• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:14
CET 07:14
KST 15:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement0BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1653 users

The Hero Unit obsession by blizzard? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
December 23 2011 23:47 GMT
#21
I dont mind hero units, but even the mothership requires a bit of skill to use effectively vs infestor/broodlord/army (not as high skill cap as id like) but having a hero unit JUST for terran when they already have so many more units with effective uses throughout the game, when they are clearly doing better as a race than the others because of adaptability etc, the LAST thing they need is an "attack move friendly" hero unit.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
December 23 2011 23:48 GMT
#22
On December 24 2011 08:47 Cyro wrote:
I dont mind hero units, but even the mothership requires a bit of skill to use effectively vs infestor/broodlord/army (not as high skill cap as id like) but having a hero unit JUST for terran when they already have so many more units with effective uses throughout the game, when they are clearly doing better as a race than the others because of adaptability etc, the LAST thing they need is an "attack move friendly" hero unit.


yea and now u know why i have nightmares at night playing zerg LOL but seriously we need to some how generate enough buzz to put an end to these shinnaningans by blizzard
JD, need I say more? :D
happyness
Profile Joined June 2010
United States2400 Posts
December 23 2011 23:48 GMT
#23
It doesn't matter what the community thinks. We are all going to buy the game with or without them. Blizzard includes the hero units for causal players who will tell all their friends how there is this super awesome big mother fucking unit and that their friends should buy the game.
TheLOLas
Profile Joined May 2011
United States646 Posts
December 23 2011 23:49 GMT
#24
I think it is really weird when only one race has access to a "hero" type unit. I could understand if every race had one, but it doesn't make any sense. IMO i think it does work with the Protoss lore though. The Protoss have very advanced technology so this only makes more sense when they have a super advanced unit.
MHT
Profile Joined August 2010
Sweden1026 Posts
Last Edited: 2011-12-23 23:57:15
December 23 2011 23:49 GMT
#25
Don't really care as long as they can balance them right. Think it can be pretty entertaining to watch a mothership enter the battle just in time and turn the tide of the battle, much like zerg suddenly pops 10 broodlords while they're being pushed and make a comeback. These things can make for really epic games and can't really be achieved in the same way by simple units trickling in.
HardCorey
Profile Blog Joined May 2010
United States709 Posts
December 23 2011 23:49 GMT
#26
I dont think anyone would actually consider the Mothership overpowered. It is a pretty reasonable strength for cost to obtain. I dont think the new Thor will be any different. It is odd they are removing (as last i heard) the mothership in HotS. Zerg is the only one who really shouldnt have a capital/hero unit like this since they are stylistically a swarm.
Don't Worry, Be Happy.
Minus151
Profile Joined September 2011
United States16 Posts
December 23 2011 23:51 GMT
#27
I'm sorry, this post is terrible. It's basically just a topic to whine about Mothership vortex. Something tells me that if Zerg were to be the race to get a hero unit in HOTS, you wouldn't mind so much.

Concerning HOTS Thor, there's absolutely no basis to call it broken yet. The game hasn't even been released, its stats, abilities, and even existence are up in the air.
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2011-12-23 23:53:01
December 23 2011 23:51 GMT
#28
On December 24 2011 08:47 zhurai wrote:
Show nested quote +
On December 24 2011 08:45 Noocta wrote:
Because Dustin like the idea.
He come from C&C, remember ?

if that's the case all the races should have some hero unit, not just one race.


In case you didn't know, the Zerg queen during Alpha was only one queen ( or one per hatch, don't remember ) and could mutate at each state of the hatch itself ( queen at hatch tech, super queen at lair, ultra queen at hive.. you get the idea )
She got a lot of stupidly powerfull abilities, could kill a whole drop of marine by herself ( videos showed her 2 shooting marines ), teleport everywhere on the map where there was creep.

Thor were this mega unit ( like way bigger than today ) that could only be build by scv outside of a factory because they were so big, with the stupid aoe strike canon.

They tried to put something like that for each race. :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
Fealthas
Profile Joined May 2011
607 Posts
December 23 2011 23:52 GMT
#29
Hero units are the dumbest freaking idea ever. They are completely un-balanceable and have no purpose. I hope blizzard removes them in HOTS.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-12-23 23:54:09
December 23 2011 23:52 GMT
#30
I agree that hero units don't belong in Starcraft. I really dislike the restrictions about ''only able to build one''.

Blizzard is defending hero unit, saying that casual players like it, but the casual players that want hero units can play custom games! It shouldn't be put as a multiplayer unit =/.

I'm all for removing the mothership (From multiplayer, it can still be used in custom maps and such) but i don't get why they want a hero thor!? I understand that the Warhound takes the Thors role, but their solution just seems dumb. I really don't get the logic, remove one hero unit and let another race have it. Why not just skip the hero units?!

If they really want to keep the Thor they should give it a new role.

