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Active: 714 users

Brilliant New FFE Wall-In on Antiga Shipyard

Forum Index > SC2 General
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Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
Last Edited: 2012-01-05 06:58:36
January 05 2012 05:54 GMT
#1
Many of you probably know that there’s two main layouts of Forge Fast Expands, or FFEs. On maps like Shakuras or Tal Darim Altar, you can do a more BW-style wall where you have a choke, jam a bunch of shit in it, and slap a cannon or two behind it. However, since that’s not always possible on a lot of the maps in the current pool, people have resorted to making walls by tucking a bunch of shit between their nexus and ramp, then slapping a cannon or two behind it. One map this is prevalent on is Metalopolis.

But then we come to Antiga Shipyard. On this map, there is a ramp you can wall off reasonably well, as shown below.

+ Show Spoiler +
[image loading]


Alternatively, and perhaps more commonly, you can do the Nexus-based wall in, pictured here:

+ Show Spoiler +
[image loading]


The problem with the former case is
1) the ramp is pretty far to be making those early buildings; and
2) the ramp is pretty fat so your wall is spread out and more prone to Baneling busts.

In the second case, the wall works out just as well as that layout does on other maps like Metalopolis, it’s still pretty prone to big roach busts or even smaller roach pressures. So which wall do you go for? Let’s take a quick poll of which one is more common for TLers before I introduce my ingenious solution.

Poll: PvZ Opening on Antiga

Nexus Wall (276)
 
46%

Ramp Wall (196)
 
33%

One base to start (124)
 
21%

596 total votes

Your vote: PvZ Opening on Antiga

(Vote): One base to start
(Vote): Ramp Wall
(Vote): Nexus Wall




Hokay so now we got the preamble out of the way and it’s time to get to the meat of my idea. I wanted a wall that would be pretty resilient to both Baneling busts and Roach busts. Without further adieu, I’m going to show you the result of hours of thought and engineering, and then explain why I’m so goddamn smart afterwards.

+ Show Spoiler +
[image loading]


Alright, I’m sure you’re all going to need a moment to let it sink in and allow the thoughts of “Omg that’s so brilliant, I can’t believe I never thought of it!” to pass. Have you recovered yet? Great, lets move on.

There are no pylons or anything like that in the wall which makes it a lot harder to bust with banelings. The Nexus, for example, take 25 banes to destroy. Further, with this type of wall, its easy to slam down a bunch of cannons behind if Roaches start trying to kill you!

But I know what you’re thinking. “Your nexus is so far away from the natural’s resources!” While this may appear true, please relax and hear me out. You see that assimilator in the bottom left of the picture I provided? You can saturate that perfectly with only 4 probes! I haven’t done all the number-crunching for how many probes it takes to saturate the entire base fully, but I suspect you can mine minerals optimally from it with an absolute MAX of 50 probes. And probably just about 10 or so more for the other gas!

Now you’re thinking “That’s great and I can tell that you’re clearly a genius the likes of which we have never seen, but I’m not sure it provides enough of a benefit to warrant me switching up my style. Is there anything else your product brilliant tactic can do for me?”

Of course there is! The beauty of this Nexus placement is that it very close to being in the middle of the natural and the third base. So when you want a third base, instead of having to build a third nexus, you can simply throw a bunch of probes onto the other side and easily save the 400 minerals! With that money, you can build a pylon and two cannons underneath the opposition’s morphing Brood Lords!

Anybody who is still unconvinced at this point is surely a troll of some sort. I ask you kindly to please leave, as this is a troll-free environment.

Thanks for hearing out my incredible idea, and I’d like to leave you with another poll to see how many people have seen the light! Bye !

Poll: How Will You Open PvZ on Antiga?

Bibbit's innovative new ramp-wall (534)
 
76%

Nexus Wall (68)
 
10%

Old school ramp wall (53)
 
8%

One Base (46)
 
7%

701 total votes

Your vote: How Will You Open PvZ on Antiga?

(Vote): Bibbit's innovative new ramp-wall
(Vote): Old school ramp wall
(Vote): Nexus Wall
(Vote): One Base



Edit: + Show Spoiler [Testimony] +
You say this can't work at the highest level? Top 20 GM player HeavOnEarth of the newly reformed Team LighT had this to say:
On January 05 2012 15:23 HeavOnEarth wrote:
OMG
i did a blind bane bust and some guy walled off like this!
i only made 5-6 banes .. and TONS of lings.. but i couldnt fit through because my banes couldnt break the any part of his ridiculous wall

Needless to say i typed out gg wp.

johnnywup
Profile Blog Joined August 2010
United States3858 Posts
January 05 2012 05:56 GMT
#2
brilliant
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
January 05 2012 05:56 GMT
#3
You're a genius. I can't wait to try this on ladder.
저그 화이팅
Mity
Profile Joined November 2011
Canada50 Posts
January 05 2012 05:56 GMT
#4
Not sure if troll or bronze.
"There is nothing more cool than being prou/d of the things that you love." - Day[9] ♥
Slivered Skin
Profile Joined September 2010
Canada347 Posts
Last Edited: 2012-01-05 05:57:51
January 05 2012 05:57 GMT
#5
Rofl Bibbit, you're so cute~

EDIT: Why isn't this in the strategy forum? Seems to me like it'd fit in pretty well there.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Lumi
Profile Blog Joined August 2009
United States1612 Posts
January 05 2012 05:57 GMT
#6
I laughed SO hard. Thanks. Will be teaching this.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
sAfuRos
Profile Joined March 2009
United States743 Posts
Last Edited: 2012-01-05 05:58:11
January 05 2012 05:57 GMT
#7
Not sure if you really aren't sure whether this is troll or bronze or if you just enjoy Futurama Fry too much

edit: @ Mity
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Stropheum
Profile Joined January 2010
United States1124 Posts
January 05 2012 05:58 GMT
#8
ummm. what? You just make a bad expansion to cover the potential threat of maybe your opponent doing one of two all ins, rather than just having an inherently more vulnerable wall and relying on better scouting?
Ben...
Profile Joined January 2011
Canada3485 Posts
January 05 2012 05:59 GMT
#9
Queue all the serious posts that didn't actually read the OP. It's pretty funny, I must say.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
BiG
Profile Joined June 2010
Germany153 Posts
January 05 2012 06:00 GMT
#10
you're such a genius
Arisen
Profile Blog Joined October 2010
United States2382 Posts
January 05 2012 06:00 GMT
#11
Protoss: Please use this build against zerg!

GJ!
"If you're not angry, you're not paying attention"
1800STFU
Profile Joined February 2011
158 Posts
January 05 2012 06:01 GMT
#12
I prefer to use that as a macro nexus, then making a natural, whilst proxying a nexus for large amounts of chronoboosts for extreme 2 base timing attacks.

A brilliant idea I have already used often and will continue to do so
seffer
Profile Joined December 2010
United States143 Posts
January 05 2012 06:01 GMT
#13
this will never work, blizzard will nerf it soon
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
January 05 2012 06:02 GMT
#14
Truly a revolutionary work of art.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
Last Edited: 2012-01-05 06:09:23
January 05 2012 06:02 GMT
#15
as a zerg i approve of this sick building placement. *trollface*
stokes17
Profile Joined January 2011
United States1411 Posts
January 05 2012 06:02 GMT
#16
it gives you mroe room to add gates in your natural. and since that is significantly closer to your opponent you can save 50/50 on warp gate. That in addition to not needing to get a 3rd nexus, AND the cheese proofing makes this quite the safe economic build
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
January 05 2012 06:02 GMT
#17
Troll? if not I hope so. LOL, it was interesting to read nonetheless.
"let your freak flag fly"
norterrible
Profile Joined October 2009
United States618 Posts
January 05 2012 06:03 GMT
#18
Revolutionary. I expect to see this in GSL.
kekeke
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
Last Edited: 2012-01-05 06:09:34
January 05 2012 06:04 GMT
#19
I think it looks really good, but it has some potential problems.

1.) The nexus is SUPER vulnerable to mutalisks. I think by the time you get warpgate out is usually when they hit with 17 or so mutas, so you might need more cannons, which, obviously, is more minerals that you're using.

3.) Proxy hatch. He might just be able to sneak a drone into your base, and when your nexus is clear in the heck out there, he may have made a hatch right where the nexus normally goes. Then he can make other stuff inside your base, and usually when they proxy hatch you don't have your gases at your nat yet, so it will go unscouted.

4.) IDK about a six pool against this. It looks like a kinda big area where the nexus goes, and that's 400 minerals. I don't know about the whole timing of it all, but I'm not sure if you'll be able to get a forge/gate/cyber/nexus by the time the lings get there. Could be risky.

Like I said, I'm not really sure so take this all with a grain of salt. This could be pretty metagaming changing! Bonjwa status?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Shortizz
Profile Joined July 2011
Singapore129 Posts
January 05 2012 06:05 GMT
#20
Nexus as a wall is actually very common already. A friend(Bielsko) on SEA has been building a 3rd Nexus as a part of his wall in on certain maps. Initially, everyone thought it was stupid to have a 3rd Nexus as a wall cos 400 mins is really alot but it has worked surprisingly well for him. It gives quicker probe production and saturation, and really makes ur opponent goes WTF?!
fish ()(
Profile Joined September 2010
United States72 Posts
January 05 2012 06:06 GMT
#21
<---zergs qq about your kick ass imba wall off and how they cant kill you!
Attempting to give a fuck ████████████████ 99% complete. *ERROR* Fuck not given
JawHun
Profile Blog Joined July 2010
United States151 Posts
January 05 2012 06:07 GMT
#22
Even if this idea doesn't end up working, it's very creative. It's creative thinking like this that will eventually lead to game-changing breakthroughs...

That said, I don't think this is really that viable. But it's awesome.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
January 05 2012 06:07 GMT
#23
I will be trying this when I off-race, thank you Bibbit! Chrono-farmin' e'ry DAY.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
January 05 2012 06:08 GMT
#24
On January 05 2012 15:07 JawHun wrote:
Even if this idea doesn't end up working, it's very creative. It's creative thinking like this that will eventually lead to game-changing breakthroughs...

That said, I don't think this is really that viable. But it's awesome.



Aye, that's the nature of evolution. Mutate weird shit until you get feet.

Props for thinking outside the grid.




(Want to come play crazy nexus wall-in 7gate with me on Antiga again?)
3 Hatch Before Cool
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
January 05 2012 06:08 GMT
#25
Why hasn't Bibbit gotten the sc2 strat bluish background thing??? He clearly deserves it!
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
January 05 2012 06:08 GMT
#26
I was reading everything, was starting to be impressed and then I clicked on the spoiler revealing the wall off....


ugh.......
Thats "Grand-Master" SMURF to you.....
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
January 05 2012 06:09 GMT
#27
On January 05 2012 15:04 Dalguno wrote:
I think it looks really good, but it has some potential problems (I think, cut me some slack because I'm bronze)

1.) The nexus is SUPER vulnerable to mutalisks. I think by the time you get warpgate out is usually when they hit with 17 or so mutas, so you might need more cannons, which, obviously, is more minerals that you're using.

3.) Proxy hatch. He might just be able to sneak a drone into your base, and when your nexus is clear in the heck out there, he may have made a hatch right where the nexus normally goes. Then he can make other stuff inside your base, and usually when they proxy hatch you don't have your gases at your nat yet, so it will go unscouted.

4.) IDK about a six pool against this. It looks like a kinda big area where the nexus goes, and that's 400 minerals. I don't know about the whole timing of it all, but I'm not sure if you'll be able to get a forge/gate/cyber/nexus by the time the lings get there. Could be risky.

Like I said, I'm not really sure so take this all with a grain of salt. This could be pretty metagaming changing! Bonjwa status?

no 2.)?
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
January 05 2012 06:09 GMT
#28
yeah. let's have 130 supply of probes to mine from 3 bases. brilliant idea
xd
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 05 2012 06:10 GMT
#29
I wall all the time like this even when I'm not Protoss :D It's so flexible!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
azndude3194
Profile Joined May 2009
United States156 Posts
January 05 2012 06:11 GMT
#30
hahahaha, thats pretty funny
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
January 05 2012 06:14 GMT
#31
I can't tell if this is serious or not.

Anyways, it actually seems interesting to wall off with the Nexus there. I'm sure there can be some kind of 1 base (or 1.25 ish base lol) that you can do thanks to have 3 gas instead of 2 gas, AND having the extra chrono. It also helps your wall off slightly, and you can produce probes slightly faster.

Even if this isn't serious, I think it would be cool to see if someone can find some strategy they can do with 3 gas and the nexus like that.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
FatkiddsLag
Profile Joined May 2010
United States413 Posts
January 05 2012 06:14 GMT
#32
im so glad this is a troll. you got me
emc
Profile Joined September 2010
United States3088 Posts
January 05 2012 06:15 GMT
#33
why not just try and wall off the low ground so that it covers some of your 3rds ramp? I dunno, seems like if you had more security at your natural and also your 3rd would be more cost efficient.
slicknav
Profile Joined January 2011
1409 Posts
January 05 2012 06:15 GMT
#34
thank you for breaking ZvP forever on antiga. I will now have to down vote that map.
blah blah blah...
GiygaS
Profile Blog Joined September 2010
Canada1043 Posts
January 05 2012 06:19 GMT
#35
When I make #1 on grand-masters on the Korean server with this tactic, I'll thank you at my imaginary awards ceremony!
AKA gigyas, gigas, giygas khan, giyga khan, giyga...
Nefariously
Profile Joined December 2010
277 Posts
January 05 2012 06:19 GMT
#36
are you Bisu
now ask me if i care
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2012-01-05 06:20:50
January 05 2012 06:19 GMT
#37
Baller status: achieved
lim1017
Profile Joined April 2010
Canada1278 Posts
January 05 2012 06:20 GMT
#38
i was unaware that this was something new. I assumed some people just preferred to wall with there nexus cause it took less buildings.

I always wall at the ramp in antiga, and when i off race as zerg alot of toss do it as well..
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
January 05 2012 06:22 GMT
#39
Just when I though PvZ couldn't get any more homosexual.
Good work asshole. I was relying on using my balanced baneling busts to destory key pylons so I could get inside the protoss main. Now I can't. Well now the matchup is forever fucked because as we all know, late game protoss is impossible to beat.
Fuck
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 05 2012 06:22 GMT
#40
Finally, we have some friggin' Protoss innovation, instead of all the PvZ whiners. Well done!
GoldenH
Profile Blog Joined March 2010
1115 Posts
January 05 2012 06:23 GMT
#41
This would be brilliant but I'm pretty sure the wall isn't tight on the right side of the choke, so all the zerglings and marines and zealots can just walk right in and have a nice tea party with the 50 probes mining at your nat far away from all the cannons!
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
January 05 2012 06:23 GMT
#42
OMG
i did a blind bane bust and some guy walled off like this!
i only made 5-6 banes .. and TONS of lings.. but i couldnt fit through because my banes couldnt break the any part of his ridiculous wall

Needless to say i typed out gg wp.
"come korea next time... FXO house... 10 korean, 10 korean"
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 05 2012 06:24 GMT
#43
On January 05 2012 15:23 GoldenH wrote:
This would be brilliant but I'm pretty sure the wall isn't tight on the right side of the choke, so all the zerglings and marines and zealots can just walk right in and have a nice tea party with the 50 probes mining at your nat far away from all the cannons!

I assure you the wall is completely tight.
GoldenH
Profile Blog Joined March 2010
1115 Posts
January 05 2012 06:25 GMT
#44
But how can you be sure?
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
January 05 2012 06:25 GMT
#45
Very very nice idea, wish i could have been that smart.

With that said, isnt this supposed to be in the strat forum? :O
It rained today inside my head...
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
January 05 2012 06:26 GMT
#46
On January 05 2012 15:25 actionbastrd wrote:
Very very nice idea, wish i could have been that smart.

With that said, isnt this supposed to be in the strat forum? :O


Mmmm I don't know, I think something this game-breaking (or map-breaking, rather) needs to be in general.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-01-05 06:27:57
January 05 2012 06:26 GMT
#47
That's awesome!

Doing the math now....

A nexus is 1000/1000 and takes 100 seconds to build, giving us 10/10 per second, with a width of 4 squares, yielding us 2.5/2.5 health per square x 4 squares at the cost of 400 minerals.

