• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:32
CET 17:32
KST 01:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1752 users

The Philosophy of Design: Part 2 - Unit Design - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 Next All
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-01-25 13:41:05
January 25 2012 13:40 GMT
#621
look at those vessel vs defiler.... in sc2 there isn't something like that, i wish the hunter seeker was more useful...
Blasterion
Profile Blog Joined October 2010
China10272 Posts
January 25 2012 13:42 GMT
#622
On January 25 2012 22:40 Garmer wrote:
look at those vessel vs defiler.... in sc2 there isn't something like that, i wish the hunter seeker was more useful...

Look at Mine laying and Mine clearing in SC2 there isn't something like that, you don't have that devastating push weapon that cost 0 supply. I wish I had my mines back.
[TLNY]Mahjong Club Thread
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-01-25 13:48:34
January 25 2012 13:48 GMT
#623
yeah, and lurker also , but i do not want BW units back, just better units design
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
Last Edited: 2012-02-21 23:49:13
February 21 2012 23:46 GMT
#624
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
February 22 2012 00:01 GMT
#625
On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


Because PC gaming is essentially dead. There is just that much more profits to gain from consoles. With consoles, you do not need to worry about the average computer spec and therefore much easier to perform fixes because everyone is playing universally on the same system. This decreases their workforce and therefore need less budget. Also judging by the numbers alone, console games have outsold many of the best PC games. So it would be logical decision on which industry to invest.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
pezit
Profile Joined October 2010
Sweden302 Posts
February 22 2012 03:46 GMT
#626
On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


Because not a lot of people care about game depth to the degree of which we're discussing here, most people already think SC2 is extremely complex and going further would only make it less popular.
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
February 22 2012 05:04 GMT
#627
consumer demand from the gaming demographic i guess is to blame, not the industry... ;_;
coolcor
Profile Joined February 2011
520 Posts
February 22 2012 05:38 GMT
#628
On February 22 2012 09:01 Xiphos wrote:
Show nested quote +
On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


Because PC gaming is essentially dead. There is just that much more profits to gain from consoles. With consoles, you do not need to worry about the average computer spec and therefore much easier to perform fixes because everyone is playing universally on the same system. This decreases their workforce and therefore need less budget. Also judging by the numbers alone, console games have outsold many of the best PC games. So it would be logical decision on which industry to invest.


PC hasn't been dead for a while. Steam sales are actually more than consoles for a few games especially low budged indie games.

http://www.eurogamer.net/articles/2011-11-23-cthulu-saves-the-world-sells-100k-on-steam

http://www.destructoid.com/portal-2-sold-better-on-pc-than-xbox-360-or-ps3-210194.phtml

http://www.gamasutra.com/view/news/33963/Team_Meat_Roughly_600000_Sales_For_Super_Meat_Boy.php

PC exclusives don't do to bad either.

http://frictionalgames.blogspot.com/2011/01/four-months-after-amnesias-release.html

With these figures at hand, we must confess that it gives us new confidence for the PC. The sales that we have had (and are having) are more than enough to motivate developing a game with the PC as the main (and even only) platform. Based on what we have seen, the online PC market is just getting bigger and bigger, and we are convinced we are far from the end of this growth. We think that other developers that consider making their game exclusive to a console might want to think again.


Oh and I'm sure blizz is happy they don't have to pay 40k per patch like the consoles demand.

http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game

An indie rts game designed to be an esport would be interesting especially if someone like day9 was helping to design it. I'd really like that to happen. Skullgirls is from an indie company designed to be a competitive fighting game so it could be similar budget to that I guess. (though it is console exclusive)

Achron is an indie RTS and I thought it was a lot of fun but the graphics are bad and the gameplay is confusing to spectate with all the time travel so it would be hard to make it work as an esport.

lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 22 2012 07:58 GMT
#629
On January 25 2012 22:42 Blasterion wrote:
Show nested quote +
On January 25 2012 22:40 Garmer wrote:
look at those vessel vs defiler.... in sc2 there isn't something like that, i wish the hunter seeker was more useful...

Look at Mine laying and Mine clearing in SC2 there isn't something like that, you don't have that devastating push weapon that cost 0 supply. I wish I had my mines back.


