• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:02
CET 17:02
KST 01:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League65Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BW General Discussion Rollback Netcode in Brood War Bot on ladder
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7376 users

The Philosophy of Design: Part 2 - Unit Design - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 33 Next All
MasterBlasterCaster
Profile Joined October 2011
United States568 Posts
January 12 2012 00:11 GMT
#181
Dude, I' starting to to doubt that the OP even plays SC2 or watches it played ever...

Never seen the Collosi use the cliff? WTF? I've seen probably thirty pro games where that mechanic is used to great effectiveness. Others where the high-ground vision it offers change the shape of the game. It's used all the time.

Never see tanks anymore? WTF? I think MVP used tanks in every single game he played last night... Come on man...

This is just like your last thread, but worse! You still don't provide any solid examples (with videos, screenshots, etc). You still are comparing the games as if they are exactly the same or should be exactly the same...

Calling the SC2 tank "weak" or "broken" because it is not exactly like the BW tank is... I don't even know how to describe how silly that is.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-01-12 00:25:39
January 12 2012 00:23 GMT
#182
My take on his tank stance is the fact that tanks are more of a liability now as armies are more mobile than ever. I like the idea of having many counters to a scenario. He does have a valid point about game flow and static defense being piss poor.

Try to avoid comparisons as much as possible because people will jump on it any chance they get. Instead think about RTS fundamentals.

Breakdown the good from the bad to the ugly.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
January 12 2012 00:44 GMT
#183
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.

Stop trying to prove the OP wrong and start making yourself look right. The debate itself is worthless; only possible conclusions/insight are of value. If you think forcefield or colossus design adds to the game, give some great examples of nailbiting moments revolving around colossus or sentries. If you think tanks are fine, give an example of a TvP where tanks give enough zone/map control to make the game more dynamic and interesting.
"You seem to think about this game a lot"
TheButtonmen
Profile Joined December 2010
Canada1405 Posts
January 12 2012 01:14 GMT
#184
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?
NoobSkills
Profile Joined August 2009
United States1603 Posts
January 12 2012 01:14 GMT
#185
On January 12 2012 09:11 MasterBlasterCaster wrote:
Dude, I' starting to to doubt that the OP even plays SC2 or watches it played ever...

Never seen the Collosi use the cliff? WTF? I've seen probably thirty pro games where that mechanic is used to great effectiveness. Others where the high-ground vision it offers change the shape of the game. It's used all the time.

Never see tanks anymore? WTF? I think MVP used tanks in every single game he played last night... Come on man...

This is just like your last thread, but worse! You still don't provide any solid examples (with videos, screenshots, etc). You still are comparing the games as if they are exactly the same or should be exactly the same...

Calling the SC2 tank "weak" or "broken" because it is not exactly like the BW tank is... I don't even know how to describe how silly that is.


You need to re-read the OP and read his FULL conclusion about each unit.

Collosi as a cliff raiding unit, not the fact that you built your robo on the high ground and it is forced to once walk down a cliff to join your ball. Yes, I know sometimes they walk up cliffs when protoss attacks, but not as an individual cliff raiding unit.

Tanks - he was talking about the ground they could permanantly hold in a TvP in BW. Zerg just rolls through them in this game unless terran is very far ahead. Protoss has many units that cancle out siege tanks as well. He is also no talking about the siege tank being weak, yet the opponents being able to get rid of it so easily.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-01-12 01:24:20
January 12 2012 01:16 GMT
#186
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.

Stop trying to prove the OP wrong and start making yourself look right. The debate itself is worthless; only possible conclusions/insight are of value. If you think forcefield or colossus design adds to the game, give some great examples of nailbiting moments revolving around colossus or sentries. If you think tanks are fine, give an example of a TvP where tanks give enough zone/map control to make the game more dynamic and interesting.

I've seen maybe one or two posters outright object to comparing Starcraft 2 and Starcraft: Brood War, I agree that's a silly thing to refuse, but mostly, there have been criticisms of the OP for drawing bad comparisons. Banelings are not like lurkers and need not fill the exact same role, yet even so, the OP used this to argue for the Lurker's superiority and showed a video that actually exactly mimics a core use of the baneling.

And nice challenges you set out: if you think tanks are fine, then prove a map control use in TvP, the only match-up they're not used for map control.

On January 12 2012 10:14 TheButtonmen wrote:
Show nested quote +
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons. I don't think it's fair to cast the OP as someone who wants the game to be 'like Brood War', other than that he wants it to be just as fun as Brood War. I do think the article he wrote was kind of badly argued, since it's too long and filled with straight assertions about Brood War unit concepts being superior to Starcraft 2 ones.