The only other way to fill up 4 squares exactly is either 2 pylons or 2 cannons. We all know pylons got more health, so lets figure them out:

A Pylon is 200/200 and takes 25 seconds to build, giving us a mere 8/8 per second, and a width of 2 squares, at a cost of 100 minerals, giving us 4/4 health per square x 2 squares at the cost of 100 minerals.

Now wait caradoc, you might say, this means pylons are stronger in the wall.

You would be right, but pylons can't CHRONOBOOST or BUILD PROBES.

With chrono boost and building probes, you get more probes. and more probes = more things to kill the lings when they break you down = more chances to win.

And this is why this build will forever change the future of PvZ.
Salvation a la mode and a cup of tea...
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
January 05 2012 06:27 GMT
#48
You know, this is funny and all, but one day I'm gonna see it in an actual ladder match from someone who took your advice seriously.

And then I will thank you.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
DeathIncarna
Profile Joined July 2011
United States29 Posts
Last Edited: 2012-01-05 06:30:07
January 05 2012 06:28 GMT
#49
I don't understand why you can't just wall with 2 nexus's instead. Macro CC's are all the rage now, why not macro nexii that double as a wall-in?! Then you won't even need cannons to defend early aggression. Just attack with all the extra probes you have. GG!!

Edit: You don't even need pylons to build the nexii, so that's 100 minerals saved there. 2 probes.
?
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
January 05 2012 06:37 GMT
#50
my mind is blown. you are a genius and i hope to see you in gsl some day demolishing nestea with your nexus wall.
Disciple....Top 3 control in Clarion County
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
January 05 2012 06:39 GMT
#51
At first I started reading and I was like:
+ Show Spoiler +

[image loading]


Then I saw the revelation, and now I realize that you sir, are a genius!

+ Show Spoiler +
[image loading]
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
CatsnHats
Profile Joined October 2011
United States199 Posts
January 05 2012 06:41 GMT
#52
I love the that it takes only an absolute max of 50 probes to saturate the mineral line. So genius .
meow
-FoX
Profile Joined November 2010
United States479 Posts
January 05 2012 06:42 GMT
#53
G.e.n.i.u.s. Revolutionizing play like it's no problem.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 05 2012 06:46 GMT
#54
hahaha very cool :D
get rich or die mining
TL+ Member
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
January 05 2012 06:47 GMT
#55
On January 05 2012 15:15 emc wrote:
why not just try and wall off the low ground so that it covers some of your 3rds ramp? I dunno, seems like if you had more security at your natural and also your 3rd would be more cost efficient.


you got me thinking, sure a walled 3rd is good. but what about my 4th, the gold.... hmm

http://imgur.com/0quJR

All credit goes to Bibbit for the original idea. im just a stealing his brilliant work.
whuderE
Profile Joined December 2011
53 Posts
January 05 2012 06:48 GMT
#56
Kiwikaki is lucky he already got the award for most creative player before Bibbit posted this.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 05 2012 06:48 GMT
#57
People like you make Teamliquid great...
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
January 05 2012 06:49 GMT
#58
On January 05 2012 15:47 NoobStyles wrote:
Show nested quote +
On January 05 2012 15:15 emc wrote:
why not just try and wall off the low ground so that it covers some of your 3rds ramp? I dunno, seems like if you had more security at your natural and also your 3rd would be more cost efficient.


you got me thinking, sure a walled 3rd is good. but what about my 4th, the gold.... hmm

http://imgur.com/0quJR

All credit goes to Bibbit for the original idea. im just a stealing his brilliant work.



The best part of that (pretty epic) image is the 'rich mineral fields have been exhausted' message on the gold nexus
Salvation a la mode and a cup of tea...
Vehemus
Profile Joined November 2010
United States586 Posts
January 05 2012 06:50 GMT
#59
Would this work for Terran as well?
This space for rent.
_Darwin_
Profile Joined August 2010
United States2374 Posts
January 05 2012 06:51 GMT
#60
This is absolutely incredible. I used to do something similar on Steppes of War which is probably why they removed it from the map pool.
I cant stop lactating
WniO
Profile Blog Joined April 2010
United States2706 Posts
January 05 2012 06:52 GMT
#61
yeah, ive already seen 4 protoss's doing this wall on the ladder... the map needs to go, i cant even put a dent in it.
LXR
Profile Joined June 2011
357 Posts
January 05 2012 06:52 GMT
#62
Um wouldn't it be better to just build your natural expo in the right spot and then build a wall at the ramp out of 3 nexii? i mean, this way you can me 5 probes at a time and you have tons of chrono boost
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2012-01-05 08:33:55
January 05 2012 06:53 GMT
#63
Coincidentally, You'll find it's very easy to keep your money low .... when you have no money to begin with.
"come korea next time... FXO house... 10 korean, 10 korean"
UNeeK
Profile Joined January 2011
United States237 Posts
January 05 2012 07:09 GMT
#64
i know this is a joke, but i saw hongun playing NA ladder one night and trolling masters players... he build a macro nexus in his main and went 3forge for insanely fast 3/3/3 and pretty much crushed the terran.. while if scouted could be awful, it's a very safe chrono and probe production.. if you're efficient with chrono and macro'ing probes, surely it will pay off in not a lot of time, the issue is the window of opprotunity where your opponent can simply crush your greedyness.... I'm sure ill get flamed and torn down but I really could see a macro nexus (especially once they get recall in hots) as part of certain builds... 2 base, 3 nexus 1/1/1 pushes >.> gogogo!
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
January 05 2012 07:12 GMT
#65
LMAO
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
January 05 2012 07:14 GMT
#66
Hahahaha, I thought I've seen everything but this takes the cake!

I would certainly like to see it used in a pro-game and see the zerg player's face!
Mortal
Profile Blog Joined November 2010
2943 Posts
January 05 2012 07:21 GMT
#67
Macro nexus. Standardo.
The universe created an audience for itself.
akalarry
Profile Joined January 2011
United States1978 Posts
January 05 2012 07:21 GMT
#68
not only can is that a solid wall, with 3 probes being made at a time (same as chronoboosting 2 probes), you can use all three chronoboosts (3!!) on structures to have deadly timing attacks. my strat is a variant where you get a third nexus at the natural. it's vulnerable early game because of getting a fast third nexus, but since you have a solid wall, you will be cheese proof. the third nexus will then pay off at around 8-10 minutes and you'll have an unbeatable timing attack.
foxmeep
Profile Joined July 2009
Australia2333 Posts
January 05 2012 07:35 GMT
#69
a real pro would build a wall with 3 nexus, then he could saturate the mineral line faster as well.
Legend`
Profile Joined April 2011
Canada381 Posts
January 05 2012 07:36 GMT
#70
Looks like the zerg won't nexussarily see this coming.

NME.352 GM NA Protoss
Hotshot_NA
Profile Joined May 2011
Australia12 Posts
January 05 2012 07:36 GMT
#71
actually not a stupid idea... but hows this to go one further... build your nexus in the wall and while macroing up, throw down a 3rd nexus at your natural's true location...
having a 3rd nexus will allow you to fully saturate both your main and natural much faster and having a 3rd chrono boost can also be very handy for faster upgrades (triple forge anyone?)

will also be handy in taking a very quick true third base as having a 4th nexus will allow you to saturate so damn quickly...

its just whether you can hold out the huge investment in early game economy and therefore small early game army size until it pays off in the mid game. although you should have some spare minerals for extra cannons if need be..

definitely going to try this out!
groms
Profile Joined May 2010
Canada1017 Posts
January 05 2012 07:37 GMT
#72
I'm actually kind of surprised ppl dont wall at ramp more pvz. Imho the benefit of easier ramp access for muta defense ourweigh any weakness. Oh n im referring specifically to antiga
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
January 05 2012 07:37 GMT
#73
This is amazing lol.
日本語が上手ですね
NeonFox
Profile Joined January 2011
2373 Posts
January 05 2012 07:39 GMT
#74
I run into this strategy a lot on ladder. I usually just leave when I see it, it's so good.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
January 05 2012 07:39 GMT
#75
what is this.... ONLY NOW people start doing wall at ramp? i have been copying korean and hv done it for ages... ~_~
Im daed. Follow me @TL_NB
Selendis
Profile Blog Joined October 2010
Australia509 Posts
Last Edited: 2012-01-05 07:43:09
January 05 2012 07:42 GMT
#76
On January 05 2012 16:37 groms wrote:
I'm actually kind of surprised ppl dont wall at ramp more pvz. Imho the benefit of easier ramp access for muta defense ourweigh any weakness. Oh n im referring specifically to antiga


In my experiences, Walling at your natural ramp leaves you vulnerable to early pools. You can solve this by cutting probes to spam buildings, but I hate unneccessary probe cuts. Which is why I put my pylon at the bottom of my main ramp (to use as an emergency block if need be) then I scout and If I see an early pool I stick my forge up, If I spot a 6 pool then I can block with 1 forge and one pylon (at the bottom) then cannon the top of my ramp.
Probes are sooo OP
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
January 05 2012 07:42 GMT
#77
viva la special tactics
"See you space cowboy"
megapants
Profile Blog Joined December 2009
United States1314 Posts
January 05 2012 07:49 GMT
#78
only 4 probes? shit son i'll be GM in no time.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
January 05 2012 07:51 GMT
#79
Wait... why the fuck is this allowed -_- ?
How is this funny ? Close to funny even !? Funny is 16 more levels above this
Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?

Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e


User was temp banned for this post.
A good strategy means leaving your opponent room to make mistakes
mathsucks
Profile Joined January 2011
194 Posts
January 05 2012 07:51 GMT
#80
I love being tricked into thinking I'm reading something serious. Especially on TL.
"Perception is strong and sight weak. In strategy, it is important to see distant things as if they were close and to take a distanced view of close things" -Unknown || www.twitch.tv/scmathsux
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
January 05 2012 07:51 GMT
#81
i usually build a nexus wall all the way around my opponents base

you can add cannons if he tries to bust and it only takes like 50 probes to saturate his minerals + 2 gases
http://i.imgur.com/M7t7egx.png
Bodzilla
Profile Joined March 2011
Australia472 Posts
January 05 2012 07:53 GMT
#82
Amazing, i'm yet to face this strat, it seems that genius is always assimilated slowly, however this looks terrifyingly good as a zerg player.

i just hope i can think of some way to bust this or i'll be screwed!
when life gives you lemons, make banelings
MGTakedown
Profile Joined August 2011
United States24 Posts
January 05 2012 07:54 GMT
#83
I dont know the wall looks weak to a bane all in and seems like it would take a while to wall off at the beginning stages of the game.
High Risk High Reward
Probe1
Profile Blog Joined August 2010
United States17920 Posts
January 05 2012 07:54 GMT
#84
Aw you tricked me damnit.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 05 2012 07:55 GMT
#85
On January 05 2012 15:26 caradoc wrote:
That's awesome!

Doing the math now....

A nexus is 1000/1000 and takes 100 seconds to build, giving us 10/10 per second, with a width of 4 squares, yielding us 2.5/2.5 health per square x 4 squares at the cost of 400 minerals.

The only other way to fill up 4 squares exactly is either 2 pylons or 2 cannons. We all know pylons got more health, so lets figure them out:

A Pylon is 200/200 and takes 25 seconds to build, giving us a mere 8/8 per second, and a width of 2 squares, at a cost of 100 minerals, giving us 4/4 health per square x 2 squares at the cost of 100 minerals.

Now wait caradoc, you might say, this means pylons are stronger in the wall.

You would be right, but pylons can't CHRONOBOOST or BUILD PROBES.

With chrono boost and building probes, you get more probes. and more probes = more things to kill the lings when they break you down = more chances to win.

And this is why this build will forever change the future of PvZ.


Silly you, you forget that if you have multiple pylons in the same spot, they'll take splash dmg from the banes, thus negating the extra health you speak of. Nexus is the only viable solution.
ptrpb
Profile Joined March 2011
Canada753 Posts
January 05 2012 07:55 GMT
#86
On January 05 2012 16:51 Aterons_toss wrote:
Wait... why the fuck is this allowed -_- ?
How is this funny ? Close to funny even !? Funny is 16 more levels above this
Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?

Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e

No, I also don't understand why people find this funny. Of course when you say that you get the people shouting NO FUN ALLOWED, NO TASTE IN HUMOUR.
Reddit humour tbh
MBAACC | SG | shit at fighting games
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 05 2012 07:58 GMT
#87
Move aside, (P)Bisu, there is a new Revolutionist in town.
ㅇㅅㅌㅅ
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2012-01-05 08:08:25
January 05 2012 08:07 GMT
#88
On January 05 2012 16:51 Aterons_toss wrote:
Wait... why the fuck is this allowed -_- ?
How is this funny ? Close to funny even !? Funny is 16 more levels above this
Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?

Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e


nah.. your not alone. amazed it made it to 5 pages

i guess it's supposed to be a joke, but the only thing funny is how long this guy spent writing it
allerion
Profile Joined December 2011
62 Posts
January 05 2012 08:08 GMT
#89
cant you just build two gateways...
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2012-01-05 08:09:53
January 05 2012 08:09 GMT
#90
On January 05 2012 15:47 NoobStyles wrote:
Show nested quote +
On January 05 2012 15:15 emc wrote:
why not just try and wall off the low ground so that it covers some of your 3rds ramp? I dunno, seems like if you had more security at your natural and also your 3rd would be more cost efficient.


you got me thinking, sure a walled 3rd is good. but what about my 4th, the gold.... hmm

http://imgur.com/0quJR

All credit goes to Bibbit for the original idea. im just a stealing his brilliant work.

This is just gorgeous

On January 05 2012 17:08 allerion wrote:
cant you just build two gateways...

what are you gonna do, saturate your natural with zealots?
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
January 05 2012 08:10 GMT
#91
On January 05 2012 16:55 ptrpb wrote:
Show nested quote +
On January 05 2012 16:51 Aterons_toss wrote:
Wait... why the fuck is this allowed -_- ?
How is this funny ? Close to funny even !? Funny is 16 more levels above this
Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?

Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e

No, I also don't understand why people find this funny. Of course when you say that you get the people shouting NO FUN ALLOWED, NO TASTE IN HUMOUR.
Reddit humour tbh


Because it's generally funny and he put a lot of effort into the execution?

Because TL is boring as shit usually? Look at the top 10 posts, they are essentially all news articles or downloadable stuff.
FaZe
Profile Blog Joined June 2010
Canada472 Posts
January 05 2012 08:10 GMT
#92
On January 05 2012 17:07 PhiliBiRD wrote:
Show nested quote +
On January 05 2012 16:51 Aterons_toss wrote:
Wait... why the fuck is this allowed -_- ?
How is this funny ? Close to funny even !? Funny is 16 more levels above this
Is there like a related thread that i didn't saw like the Sex appel + MVP cross dressing combination that makes this funny ?

Meh, looking at the comments it seems im the only one who doesn't really get why this is a thread deserving joke but w.e


nah.. your not alone. amazed it made it to 5 pages

i guess it's supposed to be a joke, but the only thing funny is how long this guy spent writing it


It's not a joke, this is a real simcity.

Just tried it, it's really good.
"Victory needs no explanation; defeat allows none."
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
January 05 2012 08:11 GMT
#93
On January 05 2012 15:05 Shortizz wrote:
Nexus as a wall is actually very common already. A friend(Bielsko) on SEA has been building a 3rd Nexus as a part of his wall in on certain maps. Initially, everyone thought it was stupid to have a 3rd Nexus as a wall cos 400 mins is really alot but it has worked surprisingly well for him. It gives quicker probe production and saturation, and really makes ur opponent goes WTF?!


SC2SEA fighting! I'm not sure if it is your 3rd nexus it would help vs all ins though it could be too late.
Artosis : Clide. idrA : Shut up.
Felo
Profile Blog Joined October 2010
Germany392 Posts
January 05 2012 08:13 GMT
#94
Can I repost this in the strategy forum and call it the F(elo)FE?
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
January 05 2012 08:13 GMT
#95
I used your strat in a game and lost. Bibbit I think I did it wrong
High Risk Low Reward
Musketeer
Profile Joined August 2010
142 Posts
January 05 2012 08:14 GMT
#96
This is getting ridiculous. Blizzard can't balance a map no matter what. The GSL and ESV maps haven't had any exploits like this. Why can't the Blizzard map designers get anything right?
OwlHarris
Profile Joined May 2011
United States53 Posts
January 05 2012 08:18 GMT
#97
Blizz needs to fix this. Zerg has no response to the Bibbit wall in, and it's a broken map flaw that will probably be patched.
nicknack
Profile Joined January 2011
Australia189 Posts
January 05 2012 08:21 GMT
#98
On January 05 2012 17:18 OwlHarris wrote:
Blizz needs to fix this. Zerg has no response to the Bibbit wall in, and it's a broken map flaw that will probably be patched.