I miss when Hellions cost 25 less minerals and carried 3 small nukes.

Those were the days when RTS games were more balanced.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
Last Edited: 2012-02-22 08:10:28
February 22 2012 08:02 GMT
#630
On February 22 2012 09:01 Xiphos wrote:
Show nested quote +
On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


Because PC gaming is essentially dead. There is just that much more profits to gain from consoles. With consoles, you do not need to worry about the average computer spec and therefore much easier to perform fixes because everyone is playing universally on the same system. This decreases their workforce and therefore need less budget. Also judging by the numbers alone, console games have outsold many of the best PC games. So it would be logical decision on which industry to invest.


We'll see. The new Unreal engine is supposed to be incredibly powerful. Too powerful, in fact. The PS3 hasn't yet been maxed out and the XBox720 is supposed to be slightly short of its specifications. Unreal Engine 4 will be more powerful than the PS3 can handle, and since a PS4 isn't coming out any time soon, that will force its games onto PCs for a few years.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-02-22 08:29:59
February 22 2012 08:06 GMT
#631
On February 22 2012 14:38 coolcor wrote:
Show nested quote +
On February 22 2012 09:01 Xiphos wrote:
On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


Because PC gaming is essentially dead. There is just that much more profits to gain from consoles. With consoles, you do not need to worry about the average computer spec and therefore much easier to perform fixes because everyone is playing universally on the same system. This decreases their workforce and therefore need less budget. Also judging by the numbers alone, console games have outsold many of the best PC games. So it would be logical decision on which industry to invest.


PC hasn't been dead for a while. Steam sales are actually more than consoles for a few games especially low budged indie games.

http://www.eurogamer.net/articles/2011-11-23-cthulu-saves-the-world-sells-100k-on-steam

http://www.destructoid.com/portal-2-sold-better-on-pc-than-xbox-360-or-ps3-210194.phtml

http://www.gamasutra.com/view/news/33963/Team_Meat_Roughly_600000_Sales_For_Super_Meat_Boy.php

PC exclusives don't do to bad either.

http://frictionalgames.blogspot.com/2011/01/four-months-after-amnesias-release.html

Show nested quote +
With these figures at hand, we must confess that it gives us new confidence for the PC. The sales that we have had (and are having) are more than enough to motivate developing a game with the PC as the main (and even only) platform. Based on what we have seen, the online PC market is just getting bigger and bigger, and we are convinced we are far from the end of this growth. We think that other developers that consider making their game exclusive to a console might want to think again.


Oh and I'm sure blizz is happy they don't have to pay 40k per patch like the consoles demand.

http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game

An indie rts game designed to be an esport would be interesting especially if someone like day9 was helping to design it. I'd really like that to happen. Skullgirls is from an indie company designed to be a competitive fighting game so it could be similar budget to that I guess. (though it is console exclusive)

Achron is an indie RTS and I thought it was a lot of fun but the graphics are bad and the gameplay is confusing to spectate with all the time travel so it would be hard to make it work as an esport.



Link all you want but you still only cherry picked a few popular PC titles. Overall console gaming utterly trumps PC and the amount of console to PC ports hurts the sales even more.

Sure there's niche games that sell well but overall consoles are where it's at and that's a fact. Diablo 3 is coming to consoles, Guild Wars 2 is maybe coming to consoles, Dragon Age 2 was ruined because of consoles, Fallout would have been alot better if it weren't for consoles, Skyrim is worse due to consoles.

It's telling what state PC gaming is at when ID Software, a renowned PC developer, now limit their game engines to fit them on the 360 and PS3.
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
February 22 2012 23:44 GMT
#632
On February 22 2012 14:38 coolcor wrote:
Show nested quote +
On February 22 2012 09:01 Xiphos wrote:
On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


Because PC gaming is essentially dead. There is just that much more profits to gain from consoles. With consoles, you do not need to worry about the average computer spec and therefore much easier to perform fixes because everyone is playing universally on the same system. This decreases their workforce and therefore need less budget. Also judging by the numbers alone, console games have outsold many of the best PC games. So it would be logical decision on which industry to invest.

