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[Nov] TLPD Race Winrate Graphs - Page 19

Forum Index > SC2 General
798 CommentsPost a Reply
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SolidMoose
Profile Joined June 2011
United States1240 Posts
December 05 2011 23:13 GMT
#361
Holy LOL at PvT. Blizz really went overkill on the nerfs/buffs this time
xlava
Profile Blog Joined March 2011
United States676 Posts
December 05 2011 23:18 GMT
#362
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?


Eh, tbh the game is looking more and more balanced all around. But finally for the first time in so long Protoss can beat Terran
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
December 05 2011 23:19 GMT
#363
Finally. It's nice to see that the Terran bar is no longer the highest one. I wish they still released Korean-only data, though. It's pretty widely accepted that Korean Ts are way ahead of their international counterparts, so I'd like to see how thing are faring solely at the Korean level.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
December 05 2011 23:21 GMT
#364
On December 06 2011 08:13 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 07:57 Vindicare605 wrote:
On December 06 2011 07:44 DarkPlasmaBall wrote:
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.


Well isn't 95% or so of your army invested in barracks and gateway units? That's obviously the biggest chunk of your resources. If you're referring to mech, then sure. That's why Terran doesn't go mech, in the same way that Protoss air isn't cost-efficient in PvT so Protoss doesn't make air. But can you say that banshees, vikings, and medivacs can't be cost-efficient? Those are the other units used in TvP (although far fewer than the barracks units). I feel like those would come down to micro and how you use them with harrassment.

My point, however, was that he ignored any Protoss cons and Terrans pros, and gave a very one-sided argument.


Jjikjaki's cloak thor build is the future. With the insane range nad low health of observers if it can be transitioned to it will roll everything.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
DarkPlasmaBall
Profile Blog Joined March 2010
United States44257 Posts
December 05 2011 23:24 GMT
#365
On December 06 2011 08:21 Sabu113 wrote:
Show nested quote +
On December 06 2011 08:13 DarkPlasmaBall wrote:
On December 06 2011 07:57 Vindicare605 wrote:
On December 06 2011 07:44 DarkPlasmaBall wrote:
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.


Well isn't 95% or so of your army invested in barracks and gateway units? That's obviously the biggest chunk of your resources. If you're referring to mech, then sure. That's why Terran doesn't go mech, in the same way that Protoss air isn't cost-efficient in PvT so Protoss doesn't make air. But can you say that banshees, vikings, and medivacs can't be cost-efficient? Those are the other units used in TvP (although far fewer than the barracks units). I feel like those would come down to micro and how you use them with harrassment.

My point, however, was that he ignored any Protoss cons and Terrans pros, and gave a very one-sided argument.


Jjikjaki's cloak thor build is the future. With the insane range nad low health of observers if it can be transitioned to it will roll everything.


That reminds me of phoenix/ dt/ observer in PvP, except actually viable
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2011-12-05 23:27:27
December 05 2011 23:26 GMT
#366
Using unsieged tanks in TvP would be stupid. Marauders cost less and are pretty much the same, especially when upgraded. Sieged tanks "could" be used situationally, but in doing so terran lose the advantage of their bio army, mobility. It's not worth the sacrafice. Might be good for Puma since I hear he can cast force fields

hellions are ok-ish. good for doing some burst damage vs zealots, like little mech banelings. do damage, tank a bit of damage and then die. maybe 2 shots off.

thors ... just get in the way lategame. their AA would be useful vs mass pheonix (trololololol) but again you sacrafice the strength of the bioball if you put them on the field. Great at killing stalkers and breaking FF but lategame it's zealots and colossus doing the big damage. Stalkers are just there to shoot vikings and to blink after a defeated army.

scouting with the factory is probably the most constructive use it can be put to after the obligatory 1-1-1 or 4 hellion drop is out of the way.

Air is another matter imho.
Once those attack upgrades are done getting some banshees could add a LOT of dps to late game army. Ravens are also pretty good. Ravens with banshees are insanly good unless protoss have VR. a pure gateway robo army can only shoot up with sentry (no dps), stalker (pdd), archon(short range, fat, slow) and HT (but as someone said, spending a banshee or raven to stop your bioball getting stormed seems like a good deal to me)
ooozer
Profile Joined August 2011
Germany231 Posts
December 05 2011 23:28 GMT
#367
Srsly, EMP nerf, get your stuff together...Yeah it's been nerfed, doesn't mean it's weak now. EMP now has the same radius as storm and fungal, but still more range + terran benefit from scan aswell in HTvsGhost. it deals instant dmg and renders protoss caster useless. due to the bulkinessand AI of the game, it's easier to land EMP's, though, on the other hand, storm usually hits more units per cast. In order to really even things out between EMP and storm, one has to remove the sight advantage of ghosts. Feedback casts faster than Snipe or EMP, but ghost can cloak and terran can scan. it'd come down to a micro battle.
Your acting like it's now a shitton of micro for terran to win, while protoss a-moves. pre-patch, there was almost never such things as 'decent trades'. EMP hit, stim, a-move, win, or EMP didn't hit, stim, kite, run away.
EMP nerf's been handled like the upgrade buff of toss. it's a psychological problem. toss go for double forge after a little buff, terran don't go for the blanket-emp style because of the minor nerf.

