• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:56
CET 19:56
KST 03:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1607 users

The Philosophy of Design: Part 2 - Unit Design - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 All
tztztz
Profile Joined March 2011
Germany314 Posts
February 25 2012 03:51 GMT
#641
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2012-02-25 04:04:27
February 25 2012 03:53 GMT
#642
You make some really great points, but I also disagree with many of your assertions and overall tone, it's not a sufficiently balanced article.

You give the impression there's no micro in SC2...Happy would like a word with you:

*marines are imba*

You say collosi can't be used as microd single units? People are starting to figure out that isn't the case


There's a ton of micro in SC2. There's probably more than BW (less control of course, but there is a difference). I wouldn't want any more micro, or I'd be playing war3. The prevalance of 1-A mechanic units like the colossus does one positive thing - it encourages good positioning and army control, because that's the only way to survive. Even bad players need decent control or they get roflstomped vs collosi, whereas in BW if both players were bad, neither needed to control their armies well.

You say static defense isn't good? What? Spines and Cannons are sick - but I agree they could use upgrades though - they should benefit from the carapace and melee upgrades of their respective race. So are planetaries - and now, 2 years on, players are figuring out space control. This is the first year where terrans are using mid-map PFs in every match up for space control. The game is young, to be blunt.

Most of the space control issues were map-related. As the map pool shifts, so does the game. Maps with wider chokes but fewer open planes are better at holding space and worse at abusing forcefields. Your article does not take these important factors into account.

EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
February 25 2012 17:35 GMT
#643
On February 25 2012 12:51 tztztz wrote:
Show nested quote +
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?


He was a professional HoN player, I don't know if he continued playing HoN, but he tried LoL and rose to #1 in a month easily. So yes, for a period he was.
Statists gonna State.
Johnzee
Profile Joined April 2011
United States216 Posts
February 26 2012 15:59 GMT
#644
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


EternaL, I am in no way saying LoL is an "improvement" on game design. Read my post - I do not use the word "improvement". I am saying that there was a reason that LoL's developers made the design changes that they did, and that if numbers and critical acclaim (by critics, industry designers, and players) are anything to go by, it was a good design decision.

Similarly, DotA 2 is going back to the old ways and the people playing it are loving it. The designers of DotA 2 had a differing game design decision that is paying off. It seems to be a good design decision.

I am NOT making the case that simplifying the game or streamlining the focus of game mechanics makes a better game or is a better game design. My problem with your OP (and what I am arguing against here) is that there are many, many good ways to approach the design of a game, and all of them can be successful in both casual and competitive fields. There is no "THE" philosophy of game design. There are philosophIES of game design.
“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
how2TL
Profile Joined August 2010
1197 Posts
February 26 2012 16:22 GMT
#645
On February 25 2012 12:53 DaemonX wrote:
You make some really great points, but I also disagree with many of your assertions and overall tone, it's not a sufficiently balanced article.

You give the impression there's no micro in SC2...Happy would like a word with you:
http://www.youtube.com/watch?v=yGJP0BgvUPA&feature=player_embedded
*marines are imba*

You say collosi can't be used as microd single units? People are starting to figure out that isn't the case
http://www.youtube.com/watch?v=kQn9u680t8w&feature=related

There's a ton of micro in SC2. There's probably more than BW (less control of course, but there is a difference). I wouldn't want any more micro, or I'd be playing war3. The prevalance of 1-A mechanic units like the colossus does one positive thing - it encourages good positioning and army control, because that's the only way to survive. Even bad players need decent control or they get roflstomped vs collosi, whereas in BW if both players were bad, neither needed to control their armies well.

You say static defense isn't good? What? Spines and Cannons are sick - but I agree they could use upgrades though - they should benefit from the carapace and melee upgrades of their respective race. So are planetaries - and now, 2 years on, players are figuring out space control. This is the first year where terrans are using mid-map PFs in every match up for space control. The game is young, to be blunt.

Most of the space control issues were map-related. As the map pool shifts, so does the game. Maps with wider chokes but fewer open planes are better at holding space and worse at abusing forcefields. Your article does not take these important factors into account.



Stutter stepping a Collosus is soo interesting.

1. SC2 does not have more opportunities for micro compared to BW. Marines are a notable exception and I think the change to allow animation cancelling on Marine attacks was pretty good.
2. Space control is great, which is why more units should be developed for that role (e.g. like but not necessarily a lurker), instead of more 1a units (immortals, collosus, marauders, roaches). Planetaries are indeed good for this role.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2012-02-26 16:28:31
February 26 2012 16:27 GMT
#646

On February 25 2012 12:51 tztztz wrote:
Show nested quote +
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?




For a nice 3 month he was the best LoL player, if I remember, until he came back to competitive HoN (was he on team EG? or was it SK?). In short, as he came back, I remember he couldn't keep up anymore (he used to be one of the best players in HoN), and literally said that those months he played LoL hurt him way too much, as LoL was a much easier game to play, or something like this.
"Life is what happens to you while you’re busy making other plans" - John Lennon
pezit
Profile Joined October 2010
Sweden302 Posts
February 26 2012 17:01 GMT
#647
On February 27 2012 01:27 ForeverSleep wrote:

Show nested quote +
On February 25 2012 12:51 tztztz wrote:
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?




For a nice 3 month he was the best LoL player, if I remember, until he came back to competitive HoN (was he on team EG? or was it SK?). In short, as he came back, I remember he couldn't keep up anymore (he used to be one of the best players in HoN), and literally said that those months he played LoL hurt him way too much, as LoL was a much easier game to play, or something like this.


As little as I like LoL your statement of him being the best LoL player is silly, he was ranked #1 on the solo queue ladder which is like being #1 NA ladder in SC2 and claiming you're the best player in the world.
Prev 1 31 32 33 All
Please log in or register to reply.
Live Events Refresh
IPSL
18:00
Ro24 Group F
JDConan vs WIZARD
WolFix vs Cross
Liquipedia
LAN Event
15:00
Stellar Fest: Day 3
Clem vs Zoun
ComeBackTV 1424
UrsaTVCanada697
IndyStarCraft 358
EnkiAlexander 75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 358
BRAT_OK 110
ProTech59
Railgan 52
StarCraft: Brood War
Backho 53
scan(afreeca) 16
Dota 2
qojqva3073
Dendi1282
Super Smash Bros
hungrybox380
Heroes of the Storm
Khaldor496
Other Games
gofns8051
FrodaN1329
Grubby1186
B2W.Neo764
ceh9377
Liquid`VortiX328
Hui .158
Sick145
mouzStarbuck118
ArmadaUGS106
ToD102
Mew2King75
Organizations
Other Games
gamesdonequick736
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta30
• Adnapsc2 21
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 8
• Pr0nogo 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV540
• Ler84
League of Legends
• Nemesis3477
• Shiphtur976
Upcoming Events
BSL 21
1h 4m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
4h 4m
OSC
14h 4m
Wardi Open
17h 4m
Wardi Open
21h 4m
Replay Cast
1d 4h
WardiTV Korean Royale
1d 17h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.