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Season 5 Map Pool Changes Announced - Page 3

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 2 3 4 5 42 43 44 Next All
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 15 2011 02:20 GMT
#41
Arid pretty bad with that giant second entrance in the nat, gonna be impossible to do FE's
ducethrower
Profile Joined December 2011
United States21 Posts
December 15 2011 02:21 GMT
#42
I cant wait to try these 2 new map out
turamn
Profile Blog Joined October 2010
United States1374 Posts
December 15 2011 02:22 GMT
#43
That two player map literally looks like you walk down the ramp right into the adjacent base...good lord.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-12-15 02:23:13
December 15 2011 02:22 GMT
#44
They can't be serious.
They admit that the community makes fantastic tournament maps, yet they are still going to add their garbage maps?
In what world does that make any sense to create your own faulty bad maps when there are people and tournaments dedicated to create the most interesting / balanced maps possible through experience and intensive testing.
I'm not surprised though, Blizzard has proven multiple times now that their perception and that of the community are worlds apart. Still, i'm disappointed, again.
wat
WArped
Profile Joined December 2010
United Kingdom4845 Posts
December 15 2011 02:22 GMT
#45
They removed the correct two maps that's for sure. I like the design of Entombed Valley, pretty unique I have to say.
khanofmongols
Profile Joined January 2011
542 Posts
December 15 2011 02:23 GMT
#46
First map doesn't look too good, really hard to take natural in PvZ but the second map (Entombed valley) looks quite good. Fairly easy three bases and an accessible 4th and 5th for vertical and cross spots on the map. Really like it.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-12-15 02:25:22
December 15 2011 02:23 GMT
#47
Okay that's over the line Elefanto. We haven't even played the maps yet you can't just automatically label them as garbage. I have my own reservations about them but at least wait for them to be available for play before completely denouncing them as trash.

Edit- just for the record I will be vetoing these maps at first and I think I'll only play Arid wastes or whatnot if I'm in the mood for timing attacks with roaches pushing the side while zerglings do a runby into the main.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Zaurus
Profile Joined October 2010
Singapore676 Posts
December 15 2011 02:23 GMT
#48
Arid is like anti protoss, lol
Razuik
Profile Joined October 2010
United States409 Posts
December 15 2011 02:24 GMT
#49
When will blizzard realize that 2 entrance naturals have never yielded a half-decent map... like ever. I don't get it. The 2nd map; however, does look pretty good. 3 bases relatively easy to take.
bpat
Profile Joined September 2011
United States157 Posts
December 15 2011 02:24 GMT
#50
I like the removal of Abyssal, it was easily my least favorite map; not sure how I feel about removing Nerazim though. The new maps are interesting, but it sees super easy to turtle off 3 bases for both of them.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
December 15 2011 02:24 GMT
#51
I like that they keep removing bad maps but they need to stop adding their own random maps. There are so many great maps like dual sight, daybreak, and bel'shir beach that need to be in the ladder pool.
Tppz!
Profile Joined October 2010
Germany1449 Posts
December 15 2011 02:24 GMT
#52
the 4 player maps makes me remember of typhon peaks.

i like that they are adding a 2players map after such a long time

and im happy to see nerazim and abyssmal removed ^.^
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 15 2011 02:24 GMT
#53
Wow, they made a map that's harder than Dual Sight for PvZ.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Wipples
Profile Joined November 2010
Canada269 Posts
December 15 2011 02:24 GMT
#54
So when bizzard says the maps that 'meet their standard' will be considered, do you think they mean the ones with the most rocks? but seriously i like these new maps, look nice :D
Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2011-12-15 02:25:55
December 15 2011 02:24 GMT
#55
Whoah. 4p looks nice, that 2p I'm insta-banning for PvZ. Huge and open middle of the map with not one but two gaping entrances to the natural, and the nat is a million miles from the main. Dude. I don't think they could have designed a more anti-P map if they tried lol.
templar rage
Profile Joined September 2010
United States2509 Posts
December 15 2011 02:24 GMT
#56
Unless Entombed is as big as TDA or something, horizontal spawns could be a problem since they're basically close spawns on other maps. The other positions look alright.

I'm undecided about Arid. All I know is that Protosses are gonna bitch so hard because they can't FFE.
Flameling
Profile Joined July 2010
United States413 Posts
December 15 2011 02:25 GMT
#57
Yes, another 2 player map!! :D:D
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-12-15 02:26:00
December 15 2011 02:25 GMT
#58
On December 15 2011 11:24 iamke55 wrote:
Wow, they made a map that's harder than Dual Sight for PvZ.


Glad I just switched to Zerg a week ago
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2011-12-15 02:27:33
December 15 2011 02:26 GMT
#59
Holy Crap! Blizzard finally gets it! Arid looks anti-protoss, but really, it doesn't look anywhere near as bad as Xelnaga. I can handle that.
Liquid FIGHTING!!!
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
December 15 2011 02:26 GMT
#60
Arid looks like a bad map to me. And we all know that 2 player maps need gold minerals, right?
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