I wouldn't go out and defend the colossus and sentry myself as amazing units, though, but the two of them have created plenty of exciting moments. Forcefielding against baneling busts, overwhelming roach numbers, bio balls are all often tricky and cool to watch. That's not a good way to decide if the unit should stay or go however.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheButtonmen
Profile Joined December 2010
Canada1405 Posts
Last Edited: 2012-01-12 01:29:20
January 12 2012 01:20 GMT
#187
On January 12 2012 10:14 NoobSkills wrote:
Show nested quote +
On January 12 2012 09:11 MasterBlasterCaster wrote:
Dude, I' starting to to doubt that the OP even plays SC2 or watches it played ever...

Never seen the Collosi use the cliff? WTF? I've seen probably thirty pro games where that mechanic is used to great effectiveness. Others where the high-ground vision it offers change the shape of the game. It's used all the time.

Never see tanks anymore? WTF? I think MVP used tanks in every single game he played last night... Come on man...

This is just like your last thread, but worse! You still don't provide any solid examples (with videos, screenshots, etc). You still are comparing the games as if they are exactly the same or should be exactly the same...

Calling the SC2 tank "weak" or "broken" because it is not exactly like the BW tank is... I don't even know how to describe how silly that is.


You need to re-read the OP and read his FULL conclusion about each unit.

Collosi as a cliff raiding unit, not the fact that you built your robo on the high ground and it is forced to once walk down a cliff to join your ball. Yes, I know sometimes they walk up cliffs when protoss attacks, but not as an individual cliff raiding unit.

Tanks - he was talking about the ground they could permanantly hold in a TvP in BW. Zerg just rolls through them in this game unless terran is very far ahead. Protoss has many units that cancle out siege tanks as well. He is also no talking about the siege tank being weak, yet the opponents being able to get rid of it so easily.


FIrst off sounds like someone needs to watch Hero and White-Ra more; they do the craziest stuff with Collosi!

Also Tanks are the key unit of TvT and one of the core units of TvZ (I'm actually completely confused where you get the idea that zergs just roll through tanks in SC2), it's okay that they aren't also a core part of TvP, every race has units which are used more heavily in certain matchups.

On January 12 2012 10:16 Grumbels wrote:

Show nested quote +
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.
Carras
Profile Joined August 2010
Argentina860 Posts
January 12 2012 01:25 GMT
#188
shit i was ignoring this thred,didnt realize it was part 2! you should use a tag before the tittle so we dont have to scroll over to see if its a new part . lets go read =)
Rokit5
Profile Joined April 2010
236 Posts
January 12 2012 01:30 GMT
#189
Very nice read. I Agree all the way. Ty for the read.
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
January 12 2012 01:48 GMT
#190
Thank you for the article. I found it to be quite an interesting read. A lot of the points you brought up are open to discussion but if we move beyond questions of balance and into the realm of unit design it brings up some interesting ideas.

I also think a lot of the people criticising should re-read the article instead of just looking at the headings.
Cheers, looking out for any more to come :-)
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 12 2012 01:53 GMT
#191
On January 12 2012 10:25 Carras wrote:
shit i was ignoring this thred,didnt realize it was part 2! you should use a tag before the tittle so we dont have to scroll over to see if its a new part . lets go read =)


I'll do that for the next 2 parts.

A side question: Would you guys appreciate a corollary video where I discuss the concepts and show ingame footage that illustrates what I'm talking about? I think the text/picture articles are more accessible, and certainly less work. I'd only want to video if people really felt like it added a new level to the discussion.
Statists gonna State.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
January 12 2012 01:54 GMT
#192
Nice post OP.

A side question: Would you guys appreciate a corollary video where I discuss the concepts and show ingame footage that illustrates what I'm talking about? I think the text/picture articles are more accessible, and certainly less work. I'd only want to video if people really felt like it added a new level to the discussion.


Like BW examples? i'd love that.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
January 12 2012 02:10 GMT
#193
Very nice post Enjoyed it and you have brought my attention to several things I have not thought of or considered before. I mainly agree with the things you say.

Thanks for writing!

