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[Nov] TLPD Race Winrate Graphs - Page 21

Forum Index > SC2 General
798 CommentsPost a Reply
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MasterBlasterCaster
Profile Joined October 2011
United States568 Posts
December 06 2011 04:49 GMT
#401
Nice! Color-blind version! No one ever takes that into consideration! SICK!

Protoss is stomping Terran...
canikizu
Profile Joined September 2010
4860 Posts
December 06 2011 04:49 GMT
#402
On December 06 2011 12:32 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 12:27 Tektos wrote:
If IM_MVP quits Starcraft 2 will Terran get buffed?


What about the SlayerS Terrans?

SlayerS Terrans are terrible against Protoss in the first place, so meh.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 06 2011 04:50 GMT
#403
On December 06 2011 09:56 The Final Boss wrote:
Show nested quote +
On December 06 2011 08:56 K3Nyy wrote:
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.

Actually, I just remembered while typing this post of the game between Thorzain vs MC, where mech beat the standard Protoss army despite it being scouted. Then again, Thors got nerfed after that. ><"

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.

GoOdy has some of the best TvZ Mech outside of Korea, so to say that he isn't accomplished is naive. Personally as a meching Terran I think GoOdy is really great at TvT and TvZ, but his TvP is really awful. And one major thing to note about the Jjakji vs Puzzle game is that Puzzle had no Templar Tech. Storms and Feedback would really have decimated Jjakji's army, and his strategy relied on the substantial lead his Banshee play had gained him.

Another game that people point to is Byun vs a Protoss(I believe it's Oz, but I'm not sure) on Tal'Darim Altar in Code A. Byun goes 2 base, 4 fact 3 reactor Tank/Hellion (if that makes any sense) and wins mainly due to the ridiculousness of the build. Part of the reason mech worked in these games (in my opinion) is just the odd nature of the builds; given time and practice against them they would almost certainly fail.


I understand peoples love for GoOdy and his commitment to Mech, but as a player he has some serious weakness in his core play. Players like Idra, Tyler and other have said that his macro falls apart, sometimes having 3 tank qued up at a time. Although he is good, it will always be questioned if the mech is holding him back or his own mechanics.

But as a Protoss, siege tanks on high ground scare the shit out of me. On an open field they are kinda dumb, but up on a cliff they are beyond scary.

That being said, I do believe to many "mech" units can be damaged by feedback. I would be perfectly fine with the Raven or banshee relying on a cool down for their abilities. The Thor would just need to be weakened in some way, since it was a problem for protoss when it did not have mana and the strike cannons could be used instantly. Those were the days when Tyler was thinking of picking up his own immortals with phoenixes. Or maybe the thor his just impossible to balance, since it can't be used TvP with mana and is kinda busted without.

Maybe the Warhound + battle hellion will pave the way to a brave new future of mech. It would be pretty awesome to not see marauders.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 06 2011 04:53 GMT
#404
Wow, 67% TvP winrate down to 45%. Daaaanmn
KimJongChill
Profile Joined January 2011
United States6429 Posts
December 06 2011 04:54 GMT
#405
Omg, looks like Protoss all of a sudden got better O.o?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Vehemus
Profile Joined November 2010
United States586 Posts
December 06 2011 04:55 GMT
#406
On December 06 2011 13:50 Plansix wrote:
Show nested quote +
On December 06 2011 09:56 The Final Boss wrote:
On December 06 2011 08:56 K3Nyy wrote:
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.

Actually, I just remembered while typing this post of the game between Thorzain vs MC, where mech beat the standard Protoss army despite it being scouted. Then again, Thors got nerfed after that. ><"

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.

GoOdy has some of the best TvZ Mech outside of Korea, so to say that he isn't accomplished is naive. Personally as a meching Terran I think GoOdy is really great at TvT and TvZ, but his TvP is really awful. And one major thing to note about the Jjakji vs Puzzle game is that Puzzle had no Templar Tech. Storms and Feedback would really have decimated Jjakji's army, and his strategy relied on the substantial lead his Banshee play had gained him.

