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[Nov] TLPD Race Winrate Graphs - Page 23

Forum Index > SC2 General
798 CommentsPost a Reply
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Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
December 06 2011 14:14 GMT
#441
On December 06 2011 23:12 Dalavita wrote:
Show nested quote +
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.



Say that to the recipent of a 2rax with 3-5 scvs pulled
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
December 06 2011 14:15 GMT
#442
On December 06 2011 23:12 Dalavita wrote:
Show nested quote +
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT
Flying, sOs, free, Light, Soulkey & ZerO
DarkPlasmaBall
Profile Blog Joined March 2010
United States46474 Posts
December 06 2011 14:19 GMT
#443
On December 06 2011 23:15 eYeball wrote:
Show nested quote +
On December 06 2011 23:12 Dalavita wrote:
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT


Agreed.

It's never so black and white, and certainly not as exaggerated.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-12-06 14:22:29
December 06 2011 14:21 GMT
#444
On December 06 2011 23:19 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 23:15 eYeball wrote:
On December 06 2011 23:12 Dalavita wrote:
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT


Agreed.

It's never so black and white, and certainly not as exaggerated.

I'm not gonna say they're OP. But I feel the general consensus among both terrans and protoss is that the protoss is much, much more comfortable in the late game when you have all tech paths and upgrades available, and the terran does their best to be aggressive immediately after ghost/medivacs start coming out.

It's pretty obvious. Protoss keeps teching while terrans stop and just work on the same stuff.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 06 2011 14:32 GMT
#445
On December 06 2011 23:21 Itsmedudeman wrote:
Show nested quote +
On December 06 2011 23:19 DarkPlasmaBall wrote:
On December 06 2011 23:15 eYeball wrote:
On December 06 2011 23:12 Dalavita wrote:
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT


Agreed.

It's never so black and white, and certainly not as exaggerated.

I'm not gonna say they're OP. But I feel the general consensus among both terrans and protoss is that the protoss is much, much more comfortable in the late game when you have all tech paths and upgrades available, and the terran does their best to be aggressive immediately after ghost/medivacs start coming out.

It's pretty obvious. Protoss keeps teching while terrans stop and just work on the same stuff.

I'm just gonna say that achiving a perfect 50/50 in TvP seems sooo hard. Even the smallest change seems to throw the winratios huge distances away. I agree with the general concensus that Terran has it easier earlygame, and Toss has it easier lategame, but easier doesn't mean better though. Not sure exactly what needs to be done about it though.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
December 06 2011 14:43 GMT
#446
On December 06 2011 17:24 jmbthirteen wrote:
I don't want to see anyone from any race crying imba now. Can we please just let the game play out for a few months?


PLEASEEEE. T_T

To be honest, there will always be some very outspoken complainers, but I really do hope the general consensus is at the least "play more games to find out". Hopefully now that protoss has a winning month, sotg won't (or rather incontrol won't) be so fast to say blizzard is still terrible.(side note, i don't hate him, and even though he often covered his bases by saying "now I don't want people to think I'm ungrateful, but..." it's quite upsetting how he was so pessimistic about the future of protoss) People thought the fungel nerf was not big enough, that the forge upgrades were useless, that the emp nerf wouldn't really matter because terran just had to get more ghosts out herp, but that's all that's really changed, and large sample or not, and these results show SOMETHING. I'd almost be willing to bet my life that the chances of this months rates being what they are in comparison to any other month, or collection of months, is slim to nil. It's really quite silly if you think an extra 1000 today would cause something as large as what we see in tvp-pvt. Will terrans figure out something in the next 1000 games? maybe, but that argument can be made for any mu at any time.

tl:dr to conclude these results aren't significant in any way is ignorant, to complain about balance is also ignorant.
d_wAy
Profile Joined November 2010
United States104 Posts
December 06 2011 14:59 GMT
#447
Hold your ground, hold your ground! Sons of Mengsk, of Raynor, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Terran fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of woes and shattered shields, when the age of Terran comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Earth, I bid you *stand, Terran of the West!*
mrvidek
Profile Joined May 2011
Romania15 Posts
December 06 2011 16:42 GMT
#448
I'm just having fun with the game. Most of us mortal players (non-pro) should first learn to play then whine. I see to many mediocre players commentate about game balance. And they are the noisiest. :| People, Blizzard is the same f company that made one of the most balanced game in history...BROODWAR! Give them some credit for that and have a little faith.
Tuk
Profile Joined April 2011
United Kingdom223 Posts
December 06 2011 17:41 GMT
#449
Its not really balanced tbh PvT is pretty heavy towards toss and PvZ is pretty heavy towards zerg and TvZ is heavy towards terran, its an improvement i guess but its a long way off.
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 06 2011 17:47 GMT
#450
On December 07 2011 02:41 Tuk wrote:
Its not really balanced tbh PvT is pretty heavy towards toss and PvZ is pretty heavy towards zerg and TvZ is heavy towards terran, its an improvement i guess but its a long way off.