Also that immortal lego thing is epic
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-01-12 02:16:57
January 12 2012 02:15 GMT
#194
On January 12 2012 10:20 TheButtonmen wrote:
Show nested quote +
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2, including every single SC2 pro-gamer. I still like Starcraft 2, in fact, I play and follow the game way more than Brood War. That's the very reason I would like to see it improved, and what better way than to draw on inspiration from its successful and amazing predecessor? If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheButtonmen
Profile Joined December 2010
Canada1405 Posts
January 12 2012 02:25 GMT
#195
On January 12 2012 11:15 Grumbels wrote:
Show nested quote +
On January 12 2012 10:20 TheButtonmen wrote:
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2


There are more SC2 fans who have zero knowledge about Broodwar then there are Broodwar fans, our community is more then an order of magnitude bigger then the BW one.

Who is this everyone?

On January 12 2012 11:15 Grumbels wrote: If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?


What egotistical elitism is this? I need to leave TL simply because I don't consider BW a better game?

If a SC2 fan went into the BW forums and started talking about how BW needed to be changed to be more like SC2 for it to be a good game and succed the BW users would flip out, attack them and the they would be banned. Why is it so hard for you to understand that we feel the same way about our game?
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-01-12 02:41:38
January 12 2012 02:37 GMT
#196
On January 12 2012 11:25 TheButtonmen wrote:
Show nested quote +
On January 12 2012 11:15 Grumbels wrote:
On January 12 2012 10:20 TheButtonmen wrote:
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2


There are more SC2 fans who have zero knowledge about Broodwar then there are Broodwar fans, our community is more then an order of magnitude bigger then the BW one.

Who is this everyone?

Show nested quote +
On January 12 2012 11:15 Grumbels wrote: If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?


What egotistical elitism is this? I need to leave TL simply because I don't consider BW a better game?

If a SC2 fan went into the BW forums and started talking about how BW needed to be changed to be more like SC2 for it to be a good game and succed the BW users would flip out, attack them and the they would be banned. Why is it so hard for you to understand that we feel the same way about our game?

The problem is your use of "we", which is a group of people you seem to be a spokesperson for, but that doesn't exist outside your mind. I actually couldn't stop giggling at your posts since it reminds me of the "My name is legion, for we are many." quote.

I'm sure a lot of people have never played Brood War or are even hardly familiar with it. However, Team Liquid is the world's premiere English-language Brood War site and I just really doubt that even the SC2 players and forum members here think the game is superior to BW. Maybe you and some others are an exception. I do agree the endless insinuations that the game should become virtually exactly like Brood War are obnoxious. If I see one more thread that ends with: "...and that's why we need the Reaver" I'll be offended, actually, at the utter lack of imagination and conservatism of that thought.

(and it's not even about whether BW is better than SC2, just that certain aspects of BW work out very nicely and helped contribute to its success and it would be nice for SC2 to have them - see Liquid`Tyler's post earlier)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Rosaria
Profile Joined May 2011
Sweden23 Posts
January 12 2012 02:38 GMT
#197
I'd love if someone could make a custom game where test changes could be done.
Imagine lower unit attack ranges but giving them upgrades.
A lurker whose damage lowers depending per unit hit.
Neural parasite with larger range but on hive tech.
Burrow on hatch tech but maybe from pool.
Upgradable spine crawlers that makes them immobile.
Roaches with active high regen.
Hydras with speed upgrade (not on hive=
Hydras with changed stats but on hatch tech.
Microable carriers.
High templar without feedback.
Ghosts without EMP.
Destroyable forcefields.
Ghosts without snipe.
Fungal without immobilisation a.k.a semi-plague.


Most of these may be stupid ideas but at least it would be worthwhile to try.
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 12 2012 02:41 GMT
#198
On January 12 2012 11:25 TheButtonmen wrote:
Show nested quote +
On January 12 2012 11:15 Grumbels wrote:
On January 12 2012 10:20 TheButtonmen wrote:
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2


There are more SC2 fans who have zero knowledge about Broodwar then there are Broodwar fans, our community is more then an order of magnitude bigger then the BW one.

Who is this everyone?

Show nested quote +
On January 12 2012 11:15 Grumbels wrote: If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?


What egotistical elitism is this? I need to leave TL simply because I don't consider BW a better game?

If a SC2 fan went into the BW forums and started talking about how BW needed to be changed to be more like SC2 for it to be a good game and succed the BW users would flip out, attack them and the they would be banned. Why is it so hard for you to understand that we feel the same way about our game?


