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[Nov] TLPD Race Winrate Graphs

Forum Index > SC2 General
798 CommentsPost a Reply
Normal
hasuterrans
Profile Joined April 2009
United States614 Posts
December 05 2011 10:44 GMT
#1
Courtesy of https://twitter.com/#!/SC2Statistics.

TLPD:

[image loading]

Colorblind version here.

Korea only:

[image loading]

Colorblind version here.
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Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
Last Edited: 2011-12-05 10:52:10
December 05 2011 10:46 GMT
#2
Hey look the game is balanced!

And we'll have a 50 page thread on this this month too

Statistics, sometimes.

edit: interesting this month's development into the old (untrue but meh) stereotype that P>T>Z>P! Nothing solid of course but fun to note

edit2: needs moar kimchi terrans
nOondn
Profile Joined March 2011
564 Posts
December 05 2011 10:47 GMT
#3
here they come !! PROTOSS T.T
Mid Master Terran @ kr server fighting !!!
hasuterrans
Profile Joined April 2009
United States614 Posts
Last Edited: 2011-12-05 10:56:53
December 05 2011 10:47 GMT
#4
Note that the PvZ winrate actually improved over Oct. Also, huge change in TvP.
Spaceneil8
Profile Joined February 2011
United States317 Posts
December 05 2011 10:48 GMT
#5
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.

Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
December 05 2011 10:49 GMT
#6
Cmon Protoss You can get there!

It's going to be so glorious to have the w/l ratios balance out just in time for HotS to completely devastate everything again :D!
Condor
Profile Blog Joined June 2010
Netherlands188 Posts
December 05 2011 10:51 GMT
#7
Very nice as always, so, looking at the difference between lowest and highest winrate, November 2011 seems to be one of the most balanced months, although PvT was swinging massively to make it happen. But any idea why the number of games is so low?
fraktoasters
Profile Joined January 2011
United States617 Posts
December 05 2011 10:52 GMT
#8
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2011-12-05 10:58:48
December 05 2011 10:56 GMT
#9
On December 05 2011 19:51 Condor wrote:
Very nice as always, so, looking at the difference between lowest and highest winrate, November 2011 seems to be one of the most balanced months, although PvT was swinging massively to make it happen. But any idea why the number of games is so low?

the last month is often low on games in these pictures, my guess is it will be updated with more games.

edit: I have a grin on my face because this is the first time since beta that terran does not have the highest winrate of the three races.
I'm better today than I was yesterday!
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
December 05 2011 10:56 GMT
#10
cool stats! Much appriciated
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
RaNdOmOwNaGe
Profile Joined January 2011
Australia51 Posts
December 05 2011 10:58 GMT
#11
Really liking the overall stats, highest being 50.6 and lowest being 49.1 is pretty damn close.
The PvT graph is... not so good, jumped from big terran advantage to big protoss advantage... not very good. 54.2 to 45.8, do not like that very much. was it due to changes? I did not expect it to be like this, actually I guess I did with so many protoss staying in GSL.
ZvT looks pretty good, although zerg is still on the lower end I really think that 52-48 is nice, something like that is acceptable. Nothing really to note in this one... it looks pretty good and I reckon zergs will be winning more as time goes on.
PvZ got slightly better... but I think that this match-up will pretty much work itself out soon. The meta-game is changing and the balance changes didn't really change much.
<3 ZealotS
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
December 05 2011 11:07 GMT
#12
look at oct 2011 and november 2011 for PvZ. Makes no sense. The % is closer to 50/50 for november compared to oct yet the lines are getting further away. Someone correct this>

56.9% ZvP Oct
53.5% ZvP Nov

correct the lines.
KevinIX
Profile Joined October 2009
United States2472 Posts
December 05 2011 11:10 GMT
#13
dat EMP nerf.
Liquid FIGHTING!!!
hasuterrans
Profile Joined April 2009
United States614 Posts
Last Edited: 2011-12-05 11:11:19
December 05 2011 11:10 GMT
#14
On December 05 2011 20:07 OpTiKDream wrote:
look at oct 2011 and november 2011 for PvZ. Makes no sense. The % is closer to 50/50 for november compared to oct yet the lines are getting further away. Someone correct this>

56.9% ZvP Oct
53.5% ZvP Nov

correct the lines.


