Brilliant New FFE Wall-In on Antiga Shipyard - Page 7
Forum Index > SC2 General |
arbitrageur
Australia1202 Posts
| ||
GeorgeyBeats
United Kingdom338 Posts
| ||
ROOTCatZ
Peru1226 Posts
![]() | ||
aderum
Sweden1459 Posts
| ||
DarKFoRcE
Germany1215 Posts
| ||
Malpractice.248
United States734 Posts
On January 05 2012 19:08 DarKFoRcE wrote: i want the minute or two back it took me to read this -_- Give it a minute or two to set in. | ||
GoonFFS
Denmark323 Posts
well done | ||
enemy2010
Germany1972 Posts
Can't azerg just take a quick third to make it an "even" game and wouldn't that turn out into a normal macro game? And is it really worth it to mine with 50+ probes from on that one base? | ||
acrimoneyius
United States983 Posts
| ||
Wrongspeedy
United States1655 Posts
On January 05 2012 17:40 Chaosvuistje wrote: Just played a Protoss and well all out mutalisk, so I went over to his natural with an attack move knowing I would autowin anyway. I look back at my mutalisks and I notice that instead of a nexus there's 12 cannons placed there. I think this will become standard to ward off Muta play. The Op and this comment made me cry >.< | ||
HaXXspetten
Sweden15718 Posts
BUILD EVER Nice to see TL never loses its sense of humour xD Well played my friend, well played indeed | ||
Malpractice.248
United States734 Posts
On January 05 2012 19:20 enemy2010 wrote: So maybe the platinum zerg player may speak out of me, but how is this "revolutionary" or "broken"? Can't azerg just take a quick third to make it an "even" game and wouldn't that turn out into a normal macro game? And is it really worth it to mine with 50+ probes from on that one base? You sure TL never loses its sense of humor? | ||
dbald27
United States49 Posts
| ||
ePLocust
United States587 Posts
| ||
Danglars
United States12133 Posts
but I suspect you can mine minerals optimally from it with an absolute MAX of 50 probes. 'I suspect this post would be twice as convincing if you ran the numbers. Graph the natural's base income from 24-50 probes to get income rate as a function of probes mining. Aside from zergs that KNOW they want to banebust/roachbust your FFE and fall flat on their faces, I don't see much use for this. Keep it for the novelty, since you don't emerge from this opening terribly behind. | ||
nakedsurfer
Canada500 Posts
| ||
CptObnoxious
Australia24 Posts
| ||
HaXXspetten
Sweden15718 Posts
Wouldn't this work in PvP as well? It's quite common to build a proxy pylon on the low ground between the natural and the third, so that you can warp in on the highground on the natural, but now there's a fucking nexus blocking the way! | ||
firehand101
Australia3152 Posts
| ||
MiraMax
Germany532 Posts
However, since it totally denies a very legitimate pvt opener, I think that Blizzard will need to address it sooner or later. Halving Nexus hit points or doubling its price would solve the problem imo, but might affect other match-ups as well. The best and most elegant solution I can think of, would be to double baneling damage against Nexus only. Maybe Blizzard should then also create a special attack animation whenever a baneling hits a Nexus to make it more viewer firendly!? Discuss! | ||
| ||