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Brilliant New FFE Wall-In on Antiga Shipyard - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 21 Next All
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
January 05 2012 13:23 GMT
#161
On January 05 2012 22:16 nttea wrote:
Show nested quote +
On January 05 2012 22:13 Forbidden17 wrote:
On January 05 2012 20:46 Jinsho wrote:
But how does this fare against the hydraroach rush?

Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.

edit:
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall

u serious?

im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.


On January 05 2012 14:54 Bibbit wrote:
You see that assimilator in the bottom left of the picture I provided? You can saturate that perfectly with only 4 probes!


Evidently you didn't read the OP...
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
January 05 2012 13:25 GMT
#162
china is the next mongolia? haha what did u even mean with that?
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Mereel
Profile Joined February 2010
Germany895 Posts
January 05 2012 13:37 GMT
#163
the thing is that stupid blizzard placed those freaking little light doodads at the ramp so the overall ramp is way bigger.
its just stupid map design, but i guess thats what we have to life with ~~
TPW Mapmaking Team
Azurues
Profile Joined March 2011
Malaysia5612 Posts
January 05 2012 13:50 GMT
#164
mind blown instantly
followZeRoX
Profile Joined March 2011
Serbia1449 Posts
January 05 2012 13:50 GMT
#165
@OP : Have you considered that welling nexus could be macro nexus? So you can build other one and saturate faster so you dont need 60 probes for simple mining.
Fallians
Profile Blog Joined July 2011
Canada242 Posts
January 05 2012 13:51 GMT
#166
This wall in will be sweeping the nation in less then 24hours.
If you attack before 15minutes.. It's cheese....
Dr_Jones
Profile Joined March 2011
Norway252 Posts
January 05 2012 13:55 GMT
#167
This is basically the macronexus iNcontrol has been talking about in SotG! Now all we need is some HotS energycannons, and Protoss will once more be imbalol :D
wubwubwubwubwubwubwubwubwubwubwubwub I love me some dubstep wubwubwubwubwubwubwubwubwubwubwubwub
peidongyang
Profile Joined January 2009
Canada2084 Posts
January 05 2012 13:56 GMT
#168
give this guy a medal looooool
the throws never bothered me anyway
Forbidden17
Profile Joined December 2011
666 Posts
January 05 2012 14:04 GMT
#169
On January 05 2012 22:16 nttea wrote:
Show nested quote +
On January 05 2012 22:13 Forbidden17 wrote:
On January 05 2012 20:46 Jinsho wrote:
But how does this fare against the hydraroach rush?

Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.

edit:
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall

u serious?

im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.

Excellent point.

When Zerg players scout your impregnable wall and cancel their banelings nest, it is likely that they will either start a quick lair or throw down a proxy hatch just outside your wall. However, you must remember that this build counters everything Zerg can do.

For starters, as you know the first step to stopping early aggression/cheese is to scout it. This ingenius wall off style allows you to rally scouting Probes out on the map early on, despite having a zergling tight wall, giving you a good chance of scouting his lair/baneling/etc at critical timings.

Let's say worst comes to worst, you don't see the cheese coming until the creep is in vision of your buildings and the spine crawlers are almost complete. Although you are correct that your nexus wall off will likely fall in time, it will take a couple of spine crawlers a very very long time to knock it down. In this time, you simply have to throw down 2-3 additional nexus to simcity the weak parts of your wall which you can easily afford because of how quickly and efficiently you are mining your natural with this opening. When/if they do break down your wall, they will find themselves stuck. They cannot continue pressuring your wall because spinecrawlers cannot root on a ramp and getting closer would put themselves in range of your cannon. The biggest thing to remember here is that you DO NOT need additional cannons. Your single cannon is sufficient dps, you simply need a stronger, thicker wall that additional nexus can readily provide.

Because this build also optimizes your gas income as well as probe production, it is usually a good idea to start a mothership by the 7min mark. With the chronoboosts of from 4 nexus, you can constantly chrono this out without worrying about the severe probe cut. Also, because of your secondary wall of nexus, mining at your natural becomes slightly more efficient. Just make sure to use the chrono from the front nexus taking the damage, and make the mothership from one of the nexus you used to simcity so your mothership cloaks your wall the instant it pops out.

Honestly the only downside to this response is it becomes slightly less optimal to mine your 3rd, but with the insane probe production capability, chronoboosting out an additional 20probes should be no problem as long as you keep up with your macro.
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 05 2012 14:13 GMT
#170
but how do you get your units out

or back in
starleague forever
mage36
Profile Joined May 2011
415 Posts
January 05 2012 14:23 GMT
#171
hahahaha! it baffles me how this thread has not been closed yet after 9 pages. At least it's fun for giggles.
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2012-01-05 15:52:17
January 05 2012 14:26 GMT
#172
The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg.
Therefore, i would suggest this brilliant new Ramp wall-offs.

+ Show Spoiler +
[image loading]






+ Show Spoiler +
[image loading]
TL+ Member
lovedoctor
Profile Blog Joined November 2010
Germany115 Posts
January 05 2012 14:30 GMT
#173
And you have finally found a way to troll without getting warned and or banned :-D In order to prevent myself from those punishments I will add the following:

Consider that your build is very vulnerable to nestea's spine crawler rush.
"Infestors own marines in a way you don't understand" - artosis
fish ()(
Profile Joined September 2010
United States72 Posts
January 05 2012 14:40 GMT
#174
On January 05 2012 23:26 Paljas wrote:
The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg.
Therefore, i would suggest this brilliant new Ramp wall-offs.

[image loading]

and

[image loading]


Dude that is baler, this just gave me this idea to go 2 cc wall of and double planetary fortress they cant stop it! just need to build a spare rax to give u vision and they wont ever get out, winning!
Attempting to give a fuck ████████████████ 99% complete. *ERROR* Fuck not given
zarepath
Profile Blog Joined April 2010
United States1626 Posts
January 05 2012 14:49 GMT
#175
On January 05 2012 23:13 a176 wrote:
but how do you get your units out

or back in

On January 05 2012 23:04 Forbidden17 wrote:
Because this build also optimizes your gas income as well as probe production, it is usually a good idea to start a mothership by the 7min mark.


Recall!
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 05 2012 14:49 GMT
#176
wow, that wallin is so broken! :o
This will be patched for sure in next patch though... Probably reduced nexus hitpoint to that of a pylon. Would make more sense after all, they both provide roughly the same amount of supply, so they should have the same hitpoints. As zerg I'll probably stay away from ladder until this is patched...
Tiazi
Profile Joined February 2010
Netherlands761 Posts
January 05 2012 15:07 GMT
#177
epic OP
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
January 05 2012 15:11 GMT
#178
Epic fail if serious. Epic win if comedy.
Reality hits you hard bro.
Najda
Profile Joined June 2010
United States3765 Posts
January 05 2012 15:13 GMT
#179
I vaguely remember seeing a 3 nexus 2 base strategy thread so when I saw this my first thought was that it was a 3 nex build... but then I read like 5 more words.
ShObiT
Profile Joined September 2011
Dominican Republic39 Posts
January 05 2012 15:13 GMT
#180
On January 05 2012 14:56 Mity wrote:
Not sure if troll or bronze.



Bronze!

Or a guy that stay in 2 bases at the 36 mins in game! lol
The Status "Quo" Is just an attemp to stop the change and evolutions of the free minded.
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