Seems similar to how zergs wall off using a macro hatch and evo to stop a helion run by.
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
Last Edited: 2012-01-05 08:33:38
January 05 2012 08:22 GMT
#99
-Deleted-
IcedBacon
Profile Joined May 2011
Canada906 Posts
January 05 2012 08:25 GMT
#100
Sometimes people just try too hard to be funny.
"I went Zerg because Artosis is a douchebag." -IdrA
nicknack
Profile Joined January 2011
Australia189 Posts
January 05 2012 08:27 GMT
#101
On January 05 2012 17:22 -Asmodeus- wrote:
How is this brilliant or new? Missleading title. I've been using wall made of 3 buildings and pylon on that ramp since my first game on this map. Also MC have been using similar wall for as long as he was playing on this map. On top of that it's not even optimal/tweaked version or anything.
I'm all for guides and stuff, just don't claim this to be revolutionary...



Replay of MC walling off with a nexus or it didn't happen
romelako
Profile Blog Joined February 2011
United States373 Posts
January 05 2012 08:27 GMT
#102
this is going to break protoss
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
January 05 2012 08:29 GMT
#103
400 minerals for guaranteed safety is really worth it.
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
Last Edited: 2012-01-05 08:33:53
January 05 2012 08:29 GMT
#104
-Deleted-
Silentness
Profile Blog Joined August 2009
United States2821 Posts
January 05 2012 08:30 GMT
#105
I was about to ask for replays before I realized I was being trolled.

GG well played sir indeed. haha
GL HF... YOLO..lololollol.
Forbidden17
Profile Joined December 2011
666 Posts
January 05 2012 08:30 GMT
#106
This just revolutionized the entire PvZ match-up. Give this man a medal.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
January 05 2012 08:31 GMT
#107
On January 05 2012 17:30 Silentness wrote:
I was about to ask for replays before I realized I was being trolled.

GG well played sir indeed. haha


you spelled 'entertained' wrong
Peleus
Profile Joined March 2010
Australia420 Posts
January 05 2012 08:32 GMT
#108
How does this fair against hydraroach rushes?
Elem
Profile Joined April 2011
Sweden4717 Posts
January 05 2012 08:33 GMT
#109
Wtf, if this becomes popular I'm totally downvoting Antiga...o_o so fucking broken.
#freeshauni
Witten
Profile Joined January 2011
United States2094 Posts
January 05 2012 08:36 GMT
#110
Huk has been doing this for weeks. Shame on you for claiming you "invented" it.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
January 05 2012 08:40 GMT
#111
Just played a Protoss and well all out mutalisk, so I went over to his natural with an attack move knowing I would autowin anyway.

I look back at my mutalisks and I notice that instead of a nexus there's 12 cannons placed there. I think this will become standard to ward off Muta play.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
January 05 2012 08:47 GMT
#112
hero does rampwall and i trust hero
Valor is a poor substitute for numbers.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
January 05 2012 08:50 GMT
#113
I played vs this just now on ladder, I went for a roach bust as I always do vs FFE on maps like antiga, but this wall is just too strong?

GOOD JOB BREAKING THE GAME DUDE
Lw247_
Profile Joined December 2011
38 Posts
January 05 2012 08:55 GMT
#114
I'm not even a P player & this isn't something new to me so... Have fun feeling smart I guess haha
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
January 05 2012 08:57 GMT
#115
On January 05 2012 17:50 Canas wrote:
I played vs this just now on ladder, I went for a roach bust as I always do vs FFE on maps like antiga, but this wall is just too strong?

GOOD JOB BREAKING THE GAME DUDE


Target the forge. The wall is as strong, as the weakest point in it.
NeonFox
Profile Joined January 2011
2373 Posts
January 05 2012 08:59 GMT
#116
On January 05 2012 17:13 Felo wrote:
Can I repost this in the strategy forum and call it the F(elo)FE?


Call it (FEL)ol. I'll take 25% of any benefits kthx.
Seiferz
Profile Joined May 2011
United States640 Posts
January 05 2012 09:02 GMT
#117
I think the people who are saying they've seen it "for weeks" aren't reading the right part of the OP.

namste
Profile Joined October 2010
Finland2292 Posts
January 05 2012 09:03 GMT
#118
As a terran player, I don't get it :/
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
holynorth
Profile Blog Joined August 2010
United States590 Posts
January 05 2012 09:05 GMT
#119
Back in fastest maps against computers, i used to wall my entire ramp off with double nexus.
Magnitoo
Profile Joined August 2011
Serbia125 Posts
January 05 2012 09:09 GMT
#120
You guys laugh now, but in HotS you'll be amazed how much your new cannon-mass recall- wall -nexi will prove to be useful.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
January 05 2012 09:14 GMT
#121
5 roaches and the game ends. nice.
GeorgeyBeats
Profile Joined April 2011
United Kingdom338 Posts
January 05 2012 09:23 GMT
#122
Protoss so imba :L This post is amazing! Well played sir!
How many bears could bear grylls grill if bear grylls coud grill bears?
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
January 05 2012 10:02 GMT
#123
all of your wall in pictures .... work on your wall ins! <3 hehehehehe sorry sorry.
Progamerwww.root-gaming.com
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
January 05 2012 10:07 GMT
#124
Its really good against against banes maybe.. but its alot of money and you cant get any units out if it...So a good zerg will just take a third, drone for 15 minutes and then win... I think.
Crazy people dont sit around and wonder if they are insane
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
January 05 2012 10:08 GMT
#125
i want the minute or two back it took me to read this -_-
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
January 05 2012 10:16 GMT
#126
On January 05 2012 19:08 DarKFoRcE wrote:
i want the minute or two back it took me to read this -_-

Give it a minute or two to set in.
GoonFFS
Profile Joined April 2010
Denmark323 Posts
January 05 2012 10:17 GMT
#127
This is such an elaborate troll

well done
http://konvictgaming.com/ -> @KrugerFFS
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2012-01-05 10:22:21
January 05 2012 10:20 GMT
#128
So maybe the platinum zerg player may speak out of me, but how is this "revolutionary" or "broken"?

Can't azerg just take a quick third to make it an "even" game and wouldn't that turn out into a normal macro game?

And is it really worth it to mine with 50+ probes from on that one base?
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
January 05 2012 10:20 GMT
#129
brb switching to protoss so I can do this l337 strategy.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
January 05 2012 10:21 GMT
#130
On January 05 2012 17:40 Chaosvuistje wrote:
Just played a Protoss and well all out mutalisk, so I went over to his natural with an attack move knowing I would autowin anyway.

I look back at my mutalisks and I notice that instead of a nexus there's 12 cannons placed there. I think this will become standard to ward off Muta play.


The Op and this comment made me cry >.<
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 05 2012 10:25 GMT
#131
BEST
BUILD
EVER

Nice to see TL never loses its sense of humour xD
Well played my friend, well played indeed
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
January 05 2012 10:27 GMT
#132
On January 05 2012 19:20 enemy2010 wrote:
So maybe the platinum zerg player may speak out of me, but how is this "revolutionary" or "broken"?

Can't azerg just take a quick third to make it an "even" game and wouldn't that turn out into a normal macro game?

And is it really worth it to mine with 50+ probes from on that one base?

You sure TL never loses its sense of humor?
dbald27
Profile Joined March 2011
United States49 Posts
January 05 2012 10:28 GMT
#133
wow. i used to be a top masters protoss but recently have fallen as low as mid masters. but with this new strategy ill be grandmasters in no time. in fact, i expect the entire grandmaster league to now be occupied by protoss due to this huge innovation. thanks!!
also known as kintaro. UCD FIGHTING!!
ePLocust
Profile Blog Joined November 2010
United States587 Posts
January 05 2012 10:29 GMT
#134
This is either a brilliant strat that will be accepted by pros world wide or it's a absolutely brilliant troll. Either way, respect
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 05 2012 10:30 GMT
#135
but I suspect you can mine minerals optimally from it with an absolute MAX of 50 probes.
'
I suspect this post would be twice as convincing if you ran the numbers. Graph the natural's base income from 24-50 probes to get income rate as a function of probes mining.

Aside from zergs that KNOW they want to banebust/roachbust your FFE and fall flat on their faces, I don't see much use for this. Keep it for the novelty, since you don't emerge from this opening terribly behind.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
nakedsurfer
Profile Joined April 2011
Canada500 Posts
January 05 2012 10:37 GMT
#136
This is such a bad troll post. I really don't see how people think this is actually genius. I really hope there isn't anyone on TL who actually thinks this is viable in anyway...If so I hope you never come back. What a waste of space this is.
Root4Root
CptObnoxious
Profile Joined June 2011
Australia24 Posts
January 05 2012 10:38 GMT
#137
As a zerg player, this really scares me. I have absolutely no answer to this kind of play. Well done Bibbit (I hope I never meet you on ladder)!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 05 2012 10:39 GMT
#138
This thread is so full of win lol

Wouldn't this work in PvP as well? It's quite common to build a proxy pylon on the low ground between the natural and the third, so that you can warp in on the highground on the natural, but now there's a fucking nexus blocking the way!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
January 05 2012 10:45 GMT
#139
I thought it was serious until you said you can build a pylon and two cannons under brood lords? this is a bit extreme, i think the other walls are much more reliable
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
MiraMax
Profile Joined July 2009
Germany532 Posts
January 05 2012 11:09 GMT
#140
Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression. Don't get me wrong, I don't think that it's imbalanced because it seems pretty weak againts proxy-hatch-cancel into spinecrawler rush (which is dominating silver league pvz at the moment and will certainly soon be incorporated into higher level play such as platinum league or grandmaster league).

However, since it totally denies a very legitimate pvt opener, I think that Blizzard will need to address it sooner or later. Halving Nexus hit points or doubling its price would solve the problem imo, but might affect other match-ups as well. The best and most elegant solution I can think of, would be to double baneling damage against Nexus only. Maybe Blizzard should then also create a special attack animation whenever a baneling hits a Nexus to make it more viewer firendly!? Discuss!
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
January 05 2012 11:13 GMT
#141
On January 05 2012 20:09 MiraMax wrote:
Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.


And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge?
...
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
January 05 2012 11:16 GMT
#142
Omg, I've been used this for ages now. So annoyed you gave away my secret.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Defrag
Profile Joined February 2010
Poland414 Posts
January 05 2012 11:16 GMT
#143
not even funny
MiraMax
Profile Joined July 2009
Germany532 Posts
January 05 2012 11:17 GMT
#144
On January 05 2012 20:13 -Asmodeus- wrote:
Show nested quote +
On January 05 2012 20:09 MiraMax wrote:
Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.


And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge?
...


Of course not! Everybody knows it takes 3 games of experimenting to reach 100% certainty. <cough, cough...>
Dakkas
Profile Joined October 2010
2550 Posts
January 05 2012 11:17 GMT
#145
On January 05 2012 20:16 Defrag wrote:
not even funny


Then you suck
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
January 05 2012 11:28 GMT
#146
On January 05 2012 20:17 MiraMax wrote:
Show nested quote +
On January 05 2012 20:13 -Asmodeus- wrote:
On January 05 2012 20:09 MiraMax wrote:
Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.


And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge?
...


Of course not! Everybody knows it takes 3 games of experimenting to reach 100% certainty. <cough, cough...>

Took me longer than that :/
Sajaki
Profile Joined June 2011
Canada1135 Posts
January 05 2012 11:35 GMT
#147
I think i love you
Inno pls...
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
January 05 2012 11:46 GMT
#148
But how does this fare against the hydraroach rush?
[AG]AggressionGaming
Profile Joined December 2011
Canada43 Posts
January 05 2012 11:48 GMT
#149
I dunno, I think a protoss shouldn't look at it like a wall, as much as a macro nexus. You should look into delaying your tech as well to spend another 400 minerals for a 3rd nexus and super charge probe production.

Just a thought.


Seriously I can't see this working at all against anyone good unless they blind baneling bust. But seeing as 999/1000... 999999/1000000 zergs scout atleast some time in the game (noticeably the natural o.O) this would never work... The only time this would work is if the zerg triple expands and you take it to a huge late game scenario. Other than that mutalisk destroys this as your probes are very "accessible" Then again it does give more room for stalkers to roam.
Team Channel: AG Team Owner: AGGhost 223 Stream: http://www.twitch.tv/agghost
kirdie
Profile Blog Joined December 2010
Germany221 Posts
Last Edited: 2012-01-05 11:57:47
January 05 2012 11:54 GMT
#150
I like it but the name isn't flashy enough and your name should be in it at least twice.

Like "Bibbits Nexus Wall with Bibbits double gathering".

P.S.: Please attach a replay of it working :-)
BatCat
Profile Blog Joined November 2010
Austria630 Posts
January 05 2012 11:55 GMT
#151
Hm, sounds a bit like a baller imitation. Still, you made a great effort
¯\_(ツ)_/¯
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 05 2012 11:59 GMT
#152
You have changed the game forever.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
tessem
Profile Joined March 2011
United States23 Posts
January 05 2012 13:02 GMT
#153
You have changed my life! I can now save those 400 minerals! And to get the 50 workers to saturate it, I can just build a macro Nexus for double chrono boost!
"More GG, more skill" - White-Ra
tessem
Profile Joined March 2011
United States23 Posts
January 05 2012 13:03 GMT
#154
On January 05 2012 20:48 [AG]AggressionGaming wrote:
I dunno, I think a protoss shouldn't look at it like a wall, as much as a macro nexus. You should look into delaying your tech as well to spend another 400 minerals for a 3rd nexus and super charge probe production.

Just a thought.


Seriously I can't see this working at all against anyone good unless they blind baneling bust. But seeing as 999/1000... 999999/1000000 zergs scout atleast some time in the game (noticeably the natural o.O) this would never work... The only time this would work is if the zerg triple expands and you take it to a huge late game scenario. Other than that mutalisk destroys this as your probes are very "accessible" Then again it does give more room for stalkers to roam.



Ummm... I'm pretty sure this thread is satire. There is no way in hell this would ever be effective enough to justify doing it.
"More GG, more skill" - White-Ra
Rampager
Profile Joined April 2010
Australia1007 Posts
January 05 2012 13:04 GMT
#155
I was reading and was really excited, when I clicked the spoiler my excitement dropped but I couldn't help but laugh. Well played, good sir.
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
January 05 2012 13:11 GMT
#156
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
Last Edited: 2012-01-05 13:12:11
January 05 2012 13:12 GMT
#157
This is beautiful in its simplicity. You're a genius of the modern day, an architect of the ages.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Forbidden17
Profile Joined December 2011
666 Posts
Last Edited: 2012-01-05 13:14:03
January 05 2012 13:13 GMT
#158
On January 05 2012 20:46 Jinsho wrote:
But how does this fare against the hydraroach rush?

Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.

edit:
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall

u serious?
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
January 05 2012 13:16 GMT
#159
On January 05 2012 22:13 Forbidden17 wrote:
Show nested quote +
On January 05 2012 20:46 Jinsho wrote:
But how does this fare against the hydraroach rush?

Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.

edit:
Show nested quote +
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall

u serious?

im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
January 05 2012 13:21 GMT
#160
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall


Bulgaria is the next Romania?

But great suggestion, Bibbit. However I feel a double or triple-Nexus wall will allow you to better tank Banelings hits and chronoboost out upgrades and units and saturate your minerals faster, as well as mine the other geyser more optimally. Moreover, the extra income will more than allow you to build yet another extra 5th Nexus at the natural location for actually optimal mining that will allow you to Nexus wall-off your 3rd.

Finally, it saves on Pylon costs as well. PvEverything solved. Make more Nexuses.
Starleague Forever. RIP KT Violet~
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 05 2012 13:23 GMT
#161
On January 05 2012 22:16 nttea wrote:
Show nested quote +
On January 05 2012 22:13 Forbidden17 wrote:
On January 05 2012 20:46 Jinsho wrote:
But how does this fare against the hydraroach rush?

Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.

edit:
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall

u serious?

im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.


On January 05 2012 14:54 Bibbit wrote:
You see that assimilator in the bottom left of the picture I provided? You can saturate that perfectly with only 4 probes!


Evidently you didn't read the OP...
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
January 05 2012 13:25 GMT
#162
china is the next mongolia? haha what did u even mean with that?
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Mereel
Profile Joined February 2010
Germany895 Posts
January 05 2012 13:37 GMT
#163
the thing is that stupid blizzard placed those freaking little light doodads at the ramp so the overall ramp is way bigger.
its just stupid map design, but i guess thats what we have to life with ~~
TPW Mapmaking Team
Azurues
Profile Joined March 2011
Malaysia5612 Posts
January 05 2012 13:50 GMT
#164
mind blown instantly
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
January 05 2012 13:50 GMT
#165
@OP : Have you considered that welling nexus could be macro nexus? So you can build other one and saturate faster so you dont need 60 probes for simple mining.
Fallians
Profile Blog Joined July 2011
Canada242 Posts
January 05 2012 13:51 GMT
#166
This wall in will be sweeping the nation in less then 24hours.
If you attack before 15minutes.. It's cheese....
Dr_Jones
Profile Joined March 2011
Norway252 Posts
January 05 2012 13:55 GMT
#167
This is basically the macronexus iNcontrol has been talking about in SotG! Now all we need is some HotS energycannons, and Protoss will once more be imbalol :D
wubwubwubwubwubwubwubwubwubwubwubwub I love me some dubstep wubwubwubwubwubwubwubwubwubwubwubwub
peidongyang
Profile Joined January 2009
Canada2084 Posts
January 05 2012 13:56 GMT
#168
give this guy a medal looooool
the throws never bothered me anyway
Forbidden17
Profile Joined December 2011
666 Posts
January 05 2012 14:04 GMT
#169
On January 05 2012 22:16 nttea wrote:
Show nested quote +
On January 05 2012 22:13 Forbidden17 wrote:
On January 05 2012 20:46 Jinsho wrote:
But how does this fare against the hydraroach rush?

Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.

edit:
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall

u serious?

im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.

Excellent point.

When Zerg players scout your impregnable wall and cancel their banelings nest, it is likely that they will either start a quick lair or throw down a proxy hatch just outside your wall. However, you must remember that this build counters everything Zerg can do.

For starters, as you know the first step to stopping early aggression/cheese is to scout it. This ingenius wall off style allows you to rally scouting Probes out on the map early on, despite having a zergling tight wall, giving you a good chance of scouting his lair/baneling/etc at critical timings.

Let's say worst comes to worst, you don't see the cheese coming until the creep is in vision of your buildings and the spine crawlers are almost complete. Although you are correct that your nexus wall off will likely fall in time, it will take a couple of spine crawlers a very very long time to knock it down. In this time, you simply have to throw down 2-3 additional nexus to simcity the weak parts of your wall which you can easily afford because of how quickly and efficiently you are mining your natural with this opening. When/if they do break down your wall, they will find themselves stuck. They cannot continue pressuring your wall because spinecrawlers cannot root on a ramp and getting closer would put themselves in range of your cannon. The biggest thing to remember here is that you DO NOT need additional cannons. Your single cannon is sufficient dps, you simply need a stronger, thicker wall that additional nexus can readily provide.

Because this build also optimizes your gas income as well as probe production, it is usually a good idea to start a mothership by the 7min mark. With the chronoboosts of from 4 nexus, you can constantly chrono this out without worrying about the severe probe cut. Also, because of your secondary wall of nexus, mining at your natural becomes slightly more efficient. Just make sure to use the chrono from the front nexus taking the damage, and make the mothership from one of the nexus you used to simcity so your mothership cloaks your wall the instant it pops out.

Honestly the only downside to this response is it becomes slightly less optimal to mine your 3rd, but with the insane probe production capability, chronoboosting out an additional 20probes should be no problem as long as you keep up with your macro.
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 05 2012 14:13 GMT
#170
but how do you get your units out

or back in
starleague forever
mage36
Profile Joined May 2011
415 Posts
January 05 2012 14:23 GMT
#171
hahahaha! it baffles me how this thread has not been closed yet after 9 pages. At least it's fun for giggles.
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2012-01-05 15:52:17
January 05 2012 14:26 GMT
#172
The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg.
Therefore, i would suggest this brilliant new Ramp wall-offs.

+ Show Spoiler +
[image loading]






+ Show Spoiler +
[image loading]
TL+ Member
lovedoctor
Profile Blog Joined November 2010
Germany115 Posts
January 05 2012 14:30 GMT
#173
And you have finally found a way to troll without getting warned and or banned :-D In order to prevent myself from those punishments I will add the following:

Consider that your build is very vulnerable to nestea's spine crawler rush.
"Infestors own marines in a way you don't understand" - artosis
fish ()(
Profile Joined September 2010
United States72 Posts
January 05 2012 14:40 GMT
#174
On January 05 2012 23:26 Paljas wrote:
The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg.
Therefore, i would suggest this brilliant new Ramp wall-offs.

[image loading]

and

[image loading]


Dude that is baler, this just gave me this idea to go 2 cc wall of and double planetary fortress they cant stop it! just need to build a spare rax to give u vision and they wont ever get out, winning!
Attempting to give a fuck ████████████████ 99% complete. *ERROR* Fuck not given
zarepath
Profile Blog Joined April 2010
United States1626 Posts
January 05 2012 14:49 GMT
#175
On January 05 2012 23:13 a176 wrote:
but how do you get your units out

or back in

On January 05 2012 23:04 Forbidden17 wrote:
Because this build also optimizes your gas income as well as probe production, it is usually a good idea to start a mothership by the 7min mark.


Recall!
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 05 2012 14:49 GMT
#176
wow, that wallin is so broken! :o
This will be patched for sure in next patch though... Probably reduced nexus hitpoint to that of a pylon. Would make more sense after all, they both provide roughly the same amount of supply, so they should have the same hitpoints. As zerg I'll probably stay away from ladder until this is patched...
Tiazi
Profile Joined February 2010
Netherlands761 Posts
January 05 2012 15:07 GMT
#177
epic OP
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
January 05 2012 15:11 GMT
#178
Epic fail if serious. Epic win if comedy.
Reality hits you hard bro.
Najda
Profile Joined June 2010
United States3765 Posts
January 05 2012 15:13 GMT
#179
I vaguely remember seeing a 3 nexus 2 base strategy thread so when I saw this my first thought was that it was a 3 nex build... but then I read like 5 more words.
ShObiT
Profile Joined September 2011
Dominican Republic39 Posts
January 05 2012 15:13 GMT
#180
On January 05 2012 14:56 Mity wrote:
Not sure if troll or bronze.



Bronze!

Or a guy that stay in 2 bases at the 36 mins in game! lol
The Status "Quo" Is just an attemp to stop the change and evolutions of the free minded.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 05 2012 15:19 GMT
#181
At first I thought you were serious then I thought you might be a Baller alt account
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Insomni7
Profile Joined June 2011
667 Posts
January 05 2012 15:19 GMT
#182
People really need to stop trolling. The more people who play along the greater the chance that we are overrun by crappy copycat threads.
Never Forget.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
January 05 2012 15:23 GMT
#183
I hope HotS will fix the imbalance of the Bibbit wall-in.
You don't choose to play zerg. The zerg choose you.
scudst0rm
Profile Joined May 2010
Canada1149 Posts
January 05 2012 15:27 GMT
#184
On January 06 2012 00:19 Insomni7 wrote:
People really need to stop trolling. The more people who play along the greater the chance that we are overrun by crappy copycat threads.


agreed. down with fun!
You're like a one ranger army comin' at me...
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 05 2012 15:32 GMT
#185
there is absolutely no reason for this 3rd nexus as part of the wall.

In HotS, that will be more reasonable, but at the moment, its more of a waste than you acutally gain with it -,-
+ your "normal" nexuswall and your rampwall pics are rly, rly bad executed walls.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
kanada
Profile Joined May 2007
Canada255 Posts
January 05 2012 15:47 GMT
#186
i will be trying this next time i random toss.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 05 2012 15:48 GMT
#187
On January 05 2012 23:26 Paljas wrote:
The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg.
Therefore, i would suggest this brilliant new Ramp wall-offs.

+ Show Spoiler +
[image loading]


and

+ Show Spoiler +
[image loading]


Best wall ever!

P.S. I put pictures as spoilers to not have a huge post.
Iatrik
Profile Joined August 2010
Germany159 Posts
January 05 2012 15:48 GMT
#188
Hm..
I honestly don't know if it's total trash or a solid way to play.

Pros:
- Your workers are harder to harass with Mutas/Helions/Storms/Ravens etc..
- You have more space to defend harass. (Your own wall won't block you)
- Strong against busts
- Might make a blind Nexus first viable.

Cons:
- You need more workers to cover your mineral line
- Your Nexus is very exposed once you get into the mid game.
- FFE will take more time to be effective.

Since 3 pros are avoidable by just playing good, the only pro left is: "Might make a blind Nexus first viable".
Because a FFE like that will take more time to be effective, you could just make a standard wall.

So: Trash!

I can see a macro nexus as part of a strategy and wall at the same time.
Like walling your 3rd with a 4rd nexus or wall your 2nd with a 3rd and use your additional chrono boosts to get into your old tech-timings.

But this? No!
Feed me more
Forbidden17
Profile Joined December 2011
666 Posts
January 05 2012 15:55 GMT
#189
On January 06 2012 00:48 Iatrik wrote:
Hm..
I honestly don't know if it's total trash or a solid way to play.

Pros:
- Your workers are harder to harass with Mutas/Helions/Storms/Ravens etc..
- You have more space to defend harass. (Your own wall won't block you)
- Strong against busts
- Might make a blind Nexus first viable.

Cons:
- You need more workers to cover your mineral line
- Your Nexus is very exposed once you get into the mid game.
- FFE will take more time to be effective.

Since 3 pros are avoidable by just playing good, the only pro left is: "Might make a blind Nexus first viable".
Because a FFE like that will take more time to be effective, you could just make a standard wall.

So: Trash!

I can see a macro nexus as part of a strategy and wall at the same time.
Like walling your 3rd with a 4rd nexus or wall your 2nd with a 3rd and use your additional chrono boosts to get into your old tech-timings.

But this? No!

http://en.wikipedia.org/wiki/Troll_(Internet)
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
Last Edited: 2012-01-05 15:59:48
January 05 2012 15:59 GMT
#190
Oh nvm, I get it.

EDIT.
Luppa <3
Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
January 05 2012 16:03 GMT
#191
First 2 are not tight and the one with Nexus... serious?
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
Rockztar
Profile Joined June 2011
Denmark210 Posts
January 05 2012 16:04 GMT
#192
LMAO hilarious. :D
Although you could use the Nexus in the wall-in as a sort of "macro-hatch-Nexus" for more probe production untill you can move out and take the other bases lolol.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2012-01-05 16:07:29
January 05 2012 16:05 GMT
#193
On January 05 2012 22:25 bGr.MetHiX wrote:
china is the next mongolia? haha what did u even mean with that?


It's a TL inside joke. He was poking fun at you because you didn't "get it."
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Iranon
Profile Blog Joined March 2010
United States983 Posts
January 05 2012 16:39 GMT
#194
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.
Lorch
Profile Joined June 2011
Germany3683 Posts
January 05 2012 16:45 GMT
#195
Good troll, I like what you did there, text was also pretty hilarious. Thought you were srs for a sec, but damn only 50 probes to saturate a base, damn.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 05 2012 16:58 GMT
#196
I don't know what you guys are all on about, I'm pretty sure within a few years everyone will be doing this.
ModeratorBlame yourself or God
anxiouspanda
Profile Joined April 2011
United States56 Posts
January 05 2012 17:01 GMT
#197
wait.. this isn't new.. more people have walled like this than the wall at the ramp since the map came out
htpkPANDA.825 [1k+ Masters Zerg NA]
Cokefreak
Profile Joined June 2011
Finland8095 Posts
January 05 2012 17:02 GMT
#198
On January 06 2012 01:58 Zelniq wrote:
I don't know what you guys are all on about, I'm pretty sure within a few years everyone will be doing this.

This man speaks wise words. Listen to TL people.
BamBam
Profile Blog Joined November 2009
745 Posts
January 05 2012 17:06 GMT
#199
On January 06 2012 00:23 [F_]aths wrote:
I hope HotS will fix the imbalance of the Bibbit wall-in.

Are you kidding? Blizzard clearly wants us to do this wall-in style, that's why they are adding the warp-in and the cannon ability to the nexus, that way the nexus can actually become one gigantic invinsible cannon when used as part of a wall off.

If anything, Bitbit is ahead of his time - a true genious in starcraft.
"two is way better than twice as one" - artosis
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
January 05 2012 17:12 GMT
#200
but , it doesnt seem very profitable
ur pro or ur noob , thats life
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 05 2012 17:17 GMT
#201
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.


So many invisible walls omg!!!!

Marines -- AHAHAHAHAAHAHHAAA!

Zealots -- FGIOJSRG OIWRGOIWERGPIUWER GIWG

Every Zerg unit -- I do say my good man, sir overlord, this is quite the conundrum we have here I am not quite sure how to bypass this wall, it seems the Protoss have discovered our true weakness since the Brood Wars ended.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 05 2012 17:20 GMT
#202
On January 05 2012 23:40 fish ()( wrote:
Show nested quote +
On January 05 2012 23:26 Paljas wrote:
The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg.
Therefore, i would suggest this brilliant new Ramp wall-offs.

[image loading]

and

[image loading]


Dude that is baler, this just gave me this idea to go 2 cc wall of and double planetary fortress they cant stop it! just need to build a spare rax to give u vision and they wont ever get out, winning!


On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.

We should host a contest to see who can come up with the stupidest wall-off on TL
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
January 05 2012 17:20 GMT
#203
The most entertaining Protoss thread I've read that didn't involve Protoss tears.

5/5
www.youtube.com/KangaRuthless
Logarythm
Profile Joined November 2010
United States264 Posts
January 05 2012 17:23 GMT
#204
Didn't Terran use to do the same thing a while back, with the "no supply depos only OCs"
Making bad decisions.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
January 05 2012 17:24 GMT
#205
I always put my expansion nexus between my natural and my third so I don't have to make another nexus. That's standard play. Nothing new about this wall off either. Everyone has encountered this or even the famous "Proxy Nexus" where they attack you with probes they made from a hidden Nexus in your base. Standard on EU Ladder.

Boring. Thought this might actually be something new.

+ Show Spoiler +
:D
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
themask4f
Profile Joined December 2011
138 Posts
January 05 2012 17:26 GMT
#206
a genius troll the likes of which I've never seen
Lexpar
Profile Blog Joined March 2009
1813 Posts
January 05 2012 17:28 GMT
#207
Embrace the revolution.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
January 05 2012 17:42 GMT
#208
first thought: "oh that wall looks cute.."
second thought: "wait. something is wrong. the nexus can't be..."
third thought: "lol, bibbit is a REAL genius"
first we make expand, then we defense it.
qwertzi
Profile Joined March 2011
111 Posts
January 05 2012 17:44 GMT
#209
troll??
covote
Profile Blog Joined October 2010
United States86 Posts
January 05 2012 17:44 GMT
#210
i know this was meant as satire, but would this be viable by building a properly placed nexus afterwards.

It seems like it would put you a fair amount back, but the extra chrono and probe production seems like it could balance things out if you are able to hold off zerg pressure.

well nvm if i was zerg and seen this i would expand absolutely everywhere.
Mario1209
Profile Joined September 2010
United States1077 Posts
January 05 2012 17:46 GMT
#211
amazing, you sir are a genius
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 05 2012 17:49 GMT
#212
I'm quite pleased with the ratio of "wtf is this for real"s
Ballack
Profile Joined April 2010
Norway821 Posts
January 05 2012 17:50 GMT
#213
I would have found this funnier if you didn't so desperately make sure everyone understand you're joking.
Just when I thought I was out, Blizz pulled me back in..
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
January 05 2012 17:50 GMT
#214
I was like hmmm neither is the wall in I do, I wonder what this new WTF ROFLROFLROFLROFL.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
January 05 2012 17:53 GMT
#215
FFE or die trying yo
hyperknight
Profile Joined May 2011
294 Posts
January 05 2012 17:53 GMT
#216
you sir, are a legend! roflolmao
"you 6poll?" - aLive to IdrA on NASL Sunday Showmatch, Feb 2012
jlim
Profile Blog Joined September 2010
Spain943 Posts
January 05 2012 17:54 GMT
#217
On January 05 2012 15:19 Nefariously wrote:
are you Bisu


win
skatbone
Profile Joined August 2010
United States1005 Posts
January 05 2012 18:02 GMT
#218
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.


