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Forum Index > SC2 General
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WArped
Profile Joined December 2010
United Kingdom4845 Posts
December 19 2011 23:04 GMT
#21
Would be nice to hear some map impressions of the new ones soon.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
December 19 2011 23:04 GMT
#22
LOL the description from arid
Absolutely don't like the mappool as a protoss though
wat
Devolved
Profile Joined April 2008
United States2753 Posts
December 19 2011 23:15 GMT
#23
Ugg, how is Xel Naga still on there? David Kim get over yourself. It's not a good map!
$♥$
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 19 2011 23:18 GMT
#24
Any word if close-positions are still disabled on Metalopolis and Shattered Temple?
ㅇㅅㅌㅅ
killer1nz
Profile Joined April 2010
New Zealand164 Posts
December 19 2011 23:26 GMT
#25
On December 20 2011 08:04 Elefanto wrote:
LOL the description from arid
Absolutely don't like the mappool as a protoss though


there's two entrances to the natural as well so forge expand is probably out of the question, zergs may have to get 2 spines vs hellion openers and a bunker wont cover the natural so 1 rax expand on low ground isn't gonna work either. taking a 4th looks fairly easy once you've secured a 3rd though, imo.

entombed looks really easy to take a third (just two medium sized ramps leading up both) the natural leads through into the 3rd via destructible rocks but mutas will probably be hard to deal with for protoss players because of how easy it looks to navigate through the main / natural and 3rd mineral lines with them.
BioTech
Profile Joined March 2011
Australia264 Posts
December 20 2011 01:26 GMT
#26
why do all maps have to be symmetrical?! why not throw in some weird ones, or island maps. I mean if ppl dont like em they can use their 3 exclusions to avoid them.

And why not some new 2v2 or 3v3 or 4v4 maps?

Id like to see a map where people are separated by destructible rocks.
I actually played the original WarCraft - Orcs v Humans back in 1995!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
December 20 2011 01:27 GMT
#27
OOh 2 new maps to veto yummy! haha i will see how they are first, but i just cant be ffd learning new maps
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
jimminy_kriket
Profile Blog Joined February 2007
Canada5546 Posts
December 20 2011 05:05 GMT
#28
On December 20 2011 10:26 BioTech wrote:
why do all maps have to be symmetrical?! why not throw in some weird ones, or island maps. I mean if ppl dont like em they can use their 3 exclusions to avoid them.

And why not some new 2v2 or 3v3 or 4v4 maps?

Id like to see a map where people are separated by destructible rocks.

island maps have proven to be imbalanced towards terrans I believe. (planetary+turrets=near invinvible?).
it would be unfair to make players lose a veto by default basically because of an imbalanced map.
life of lively to live to life of full life thx to shield battery
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
Last Edited: 2011-12-20 05:12:54
December 20 2011 05:09 GMT
#29
On December 20 2011 08:15 Devolved wrote:
Ugg, how is Xel Naga still on there? David Kim get over yourself. It's not a good map!


Just veto it. Even if you don't want to waste a veto on an bad map, without it arid plateau would be the only 2 player map, and the noobier players might want to play on more 2 player maps.


On December 20 2011 14:05 jimminy_kriket wrote:
Show nested quote +
On December 20 2011 10:26 BioTech wrote:
why do all maps have to be symmetrical?! why not throw in some weird ones, or island maps. I mean if ppl dont like em they can use their 3 exclusions to avoid them.

And why not some new 2v2 or 3v3 or 4v4 maps?

Id like to see a map where people are separated by destructible rocks.

island maps have proven to be imbalanced towards terrans I believe. (planetary+turrets=near invinvible?).
it would be unfair to make players lose a veto by default basically because of an imbalanced map.



Although, there are ways to balance it somewhat, such as putting a neutral creep tumor there to help zerg expand and put up spines/spores, and to slow down a terran. You could also make it unbuildable, for example, so he can't spam turrets, while you can still defend with the mutas that you should probably already have. You could make it have less mineral patches, since Terran usually doesn't need more gas. Perhaps you could put some cliffs around the expansion so you can drop a few infestors and kill the PF with ITs. You could siege up those areas yeah but you should have mutas, and ovies for vision.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Xayvier
Profile Joined November 2010
United States387 Posts
December 20 2011 05:17 GMT
#30
I wonder what maps to downvote as terran?
Kharnage
Profile Joined September 2011
Australia920 Posts
December 20 2011 05:19 GMT
#31
On December 20 2011 08:01 Luckbox wrote:
OP plays zerg? :D ( from downvoted maps appearance ).


