That doesn't provide a good future as esports, imho.
StarCraft 2 Best Paying eSport of 2011 - Page 8
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ethil
Italy58 Posts
That doesn't provide a good future as esports, imho. | ||
Xalorian
Canada433 Posts
On January 07 2012 01:47 Kurumi wrote: A game can't be called an E-Sport if most of it's funding in tournaments comes from the company making the game itself. I can't get an analogy to this, but just because someone said he's going to invest X amount of money into Y does not mean the thing is popular/worth investing in. That's a good point I would say. A real eSports title must survive by itself, be popular and bring money to the table, not just actually "costing" money. It's not because CoD Activision, or LoL Riot can afford 5 milions than their games are good, competitive and popular. They basically put money into it, expecting that it will growth enougn later... they use money to back it up. SC2 actually never needed that. Company and Events are actually gaining money from SC2, without the need for Blizzard to back them up. | ||
Tonberrry
Canada10 Posts
On January 07 2012 01:02 c0ldfusion wrote: I don't understand why Riot is trying so hard. Do they think that having an esports scene around their game help promote growth? None of these games, HoN, Dota(2), LoL are interesting to watch IMO. It's fun to play I'm sure, but there's just not enough suspense, strategy, etc for spectators. Well considering you haven't played the game and don't know anything about it besides watching a bit and deciding you dislike it I take your opinion with a grain of salt. There is plenty of suspense and of course strategy is a big part of it, but when you compare LoL to Sc2 of course the strategy is deeper. No one is really trying to argue that LoL takes more skill or any of that. I don'u understand the hostility towards LoL from Sc2. Also I would argue that riot isn't trying at all. The only thing they do is throw money at the scene and hope that fixes everything. They don't support the competetive scene in the way that blizzard does. Blizzard is constantly making balance changes with competetive play in mind where as riot just makes stupid decisions and disregards the opinions of competetive players all the time. As both a LoL player and an sc2 player I can say that Sc2 is very lucky to have the support it has and LoL will probably die off after this year unless they just keep throwing money at it to try and salvage it. It's unfortunate because LoL could be really good with proper support. Also mabey one of the reasons you couldn't stand to watch LoL is because we have no one to present the game. All of our casters are garbage and can't keep track of the game. Sc2 has achieved a large part of it's success because it's so well presented. We have Legendary casters everywhere in the scene(Day9, Tastosis, TB, even husky and hd have some credibility and do things for the scene). LoL just has no support other then the massive amount of money that's being thrown at it and that's going to be why it dies. R.I.P competetive LoL =( | ||
HaXXspetten
Sweden15718 Posts
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Trevor.PGT
Canada53 Posts
"What do you think will happen when the Spectator mode comes out for League of Legends will there be more LoL tournaments and new casters entering the scene? FourCourtJester: I highly expect more tournaments to be run when the public spectator interface is released. More sponsors and organizations will be able to now get their names involved with League of Legends, and this is where the money is at these days. Smaller organizations will be able to put their best foot forward, and where there’s tournaments, shoutcasters will be needed. I know Riot will not cover them all, so that will lead to non-Riot staff commentating tournaments and start to get their own flavour of casting into the scene." FourCourtJester has been casting for over a year, and is now gaining a reputation for MOBA- style games. He has worked with GameReplays.org, Cyber Sports Net, Borderland Gaming and NationalESL. (Source: http://esporteye.net/interview-mlg-raleigh-caster-fourcourtjester-moba-lol) | ||
CruisEric
35 Posts
On January 06 2012 10:30 Trevor.PGT wrote: Once LoL players have played for months and years 8 and more hours a day it will bring a higher level of competition to LoL. Simplicity does not mean a game is lacking in competition. Competition is a contest between individuals, more individuals leads to an increased level of competition. they already have and already do. TSM members stream for 9+ hours regularly, though I don't think 9 hours of Ranked really counts as practice. I honestly think no LoL players take the game seriously. All they do is try to get #1 on ranked instead of playing scrims and going over their games. And that's where I think LoL fails as an esport. Also, the client does not support spectators. The client does not support replays. The fact that you have to download a 3rd party program for replays, regardless of how good it is, is just laughable. The fact that you need a special tournament client because of the way you have to purchase champions, rune, and whatnot is rather silly too. At