That dt-shrine maze is super sexy. Glad the other races have no units that can just bypass it with wings.
Mercurial#1193
Forbidden17
Profile Joined December 2011
666 Posts
January 05 2012 18:12 GMT
#219
On January 06 2012 02:12 KiWiKaKi wrote:
but , it doesnt seem very profitable

It's just a playstyle. Some people like walling with 2 nexus, others are content with just one. Season to taste.
stokes17
Profile Joined January 2011
United States1411 Posts
January 05 2012 18:14 GMT
#220
Not pictured: the mothership just off-screen (it made the screenshot too confusing).

I actually can't stop laughing. This thread is great.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
January 05 2012 18:15 GMT
#221
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.

This post is amazing. Especially the "fuck this base there must be so much shit behind there" mental game. LOL!!
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Theeakoz
Profile Joined July 2011
United States1114 Posts
January 05 2012 18:54 GMT
#222
what a brilliant and innovative wall! thanks for this brilliance and innovation.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
Theeakoz
Profile Joined July 2011
United States1114 Posts
January 05 2012 18:55 GMT
#223
On January 06 2012 03:15 HyperionDreamer wrote:
Show nested quote +
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.

This post is amazing. Especially the "fuck this base there must be so much shit behind there" mental game. LOL!!


This is the best post I've ever seen on TL...
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
Hydrox911
Profile Joined October 2010
United Kingdom261 Posts
January 05 2012 19:03 GMT
#224
I prefer the 3 nexus walloff personally
No, Your Quote.
CanadianHero
Profile Blog Joined January 2011
Canada20 Posts
January 05 2012 19:03 GMT
#225
I love you, Bibbit ♥
Do as I say, not as I do.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
January 05 2012 19:25 GMT
#226
Funny post
The best part is that in HotS this may be a viable kind of wall-in if they keep mass recall on the nexus. instant recall to your front door!
Lunchador
Profile Joined April 2010
United States776 Posts
January 05 2012 19:34 GMT
#227
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.


lmaonade!
Defender of truth, justice, and noontime meals!
skyrunner
Profile Joined August 2009
371 Posts
January 05 2012 21:24 GMT
#228
On January 06 2012 01:39 Iranon wrote:
Clever; I like that. Plus, now you can saturate very quickly and take an early third. Or just put some cannons at your third and use that second nexus for both bases!

My favorite wall-offs are:
+ Show Spoiler +
[image loading]
I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3.

and
+ Show Spoiler +
[image loading]
I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness.

hahahaaho omg

i wanna cancel my account and re-register just to say i registered because of this post
julianto
Profile Joined December 2010
2292 Posts
January 05 2012 21:29 GMT
#229
I like to wall off with just a forge and 1-2 gates! lol :D
¯\_(ツ)_/¯
BoxedLunch
Profile Joined January 2011
United States387 Posts
January 05 2012 21:29 GMT
#230
obvious troll is obvious. and hilarious
In theory, practice and theory are the same. In practice, they are not
Number_J
Profile Joined August 2011
United States25 Posts
January 05 2012 21:33 GMT
#231
...
‎"A goal is not always meant to be reached, it often serves simply as something to aim at." -Bruce Lee
Caseyclysm
Profile Joined May 2010
United States104 Posts
January 05 2012 21:36 GMT
#232
I think there's a chance this could be viable in HoTS, but currently I'm not sure imo. I'd have to try some testing and see how it would pan out.
“You cannot teach a man anything; you can only help him discover it in himself.” -Galileo Galilei
Bourneq
Profile Blog Joined August 2010
Sweden800 Posts
January 05 2012 21:47 GMT
#233
This changes everything! Such blasphemy.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
January 05 2012 21:57 GMT
#234
Only bibbit could come up with a wall off so brilliant and so revolutionary.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
January 05 2012 21:57 GMT
#235
Yay, I think I'm gonna wall like this AND expand at natural. More chrono energy for HOTS cannon, and if not needed, I'll have more chronos that I can use on colossi
Trucy Wright is hot
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
January 05 2012 22:02 GMT
#236
This wall off... I don't know what to say. Baneling busts used to work against Protoss... until this happened.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Dbla08
Profile Joined March 2011
United States211 Posts
January 05 2012 22:09 GMT
#237
i admire your self-confidence, but trying to mine that inefficiently on the 3rd has to be an attempt to troll or a straight up joke, and even to the natural its iffy as hell, like shortizz mentioned, building an extra nexus to fill the wall is one thing, extra nexi have lots of use (chrono, ridiculous numbers of workers) but trying to skip putting a nexus at your natural and your third while having a secure full wall seems just bad. seems as if you would always fall behind in a macro game if you tried to mine without actually taking the expansion
ColterTV
Profile Joined September 2010
Argentina163 Posts
January 05 2012 22:22 GMT
#238
Nydus worm
ColterTV Stream -> http://www.twitch.tv/ColterTV
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
January 05 2012 22:29 GMT
#239
Doesn't even come close to Hydraroach, sorry.
Supreme Intergalactic Commander
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
January 05 2012 22:34 GMT
#240
I was trying to work on something similar to this but you beat me to it. Great job I will use this from now on.
Knowing is half the battle... the other half is lasers.
aLtCure
Profile Joined January 2012
Singapore6 Posts
January 05 2012 22:37 GMT
#241
I loled so hard at this. And as Shortizz said, Bielsko actually had success with this on the SEA ladder. With the 3rd nexus for extra probes and chronoboost
peekn
Profile Blog Joined June 2010
United States1152 Posts
January 05 2012 22:43 GMT
#242
Well shoot I'm sold time to get GM on Korea thanks Bibbit!
TNK
Profile Joined November 2011
United States163 Posts
January 05 2012 22:43 GMT
#243
I heard this hard counters blink stalkers and mutas.
Yes my name is ironic.
Harstem
Profile Joined January 2011
Netherlands263 Posts
January 05 2012 22:45 GMT
#244
I will try it sometime and post smoe replays! <3
Progamer
aviator116
Profile Joined November 2011
United States820 Posts
Last Edited: 2012-01-05 22:51:45
January 05 2012 22:50 GMT
#245
this actually makes a lot of sense...
i can already imagine all the "what the fuck is this shit" thoughts that will come from my zerg opponent's minds when they see it
Bogus ST_Life IMMVP
Steelavocado
Profile Joined May 2010
United States2123 Posts
Last Edited: 2012-01-05 22:51:22
January 05 2012 22:51 GMT
#246
oh it's the bisu build
+ Show Spoiler +
great post man =)
MIRACLE IS YOUR TI7 CHAMP
Atticus.axl
Profile Blog Joined April 2010
United States456 Posts
January 05 2012 22:52 GMT
#247
The real beauty of this is the surplus chrono you'll get from the extra nexus. Brilliant work Bibbit!
DoctorHelvetica <3
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
January 05 2012 22:53 GMT
#248
I cried when I unveiled its beauty.
iSometric
Profile Blog Joined February 2011
2221 Posts
January 05 2012 22:54 GMT
#249
Wow noticed how far gas was.
strava.com/athletes/zhaodynasty
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 05 2012 22:55 GMT
#250
Well fuck me. I've practically been getting build-order losses for months since I haven't been doing it the right way.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Fruscainte
Profile Blog Joined December 2009
4596 Posts
January 05 2012 22:56 GMT
#251
Fucking perfect.

I do hope no one took this seriously.
Copperhead
Profile Joined April 2010
Canada97 Posts
January 05 2012 23:01 GMT
#252
On January 05 2012 14:56 Mity wrote:
Not sure if troll or bronze.


... I was thinking absolutly the same ...
I speak french kthx
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2012-01-05 23:03:10
January 05 2012 23:02 GMT
#253
This looks pretty stupid you spend 800minerals to get 2 bases. If i was playing zerg and saw your Nexus wall I would just double expand and laugh on you. Everything for you will be late if you do that + you will have no way to put pressure on zerg because you spend extra 400 minerals I don't think even that you will be able to fight any allins becasue you will be mineral starved.....
TNK
Profile Joined November 2011
United States163 Posts
Last Edited: 2012-01-05 23:05:59
January 05 2012 23:05 GMT
#254
How about this?
[image loading]
Yes my name is ironic.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
Last Edited: 2012-01-05 23:08:39
January 05 2012 23:06 GMT
#255
I have only recently begun using this amazing new wallin, but I can say with confidence that my gameplay is better, I can run faster, and I am much more popular with the ladies.

This wallin rocks!

Thank you bibbit.
Thank.
You.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2012-01-05 23:38:53
January 05 2012 23:34 GMT
#256
For those of you worried about the other side of the wall being too weak, you can always go for a double nexus wall. Think about the 2x chronoboost and probe production possibilities.

Also you do not need pylons to build a nexus, so its not too expensive. Besides, Nexus does open up more supply, so really they act like two beefy pylons (means true cost = 600 not 800).

+ Show Spoiler +
Thanks a lot, now I'll totally have to do this next PvZ on antiga bye bye ladder points
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
January 06 2012 12:39 GMT
#257
On January 06 2012 02:06 Energizer wrote:
Show nested quote +
On January 06 2012 00:23 [F_]aths wrote:
I hope HotS will fix the imbalance of the Bibbit wall-in.

Are you kidding? Blizzard clearly wants us to do this wall-in style, that's why they are adding the warp-in and the cannon ability to the nexus, that way the nexus can actually become one gigantic invinsible cannon when used as part of a wall off.

If anything, Bitbit is ahead of his time - a true genious in starcraft.
I feel ashamed now because I didn't see it.

The sad zergling fanclub, established soon after HotS release, will explode.
You don't choose to play zerg. The zerg choose you.
shabby
Profile Joined March 2010
Norway6402 Posts
January 06 2012 12:55 GMT
#258
Sick creation, just sick. You have created a monster that will revolutionize PvZ. As a zerg I feel disheartened and sad and will go into a custom game to attempt to create a strategy to counter you wallin, but while writing this I have no real ideas for how to deal with the nexus.
Jaedong, Gumibear, Leenock, Byun
lololol
Profile Joined February 2006
5198 Posts
January 06 2012 13:04 GMT
#259
Why don't you wall off his natural?

This way you can even have map control and can mine from his 3rd without needing a nexus there.
I'll call Nada.
deadmau
Profile Joined September 2010
960 Posts
January 06 2012 13:05 GMT
#260
On January 06 2012 07:56 Fruscainte wrote:
Fucking perfect.

I do hope no one took this seriously.


Wow, I must be bad I couldn't tell he was trolling, I some how tricked myself into thinking it was logical LOL. I missed the part where he said 50 to saturate, I thought that he made a 3rd Nexus to wall off, and use the chronoboost and probe production to make it pay off, so I missed the troll attempt.

Applause.
Tigi
Profile Joined October 2008
Germany472 Posts
January 06 2012 13:11 GMT
#261
I guess he thinks he's the baller ?
§1: Die Units des Hasu sind unantastbar.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
January 06 2012 13:13 GMT
#262
Love the post. Brought a smile to my face :-)
Your strength is just an accident arising from the weakness of others -Heart of Darkness
FederigoEU
Profile Joined September 2010
Germany50 Posts
January 06 2012 13:24 GMT
#263
on a more serious note , if you do a macro nexus build like hongUn does this build is kinda cool :D
Be aware of the shark
LiquiidTAP
Profile Joined May 2011
Australia12 Posts
January 06 2012 13:28 GMT
#264
this is a ridiculous strat.. extra 20-25 probes to saturate?? thats more building time plus $1000+ minerals extra you have to use... bronze league strat!
Drone: When I grow up, I want to be a spawning pool!!!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 06 2012 13:31 GMT
#265
I just don't understand how some people don't get that this is a troll -.-
deadmau
Profile Joined September 2010
960 Posts
January 06 2012 15:08 GMT
#266
On January 06 2012 22:24 FederigoEU wrote:
on a more serious note , if you do a macro nexus build like hongUn does this build is kinda cool :D


Which is why i thought it wasn't a troll post, because in the photo I couldn't see the 2nd Nexus at natural.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
January 06 2012 15:14 GMT
#267
How do you leave your base?
kiss kiss fall in love
ddrddrddrddr
Profile Joined August 2010
1344 Posts
January 06 2012 15:25 GMT
#268
On January 07 2012 00:14 IntoTheheart wrote:
How do you leave your base?

Destroy the core. Don't forget to seal back up with another nexus afterwards.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
January 06 2012 15:26 GMT
#269
On January 07 2012 00:25 ddrddrddrddr wrote:
Show nested quote +
On January 07 2012 00:14 IntoTheheart wrote:
How do you leave your base?

Destroy the core. Don't forget to seal back up with another nexus afterwards.

Makes so much sense when you think about it.
kiss kiss fall in love
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
January 06 2012 15:44 GMT
#270
On January 07 2012 00:25 ddrddrddrddr wrote:
Show nested quote +
On January 07 2012 00:14 IntoTheheart wrote:
How do you leave your base?

Destroy the core. Don't forget to seal back up with another nexus afterwards.


Why would you want to leave when you have that gorgeous wall? Just sit back and admire.

No doubt that zerg will gg at the mere sight.
probob
Profile Joined March 2011
Germany227 Posts
Last Edited: 2012-01-06 15:53:41
January 06 2012 15:51 GMT
#271
I never lold so much as when I opened the spoiler for his solution.

Edit: TL needs an archive or hall of fame for threads like this.
Users could vote.
Ich bin ein Berliner
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 06 2012 15:54 GMT
#272
On January 06 2012 22:28 LiquiidTAP wrote:
this is a ridiculous strat.. extra 20-25 probes to saturate?? thats more building time plus $1000+ minerals extra you have to use... bronze league strat!


...

Whoosh
l3AK3D
Profile Joined November 2011
United States40 Posts
January 06 2012 15:55 GMT
#273
He didn't make this...tons of people already do this.
What up? :)
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
January 06 2012 15:59 GMT
#274
lol, retarded
"The flame that burns twice as bright burns half as long." - Lao Tzu
Forbidden17
Profile Joined December 2011
666 Posts
January 06 2012 16:02 GMT
#275
On January 07 2012 00:08 deadmau wrote:
Show nested quote +
On January 06 2012 22:24 FederigoEU wrote:
on a more serious note , if you do a macro nexus build like hongUn does this build is kinda cool :D


Which is why i thought it wasn't a troll post, because in the photo I couldn't see the 2nd Nexus at natural.

Even if there was a 2nd Nexus, a macro nexus would be a troll build, which is the only reason hongun does it himself -.-'

You'd think the fact he mentions you ONLY need 50 probes to saturate and you can use it as a 3rd base would hint that he's trolling. That and he goes out of his way to call this a troll free environment.
Melchior
Profile Joined January 2011
United States112 Posts
January 06 2012 18:50 GMT
#276
On January 06 2012 22:31 HaXXspetten wrote:
I just don't understand how some people don't get that this is a troll -.-


Shh! They could be meta-trolling! (or would it be counter-trolling?)