Not really. Even in a balanced game like BW, win rates would fluctuate from 45%-55% all the time.
MMA: The true King of Wings
Blacklizard
Profile Joined May 2007
United States1194 Posts
December 06 2011 19:07 GMT
#451
On December 06 2011 22:04 Blizzard_torments_me wrote:
Show nested quote +
On December 06 2011 21:42 opisska wrote:
On December 06 2011 21:19 mvtaylor wrote:
On December 06 2011 21:17 Ehralur wrote:
On December 05 2011 20:51 Greenei wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D


So what you're saying is that because the charts now show that the game is finally balanced you as a Terran are going to whine so they buff u again making the game inbalanced again? And you wonder why Protoss and Zerg players always dislike Terrans...


It's not balanced though is it, looking at the TvP win rate you cannot say that match up is balanced, it is in fact of the three match ups the MOST imbalanced, especially due to the fact that at lower skill levels it becomes even more imbalanced.

EDIT: Really hope I don't get a warning for that but it's just obvious that at lower skill levels and lower APMs it is far far harder for a T to perfectly micro a 200 vs 200 battle compared to the relatively simple micro P has to do. (T absolutely HAS to EMP/Snipe every Templar, Stim and focus Colossi along with trying to kite zealots and move any sections of army out of storms that do land or they WILL lose unless upgrades are stupidly off or P has decided to have mostly Stalkers or something. Meanwhile P simply has to land a storm that T cannot or doesn't move away from to pretty much guarantee winning the engagement and therefore game)


I, as a low level P, wholeheartedly agree with you. As long as I can get to 200/200 with both Colossi and HTs against a terran, I feel like I have already won (and I usually win).

On the other hand, this is just one half of the picture. Before AOE units, it feels to me that the roles are completely reversed. For me it is extremely difficult to hold early M&M agression, even though I have heard countelss adivces what to do, I am just not physically capable of doing it. Not to mention SCV all-ins, that is a free win against me.

The point is that as the TvP matchup stands right now, it is impossible to balance for all skill levels at once by just fiddling around with some numbers.



I'm in high master league on Europe, and I've lost most of my TvP's since the nerf and was losing them even before, because chargelot heavy colossus storm comps with no archons always and always will rape Terran. I never understood why Protoss expects Archons to work in TvP, but they whined and whined and Blizzard kept nerfing as usual. You don't see mech working in TvP and it never got buffed or anything to work. Just lame really, just shows how clueless Blizzard is. But with Archons, this stupid expectation that they're supposed to work in a matchup where the other race has an unit that simply super hard counters them and Blizzard nerfing EMP to actually make Archons work is the stupidest thing I've seen in this game's short history. Sad really, the fact that Terran has to wait for a freaking addon for any change and fix in strategies and gameplay compared to Protoss and Zerg, who seem to get whatever they want in every patch.


Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better. I'm OK with really strong spells because it creates more need for critical micro during a battle. But HTs were just not scary enough, IMO, and are very much support units. Whereas ghosts (especially old EMP radius) and infestors (with old neural) start to become the backbone of the army in certain builds. I'd be fine with that (their incarnation prior to nerfs) if they had obvious weaknesses or if the HT was equally scary. Warpin with Amulet used to be scary at least against unprepared or low-micro players (fine otherwise IMO), but that was yanked. So now the other spellcasters are coming down in potency because Protoss couldn't keep up. Blizzard is (purposely or not) aiming to please people that like big battles with less micro... makes me kinda sad.

One culprit to the problem above is, dare I say, the western view of never ever miss a beat with your macro. There are times when you should miss a larva inject or whatever to micro closer to perfectly. But with that macro first no matter what attitude, aspiring ladder players ignore the fight too much and die to something they could have microed against... and it slowly becomes forum food for imba this and that when it may not be a problem.