Another game that people point to is Byun vs a Protoss(I believe it's Oz, but I'm not sure) on Tal'Darim Altar in Code A. Byun goes 2 base, 4 fact 3 reactor Tank/Hellion (if that makes any sense) and wins mainly due to the ridiculousness of the build. Part of the reason mech worked in these games (in my opinion) is just the odd nature of the builds; given time and practice against them they would almost certainly fail.


I understand peoples love for GoOdy and his commitment to Mech, but as a player he has some serious weakness in his core play. Players like Idra, Tyler and other have said that his macro falls apart, sometimes having 3 tank qued up at a time. Although he is good, it will always be questioned if the mech is holding him back or his own mechanics.

But as a Protoss, siege tanks on high ground scare the shit out of me. On an open field they are kinda dumb, but up on a cliff they are beyond scary.

That being said, I do believe to many "mech" units can be damaged by feedback. I would be perfectly fine with the Raven or banshee relying on a cool down for their abilities. The Thor would just need to be weakened in some way, since it was a problem for protoss when it did not have mana and the strike cannons could be used instantly. Those were the days when Tyler was thinking of picking up his own immortals with phoenixes. Or maybe the thor his just impossible to balance, since it can't be used TvP with mana and is kinda busted without.

Maybe the Warhound + battle hellion will pave the way to a brave new future of mech. It would be pretty awesome to not see marauders.


Thors are easily damaged by feedback since nobody ever gets strike cannon and uses their energy.

But they'll be gone with Heart of the Swarm so I guess it won't matter for long.
This space for rent.
Lobber
Profile Joined August 2010
Canada414 Posts
December 06 2011 04:57 GMT
#407
Oh my KR graphs make me :O
You are not your APM, you are not you ladder ranking.
KingAce
Profile Joined September 2010
United States471 Posts
December 06 2011 05:04 GMT
#408
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?

Basically BW except that PvT is even.
"You're defined by the WORST of your group..." Bill Burr
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 06 2011 05:08 GMT
#409
On December 06 2011 13:54 KimJongChill wrote:
Omg, looks like Protoss all of a sudden got better O.o?


Mhmm it was showing even before the last patch where protoss upgrades got cheaper that the better tosses were showing up and the worst tosses were knocked out of code S and i don't believe they made it very far in code A iirc other then MC but he's been beating it up lately like the other top protosses so yeah .
When I think of something else, something will go here
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
December 06 2011 07:02 GMT
#410
On December 06 2011 10:46 aksfjh wrote:
Show nested quote +
On December 06 2011 10:30 Vindicare605 wrote:
On December 06 2011 10:09 DarkPlasmaBall wrote:
On December 06 2011 08:58 ooozer wrote:
ZvT in korea is so lol.


Yeah jeez. I was going to point out that TvP is almost as bad, but then I noticed the ominous splitting trend of TvZ that TvP doesn't have. Terran is still the best where the best players are.

People who say that the "P>T>Z>P" cycle of BW is clearly being mimicked just because this month happens to have a similar trend are frustrating me, because they're ignoring the fact that Terran is recovering from a patch and there's not even a monthly trend of this yet (whereas BW was an established game for many years).


I agree. The nature of the patch is going to cause a flux for a period of time, but if the patch threw the match up out of balance it can't really be noticeable for at least a month if not two months after the patch goes live.

This is to give the players time to adjust to the changes.

I'm still facepalming at the people in this thread who are attempting to claim that Mech hasn't been thoroughly tested in TvP. It has, it's been VERY thoroughly tested and even at the peak of Terran dominance of the match up it was thought to be not viable.

Let me give you guys a hint. Strategy is considered not viable before your race receives significant nerfs, the strat is going to STILL not be viable after your race is nerfed and your opponent's race is buffed.

Any sort of viability mech may have once had at any point in Wings of Liberty was shattered by 3 significant patch changes.

1. The nerf to Blue Flame Hellions: removes any cost effective counter mech has for Zealots with charge especially when upgraded.

2. The Thor energy: self explanatory

3. The Forge Upgrade cost reduction: Mech already has a ridiculous time trying to keep up with upgrades, trying to keep up with upgrades that are out cheaper than ever is just a nightmare.