the critical mass of protoss armys in pvz is myth imo. there are some zerg composition protoss balls could kill 3 times in a row, but in order to fight such a zerg, a protss has to play like hero: lots of harass, agression, relativly early third. protoss needs to command the zerg, forcing them into certain weak composition. true zerg deathballs, speaking of shittons of blords, infestors, lings + X trade better against the ideal protoss deathball, thus forcing gimmicky stuff like archon toilets to deal with exceptional amounts of blords.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-12-05 23:47:01
December 05 2011 23:39 GMT
#368
On December 06 2011 08:21 Sabu113 wrote:
Show nested quote +
On December 06 2011 08:13 DarkPlasmaBall wrote:
On December 06 2011 07:57 Vindicare605 wrote:
On December 06 2011 07:44 DarkPlasmaBall wrote:
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.


Well isn't 95% or so of your army invested in barracks and gateway units? That's obviously the biggest chunk of your resources. If you're referring to mech, then sure. That's why Terran doesn't go mech, in the same way that Protoss air isn't cost-efficient in PvT so Protoss doesn't make air. But can you say that banshees, vikings, and medivacs can't be cost-efficient? Those are the other units used in TvP (although far fewer than the barracks units). I feel like those would come down to micro and how you use them with harrassment.

My point, however, was that he ignored any Protoss cons and Terrans pros, and gave a very one-sided argument.


Jjikjaki's cloak thor build is the future. With the insane range nad low health of observers if it can be transitioned to it will roll everything.



you mean the past -- Painuser was doing it ages ago. It didn't change the match up then, it won't change it now.

The last time thors were actually good in tvp was in TSL 3 when Thorzain used them - right before Blizzard decided they "didn't want" thors "massed" in the match up, because they "obscure" other units. Amazing reasoning from David Kim there.

What won JJakji that games was the banshee harass coupled with Puzzle's failed DT rush. He would've been better off going for MMM + banshee harass, because the thors disappeared once the armies engaged.
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 05 2011 23:43 GMT
#369
On December 05 2011 19:46 Ktk wrote:
Hey look the game is balanced!

I don't see how this proves that the game is balanced. This year the TvP win rate has only been higher than the current PvT win rate at one point and at that point, the amount of balance whine coming from Protoss players prompted a major nerf for Terran. Frankly I've never been one to point at charts to prove "balance" (mainly because the game is still young and undiscovered in many ways), but in this instance I REALLY fail to see how these charts proves balance. If anything, this chart proves that PvT is a broken match-up in favor of the Protoss players (at least when Terran had those numbers it was broken).

I think it's interesting to see these numbers, but I'm not certainly sure that they mean much of anything due to the relative age of the game, but they certainly don't show that the game (with the current metagame) is balanced.
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 05 2011 23:46 GMT
#370
On December 06 2011 08:39 Quotidian wrote:
Show nested quote +
On December 06 2011 08:21 Sabu113 wrote:
On December 06 2011 08:13 DarkPlasmaBall wrote:
On December 06 2011 07:57 Vindicare605 wrote:
On December 06 2011 07:44 DarkPlasmaBall wrote:
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.


Well isn't 95% or so of your army invested in barracks and gateway units? That's obviously the biggest chunk of your resources. If you're referring to mech, then sure. That's why Terran doesn't go mech, in the same way that Protoss air isn't cost-efficient in PvT so Protoss doesn't make air. But can you say that banshees, vikings, and medivacs can't be cost-efficient? Those are the other units used in TvP (although far fewer than the barracks units). I feel like those would come down to micro and how you use them with harrassment.

My point, however, was that he ignored any Protoss cons and Terrans pros, and gave a very one-sided argument.


Jjikjaki's cloak thor build is the future. With the insane range nad low health of observers if it can be transitioned to it will roll everything.



you mean the past -- Painuser was doing it ages ago. It didn't change the match up then, it won't change it now.

It is old, but at the same time seeing a Korean do it is pretty big. GoOdy did mech for a long time and--not to bash on GoOdy--his mech style is not nearly as refined as that of Mvp or other top Korean mech-Terrans. The more we see of the Koreans playing a certain style the more we'll see how effective it is.
acidbean
Profile Joined January 2011
Germany287 Posts
December 05 2011 23:54 GMT
#371
On December 06 2011 08:19 HolyArrow wrote:
Finally. It's nice to see that the Terran bar is no longer the highest one. I wish they still released Korean-only data, though. It's pretty widely accepted that Korean Ts are way ahead of their international counterparts, so I'd like to see how thing are faring solely at the Korean level.


I dont think it was already posted in this thread, so here we go:

[image loading]

Colorblind version

Source
K3Nyy
Profile Joined February 2010
United States1961 Posts
Last Edited: 2011-12-05 23:57:05
December 05 2011 23:56 GMT
#372
Show nested quote +
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.

