Many of you probably know that there’s two main layouts of Forge Fast Expands, or FFEs. On maps like Shakuras or Tal Darim Altar, you can do a more BW-style wall where you have a choke, jam a bunch of shit in it, and slap a cannon or two behind it. However, since that’s not always possible on a lot of the maps in the current pool, people have resorted to making walls by tucking a bunch of shit between their nexus and ramp, then slapping a cannon or two behind it. One map this is prevalent on is Metalopolis.
But then we come to Antiga Shipyard. On this map, there is a ramp you can wall off reasonably well, as shown below.
The problem with the former case is 1) the ramp is pretty far to be making those early buildings; and 2) the ramp is pretty fat so your wall is spread out and more prone to Baneling busts.
In the second case, the wall works out just as well as that layout does on other maps like Metalopolis, it’s still pretty prone to big roach busts or even smaller roach pressures. So which wall do you go for? Let’s take a quick poll of which one is more common for TLers before I introduce my ingenious solution.
Poll: PvZ Opening on Antiga
Nexus Wall (276)
46%
Ramp Wall (196)
33%
One base to start (124)
21%
596 total votes
Your vote: PvZ Opening on Antiga
(Vote): One base to start (Vote): Ramp Wall (Vote): Nexus Wall
Hokay so now we got the preamble out of the way and it’s time to get to the meat of my idea. I wanted a wall that would be pretty resilient to both Baneling busts and Roach busts. Without further adieu, I’m going to show you the result of hours of thought and engineering, and then explain why I’m so goddamn smart afterwards.
Alright, I’m sure you’re all going to need a moment to let it sink in and allow the thoughts of “Omg that’s so brilliant, I can’t believe I never thought of it!” to pass. Have you recovered yet? Great, lets move on.
There are no pylons or anything like that in the wall which makes it a lot harder to bust with banelings. The Nexus, for example, take 25 banes to destroy. Further, with this type of wall, its easy to slam down a bunch of cannons behind if Roaches start trying to kill you!
But I know what you’re thinking. “Your nexus is so far away from the natural’s resources!” While this may appear true, please relax and hear me out. You see that assimilator in the bottom left of the picture I provided? You can saturate that perfectly with only 4 probes! I haven’t done all the number-crunching for how many probes it takes to saturate the entire base fully, but I suspect you can mine minerals optimally from it with an absolute MAX of 50 probes. And probably just about 10 or so more for the other gas!
Now you’re thinking “That’s great and I can tell that you’re clearly a genius the likes of which we have never seen, but I’m not sure it provides enough of a benefit to warrant me switching up my style. Is there anything else your product brilliant tactic can do for me?”
Of course there is! The beauty of this Nexus placement is that it very close to being in the middle of the natural and the third base. So when you want a third base, instead of having to build a third nexus, you can simply throw a bunch of probes onto the other side and easily save the 400 minerals! With that money, you can build a pylon and two cannons underneath the opposition’s morphing Brood Lords!
Anybody who is still unconvinced at this point is surely a troll of some sort. I ask you kindly to please leave, as this is a troll-free environment.
Thanks for hearing out my incredible idea, and I’d like to leave you with another poll to see how many people have seen the light! Bye !
Poll: How Will You Open PvZ on Antiga?
Bibbit's innovative new ramp-wall (534)
76%
Nexus Wall (68)
10%
Old school ramp wall (53)
8%
One Base (46)
7%
701 total votes
Your vote: How Will You Open PvZ on Antiga?
(Vote): Bibbit's innovative new ramp-wall (Vote): Old school ramp wall (Vote): Nexus Wall (Vote): One Base
You say this can't work at the highest level? Top 20 GM player HeavOnEarth of the newly reformed Team LighT had this to say:
On January 05 2012 15:23 HeavOnEarth wrote: OMG i did a blind bane bust and some guy walled off like this! i only made 5-6 banes .. and TONS of lings.. but i couldnt fit through because my banes couldnt break the any part of his ridiculous wall
ummm. what? You just make a bad expansion to cover the potential threat of maybe your opponent doing one of two all ins, rather than just having an inherently more vulnerable wall and relying on better scouting?
I prefer to use that as a macro nexus, then making a natural, whilst proxying a nexus for large amounts of chronoboosts for extreme 2 base timing attacks.
A brilliant idea I have already used often and will continue to do so
it gives you mroe room to add gates in your natural. and since that is significantly closer to your opponent you can save 50/50 on warp gate. That in addition to not needing to get a 3rd nexus, AND the cheese proofing makes this quite the safe economic build
I think it looks really good, but it has some potential problems.
1.) The nexus is SUPER vulnerable to mutalisks. I think by the time you get warpgate out is usually when they hit with 17 or so mutas, so you might need more cannons, which, obviously, is more minerals that you're using.
3.) Proxy hatch. He might just be able to sneak a drone into your base, and when your nexus is clear in the heck out there, he may have made a hatch right where the nexus normally goes. Then he can make other stuff inside your base, and usually when they proxy hatch you don't have your gases at your nat yet, so it will go unscouted.
4.) IDK about a six pool against this. It looks like a kinda big area where the nexus goes, and that's 400 minerals. I don't know about the whole timing of it all, but I'm not sure if you'll be able to get a forge/gate/cyber/nexus by the time the lings get there. Could be risky.
Like I said, I'm not really sure so take this all with a grain of salt. This could be pretty metagaming changing! Bonjwa status?
Nexus as a wall is actually very common already. A friend(Bielsko) on SEA has been building a 3rd Nexus as a part of his wall in on certain maps. Initially, everyone thought it was stupid to have a 3rd Nexus as a wall cos 400 mins is really alot but it has worked surprisingly well for him. It gives quicker probe production and saturation, and really makes ur opponent goes WTF?!
Even if this idea doesn't end up working, it's very creative. It's creative thinking like this that will eventually lead to game-changing breakthroughs...
That said, I don't think this is really that viable. But it's awesome.
On January 05 2012 15:07 JawHun wrote: Even if this idea doesn't end up working, it's very creative. It's creative thinking like this that will eventually lead to game-changing breakthroughs...
That said, I don't think this is really that viable. But it's awesome.
Aye, that's the nature of evolution. Mutate weird shit until you get feet.
Props for thinking outside the grid.
(Want to come play crazy nexus wall-in 7gate with me on Antiga again?)
On January 05 2012 15:04 Dalguno wrote: I think it looks really good, but it has some potential problems (I think, cut me some slack because I'm bronze)
1.) The nexus is SUPER vulnerable to mutalisks. I think by the time you get warpgate out is usually when they hit with 17 or so mutas, so you might need more cannons, which, obviously, is more minerals that you're using.
3.) Proxy hatch. He might just be able to sneak a drone into your base, and when your nexus is clear in the heck out there, he may have made a hatch right where the nexus normally goes. Then he can make other stuff inside your base, and usually when they proxy hatch you don't have your gases at your nat yet, so it will go unscouted.
4.) IDK about a six pool against this. It looks like a kinda big area where the nexus goes, and that's 400 minerals. I don't know about the whole timing of it all, but I'm not sure if you'll be able to get a forge/gate/cyber/nexus by the time the lings get there. Could be risky.
Like I said, I'm not really sure so take this all with a grain of salt. This could be pretty metagaming changing! Bonjwa status?
Anyways, it actually seems interesting to wall off with the Nexus there. I'm sure there can be some kind of 1 base (or 1.25 ish base lol) that you can do thanks to have 3 gas instead of 2 gas, AND having the extra chrono. It also helps your wall off slightly, and you can produce probes slightly faster.