An indie rts game designed to be an esport would be interesting especially if someone like day9 was helping to design it. I'd really like that to happen. Skullgirls is from an indie company designed to be a competitive fighting game so it could be similar budget to that I guess. (though it is console exclusive)

Achron is an indie RTS and I thought it was a lot of fun but the graphics are bad and the gameplay is confusing to spectate with all the time travel so it would be hard to make it work as an esport.


wooot lets do it lol =p
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
February 24 2012 15:17 GMT
#633
On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


I think its because of a serious misunderstanding of the gaming market by investors. Look at the direction games have headed. They're more like glorified cutscenes. The gaming industry is bigger than the movie industry in the US now. It's absolutely monolithic. If companies continue to focus on pouring out these bloated interactive movies, they're going to be spending an ungodly amount of resources on making them pretty and accessible. When you focus on making games as expensive as possible, you have to market to a larger audience, which means dumbing them down. This is true across every genre. RTS is especially hurt by that though, because RTS relies on attracting the cleverest players and appeals to a more intellectual audience to begin with. Hence, RTS these days is a very weak genre.

I often ask myself why there aren't more indie developers pushing RTS. However, if you look at Riot and S2 with LoL and HoN clearly there is a strategy market for indie developers. It can't be that there isn't the market, it just has to be that companies are actually that stupid. If I was a programmer you bet I'd be all over that kind of project. However, I don't have the technical expertise to get something like that off the ground.
Statists gonna State.
Johnzee
Profile Joined April 2011
United States216 Posts
Last Edited: 2012-02-24 16:29:28
February 24 2012 16:24 GMT
#634
After reading OP and first several posts I decided to come back here around page 32-33 and contribute my 2 cents to the discussion - only to find that this thread is somehow mutating unto some hideous PC-vs-consoles pissing contest. Let's get it back on track

On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


You incorrectly assume that we know what makes a good game. We have some good ideas, certainly, but no one's ever made a game without some real or imagined flaws in design or development, and it's unreasonable to keep remaking things that we thought were good in a new game. It suffocates new ideas that may come to be the canon for "good game design".

People are constantly looking at games like Brood War through the rose-tinted glasses and saying that it did mechanics/unit design/ect better. But we can only see the end product of 12-plus years of progaming to what the game that we call "Brood War" has become. Brood War was not what it was one, two, or even 5 years to from its inception. It still has some truly crap design in it, ranging from largely unused units (Scouts, Dark Archons, Guardians, Queens), to what the OP terms "micro-reducing abilities" (assuming you want to call that bad design in the first place - Queen Ensnare, Arbiter Stasis field, Ghost Lockdown).

Which brings me to the problem of generally calling micro-reducing abilities or "micro-less" units "bad design". This is in no way bad design. It is a different design with a specific purpose. Losing micro in one area opens up opportunities for multitasking or micro in other areas. It may not be the design you had in mind, but it doesn't make it bad.

Take this example, for anyone who plays a DOTA-style arena game: the last-hitting mechanic.

In DotA and DotA II, you last-hit creeps for gold. You could also last-hit (attack) your own units and prevent enemy players from getting the gold from killing your creeps yourself. This was the standard. DotA was immensely popular and remains a model of "good" game design.

But when Riot formed and decided to create League of Legends, they didn't think so. They thought the idea of "denying" enemy players your creeps was counter-intuitive (why should players accept the idea that they should kill their own allied units? In what world does that make sense?). So they limited the ability to one character and eventually got rid of the mechanic entirely. To some, this made LoL seem less skill-intensive by lowering the amount of micro required to play - to others, this streamlined the design, focused the gameplay a bit more, and things just made sense. And LoL is immensely popular and a model of "good" game design.

Now Blizzard DOTA is taking another step by removing the last-hit mechanic entirely. If you contribute damage to a creep and it dies in a certain amount of time afterwords (essentially "assisting" in killing a creep), you get gold. One might imagine that this streamlines the game even more, allows players who don't normally get last hits (like support characters) to participating in gaining resources for items and feel more active in the game, and opens up the time previously spent microing for last-hits to do other (perhaps more exciting) things, like earlier teamfights and roaming.