Actually they just flattened out which makes sense since its a moving average.
KevinIX
Profile Joined October 2009
United States2472 Posts
December 05 2011 11:11 GMT
#15
Why are there so few games? Are there just fewer tournaments now?
Liquid FIGHTING!!!
hasuterrans
Profile Joined April 2009
United States614 Posts
December 05 2011 11:15 GMT
#16
On December 05 2011 20:11 KevinIX wrote:
Why are there so few games? Are there just fewer tournaments now?


The latest month always has the fewest games since not everything is in the tlpd. If the graph gets changed I'll update accordingly.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
December 05 2011 11:15 GMT
#17
The PvT graph looks remembers me of this line:
You were the Chosen One! You were supposed to destroy the Sith, not join them...Bring balance to the Force, not leave it in darkness!
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
December 05 2011 11:16 GMT
#18
So the big question is, how do you balance PvZ without screwing up TvP or vice versa.
StiX
Profile Joined September 2010
Netherlands220 Posts
December 05 2011 11:17 GMT
#19
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?
"Think for yourself, question authority" Timothy Leary
rpgalon
Profile Joined April 2011
Brazil1069 Posts
December 05 2011 11:19 GMT
#20
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?

it's the easiest way to achiev balance, a counter systen
badog
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
December 05 2011 11:21 GMT
#21
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?


Ït hasn't been so balanced in a long time.
Flying, sOs, free, Light, Soulkey & ZerO
murphs
Profile Joined April 2011
Ireland417 Posts
December 05 2011 11:24 GMT
#22
Looking better but I do think that Terran should have a few months of sub 40%, they deserve it
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 05 2011 11:26 GMT
#23
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?

Finally Blizzard has realized the benefits of copying BW.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 11:27 GMT
#24
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?

Yeah I'm like what the fuck. This means OVERALL the statistics are the same, but specific matchups are actually broken.
One question how do you fix this? xD
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 11:33:13
December 05 2011 11:28 GMT
#25
On December 05 2011 20:16 red4ce wrote:
So the big question is, how do you balance PvZ without screwing up TvP or vice versa.

Lol TvP is screw'd up aswell. You are obviously protoss and I'm obviously terran :DD. I think we should just leave it it's unfair, but better than before.
Ohh and TvZ is fine 4% difference is fine The 7% in ZvP is a little worse and 8.4 in TvP is pretty bad.
It's funny tho my TvP is around 75% win rate and my TvZ is around 30%
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
hasuterrans
Profile Joined April 2009
United States614 Posts
December 05 2011 11:29 GMT
#26
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.


Don't get your hopes up too early xD
secretary bird
Profile Joined September 2011
447 Posts
December 05 2011 11:30 GMT
#27
They need to reduce bunker build time obviously. This will fix everything. Oh and make Archons better against air and worse against ground.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
December 05 2011 11:33 GMT
#28
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-12-05 11:37:19
December 05 2011 11:34 GMT
#29
looks like tvp might have flipped and zvp is getting close to balanced. The averaged curves really confuse things.


On December 05 2011 20:17 StiX wrote:u.
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?



the "better end" terran gets in tvz is so minimal that it's not in any way significant. 52% winrate means that it is a very fair match
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 11:36 GMT
#30
On December 05 2011 20:30 secretary bird wrote:
They need to reduce bunker build time obviously. This will fix everything. Oh and make Archons better against air and worse against ground.

How will that fix anything? I think it will just make TvP even worse if the build time gets increased a lot because the first stalker is deadly without a bunker or it will just force a bunker sooner resulting in delaying the 3rd raxx
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 05 2011 11:37 GMT
#31
Oh god, Terran win rate at 49.1%, get ready everyone!

I'm just kidding, or am I?

In all actuality, this chart would have looked a lot different since it didn't count the end of tournaments, such as NASL & GSL. Next month the terran % will be a bit higher in both vP and vZ, as a terran was the victor in both cases (and beat out other Z's and P's in the semi's/quarters etc.

Overall the game is actually pretty balanced obviously, but to me it's just....lacking substance.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Coal
Profile Joined July 2011
Sweden1535 Posts
December 05 2011 11:37 GMT
#32
Ok wtf@ PvT graph :D ZvP tho... =(
In order to succeed, your desire for success should be greater than your fear of failure.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 11:38 GMT
#33
I've got an idea that will fix everything actually buff marauders and buff roaches (Soo they trade as cost inefficiently as they did before with marauders)= better, but that'd be a lame solution because marauders are a dumb unit, but in theory it should fix the match ups
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 05 2011 11:38 GMT
#34
On December 05 2011 20:33 k10forgotten wrote:
Show nested quote +
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

User was warned for this post
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Logros
Profile Joined September 2010
Netherlands9913 Posts
December 05 2011 11:38 GMT
#35
Wow Terran is at the lowest it's ever been...49.1%. Looks pretty balanced to me :D
Garm
Profile Joined June 2010
Norway222 Posts
December 05 2011 11:39 GMT
#36
On December 05 2011 20:36 thezanursic wrote:
Show nested quote +
On December 05 2011 20:30 secretary bird wrote:
They need to reduce bunker build time obviously. This will fix everything. Oh and make Archons better against air and worse against ground.