Actually, I just remembered while typing this post of the game between Thorzain vs MC, where mech beat the standard Protoss army despite it being scouted. Then again, Thors got nerfed after that. ><"

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.
hasuterrans
Profile Joined April 2009
United States614 Posts
Last Edited: 2011-12-06 00:00:43
December 05 2011 23:57 GMT
#373
Updated op with Korean graphs.
ooozer
Profile Joined August 2011
Germany231 Posts
December 05 2011 23:58 GMT
#374
ZvT in korea is so lol.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 06 2011 00:00 GMT
#375
On December 06 2011 05:53 pPingu wrote:
Show nested quote +
On December 06 2011 05:46 Ctuchik wrote:
On December 06 2011 05:05 KiLL_ORdeR wrote:
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.


http://imgur.com/a/ZflZ7#0

Korea only!


Protoss doing well in korea, quite the same for pvt

Don't know what to think about tvz, some zergs are doing really well in zvt


Yeah it looks like protoss had a break through in the last month. We will see how long it lasts before the terrans crack what the protoss are doing and adjust their play.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-12-06 00:01:25
December 06 2011 00:01 GMT
#376
On December 06 2011 08:58 ooozer wrote:
ZvT in korea is so lol.


Yeah it feels like the most balanced match up (imo) but korean terrans just so gosu and with more I think thats why the win % favors terran so heavily.
When I think of something else, something will go here
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 06 2011 00:04 GMT
#377
On December 06 2011 08:43 The Final Boss wrote:
Show nested quote +
On December 05 2011 19:46 Ktk wrote:
Hey look the game is balanced!

I don't see how this proves that the game is balanced. This year the TvP win rate has only been higher than the current PvT win rate at one point and at that point, the amount of balance whine coming from Protoss players prompted a major nerf for Terran. Frankly I've never been one to point at charts to prove "balance" (mainly because the game is still young and undiscovered in many ways), but in this instance I REALLY fail to see how these charts proves balance. If anything, this chart proves that PvT is a broken match-up in favor of the Protoss players (at least when Terran had those numbers it was broken).

I think it's interesting to see these numbers, but I'm not certainly sure that they mean much of anything due to the relative age of the game, but they certainly don't show that the game (with the current metagame) is balanced.


Sarcasm on the internet really sucks.

OT: Interesting to see how the matchup graphs from Korea compare with the rest of the world... And also that in the matchups, P>T, T>Z, Z>P
133 221 333 123 111
sechkie
Profile Blog Joined January 2010
United States334 Posts
December 06 2011 00:07 GMT
#378
On December 06 2011 08:43 The Final Boss wrote:
Show nested quote +
On December 05 2011 19:46 Ktk wrote:
Hey look the game is balanced!

I don't see how this proves that the game is balanced. This year the TvP win rate has only been higher than the current PvT win rate at one point and at that point, the amount of balance whine coming from Protoss players prompted a major nerf for Terran. Frankly I've never been one to point at charts to prove "balance" (mainly because the game is still young and undiscovered in many ways), but in this instance I REALLY fail to see how these charts proves balance. If anything, this chart proves that PvT is a broken match-up in favor of the Protoss players (at least when Terran had those numbers it was broken).

I think it's interesting to see these numbers, but I'm not certainly sure that they mean much of anything due to the relative age of the game, but they certainly don't show that the game (with the current metagame) is balanced.


Have you even seen the graphs? Terran has had multiple different times of being up at 55% winrate in the matchup sometimes going up to over 60%. Do you honestly believe that the matchup then was just as balanced as the game is now?

and if the chart would now prove that pvt is broken in favor of protoss, why does it not show that previously pvt was broken (even worse) in favor of terran?
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
December 06 2011 00:11 GMT
#379
On December 06 2011 08:54 acidbean wrote:
Show nested quote +
On December 06 2011 08:19 HolyArrow wrote:
Finally. It's nice to see that the Terran bar is no longer the highest one. I wish they still released Korean-only data, though. It's pretty widely accepted that Korean Ts are way ahead of their international counterparts, so I'd like to see how thing are faring solely at the Korean level.


I dont think it was already posted in this thread, so here we go:

[image loading]

Colorblind version

Source



Thanks!
kofman
Profile Joined August 2011
Andorra698 Posts
December 06 2011 00:12 GMT
#380
On December 06 2011 06:43 bikefrog wrote:
Show nested quote +
On December 06 2011 06:35 forsooth wrote:
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.


It hasn't been tested properly. Pro's focus on current effective strategies rather than figuring out new ones. Variety in TvT and TvZ is fine. Maybe that's why you're doing so good in the matchup to begin with? I barely ever see Hellion harrass in Diamond League for example. The Raven is extremely good against Stalkers, but still you rarely ever see Terran utilize them. Get a few Marauders and you can still kite chargelots with proper micro fyi.


Mech has been tested in TvP. Point is, it sucks.
What does diamond league hellion harras have to do with anything?

I agree about the ravens partially, but they aren't really that good, because HT's easily feedback ravens, and can feedback the point defese drone just as easily.

I don't really understand what the last point means, since everyone already knows that
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