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On January 06 2012 11:17 dekarp wrote:Show nested quote +On January 06 2012 11:10 Eppa! wrote:On January 06 2012 10:48 dekarp wrote:On January 06 2012 10:30 Trevor.PGT wrote:dekarp: just dislike the fact that it's taken seriously as a competitive game. Did you even read what I said or did you just see "LoL... terrible"? I was trying to explain why it is more than just a casual game. The simplicity of LoL has shown to be great! The competitive aspect may seem lacking but this is mainly because the lack of experienced players. Once LoL players have played for months and years 8 and more hours a day it will bring a higher level of competition to LoL. Simplicity does not mean a game is lacking in competition. Competition is a contest between individuals, more individuals leads to an increased level of competition. Just no, it has nothing to do with experience. LoL has been out longer than Starcraft 2 btw... Yeah, its simplicity is great because it appeals to so many people, which is fine. Do you see me saying anything negative about a game like Banjo-Kazooie? Nothing wrong with being popular and easily accessible, as long as Rare doesn't fund some tournament series for millions of dollars to see who can collect all the puzzle pieces the fastest to promote it's esports legitimacy, whatever. May be a somewhat poor analogy, but I think you get the point. Simplicity never stopped chess. Funny, people liken Chess to SC all the time, guess SC is simple then! Mind = blown.
Like someone said before (and you), bad analogy. Also, likening =/= equal. Mind = blown.
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isn't cod and dota2 pretty much just billion dollar corporation throwing money at their game and none are actually sponsored the same way starcraft2 was?
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It's a good thing Blizzard isn't throwing prize money at events like Riot do. They help out with GSL and that's great but the scene needs to learn so sustain itself to be successful in the long run. Too much aid will only hurt the game and isn't needed at this point.
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How much money is actually into League of Legends? As far as I know, most of the cash is from Riot themselves. That isnt a self sustaining model which is what Esports actually needs. I dont want to discredit LOL as an esport but if most of the money is coming from the developer, that looks pretty bad.
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So sick.. SC2 by far the biggest esport moneywise
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I know SC2 is 1st, but i'm a little surprised DotA2 managed 1.6 million, how is that even possible, let's disregard the ridiculous 1mil prize pool promotion, even 600k for a beta game is still pretty nuts. I would have imagined SC2 would be many more fold ahead in prizepool.
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that MW3 result was actually very suprising.
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You need to remember that DotA2 and MW3 had one big tournament each with the prize money paid by the company making the game (valve and activision) so it's more like a PR-event.
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On January 07 2012 00:09 FiReMaN wrote: You need to remember that DotA2 and MW3 had one big tournament each with the prize money paid by the company making the game (valve and activision) so it's more like a PR-event.
Right which is why i considered even 600k for dota2 to be enourmous for a game in beta.
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On January 07 2012 00:10 deadmau wrote:Show nested quote +On January 07 2012 00:09 FiReMaN wrote: You need to remember that DotA2 and MW3 had one big tournament each with the prize money paid by the company making the game (valve and activision) so it's more like a PR-event. Right which is why i considered even 600k for dota2 to be enourmous for a game in beta.
did u even read anything of this thread? it was said before and even in the OP that 1,6m dollar come from "The International", not 1m.
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On January 07 2012 00:01 Spicy_Curry wrote: How much money is actually into League of Legends? As far as I know, most of the cash is from Riot themselves. That isnt a self sustaining model which is what Esports actually needs. I dont want to discredit LOL as an esport but if most of the money is coming from the developer, that looks pretty bad.
StarCraft BW created an incredible foundation for StarCraft 2 eSports. Most importantly the success of StarCraft gave gamers and organizers the confidence in investing in long term infrastructure at the release of StarCraft 2. People had confidence that StarCraft 2 would be popular, well balanced and long lived.
League of Legends did not have this. They are similar to DotA, with a competing title HoN and an upcoming competing title DotA 2. Riot has to struggle to win gamers/organizers confidence, to show the world their game is popular and it's not going away. To do this they announced their $5,000,000 in prizes for season 2 the same time DotA 2 'The International' tournament was held. In the last few weeks Riot has also announced of the $5,000,000 - $1,000,000 will go to applicants hosting their own LoL tournaments. This means Riot is funding its own eSports growth by giving $1,000,000 to smaller organizations/individuals to help create the same kind of movement seen with StarCraft 2.
Source: http://competitive.na.leagueoflegends.com/competitive/season-2/introduction
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On January 07 2012 00:09 FiReMaN wrote: You need to remember that DotA2 and MW3 had one big tournament each with the prize money paid by the company making the game (valve and activision) so it's more like a PR-event.
I believe IceFrog said that Dota 2 will have a similar tournament in 2012, of similar size and prize. Valve seems interested in making this a yearly thing sort of like the Blizzcon tournament.