In any case, I think this is the best idea I've heard of since Nexus Nexus Nexus first in team games. Thanks Bibbit!
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
January 06 2012 18:53 GMT
#277
i've been doing pf wall opening since beta.

this is fcking brilliant.
age: 84 | location: california | sex: 잘함
HuKPOWA
Profile Blog Joined February 2011
United States1604 Posts
January 06 2012 18:54 GMT
#278
Greatest troll post EVER!
gurglamesh
Profile Blog Joined August 2010
United States30 Posts
January 06 2012 18:58 GMT
#279
everyone needs a good laugh in their days i suppose. wanna try a proxy nexus build? watch hongun on taldarim and see some nasty enginuity
Abort Retry Fail
Profile Joined December 2011
2636 Posts
January 06 2012 19:01 GMT
#280
Wow this is brilliant!
BSOD
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 06 2012 19:09 GMT
#281
The one thing that's disappointing me is the number "you're copying baller" accusations. I suppose I was just unaware that "joking" and "impersonating baller" were the same thing. T_T

I think it's mostly based off the "hydraroach" thing (which I concede in a heartbeat is a ton better than this ) but idk. His was a unit creation and mine was a sc2 tactic, I don't really see the comparison.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
January 06 2012 19:18 GMT
#282
On January 07 2012 04:09 Bibbit wrote:
The one thing that's disappointing me is the number "you're copying baller" accusations. I suppose I was just unaware that "joking" and "impersonating baller" were the same thing. T_T

I think it's mostly based off the "hydraroach" thing (which I concede in a heartbeat is a ton better than this ) but idk. His was a unit creation and mine was a sc2 tactic, I don't really see the comparison.



I think they just equate baller with really funny + fake seriousness. Since OP is this as well, and hydroach came first, they assume its a ripoff. *shrug* I'd take it as praise, that hydroach post is epic beyond belief. Not your fault the people calling it a ripoff live in tiny worlds.
Salvation a la mode and a cup of tea...
warblob004
Profile Joined January 2011
United States198 Posts
January 06 2012 19:18 GMT
#283
How does this fair in PvP against a triple nexus counter wall-in?
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2012-01-06 19:26:39
January 06 2012 19:24 GMT
#284
I don't understand how this is going to keep you much safer than a normal wall which shouldn't have any pylons in the front (because that makes your wall weak) and sentries will usually be able to Force Field enough to stop all-ins at even the wide-ramp on Antiga Ship-yard.

IMO it's probably not worth it for the lost mining time and need to build extra drones for saturation.

It's going to put you severely behind every game and a Zerg just sitting back will crush you on your 2 base. It's like preparing for something that doesn't always happen. I don't think its a good idea...
Never GG MKP | IdrA
Kon-Tiki
Profile Joined February 2011
United States402 Posts
January 06 2012 19:26 GMT
#285
Well why not double nexus wallin? You'd have double the chrono and probe production than normal! And a single cannon makes you nigh unto invulnerable! It's also harder to scout because you wouldn't have to make the forge part of the wall so you don't need the forward pylon! (Nexi don't need pylons)
I am a leaf on the wind. Watch how I soar.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
January 06 2012 19:29 GMT
#286
On January 07 2012 04:18 warblob004 wrote:
How does this fair in PvP against a triple nexus counter wall-in?


triple nexus is strictly better.
Salvation a la mode and a cup of tea...
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 06 2012 19:30 GMT
#287
On January 07 2012 04:26 Kon-Tiki wrote:
Well why not double nexus wallin? You'd have double the chrono and probe production than normal! And a single cannon makes you nigh unto invulnerable! It's also harder to scout because you wouldn't have to make the forge part of the wall so you don't need the forward pylon! (Nexi don't need pylons)


Now you're just being crazy. A third Nexus would completely offset the precision and skill involved in this build. I mean, if you're in lower level play, sure, but when GM players come in with 50 mutas at the 6 minute mark, you're pretty boned.
pallad
Profile Joined September 2010
Poland1958 Posts
January 06 2012 19:30 GMT
#288
Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player.
For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it..
So gg , next try pls :D
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Kon-Tiki
Profile Joined February 2011
United States402 Posts
Last Edited: 2012-01-06 19:35:27
January 06 2012 19:34 GMT
#289
On January 07 2012 04:30 DYEAlabaster wrote:
Show nested quote +
On January 07 2012 04:26 Kon-Tiki wrote:
Well why not double nexus wallin? You'd have double the chrono and probe production than normal! And a single cannon makes you nigh unto invulnerable! It's also harder to scout because you wouldn't have to make the forge part of the wall so you don't need the forward pylon! (Nexi don't need pylons)


Now you're just being crazy. A third Nexus would completely offset the precision and skill involved in this build. I mean, if you're in lower level play, sure, but when GM players come in with 50 mutas at the 6 minute mark, you're pretty boned.


True. Still, I'd like to see how it plays out, it might have a spot in the metagame.

In all seriousness, though, I don't think two Nexi would actually fit in that space

Edit: to poster above, it actually is a joke.
I am a leaf on the wind. Watch how I soar.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
January 06 2012 19:35 GMT
#290
On January 07 2012 04:30 pallad wrote:
Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player.
For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it..
So gg , next try pls :D

It is a joke -_-
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
January 06 2012 19:45 GMT
#291
[image loading]

FTFY
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
January 06 2012 23:56 GMT
#292
LOL nice artosis pylon pic xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Sabre
Profile Blog Joined February 2011
United Kingdom1086 Posts
January 06 2012 23:58 GMT
#293
On January 07 2012 04:09 Bibbit wrote:
The one thing that's disappointing me is the number "you're copying baller" accusations. I suppose I was just unaware that "joking" and "impersonating baller" were the same thing. T_T

I think it's mostly based off the "hydraroach" thing (which I concede in a heartbeat is a ton better than this ) but idk. His was a unit creation and mine was a sc2 tactic, I don't really see the comparison.


can you make an adaptation for other maps pl0x
UK TrackMania Champion | Former SC2 player | http://www.twitter.com/Sabre_CS
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 07 2012 00:01 GMT
#294
Nexus is all that matters, they dont need to be powered by pylon.
Xenocidersc2
Profile Blog Joined October 2010
United States237 Posts
January 07 2012 00:38 GMT
#295
Hi guys I am rank 6 GM Terran Xenocider, I don't think I'm the first one to say this BUT THIS ALSO WORKS VERSUS TERRAN. My marauders were just not able to penetrate the heavy defenses of the Nexus. I think as Terran the proper response is to immediately throw down 4-5 starports upon seeing the Nexus wall and going mass medivac to lift your units over.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 07 2012 00:51 GMT
#296
the pic just got me an idea ... if a single pylon powers 4 production buildings or more at once that aren't powered by other pylons, the crystal in the middle of the pylon should turn into a crystal statue of artosis. I am not good at sculpting 3d models though, but it should be easy to script for custom maps.
PandaMonk
Profile Joined June 2011
United States300 Posts
January 07 2012 01:00 GMT
#297
This sounds AMAZING, the only problem i see is the infestor using emp on the shields and making your chrono energy too vulnerable.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 07 2012 01:04 GMT
#298
This is the counter to a 15 hatch in your natural expansion because of no economic damage to you as you don't lose nexus time~!
Moderatorshe/her
TL+ Member
Arkless
Profile Joined April 2010
Canada1547 Posts
January 07 2012 01:08 GMT
#299
The only thing I can think of wrong with this is the fact that you would have to over saturate ur second and 3rd, losing minerals overall. Would be good for like a 2 base timing attack I suppose, but if gets into the late game I think you would be at a disadvantage economically. Would be nice to see some numbers as far as time/amount mined compared to the traditional expo 3 probes on each gas and 16 on line.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 07 2012 01:12 GMT
#300
Honestly as a Zerg player I think all the protoss should do this. Since I all in every game, I would never win, and I would keep allining
Try another route paperboy.
MuATaran
Profile Joined January 2011
Canada231 Posts
January 07 2012 01:13 GMT
#301
I am gonna get on my friends silver account and do this RIGHT NOW, thank you for sharing your amazing new wallin with us. You sir, are a hero
"Our Banshees will blot out the Sun! ... Then we shall Stim in the Shade." - Doa
boon2537
Profile Blog Joined October 2010
United States905 Posts
January 07 2012 01:14 GMT
#302
Baller
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
January 07 2012 01:21 GMT
#303
If you use it as a macro nexus you get all the pros with none of the cons!
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
Last Edited: 2012-01-07 02:47:17
January 07 2012 02:38 GMT
#304
Was on Diamond account, randomed my way into a PvZ on Antiga and figured "Why not?" Game ended up being super close (base race, in fact) but I had done triple nexus (second one in wall) into another goofy strat of almost pure chargelot with a splash of stalkers. I think if I had just went into a normal game, I coulda won.

But Protoss is my main race that I'm masters with on another account so maybe there was a notable skill difference. Still, I'm super low masters so its not like the skill difference would be huge. >_>
Slomo
Profile Joined November 2010
Germany7198 Posts
January 08 2012 19:38 GMT
#305
JYP going to use this wall in HSC4 in just a few seconds. The Pylon placement says everything.
RIP DOUBLE TI OG | #18 never forget
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
January 08 2012 19:40 GMT
#306
mr bitter and grubby got trolled :D
Brood War Protoss, SC2 Terran/Protoss
dpurple
Profile Joined November 2010
Turkmenistan592 Posts
January 08 2012 19:40 GMT
#307
Grubby and Mr Bitter talking about this thread it is famous.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
January 08 2012 19:58 GMT
#308
BEing totally serious, it seems like it might not be that bad as a spot for 3rd nexus because then you can reach saturation pretty early and start long distance mining the third if you can get enough units to control your choke with forcefields.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 08 2012 20:00 GMT
#309
On January 09 2012 04:40 ThePianoDentist wrote:
mr bitter and grubby got trolled :D

LOL For a second I thought they were talking about this but then they started sounding way too serious so I figured "no way in hell!"
Helicopter
Profile Joined January 2011
Canada39 Posts
Last Edited: 2012-01-08 20:11:28
January 08 2012 20:11 GMT
#310
this is a terrible idea, not even a funny troll
SCDex
Profile Joined October 2011
Germany12 Posts
January 08 2012 20:12 GMT
#311
How can that work in the midgame? The workers cant mine effictive, the distance between nexus and minerals is far too big. If Zerg doesn´t go baneling/roach push, it would be much better if you went for a normal wall-in.

Has ever a pro used this wall-in? Or can someone (at least master) post a replay doing this?
Please try to ignore some grammar mistakes, im still learning that language! Thanks.
TheTurk
Profile Joined January 2011
United States732 Posts
January 08 2012 20:22 GMT
#312
Holly ballsack this is what SC2 innovation is all about.
You're a f*cking genius.
Mad love. <3<3
Starcraft is a lifestyle.
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2012-01-08 20:27:29
January 08 2012 20:27 GMT
#313
You can always place a proper Nexus after can't you? Then use your wall Nexus as a macro one just for faster probe production and extra Chrono boost to make your upgrades and robo bay even faster. If Terrans can have macro Orbitals, why can't Protoss have a macro Nexus?
hytonight
Profile Joined April 2011
303 Posts
Last Edited: 2012-01-08 20:28:04
January 08 2012 20:27 GMT
#314
my entire life has been a lie up to this point....brb switching races.
when in rome...eat the romans.
Lunchador
Profile Joined April 2010
United States776 Posts
January 08 2012 20:34 GMT
#315
Anybody remember 2 nexus walling on BGH from waaaaaay back in the days? =P
Defender of truth, justice, and noontime meals!
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
January 08 2012 21:46 GMT
#316
Shouldn't a baller strategy like this be stickied in the SC2 strategy forums?
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Forbidden17
Profile Joined December 2011
666 Posts
January 08 2012 21:59 GMT
#317
On January 07 2012 04:30 pallad wrote:
Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player.
For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it..
So gg , next try pls :D

Hey I have an idea: lets pretend it's our first time on the internet, read a blatantly troll thread (but really we only read the title and looked at the pictures), ignore all the other posts before writing our own, and insult the OP for being a bad player despite the fact that our own knowledge of the game is so limited we actually thought a macro-nexus wall off was serious.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 08 2012 22:01 GMT
#318
On January 09 2012 06:59 Forbidden17 wrote:
Show nested quote +
On January 07 2012 04:30 pallad wrote:
Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player.
For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it..
So gg , next try pls :D

Hey I have an idea: lets pretend it's our first time on the internet, read a blatantly troll thread (but really we only read the title and looked at the pictures), ignore all the other posts before writing our own, and insult the OP for being a bad player despite the fact that our own knowledge of the game is so limited we actually thought a macro-nexus wall off was serious.


.... he was kidding. You're the one that failed to see the troll.... lol
UndoneJin
Profile Joined February 2011
United States438 Posts
January 08 2012 22:01 GMT
#319
Oh man, this was great...
I've been lost since the day I was born ----- You're gonna carry that weight
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
January 08 2012 22:06 GMT
#320
The sad part is that Terrans can do this and MULEMULEMULE op
Remember, no matter where you go, there you are.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 08 2012 22:08 GMT
#321
At first, I thought that this was a silly, funny troll thread. But then I watched some Koreans getting a macro third-wall nexus and expanding like crazy... And then the irony hit me like a giant wrecking ball to the balls.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
January 08 2012 22:13 GMT
#322
lmfao this is briliantly done
I love crazymoving
DarkInfinity
Profile Joined July 2011
121 Posts
January 08 2012 22:20 GMT
#323
If you aren't a troll (which I doubt), there are some big problems, the first is an extra 20 probes is 1000 minerals + 2 pylons. The second is probes can't leave to go to your third base. The third is that if you have good macro, those 400 minerals are a warp prism with zealots, or another base. It also lets your opponent go for droning like crazy, because all he has to do is have vision of the wall and occasional scouting to know when you're pushing, and on a map like Antiga that will be plenty of time to prepare.
If you did something like a successful cannon rush and you suspect your opponent is going for an all in, than this could be effective, but having sentries/building more cannons will usually be enough.
Also, if you want to use it with a normal nexus in your natural, for either fast probes or chronoboosts, you could, but you would need to destroy the gateway/forge when you want to move out unless you're void ray rushing/all inning. I'll leave you with this quote. "It's better to go for a strategy that loses to cheese and is good in the late game then to preemptively prepare for cheese"
And you will know my name is the Lord when I lay my vengeance upon thee!
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 08 2012 22:23 GMT
#324
That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself
[image loading]
I usually like to transition to warp prism secret expand into 5star carrier.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2012-01-08 22:27:57
January 08 2012 22:23 GMT
#325
I've been doing macro town hall (partial) wall with all races for a long time, in some situations and maps. I enjoy it a lot, and always thought it's underused, especially in specific base races and base snipes. Glad to see it more established now.

I've also seen it in ZvZ in BW game recently, where they use macro hatch to help block ramp and mine gas from the expo almost as fast as from a real expo, then win the muta-muta phase with more muta, because of the extra gas.
On January 09 2012 07:06 CeriseCherries wrote:
The sad part is that Terrans can do this and MULEMULEMULE op
Protoss can chrono more, and zerg can larva more so that's not a real argument.
If you stand next to my head, you can hear the ocean. - Day[9]
PenguinWithNuke
Profile Blog Joined January 2011
250 Posts
January 08 2012 22:49 GMT
#326
On January 05 2012 23:26 Paljas wrote:
The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg.
Therefore, i would suggest this brilliant new Ramp wall-offs.

+ Show Spoiler +
[image loading]






+ Show Spoiler +
[image loading]



HAHAHAHA holy shit. Plastic league.
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
January 08 2012 22:57 GMT
#327
On January 09 2012 07:23 CrazyF1r3f0x wrote:
That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself
+ Show Spoiler +

[image loading]

I usually like to transition to warp prism secret expand into 5star carrier.


hahaha omg :D
Crazy people dont sit around and wonder if they are insane
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2012-01-08 23:20:53
January 08 2012 23:10 GMT
#328
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

Ramp wall version 2 ft. Artosis pylon is very cute. I wonder how badly behind the 3rd nexus puts you?
twitch.tv/duttroach
Cereb
Profile Joined November 2011
Denmark3388 Posts
January 08 2012 23:12 GMT
#329
Lol! Can't believe I haven't faced this brilliant wall in on the ladder yet
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Cokefreak
Profile Joined June 2011
Finland8095 Posts
January 08 2012 23:19 GMT
#330
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
January 08 2012 23:22 GMT
#331
On January 09 2012 08:19 Cokefreak wrote:
Show nested quote +
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?


The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?
twitch.tv/duttroach
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
January 08 2012 23:23 GMT
#332
I can see the merit of 14 nexus in their natural and start mining their minerals.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Cokefreak
Profile Joined June 2011
Finland8095 Posts
January 08 2012 23:25 GMT
#333
On January 09 2012 08:22 dUTtrOACh wrote:
Show nested quote +
On January 09 2012 08:19 Cokefreak wrote:
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?


The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?