The OP is titled "The Philosophy of Design", making us believe that there is the (singular) game design that should be adhered to, yet this is clearly not the case. OP is basing "good" on Brood War standards, which is fine if you want to remake Brood War. Things like Sentry Force Fields don't have a place in that design. But when we watch the ASUS ROG tourney today and FXOLucky goes up against d.Bischu, we're not going to automatically give it to Bischu because he can place some good force fields. We're not going to assume that Lucky masses hydras against a Colossus-equipped army and engage off creep on a choke point in the middle of Lost Temple like the OP screenshot would suggest. There WILL be a dance between these players, as there has been in the past - it just won't be the one you'd have in Brood War.
“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
February 24 2012 21:19 GMT
#635
I find it ironic that you choose LoL as your example of "improvement" on game design when Chu switches from HoN to LoL and explicitly states that LoL is in no way a good competitive game. You took what should be an example of what not to do and tried to spin it as "hey, it's popular, so it must be better!" Instead, it's an example of how games get dumbed down for the bad players who don't want to improve to compete on par with good players.
Statists gonna State.
Marti
Profile Joined August 2011
552 Posts
Last Edited: 2012-02-24 22:08:42
February 24 2012 22:08 GMT
#636
On February 25 2012 01:24 Johnzee wrote:
After reading OP and first several posts I decided to come back here around page 32-33 and contribute my 2 cents to the discussion - only to find that this thread is somehow mutating unto some hideous PC-vs-consoles pissing contest. Let's get it back on track

Show nested quote +
On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


People are constantly looking at games like Brood War through the rose-tinted glasses and saying that it did mechanics/unit design/ect better. But we can only see the end product of 12-plus years of progaming to what the game that we call "Brood War" has become. Brood War was not what it was one, two, or even 5 years to from its inception. It still has some truly crap design in it, ranging from largely unused units (Scouts, Dark Archons, Guardians, Queens), to what the OP terms "micro-reducing abilities" (assuming you want to call that bad design in the first place - Queen Ensnare, Arbiter Stasis field, Ghost Lockdown).

Which brings me to the problem of generally calling micro-reducing abilities or "micro-less" units "bad design". This is in no way bad design. It is a different design with a specific purpose. Losing micro in one area opens up opportunities for multitasking or micro in other areas. It may not be the design you had in mind, but it doesn't make it bad.



I don't have much to actually add i just wanna point out that dark archons guardians and queens see usage every now and then. And by that i don't mean in a random game, if you watched proleague you might have seen a PvP where ( i think it was jaehoon ) a dark archon feedback'd 4 templars, basically preventing the other toss from casting a single storm, you can't do anything against feedback yet you wouldn't call it a micro reducing ability right ? Jaedong also used guardians and i've seen a TvZ where the zerg used queens vs terran mech. It's all from this season.
It's not that those units are impossible to use, it's just that they are not needed, why would you make a scout instead of a corsair ? I've only ever seen one use of this, a one base allin PvZ build ( i assume it was jumper who did this ) : scouts kill hovies much faster than corsairs, hence you can snipe an hovie and sneak a dt, but you wouldn't get scouts to deal with mutas right ?
Those units don't see much use because of the metagame, not because they are outright bad or can cost you the game, you COULD make them, there's just a better option in most cases, but getting guardians on maps where your nat has a cliff is not that uncommon, it's not that the unit is bad, it's just that you can make something that's BETTER instead.
( By the way , mazur just used scouts in the gambit cup, granted Breakz isn't as good as him, and i don't see why anyone would do that unless they're 100% their opponent won't get mutas / hydra bust, but still somewhat legit in the situation he was in, i'm not denying he could've raped him with sairs, i'm just saying they CAN see usage. )

I don't really see this " truly crap design " you talk about, i mean, i know brood war isn't perfect but when i think of the flaws of the game, it's mostly BO advantages and wins in mirror matchups, not arbiters, i mean, you can EMP arbiters, yet i wouldn't call EMP a micro reducing ability, you can more or less dodge the emp, and even if it was impossible, EMP doesn't outright win a game or anything like that. Storming is arguably one of the easiest things to do and it's still not as easy as 1a, i feel really sad when a storm obliterates 20 hydras, but it's not like it's imbalanced or micro limiting.