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On January 07 2012 00:20 Trevor.PGT wrote:Show nested quote +On January 07 2012 00:01 Spicy_Curry wrote: How much money is actually into League of Legends? As far as I know, most of the cash is from Riot themselves. That isnt a self sustaining model which is what Esports actually needs. I dont want to discredit LOL as an esport but if most of the money is coming from the developer, that looks pretty bad. StarCraft BW created an incredible foundation for StarCraft 2 eSports. Most importantly the success of StarCraft gave gamers and organizers the confidence in investing in long term infrastructure at the release of StarCraft 2. People had confidence that StarCraft 2 would be popular, well balanced and long lived. League of Legends did not have this. They are similar to DotA, with a competing title HoN and an upcoming competing title DotA 2. Riot has to struggle to win gamers/organizers confidence, to show the world their game is popular and it's not going away. To do this they announced their $5,000,000 in prizes for season 2 the same time DotA 2 'The International' tournament was held. In the last few weeks Riot has also announced of the $5,000,000 - $1,000,000 will go to applicants hosting their own LoL tournaments. This means Riot is funding its own eSports growth by giving $1,000,000 to smaller organizations/individuals to help create the same kind of movement seen with StarCraft 2. Source: http://competitive.na.leagueoflegends.com/competitive/season-2/introduction
I don't understand why Riot is trying so hard. Do they think that having an esports scene around their game help promote growth?
None of these games, HoN, Dota(2), LoL are interesting to watch IMO. It's fun to play I'm sure, but there's just not enough suspense, strategy, etc for spectators.
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On January 07 2012 01:02 c0ldfusion wrote:Show nested quote +On January 07 2012 00:20 Trevor.PGT wrote:On January 07 2012 00:01 Spicy_Curry wrote: How much money is actually into League of Legends? As far as I know, most of the cash is from Riot themselves. That isnt a self sustaining model which is what Esports actually needs. I dont want to discredit LOL as an esport but if most of the money is coming from the developer, that looks pretty bad. StarCraft BW created an incredible foundation for StarCraft 2 eSports. Most importantly the success of StarCraft gave gamers and organizers the confidence in investing in long term infrastructure at the release of StarCraft 2. People had confidence that StarCraft 2 would be popular, well balanced and long lived. League of Legends did not have this. They are similar to DotA, with a competing title HoN and an upcoming competing title DotA 2. Riot has to struggle to win gamers/organizers confidence, to show the world their game is popular and it's not going away. To do this they announced their $5,000,000 in prizes for season 2 the same time DotA 2 'The International' tournament was held. In the last few weeks Riot has also announced of the $5,000,000 - $1,000,000 will go to applicants hosting their own LoL tournaments. This means Riot is funding its own eSports growth by giving $1,000,000 to smaller organizations/individuals to help create the same kind of movement seen with StarCraft 2. Source: http://competitive.na.leagueoflegends.com/competitive/season-2/introduction I don't understand why Riot is trying so hard. Do they think that having an esports scene around their game help promote growth? None of these games, HoN, Dota(2), LoL are interesting to watch IMO. It's fun to play I'm sure, but there's just not enough suspense, strategy, etc for spectators.
I enjoy watching Dota, I enjoyed a fair few of the NASL2 HoN games. I enjoy playing LoL but I can't stand watching it at all, it's incredibly boring. I disagree in regards to Dota and HoN, they're pretty interesting to watch.
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c0ldfusion: None of these games, HoN, Dota(2), LoL are interesting to watch IMO. It's fun to play I'm sure, but there's just not enough suspense, strategy, etc for spectators.
The suspense, strategy and entertainment is there. These are team games and as such a lot of the entertainment value is watching how teams co-operate. There is one League of Legends match that I remember watching. This was a match from MLG, what happened was the team managed to do a get a permanent stun kill on a player by timing 3 abilities perfectly. What happened was a champion came from a bush (hidden by fog of war) used a stun on the middle lane opponent than the allied champion in the middle lane used their stun on the same opposing champion. The impressive part is what happened next, the player in the top lane (top portion of the map) was Ashe a champion with an ultimate ability that can travel across the map and stuns champions on hit. So while Ashe's two teammates used their stuns during that time Ashe launched her ultimate across the map hitting the same enemy champion. This resulted in a permanent stun kill meaning the opponent had no chance to move from being full health to no health.
This is just one match I found entertaining and when this happened at MLG there was a cheer that went up from the fans. As people learn the rules and objectives of ARTS / MOBAs they will begin to enjoy watching it.