Even if this isn't serious, I think it would be cool to see if someone can find some strategy they can do with 3 gas and the nexus like that.
why not just try and wall off the low ground so that it covers some of your 3rds ramp? I dunno, seems like if you had more security at your natural and also your 3rd would be more cost efficient.
Just when I though PvZ couldn't get any more homosexual. Good work asshole. I was relying on using my balanced baneling busts to destory key pylons so I could get inside the protoss main. Now I can't. Well now the matchup is forever fucked because as we all know, late game protoss is impossible to beat. Fuck
This would be brilliant but I'm pretty sure the wall isn't tight on the right side of the choke, so all the zerglings and marines and zealots can just walk right in and have a nice tea party with the 50 probes mining at your nat far away from all the cannons!
OMG i did a blind bane bust and some guy walled off like this! i only made 5-6 banes .. and TONS of lings.. but i couldnt fit through because my banes couldnt break the any part of his ridiculous wall
On January 05 2012 15:23 GoldenH wrote: This would be brilliant but I'm pretty sure the wall isn't tight on the right side of the choke, so all the zerglings and marines and zealots can just walk right in and have a nice tea party with the 50 probes mining at your nat far away from all the cannons!
A nexus is 1000/1000 and takes 100 seconds to build, giving us 10/10 per second, with a width of 4 squares, yielding us 2.5/2.5 health per square x 4 squares at the cost of 400 minerals.
The only other way to fill up 4 squares exactly is either 2 pylons or 2 cannons. We all know pylons got more health, so lets figure them out:
A Pylon is 200/200 and takes 25 seconds to build, giving us a mere 8/8 per second, and a width of 2 squares, at a cost of 100 minerals, giving us 4/4 health per square x 2 squares at the cost of 100 minerals.
Now wait caradoc, you might say, this means pylons are stronger in the wall.
You would be right, but pylons can't CHRONOBOOST or BUILD PROBES.
With chrono boost and building probes, you get more probes. and more probes = more things to kill the lings when they break you down = more chances to win.
And this is why this build will forever change the future of PvZ.
I don't understand why you can't just wall with 2 nexus's instead. Macro CC's are all the rage now, why not macro nexii that double as a wall-in?! Then you won't even need cannons to defend early aggression. Just attack with all the extra probes you have. GG!!
Edit: You don't even need pylons to build the nexii, so that's 100 minerals saved there. 2 probes.
On January 05 2012 15:15 emc wrote: why not just try and wall off the low ground so that it covers some of your 3rds ramp? I dunno, seems like if you had more security at your natural and also your 3rd would be more cost efficient.
you got me thinking, sure a walled 3rd is good. but what about my 4th, the gold.... hmm
On January 05 2012 15:15 emc wrote: why not just try and wall off the low ground so that it covers some of your 3rds ramp? I dunno, seems like if you had more security at your natural and also your 3rd would be more cost efficient.
you got me thinking, sure a walled 3rd is good. but what about my 4th, the gold.... hmm
Um wouldn't it be better to just build your natural expo in the right spot and then build a wall at the ramp out of 3 nexii? i mean, this way you can me 5 probes at a time and you have tons of chrono boost
i know this is a joke, but i saw hongun playing NA ladder one night and trolling masters players... he build a macro nexus in his main and went 3forge for insanely fast 3/3/3 and pretty much crushed the terran.. while if scouted could be awful, it's a very safe chrono and probe production.. if you're efficient with chrono and macro'ing probes, surely it will pay off in not a lot of time, the issue is the window of opprotunity where your opponent can simply crush your greedyness.... I'm sure ill get flamed and torn down but I really could see a macro nexus (especially once they get recall in hots) as part of certain builds... 2 base, 3 nexus 1/1/1 pushes >.> gogogo!
not only can is that a solid wall, with 3 probes being made at a time (same as chronoboosting 2 probes), you can use all three chronoboosts (3!!) on structures to have deadly timing attacks. my strat is a variant where you get a third nexus at the natural. it's vulnerable early game because of getting a fast third nexus, but since you have a solid wall, you will be cheese proof. the third nexus will then pay off at around 8-10 minutes and you'll have an unbeatable timing attack.
actually not a stupid idea... but hows this to go one further... build your nexus in the wall and while macroing up, throw down a 3rd nexus at your natural's true location... having a 3rd nexus will allow you to fully saturate both your main and natural much faster and having a 3rd chrono boost can also be very handy for faster upgrades (triple forge anyone?)
will also be handy in taking a very quick true third base as having a 4th nexus will allow you to saturate so damn quickly...
its just whether you can hold out the huge investment in early game economy and therefore small early game army size until it pays off in the mid game. although you should have some spare minerals for extra cannons if need be..
I'm actually kind of surprised ppl dont wall at ramp more pvz. Imho the benefit of easier ramp access for muta defense ourweigh any weakness. Oh n im referring specifically to antiga
On January 05 2012 16:37 groms wrote: I'm actually kind of surprised ppl dont wall at ramp more pvz. Imho the benefit of easier ramp access for muta defense ourweigh any weakness. Oh n im referring specifically to antiga
In my experiences, Walling at your natural ramp leaves you vulnerable to early pools. You can solve this by cutting probes to spam buildings, but I hate unneccessary probe cuts. Which is why I put my pylon at the bottom of my main ramp (to use as an emergency block if need be) then I scout and If I see an early pool I stick my forge up, If I spot a 6 pool then I can block with 1 forge and one pylon (at the bottom) then cannon the top of my ramp.
Wait... why the fuck is this allowed -_- ? How is this funny ? Close to funny even !? Funny is 16 more levels above this Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?
Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e
On January 05 2012 15:26 caradoc wrote: That's awesome!
Doing the math now....
A nexus is 1000/1000 and takes 100 seconds to build, giving us 10/10 per second, with a width of 4 squares, yielding us 2.5/2.5 health per square x 4 squares at the cost of 400 minerals.
The only other way to fill up 4 squares exactly is either 2 pylons or 2 cannons. We all know pylons got more health, so lets figure them out:
A Pylon is 200/200 and takes 25 seconds to build, giving us a mere 8/8 per second, and a width of 2 squares, at a cost of 100 minerals, giving us 4/4 health per square x 2 squares at the cost of 100 minerals.
Now wait caradoc, you might say, this means pylons are stronger in the wall.
You would be right, but pylons can't CHRONOBOOST or BUILD PROBES.
With chrono boost and building probes, you get more probes. and more probes = more things to kill the lings when they break you down = more chances to win.
And this is why this build will forever change the future of PvZ.
Silly you, you forget that if you have multiple pylons in the same spot, they'll take splash dmg from the banes, thus negating the extra health you speak of. Nexus is the only viable solution.
On January 05 2012 16:51 Aterons_toss wrote: Wait... why the fuck is this allowed -_- ? How is this funny ? Close to funny even !? Funny is 16 more levels above this Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?
Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e
No, I also don't understand why people find this funny. Of course when you say that you get the people shouting NO FUN ALLOWED, NO TASTE IN HUMOUR. Reddit humour tbh
On January 05 2012 16:51 Aterons_toss wrote: Wait... why the fuck is this allowed -_- ? How is this funny ? Close to funny even !? Funny is 16 more levels above this Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?
Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e
nah.. your not alone. amazed it made it to 5 pages
i guess it's supposed to be a joke, but the only thing funny is how long this guy spent writing it
On January 05 2012 15:15 emc wrote: why not just try and wall off the low ground so that it covers some of your 3rds ramp? I dunno, seems like if you had more security at your natural and also your 3rd would be more cost efficient.
you got me thinking, sure a walled 3rd is good. but what about my 4th, the gold.... hmm
On January 05 2012 16:51 Aterons_toss wrote: Wait... why the fuck is this allowed -_- ? How is this funny ? Close to funny even !? Funny is 16 more levels above this Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?
Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e
No, I also don't understand why people find this funny. Of course when you say that you get the people shouting NO FUN ALLOWED, NO TASTE IN HUMOUR. Reddit humour tbh
Because it's generally funny and he put a lot of effort into the execution?
Because TL is boring as shit usually? Look at the top 10 posts, they are essentially all news articles or downloadable stuff.
On January 05 2012 16:51 Aterons_toss wrote: Wait... why the fuck is this allowed -_- ? How is this funny ? Close to funny even !? Funny is 16 more levels above this Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?
Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e
nah.. your not alone. amazed it made it to 5 pages
i guess it's supposed to be a joke, but the only thing funny is how long this guy spent writing it
On January 05 2012 15:05 Shortizz wrote: Nexus as a wall is actually very common already. A friend(Bielsko) on SEA has been building a 3rd Nexus as a part of his wall in on certain maps. Initially, everyone thought it was stupid to have a 3rd Nexus as a wall cos 400 mins is really alot but it has worked surprisingly well for him. It gives quicker probe production and saturation, and really makes ur opponent goes WTF?!
SC2SEA fighting! I'm not sure if it is your 3rd nexus it would help vs all ins though it could be too late.
This is getting ridiculous. Blizzard can't balance a map no matter what. The GSL and ESV maps haven't had any exploits like this. Why can't the Blizzard map designers get anything right?
On January 05 2012 17:18 OwlHarris wrote: Blizz needs to fix this. Zerg has no response to the Bibbit wall in, and it's a broken map flaw that will probably be patched.
Seems similar to how zergs wall off using a macro hatch and evo to stop a helion run by.
On January 05 2012 17:22 -Asmodeus- wrote: How is this brilliant or new? Missleading title. I've been using wall made of 3 buildings and pylon on that ramp since my first game on this map. Also MC have been using similar wall for as long as he was playing on this map. On top of that it's not even optimal/tweaked version or anything. I'm all for guides and stuff, just don't claim this to be revolutionary...
Replay of MC walling off with a nexus or it didn't happen
Just played a Protoss and well all out mutalisk, so I went over to his natural with an attack move knowing I would autowin anyway.
I look back at my mutalisks and I notice that instead of a nexus there's 12 cannons placed there. I think this will become standard to ward off Muta play.
On January 05 2012 17:50 Canas wrote: I played vs this just now on ladder, I went for a roach bust as I always do vs FFE on maps like antiga, but this wall is just too strong?
GOOD JOB BREAKING THE GAME DUDE
Target the forge. The wall is as strong, as the weakest point in it.
Its really good against against banes maybe.. but its alot of money and you cant get any units out if it...So a good zerg will just take a third, drone for 15 minutes and then win... I think.
On January 05 2012 17:40 Chaosvuistje wrote: Just played a Protoss and well all out mutalisk, so I went over to his natural with an attack move knowing I would autowin anyway.
I look back at my mutalisks and I notice that instead of a nexus there's 12 cannons placed there. I think this will become standard to ward off Muta play.
wow. i used to be a top masters protoss but recently have fallen as low as mid masters. but with this new strategy ill be grandmasters in no time. in fact, i expect the entire grandmaster league to now be occupied by protoss due to this huge innovation. thanks!!
but I suspect you can mine minerals optimally from it with an absolute MAX of 50 probes.
' I suspect this post would be twice as convincing if you ran the numbers. Graph the natural's base income from 24-50 probes to get income rate as a function of probes mining.
Aside from zergs that KNOW they want to banebust/roachbust your FFE and fall flat on their faces, I don't see much use for this. Keep it for the novelty, since you don't emerge from this opening terribly behind.
This is such a bad troll post. I really don't see how people think this is actually genius. I really hope there isn't anyone on TL who actually thinks this is viable in anyway...If so I hope you never come back. What a waste of space this is.
Wouldn't this work in PvP as well? It's quite common to build a proxy pylon on the low ground between the natural and the third, so that you can warp in on the highground on the natural, but now there's a fucking nexus blocking the way!
I thought it was serious until you said you can build a pylon and two cannons under brood lords? this is a bit extreme, i think the other walls are much more reliable
Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression. Don't get me wrong, I don't think that it's imbalanced because it seems pretty weak againts proxy-hatch-cancel into spinecrawler rush (which is dominating silver league pvz at the moment and will certainly soon be incorporated into higher level play such as platinum league or grandmaster league).
However, since it totally denies a very legitimate pvt opener, I think that Blizzard will need to address it sooner or later. Halving Nexus hit points or doubling its price would solve the problem imo, but might affect other match-ups as well. The best and most elegant solution I can think of, would be to double baneling damage against Nexus only. Maybe Blizzard should then also create a special attack animation whenever a baneling hits a Nexus to make it more viewer firendly!? Discuss!
On January 05 2012 20:09 MiraMax wrote: Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.
And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge? ...
On January 05 2012 20:09 MiraMax wrote: Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.
And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge? ...
Of course not! Everybody knows it takes 3 games of experimenting to reach 100% certainty. <cough, cough...>
On January 05 2012 20:09 MiraMax wrote: Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.
And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge? ...
Of course not! Everybody knows it takes 3 games of experimenting to reach 100% certainty. <cough, cough...>
I dunno, I think a protoss shouldn't look at it like a wall, as much as a macro nexus. You should look into delaying your tech as well to spend another 400 minerals for a 3rd nexus and super charge probe production.
Just a thought.
Seriously I can't see this working at all against anyone good unless they blind baneling bust. But seeing as 999/1000... 999999/1000000 zergs scout atleast some time in the game (noticeably the natural o.O) this would never work... The only time this would work is if the zerg triple expands and you take it to a huge late game scenario. Other than that mutalisk destroys this as your probes are very "accessible" Then again it does give more room for stalkers to roam.
You have changed my life! I can now save those 400 minerals! And to get the 50 workers to saturate it, I can just build a macro Nexus for double chrono boost!
On January 05 2012 20:48 [AG]AggressionGaming wrote: I dunno, I think a protoss shouldn't look at it like a wall, as much as a macro nexus. You should look into delaying your tech as well to spend another 400 minerals for a 3rd nexus and super charge probe production.
Just a thought.
Seriously I can't see this working at all against anyone good unless they blind baneling bust. But seeing as 999/1000... 999999/1000000 zergs scout atleast some time in the game (noticeably the natural o.O) this would never work... The only time this would work is if the zerg triple expands and you take it to a huge late game scenario. Other than that mutalisk destroys this as your probes are very "accessible" Then again it does give more room for stalkers to roam.
Ummm... I'm pretty sure this thread is satire. There is no way in hell this would ever be effective enough to justify doing it.
On January 05 2012 20:46 Jinsho wrote: But how does this fare against the hydraroach rush?
Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.
edit:
On January 05 2012 22:11 bGr.MetHiX wrote: im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
On January 05 2012 22:11 bGr.MetHiX wrote: im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
u serious?
im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.
On January 05 2012 22:11 bGr.MetHiX wrote: im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
Bulgaria is the next Romania?
But great suggestion, Bibbit. However I feel a double or triple-Nexus wall will allow you to better tank Banelings hits and chronoboost out upgrades and units and saturate your minerals faster, as well as mine the other geyser more optimally. Moreover, the extra income will more than allow you to build yet another extra 5th Nexus at the natural location for actually optimal mining that will allow you to Nexus wall-off your 3rd.
Finally, it saves on Pylon costs as well. PvEverything solved. Make more Nexuses.
