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Season 5 Map Pool Changes Announced - Page 2

Forum Index > SC2 General
876 CommentsPost a Reply
Prev 1 2 3 4 5 42 43 44 Next All
GGPope
Profile Joined February 2011
Australia367 Posts
December 15 2011 02:14 GMT
#21
They look nice, and they removed the maps that needed removing, so I'm glad.

I just wish they would finally get rid of the old maps and replace them with some of the TL Open/GSL maps earlier.

Going in the right direction now though, I think.
DystopiaX
Profile Joined October 2010
United States16236 Posts
December 15 2011 02:14 GMT
#22
Eh Nerazim was fine IMO but I like having more 2 player maps back in the pool.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
December 15 2011 02:15 GMT
#23
On December 15 2011 11:12 Spray wrote:
The first one has back rocks

i think it's a 2p map and the back rocks are for an expo
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Tantaburs
Profile Joined August 2010
Canada1825 Posts
Last Edited: 2011-12-15 02:21:12
December 15 2011 02:16 GMT
#24
I'm not liking the looks of that natural on arid.
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
Ziggitz
Profile Joined September 2010
United States340 Posts
December 15 2011 02:16 GMT
#25
The 2 player map looks pretty good, but on entombed valley, if you can shell the natural hatch from the low ground down those narrow paths Zerg is fucked in vertical positions it'll basically be slag pits vertical positions all over again. Or like close positions where your back is to the terran's ramp except you don't have watchtowers to keep an eye out for the push and it's too narrow for a flank.

I hope that's not the case.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 15 2011 02:17 GMT
#26
Just to make sure, you spawn Top Left/Bottom Right on Arid right?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
wichenks
Profile Joined April 2011
Canada153 Posts
December 15 2011 02:17 GMT
#27
On December 15 2011 11:12 Spray wrote:
The first one has back rocks


if im not mistaken, that is a third for someone to take?? Then back rocks aren't that bad. It wouldn't be blizzard without some rocks :p
Sometimes Artosis and I like to have Hot 6ix with each other - Tasteless
Probe1
Profile Blog Joined August 2010
United States17920 Posts
December 15 2011 02:17 GMT
#28
Would you look at that? MORE ROCKS!
DOUBLE THE ROCKS OVER PREVIOUS MAPS!

PROGRESS!

... at least they removed those two foul additions instead of removing Tal'darim or Metal (again).
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
12D3
Profile Joined February 2010
United States39 Posts
December 15 2011 02:18 GMT
#29
--- Nuked ---
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2011-12-15 02:18:47
December 15 2011 02:18 GMT
#30
Hmm. On first glance both these maps look more or less okay. Kind of excited for them honestly.
Starbucked
Profile Joined November 2011
United Kingdom9 Posts
Last Edited: 2011-12-15 02:19:21
December 15 2011 02:19 GMT
#31
I'm so glad they removed Abyssal Caverns and Nerazim Crypt, these new maps don't look too bad either.
FoeHamr
Profile Joined December 2010
United States489 Posts
December 15 2011 02:19 GMT
#32
Well at least one of the new maps has no gold bases. And those maps sucked.
I got 99 problems and a Terran ain't one
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 15 2011 02:20 GMT
#33
I think the more important announcement of the maps is that Blizzard is seriously considering the TL maps
Team[AoV]
justindab0mb
Profile Joined October 2010
United States213 Posts
December 15 2011 02:20 GMT
#34
At least their learning and they removed the two worst maps
"Hi there! I'm a big fan of all-ins, and I also play Terran"
Deathmanbob
Profile Joined December 2010
United States2356 Posts
December 15 2011 02:20 GMT
#35
I dont know how toss is going to get a third on the 2 player map... its not going to be easy, looks like a great map it just might lead to a lot of 2 base timing attacks.
No Artosis, you are robin
Boblhead
Profile Joined August 2010
United States2577 Posts
December 15 2011 02:20 GMT
#36
On December 15 2011 11:08 jnkw wrote:

Removed:

- (4) Abyssal Caverns
- (4) Nerazim Crypt



FUCK YA!
tsuxiit
Profile Joined July 2010
1305 Posts
December 15 2011 02:20 GMT
#37
Killing the opponent's fourth in ZvT looks kind of impossible on the 4 player map.
Enervate
Profile Joined August 2010
United States1769 Posts
December 15 2011 02:20 GMT
#38
The fact that they are looking at the TL maps is just so cool!
mtn
Profile Blog Joined August 2011
729 Posts
December 15 2011 02:20 GMT
#39
On December 15 2011 11:17 Diamond wrote:
Just to make sure, you spawn Top Left/Bottom Right on Arid right?


yes

Pretty cool maps overall <3
DrGreen
Profile Joined July 2010
Poland708 Posts
December 15 2011 02:20 GMT
#40
I dont like the 2 player map, natural seems so abusable from backdoor side.

The 4 player map seems like Antiga 2.0
seriously.
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