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Brilliant New FFE Wall-In on Antiga Shipyard - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 21 Next All
-Asmodeus-
Profile Joined January 2012
Poland31 Posts
January 05 2012 11:13 GMT
#141
On January 05 2012 20:09 MiraMax wrote:
Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.


And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge?
...
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
January 05 2012 11:16 GMT
#142
Omg, I've been used this for ages now. So annoyed you gave away my secret.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Defrag
Profile Joined February 2010
Poland414 Posts
January 05 2012 11:16 GMT
#143
not even funny
MiraMax
Profile Joined July 2009
Germany532 Posts
January 05 2012 11:17 GMT
#144
On January 05 2012 20:13 -Asmodeus- wrote:
Show nested quote +
On January 05 2012 20:09 MiraMax wrote:
Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.


And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge?
...


Of course not! Everybody knows it takes 3 games of experimenting to reach 100% certainty. <cough, cough...>
Dakkas
Profile Joined October 2010
2550 Posts
January 05 2012 11:17 GMT
#145
On January 05 2012 20:16 Defrag wrote:
not even funny


Then you suck
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
January 05 2012 11:28 GMT
#146
On January 05 2012 20:17 MiraMax wrote:
Show nested quote +
On January 05 2012 20:13 -Asmodeus- wrote:
On January 05 2012 20:09 MiraMax wrote:
Wow ... I experimented a bit with this wall-off today and have to say that it COMPLETELY shuts down any early baneling aggression.


And you know it after 1 or 2 games when someone tried to bling bust and failed to target the forge?
...


Of course not! Everybody knows it takes 3 games of experimenting to reach 100% certainty. <cough, cough...>

Took me longer than that :/
Sajaki
Profile Joined June 2011
Canada1135 Posts
January 05 2012 11:35 GMT
#147
I think i love you
Inno pls...
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
January 05 2012 11:46 GMT
#148
But how does this fare against the hydraroach rush?
[AG]AggressionGaming
Profile Joined December 2011
Canada43 Posts
January 05 2012 11:48 GMT
#149
I dunno, I think a protoss shouldn't look at it like a wall, as much as a macro nexus. You should look into delaying your tech as well to spend another 400 minerals for a 3rd nexus and super charge probe production.

Just a thought.


Seriously I can't see this working at all against anyone good unless they blind baneling bust. But seeing as 999/1000... 999999/1000000 zergs scout atleast some time in the game (noticeably the natural o.O) this would never work... The only time this would work is if the zerg triple expands and you take it to a huge late game scenario. Other than that mutalisk destroys this as your probes are very "accessible" Then again it does give more room for stalkers to roam.
Team Channel: AG Team Owner: AGGhost 223 Stream: http://www.twitch.tv/agghost
kirdie
Profile Blog Joined December 2010
Germany221 Posts
Last Edited: 2012-01-05 11:57:47
January 05 2012 11:54 GMT
#150
I like it but the name isn't flashy enough and your name should be in it at least twice.

Like "Bibbits Nexus Wall with Bibbits double gathering".

P.S.: Please attach a replay of it working :-)
BatCat
Profile Blog Joined November 2010
Austria630 Posts
January 05 2012 11:55 GMT
#151
Hm, sounds a bit like a baller imitation. Still, you made a great effort
¯\_(ツ)_/¯
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 05 2012 11:59 GMT
#152
You have changed the game forever.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
tessem
Profile Joined March 2011
United States23 Posts
January 05 2012 13:02 GMT
#153
You have changed my life! I can now save those 400 minerals! And to get the 50 workers to saturate it, I can just build a macro Nexus for double chrono boost!
"More GG, more skill" - White-Ra
tessem
Profile Joined March 2011
United States23 Posts
January 05 2012 13:03 GMT
#154
On January 05 2012 20:48 [AG]AggressionGaming wrote:
I dunno, I think a protoss shouldn't look at it like a wall, as much as a macro nexus. You should look into delaying your tech as well to spend another 400 minerals for a 3rd nexus and super charge probe production.

Just a thought.


Seriously I can't see this working at all against anyone good unless they blind baneling bust. But seeing as 999/1000... 999999/1000000 zergs scout atleast some time in the game (noticeably the natural o.O) this would never work... The only time this would work is if the zerg triple expands and you take it to a huge late game scenario. Other than that mutalisk destroys this as your probes are very "accessible" Then again it does give more room for stalkers to roam.



Ummm... I'm pretty sure this thread is satire. There is no way in hell this would ever be effective enough to justify doing it.
"More GG, more skill" - White-Ra
Rampager
Profile Joined April 2010
Australia1007 Posts
January 05 2012 13:04 GMT
#155
I was reading and was really excited, when I clicked the spoiler my excitement dropped but I couldn't help but laugh. Well played, good sir.
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
January 05 2012 13:11 GMT
#156
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
Last Edited: 2012-01-05 13:12:11
January 05 2012 13:12 GMT
#157
This is beautiful in its simplicity. You're a genius of the modern day, an architect of the ages.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Forbidden17
Profile Joined December 2011
666 Posts
Last Edited: 2012-01-05 13:14:03
January 05 2012 13:13 GMT
#158
On January 05 2012 20:46 Jinsho wrote:
But how does this fare against the hydraroach rush?

Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.

edit:
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall

u serious?
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
January 05 2012 13:16 GMT
#159
On January 05 2012 22:13 Forbidden17 wrote:
Show nested quote +
On January 05 2012 20:46 Jinsho wrote:
But how does this fare against the hydraroach rush?

Hard counters obviously. The op didn't mention it but this build actually counters anything Zerg can do.

edit:
Show nested quote +
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall

u serious?

im sorry but lol, spinecrawler rush demolishes this build... it would be smart if it wasn't for the nexus being the first building to go, what do you do then? you need like 10 probes to saturate that gas.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
January 05 2012 13:21 GMT
#160
On January 05 2012 22:11 bGr.MetHiX wrote:
im sry but some ppl need to get out of bronze first before proposing such ridiculous things such as this nexus wall


Bulgaria is the next Romania?

But great suggestion, Bibbit. However I feel a double or triple-Nexus wall will allow you to better tank Banelings hits and chronoboost out upgrades and units and saturate your minerals faster, as well as mine the other geyser more optimally. Moreover, the extra income will more than allow you to build yet another extra 5th Nexus at the natural location for actually optimal mining that will allow you to Nexus wall-off your 3rd.

Finally, it saves on Pylon costs as well. PvEverything solved. Make more Nexuses.
Starleague Forever. RIP KT Violet~
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