On January 05 2012 20:46 Jinsho wrote: But how does this fare against the hydraroach rush?
Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.
edit:
On January 05 2012 22:11 bGr.MetHiX wrote: im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
u serious?
im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.
On January 05 2012 14:54 Bibbit wrote: You see that assimilator in the bottom left of the picture I provided? You can saturate that perfectly with only 4 probes!
the thing is that stupid blizzard placed those freaking little light doodads at the ramp so the overall ramp is way bigger. its just stupid map design, but i guess thats what we have to life with ~~
@OP : Have you considered that welling nexus could be macro nexus? So you can build other one and saturate faster so you dont need 60 probes for simple mining.
This is basically the macronexus iNcontrol has been talking about in SotG! Now all we need is some HotS energycannons, and Protoss will once more be imbalol :D
On January 05 2012 20:46 Jinsho wrote: But how does this fare against the hydraroach rush?
Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.
edit:
On January 05 2012 22:11 bGr.MetHiX wrote: im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
u serious?
im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.
Excellent point.
When Zerg players scout your impregnable wall and cancel their banelings nest, it is likely that they will either start a quick lair or throw down a proxy hatch just outside your wall. However, you must remember that this build counters everything Zerg can do.
For starters, as you know the first step to stopping early aggression/cheese is to scout it. This ingenius wall off style allows you to rally scouting Probes out on the map early on, despite having a zergling tight wall, giving you a good chance of scouting his lair/baneling/etc at critical timings.
Let's say worst comes to worst, you don't see the cheese coming until the creep is in vision of your buildings and the spine crawlers are almost complete. Although you are correct that your nexus wall off will likely fall in time, it will take a couple of spine crawlers a very very long time to knock it down. In this time, you simply have to throw down 2-3 additional nexus to simcity the weak parts of your wall which you can easily afford because of how quickly and efficiently you are mining your natural with this opening. When/if they do break down your wall, they will find themselves stuck. They cannot continue pressuring your wall because spinecrawlers cannot root on a ramp and getting closer would put themselves in range of your cannon. The biggest thing to remember here is that you DO NOT need additional cannons. Your single cannon is sufficient dps, you simply need a stronger, thicker wall that additional nexus can readily provide.
Because this build also optimizes your gas income as well as probe production, it is usually a good idea to start a mothership by the 7min mark. With the chronoboosts of from 4 nexus, you can constantly chrono this out without worrying about the severe probe cut. Also, because of your secondary wall of nexus, mining at your natural becomes slightly more efficient. Just make sure to use the chrono from the front nexus taking the damage, and make the mothership from one of the nexus you used to simcity so your mothership cloaks your wall the instant it pops out.
Honestly the only downside to this response is it becomes slightly less optimal to mine your 3rd, but with the insane probe production capability, chronoboosting out an additional 20probes should be no problem as long as you keep up with your macro.
The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg. Therefore, i would suggest this brilliant new Ramp wall-offs.
And you have finally found a way to troll without getting warned and or banned :-D In order to prevent myself from those punishments I will add the following:
Consider that your build is very vulnerable to nestea's spine crawler rush.
On January 05 2012 23:26 Paljas wrote: The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg. Therefore, i would suggest this brilliant new Ramp wall-offs.
and
Dude that is baler, this just gave me this idea to go 2 cc wall of and double planetary fortress they cant stop it! just need to build a spare rax to give u vision and they wont ever get out, winning!
On January 05 2012 23:13 a176 wrote: but how do you get your units out
or back in
On January 05 2012 23:04 Forbidden17 wrote: Because this build also optimizes your gas income as well as probe production, it is usually a good idea to start a mothership by the 7min mark.
wow, that wallin is so broken! :o This will be patched for sure in next patch though... Probably reduced nexus hitpoint to that of a pylon. Would make more sense after all, they both provide roughly the same amount of supply, so they should have the same hitpoints. As zerg I'll probably stay away from ladder until this is patched...
I vaguely remember seeing a 3 nexus 2 base strategy thread so when I saw this my first thought was that it was a 3 nex build... but then I read like 5 more words.
On January 06 2012 00:19 Insomni7 wrote: People really need to stop trolling. The more people who play along the greater the chance that we are overrun by crappy copycat threads.
there is absolutely no reason for this 3rd nexus as part of the wall.
In HotS, that will be more reasonable, but at the moment, its more of a waste than you acutally gain with it -,- + your "normal" nexuswall and your rampwall pics are rly, rly bad executed walls.
On January 05 2012 23:26 Paljas wrote: The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg. Therefore, i would suggest this brilliant new Ramp wall-offs.
Hm.. I honestly don't know if it's total trash or a solid way to play.
Pros: - Your workers are harder to harass with Mutas/Helions/Storms/Ravens etc.. - You have more space to defend harass. (Your own wall won't block you) - Strong against busts - Might make a blind Nexus first viable.
Cons: - You need more workers to cover your mineral line - Your Nexus is very exposed once you get into the mid game. - FFE will take more time to be effective.
Since 3 pros are avoidable by just playing good, the only pro left is: "Might make a blind Nexus first viable". Because a FFE like that will take more time to be effective, you could just make a standard wall.
So: Trash!
I can see a macro nexus as part of a strategy and wall at the same time. Like walling your 3rd with a 4rd nexus or wall your 2nd with a 3rd and use your additional chrono boosts to get into your old tech-timings.
On January 06 2012 00:48 Iatrik wrote: Hm.. I honestly don't know if it's total trash or a solid way to play.
Pros: - Your workers are harder to harass with Mutas/Helions/Storms/Ravens etc.. - You have more space to defend harass. (Your own wall won't block you) - Strong against busts - Might make a blind Nexus first viable.
Cons: - You need more workers to cover your mineral line - Your Nexus is very exposed once you get into the mid game. - FFE will take more time to be effective.
Since 3 pros are avoidable by just playing good, the only pro left is: "Might make a blind Nexus first viable". Because a FFE like that will take more time to be effective, you could just make a standard wall.
So: Trash!
I can see a macro nexus as part of a strategy and wall at the same time. Like walling your 3rd with a 4rd nexus or wall your 2nd with a 3rd and use your additional chrono boosts to get into your old tech-timings.
LMAO hilarious. :D Although you could use the Nexus in the wall-in as a sort of "macro-hatch-Nexus" for more probe production untill you can move out and take the other bases lolol.
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.
Good troll, I like what you did there, text was also pretty hilarious. Thought you were srs for a sec, but damn only 50 probes to saturate a base, damn.
On January 06 2012 00:23 [F_]aths wrote: I hope HotS will fix the imbalance of the Bibbit wall-in.
Are you kidding? Blizzard clearly wants us to do this wall-in style, that's why they are adding the warp-in and the cannon ability to the nexus, that way the nexus can actually become one gigantic invinsible cannon when used as part of a wall off.
If anything, Bitbit is ahead of his time - a true genious in starcraft.
On January 06 2012 01:39 Iranon wrote: Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.
So many invisible walls omg!!!!
Marines -- AHAHAHAHAAHAHHAAA!
Zealots -- FGIOJSRG OIWRGOIWERGPIUWER GIWG
Every Zerg unit -- I do say my good man, sir overlord, this is quite the conundrum we have here I am not quite sure how to bypass this wall, it seems the Protoss have discovered our true weakness since the Brood Wars ended.
On January 05 2012 23:26 Paljas wrote: The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg. Therefore, i would suggest this brilliant new Ramp wall-offs.
and
Dude that is baler, this just gave me this idea to go 2 cc wall of and double planetary fortress they cant stop it! just need to build a spare rax to give u vision and they wont ever get out, winning!