Cut this nonsense out immediately. It's not your game. It's not about SC2 vs BW. There are things about BW I dislike that SC2 improved on. However, we're not currently anticipating any expansions for BW, are we? The reason it's worth talking about what SC2 lacks is because there's two expansions on the horizon which means there's still capacity for major improvements. In its current form, there is no way SC2 will be played for a decade, just like vanilla SC would never have been played for a decade.
Statists gonna State.
Anarion55
Profile Joined October 2010
United States72 Posts
January 12 2012 03:10 GMT
#199
On micro reducers

Argh, reading this post is painful to me. It actually contains a massive self-contradiction. First it complains about so-called "micro-reducing abilities" and then it later on complains about the lack of zone control units. But stop for a minute and look at the units that are being pointed out! Most of the so-called micro reducers are actually zone controllers.

1. Sentries: yes, after forcefields go off you can't micro very much. The result of that is that you need to scout the enemy player and avoid moving in if forcefield will lead to a losing engagement. Know what that means? It means that having a group of sentries provides zone control in a situation where an opposing army would otherwise be stronger than the protoss player's army. Sentries allow protoss players to fast expand while protecting themselves from all-ins and they act as a force multiplier by allowing the protoss player to fight the enemy force in small groups. Instead, the OP suggests that micro can only happen once armies engage, whereas dancing just outside of range, trying to bait forcefields, and forcing the protoss to get more units are all viable micro strategies that can put a lot of pressure on the opponent. After all, if they do miss those forcefields after you baited a couple times, they're dead.

2. Fungal growth: Yet another zone control ability. Get too close to an infestor when you're not ready to engage and you die. Therefore you need to keep your distance until you've built up a better army or focus on harass and backdoor attacks. How is that a bad thing? It lets zerg players protect themselves and macro, and later on it can harass with burrow and provide powerful support in an army. There is nothing about this unit that reduces micro. It punishes people for bad engagements though and certainly makes the game less forgiving.

3. Marauder: first, the OP notes that it requires micro to make good use of this unit, so that already reflects oddly in a section entitled "micro-reducing units." But we'll ignore that for a second. The marauder doesn't actually work any differently than the sentry and the infestor. It punishes you for a bad engagement. It gets much better with good use of stim and stutter steps, and it gets much worse if you don't micro it. The opponent gets rewarded for good scouting and for picking their engagements. Probably the one complaint about the marauder is that, unlike the sentry and the infestor, it doesn't have much of a force multiplier effect, so you can't use marauders to allow for more economic and harrass-based gameplay. They only work to punish bad engagements but will die if the full terran army doesn't match up to the opponent's army. Nevertheless, a marauder-heavy terran army provides a much harder form of zone control than a regular ball of death because the marauders shut down most kinds of hit and run harrassment.

--------------------------
On Micro-less units

On top of the above issues, I consider it the height of arrogance to suggest that any unit in Starcraft II, at this moment in time, would not benefit from micro. Collosus? Benefits from target firing to get the most out of its AOE, benefits from moving back and forth to bring air units into stalker range, and benefits from being in a separate control group to deal siege damage then back off into the main army. Roach? Benefits from burrow and move speed to avoid target firing, burrow movement undercuts force fields and lets a large roach army all attack, and the roach benefits heavily from flanks due to its short range.

The only reason people aren't doing most of the above is that the game is too hard. There are a ton of macro actions, large scale army movement actions, scouting actions, and harassment actions. Even the best players simply don't have the APM to micro their individual units for best effect in every conflict.

---------------



On Game Design

Game design is not about balance or complexity or unit control. Those are sub-issues. Design is about making units that look and feel fun, and that lead to fun gameplay. You need both because if fun gameplay only arises after you've invested hours and hours of work, most people will never invest the work in the first place.

Day[9]'s issue in his design discussion was that the units don't feel physical enough to him. He tried to explain that as an issue of available actions for each unit (comparing a baseball with a frisbee). But that problem is a question of feeling and unit handling across the whole game. It's NOT something that happens because there are a bunch of slowing effects on different units.

Frankly, I'm sick of reading the same complaints blasted around in an echol chamber because people don't like certain units. I feel like most of the complaints would go away if people learned not to throw their whole army into a stupid engagement (granted I personally make this mistake all the time, but I also admit that I'm not that good). The pros have been progressively improving, there are a bunch of new units on the horizon, and condemning the entire game of Starcraft II because it's not like Brood War has reached the point where the horse is practically dismembered and we're just kicking around the pieces we've beaten it so much. Just stop.
sometimes people stumble over the truth, but usually they pick themselves up and keep on going. -Churchill
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
Last Edited: 2012-01-12 03:32:55
January 12 2012 03:31 GMT
#200
On January 12 2012 11:37 Grumbels wrote:
Show nested quote +
On January 12 2012 11:25 TheButtonmen wrote:
On January 12 2012 11:15 Grumbels wrote:
On January 12 2012 10:20 TheButtonmen wrote:
On January 12 2012 10:16 Grumbels wrote:
On January 12 2012 10:14 TheButtonmen wrote:
On January 12 2012 09:44 Jehct wrote:
This topic: a bunch of SC2 players getting upset that people with any kind of BW experience think the game can be improved.