The point of this thread is that it's a joke.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
January 08 2012 23:26 GMT
#334
On January 09 2012 08:25 Cokefreak wrote:
Show nested quote +
On January 09 2012 08:22 dUTtrOACh wrote:
On January 09 2012 08:19 Cokefreak wrote:
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?


The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?

The point of this thread is that it's a joke.


You sound like a broken record.
twitch.tv/duttroach
Cokefreak
Profile Joined June 2011
Finland8095 Posts
January 08 2012 23:28 GMT
#335
On January 09 2012 08:26 dUTtrOACh wrote:
Show nested quote +
On January 09 2012 08:25 Cokefreak wrote:
On January 09 2012 08:22 dUTtrOACh wrote:
On January 09 2012 08:19 Cokefreak wrote:
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?


The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?

The point of this thread is that it's a joke.


You sound like a broken record.

Now I really hope you're joking as well
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 08 2012 23:29 GMT
#336
Thank you Cokefreak but I'm just about certain that this duttroach character is trolling. Obviously he won't admit to it since it would defeat the purpose but you get it.

And if he's not, he's not worth your time. >_>
Cokefreak
Profile Joined June 2011
Finland8095 Posts
January 08 2012 23:30 GMT
#337
On January 09 2012 08:29 Bibbit wrote:
Thank you Cokefreak but I'm just about certain that this duttroach character is trolling. Obviously he won't admit to it since it would defeat the purpose but you get it.

And if he's not, he's not worth your time. >_>

Or maybe it's actually you on another account :O
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 08 2012 23:32 GMT
#338
Obviously he I won't admit to it since it would defeat the purpose but you get it.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
January 08 2012 23:34 GMT
#339
On January 09 2012 08:32 Bibbit wrote:
Obviously he I won't admit to it since it would defeat the purpose but you get it.

I shall leave this thread and never speak of it again. :X
Venerac
Profile Joined December 2010
United States201 Posts
January 08 2012 23:34 GMT
#340
:O!!
brb getting GM league with this new wall-in
Proud listener of "Starcast: The Starcraft Podcast". SlayerS_BoxeR//White-Ra//djWHEAT <3<3
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
January 08 2012 23:34 GMT
#341

+ Show Spoiler +
On January 09 2012 07:23 CrazyF1r3f0x wrote:
That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself
[image loading]
I usually like to transition to warp prism secret expand into 5star carrier.


haha made me laugh so hard
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
January 08 2012 23:34 GMT
#342
I actually saw a Korean progamer do this on ladder against a Zerg opponent. He used the third Nexus to saturate more quickly and chrono double forge upgrades out REALLY fast and eventually won the game against MutaLing with good Archon/Mothership play.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-01-08 23:39:33
January 08 2012 23:35 GMT
#343
I just skimmed through the whole 17 pages just to see how many people actually took this serious.
At this point I'm worried about the mental health of some people.
Cackle™
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
January 08 2012 23:36 GMT
#344
On January 09 2012 08:30 Cokefreak wrote:
Show nested quote +
On January 09 2012 08:29 Bibbit wrote:
Thank you Cokefreak but I'm just about certain that this duttroach character is trolling. Obviously he won't admit to it since it would defeat the purpose but you get it.

And if he's not, he's not worth your time. >_>

Or maybe it's actually you on another account :O


Just trying to say... it's easier to mistake it for serious if the first wall is actually a wall...
twitch.tv/duttroach
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
January 09 2012 00:10 GMT
#345
On January 09 2012 08:35 TheKefka wrote:
I just skimmed through the whole 17 pages just to see how many people actually took this serious.
At this point I'm worried about the mental health of some people.


Your lack of faith disturbs me.
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
SCDex
Profile Joined October 2011
Germany12 Posts
January 09 2012 17:08 GMT
#346
On January 09 2012 09:10 ZodaSoda wrote:
Show nested quote +
On January 09 2012 08:35 TheKefka wrote:
I just skimmed through the whole 17 pages just to see how many people actually took this serious.
At this point I'm worried about the mental health of some people.


Your lack of faith disturbs me.

Haha, i thought exactly that. Every sence in my brain says "this is bullshit", but I´m confused because so many players like that build.
Still looking for some replays at master niveu, which can make me believe this build isn´t stupid and the distance between minerals and nexus isn´t too big and doesn´t put me behind. Especially when Zerg goes fast third.
Please try to ignore some grammar mistakes, im still learning that language! Thanks.
IAttackYou
Profile Joined August 2010
United States330 Posts
January 09 2012 17:19 GMT
#347
The great thing is, the wall nexus is so close to the third. You can just bust your forge or gateway down after you established your "medium" distance mining from the natural, and establish "medium" distance mining from the third! Great new idea to abuse one nexus like never before!
I'm not a nub, I'm gosu of tomorrow
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
January 09 2012 17:24 GMT
#348
On January 05 2012 14:56 Mity wrote:
Not sure if troll or bronze.


Hahaha, yeah... While being a funny read this has zero value :'/

Why is this still open? It's obviously a joke/troll
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
E.H Eager
Profile Joined August 2011
United States227 Posts
January 09 2012 18:26 GMT
#349
Well played sir, well played.
Feos
Profile Joined July 2010
Germany71 Posts
January 09 2012 22:46 GMT
#350
well, i know its a troll post but as someone mentioned before, hongun played that a few times.
when i was just reading that op i was really thinking about it ^^

hongun seems to have given it some serious thought and his build seems calculated.
ofc its stupid not to go for a nexus @natural but besides that it doesnt look that bad.

but i am still not sure if hongun can pull that off because hes just superior or if its really viable ^^

here i tried to check advantages:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284522&currentpage=4#74

btw: loved the 2 nexus wall at the bottom of the ramp :D and the proxy nexus seems to rock as well... i mean hey... they build a hatch in our base? we can do that too ^^
Kryptonite
Profile Joined June 2010
United States155 Posts
Last Edited: 2012-01-09 23:33:50
January 09 2012 23:31 GMT
#351
Very innovative, I've always wondered if people would start building multiple nexi
http://www.sc2ranks.com/us/299590/fLcKrypt
ElmOaid
Profile Joined June 2011
Sudan41 Posts
January 09 2012 23:46 GMT
#352
I am a Zerg player, and Mby am missing something. Is he gonna build a 3rd next? Off 2 base
Feos
Profile Joined July 2010
Germany71 Posts
January 09 2012 23:55 GMT
#353
op no
hongun yes
GoldenH
Profile Blog Joined March 2010
1115 Posts
January 10 2012 07:14 GMT
#354
I was doing this strategy on a ladder, when I had a huge problem, the Zerg built a hatchery on my ramp, then I could not wall off because of Creep I am not sure what to do about this strategy... and when my cannon killed the hatch the broodlings took out my pylon and I was supply blocked.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
January 10 2012 07:38 GMT
#355
I love you, Bibbit. You're so awesome.
Riddles in the Dark. Answers in the Light.
PH
Profile Blog Joined June 2008
United States6173 Posts
January 10 2012 07:46 GMT
#356
On January 10 2012 02:24 Mentalizor wrote:
Show nested quote +
On January 05 2012 14:56 Mity wrote:
Not sure if troll or bronze.


Hahaha, yeah... While being a funny read this has zero value :'/

Why is this still open? It's obviously a joke/troll

Funny isn't allowed? I found it hilarious...
Hello
Hotshot_NA
Profile Joined May 2011
Australia12 Posts
Last Edited: 2012-01-10 08:00:37
January 10 2012 07:58 GMT
#357
On January 05 2012 16:36 Hotshot_NA wrote:
actually not a stupid idea... but hows this to go one further... build your nexus in the wall and while macroing up, throw down a 3rd nexus at your natural's true location...
having a 3rd nexus will allow you to fully saturate both your main and natural much faster and having a 3rd chrono boost can also be very handy for faster upgrades (triple forge anyone?)

will also be handy in taking a very quick true third base as having a 4th nexus will allow you to saturate so damn quickly...

its just whether you can hold out the huge investment in early game economy and therefore small early game army size until it pays off in the mid game. although you should have some spare minerals for extra cannons if need be..

definitely going to try this out!


Ok so did this the other night on SEA server verse a high diamond zerg player...(Tal Darim Alter) he saw my nexus wall and was like wtf....i fully saturated 2 base and had 3/3/3 blink stalkers so quickly...his muta harrass did nothing, then i completely steam rolled him..

such a baller idea, definitely going to be doing it more often!

edit: High diamond protoss player
julianto
Profile Joined December 2010
2292 Posts
January 10 2012 08:57 GMT
#358
On January 10 2012 16:58 Hotshot_NA wrote:
Show nested quote +
On January 05 2012 16:36 Hotshot_NA wrote:
actually not a stupid idea... but hows this to go one further... build your nexus in the wall and while macroing up, throw down a 3rd nexus at your natural's true location...
having a 3rd nexus will allow you to fully saturate both your main and natural much faster and having a 3rd chrono boost can also be very handy for faster upgrades (triple forge anyone?)

will also be handy in taking a very quick true third base as having a 4th nexus will allow you to saturate so damn quickly...

its just whether you can hold out the huge investment in early game economy and therefore small early game army size until it pays off in the mid game. although you should have some spare minerals for extra cannons if need be..

definitely going to try this out!


Ok so did this the other night on SEA server verse a high diamond zerg player...(Tal Darim Alter) he saw my nexus wall and was like wtf....i fully saturated 2 base and had 3/3/3 blink stalkers so quickly...his muta harrass did nothing, then i completely steam rolled him..

such a baller idea, definitely going to be doing it more often!

edit: High diamond protoss player

"baller" idea indeed.
¯\_(ツ)_/¯
SC.Shifty
Profile Joined August 2010
Canada135 Posts
January 10 2012 17:37 GMT
#359
You're economically behind until you can fully saturate the natural (I assume would be around 40 probes). How are you supposed to do any proper timing attacks? If you wanted to go for a quicker 3rd with pressure, in this case, MORE probes, your pressure will be so late because of the shear amount of probes you had to produce in order to be mining efficiently, which in turn makes your 3rd extremely delayed, and perhaps not safe because of the time you gave to Zerg to just drone up. As a Zerg I would get a 4th before my 3rd is saturated because I know your pressure will be so delayed because of the amount of mining that you aren't doing compared to a standard expand, and get to around 75~ drones in comparison to the 60-64 before we start making units in preparation to a timing attack. Which means I should absolutely crush any light pressure.
We require more MINERAWLZZzz.
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
January 10 2012 17:41 GMT
#360
On January 11 2012 02:37 SC.Shifty wrote:
You're economically behind until you can fully saturate the natural (I assume would be around 40 probes). How are you supposed to do any proper timing attacks? If you wanted to go for a quicker 3rd with pressure, in this case, MORE probes, your pressure will be so late because of the shear amount of probes you had to produce in order to be mining efficiently, which in turn makes your 3rd extremely delayed, and perhaps not safe because of the time you gave to Zerg to just drone up. As a Zerg I would get a 4th before my 3rd is saturated because I know your pressure will be so delayed because of the amount of mining that you aren't doing compared to a standard expand, and get to around 75~ drones in comparison to the 60-64 before we start making units in preparation to a timing attack. Which means I should absolutely crush any light pressure.


it's people like this that just add to the hilarity of the thread
svefnleysi
Profile Joined March 2011
Iceland623 Posts
January 10 2012 17:44 GMT
#361
I thought you were going to suggest a late Nexus at the natural and a heavy chrono boost style of play.
PureBalls
Profile Joined January 2012
Austria383 Posts
Last Edited: 2012-01-10 18:04:56
January 10 2012 17:58 GMT
#362
I dont like this strat! It's too defensive for me, and I do like aggro and all ins a looooooooooot!

What I usually do, is block the zergs natural with a nexus. Most zergs freak out, 'cuz they have been taught that as zerg you have to play macro, and thus they only have 2-4 lings. Suffice it to say, it takes them ages to kill it off, which gives me ample time to throw down them 4gts back at home. And while I'm rolling in with my imba gate units, busting FFs left and right, and the poor zerg fellow is ragging and QQing like mad, I like to listen to this song!
TaKiTaKi
Profile Joined July 2011
Germany58 Posts
January 10 2012 17:58 GMT
#363
ZvP is hard enough, guess I'll just have to 6 pool every ZvP now...
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
January 10 2012 18:02 GMT
#364
On January 11 2012 02:58 TaKiTaKi wrote:
ZvP is hard enough, guess I'll just have to 6 pool every ZvP now...


Not gonna work, becuase if scouted the toss is just gonna 6nexus you which > 6 pool.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
January 10 2012 18:38 GMT
#365
since you usually gather probes on your minerals while waiting to make a third, this seems to make efficient use of those other probes in the meantime. Then when you take a third, drop another nexus at the naturals conventional location. Boom! profits.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 10 2012 18:48 GMT
#366
On January 10 2012 02:08 SCDex wrote:
Show nested quote +
On January 09 2012 09:10 ZodaSoda wrote:
On January 09 2012 08:35 TheKefka wrote:
I just skimmed through the whole 17 pages just to see how many people actually took this serious.
At this point I'm worried about the mental health of some people.


Your lack of faith disturbs me.

Haha, i thought exactly that. Every sence in my brain says "this is bullshit", but I´m confused because so many players like that build.
Still looking for some replays at master niveu, which can make me believe this build isn´t stupid and the distance between minerals and nexus isn´t too big and doesn´t put me behind. Especially when Zerg goes fast third.

You must be trolling.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
SCDex
Profile Joined October 2011
Germany12 Posts
January 10 2012 19:49 GMT
#367
Why should I?
Please try to ignore some grammar mistakes, im still learning that language! Thanks.
Jesushooves
Profile Joined November 2010
Canada553 Posts
January 10 2012 22:54 GMT
#368
So I was doing my standard 2 rax (1 reactor 1 techlab) blindly vs toss on antiga. Toss walled off like this. I was very confused but figured ehh who cares he will let me kill his stuff! By the time I took down a building to push through though, he had 6 carriers!

Needless to say I typed out gg wp.
Lose its good, after will be win.
xlava
Profile Blog Joined March 2011
United States676 Posts
January 10 2012 23:09 GMT
#369
I laughed for a good thirty seconds after seeing the spoiler. Thank you for that.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
January 10 2012 23:09 GMT
#370
as a zerg i am scared to see this on ladder!!
Switching to toss right away captain Bibbit !!!!
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
January 10 2012 23:15 GMT
#371
Well apparently this has incorporated itself into the metagame pretty quickly.

Today I tried doing this on antiga versus a zerg. The zerg saw what I was doing and reacted by placing a proxy hatchery when I was about to lay down my nexus! He later cancelled it to allow a stream of lings through before I could complete my wall off.

This seems pretty op against any zerg who does not react this way
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Elefes
Profile Joined September 2011
Russian Federation164 Posts
Last Edited: 2012-01-11 12:40:33
January 11 2012 11:46 GMT
#372
Didn't read most comments, but IMO OP is wayyy outdated.
A better choise is to wall the zerg in at HIS ramp. It's either at his natural, or at the bottom of main. Nexus, GW (+pylon outside) wall-off, maybe with a cannon or 2.. Zerg will turtle to bust/do a Nydus. At work atm, can't make screenshots, though the build is pretty simple.

That way you grab map control, more expansions, infinite Chronoboost, superb worker amount.
Besides, you're free to mine from his natural: you get income that decreases his potential income, isn't it amazing and brilliant?

Once the contain is broken, just save probes and pressure whenever he expands. You may end up at 3 bases by the time he saturaters his half mined-out nat. The best way to pressure is either 3 Stargate or DT. Morph 1 Archont at his ramp to delay his army.

+ Show Spoiler +

Y SO SERIOUS?