On the TvP mech argument, I'll say this. Mech + bio can be very good. Terran air can be very good. It may not be good in a turtle till max scenario though. It doesn't have to be all in if it guarantees you have freedom to expand more than you typically would and threaten deadly pressure onto P. Also, pure mech in TvP (like in BW) will probably never make sense in SC2... it just doesn't fit in, like how pure Protoss air will never make sense PvT. But the new battle hellions are scary as hell. Maybe if Protoss harassment truly gets bumped up, it will all balance out in HOTS.

Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2011 19:39 GMT
#452
On December 07 2011 04:07 Blacklizard wrote:
Show nested quote +
On December 06 2011 22:04 Blizzard_torments_me wrote:
On December 06 2011 21:42 opisska wrote:
On December 06 2011 21:19 mvtaylor wrote:
On December 06 2011 21:17 Ehralur wrote:
On December 05 2011 20:51 Greenei wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D


So what you're saying is that because the charts now show that the game is finally balanced you as a Terran are going to whine so they buff u again making the game inbalanced again? And you wonder why Protoss and Zerg players always dislike Terrans...


It's not balanced though is it, looking at the TvP win rate you cannot say that match up is balanced, it is in fact of the three match ups the MOST imbalanced, especially due to the fact that at lower skill levels it becomes even more imbalanced.

EDIT: Really hope I don't get a warning for that but it's just obvious that at lower skill levels and lower APMs it is far far harder for a T to perfectly micro a 200 vs 200 battle compared to the relatively simple micro P has to do. (T absolutely HAS to EMP/Snipe every Templar, Stim and focus Colossi along with trying to kite zealots and move any sections of army out of storms that do land or they WILL lose unless upgrades are stupidly off or P has decided to have mostly Stalkers or something. Meanwhile P simply has to land a storm that T cannot or doesn't move away from to pretty much guarantee winning the engagement and therefore game)


I, as a low level P, wholeheartedly agree with you. As long as I can get to 200/200 with both Colossi and HTs against a terran, I feel like I have already won (and I usually win).

On the other hand, this is just one half of the picture. Before AOE units, it feels to me that the roles are completely reversed. For me it is extremely difficult to hold early M&M agression, even though I have heard countelss adivces what to do, I am just not physically capable of doing it. Not to mention SCV all-ins, that is a free win against me.

The point is that as the TvP matchup stands right now, it is impossible to balance for all skill levels at once by just fiddling around with some numbers.



I'm in high master league on Europe, and I've lost most of my TvP's since the nerf and was losing them even before, because chargelot heavy colossus storm comps with no archons always and always will rape Terran. I never understood why Protoss expects Archons to work in TvP, but they whined and whined and Blizzard kept nerfing as usual. You don't see mech working in TvP and it never got buffed or anything to work. Just lame really, just shows how clueless Blizzard is. But with Archons, this stupid expectation that they're supposed to work in a matchup where the other race has an unit that simply super hard counters them and Blizzard nerfing EMP to actually make Archons work is the stupidest thing I've seen in this game's short history. Sad really, the fact that Terran has to wait for a freaking addon for any change and fix in strategies and gameplay compared to Protoss and Zerg, who seem to get whatever they want in every patch.


Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better. I'm OK with really strong spells because it creates more need for critical micro during a battle. But HTs were just not scary enough, IMO, and are very much support units. Whereas ghosts (especially old EMP radius) and infestors (with old neural) start to become the backbone of the army in certain builds. I'd be fine with that (their incarnation prior to nerfs) if they had obvious weaknesses or if the HT was equally scary. Warpin with Amulet used to be scary at least against unprepared or low-micro players (fine otherwise IMO), but that was yanked. So now the other spellcasters are coming down in potency because Protoss couldn't keep up. Blizzard is (purposely or not) aiming to please people that like big battles with less micro... makes me kinda sad.

One culprit to the problem above is, dare I say, the western view of never ever miss a beat with your macro. There are times when you should miss a larva inject or whatever to micro closer to perfectly. But with that macro first no matter what attitude, aspiring ladder players ignore the fight too much and die to something they could have microed against... and it slowly becomes forum food for imba this and that when it may not be a problem.

On the TvP mech argument, I'll say this. Mech + bio can be very good. Terran air can be very good. It may not be good in a turtle till max scenario though. It doesn't have to be all in if it guarantees you have freedom to expand more than you typically would and threaten deadly pressure onto P. Also, pure mech in TvP (like in BW) will probably never make sense in SC2... it just doesn't fit in, like how pure Protoss air will never make sense PvT. But the new battle hellions are scary as hell. Maybe if Protoss harassment truly gets bumped up, it will all balance out in HOTS.


