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The Hero Unit obsession by blizzard? - Page 2

Forum Index > SC2 General
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Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
December 23 2011 23:47 GMT
#21
I dont mind hero units, but even the mothership requires a bit of skill to use effectively vs infestor/broodlord/army (not as high skill cap as id like) but having a hero unit JUST for terran when they already have so many more units with effective uses throughout the game, when they are clearly doing better as a race than the others because of adaptability etc, the LAST thing they need is an "attack move friendly" hero unit.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
December 23 2011 23:48 GMT
#22
On December 24 2011 08:47 Cyro wrote:
I dont mind hero units, but even the mothership requires a bit of skill to use effectively vs infestor/broodlord/army (not as high skill cap as id like) but having a hero unit JUST for terran when they already have so many more units with effective uses throughout the game, when they are clearly doing better as a race than the others because of adaptability etc, the LAST thing they need is an "attack move friendly" hero unit.


yea and now u know why i have nightmares at night playing zerg LOL but seriously we need to some how generate enough buzz to put an end to these shinnaningans by blizzard
JD, need I say more? :D
happyness
Profile Joined June 2010
United States2400 Posts
December 23 2011 23:48 GMT
#23
It doesn't matter what the community thinks. We are all going to buy the game with or without them. Blizzard includes the hero units for causal players who will tell all their friends how there is this super awesome big mother fucking unit and that their friends should buy the game.
TheLOLas
Profile Joined May 2011
United States646 Posts
December 23 2011 23:49 GMT
#24
I think it is really weird when only one race has access to a "hero" type unit. I could understand if every race had one, but it doesn't make any sense. IMO i think it does work with the Protoss lore though. The Protoss have very advanced technology so this only makes more sense when they have a super advanced unit.
MHT
Profile Joined August 2010
Sweden1026 Posts
Last Edited: 2011-12-23 23:57:15
December 23 2011 23:49 GMT
#25
Don't really care as long as they can balance them right. Think it can be pretty entertaining to watch a mothership enter the battle just in time and turn the tide of the battle, much like zerg suddenly pops 10 broodlords while they're being pushed and make a comeback. These things can make for really epic games and can't really be achieved in the same way by simple units trickling in.
HardCorey
Profile Blog Joined May 2010
United States709 Posts
December 23 2011 23:49 GMT
#26
I dont think anyone would actually consider the Mothership overpowered. It is a pretty reasonable strength for cost to obtain. I dont think the new Thor will be any different. It is odd they are removing (as last i heard) the mothership in HotS. Zerg is the only one who really shouldnt have a capital/hero unit like this since they are stylistically a swarm.
Don't Worry, Be Happy.
Minus151
Profile Joined September 2011
United States16 Posts
December 23 2011 23:51 GMT
#27
I'm sorry, this post is terrible. It's basically just a topic to whine about Mothership vortex. Something tells me that if Zerg were to be the race to get a hero unit in HOTS, you wouldn't mind so much.

Concerning HOTS Thor, there's absolutely no basis to call it broken yet. The game hasn't even been released, its stats, abilities, and even existence are up in the air.
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2011-12-23 23:53:01
December 23 2011 23:51 GMT
#28
On December 24 2011 08:47 zhurai wrote:
Show nested quote +
On December 24 2011 08:45 Noocta wrote:
Because Dustin like the idea.
He come from C&C, remember ?

if that's the case all the races should have some hero unit, not just one race.


In case you didn't know, the Zerg queen during Alpha was only one queen ( or one per hatch, don't remember ) and could mutate at each state of the hatch itself ( queen at hatch tech, super queen at lair, ultra queen at hive.. you get the idea )
She got a lot of stupidly powerfull abilities, could kill a whole drop of marine by herself ( videos showed her 2 shooting marines ), teleport everywhere on the map where there was creep.

Thor were this mega unit ( like way bigger than today ) that could only be build by scv outside of a factory because they were so big, with the stupid aoe strike canon.

They tried to put something like that for each race. :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
Fealthas
Profile Joined May 2011
607 Posts
December 23 2011 23:52 GMT
#29
Hero units are the dumbest freaking idea ever. They are completely un-balanceable and have no purpose. I hope blizzard removes them in HOTS.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-12-23 23:54:09
December 23 2011 23:52 GMT
#30
I agree that hero units don't belong in Starcraft. I really dislike the restrictions about ''only able to build one''.

Blizzard is defending hero unit, saying that casual players like it, but the casual players that want hero units can play custom games! It shouldn't be put as a multiplayer unit =/.

I'm all for removing the mothership (From multiplayer, it can still be used in custom maps and such) but i don't get why they want a hero thor!? I understand that the Warhound takes the Thors role, but their solution just seems dumb. I really don't get the logic, remove one hero unit and let another race have it. Why not just skip the hero units?!

If they really want to keep the Thor they should give it a new role.