One idea would be to make the Thor a real lategame unit. Make it's Air attack do extra damage against armoured instead of light or remove the air attack. Change the ''numbers'' on the thor and it's cost and make it require a Fleet beacon and a Armory, maybe give it another ability or tweak it? Do something else then make it a ''hero unit'' please =/.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
December 23 2011 23:58 GMT
#31
Oh, hey look, it's the Odin.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Ashes
Profile Joined January 2011
United States362 Posts
December 23 2011 23:59 GMT
#32
Seems like a cry from a bitter zerg because he didnt get his hero unit in HOTS.. anyways.. I think as of now SC2 is balanced and I kinda like the mom ship role now... Given that toss anti air is kinda really bad and toss stargate is really the weakest amongst all the races. Mothership seems a viable option for tackling against massing of broodlords. Coz blink stalkers and void rays just dnt do the trick..due to fungal growths.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
December 24 2011 00:00 GMT
#33
IMO the mistake goes beyond bringing hero units to SC (which is wrong as well), but in bringing a C&C designer to Starcraft. He has this attitude of "Let's go for this gimmick, yeah this ability would be so cool" "Let's do this really unique thing with this unit, like pulling stuff!" "Hey let's make this HUGE, and AWESOME hero unit that is really really powerful, it would be so cool!" instead of keeping to the simplicity that makes starcraft great. This obsession of his with things being "cool" is not good for starcraft, and I really question Blizzard's decision in bringing him in, I wish they just fired him.
Khaine
Profile Joined November 2011
Sweden75 Posts
December 24 2011 00:01 GMT
#34
Yeah i agree, hero units doesnt really fit in to Starcraft. In a game with brutal warfare and nightmarish aliens from space, hero units doesn't fit it.


Not gameplay wise either
Qpad mk-80 / Logitech G9
phyren
Profile Blog Joined October 2009
United States1067 Posts
December 24 2011 00:01 GMT
#35
GIVE ME BACK MY ARBITERS. That said, to people arguing that this can be balanced and perhaps has been, I would argue that that isn't the point. The hero unit is antithetical to sc. It almost forces death ball style engagements since having the hero unit by itself represents either a massive risk or a waste of tons of resources. In addition, it encourages a lot of gimmicky play. Remember when 1 base mothership was actually a viable strat? How about 1 base thor rush with pulling all scvs (I know thor technically isn't a hero yet, but still the idea was the same)?

You want to have a cost/benefit analysis with your units. Some times it is worth sacrificing a few units or even an entire army in order to accomplish some strategic goal (i.e. suicidal ling run bys to force an army to pull back, zealot warp ins to force a hatch cancel, target firings of mining bases) In bw this was true at just about every level of tech. Arbiters were frequently used for suicidal recalls that would then lose you the entire recalled force bu by you time and other objectives. ZvT was almost entirely about accepting the guaranteed loss of expensive tech units to irradiate but using them correctly before their death for the zerg and riskily venturing forth with sci vessels because you can accept some losses if you kill enough for terran.

Although I use BW examples, this is a very fundamental principle that exists in SC2 as well. Hero units stress this principle almost to the breaking point. It is almost never worth suiciding a hero unit due to the limit of 1 as well as the death ball style they enforce that imply suiciding an entire hi tech army with the hero.
Inex
Profile Joined October 2010
Bulgaria443 Posts
December 24 2011 00:01 GMT
#36
The reason Blizz will remove the mothership is because it is useless and too expensive. The same will happen with the thor, I have no idea why they insist on doing this.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2011-12-24 00:06:16
December 24 2011 00:02 GMT
#37
On December 24 2011 08:49 TheLOLas wrote:
I think it is really weird when only one race has access to a "hero" type unit. I could understand if every race had one, but it doesn't make any sense. IMO i think it does work with the Protoss lore though. The Protoss have very advanced technology so this only makes more sense when they have a super advanced unit.


That dies to 7-8 unstimmed marines


Which actuly reminds me of a good point - A mothership is useless unless you use it in a specific way, or atleast control it for the cloaking field, whereas thors are famously kinda good at everything when massed. Zerg whined for a long time about NP nerf to 7 range because they couldnt use it effectively to counter thors any more, and if anyone has played against a ton of thors in a turtle fest or a team game they will tell you it is not easy to beat them with any kind of army (aside from reactionary carriers, which are funnily enough being removed) so a SUPER THOR will probably also be kinda good at everything and powerful, unlike the mothership which is being removed because it is underused
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
December 24 2011 00:02 GMT
#38
its completely retarded for 1 race to h ave it. that makes no sense. now, if all 3 had it, i suppose it COULD work. it would just then be up to us to decide if the game play was better or worse because of it. that's somethign we cannot possibly tell without experiencing.
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
December 24 2011 00:03 GMT
#39
well you play Zerg thats for sure it's nearly impossible to deal with a late game zerg infestor brood lord without a mothership
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
epoc
Profile Joined December 2010
Finland1190 Posts
December 24 2011 00:04 GMT
#40
Gotta say I'm pretty surprised that pretty much everyone agrees on that there shouldn't be hero units in sc2. I agree too though
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech138
Nina 130
SortOf 52
StarCraft: Brood War
Britney 29243
ToSsGirL 103
Dota 2
NeuroSwarm181
resolut1ontv 165
LuMiX0
League of Legends
JimRising 794
Counter-Strike
Stewie2K854
Super Smash Bros
Mew2King72
Other Games
summit1g8565
C9.Mang0531
WinterStarcraft422
RuFF_SC240
Liquid`Ken18
Organizations
Other Games
gamesdonequick1198
ComeBackTV 97
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2150
• Stunt451
Upcoming Events
CranKy Ducklings
3h 46m
RSL Revival
3h 46m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
5h 46m
uThermal 2v2 Circuit
10h 46m
BSL
13h 46m
Sparkling Tuna Cup
1d 3h
RSL Revival
1d 3h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 5h
Patches Events
1d 10h
BSL
1d 13h
[ Show More ]
Replay Cast
1d 17h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.