On January 06 2012 01:39 Iranon wrote: Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.
We should host a contest to see who can come up with the stupidest wall-off on TL
I always put my expansion nexus between my natural and my third so I don't have to make another nexus. That's standard play. Nothing new about this wall off either. Everyone has encountered this or even the famous "Proxy Nexus" where they attack you with probes they made from a hidden Nexus in your base. Standard on EU Ladder.
Boring. Thought this might actually be something new.
first thought: "oh that wall looks cute.." second thought: "wait. something is wrong. the nexus can't be..." third thought: "lol, bibbit is a REAL genius"
i know this was meant as satire, but would this be viable by building a properly placed nexus afterwards.
It seems like it would put you a fair amount back, but the extra chrono and probe production seems like it could balance things out if you are able to hold off zerg pressure.
well nvm if i was zerg and seen this i would expand absolutely everywhere.
On January 06 2012 01:39 Iranon wrote: Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.
That dt-shrine maze is super sexy. Glad the other races have no units that can just bypass it with wings.
On January 06 2012 01:39 Iranon wrote: Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.
This post is amazing. Especially the "fuck this base there must be so much shit behind there" mental game. LOL!!
On January 06 2012 01:39 Iranon wrote: Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.
This post is amazing. Especially the "fuck this base there must be so much shit behind there" mental game. LOL!!
Funny post The best part is that in HotS this may be a viable kind of wall-in if they keep mass recall on the nexus. instant recall to your front door!
On January 06 2012 01:39 Iranon wrote: Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.
On January 06 2012 01:39 Iranon wrote: Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.
hahahaaho omg
i wanna cancel my account and re-register just to say i registered because of this post
Yay, I think I'm gonna wall like this AND expand at natural. More chrono energy for HOTS cannon, and if not needed, I'll have more chronos that I can use on colossi
i admire your self-confidence, but trying to mine that inefficiently on the 3rd has to be an attempt to troll or a straight up joke, and even to the natural its iffy as hell, like shortizz mentioned, building an extra nexus to fill the wall is one thing, extra nexi have lots of use (chrono, ridiculous numbers of workers) but trying to skip putting a nexus at your natural and your third while having a secure full wall seems just bad. seems as if you would always fall behind in a macro game if you tried to mine without actually taking the expansion
I loled so hard at this. And as Shortizz said, Bielsko actually had success with this on the SEA ladder. With the 3rd nexus for extra probes and chronoboost
this actually makes a lot of sense... i can already imagine all the "what the fuck is this shit" thoughts that will come from my zerg opponent's minds when they see it
This looks pretty stupid you spend 800minerals to get 2 bases. If i was playing zerg and saw your Nexus wall I would just double expand and laugh on you. Everything for you will be late if you do that + you will have no way to put pressure on zerg because you spend extra 400 minerals I don't think even that you will be able to fight any allins becasue you will be mineral starved.....
I have only recently begun using this amazing new wallin, but I can say with confidence that my gameplay is better, I can run faster, and I am much more popular with the ladies.
For those of you worried about the other side of the wall being too weak, you can always go for a double nexus wall. Think about the 2x chronoboost and probe production possibilities.
Also you do not need pylons to build a nexus, so its not too expensive. Besides, Nexus does open up more supply, so really they act like two beefy pylons (means true cost = 600 not 800).
On January 06 2012 00:23 [F_]aths wrote: I hope HotS will fix the imbalance of the Bibbit wall-in.
Are you kidding? Blizzard clearly wants us to do this wall-in style, that's why they are adding the warp-in and the cannon ability to the nexus, that way the nexus can actually become one gigantic invinsible cannon when used as part of a wall off.
If anything, Bitbit is ahead of his time - a true genious in starcraft.
I feel ashamed now because I didn't see it.
The sad zergling fanclub, established soon after HotS release, will explode.
Sick creation, just sick. You have created a monster that will revolutionize PvZ. As a zerg I feel disheartened and sad and will go into a custom game to attempt to create a strategy to counter you wallin, but while writing this I have no real ideas for how to deal with the nexus.
On January 06 2012 07:56 Fruscainte wrote: Fucking perfect.
I do hope no one took this seriously.
Wow, I must be bad I couldn't tell he was trolling, I some how tricked myself into thinking it was logical LOL. I missed the part where he said 50 to saturate, I thought that he made a 3rd Nexus to wall off, and use the chronoboost and probe production to make it pay off, so I missed the troll attempt.
this is a ridiculous strat.. extra 20-25 probes to saturate?? thats more building time plus $1000+ minerals extra you have to use... bronze league strat!
On January 06 2012 22:28 LiquiidTAP wrote: this is a ridiculous strat.. extra 20-25 probes to saturate?? thats more building time plus $1000+ minerals extra you have to use... bronze league strat!
On January 06 2012 22:24 FederigoEU wrote: on a more serious note , if you do a macro nexus build like hongUn does this build is kinda cool :D
Which is why i thought it wasn't a troll post, because in the photo I couldn't see the 2nd Nexus at natural.
Even if there was a 2nd Nexus, a macro nexus would be a troll build, which is the only reason hongun does it himself -.-'
You'd think the fact he mentions you ONLY need 50 probes to saturate and you can use it as a 3rd base would hint that he's trolling. That and he goes out of his way to call this a troll free environment.
The one thing that's disappointing me is the number "you're copying baller" accusations. I suppose I was just unaware that "joking" and "impersonating baller" were the same thing. T_T
I think it's mostly based off the "hydraroach" thing (which I concede in a heartbeat is a ton better than this ) but idk. His was a unit creation and mine was a sc2 tactic, I don't really see the comparison.
On January 07 2012 04:09 Bibbit wrote: The one thing that's disappointing me is the number "you're copying baller" accusations. I suppose I was just unaware that "joking" and "impersonating baller" were the same thing. T_T
I think it's mostly based off the "hydraroach" thing (which I concede in a heartbeat is a ton better than this ) but idk. His was a unit creation and mine was a sc2 tactic, I don't really see the comparison.
I think they just equate baller with really funny + fake seriousness. Since OP is this as well, and hydroach came first, they assume its a ripoff. *shrug* I'd take it as praise, that hydroach post is epic beyond belief. Not your fault the people calling it a ripoff live in tiny worlds.
I don't understand how this is going to keep you much safer than a normal wall which shouldn't have any pylons in the front (because that makes your wall weak) and sentries will usually be able to Force Field enough to stop all-ins at even the wide-ramp on Antiga Ship-yard.
IMO it's probably not worth it for the lost mining time and need to build extra drones for saturation.
It's going to put you severely behind every game and a Zerg just sitting back will crush you on your 2 base. It's like preparing for something that doesn't always happen. I don't think its a good idea...
Well why not double nexus wallin? You'd have double the chrono and probe production than normal! And a single cannon makes you nigh unto invulnerable! It's also harder to scout because you wouldn't have to make the forge part of the wall so you don't need the forward pylon! (Nexi don't need pylons)
On January 07 2012 04:26 Kon-Tiki wrote: Well why not double nexus wallin? You'd have double the chrono and probe production than normal! And a single cannon makes you nigh unto invulnerable! It's also harder to scout because you wouldn't have to make the forge part of the wall so you don't need the forward pylon! (Nexi don't need pylons)
Now you're just being crazy. A third Nexus would completely offset the precision and skill involved in this build. I mean, if you're in lower level play, sure, but when GM players come in with 50 mutas at the 6 minute mark, you're pretty boned.
Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player. For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it.. So gg , next try pls :D
On January 07 2012 04:26 Kon-Tiki wrote: Well why not double nexus wallin? You'd have double the chrono and probe production than normal! And a single cannon makes you nigh unto invulnerable! It's also harder to scout because you wouldn't have to make the forge part of the wall so you don't need the forward pylon! (Nexi don't need pylons)
Now you're just being crazy. A third Nexus would completely offset the precision and skill involved in this build. I mean, if you're in lower level play, sure, but when GM players come in with 50 mutas at the 6 minute mark, you're pretty boned.
True. Still, I'd like to see how it plays out, it might have a spot in the metagame.
In all seriousness, though, I don't think two Nexi would actually fit in that space
On January 07 2012 04:30 pallad wrote: Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player. For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it.. So gg , next try pls :D
On January 07 2012 04:09 Bibbit wrote: The one thing that's disappointing me is the number "you're copying baller" accusations. I suppose I was just unaware that "joking" and "impersonating baller" were the same thing. T_T
I think it's mostly based off the "hydraroach" thing (which I concede in a heartbeat is a ton better than this ) but idk. His was a unit creation and mine was a sc2 tactic, I don't really see the comparison.
Hi guys I am rank 6 GM Terran Xenocider, I don't think I'm the first one to say this BUT THIS ALSO WORKS VERSUS TERRAN. My marauders were just not able to penetrate the heavy defenses of the Nexus. I think as Terran the proper response is to immediately throw down 4-5 starports upon seeing the Nexus wall and going mass medivac to lift your units over.
the pic just got me an idea ... if a single pylon powers 4 production buildings or more at once that aren't powered by other pylons, the crystal in the middle of the pylon should turn into a crystal statue of artosis. I am not good at sculpting 3d models though, but it should be easy to script for custom maps.
The only thing I can think of wrong with this is the fact that you would have to over saturate ur second and 3rd, losing minerals overall. Would be good for like a 2 base timing attack I suppose, but if gets into the late game I think you would be at a disadvantage economically. Would be nice to see some numbers as far as time/amount mined compared to the traditional expo 3 probes on each gas and 16 on line.
Was on Diamond account, randomed my way into a PvZ on Antiga and figured "Why not?" Game ended up being super close (base race, in fact) but I had done triple nexus (second one in wall) into another goofy strat of almost pure chargelot with a splash of stalkers. I think if I had just went into a normal game, I coulda won.
But Protoss is my main race that I'm masters with on another account so maybe there was a notable skill difference. Still, I'm super low masters so its not like the skill difference would be huge. >_>
BEing totally serious, it seems like it might not be that bad as a spot for 3rd nexus because then you can reach saturation pretty early and start long distance mining the third if you can get enough units to control your choke with forcefields.
How can that work in the midgame? The workers cant mine effictive, the distance between nexus and minerals is far too big. If Zerg doesn´t go baneling/roach push, it would be much better if you went for a normal wall-in.
Has ever a pro used this wall-in? Or can someone (at least master) post a replay doing this?
You can always place a proper Nexus after can't you? Then use your wall Nexus as a macro one just for faster probe production and extra Chrono boost to make your upgrades and robo bay even faster. If Terrans can have macro Orbitals, why can't Protoss have a macro Nexus?
On January 07 2012 04:30 pallad wrote: Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player. For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it.. So gg , next try pls :D
Hey I have an idea: lets pretend it's our first time on the internet, read a blatantly troll thread (but really we only read the title and looked at the pictures), ignore all the other posts before writing our own, and insult the OP for being a bad player despite the fact that our own knowledge of the game is so limited we actually thought a macro-nexus wall off was serious.
On January 07 2012 04:30 pallad wrote: Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player. For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it.. So gg , next try pls :D
Hey I have an idea: lets pretend it's our first time on the internet, read a blatantly troll thread (but really we only read the title and looked at the pictures), ignore all the other posts before writing our own, and insult the OP for being a bad player despite the fact that our own knowledge of the game is so limited we actually thought a macro-nexus wall off was serious.
.... he was kidding. You're the one that failed to see the troll.... lol
At first, I thought that this was a silly, funny troll thread. But then I watched some Koreans getting a macro third-wall nexus and expanding like crazy... And then the irony hit me like a giant wrecking ball to the balls.
If you aren't a troll (which I doubt), there are some big problems, the first is an extra 20 probes is 1000 minerals + 2 pylons. The second is probes can't leave to go to your third base. The third is that if you have good macro, those 400 minerals are a warp prism with zealots, or another base. It also lets your opponent go for droning like crazy, because all he has to do is have vision of the wall and occasional scouting to know when you're pushing, and on a map like Antiga that will be plenty of time to prepare. If you did something like a successful cannon rush and you suspect your opponent is going for an all in, than this could be effective, but having sentries/building more cannons will usually be enough. Also, if you want to use it with a normal nexus in your natural, for either fast probes or chronoboosts, you could, but you would need to destroy the gateway/forge when you want to move out unless you're void ray rushing/all inning. I'll leave you with this quote. "It's better to go for a strategy that loses to cheese and is good in the late game then to preemptively prepare for cheese"
That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself I usually like to transition to warp prism secret expand into 5star carrier.
I've been doing macro town hall (partial) wall with all races for a long time, in some situations and maps. I enjoy it a lot, and always thought it's underused, especially in specific base races and base snipes. Glad to see it more established now.
I've also seen it in ZvZ in BW game recently, where they use macro hatch to help block ramp and mine gas from the expo almost as fast as from a real expo, then win the muta-muta phase with more muta, because of the extra gas.
On January 09 2012 07:06 CeriseCherries wrote: The sad part is that Terrans can do this and MULEMULEMULE op
Protoss can chrono more, and zerg can larva more so that's not a real argument.
On January 05 2012 23:26 Paljas wrote: The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg. Therefore, i would suggest this brilliant new Ramp wall-offs.
On January 09 2012 07:23 CrazyF1r3f0x wrote: That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself + Show Spoiler +
I usually like to transition to warp prism secret expand into 5star carrier.
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.
Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.
Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.
Ramp wall version 2 ft. Artosis pylon is very cute. I wonder how badly behind the 3rd nexus puts you?
On January 09 2012 08:10 dUTtrOACh wrote: Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.
Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.
Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.
WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?
On January 09 2012 08:10 dUTtrOACh wrote: Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.
Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.
Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.
WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?
The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?
On January 09 2012 08:10 dUTtrOACh wrote: Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.
Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.
Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.
WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?
The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?
On January 09 2012 08:10 dUTtrOACh wrote: Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.
Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.
Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.
WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?
The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?
On January 09 2012 08:10 dUTtrOACh wrote: Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.
Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.
Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.
WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?
The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?
Thank you Cokefreak but I'm just about certain that this duttroach character is trolling. Obviously he won't admit to it since it would defeat the purpose but you get it.
On January 09 2012 08:29 Bibbit wrote: Thank you Cokefreak but I'm just about certain that this duttroach character is trolling. Obviously he won't admit to it since it would defeat the purpose but you get it.
On January 09 2012 07:23 CrazyF1r3f0x wrote: That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself I usually like to transition to warp prism secret expand into 5star carrier.
I actually saw a Korean progamer do this on ladder against a Zerg opponent. He used the third Nexus to saturate more quickly and chrono double forge upgrades out REALLY fast and eventually won the game against MutaLing with good Archon/Mothership play.
I just skimmed through the whole 17 pages just to see how many people actually took this serious. At this point I'm worried about the mental health of some people.
On January 09 2012 08:29 Bibbit wrote: Thank you Cokefreak but I'm just about certain that this duttroach character is trolling. Obviously he won't admit to it since it would defeat the purpose but you get it.
And if he's not, he's not worth your time. >_>
Or maybe it's actually you on another account :O
Just trying to say... it's easier to mistake it for serious if the first wall is actually a wall...