I downvote Xalnaga as protoss. Shit map that ends up being 1 base plays cause the nat is so open. Worst map to FFE on. vP and vT ends up being 1 base while watching the nat and as soon as one of you expands the other kills them. The only exception is when someone goes for something cheesy like DT or cannon rush and then the other person expands cause they know they are super far ahead.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
December 20 2011 05:20 GMT
#32
On December 20 2011 14:17 mrKamiya wrote:
I wonder what maps to downvote as terran?


I think Tal'Darim... idk about the other 2 ^^

reason being TvT is a pain on that map, I think it favors PvT a little due to large map = easy to warp in units all over? TvZ I think is pretty equal but I play mech so even though almost every game on that map for me is long, intense, and epic, I usually lose a little more than win I think, since it's just hard to mech on that map.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
December 20 2011 05:20 GMT
#33
great! can't wait for US reset
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Kharnage
Profile Joined September 2011
Australia920 Posts
December 20 2011 05:22 GMT
#34
On December 20 2011 14:20 Yoshi Kirishima wrote:
Show nested quote +
On December 20 2011 14:17 mrKamiya wrote:
I wonder what maps to downvote as terran?


I think Tal'Darim... idk about the other 2 ^^

reason being TvT is a pain on that map, I think it favors PvT a little due to large map = easy to warp in units all over? TvZ I think is pretty equal but I play mech so even though almost every game on that map for me is long, intense, and epic, I usually lose a little more than win I think, since it's just hard to mech on that map.


Tal'Darim is shit in PvP too. It's the only '4 gate or die' map left.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
December 20 2011 05:42 GMT
#35
On December 20 2011 07:49 MonkeyMaan wrote:
Normally it's:
SEA on monday
USA on tuesday
Europe wednesday
Don't know about other regions


Well, for us actually here it's already Tuesday (Aus) but what ever This is something to look forward too when I get home in a couple of hours
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
December 20 2011 05:42 GMT
#36
On December 20 2011 14:22 Kharnage wrote:
Show nested quote +
On December 20 2011 14:20 Yoshi Kirishima wrote:
On December 20 2011 14:17 mrKamiya wrote:
I wonder what maps to downvote as terran?


I think Tal'Darim... idk about the other 2 ^^

reason being TvT is a pain on that map, I think it favors PvT a little due to large map = easy to warp in units all over? TvZ I think is pretty equal but I play mech so even though almost every game on that map for me is long, intense, and epic, I usually lose a little more than win I think, since it's just hard to mech on that map.


Tal'Darim is shit in PvP too. It's the only '4 gate or die' map left.

i think TDA in general is not a good map.
https://twitter.com/#!/IrisAnother
Conquerer67
Profile Joined May 2011
United States605 Posts
December 20 2011 06:19 GMT
#37
On December 20 2011 14:22 Kharnage wrote:
Show nested quote +
On December 20 2011 14:20 Yoshi Kirishima wrote:
On December 20 2011 14:17 mrKamiya wrote:
I wonder what maps to downvote as terran?


I think Tal'Darim... idk about the other 2 ^^

reason being TvT is a pain on that map, I think it favors PvT a little due to large map = easy to warp in units all over? TvZ I think is pretty equal but I play mech so even though almost every game on that map for me is long, intense, and epic, I usually lose a little more than win I think, since it's just hard to mech on that map.


Tal'Darim is shit in PvP too. It's the only '4 gate or die' map left.


ZvZ is a biatch too, cuz people can just go mass expand early game into 4 base mass mutaling or some shit like that. Not hard, it's just annoying. And I've had Tal'Darim voted down since the last map update, just cuz it favors toss so much in the early mid game.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
December 20 2011 06:47 GMT
#38
cool can't wait to try them out and hopefully get promoted
6 poll is a good skill toi have
IMoperator
Profile Joined October 2011
4476 Posts
December 20 2011 07:53 GMT
#39
Ooooo god im so anxious right now!!! don't think I can sleep tonight! Hope I make the promotion to masters!! Here's my account: http://sc2ranks.com/us/3219884/operator
IMoperator
Profile Joined October 2011
4476 Posts
December 20 2011 07:58 GMT
#40
On December 20 2011 14:20 Yoshi Kirishima wrote:
Show nested quote +
On December 20 2011 14:17 mrKamiya wrote:
I wonder what maps to downvote as terran?


I think Tal'Darim... idk about the other 2 ^^

reason being TvT is a pain on that map, I think it favors PvT a little due to large map = easy to warp in units all over? TvZ I think is pretty equal but I play mech so even though almost every game on that map for me is long, intense, and epic, I usually lose a little more than win I think, since it's just hard to mech on that map.

Yeah taldarim is one of my vetoes. The map is really hard for me to win on in TvP and TvZ since it's just so fucking big. It's hard to put on pressure and mutas are a bitch to deal with on that map.
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