There are some builds that can be used with mech in an "all in" type situation and those builds still work, but that doesn't mean that mech itself is a viable standard playstyle it just means that mech can be used in an all in and succeed.

Contrary to popular belief, not every Terran wants to base his entire playstyle around all ins, what's more the major talking point right now is about TvP in the late game where the conversation right now is that the late game favors Protoss.

The rest of the game isn't really being discussed right now, the conversation is entirely focused around the late game. Mech has no presence in the late game, and probably won't have one ever. It's too expensive to field, too expensive to upgrade, too slow to produce, and isn't nearly cost effective enough to make up for those weaknesses.

I still don't think the match up favors Protoss at the moment. But trying to tell Terrans to use mech is just an argument based on theorycraft and nothing else. I encourage any player that doesn't believe otherwise to try it and prove me wrong.


Don't forget the siege tank damage nerf against light units. That alone made tanks almost useless against anything but stalkers and sentries.


That happened so early that I didn't really consider it "part of WOL" but you're right. That was the biggest single nerf to mech in TvP of all of them.
aka: KTVindicare the Geeky Bartender
LeapofFaith
Profile Joined November 2011
United States446 Posts
December 06 2011 07:13 GMT
#411
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
December 06 2011 07:18 GMT
#412
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?


Terrans are still modifying their builds after their EMP nerf, and Protoss just discovered that double forge builds are viable, so PvT is still being smoothed out. Terrans will surely recover.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
December 06 2011 07:21 GMT
#413
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?


well yes EMP nerf and upgrade buff for toss makes a difference! It's also more a sign of change in the metagame, with players like Hero and Naniwa paving the way for a brighter toss future.
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
aksfjh
Profile Joined November 2010
United States4853 Posts
December 06 2011 07:34 GMT
#414
On December 06 2011 16:18 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?


Terrans are still modifying their builds after their EMP nerf, and Protoss just discovered that double forge builds are viable, so PvT is still being smoothed out. Terrans will surely recover.

I'm not so sure about the double forge thing. It's not like we've seen a surge in upgrade timing pushes in PvT. The EMP nerf, however, was a buff to chargelot/archon and heavy sentry play. Probably the biggest differences though came from the opening up of GSL and the surge of new, solid Protoss. That is, solid Protoss compared to the "clever" antics we saw from the likes of Tester, HongUn, and Genius. It really makes a difference when a player can pull off both very refined standard play and powerful all-ins, and it's what we see out of the likes of Hero, HuK, and Naniwa.
kofman
Profile Joined August 2011
Andorra698 Posts
December 06 2011 07:36 GMT
#415
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?

The emp nerf was huge. I dont think the upgrade buff actually affects the game that much, but it encouraged protosses to go double forge again, which was a really good strat that people had just forgotten about i guess...
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2011-12-06 07:41:21
December 06 2011 07:40 GMT
#416
The low TvP winrate for last month makes me feel a little bit better about all my TvP losses, but then I looked at October and it was waaay different. What happened between October and November to cause that kind of a jump?

edit: oh, that was the EMP patch?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
December 06 2011 08:24 GMT
#417
I don't want to see anyone from any race crying imba now. Can we please just let the game play out for a few months?
www.superbeerbrothers.com
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
December 06 2011 08:27 GMT
#418
My question is why are the numbers falling off so much? is it because it was exam time, or just people arent playing anymore?
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Battousai13
Profile Joined September 2010
United States638 Posts
December 06 2011 08:30 GMT
#419
On December 06 2011 17:27 firehand101 wrote:
My question is why are the numbers falling off so much? is it because it was exam time, or just people arent playing anymore?


Ladder fear, it's real.

All jokes aside, exam season would account for a good deal of it. There's also the fact that it's the holidays, so people are probably traveling more.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
December 06 2011 09:13 GMT
#420
On December 06 2011 17:30 Battousai13 wrote:
Show nested quote +
On December 06 2011 17:27 firehand101 wrote:
My question is why are the numbers falling off so much? is it because it was exam time, or just people arent playing anymore?


Ladder fear, it's real.

All jokes aside, exam season would account for a good deal of it. There's also the fact that it's the holidays, so people are probably traveling more.

These are TLPD games only
www.superbeerbrothers.com
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