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Brilliant New FFE Wall-In on Antiga Shipyard - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 21 Next All
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
January 05 2012 18:15 GMT
#221
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.

This post is amazing. Especially the "fuck this base there must be so much shit behind there" mental game. LOL!!
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Theeakoz
Profile Joined July 2011
United States1114 Posts
January 05 2012 18:54 GMT
#222
what a brilliant and innovative wall! thanks for this brilliance and innovation.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
Theeakoz
Profile Joined July 2011
United States1114 Posts
January 05 2012 18:55 GMT
#223
On January 06 2012 03:15 HyperionDreamer wrote:
Show nested quote +
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.

This post is amazing. Especially the "fuck this base there must be so much shit behind there" mental game. LOL!!


This is the best post I've ever seen on TL...
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
Hydrox911
Profile Joined October 2010
United Kingdom261 Posts
January 05 2012 19:03 GMT
#224
I prefer the 3 nexus walloff personally
No, Your Quote.
CanadianHero
Profile Blog Joined January 2011
Canada20 Posts
January 05 2012 19:03 GMT
#225
I love you, Bibbit ♥
Do as I say, not as I do.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
January 05 2012 19:25 GMT
#226
Funny post
The best part is that in HotS this may be a viable kind of wall-in if they keep mass recall on the nexus. instant recall to your front door!
Lunchador
Profile Joined April 2010
United States776 Posts
January 05 2012 19:34 GMT
#227
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.


lmaonade!
Defender of truth, justice, and noontime meals!
skyrunner
Profile Joined August 2009
371 Posts
January 05 2012 21:24 GMT
#228
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.

hahahaaho omg

i wanna cancel my account and re-register just to say i registered because of this post
julianto
Profile Joined December 2010
2292 Posts
January 05 2012 21:29 GMT
#229
I like to wall off with just a forge and 1-2 gates! lol :D
¯\_(ツ)_/¯
BoxedLunch
Profile Joined January 2011
United States387 Posts
January 05 2012 21:29 GMT
#230
obvious troll is obvious. and hilarious
In theory, practice and theory are the same. In practice, they are not
Number_J
Profile Joined August 2011
United States25 Posts
January 05 2012 21:33 GMT
#231
...
‎"A goal is not always meant to be reached, it often serves simply as something to aim at." -Bruce Lee
Caseyclysm
Profile Joined May 2010
United States104 Posts
January 05 2012 21:36 GMT
#232
I think there's a chance this could be viable in HoTS, but currently I'm not sure imo. I'd have to try some testing and see how it would pan out.
“You cannot teach a man anything; you can only help him discover it in himself.” -Galileo Galilei
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
January 05 2012 21:47 GMT
#233
This changes everything! Such blasphemy.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
January 05 2012 21:57 GMT
#234
Only bibbit could come up with a wall off so brilliant and so revolutionary.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
January 05 2012 21:57 GMT
#235
Yay, I think I'm gonna wall like this AND expand at natural. More chrono energy for HOTS cannon, and if not needed, I'll have more chronos that I can use on colossi
Trucy Wright is hot
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
January 05 2012 22:02 GMT
#236
This wall off... I don't know what to say. Baneling busts used to work against Protoss... until this happened.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Dbla08
Profile Joined March 2011
United States211 Posts
January 05 2012 22:09 GMT
#237
i admire your self-confidence, but trying to mine that inefficiently on the 3rd has to be an attempt to troll or a straight up joke, and even to the natural its iffy as hell, like shortizz mentioned, building an extra nexus to fill the wall is one thing, extra nexi have lots of use (chrono, ridiculous numbers of workers) but trying to skip putting a nexus at your natural and your third while having a secure full wall seems just bad. seems as if you would always fall behind in a macro game if you tried to mine without actually taking the expansion
ColterTV
Profile Joined September 2010
Argentina163 Posts
January 05 2012 22:22 GMT
#238
Nydus worm
ColterTV Stream -> http://www.twitch.tv/ColterTV
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
January 05 2012 22:29 GMT
#239
Doesn't even come close to Hydraroach, sorry.
Supreme Intergalactic Commander
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
January 05 2012 22:34 GMT
#240
I was trying to work on something similar to this but you beat me to it. Great job I will use this from now on.
Knowing is half the battle... the other half is lasers.
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