|
On January 05 2012 20:09 MiraMax wrote: Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.
And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge? ...
|
Omg, I've been used this for ages now. So annoyed you gave away my secret.
|
|
On January 05 2012 20:13 -Asmodeus- wrote:Show nested quote +On January 05 2012 20:09 MiraMax wrote: Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression. And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge? ...
Of course not! Everybody knows it takes 3 games of experimenting to reach 100% certainty. <cough, cough...>
|
On January 05 2012 20:16 Defrag wrote: not even funny
Then you suck
|
On January 05 2012 20:17 MiraMax wrote:Show nested quote +On January 05 2012 20:13 -Asmodeus- wrote:On January 05 2012 20:09 MiraMax wrote: Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression. And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge? ... Of course not! Everybody knows it takes 3 games of experimenting to reach 100% certainty. <cough, cough...> Took me longer than that :/
|
|
But how does this fare against the hydraroach rush?
|
I dunno, I think a protoss shouldn't look at it like a wall, as much as a macro nexus. You should look into delaying your tech as well to spend another 400 minerals for a 3rd nexus and super charge probe production.
Just a thought.
Seriously I can't see this working at all against anyone good unless they blind baneling bust. But seeing as 999/1000... 999999/1000000 zergs scout atleast some time in the game (noticeably the natural o.O) this would never work... The only time this would work is if the zerg triple expands and you take it to a huge late game scenario. Other than that mutalisk destroys this as your probes are very "accessible" Then again it does give more room for stalkers to roam.
|
I like it but the name isn't flashy enough and your name should be in it at least twice.
Like "Bibbits Nexus Wall with Bibbits double gathering".
P.S.: Please attach a replay of it working :-)
|
Hm, sounds a bit like a baller imitation. Still, you made a great effort
|
You have changed the game forever.
|
You have changed my life! I can now save those 400 minerals! And to get the 50 workers to saturate it, I can just build a macro Nexus for double chrono boost!
|
On January 05 2012 20:48 [AG]AggressionGaming wrote: I dunno, I think a protoss shouldn't look at it like a wall, as much as a macro nexus. You should look into delaying your tech as well to spend another 400 minerals for a 3rd nexus and super charge probe production.
Just a thought.
Seriously I can't see this working at all against anyone good unless they blind baneling bust. But seeing as 999/1000... 999999/1000000 zergs scout atleast some time in the game (noticeably the natural o.O) this would never work... The only time this would work is if the zerg triple expands and you take it to a huge late game scenario. Other than that mutalisk destroys this as your probes are very "accessible" Then again it does give more room for stalkers to roam.
Ummm... I'm pretty sure this thread is satire. There is no way in hell this would ever be effective enough to justify doing it.
|
I was reading and was really excited, when I clicked the spoiler my excitement dropped but I couldn't help but laugh. Well played, good sir.
|
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
|
This is beautiful in its simplicity. You're a genius of the modern day, an architect of the ages.
|
On January 05 2012 20:46 Jinsho wrote: But how does this fare against the hydraroach rush? Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.
edit:
On January 05 2012 22:11 bGr.MetHiX wrote: im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
u serious?
|
On January 05 2012 22:13 Forbidden17 wrote:Show nested quote +On January 05 2012 20:46 Jinsho wrote: But how does this fare against the hydraroach rush? Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do. edit: Show nested quote +On January 05 2012 22:11 bGr.MetHiX wrote: im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
u serious? im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.
|
On January 05 2012 22:11 bGr.MetHiX wrote: im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
Bulgaria is the next Romania?
But great suggestion, Bibbit. However I feel a double or triple-Nexus wall will allow you to better tank Banelings hits and chronoboost out upgrades and units and saturate your minerals faster, as well as mine the other geyser more optimally. Moreover, the extra income will more than allow you to build yet another extra 5th Nexus at the natural location for actually optimal mining that will allow you to Nexus wall-off your 3rd.
Finally, it saves on Pylon costs as well. PvEverything solved. Make more Nexuses.
|
|
|
|