Well there is actually no Mech argument. TvP is very balanced right now. Agreed designwise it would be better if every unit was kind of viable in some form in every matchup, but balancewise there is absolutly no need for Tanks, Thors and Hellions to work (especially if used only in this combination).
Furthermore, the tanks role in TvP (1-1-1 or similar 1base or 2base allins) is at least as big as the hydras role in ZvP or the ultras role in ZvP or the corruptors role in ZvT or the Pheonix/Void Rays role in PvT. Not even to mention the unit without any role in the game: the carrier.
It usually comes down to the argument "I want to play Mech", not to "I need to transition out of bio". Actually, if Terran had ever had a phase in which they had struggled vs Protoss (like ZvP and PvZ both had/have their phases of "imbalance" and some ZvT phases also haven't been too great for zergs), we would have at least seen experiments with Mech and Air in high level play (apart from them being used rather frequently in lower leagues such as Masters downwards).
Not seeing any transitions in the lategame from Code A and S Terrans is rather a huge sign that "Bio until end of times" works at least in practice rather well and there is no need to do anything else.

On the HT's: Amulet was imba... Really good decision from blizzard to remove it.
GwSC
Profile Joined December 2010
United States1997 Posts
December 06 2011 19:43 GMT
#453
On December 05 2011 19:49 Chaosvuistje wrote:
Cmon Protoss You can get there!

It's going to be so glorious to have the w/l ratios balance out just in time for HotS to completely devastate everything again :D!


THIS.
Ugh. I actually can't wait for these expansions to be over with.
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 06 2011 21:08 GMT
#454
On December 06 2011 12:36 Itsmedudeman wrote:
Show nested quote +
On December 06 2011 12:32 DarkPlasmaBall wrote:
On December 06 2011 12:27 Tektos wrote:
If IM_MVP quits Starcraft 2 will Terran get buffed?


What about the SlayerS Terrans?

Well, you can't nerf TvT

But Patch 1.4 proved that you can ruin TvT with a Terran nerf, now it's all bio bio bio!
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 06 2011 21:16 GMT
#455
On December 07 2011 04:07 Blacklizard wrote:
Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better.

Since when has HT tech needed to be buffed? It was only recently that players actually started doing Templar in a Prism, and for a while Protoss players would just clump up every single Templar they had and expect them to not get EMPed or something. I'm still convinced that storm is and always has been the best spell in the game because a single storm does far more damage than a single EMP or Fungal. If microed against, the Protoss should be able to get off two or three storms which will leave every Marine in red health and every Marauder in Orange-ish health. Then Colossi just clean up the job because they only need to attack once or twice to kill super weakened bio. Storm also seems like it can turn a lost game around more than any other spell, because one good storm can devastate as much as a Hellion drop (pre 1.4 I might add) or weaken an army to the point that it will die soon after (of course, if the Terran fails to micro against storm then their units all just die).
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 06 2011 21:19 GMT
#456
On December 06 2011 16:36 kofman wrote:
Show nested quote +
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?

The emp nerf was huge. I dont think the upgrade buff actually affects the game that much, but it encouraged protosses to go double forge again, which was a really good strat that people had just forgotten about i guess...

No but players like Oz, HerO, and Naniwa are actually coming up with new stuff and people aren't used to Protoss players doing something new.
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
Last Edited: 2011-12-08 04:57:52
December 08 2011 04:49 GMT
#457
On December 07 2011 06:16 The Final Boss wrote:
Show nested quote +
On December 07 2011 04:07 Blacklizard wrote:
Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better.

Since when has HT tech needed to be buffed? It was only recently that players actually started doing Templar in a Prism, and for a while Protoss players would just clump up every single Templar they had and expect them to not get EMPed or something. I'm still convinced that storm is and always has been the best spell in the game because a single storm does far more damage than a single EMP or Fungal. If microed against, the Protoss should be able to get off two or three storms which will leave every Marine in red health and every Marauder in Orange-ish health. Then Colossi just clean up the job because they only need to attack once or twice to kill super weakened bio. Storm also seems like it can turn a lost game around more than any other spell, because one good storm can devastate as much as a Hellion drop (pre 1.4 I might add) or weaken an army to the point that it will die soon after (of course, if the Terran fails to micro against storm then their units all just die).


