yes, I know sometimes they walk up cliffs when protoss attacks, but not as an individual cliff raiding unit.

Tanks - he was talking about the ground they could permanantly hold in a TvP in BW. Zerg just rolls through them in this game unless terran is very far ahead. Protoss has many units that cancle out siege tanks as well. He is also no talking about the siege tank being weak, yet the opponents being able to get rid of it so easily.


FIrst off sounds like someone needs to watch Hero and White-Ra more; they do the craziest stuff with Collosi!

Also Tanks are the key unit of TvT and one of the core units of TvZ (I'm actually completely confused where you get the idea that zergs just roll through tanks in SC2), it's okay that they aren't also a core part of TvP, every race has units which are used more heavily in certain matchups.

On January 12 2012 10:16 Grumbels wrote:

Show nested quote +
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.
Carras
Profile Joined August 2010
Argentina860 Posts
January 12 2012 01:25 GMT
#188
shit i was ignoring this thred,didnt realize it was part 2! you should use a tag before the tittle so we dont have to scroll over to see if its a new part . lets go read =)
Rokit5
Profile Joined April 2010
236 Posts
January 12 2012 01:30 GMT
#189
Very nice read. I Agree all the way. Ty for the read.
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
January 12 2012 01:48 GMT
#190
Thank you for the article. I found it to be quite an interesting read. A lot of the points you brought up are open to discussion but if we move beyond questions of balance and into the realm of unit design it brings up some interesting ideas.

I also think a lot of the people criticising should re-read the article instead of just looking at the headings.
Cheers, looking out for any more to come :-)
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 12 2012 01:53 GMT
#191
On January 12 2012 10:25 Carras wrote:
shit i was ignoring this thred,didnt realize it was part 2! you should use a tag before the tittle so we dont have to scroll over to see if its a new part . lets go read =)


I'll do that for the next 2 parts.

A side question: Would you guys appreciate a corollary video where I discuss the concepts and show ingame footage that illustrates what I'm talking about? I think the text/picture articles are more accessible, and certainly less work. I'd only want to video if people really felt like it added a new level to the discussion.
Statists gonna State.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
January 12 2012 01:54 GMT
#192
Nice post OP.

A side question: Would you guys appreciate a corollary video where I discuss the concepts and show ingame footage that illustrates what I'm talking about? I think the text/picture articles are more accessible, and certainly less work. I'd only want to video if people really felt like it added a new level to the discussion.


Like BW examples? i'd love that.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
January 12 2012 02:10 GMT
#193
Very nice post Enjoyed it and you have brought my attention to several things I have not thought of or considered before. I mainly agree with the things you say.

Thanks for writing!

Also that immortal lego thing is epic
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2012-01-12 02:16:57
January 12 2012 02:15 GMT
#194
On January 12 2012 10:20 TheButtonmen wrote:
Show nested quote +
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2, including every single SC2 pro-gamer. I still like Starcraft 2, in fact, I play and follow the game way more than Brood War. That's the very reason I would like to see it improved, and what better way than to draw on inspiration from its successful and amazing predecessor? If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
January 12 2012 02:25 GMT
#195
On January 12 2012 11:15 Grumbels wrote:
Show nested quote +
On January 12 2012 10:20 TheButtonmen wrote:
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2


There are more SC2 fans who have zero knowledge about Broodwar then there are Broodwar fans, our community is more then an order of magnitude bigger then the BW one.

Who is this everyone?

On January 12 2012 11:15 Grumbels wrote: If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?


What egotistical elitism is this? I need to leave TL simply because I don't consider BW a better game?

If a SC2 fan went into the BW forums and started talking about how BW needed to be changed to be more like SC2 for it to be a good game and succed the BW users would flip out, attack them and the they would be banned. Why is it so hard for you to understand that we feel the same way about our game?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2012-01-12 02:41:38
January 12 2012 02:37 GMT
#196
On January 12 2012 11:25 TheButtonmen wrote:
Show nested quote +
On January 12 2012 11:15 Grumbels wrote:
On January 12 2012 10:20 TheButtonmen wrote:
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2


There are more SC2 fans who have zero knowledge about Broodwar then there are Broodwar fans, our community is more then an order of magnitude bigger then the BW one.

Who is this everyone?

Show nested quote +
On January 12 2012 11:15 Grumbels wrote: If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?


What egotistical elitism is this? I need to leave TL simply because I don't consider BW a better game?

If a SC2 fan went into the BW forums and started talking about how BW needed to be changed to be more like SC2 for it to be a good game and succed the BW users would flip out, attack them and the they would be banned. Why is it so hard for you to understand that we feel the same way about our game?

The problem is your use of "we", which is a group of people you seem to be a spokesperson for, but that doesn't exist outside your mind. I actually couldn't stop giggling at your posts since it reminds me of the "My name is legion, for we are many." quote.

