• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:03
CET 05:03
KST 13:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book10Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker2PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7
StarCraft 2
General
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2954 users

The Philosophy of Design: Part 2 - Unit Design - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 All
tztztz
Profile Joined March 2011
Germany314 Posts
February 25 2012 03:51 GMT
#641
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2012-02-25 04:04:27
February 25 2012 03:53 GMT
#642
You make some really great points, but I also disagree with many of your assertions and overall tone, it's not a sufficiently balanced article.

You give the impression there's no micro in SC2...Happy would like a word with you:

*marines are imba*

You say collosi can't be used as microd single units? People are starting to figure out that isn't the case


There's a ton of micro in SC2. There's probably more than BW (less control of course, but there is a difference). I wouldn't want any more micro, or I'd be playing war3. The prevalance of 1-A mechanic units like the colossus does one positive thing - it encourages good positioning and army control, because that's the only way to survive. Even bad players need decent control or they get roflstomped vs collosi, whereas in BW if both players were bad, neither needed to control their armies well.

You say static defense isn't good? What? Spines and Cannons are sick - but I agree they could use upgrades though - they should benefit from the carapace and melee upgrades of their respective race. So are planetaries - and now, 2 years on, players are figuring out space control. This is the first year where terrans are using mid-map PFs in every match up for space control. The game is young, to be blunt.

Most of the space control issues were map-related. As the map pool shifts, so does the game. Maps with wider chokes but fewer open planes are better at holding space and worse at abusing forcefields. Your article does not take these important factors into account.

EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
February 25 2012 17:35 GMT
#643
On February 25 2012 12:51 tztztz wrote:
Show nested quote +
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?


He was a professional HoN player, I don't know if he continued playing HoN, but he tried LoL and rose to #1 in a month easily. So yes, for a period he was.
Statists gonna State.
Johnzee
Profile Joined April 2011
United States216 Posts
February 26 2012 15:59 GMT
#644
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


EternaL, I am in no way saying LoL is an "improvement" on game design. Read my post - I do not use the word "improvement". I am saying that there was a reason that LoL's developers made the design changes that they did, and that if numbers and critical acclaim (by critics, industry designers, and players) are anything to go by, it was a good design decision.

Similarly, DotA 2 is going back to the old ways and the people playing it are loving it. The designers of DotA 2 had a differing game design decision that is paying off. It seems to be a good design decision.

I am NOT making the case that simplifying the game or streamlining the focus of game mechanics makes a better game or is a better game design. My problem with your OP (and what I am arguing against here) is that there are many, many good ways to approach the design of a game, and all of them can be successful in both casual and competitive fields. There is no "THE" philosophy of game design. There are philosophIES of game design.
“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
how2TL
Profile Joined August 2010
1197 Posts
February 26 2012 16:22 GMT
#645
On February 25 2012 12:53 DaemonX wrote:
You make some really great points, but I also disagree with many of your assertions and overall tone, it's not a sufficiently balanced article.

You give the impression there's no micro in SC2...Happy would like a word with you:
http://www.youtube.com/watch?v=yGJP0BgvUPA&feature=player_embedded
*marines are imba*

You say collosi can't be used as microd single units? People are starting to figure out that isn't the case
http://www.youtube.com/watch?v=kQn9u680t8w&feature=related

There's a ton of micro in SC2. There's probably more than BW (less control of course, but there is a difference). I wouldn't want any more micro, or I'd be playing war3. The prevalance of 1-A mechanic units like the colossus does one positive thing - it encourages good positioning and army control, because that's the only way to survive. Even bad players need decent control or they get roflstomped vs collosi, whereas in BW if both players were bad, neither needed to control their armies well.

You say static defense isn't good? What? Spines and Cannons are sick - but I agree they could use upgrades though - they should benefit from the carapace and melee upgrades of their respective race. So are planetaries - and now, 2 years on, players are figuring out space control. This is the first year where terrans are using mid-map PFs in every match up for space control. The game is young, to be blunt.

Most of the space control issues were map-related. As the map pool shifts, so does the game. Maps with wider chokes but fewer open planes are better at holding space and worse at abusing forcefields. Your article does not take these important factors into account.



Stutter stepping a Collosus is soo interesting.

1. SC2 does not have more opportunities for micro compared to BW. Marines are a notable exception and I think the change to allow animation cancelling on Marine attacks was pretty good.
2. Space control is great, which is why more units should be developed for that role (e.g. like but not necessarily a lurker), instead of more 1a units (immortals, collosus, marauders, roaches). Planetaries are indeed good for this role.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2012-02-26 16:28:31
February 26 2012 16:27 GMT
#646

On February 25 2012 12:51 tztztz wrote:
Show nested quote +
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?




For a nice 3 month he was the best LoL player, if I remember, until he came back to competitive HoN (was he on team EG? or was it SK?). In short, as he came back, I remember he couldn't keep up anymore (he used to be one of the best players in HoN), and literally said that those months he played LoL hurt him way too much, as LoL was a much easier game to play, or something like this.
"Life is what happens to you while you’re busy making other plans" - John Lennon
pezit
Profile Joined October 2010
Sweden302 Posts
February 26 2012 17:01 GMT
#647
On February 27 2012 01:27 ForeverSleep wrote:

Show nested quote +
On February 25 2012 12:51 tztztz wrote:
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?




For a nice 3 month he was the best LoL player, if I remember, until he came back to competitive HoN (was he on team EG? or was it SK?). In short, as he came back, I remember he couldn't keep up anymore (he used to be one of the best players in HoN), and literally said that those months he played LoL hurt him way too much, as LoL was a much easier game to play, or something like this.


As little as I like LoL your statement of him being the best LoL player is silly, he was ranked #1 on the solo queue ladder which is like being #1 NA ladder in SC2 and claiming you're the best player in the world.
Prev 1 31 32 33 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 242
ProTech129
StarCraft: Brood War
BeSt 1566
ZergMaN 67
Noble 30
Shuttle 25
Sea.KH 24
Icarus 8
Dota 2
monkeys_forever658
NeuroSwarm128
League of Legends
JimRising 909
C9.Mang0427
Counter-Strike
taco 578
m0e_tv575
Coldzera 313
Foxcn302
Super Smash Bros
hungrybox1054
Mew2King91
Other Games
summit1g7864
Day[9].tv394
KnowMe115
Maynarde110
minikerr11
PiLiPiLi10
Organizations
Other Games
gamesdonequick1043
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 41
• practicex 5
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21689
League of Legends
• Stunt578
• Rush561
Other Games
• Scarra1068
• Day9tv394
Upcoming Events
Sparkling Tuna Cup
5h 57m
LiuLi Cup
6h 57m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
20h 57m
Replay Cast
1d 4h
LiuLi Cup
1d 6h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 19h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
3 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.