• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:14
CET 06:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7944 users

The Philosophy of Design: Part 2 - Unit Design - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 All
tztztz
Profile Joined March 2011
Germany314 Posts
February 25 2012 03:51 GMT
#641
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2012-02-25 04:04:27
February 25 2012 03:53 GMT
#642
You make some really great points, but I also disagree with many of your assertions and overall tone, it's not a sufficiently balanced article.

You give the impression there's no micro in SC2...Happy would like a word with you:

*marines are imba*

You say collosi can't be used as microd single units? People are starting to figure out that isn't the case


There's a ton of micro in SC2. There's probably more than BW (less control of course, but there is a difference). I wouldn't want any more micro, or I'd be playing war3. The prevalance of 1-A mechanic units like the colossus does one positive thing - it encourages good positioning and army control, because that's the only way to survive. Even bad players need decent control or they get roflstomped vs collosi, whereas in BW if both players were bad, neither needed to control their armies well.

You say static defense isn't good? What? Spines and Cannons are sick - but I agree they could use upgrades though - they should benefit from the carapace and melee upgrades of their respective race. So are planetaries - and now, 2 years on, players are figuring out space control. This is the first year where terrans are using mid-map PFs in every match up for space control. The game is young, to be blunt.

Most of the space control issues were map-related. As the map pool shifts, so does the game. Maps with wider chokes but fewer open planes are better at holding space and worse at abusing forcefields. Your article does not take these important factors into account.

EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
February 25 2012 17:35 GMT
#643
On February 25 2012 12:51 tztztz wrote:
Show nested quote +
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?


He was a professional HoN player, I don't know if he continued playing HoN, but he tried LoL and rose to #1 in a month easily. So yes, for a period he was.
Statists gonna State.
Johnzee
Profile Joined April 2011
United States216 Posts
February 26 2012 15:59 GMT
#644
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


EternaL, I am in no way saying LoL is an "improvement" on game design. Read my post - I do not use the word "improvement". I am saying that there was a reason that LoL's developers made the design changes that they did, and that if numbers and critical acclaim (by critics, industry designers, and players) are anything to go by, it was a good design decision.

Similarly, DotA 2 is going back to the old ways and the people playing it are loving it. The designers of DotA 2 had a differing game design decision that is paying off. It seems to be a good design decision.

I am NOT making the case that simplifying the game or streamlining the focus of game mechanics makes a better game or is a better game design. My problem with your OP (and what I am arguing against here) is that there are many, many good ways to approach the design of a game, and all of them can be successful in both casual and competitive fields. There is no "THE" philosophy of game design. There are philosophIES of game design.
“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
how2TL
Profile Joined August 2010
1197 Posts
February 26 2012 16:22 GMT
#645
On February 25 2012 12:53 DaemonX wrote:
You make some really great points, but I also disagree with many of your assertions and overall tone, it's not a sufficiently balanced article.

You give the impression there's no micro in SC2...Happy would like a word with you:
http://www.youtube.com/watch?v=yGJP0BgvUPA&feature=player_embedded
*marines are imba*

You say collosi can't be used as microd single units? People are starting to figure out that isn't the case
http://www.youtube.com/watch?v=kQn9u680t8w&feature=related

There's a ton of micro in SC2. There's probably more than BW (less control of course, but there is a difference). I wouldn't want any more micro, or I'd be playing war3. The prevalance of 1-A mechanic units like the colossus does one positive thing - it encourages good positioning and army control, because that's the only way to survive. Even bad players need decent control or they get roflstomped vs collosi, whereas in BW if both players were bad, neither needed to control their armies well.

You say static defense isn't good? What? Spines and Cannons are sick - but I agree they could use upgrades though - they should benefit from the carapace and melee upgrades of their respective race. So are planetaries - and now, 2 years on, players are figuring out space control. This is the first year where terrans are using mid-map PFs in every match up for space control. The game is young, to be blunt.

Most of the space control issues were map-related. As the map pool shifts, so does the game. Maps with wider chokes but fewer open planes are better at holding space and worse at abusing forcefields. Your article does not take these important factors into account.



Stutter stepping a Collosus is soo interesting.

1. SC2 does not have more opportunities for micro compared to BW. Marines are a notable exception and I think the change to allow animation cancelling on Marine attacks was pretty good.
2. Space control is great, which is why more units should be developed for that role (e.g. like but not necessarily a lurker), instead of more 1a units (immortals, collosus, marauders, roaches). Planetaries are indeed good for this role.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2012-02-26 16:28:31
February 26 2012 16:27 GMT
#646

On February 25 2012 12:51 tztztz wrote:
Show nested quote +
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?




For a nice 3 month he was the best LoL player, if I remember, until he came back to competitive HoN (was he on team EG? or was it SK?). In short, as he came back, I remember he couldn't keep up anymore (he used to be one of the best players in HoN), and literally said that those months he played LoL hurt him way too much, as LoL was a much easier game to play, or something like this.
"Life is what happens to you while you’re busy making other plans" - John Lennon
pezit
Profile Joined October 2010
Sweden302 Posts
February 26 2012 17:01 GMT
#647
On February 27 2012 01:27 ForeverSleep wrote:

Show nested quote +
On February 25 2012 12:51 tztztz wrote:
On February 25 2012 06:19 EternaLLegacy wrote:
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.


if its not a competitive game, why do people compete in it? who is this chu guy? is he the best lol player in the world?




For a nice 3 month he was the best LoL player, if I remember, until he came back to competitive HoN (was he on team EG? or was it SK?). In short, as he came back, I remember he couldn't keep up anymore (he used to be one of the best players in HoN), and literally said that those months he played LoL hurt him way too much, as LoL was a much easier game to play, or something like this.


As little as I like LoL your statement of him being the best LoL player is silly, he was ranked #1 on the solo queue ladder which is like being #1 NA ladder in SC2 and claiming you're the best player in the world.
Prev 1 31 32 33 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
08:40
Best Games of SC
Serral vs Neeb
Reynor vs Clem
Maru vs GgMaChine
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft614
Nina 87
StarCraft: Brood War
Hyuk 185
Sharp 74
Mong 64
Leta 40
Noble 12
Icarus 7
Dota 2
NeuroSwarm213
LuMiX1
League of Legends
JimRising 691
Other Games
summit1g9983
Livibee142
Organizations
Other Games
gamesdonequick1220
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota273
Other Games
• Scarra1248
• Shiphtur460
Upcoming Events
FEL
4h 46m
Sparkling Tuna Cup
4h 46m
Replay Cast
17h 46m
WardiTV Weekly
1d 6h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.