I'm sure a lot of people have never played Brood War or are even hardly familiar with it. However, Team Liquid is the world's premiere English-language Brood War site and I just really doubt that even the SC2 players and forum members here think the game is superior to BW. Maybe you and some others are an exception. I do agree the endless insinuations that the game should become virtually exactly like Brood War are obnoxious. If I see one more thread that ends with: "...and that's why we need the Reaver" I'll be offended, actually, at the utter lack of imagination and conservatism of that thought.

(and it's not even about whether BW is better than SC2, just that certain aspects of BW work out very nicely and helped contribute to its success and it would be nice for SC2 to have them - see Liquid`Tyler's post earlier)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Rosaria
Profile Joined May 2011
Sweden23 Posts
January 12 2012 02:38 GMT
#197
I'd love if someone could make a custom game where test changes could be done.
Imagine lower unit attack ranges but giving them upgrades.
A lurker whose damage lowers depending per unit hit.
Neural parasite with larger range but on hive tech.
Burrow on hatch tech but maybe from pool.
Upgradable spine crawlers that makes them immobile.
Roaches with active high regen.
Hydras with speed upgrade (not on hive=
Hydras with changed stats but on hatch tech.
Microable carriers.
High templar without feedback.
Ghosts without EMP.
Destroyable forcefields.
Ghosts without snipe.
Fungal without immobilisation a.k.a semi-plague.


Most of these may be stupid ideas but at least it would be worthwhile to try.
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 12 2012 02:41 GMT
#198
On January 12 2012 11:25 TheButtonmen wrote:
Show nested quote +
On January 12 2012 11:15 Grumbels wrote:
On January 12 2012 10:20 TheButtonmen wrote:
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2


There are more SC2 fans who have zero knowledge about Broodwar then there are Broodwar fans, our community is more then an order of magnitude bigger then the BW one.

Who is this everyone?

Show nested quote +
On January 12 2012 11:15 Grumbels wrote: If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?


What egotistical elitism is this? I need to leave TL simply because I don't consider BW a better game?

If a SC2 fan went into the BW forums and started talking about how BW needed to be changed to be more like SC2 for it to be a good game and succed the BW users would flip out, attack them and the they would be banned. Why is it so hard for you to understand that we feel the same way about our game?


Cut this nonsense out immediately. It's not your game. It's not about SC2 vs BW. There are things about BW I dislike that SC2 improved on. However, we're not currently anticipating any expansions for BW, are we? The reason it's worth talking about what SC2 lacks is because there's two expansions on the horizon which means there's still capacity for major improvements. In its current form, there is no way SC2 will be played for a decade, just like vanilla SC would never have been played for a decade.
Statists gonna State.
Anarion55
Profile Joined October 2010
United States72 Posts
January 12 2012 03:10 GMT
#199
On micro reducers

Argh, reading this post is painful to me. It actually contains a massive self-contradiction. First it complains about so-called "micro-reducing abilities" and then it later on complains about the lack of zone control units. But stop for a minute and look at the units that are being pointed out! Most of the so-called micro reducers are actually zone controllers.

1. Sentries: yes, after forcefields go off you can't micro very much. The result of that is that you need to scout the enemy player and avoid moving in if forcefield will lead to a losing engagement. Know what that means? It means that having a group of sentries provides zone control in a situation where an opposing army would otherwise be stronger than the protoss player's army. Sentries allow protoss players to fast expand while protecting themselves from all-ins and they act as a force multiplier by allowing the protoss player to fight the enemy force in small groups. Instead, the OP suggests that micro can only happen once armies engage, whereas dancing just outside of range, trying to bait forcefields, and forcing the protoss to get more units are all viable micro strategies that can put a lot of pressure on the opponent. After all, if they do miss those forcefields after you baited a couple times, they're dead.

2. Fungal growth: Yet another zone control ability. Get too close to an infestor when you're not ready to engage and you die. Therefore you need to keep your distance until you've built up a better army or focus on harass and backdoor attacks. How is that a bad thing? It lets zerg players protect themselves and macro, and later on it can harass with burrow and provide powerful support in an army. There is nothing about this unit that reduces micro. It punishes people for bad engagements though and certainly makes the game less forgiving.

3. Marauder: first, the OP notes that it requires micro to make good use of this unit, so that already reflects oddly in a section entitled "micro-reducing units." But we'll ignore that for a second. The marauder doesn't actually work any differently than the sentry and the infestor. It punishes you for a bad engagement. It gets much better with good use of stim and stutter steps, and it gets much worse if you don't micro it. The opponent gets rewarded for good scouting and for picking their engagements. Probably the one complaint about the marauder is that, unlike the sentry and the infestor, it doesn't have much of a force multiplier effect, so you can't use marauders to allow for more economic and harrass-based gameplay. They only work to punish bad engagements but will die if the full terran army doesn't match up to the opponent's army. Nevertheless, a marauder-heavy terran army provides a much harder form of zone control than a regular ball of death because the marauders shut down most kinds of hit and run harrassment.