This is exactly the problem right now in TvP. The matchup isn't that balanced at all because you can't call a matchup freaking well balanced, when Terran needs to micro separate groups of bio perfectly, micro vikings, not miss 1 EMP on the Protoss army, and still deny any storms, while Protoss just A moves, and presses T a few times. Furthermore it only takes a couple of storms to leave bio with 1 hp, while it takes carpet EMPS on the whole Protoss army for Terran to even stand a chance. And it's been like this for a long time now, Protoss just got it in their heads that they need to make Archons in TvP. Chargelot heavy colossus armies with a few high templars have always been a bane for Terran, yet ppl wen't insane on the Archons and ofc expected them to work so Blizzard made them work. 2 bad Terran strats have been the same since beta. Bio Bio and more Bio.
And when Terran's say they'd like Mech to work, you get replies like " Terran doesn't need Mech". Seriously? You get to use most of your tech tree and Terran get's what? Funny how it took an addon for Mech to be made viable while every patch Zerg and Protoss get what they want and Terran gets nerfed continuously cuz Protoss has it 2 hard with A moving and Zergs can't stop whining no matter how many times their "UP" race gets buffed. Please.
And please, no more of the Bio-Mech can work crap. If you're not going full bio lategame, you've got a deathwish.
Techno
Profile Joined June 2010
1900 Posts
December 08 2011 04:58 GMT
#458
On December 08 2011 13:49 Blizzard_torments_me wrote:
Show nested quote +
On December 07 2011 06:16 The Final Boss wrote:
On December 07 2011 04:07 Blacklizard wrote:
Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better.

Since when has HT tech needed to be buffed? It was only recently that players actually started doing Templar in a Prism, and for a while Protoss players would just clump up every single Templar they had and expect them to not get EMPed or something. I'm still convinced that storm is and always has been the best spell in the game because a single storm does far more damage than a single EMP or Fungal. If microed against, the Protoss should be able to get off two or three storms which will leave every Marine in red health and every Marauder in Orange-ish health. Then Colossi just clean up the job because they only need to attack once or twice to kill super weakened bio. Storm also seems like it can turn a lost game around more than any other spell, because one good storm can devastate as much as a Hellion drop (pre 1.4 I might add) or weaken an army to the point that it will die soon after (of course, if the Terran fails to micro against storm then their units all just die).


This is the exactly the problem right now in TvP. The matchup isn't balanced at all because you can't call a matchup freaking balanced, when Terran needs to micro separate groups of bio perfectly, micro vikings, not miss 1 EMP on the Protoss army, and still deny any storms, while Protoss just A moves, and presses T a few times. Furthermore it only takes a couple of storms to leave bio with 1 hp, while it takes carpet EMPS on the whole Protoss army for Terran to even stand a chance. And it's been like these for a long time now, Protoss just got it in their heads that they need to make Archons in TvP. Chargelot heavy colossus armies with a few high templars have always been a bane for Terran, yet ppl wen't insane on the Archons and ofc expected them to work so Blizzard made them work. 2 bad Terran strats have been the same since beta. Bio Bio and more Bio.
And when Terran's say they'd like Mech to work, you get replies like " Terran doesn't need Mech". Seriously? You get to use most of your tech tree and Terran get's what? Funny how it took an addon for Mech to be made viable while every patch Zerg and Protoss get what they want and Terran gets nerfed continuously cuz Protoss has it 2 hard with A moving and Zergs can't stop whining no matter how many times their "UP" race gets buffed. Please.
And please, no more of the Bio-Mech can work crap. If you're not going full bio lategame, you've got a deathwish.


I think its gonna stay this way, bud. Because at the high level, Terran players can do all the things they need to in a big engagement, so Blizzard needs to give pro Protosses a chance against that. Thus at the masters/diamond level, Protoss players with decent macro dominate Terrans of similar skill in long games because engaging a Protoss army with bio once both forms of AOE + chargelots are on the field takes multitasking on Brood War levels.
Hell, its awesome to LOSE to nukes!
kofman
Profile Joined August 2011
Andorra698 Posts
December 08 2011 05:07 GMT
#459
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them

Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
December 08 2011 05:18 GMT
#460
On December 08 2011 14:07 kofman wrote:
Show nested quote +
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them




Carriers die 1v1 to BC's before yamato, are significantly slower, and MARINES own them. Marines are lower tier than stalkers, im not sure where your argument comes from.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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