On January 09 2012 08:35 TheKefka wrote: I just skimmed through the whole 17 pages just to see how many people actually took this serious. At this point I'm worried about the mental health of some people.
On January 09 2012 08:35 TheKefka wrote: I just skimmed through the whole 17 pages just to see how many people actually took this serious. At this point I'm worried about the mental health of some people.
Your lack of faith disturbs me.
Haha, i thought exactly that. Every sence in my brain says "this is bullshit", but I´m confused because so many players like that build. Still looking for some replays at master niveu, which can make me believe this build isn´t stupid and the distance between minerals and nexus isn´t too big and doesn´t put me behind. Especially when Zerg goes fast third.
The great thing is, the wall nexus is so close to the third. You can just bust your forge or gateway down after you established your "medium" distance mining from the natural, and establish "medium" distance mining from the third! Great new idea to abuse one nexus like never before!
well, i know its a troll post but as someone mentioned before, hongun played that a few times. when i was just reading that op i was really thinking about it ^^
hongun seems to have given it some serious thought and his build seems calculated. ofc its stupid not to go for a nexus @natural but besides that it doesnt look that bad.
but i am still not sure if hongun can pull that off because hes just superior or if its really viable ^^
btw: loved the 2 nexus wall at the bottom of the ramp :D and the proxy nexus seems to rock as well... i mean hey... they build a hatch in our base? we can do that too ^^
I was doing this strategy on a ladder, when I had a huge problem, the Zerg built a hatchery on my ramp, then I could not wall off because of Creep I am not sure what to do about this strategy... and when my cannon killed the hatch the broodlings took out my pylon and I was supply blocked.
On January 05 2012 16:36 Hotshot_NA wrote: actually not a stupid idea... but hows this to go one further... build your nexus in the wall and while macroing up, throw down a 3rd nexus at your natural's true location... having a 3rd nexus will allow you to fully saturate both your main and natural much faster and having a 3rd chrono boost can also be very handy for faster upgrades (triple forge anyone?)
will also be handy in taking a very quick true third base as having a 4th nexus will allow you to saturate so damn quickly...
its just whether you can hold out the huge investment in early game economy and therefore small early game army size until it pays off in the mid game. although you should have some spare minerals for extra cannons if need be..
definitely going to try this out!
Ok so did this the other night on SEA server verse a high diamond zerg player...(Tal Darim Alter) he saw my nexus wall and was like wtf....i fully saturated 2 base and had 3/3/3 blink stalkers so quickly...his muta harrass did nothing, then i completely steam rolled him..
such a baller idea, definitely going to be doing it more often!
On January 05 2012 16:36 Hotshot_NA wrote: actually not a stupid idea... but hows this to go one further... build your nexus in the wall and while macroing up, throw down a 3rd nexus at your natural's true location... having a 3rd nexus will allow you to fully saturate both your main and natural much faster and having a 3rd chrono boost can also be very handy for faster upgrades (triple forge anyone?)
will also be handy in taking a very quick true third base as having a 4th nexus will allow you to saturate so damn quickly...
its just whether you can hold out the huge investment in early game economy and therefore small early game army size until it pays off in the mid game. although you should have some spare minerals for extra cannons if need be..
definitely going to try this out!
Ok so did this the other night on SEA server verse a high diamond zerg player...(Tal Darim Alter) he saw my nexus wall and was like wtf....i fully saturated 2 base and had 3/3/3 blink stalkers so quickly...his muta harrass did nothing, then i completely steam rolled him..
such a baller idea, definitely going to be doing it more often!
You're economically behind until you can fully saturate the natural (I assume would be around 40 probes). How are you supposed to do any proper timing attacks? If you wanted to go for a quicker 3rd with pressure, in this case, MORE probes, your pressure will be so late because of the shear amount of probes you had to produce in order to be mining efficiently, which in turn makes your 3rd extremely delayed, and perhaps not safe because of the time you gave to Zerg to just drone up. As a Zerg I would get a 4th before my 3rd is saturated because I know your pressure will be so delayed because of the amount of mining that you aren't doing compared to a standard expand, and get to around 75~ drones in comparison to the 60-64 before we start making units in preparation to a timing attack. Which means I should absolutely crush any light pressure.
On January 11 2012 02:37 SC.Shifty wrote: You're economically behind until you can fully saturate the natural (I assume would be around 40 probes). How are you supposed to do any proper timing attacks? If you wanted to go for a quicker 3rd with pressure, in this case, MORE probes, your pressure will be so late because of the shear amount of probes you had to produce in order to be mining efficiently, which in turn makes your 3rd extremely delayed, and perhaps not safe because of the time you gave to Zerg to just drone up. As a Zerg I would get a 4th before my 3rd is saturated because I know your pressure will be so delayed because of the amount of mining that you aren't doing compared to a standard expand, and get to around 75~ drones in comparison to the 60-64 before we start making units in preparation to a timing attack. Which means I should absolutely crush any light pressure.
it's people like this that just add to the hilarity of the thread
I dont like this strat! It's too defensive for me, and I do like aggro and all ins a looooooooooot!
What I usually do, is block the zergs natural with a nexus. Most zergs freak out, 'cuz they have been taught that as zerg you have to play macro, and thus they only have 2-4 lings. Suffice it to say, it takes them ages to kill it off, which gives me ample time to throw down them 4gts back at home. And while I'm rolling in with my imba gate units, busting FFs left and right, and the poor zerg fellow is ragging and QQing like mad, I like to listen to this song!
since you usually gather probes on your minerals while waiting to make a third, this seems to make efficient use of those other probes in the meantime. Then when you take a third, drop another nexus at the naturals conventional location. Boom! profits.
On January 09 2012 08:35 TheKefka wrote: I just skimmed through the whole 17 pages just to see how many people actually took this serious. At this point I'm worried about the mental health of some people.
Your lack of faith disturbs me.
Haha, i thought exactly that. Every sence in my brain says "this is bullshit", but I´m confused because so many players like that build. Still looking for some replays at master niveu, which can make me believe this build isn´t stupid and the distance between minerals and nexus isn´t too big and doesn´t put me behind. Especially when Zerg goes fast third.
So I was doing my standard 2 rax (1 reactor 1 techlab) blindly vs toss on antiga. Toss walled off like this. I was very confused but figured ehh who cares he will let me kill his stuff! By the time I took down a building to push through though, he had 6 carriers!
Well apparently this has incorporated itself into the metagame pretty quickly.
Today I tried doing this on antiga versus a zerg. The zerg saw what I was doing and reacted by placing a proxy hatchery when I was about to lay down my nexus! He later cancelled it to allow a stream of lings through before I could complete my wall off.
This seems pretty op against any zerg who does not react this way
Didn't read most comments, but IMO OP is wayyy outdated. A better choise is to wall the zerg in at HIS ramp. It's either at his natural, or at the bottom of main. Nexus, GW (+pylon outside) wall-off, maybe with a cannon or 2.. Zerg will turtle to bust/do a Nydus. At work atm, can't make screenshots, though the build is pretty simple.
That way you grab map control, more expansions, infinite Chronoboost, superb worker amount. Besides, you're free to mine from his natural: you get income that decreases his potential income, isn't it amazing and brilliant?
Once the contain is broken, just save probes and pressure whenever he expands. You may end up at 3 bases by the time he saturaters his half mined-out nat. The best way to pressure is either 3 Stargate or DT. Morph 1 Archont at his ramp to delay his army.
On January 09 2012 07:23 CrazyF1r3f0x wrote: That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself I usually like to transition to warp prism secret expand into 5star carrier.