On January 09 2012 08:34 firehand101 wrote:

+ Show Spoiler +
On January 09 2012 07:23 CrazyF1r3f0x wrote:
That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself
[image loading]
I usually like to transition to warp prism secret expand into 5star carrier.


haha made me laugh so hard

nice one)
weikor
Profile Blog Joined March 2011
Austria580 Posts
January 11 2012 13:16 GMT
#373
Seriously: i actually see some reason for this in Heart of the swarm, when nexi have more than chronoboost to spend their energy on. More Recall More GG
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
January 11 2012 13:25 GMT
#374
I'm so bad at starcraft I honestly don't know if he's trolling or not. T_T
My dick has shrunk to the point where it looks like I have 3 balls.
Adonminus
Profile Joined January 2012
Israel543 Posts
January 11 2012 13:57 GMT
#375
It is indeed a brillant idea, however as a master player, I have some suggestions to make it even more viable. The current weakness of this wall is that you lose some resources as the nexus as positioned a bit far from the minerals, I propose to build the 1st nexus as expansion, then you scout for baneling or roach boosts, if you see one, you immediatly throw a fast 3rd nexus as your wall. This way you are 100% safe from even the most dangerous all ins, when the danger is over, you can use it as your 3rd, giving you a 5-6 min early 3rd as protoss. Such a great advantage can win you the game in most cases.
david0925
Profile Joined September 2010
212 Posts
January 11 2012 14:21 GMT
#376
On January 11 2012 20:46 Elefes wrote:
Didn't read most comments, but IMO OP is wayyy outdated.
A better choise is to wall the zerg in at HIS ramp. It's either at his natural, or at the bottom of main. Nexus, GW (+pylon outside) wall-off, maybe with a cannon or 2.. Zerg will turtle to bust/do a Nydus. At work atm, can't make screenshots, though the build is pretty simple.

That way you grab map control, more expansions, infinite Chronoboost, superb worker amount.
Besides, you're free to mine from his natural: you get income that decreases his potential income, isn't it amazing and brilliant?

Once the contain is broken, just save probes and pressure whenever he expands. You may end up at 3 bases by the time he saturaters his half mined-out nat. The best way to pressure is either 3 Stargate or DT. Morph 1 Archont at his ramp to delay his army.

+ Show Spoiler +

Y SO SERIOUS?


Show nested quote +
On January 09 2012 08:34 firehand101 wrote:

+ Show Spoiler +
On January 09 2012 07:23 CrazyF1r3f0x wrote:
That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself
[image loading]
I usually like to transition to warp prism secret expand into 5star carrier.


haha made me laugh so hard

nice one)


I'm so doing this on my second account every time against zerg just to piss him off, I don't care if this is trolling.
Sogetsu
Profile Joined July 2011
514 Posts
January 11 2012 14:27 GMT
#377
You can also wall INSIDE your Main at your ramp, and then mass Void Raids, it usually works on lower leagues

Sorry, I couldn't resist that, I just can't... understand this thread, It is not a good idea, it's more like "Stop any try of rush walling and putting cannons, turtle yourself, and gift the map control to your enemy to expand and outmacro you after a fail that should be punished...

The best thing is learn to stop those things scouting better, microing properly, semi wall-ing and get an edge if well executed, not turtling like Bronzie sacrificing Eco while your enemy chase you on macro without pressure
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
david0925
Profile Joined September 2010
212 Posts
January 11 2012 14:37 GMT
#378
On January 11 2012 23:27 Sogetsu wrote:
You can also wall INSIDE your Main at your ramp, and then mass Void Raids, it usually works on lower leagues

Sorry, I couldn't resist that, I just can't... understand this thread, It is not a good idea, it's more like "Stop any try of rush walling and putting cannons, turtle yourself, and gift the map control to your enemy to expand and outmacro you after a fail that should be punished...

The best thing is learn to stop those things scouting better, microing properly, semi wall-ing and get an edge if well executed, not turtling like Bronzie sacrificing Eco while your enemy chase you on macro without pressure



Y SO SRS

User was warned for this post
Sogetsu
Profile Joined July 2011
514 Posts
Last Edited: 2012-01-11 15:35:46
January 11 2012 14:59 GMT
#379
On January 11 2012 23:37 david0925 wrote:
Y SO SRS


Why are you so Troll? =/
This are not the Battle Net Forums sir
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Linwelin
Profile Joined March 2011
Ireland7554 Posts
January 11 2012 15:19 GMT
#380
Brilliant strategy. I've done it so many times on ladder and i never lost to an all in. Hopefully we see more protoss in GSL doing it
Fuck Razor and Death Prophet
Kompicek
Profile Joined May 2008
Czech Republic245 Posts
January 12 2012 10:42 GMT
#381
I dont know if its only me, but i dont really get it? ) Could you upload some replays please? I hope you are not trolling :D
Kashll
Profile Blog Joined May 2008
United States1117 Posts
January 12 2012 11:11 GMT
#382
Sounds like an awesome build. I also thought of this super smart strategy for terran where you use orbital energy on calldowns because you get a free depot AND DONT MINE OUT AS FAST WHICH IS SO GOOD.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Junichi
Profile Joined January 2011
Germany1056 Posts
January 12 2012 11:14 GMT
#383
On January 12 2012 20:11 Kashll wrote:
Sounds like an awesome build. I also thought of this super smart strategy for terran where you use orbital energy on calldowns because you get a free depot AND DONT MINE OUT AS FAST WHICH IS SO GOOD.


Mind -> Blown...

And those korean scrubs didn't really think of it until now...

+ Show Spoiler +
although in all fairness I've seen MVP using a calldown yesterday...
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
January 12 2012 11:29 GMT
#384
inb4 Teamliquid hosts teamliquid idea awards just for this.
Stick it up. take it up. step aside and see the world
snively
Profile Blog Joined August 2011
United States1159 Posts
January 12 2012 11:31 GMT
#385
this sounds like something fun to do at the lower leagues, but I don't really see this being used at higher levels.
My religion is Starcraft
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
January 12 2012 11:47 GMT
#386
I was expecting anew strat and instead I got trolled back into the stone age. Was funny though.
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
January 12 2012 12:03 GMT
#387
I think the nexus wall is much safer on antiga, especially with early ling speed rushes.
"Just read game like book" -WhiteRa
TeeTS
Profile Joined June 2011
Germany2762 Posts
January 12 2012 12:15 GMT
#388
WoW, you are such a genius. Every Protoss player out there, should read this thread really carefully and copy this! :-)
hugman
Profile Joined June 2009
Sweden4644 Posts
January 12 2012 14:05 GMT
#389
On January 12 2012 19:42 Kompicek wrote:
I dont know if its only me, but i dont really get it? ) Could you upload some replays please? I hope you are not trolling :D


You are trolled, hard
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 12 2012 14:16 GMT
#390
I wonder if we will see some macro Nexi in HotS with the new spells the Nexus gets^^

Anyway, fun read
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Hunterai
Profile Joined October 2010
Thailand842 Posts
January 12 2012 14:17 GMT
#391
This is pure GOLD!!!!! LOL
Loved this shit, man. Great job.
dNa
Profile Blog Joined December 2010
Germany591 Posts
Last Edited: 2012-01-12 15:02:21
January 12 2012 14:47 GMT
#392
Seeing as the Protoss Engineers worked on an impressive Wall-off, we as the Terran players decided to get our best men to design an equally amazing new Walloff Style which can withstand impending attacks.

After months of nonstop Work I feel proud and privileged to show you all the Result of the continuous development process!

Ladies and Gentlemen!
I hereby announce:
The S.I.W
+ Show Spoiler +
[image loading]
some of you might have guessed it, but S.I.W stands for [S]elf[I]mproving [W]alloff !



+ Show Spoiler +

[image loading]
as you can see in this picture picture, the Engineering Bays can and will be used to upgrade all three most important Terran upgrades at once!



+ Show Spoiler +
So after a short period of Time, your Walloff will look like THIS:
[image loading]
All those Buildings will have the Armor Upgrade, The Turrets will have the Range upgrade. The Eyecatcher of this piece of Art is of course the upgraded bunker, which will not only strike Fear into the heart of your opponents, many of them might even forget to micro their units as they face them in Awe, as most of them will encounter them for the first time.

"a pitchfork is for hay. a trident is for killing bitches." -djwheat
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
January 12 2012 15:00 GMT
#393
Haha I tried the Nexus walloff and my opponent just lolled at me. I then build a 3rd nexus at my natural and a 4th at my 3rd. Needless to say my probe count was a bit insane... and I lost
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Ruscour
Profile Blog Joined April 2011
5233 Posts
January 13 2012 00:07 GMT
#394
On January 12 2012 23:47 dNa wrote:
Seeing as the Protoss Engineers worked on an impressive Wall-off, we as the Terran players decided to get our best men to design an equally amazing new Walloff Style which can withstand impending attacks.

After months of nonstop Work I feel proud and privileged to show you all the Result of the continuous development process!

Ladies and Gentlemen!
I hereby announce:
The S.I.W
+ Show Spoiler +
[image loading]
some of you might have guessed it, but S.I.W stands for [S]elf[I]mproving [W]alloff !



+ Show Spoiler +

[image loading]
as you can see in this picture picture, the Engineering Bays can and will be used to upgrade all three most important Terran upgrades at once!



+ Show Spoiler +
So after a short period of Time, your Walloff will look like THIS:
[image loading]
All those Buildings will have the Armor Upgrade, The Turrets will have the Range upgrade. The Eyecatcher of this piece of Art is of course the upgraded bunker, which will not only strike Fear into the heart of your opponents, many of them might even forget to micro their units as they face them in Awe, as most of them will encounter them for the first time.


This man is a genius. Please delete your post, we don't want more GomTvT, if Koreans find this they'll never lose a game
eieio
Profile Blog Joined November 2009
United States14512 Posts
January 13 2012 00:11 GMT
#395
Great post, really don't understand why this is in general? Mods please move this to the strategy forum.

Also, is this build applicable PvT or PvP? I understand that a ramp walloff is normally not favored PvT due to Terran having ranged units but I think that if you get 2 early nexus at the ramp then this will counterbalance marine range and revolutionize the metagame.
LiquidDota Staff
TL+ Member
Lewan72
Profile Joined April 2011
United States381 Posts
January 13 2012 00:14 GMT
#396
Lol its hard to know whether the people replying are getting owned hard or going along with the troll.
MC / Hero / MMA / Bomber / Coca / Suppy
grush57
Profile Joined March 2011
Korea (South)2582 Posts
January 13 2012 00:16 GMT
#397
Lol, no.
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
Kashll
Profile Blog Joined May 2008
United States1117 Posts
January 13 2012 00:17 GMT
#398
On January 12 2012 23:47 dNa wrote:
Seeing as the Protoss Engineers worked on an impressive Wall-off, we as the Terran players decided to get our best men to design an equally amazing new Walloff Style which can withstand impending attacks.

After months of nonstop Work I feel proud and privileged to show you all the Result of the continuous development process!

Ladies and Gentlemen!
I hereby announce:
The S.I.W
+ Show Spoiler +
[image loading]
some of you might have guessed it, but S.I.W stands for [S]elf[I]mproving [W]alloff !



+ Show Spoiler +

[image loading]
as you can see in this picture picture, the Engineering Bays can and will be used to upgrade all three most important Terran upgrades at once!



+ Show Spoiler +
So after a short period of Time, your Walloff will look like THIS:
[image loading]
All those Buildings will have the Armor Upgrade, The Turrets will have the Range upgrade. The Eyecatcher of this piece of Art is of course the upgraded bunker, which will not only strike Fear into the heart of your opponents, many of them might even forget to micro their units as they face them in Awe, as most of them will encounter them for the first time.



Please spotlight immediately.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Luepert
Profile Blog Joined June 2011
United States1933 Posts
January 13 2012 01:19 GMT
#399
"this is a troll-free environment."

Troll level: master
esports
Banchan
Profile Joined May 2011
United States179 Posts
January 13 2012 03:12 GMT
#400
I lol'd irl

best post ever
Capook
Profile Joined April 2010
United States122 Posts
January 13 2012 03:17 GMT
#401
On January 05 2012 15:01 seffer wrote:
this will never work, blizzard will nerf it soon


rofl
PenguinWithNuke
Profile Blog Joined January 2011
250 Posts
January 13 2012 03:30 GMT
#402
On January 07 2012 04:30 pallad wrote:
Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player.
For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it..
So gg , next try pls :D


Make cannons.

Where is your god now?
Banchan
Profile Joined May 2011
United States179 Posts
January 13 2012 03:31 GMT
#403
I'm wondering how many probes it would take to saturate the gold using this genius walloff
this could truly be the future of pvz, as you can choose which third to mine from depending on where zerg is harassing
Loodah
Profile Blog Joined December 2010
335 Posts
January 13 2012 03:59 GMT
#404
This is a pretty bad troll attempt - A for effort?
treekiller
Profile Joined July 2010
United States236 Posts
January 13 2012 04:03 GMT
#405
Even though its clearly a troll, there should be some mob edit tagging it as such. We wouldn't want to to confuse the people at Reddit
All good things must come to an end. Therefore, SC2 will last forever
bRiz
Profile Joined August 2011
United States113 Posts
January 13 2012 04:03 GMT
#406
I saw this on latter yesterday.
Luepert
Profile Blog Joined June 2011
United States1933 Posts
January 13 2012 04:19 GMT
#407
On January 13 2012 13:03 bRiz wrote:
I saw this on latter yesterday.


What a coincidence! I saw it on former!
esports
ArtThouAngry
Profile Joined December 2011
Canada146 Posts
January 13 2012 04:30 GMT
#408
On January 13 2012 13:19 Luepert wrote:
Show nested quote +
On January 13 2012 13:03 bRiz wrote:
I saw this on latter yesterday.


What a coincidence! I saw it on former!

Well Played Good Sir
IdrA, GoOdy, Axslav FIGHTING!!!!!!!
Dfgj
Profile Joined May 2008
Singapore5922 Posts
January 13 2012 04:43 GMT
#409
I think this thread overshadows the bigger issue - Terrans can copy this wall using a Planetary Fortress. Such a fast expansion would be unpunishable.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
January 13 2012 04:56 GMT
#410
On January 13 2012 09:14 Lewan72 wrote:
Lol its hard to know whether the people replying are getting owned hard or going along with the troll.


most of the trolls are pretty obvious, seriously if they say it sucks before they try it? Obviously the OP knows what he's talking about...

there are some more devious trolls in the thread though, pretending it's a big joke or something, they're better at trolling imo.
Salvation a la mode and a cup of tea...
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 13 2012 07:00 GMT
#411
AHahHA genius!!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Xapti
Profile Joined April 2010
Canada2473 Posts
January 13 2012 07:05 GMT
#412
Not funny. Would at least be funnier if someone was serious.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Jisall
Profile Blog Joined January 2011
United States2054 Posts
January 13 2012 07:09 GMT
#413
On January 13 2012 12:30 PenguinWithNuke wrote:
Show nested quote +
On January 07 2012 04:30 pallad wrote:
Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player.
For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it..
So gg , next try pls :D


Make cannons.

Where is your god now?



This man is right. Also i lil trick i've used is placing the nexus 2 squares back, so that i can plant the cannons closer to the ramp.
(ramp) (Cannon) (nexus half)
(ramp) (Cannon) (nexus half)
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-01-14 01:19:56
January 14 2012 01:19 GMT
#414
High masters player here, I just got stomped with this on the ladder. I was sure my 4gate would break this defense but he easily managed to dismantle anything I could throw at him. I know from now on I'll be using this strategy in every matchup.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 14 2012 01:23 GMT
#415
On January 14 2012 10:19 BeeNu wrote:
High masters player here, I just got stomped with this on the ladder. I was sure my 4gate would break this defense but he easily managed to dismantle anything I could throw at him. I know from now on I'll be using this strategy in every matchup.

It works in PvP!?
Moderatorshe/her
TL+ Member
riverkim09
Profile Joined November 2010
United States291 Posts
January 14 2012 01:25 GMT
#416
Nice this is interesting build
ToD
Profile Joined December 2008
France222 Posts
January 14 2012 01:42 GMT
#417
thought you were actually serious until you mentioned the saturation part -,- btw killing up the forge and running in would work against that wall.
Commentator
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 14 2012 02:06 GMT
#418
On January 14 2012 10:42 ToD wrote:
thought you were actually serious until you mentioned the saturation part -,- btw killing up the forge and running in would work against that wall.


this hard counters proxy nat hatch into creep tumor

(jkjk)
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Fischbacher
Profile Joined November 2011
Canada666 Posts
January 14 2012 02:21 GMT
#419
I want to see a pro using this just to troll.
Salix
Profile Joined March 2011
New Zealand16 Posts
January 14 2012 02:35 GMT
#420
When HotS comes out, with the Nexus having a variety of extra spells, having a macro Nexus as part of the wall is not completely stupid.
Normal
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