One idea would be to make the Thor a real lategame unit. Make it's Air attack do extra damage against armoured instead of light or remove the air attack. Change the ''numbers'' on the thor and it's cost and make it require a Fleet beacon and a Armory, maybe give it another ability or tweak it? Do something else then make it a ''hero unit'' please =/.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
December 23 2011 23:58 GMT
#31
Oh, hey look, it's the Odin.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Ashes
Profile Joined January 2011
United States362 Posts
December 23 2011 23:59 GMT
#32
Seems like a cry from a bitter zerg because he didnt get his hero unit in HOTS.. anyways.. I think as of now SC2 is balanced and I kinda like the mom ship role now... Given that toss anti air is kinda really bad and toss stargate is really the weakest amongst all the races. Mothership seems a viable option for tackling against massing of broodlords. Coz blink stalkers and void rays just dnt do the trick..due to fungal growths.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
December 24 2011 00:00 GMT
#33
IMO the mistake goes beyond bringing hero units to SC (which is wrong as well), but in bringing a C&C designer to Starcraft. He has this attitude of "Let's go for this gimmick, yeah this ability would be so cool" "Let's do this really unique thing with this unit, like pulling stuff!" "Hey let's make this HUGE, and AWESOME hero unit that is really really powerful, it would be so cool!" instead of keeping to the simplicity that makes starcraft great. This obsession of his with things being "cool" is not good for starcraft, and I really question Blizzard's decision in bringing him in, I wish they just fired him.
Khaine
Profile Joined November 2011
Sweden75 Posts
December 24 2011 00:01 GMT
#34
Yeah i agree, hero units doesnt really fit in to Starcraft. In a game with brutal warfare and nightmarish aliens from space, hero units doesn't fit it.


Not gameplay wise either
Qpad mk-80 / Logitech G9
phyren
Profile Blog Joined October 2009
United States1067 Posts
December 24 2011 00:01 GMT
#35
GIVE ME BACK MY ARBITERS. That said, to people arguing that this can be balanced and perhaps has been, I would argue that that isn't the point. The hero unit is antithetical to sc. It almost forces death ball style engagements since having the hero unit by itself represents either a massive risk or a waste of tons of resources. In addition, it encourages a lot of gimmicky play. Remember when 1 base mothership was actually a viable strat? How about 1 base thor rush with pulling all scvs (I know thor technically isn't a hero yet, but still the idea was the same)?

You want to have a cost/benefit analysis with your units. Some times it is worth sacrificing a few units or even an entire army in order to accomplish some strategic goal (i.e. suicidal ling run bys to force an army to pull back, zealot warp ins to force a hatch cancel, target firings of mining bases) In bw this was true at just about every level of tech. Arbiters were frequently used for suicidal recalls that would then lose you the entire recalled force bu by you time and other objectives. ZvT was almost entirely about accepting the guaranteed loss of expensive tech units to irradiate but using them correctly before their death for the zerg and riskily venturing forth with sci vessels because you can accept some losses if you kill enough for terran.

Although I use BW examples, this is a very fundamental principle that exists in SC2 as well. Hero units stress this principle almost to the breaking point. It is almost never worth suiciding a hero unit due to the limit of 1 as well as the death ball style they enforce that imply suiciding an entire hi tech army with the hero.
Inex
Profile Joined October 2010
Bulgaria443 Posts
December 24 2011 00:01 GMT
#36
The reason Blizz will remove the mothership is because it is useless and too expensive. The same will happen with the thor, I have no idea why they insist on doing this.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2011-12-24 00:06:16
December 24 2011 00:02 GMT
#37
On December 24 2011 08:49 TheLOLas wrote:
I think it is really weird when only one race has access to a "hero" type unit. I could understand if every race had one, but it doesn't make any sense. IMO i think it does work with the Protoss lore though. The Protoss have very advanced technology so this only makes more sense when they have a super advanced unit.


That dies to 7-8 unstimmed marines


Which actuly reminds me of a good point - A mothership is useless unless you use it in a specific way, or atleast control it for the cloaking field, whereas thors are famously kinda good at everything when massed. Zerg whined for a long time about NP nerf to 7 range because they couldnt use it effectively to counter thors any more, and if anyone has played against a ton of thors in a turtle fest or a team game they will tell you it is not easy to beat them with any kind of army (aside from reactionary carriers, which are funnily enough being removed) so a SUPER THOR will probably also be kinda good at everything and powerful, unlike the mothership which is being removed because it is underused
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
December 24 2011 00:02 GMT
#38
its completely retarded for 1 race to h ave it. that makes no sense. now, if all 3 had it, i suppose it COULD work. it would just then be up to us to decide if the game play was better or worse because of it. that's somethign we cannot possibly tell without experiencing.
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
December 24 2011 00:03 GMT
#39
well you play Zerg thats for sure it's nearly impossible to deal with a late game zerg infestor brood lord without a mothership
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
epoc
Profile Joined December 2010
Finland1190 Posts
December 24 2011 00:04 GMT
#40
Gotta say I'm pretty surprised that pretty much everyone agrees on that there shouldn't be hero units in sc2. I agree too though
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