The Hero Unit obsession by blizzard? - Page 2
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Cyro
United Kingdom20275 Posts
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LimeNade
United States2125 Posts
On December 24 2011 08:47 Cyro wrote: I dont mind hero units, but even the mothership requires a bit of skill to use effectively vs infestor/broodlord/army (not as high skill cap as id like) but having a hero unit JUST for terran when they already have so many more units with effective uses throughout the game, when they are clearly doing better as a race than the others because of adaptability etc, the LAST thing they need is an "attack move friendly" hero unit. yea and now u know why i have nightmares at night playing zerg LOL but seriously we need to some how generate enough buzz to put an end to these shinnaningans by blizzard | ||
happyness
United States2400 Posts
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TheLOLas
United States646 Posts
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MHT
Sweden1026 Posts
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HardCorey
United States709 Posts
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Minus151
United States16 Posts
Concerning HOTS Thor, there's absolutely no basis to call it broken yet. The game hasn't even been released, its stats, abilities, and even existence are up in the air. | ||
Noocta
France12578 Posts
On December 24 2011 08:47 zhurai wrote: if that's the case all the races should have some hero unit, not just one race. In case you didn't know, the Zerg queen during Alpha was only one queen ( or one per hatch, don't remember ) and could mutate at each state of the hatch itself ( queen at hatch tech, super queen at lair, ultra queen at hive.. you get the idea ) She got a lot of stupidly powerfull abilities, could kill a whole drop of marine by herself ( videos showed her 2 shooting marines ), teleport everywhere on the map where there was creep. Thor were this mega unit ( like way bigger than today ) that could only be build by scv outside of a factory because they were so big, with the stupid aoe strike canon. They tried to put something like that for each race. :< | ||
Fealthas
607 Posts
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Zorgaz
Sweden2951 Posts
Blizzard is defending hero unit, saying that casual players like it, but the casual players that want hero units can play custom games! It shouldn't be put as a multiplayer unit =/. I'm all for removing the mothership (From multiplayer, it can still be used in custom maps and such) but i don't get why they want a hero thor!? I understand that the Warhound takes the Thors role, but their solution just seems dumb. I really don't get the logic, remove one hero unit and let another race have it. Why not just skip the hero units?! If they really want to keep the Thor they should give it a new role. One idea would be to make the Thor a real lategame unit. Make it's Air attack do extra damage against armoured instead of light or remove the air attack. Change the ''numbers'' on the thor and it's cost and make it require a Fleet beacon and a Armory, maybe give it another ability or tweak it? Do something else then make it a ''hero unit'' please =/. | ||
blubbdavid
Switzerland2412 Posts
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Ashes
United States362 Posts
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mordk
Chile8385 Posts
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Khaine
Sweden75 Posts
Not gameplay wise either ![]() | ||
phyren
United States1067 Posts
You want to have a cost/benefit analysis with your units. Some times it is worth sacrificing a few units or even an entire army in order to accomplish some strategic goal (i.e. suicidal ling run bys to force an army to pull back, zealot warp ins to force a hatch cancel, target firings of mining bases) In bw this was true at just about every level of tech. Arbiters were frequently used for suicidal recalls that would then lose you the entire recalled force bu by you time and other objectives. ZvT was almost entirely about accepting the guaranteed loss of expensive tech units to irradiate but using them correctly before their death for the zerg and riskily venturing forth with sci vessels because you can accept some losses if you kill enough for terran. Although I use BW examples, this is a very fundamental principle that exists in SC2 as well. Hero units stress this principle almost to the breaking point. It is almost never worth suiciding a hero unit due to the limit of 1 as well as the death ball style they enforce that imply suiciding an entire hi tech army with the hero. | ||
Inex
Bulgaria443 Posts
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Cyro
United Kingdom20275 Posts
On December 24 2011 08:49 TheLOLas wrote: I think it is really weird when only one race has access to a "hero" type unit. I could understand if every race had one, but it doesn't make any sense. IMO i think it does work with the Protoss lore though. The Protoss have very advanced technology so this only makes more sense when they have a super advanced unit. That dies to 7-8 unstimmed marines ![]() Which actuly reminds me of a good point - A mothership is useless unless you use it in a specific way, or atleast control it for the cloaking field, whereas thors are famously kinda good at everything when massed. Zerg whined for a long time about NP nerf to 7 range because they couldnt use it effectively to counter thors any more, and if anyone has played against a ton of thors in a turtle fest or a team game they will tell you it is not easy to beat them with any kind of army (aside from reactionary carriers, which are funnily enough being removed) so a SUPER THOR will probably also be kinda good at everything and powerful, unlike the mothership which is being removed because it is underused | ||
PhiliBiRD
United States2643 Posts
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ChuCky.Ca
Canada2497 Posts
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epoc
Finland1190 Posts
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