least you just need another account for other regions when playing SC2 or DotA. You don't need to unlock things to play a tournament. I don't think LoL being simple means it's bad for competitive esports, it just means it's boring for more people. Going back to the chess analogy, sure chess is considered to be the most recognized board game in terms of skill, but honestly how many people here watch competitive chess for fun? I'm sure there are some people who do, but many more who don't. People like to watch exciting things, and while other chess players might be able to understand the thought processes and recognize the genius behind each move, your average viewer won't understand shit. LoL has simplicity yes, but it also lacks any sort of exciting strategy or gameplay that would make up for that simplicity. The same holds true for DotA/HoN, but at least DotA has more interesting mechanics and gameplay in my opinion. Also I don't understand why people disregard DOTA2 as an esport when the game hasn't even been released yet. Sure SC2 had that King of the Beta tournament, but less than half the heroes in DotA were available for The International. | ||
TBone-
United States2309 Posts
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JonB
Sweden325 Posts
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ToKoreaWithLove
Norway10161 Posts
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Mordiford
4448 Posts
On January 07 2012 01:45 Skwid1g wrote: There is a really high skill cap and a lot more strategy in HoN/DotA, you actually get to see sick plays from time to time. Not to mention the fact that the game is usually a lot more aggressive. More or less, this. There's so much more going on at any one point and time in a game of HoN or DotA, there's tons of potential for killing, it's less forgiving while also having the potential for comebacks. It's also balanced around niche design which gives every hero a chance to perform in very specific situations, it makes for more dynamic and interesting play, with the potential of what could essentially be described as "Timing pushes" built around certain heroes getting certain items for important pushes. There are a lot of strategies, it's more mechanically demanding and there's a lot more team oriented skill rewarding abilities which means that you can use your abilities to create crazy awesome turn-arounds or saves or totally screw it up for your team if you don't pull it off correctly. League of Legends has very few such abilities to keep the game simple and avoid trollish situations in public games(HoN/DotA does that by allowing you to turn off your allies ability to use spell on you that could be detrimental) but this makes team interaction pretty dull with simple shields, heals and other small buffs. Don't want to derail this thread into MobA wars, just some notes since c0ldfusion asked. | ||
bigjenk
United States1543 Posts
On January 06 2012 08:12 solidbebe wrote: Basically Dota 2 and MW3 are in there only because of 1 promotion tournament with a huge prize pool slammed ontop. Dota 2 has already said the international will be a yearly tournament that maintains or increases its prize pool. | ||
Ownos
United States2147 Posts
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ishboh
United States954 Posts
I think if there were a MOBA that has a lead at the moment it would probably be LoL | ||
Mordiford
4448 Posts
On January 07 2012 03:01 bigjenk wrote: Dota 2 has already said the international will be a yearly tournament that maintains or increases its prize pool. Basically a Blizzcon Tournament but with a prize-pool worthy of a yearly tournament. | ||
aristarchus
United States652 Posts
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FSKi
United States901 Posts
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p1cKLes
United States342 Posts
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Ownos
United States2147 Posts
On January 07 2012 03:12 aristarchus wrote: The real measure is money taken in by the industry - subscriptions + sponsorships + ads. Clearly the other games are being supported as a form of advertising, but it's also worth pointing out that a decent amount of the SC2 money is speculative. Tournaments are (to an unclear extent) losing money now in order to position themselves for growth that they expect. What really makes it sustainable is money coming in. It's just that that's very hard to measure. I think organizations will dial things back a bit after the dust settles from all this ESPORTS hype. ![]() | ||
IAttackYou
United States330 Posts
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Mordiford
4448 Posts
On January 07 2012 03:30 IAttackYou wrote: Maybe I am wrong but didn't Dota and COD have a lot of the developer's money being put into the prize pool which is different from blizzard? I wonder how much dota community will step up and get the tourny prize pool (yes I know they will do something), and how long can COD last with new FPS coming so frequently? DotA itself has been community supported for a long-ass time, with a massive competitive base in China, similar to BW in Korea. I think they'll be fine. | ||
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