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Brilliant New FFE Wall-In on Antiga Shipyard - Page 10
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ZeromuS
Canada13379 Posts
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Insomni7
667 Posts
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[F_]aths
Germany3947 Posts
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scudst0rm
Canada1149 Posts
On January 06 2012 00:19 Insomni7 wrote: People really need to stop trolling. The more people who play along the greater the chance that we are overrun by crappy copycat threads. agreed. down with fun! | ||
KalWarkov
Germany4126 Posts
In HotS, that will be more reasonable, but at the moment, its more of a waste than you acutally gain with it -,- + your "normal" nexuswall and your rampwall pics are rly, rly bad executed walls. | ||
kanada
Canada255 Posts
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Shield
Bulgaria4824 Posts
On January 05 2012 23:26 Paljas wrote: The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg. Therefore, i would suggest this brilliant new Ramp wall-offs. + Show Spoiler + and + Show Spoiler + Best wall ever! P.S. I put pictures as spoilers to not have a huge post. ![]() | ||
Iatrik
Germany159 Posts
I honestly don't know if it's total trash or a solid way to play. Pros: - Your workers are harder to harass with Mutas/Helions/Storms/Ravens etc.. - You have more space to defend harass. (Your own wall won't block you) - Strong against busts - Might make a blind Nexus first viable. Cons: - You need more workers to cover your mineral line - Your Nexus is very exposed once you get into the mid game. - FFE will take more time to be effective. Since 3 pros are avoidable by just playing good, the only pro left is: "Might make a blind Nexus first viable". Because a FFE like that will take more time to be effective, you could just make a standard wall. So: Trash! I can see a macro nexus as part of a strategy and wall at the same time. Like walling your 3rd with a 4rd nexus or wall your 2nd with a 3rd and use your additional chrono boosts to get into your old tech-timings. But this? No! | ||
Forbidden17
666 Posts
On January 06 2012 00:48 Iatrik wrote: Hm.. I honestly don't know if it's total trash or a solid way to play. Pros: - Your workers are harder to harass with Mutas/Helions/Storms/Ravens etc.. - You have more space to defend harass. (Your own wall won't block you) - Strong against busts - Might make a blind Nexus first viable. Cons: - You need more workers to cover your mineral line - Your Nexus is very exposed once you get into the mid game. - FFE will take more time to be effective. Since 3 pros are avoidable by just playing good, the only pro left is: "Might make a blind Nexus first viable". Because a FFE like that will take more time to be effective, you could just make a standard wall. So: Trash! I can see a macro nexus as part of a strategy and wall at the same time. Like walling your 3rd with a 4rd nexus or wall your 2nd with a 3rd and use your additional chrono boosts to get into your old tech-timings. But this? No! http://en.wikipedia.org/wiki/Troll_(Internet) | ||
ODKStevez
Ireland1225 Posts
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Sableyeah
Netherlands2119 Posts
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Rockztar
Denmark210 Posts
Although you could use the Nexus in the wall-in as a sort of "macro-hatch-Nexus" for more probe production untill you can move out and take the other bases lolol. | ||
danl9rm
United States3111 Posts
On January 05 2012 22:25 bGr.MetHiX wrote: china is the next mongolia? haha what did u even mean with that? It's a TL inside joke. He was poking fun at you because you didn't "get it." | ||
Iranon
United States983 Posts
My favorite wall-offs are: + Show Spoiler + ![]() I call that one the Intimidator. Someone rolls up to your ramp, sees all 3 tech routes with upgrades being chronoboosted, they're going to say "fuck this base, I'm attacking somewhere else". Hence the order of buildings, FTB. On top of that, you boldly declare that you could make DTs, but you don't really feel like it right now. Not pictured: the zealot is 3/3/3. and + Show Spoiler + ![]() I call that one the Confuse-o-tron 8000. In case it's not clear from the picture, that's a maze of DT shrines, not a random jumble of them. The only path is a single hex opening that snakes back and forth between the rows of buildings. Nobody's going to mess with that. Not pictured: the mothership just off-screen (it made the screenshot too confusing). If anyone tries to break down the walls of your maze, cloak it! An invisible maze of buildings which unlock invisible units is pretty much guaranteed to reduce your opponent and his units to gibbering madness. | ||
Lorch
Germany3668 Posts
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Zelniq
United States7166 Posts
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anxiouspanda
United States56 Posts
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Cokefreak
Finland8094 Posts
On January 06 2012 01:58 Zelniq wrote: I don't know what you guys are all on about, I'm pretty sure within a few years everyone will be doing this. This man speaks wise words. Listen to TL people. | ||
BamBam
745 Posts
On January 06 2012 00:23 [F_]aths wrote: I hope HotS will fix the imbalance of the Bibbit wall-in. Are you kidding? Blizzard clearly wants us to do this wall-in style, that's why they are adding the warp-in and the cannon ability to the nexus, that way the nexus can actually become one gigantic invinsible cannon when used as part of a wall off. If anything, Bitbit is ahead of his time - a true genious in starcraft. | ||
KiWiKaKi
Canada691 Posts
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