I am not too sure where i'm going with that but i guess my point is that even if brood war has flaws, it doesn't bring a stupid situation such as a wrap prism flying into your base, with 4 sentries in it, and then forcefielding your ramp forever while the toss warps in 4 zealots and kills all of your workers without you being unable to do anything about it and going like, " well he used forcefields and warped in an army, i guess i lost ... "
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
Timmsh
Profile Joined July 2011
Netherlands201 Posts
Last Edited: 2012-02-24 22:37:23
February 24 2012 22:31 GMT
#637
On February 25 2012 07:08 Marti wrote:
Show nested quote +
On February 25 2012 01:24 Johnzee wrote:
After reading OP and first several posts I decided to come back here around page 32-33 and contribute my 2 cents to the discussion - only to find that this thread is somehow mutating unto some hideous PC-vs-consoles pissing contest. Let's get it back on track

On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


People are constantly looking at games like Brood War through the rose-tinted glasses and saying that it did mechanics/unit design/ect better. But we can only see the end product of 12-plus years of progaming to what the game that we call "Brood War" has become. Brood War was not what it was one, two, or even 5 years to from its inception. It still has some truly crap design in it, ranging from largely unused units (Scouts, Dark Archons, Guardians, Queens), to what the OP terms "micro-reducing abilities" (assuming you want to call that bad design in the first place - Queen Ensnare, Arbiter Stasis field, Ghost Lockdown).

Which brings me to the problem of generally calling micro-reducing abilities or "micro-less" units "bad design". This is in no way bad design. It is a different design with a specific purpose. Losing micro in one area opens up opportunities for multitasking or micro in other areas. It may not be the design you had in mind, but it doesn't make it bad.



I don't have much to actually add i just wanna point out that dark archons guardians and queens see usage every now and then. And by that i don't mean in a random game, if you watched proleague you might have seen a PvP where ( i think it was jaehoon ) a dark archon feedback'd 4 templars, basically preventing the other toss from casting a single storm, you can't do anything against feedback yet you wouldn't call it a micro reducing ability right ? Jaedong also used guardians and i've seen a TvZ where the zerg used queens vs terran mech. It's all from this season.
It's not that those units are impossible to use, it's just that they are not needed, why would you make a scout instead of a corsair ? I've only ever seen one use of this, a one base allin PvZ build ( i assume it was jumper who did this ) : scouts kill hovies much faster than corsairs, hence you can snipe an hovie and sneak a dt, but you wouldn't get scouts to deal with mutas right ?
Those units don't see much use because of the metagame, not because they are outright bad or can cost you the game, you COULD make them, there's just a better option in most cases, but getting guardians on maps where your nat has a cliff is not that uncommon, it's not that the unit is bad, it's just that you can make something that's BETTER instead.
( By the way , mazur just used scouts in the gambit cup, granted Breakz isn't as good as him, and i don't see why anyone would do that unless they're 100% their opponent won't get mutas / hydra bust, but still somewhat legit in the situation he was in, i'm not denying he could've raped him with sairs, i'm just saying they CAN see usage. )

I don't really see this " truly crap design " you talk about, i mean, i know brood war isn't perfect but when i think of the flaws of the game, it's mostly BO advantages and wins in mirror matchups, not arbiters, i mean, you can EMP arbiters, yet i wouldn't call EMP a micro reducing ability, you can more or less dodge the emp, and even if it was impossible, EMP doesn't outright win a game or anything like that. Storming is arguably one of the easiest things to do and it's still not as easy as 1a, i feel really sad when a storm obliterates 20 hydras, but it's not like it's imbalanced or micro limiting.

I am not too sure where i'm going with that but i guess my point is that even if brood war has flaws, it doesn't bring a stupid situation such as a wrap prism flying into your base, with 4 sentries in it, and then forcefielding your ramp forever while the toss warps in 4 zealots and kills all of your workers without you being unable to do anything about it and going like, " well he used forcefields and warped in an army, i guess i lost ... "


I think it is awesome when somebody manages to warp a whole army in your main, while sentries forcefield the ramp..
Sure, you can't micro against it when the forcefield is there, but it's a risky move.
The same holds for walking over a big buried baneling army, both only require scouting to prevent it, still everybody loves buried banelings.
My point is that people just complain about balance (in this case, game design) when they are frustrated because of their own play.
The reason why people love buried banelings killing armies, is because it doesn't happened to them yet....