--------------------------
On Micro-less units

On top of the above issues, I consider it the height of arrogance to suggest that any unit in Starcraft II, at this moment in time, would not benefit from micro. Collosus? Benefits from target firing to get the most out of its AOE, benefits from moving back and forth to bring air units into stalker range, and benefits from being in a separate control group to deal siege damage then back off into the main army. Roach? Benefits from burrow and move speed to avoid target firing, burrow movement undercuts force fields and lets a large roach army all attack, and the roach benefits heavily from flanks due to its short range.

The only reason people aren't doing most of the above is that the game is too hard. There are a ton of macro actions, large scale army movement actions, scouting actions, and harassment actions. Even the best players simply don't have the APM to micro their individual units for best effect in every conflict.

---------------



On Game Design

Game design is not about balance or complexity or unit control. Those are sub-issues. Design is about making units that look and feel fun, and that lead to fun gameplay. You need both because if fun gameplay only arises after you've invested hours and hours of work, most people will never invest the work in the first place.

Day[9]'s issue in his design discussion was that the units don't feel physical enough to him. He tried to explain that as an issue of available actions for each unit (comparing a baseball with a frisbee). But that problem is a question of feeling and unit handling across the whole game. It's NOT something that happens because there are a bunch of slowing effects on different units.

Frankly, I'm sick of reading the same complaints blasted around in an echol chamber because people don't like certain units. I feel like most of the complaints would go away if people learned not to throw their whole army into a stupid engagement (granted I personally make this mistake all the time, but I also admit that I'm not that good). The pros have been progressively improving, there are a bunch of new units on the horizon, and condemning the entire game of Starcraft II because it's not like Brood War has reached the point where the horse is practically dismembered and we're just kicking around the pieces we've beaten it so much. Just stop.
sometimes people stumble over the truth, but usually they pick themselves up and keep on going. -Churchill
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-01-12 03:32:55
January 12 2012 03:31 GMT
#200
On January 12 2012 11:37 Grumbels wrote:
Show nested quote +
On January 12 2012 11:25 TheButtonmen wrote:
On January 12 2012 11:15 Grumbels wrote:
On January 12 2012 10:20 TheButtonmen wrote:
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2


There are more SC2 fans who have zero knowledge about Broodwar then there are Broodwar fans, our community is more then an order of magnitude bigger then the BW one.

Who is this everyone?

On January 12 2012 11:15 Grumbels wrote: If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?


What egotistical elitism is this? I need to leave TL simply because I don't consider BW a better game?

If a SC2 fan went into the BW forums and started talking about how BW needed to be changed to be more like SC2 for it to be a good game and succed the BW users would flip out, attack them and the they would be banned. Why is it so hard for you to understand that we feel the same way about our game?

The problem is your use of "we", which is a group of people you seem to be a spokesperson for, but that doesn't exist outside your mind. I actually couldn't stop giggling at your posts since it reminds me of the "My name is legion, for we are many." quote.

I'm sure a lot of people have never played Brood War or are even hardly familiar with it. However, Team Liquid is the world's premiere English-language Brood War site and I just really doubt that even the SC2 players and forum members here think the game is superior to BW. Maybe you and some others are an exception. I do agree the endless insinuations that the game should become virtually exactly like Brood War are obnoxious. If I see one more thread that ends with: "...and that's why we need the Reaver" I'll be offended, actually, at the utter lack of imagination and conservatism of that thought.

(and it's not even about whether BW is better than SC2, just that certain aspects of BW work out very nicely and helped contribute to its success and it would be nice for SC2 to have them - see Liquid`Tyler's post earlier)



There's no problem in saying "we" here. The problem is that you do not seem to consider that perhaps there are people who think SC2 is a better game. Though you seem to say "maybe you and some others are an exception"

So basically you completely contradicted yourself, and really don't have a point.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Prev 1 8 9 10 11 12 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 151
ProTech138
Rex 103
Codebar 38
StarCraft: Brood War
Britney 33198
Sea 4239
Mini 727
Soulkey 329
Larva 276
Light 254
Last 222
Soma 200
Hyun 146
Hm[arnc] 143
[ Show more ]
hero 116
ggaemo 106
Pusan 100
Sharp 79
Free 50
sSak 45
Shinee 38
Sea.KH 36
sorry 35
Sacsri 33
zelot 33
HiyA 24
Movie 19
Barracks 15
GoRush 14
Shine 11
NaDa 9
soO 4
Dota 2
XaKoH 1045
canceldota224
Counter-Strike
byalli963
zeus327
fl0m288
edward120
Heroes of the Storm
Khaldor200
Other Games
singsing2464
B2W.Neo368
ArmadaUGS43
Organizations
Counter-Strike
PGL8827
Other Games
BasetradeTV427
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1710
• Stunt554
Upcoming Events
uThermal 2v2 Circuit
2h 15m
BSL
7h 15m
Afreeca Starleague
22h 15m
Wardi Open
22h 15m
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 22h
Kung Fu Cup
3 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
5 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.