Seriously: i actually see some reason for this in Heart of the swarm, when nexi have more than chronoboost to spend their energy on. More Recall More GG
It is indeed a brillant idea, however as a master player, I have some suggestions to make it even more viable. The current weakness of this wall is that you lose some resources as the nexus as positioned a bit far from the minerals, I propose to build the 1st nexus as expansion, then you scout for baneling or roach boosts, if you see one, you immediatly throw a fast 3rd nexus as your wall. This way you are 100% safe from even the most dangerous all ins, when the danger is over, you can use it as your 3rd, giving you a 5-6 min early 3rd as protoss. Such a great advantage can win you the game in most cases.
On January 11 2012 20:46 Elefes wrote: Didn't read most comments, but IMO OP is wayyy outdated. A better choise is to wall the zerg in at HIS ramp. It's either at his natural, or at the bottom of main. Nexus, GW (+pylon outside) wall-off, maybe with a cannon or 2.. Zerg will turtle to bust/do a Nydus. At work atm, can't make screenshots, though the build is pretty simple.
That way you grab map control, more expansions, infinite Chronoboost, superb worker amount. Besides, you're free to mine from his natural: you get income that decreases his potential income, isn't it amazing and brilliant?
Once the contain is broken, just save probes and pressure whenever he expands. You may end up at 3 bases by the time he saturaters his half mined-out nat. The best way to pressure is either 3 Stargate or DT. Morph 1 Archont at his ramp to delay his army.
On January 09 2012 07:23 CrazyF1r3f0x wrote: That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself I usually like to transition to warp prism secret expand into 5star carrier.
haha made me laugh so hard
nice one)
I'm so doing this on my second account every time against zerg just to piss him off, I don't care if this is trolling.
You can also wall INSIDE your Main at your ramp, and then mass Void Raids, it usually works on lower leagues
Sorry, I couldn't resist that, I just can't... understand this thread, It is not a good idea, it's more like "Stop any try of rush walling and putting cannons, turtle yourself, and gift the map control to your enemy to expand and outmacro you after a fail that should be punished...
The best thing is learn to stop those things scouting better, microing properly, semi wall-ing and get an edge if well executed, not turtling like Bronzie sacrificing Eco while your enemy chase you on macro without pressure
On January 11 2012 23:27 Sogetsu wrote: You can also wall INSIDE your Main at your ramp, and then mass Void Raids, it usually works on lower leagues
Sorry, I couldn't resist that, I just can't... understand this thread, It is not a good idea, it's more like "Stop any try of rush walling and putting cannons, turtle yourself, and gift the map control to your enemy to expand and outmacro you after a fail that should be punished...
The best thing is learn to stop those things scouting better, microing properly, semi wall-ing and get an edge if well executed, not turtling like Bronzie sacrificing Eco while your enemy chase you on macro without pressure
Sounds like an awesome build. I also thought of this super smart strategy for terran where you use orbital energy on calldowns because you get a free depot AND DONT MINE OUT AS FAST WHICH IS SO GOOD.
On January 12 2012 20:11 Kashll wrote: Sounds like an awesome build. I also thought of this super smart strategy for terran where you use orbital energy on calldowns because you get a free depot AND DONT MINE OUT AS FAST WHICH IS SO GOOD.
Mind -> Blown...
And those korean scrubs didn't really think of it until now...
On January 12 2012 19:42 Kompicek wrote: I dont know if its only me, but i dont really get it? ) Could you upload some replays please? I hope you are not trolling :D
Seeing as the Protoss Engineers worked on an impressive Wall-off, we as the Terran players decided to get our best men to design an equally amazing new Walloff Style which can withstand impending attacks.
After months of nonstop Work I feel proud and privileged to show you all the Result of the continuous development process!
Ladies and Gentlemen! I hereby announce: The S.I.W + Show Spoiler +
some of you might have guessed it, but S.I.W stands for [S]elf[I]mproving [W]alloff !
So after a short period of Time, your Walloff will look like THIS:
All those Buildings will have the Armor Upgrade, The Turrets will have the Range upgrade. The Eyecatcher of this piece of Art is of course the upgraded bunker, which will not only strike Fear into the heart of your opponents, many of them might even forget to micro their units as they face them in Awe, as most of them will encounter them for the first time.
Haha I tried the Nexus walloff and my opponent just lolled at me. I then build a 3rd nexus at my natural and a 4th at my 3rd. Needless to say my probe count was a bit insane... and I lost
On January 12 2012 23:47 dNa wrote: Seeing as the Protoss Engineers worked on an impressive Wall-off, we as the Terran players decided to get our best men to design an equally amazing new Walloff Style which can withstand impending attacks.
After months of nonstop Work I feel proud and privileged to show you all the Result of the continuous development process!
Ladies and Gentlemen! I hereby announce: The S.I.W + Show Spoiler +
some of you might have guessed it, but S.I.W stands for [S]elf[I]mproving [W]alloff !
So after a short period of Time, your Walloff will look like THIS:
All those Buildings will have the Armor Upgrade, The Turrets will have the Range upgrade. The Eyecatcher of this piece of Art is of course the upgraded bunker, which will not only strike Fear into the heart of your opponents, many of them might even forget to micro their units as they face them in Awe, as most of them will encounter them for the first time.
This man is a genius. Please delete your post, we don't want more GomTvT, if Koreans find this they'll never lose a game
Great post, really don't understand why this is in general? Mods please move this to the strategy forum.
Also, is this build applicable PvT or PvP? I understand that a ramp walloff is normally not favored PvT due to Terran having ranged units but I think that if you get 2 early nexus at the ramp then this will counterbalance marine range and revolutionize the metagame.
On January 12 2012 23:47 dNa wrote: Seeing as the Protoss Engineers worked on an impressive Wall-off, we as the Terran players decided to get our best men to design an equally amazing new Walloff Style which can withstand impending attacks.
After months of nonstop Work I feel proud and privileged to show you all the Result of the continuous development process!
Ladies and Gentlemen! I hereby announce: The S.I.W + Show Spoiler +
some of you might have guessed it, but S.I.W stands for [S]elf[I]mproving [W]alloff !
So after a short period of Time, your Walloff will look like THIS:
All those Buildings will have the Armor Upgrade, The Turrets will have the Range upgrade. The Eyecatcher of this piece of Art is of course the upgraded bunker, which will not only strike Fear into the heart of your opponents, many of them might even forget to micro their units as they face them in Awe, as most of them will encounter them for the first time.
On January 07 2012 04:30 pallad wrote: Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player. For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it.. So gg , next try pls :D
I'm wondering how many probes it would take to saturate the gold using this genius walloff this could truly be the future of pvz, as you can choose which third to mine from depending on where zerg is harassing
On January 07 2012 04:30 pallad wrote: Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player. For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it.. So gg , next try pls :D
Make cannons.
Where is your god now?
This man is right. Also i lil trick i've used is placing the nexus 2 squares back, so that i can plant the cannons closer to the ramp. (ramp) (Cannon) (nexus half) (ramp) (Cannon) (nexus half)
High masters player here, I just got stomped with this on the ladder. I was sure my 4gate would break this defense but he easily managed to dismantle anything I could throw at him. I know from now on I'll be using this strategy in every matchup.
On January 14 2012 10:19 BeeNu wrote: High masters player here, I just got stomped with this on the ladder. I was sure my 4gate would break this defense but he easily managed to dismantle anything I could throw at him. I know from now on I'll be using this strategy in every matchup.
On January 14 2012 10:42 ToD wrote: thought you were actually serious until you mentioned the saturation part -,- btw killing up the forge and running in would work against that wall.
this hard counters proxy nat hatch into creep tumor