Edit: I noticed that i overfocussed on your last point, while i agree with the rest of your post :-)

EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
February 25 2012 00:53 GMT
#638
On February 25 2012 07:31 Timmsh wrote:
Show nested quote +
On February 25 2012 07:08 Marti wrote:
On February 25 2012 01:24 Johnzee wrote:
After reading OP and first several posts I decided to come back here around page 32-33 and contribute my 2 cents to the discussion - only to find that this thread is somehow mutating unto some hideous PC-vs-consoles pissing contest. Let's get it back on track

On February 22 2012 08:46 jodogohoo wrote:
alright, my one question is... if we know what makes a good game... why doesn't another company make a game that is what sc2 should have been. with better unit designs. mechanics. with better online design, not bnet 2.0. with all the good things that sc2 is missing. why isn't another companying looking at what's missing and making it happen. sc2 is only good because it's got some sort of irresponsible monopoly on the rts market.

like... if sc2 was in compeditive competition with other rts making companies... would sc2 get away with all the stupid shit that the company is doing?

note: sc2 is a great game but there are some things that... just frustrate me. custom games... and etc.. things that other people have come up with in their criticism...


People are constantly looking at games like Brood War through the rose-tinted glasses and saying that it did mechanics/unit design/ect better. But we can only see the end product of 12-plus years of progaming to what the game that we call "Brood War" has become. Brood War was not what it was one, two, or even 5 years to from its inception. It still has some truly crap design in it, ranging from largely unused units (Scouts, Dark Archons, Guardians, Queens), to what the OP terms "micro-reducing abilities" (assuming you want to call that bad design in the first place - Queen Ensnare, Arbiter Stasis field, Ghost Lockdown).

Which brings me to the problem of generally calling micro-reducing abilities or "micro-less" units "bad design". This is in no way bad design. It is a different design with a specific purpose. Losing micro in one area opens up opportunities for multitasking or micro in other areas. It may not be the design you had in mind, but it doesn't make it bad.



I don't have much to actually add i just wanna point out that dark archons guardians and queens see usage every now and then. And by that i don't mean in a random game, if you watched proleague you might have seen a PvP where ( i think it was jaehoon ) a dark archon feedback'd 4 templars, basically preventing the other toss from casting a single storm, you can't do anything against feedback yet you wouldn't call it a micro reducing ability right ? Jaedong also used guardians and i've seen a TvZ where the zerg used queens vs terran mech. It's all from this season.
It's not that those units are impossible to use, it's just that they are not needed, why would you make a scout instead of a corsair ? I've only ever seen one use of this, a one base allin PvZ build ( i assume it was jumper who did this ) : scouts kill hovies much faster than corsairs, hence you can snipe an hovie and sneak a dt, but you wouldn't get scouts to deal with mutas right ?
Those units don't see much use because of the metagame, not because they are outright bad or can cost you the game, you COULD make them, there's just a better option in most cases, but getting guardians on maps where your nat has a cliff is not that uncommon, it's not that the unit is bad, it's just that you can make something that's BETTER instead.
( By the way , mazur just used scouts in the gambit cup, granted Breakz isn't as good as him, and i don't see why anyone would do that unless they're 100% their opponent won't get mutas / hydra bust, but still somewhat legit in the situation he was in, i'm not denying he could've raped him with sairs, i'm just saying they CAN see usage. )

I don't really see this " truly crap design " you talk about, i mean, i know brood war isn't perfect but when i think of the flaws of the game, it's mostly BO advantages and wins in mirror matchups, not arbiters, i mean, you can EMP arbiters, yet i wouldn't call EMP a micro reducing ability, you can more or less dodge the emp, and even if it was impossible, EMP doesn't outright win a game or anything like that. Storming is arguably one of the easiest things to do and it's still not as easy as 1a, i feel really sad when a storm obliterates 20 hydras, but it's not like it's imbalanced or micro limiting.