How will that fix anything? I think it will just make TvP even worse if the build time gets increased a lot because the first stalker is deadly without a bunker or it will just force a bunker sooner resulting in delaying the 3rd raxx


How far is Slovenia from Romania anyways?
I didn't choose the Terran life. The Terran life chose me. Flash fan 2008 - eternity. FRB 2013! http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
Last Edited: 2011-12-05 11:40:41
December 05 2011 11:39 GMT
#37
edit: nvm, missread it
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 11:41 GMT
#38
On December 05 2011 20:37 Silidons wrote:

Overall the game is actually pretty balanced obviously, but to me it's just....lacking substance.

I agree what people don't realize you actually need imbalance soo metagame shifts happen more often and it's more fun that's why I'm waiting for the HoTS craziness. I can't wait for the beta where the balance will be shit and I'll be able to do all gimcky shit :DDDDD.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 11:54:08
December 05 2011 11:44 GMT
#39
On December 05 2011 20:39 Garm wrote:
Show nested quote +
On December 05 2011 20:36 thezanursic wrote:
On December 05 2011 20:30 secretary bird wrote:
They need to reduce bunker build time obviously. This will fix everything. Oh and make Archons better against air and worse against ground.

How will that fix anything? I think it will just make TvP even worse if the build time gets increased a lot because the first stalker is deadly without a bunker or it will just force a bunker sooner resulting in delaying the 3rd raxx


How far is Slovenia from Romania anyways?

Hungary is inbetween we are fine tho. We aren't actually in the Balkan tho Central europe we were in Jugoslavia, but thanks to being in the north and the friendly austro hungarian empire who developed a pretty good industry in the north we are very good compared to the rest, but we are still going to shit with the rest of EU.
Ohh and you could just check wikipedia xD It's not that hard

Per capita, it is the richest Slavic nation-state, at 85.5% of the EU27 average GDP (PPP) per capita.

We are still getting screw'd by the reccesion, but I think I can safely say we got the better end of a shitty stick. I could write you a report, but I'm derailing the thread xD
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
secretary bird
Profile Joined September 2011
447 Posts
December 05 2011 11:51 GMT
#40
On December 05 2011 20:36 thezanursic wrote:
Show nested quote +
On December 05 2011 20:30 secretary bird wrote:
They need to reduce bunker build time obviously. This will fix everything. Oh and make Archons better against air and worse against ground.

How will that fix anything? I think it will just make TvP even worse if the build time gets increased a lot because the first stalker is deadly without a bunker or it will just force a bunker sooner resulting in delaying the 3rd raxx


1. I wrote reduce not increase.

2. Its a joke because blizzard has some kind of bunker change in 9/10 patches for some reason.
Greenei
Profile Joined November 2011
Germany1754 Posts
December 05 2011 11:51 GMT
#41
On December 05 2011 20:38 Plansix wrote:
Show nested quote +
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D


IMBA IMBA IMBA IMBA IMBA IMBA
MuATaran
Profile Joined January 2011
Canada231 Posts
December 05 2011 11:53 GMT
#42
What a crazy shift in PvT lol, pretty happy to see protoss are playing better now
"Our Banshees will blot out the Sun! ... Then we shall Stim in the Shade." - Doa
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 05 2011 11:54 GMT
#43
On December 05 2011 20:38 Plansix wrote:
Show nested quote +
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


oh stop. Tvp was always hard - there were very few terran players with amazing tvp winrates before all the recent terran nerfs/protoss buffs. And MMM-based stuff is still the only really viable long game build terran has in the match up, so nothing will change in that regard.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 11:58 GMT
#44
On December 05 2011 20:51 secretary bird wrote:
Show nested quote +
On December 05 2011 20:36 thezanursic wrote:
On December 05 2011 20:30 secretary bird wrote:
They need to reduce bunker build time obviously. This will fix everything. Oh and make Archons better against air and worse against ground.