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On January 07 2012 01:14 Mordiford wrote:Show nested quote +On January 07 2012 01:02 c0ldfusion wrote:On January 07 2012 00:20 Trevor.PGT wrote:On January 07 2012 00:01 Spicy_Curry wrote: How much money is actually into League of Legends? As far as I know, most of the cash is from Riot themselves. That isnt a self sustaining model which is what Esports actually needs. I dont want to discredit LOL as an esport but if most of the money is coming from the developer, that looks pretty bad. StarCraft BW created an incredible foundation for StarCraft 2 eSports. Most importantly the success of StarCraft gave gamers and organizers the confidence in investing in long term infrastructure at the release of StarCraft 2. People had confidence that StarCraft 2 would be popular, well balanced and long lived. League of Legends did not have this. They are similar to DotA, with a competing title HoN and an upcoming competing title DotA 2. Riot has to struggle to win gamers/organizers confidence, to show the world their game is popular and it's not going away. To do this they announced their $5,000,000 in prizes for season 2 the same time DotA 2 'The International' tournament was held. In the last few weeks Riot has also announced of the $5,000,000 - $1,000,000 will go to applicants hosting their own LoL tournaments. This means Riot is funding its own eSports growth by giving $1,000,000 to smaller organizations/individuals to help create the same kind of movement seen with StarCraft 2. Source: http://competitive.na.leagueoflegends.com/competitive/season-2/introduction I don't understand why Riot is trying so hard. Do they think that having an esports scene around their game help promote growth? None of these games, HoN, Dota(2), LoL are interesting to watch IMO. It's fun to play I'm sure, but there's just not enough suspense, strategy, etc for spectators. I enjoy watching Dota, I enjoyed a fair few of the NASL2 HoN games. I enjoy playing LoL but I can't stand watching it at all, it's incredibly boring. I disagree in regards to Dota and HoN, they're pretty interesting to watch.
What's the differences?
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Funny thing tho is that most of Dota2 and CoD money came from their developers, and it's completly the opposite for SC2. SC2 teams and players already have all those sponsors. SC2 is an eSports living by himself and that's really not the case of LoL, HoN, Dota2 or CoD yet.
SC2 have way more viewers, fans and way more events. I don't see it living the first place next year or even the year after. If, for example, LoL is getting a super big prize pool in 2012 because of Riot and, this way, get some media attention and some more viewers... don't you think that Blizzard will do the same?
I already foresee it : "LoLcon, 5 milions dollars tournament in prizepool!" then a couple of weeks after... "Blizzcon, 5,5 milions dollars in prizepool!".
But meh, we will see. I hope that some games are succeeding since I don't want SC2 to be the only big eSports game ever... but I don't see it happening soon. Maybe with Dota2 later on or with some mystery game poping from no where.
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On January 07 2012 01:28 c0ldfusion wrote:Show nested quote +On January 07 2012 01:14 Mordiford wrote:On January 07 2012 01:02 c0ldfusion wrote:On January 07 2012 00:20 Trevor.PGT wrote:On January 07 2012 00:01 Spicy_Curry wrote: How much money is actually into League of Legends? As far as I know, most of the cash is from Riot themselves. That isnt a self sustaining model which is what Esports actually needs. I dont want to discredit LOL as an esport but if most of the money is coming from the developer, that looks pretty bad. StarCraft BW created an incredible foundation for StarCraft 2 eSports. Most importantly the success of StarCraft gave gamers and organizers the confidence in investing in long term infrastructure at the release of StarCraft 2. People had confidence that StarCraft 2 would be popular, well balanced and long lived. League of Legends did not have this. They are similar to DotA, with a competing title HoN and an upcoming competing title DotA 2. Riot has to struggle to win gamers/organizers confidence, to show the world their game is popular and it's not going away. To do this they announced their $5,000,000 in prizes for season 2 the same time DotA 2 'The International' tournament was held. In the last few weeks Riot has also announced of the $5,000,000 - $1,000,000 will go to applicants hosting their own LoL tournaments. This means Riot is funding its own eSports growth by giving $1,000,000 to smaller organizations/individuals to help create the same kind of movement seen with StarCraft 2. Source: http://competitive.na.leagueoflegends.com/competitive/season-2/introduction I don't understand why Riot is trying so hard. Do they think that having an esports scene around their game help promote growth? None of these games, HoN, Dota(2), LoL are interesting to watch IMO. It's fun to play I'm sure, but there's just not enough suspense, strategy, etc for spectators. I enjoy watching Dota, I enjoyed a fair few of the NASL2 HoN games. I enjoy playing LoL but I can't stand watching it at all, it's incredibly boring. I disagree in regards to Dota and HoN, they're pretty interesting to watch. What's the differences?
There is a really high skill cap and a lot more strategy in HoN/DotA, you actually get to see sick plays from time to time. Not to mention the fact that the game is usually a lot more aggressive.
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A game can't be called an E-Sport if most of it's funding in tournaments comes from the company making the game itself. I can't get an analogy to this, but just because someone said he's going to invest X amount of money into Y does not mean the thing is popular/worth investing in.
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On January 07 2012 00:01 Spicy_Curry wrote: How much money is actually into League of Legends? As far as I know, most of the cash is from Riot themselves. That isnt a self sustaining model which is what Esports actually needs. I dont want to discredit LOL as an esport but if most of the money is coming from the developer, that looks pretty bad.
Reason for that probably has been that there was untill very recently no real spectator client, so it's kinda hard to run tournaments for the viewers. There's still no official replay system. Riot is a young company whose game rose to massive popularity pretty fast so they're a bit behind on what you'd expect from the likes of Blizzard.
How many sponsors on SC2 scene you think there'd be if you couldn't have casters spectate the matches?
Oh and the LoL tournaments where the spec client didn't fk everything up, it has been amont the most viewed streams, sometimes more viewed than several or all other games combined. 200k+ in dreamhack anyone? Do you remember many starcraft streams that got past 100k? Not to bash sc2, just to point out there certainly is following for the LoL scene.
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