If we went to the BW forum and continually made threads about how BW needs to be improved to be more like SC2 we would get banned so why on earth do you think it's acceptable for BW fans to continually come to the SC2 forum and tell us how our game needs to be made more like BW so it's actually good?

Brood War is a better and more successful competitive game and Starcraft 2 is a direct sequel. Obviously there will be comparisons.


See here is what you don't seem to get.

We don't think BW is a better game then SC2, we love SC2 not BW, no amount of posting about how our game is inferiorly designed, how our scene is a farce and how bad our pros are is going to change this. If we wanted to watch BW we would watch BW, we don't begrudge you the game you love so please return the courtesy and don't come into our home and try to evangelize about the game you love.

I don't want to burst your bubble, but just about everyone thinks BW is a better competitive game than SC2


There are more SC2 fans who have zero knowledge about Broodwar then there are Broodwar fans, our community is more then an order of magnitude bigger then the BW one.

Who is this everyone?

On January 12 2012 11:15 Grumbels wrote: If you want to claim the SC2 forum as the place for people who think SC2 is the superior game, then I just don't think team liquid is meant for you, sorry. Maybe try Reddit?


What egotistical elitism is this? I need to leave TL simply because I don't consider BW a better game?

If a SC2 fan went into the BW forums and started talking about how BW needed to be changed to be more like SC2 for it to be a good game and succed the BW users would flip out, attack them and the they would be banned. Why is it so hard for you to understand that we feel the same way about our game?

The problem is your use of "we", which is a group of people you seem to be a spokesperson for, but that doesn't exist outside your mind. I actually couldn't stop giggling at your posts since it reminds me of the "My name is legion, for we are many." quote.

I'm sure a lot of people have never played Brood War or are even hardly familiar with it. However, Team Liquid is the world's premiere English-language Brood War site and I just really doubt that even the SC2 players and forum members here think the game is superior to BW. Maybe you and some others are an exception. I do agree the endless insinuations that the game should become virtually exactly like Brood War are obnoxious. If I see one more thread that ends with: "...and that's why we need the Reaver" I'll be offended, actually, at the utter lack of imagination and conservatism of that thought.

(and it's not even about whether BW is better than SC2, just that certain aspects of BW work out very nicely and helped contribute to its success and it would be nice for SC2 to have them - see Liquid`Tyler's post earlier)



There's no problem in saying "we" here. The problem is that you do not seem to consider that perhaps there are people who think SC2 is a better game. Though you seem to say "maybe you and some others are an exception"

So basically you completely contradicted yourself, and really don't have a point.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Prev 1 8 9 10 11 12 33 Next All
Please log in or register to reply.
Live Events Refresh
FEL
19:00
ScienceCraft - Day 2
RotterdaM656
IndyStarCraft 507
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1721
RotterdaM 656
IndyStarCraft 507
Hui .244
Classic 42
MindelVK 18
BRAT_OK 12
StarCraft: Brood War
Britney 43365
Calm 2526
Horang2 486
Larva 469
Snow 335
Stork 243
firebathero 223
ProTech176
Mind 103
Sexy 96
[ Show more ]
Last 74
Shinee 41
Pusan 35
Creator 29
ToSsGirL 29
Hm[arnc] 27
Rock 21
Sacsri 17
JYJ 15
Aegong 13
Shine 10
yabsab 9
Dota 2
Gorgc14906
qojqva2526
Cr1tdota832
Counter-Strike
fl0m3526
allub273
Other Games
singsing2112
Liquid`RaSZi1537
B2W.Neo1515
Beastyqt743
FrodaN742
Mlord669
KnowMe188
XaKoH 160
syndereN159
Organizations
Counter-Strike
PGL24671
StarCraft: Brood War
lovetv 7
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• Azhi_Dahaki3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3446
League of Legends
• Nemesis3324
• Jankos1761
Other Games
• Shiphtur452
Upcoming Events
Replay Cast
6h 58m
WardiTV Weekly
19h 58m
IntoTheTV X SOOP
1d 18h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.