I am not too sure where i'm going with that but i guess my point is that even if brood war has flaws, it doesn't bring a stupid situation such as a wrap prism flying into your base, with 4 sentries in it, and then forcefielding your ramp forever while the toss warps in 4 zealots and kills all of your workers without you being unable to do anything about it and going like, " well he used forcefields and warped in an army, i guess i lost ... "


I think it is awesome when somebody manages to warp a whole army in your main, while sentries forcefield the ramp..
Sure, you can't micro against it when the forcefield is there, but it's a risky move.
The same holds for walking over a big buried baneling army, both only require scouting to prevent it, still everybody loves buried banelings.
My point is that people just complain about balance (in this case, game design) when they are frustrated because of their own play.
The reason why people love buried banelings killing armies, is because it doesn't happened to them yet....

Edit: I noticed that i overfocussed on your last point, while i agree with the rest of your post :-)



I think it is awesome when somebody manages to 6 pool your main. Sure you can't micro against it when you built your gateway on 14 at your ramp, but it's a risky move. /s
Statists gonna State.
Johnzee
Profile Joined April 2011
United States216 Posts
February 25 2012 03:21 GMT
#639
On February 25 2012 07:08 Marti wrote:
I don't really see this " truly crap design " you talk about, i mean, i know brood war isn't perfect but when i think of the flaws of the game, it's mostly BO advantages and wins in mirror matchups, not arbiters, i mean, you can EMP arbiters, yet i wouldn't call EMP a micro reducing ability, you can more or less dodge the emp, and even if it was impossible, EMP doesn't outright win a game or anything like that. Storming is arguably one of the easiest things to do and it's still not as easy as 1a, i feel really sad when a storm obliterates 20 hydras, but it's not like it's imbalanced or micro limiting.

I am not too sure where i'm going with that but i guess my point is that even if brood war has flaws, it doesn't bring a stupid situation such as a wrap prism flying into your base, with 4 sentries in it, and then forcefielding your ramp forever while the toss warps in 4 zealots and kills all of your workers without you being unable to do anything about it and going like, " well he used forcefields and warped in an army, i guess i lost ... "


Perhaps "crap" is too strong a word. But my point remains the same: if you choose to define "good design" here as a game that doesn't allow "cheap", "unfair", or "stupid" game situations you'll find that BW was still chock full of them; for example, Reaver drops and Storm drops (they were actually good back then) could obliterate an entire mineral line and you would lose just as fast as you would with your Warp Prism scenario.
“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2012-02-25 03:40:32
February 25 2012 03:39 GMT
#640
It's funny, but your article suggested a far more intuitive solution the fixing forcefields to be microcentric:

Just make a low tier unit of each race 'massive' - preferably a unit that has a limited mobility and role elsewhere (ie queen, or maybe make a terran building crush forcefields when landing, and push units aside rather than being unable to land. Fixing forcefields seems like a small price to pay for losing building blocks).

Then you can respond to the forcefields of your opponent defensively, microing against them by 'stomping' them (the existing massive units are all so large they squash ALL forcefields near them instantly, these would only stop 1 square at a time), but you can't easily aggress protoss with this technique without a severely gimmicky or diluted build order (queen rush lol!).
Prev 1 30 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 616
BRAT_OK 91
Livibee 67
StarCraft: Brood War
Jaedong 1527
GuemChi 1253
EffOrt 1001
Light 831
Stork 819
Snow 538
Larva 416
Mini 303
Rush 266
Barracks 242
[ Show more ]
sSak 111
Leta 101
JYJ40
Aegong 34
sorry 33
Backho 32
zelot 27
soO 19
Terrorterran 16
scan(afreeca) 13
Bale 12
HiyA 8
Dota 2
qojqva2883
420jenkins274
syndereN233
Counter-Strike
oskar93
Other Games
singsing1984
DeMusliM382
crisheroes339
Lowko266
Hui .168
Liquid`VortiX148
KnowMe120
QueenE52
Trikslyr28
Organizations
Counter-Strike
PGL195
Other Games
BasetradeTV37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Kozan
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3312
• lizZardDota226
League of Legends
• Nemesis3948
• TFBlade854
Other Games
• WagamamaTV381
• Shiphtur116
• tFFMrPink 12
Upcoming Events
LAN Event
1h 28m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
10h 28m
CranKy Ducklings
17h 28m
IPSL
1d 1h
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
1d 1h
BSL 21
1d 3h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 6h
Sparkling Tuna Cup
1d 17h
WardiTV Korean Royale
1d 19h
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
[ Show More ]
LAN Event
2 days
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.