How will that fix anything? I think it will just make TvP even worse if the build time gets increased a lot because the first stalker is deadly without a bunker or it will just force a bunker sooner resulting in delaying the 3rd raxx


1. I wrote reduce not increase.

2. Its a joke because blizzard has some kind of bunker change in 9/10 patches for some reason.

Ohh sorry why would you reduce it. That wouldn't fix anything it would only make TvZ more favored for T
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 12:02:43
December 05 2011 12:00 GMT
#45
On December 05 2011 20:51 Greenei wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D



As A terran I'll shout vulgarly at any terran who complains about imbalance if the Win rates don't have atleast a 10% difference for a longer period of time than a month
I think that the best thing to do is leave it as it is and let terrans get better at their ghost use just cuz it's harder to EMP doesn't mean a lot. You can still EMP you just gotta be more precise.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 05 2011 12:00 GMT
#46
On December 05 2011 20:38 Plansix wrote:
Show nested quote +
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 12:04:13
December 05 2011 12:03 GMT
#47
On December 05 2011 21:00 Liquid`Jinro wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

My hero :DDDDD
Came to save the day!!!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Dommk
Profile Joined May 2010
Australia4865 Posts
December 05 2011 12:04 GMT
#48
Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.


It doesn't work that way, when I look at my old replays in Diamond, when I lose I lose not because of standard mistakes via engagements--although those tend to happen frequently, I lose because I do the dumbest shit and have the poorest game sense lol...

People seem to take what they see in big tournaments and try to apply it to ladder games, often the games aren't even close to being similar. If you compared one of my PvT's in Masters to a PvT between Hero and Puma it would be like the difference in watching V8 super cars vs two idiots in bumper karts
mEtRoSG
Profile Joined January 2011
Germany192 Posts
December 05 2011 12:04 GMT
#49
+1 I would even tend to say that terran has the most potential but is the hardest arcet o play on high lvl right now
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 05 2011 12:04 GMT
#50
BW balance is happening
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51479 Posts
December 05 2011 12:07 GMT
#51
ROFL

Patched work no? Look at PvT, that is fkn insane!!!!
Protos vs Zerg 3% climb for Protos in that aswell! Madness!!

Wowzers, Least TvZ seems even ^_^ 1 balanced match up out of 3 not bad
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
December 05 2011 12:08 GMT
#52
On December 05 2011 21:03 thezanursic wrote:
Show nested quote +
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

My hero :DDDDD
Came to save the day!!!


:D

Why can't we all just say that we are glad that the game is looking pretty okay right now? If it starts to look like it it protoss favoured in 3 months then we can talk about that.

And why can't we just say that SC2 isn't an easy game and all the races aren't easy?

Glad all the win rates are looking +/-5% to 50% right now.

<------------------------ very happy.
The world is ending what should we do about it?
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 12:13 GMT
#53
On December 05 2011 21:08 Surili wrote:
Show nested quote +
On December 05 2011 21:03 thezanursic wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

My hero :DDDDD
Came to save the day!!!


:D

Why can't we all just say that we are glad that the game is looking pretty okay right now? If it starts to look like it it protoss favoured in 3 months then we can talk about that.

And why can't we just say that SC2 isn't an easy game and all the races aren't easy?

Glad all the win rates are looking +/-5% to 50% right now.

<------------------------ very happy.


8%, but yeah I'm pretty happy and that number is probably a little lower with NASL and GSL so yeah I'm happy, but still you gotta admit it's fun to discuss on the forums sometimes xD
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
secretary bird
Profile Joined September 2011
447 Posts
December 05 2011 12:13 GMT
#54
On December 05 2011 21:08 Surili wrote:
Show nested quote +
On December 05 2011 21:03 thezanursic wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

My hero :DDDDD
Came to save the day!!!


:D

Why can't we all just say that we are glad that the game is looking pretty okay right now? If it starts to look like it it protoss favoured in 3 months then we can talk about that.

And why can't we just say that SC2 isn't an easy game and all the races aren't easy?

Glad all the win rates are looking +/-5% to 50% right now.

<------------------------ very happy.


That isnt really new its just that when terran had 53% it was horribly imbalanced according to these threads.
gruff
Profile Joined September 2010
Sweden2276 Posts
December 05 2011 12:15 GMT
#55
Why so few (relativly) games this month?
storywriter
Profile Joined February 2011
Australia528 Posts
December 05 2011 12:15 GMT
#56
On December 05 2011 21:00 Liquid`Jinro wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).
Translator
Grimss
Profile Joined February 2011
France18 Posts
December 05 2011 12:15 GMT
#57
Terrans haven't the best winning percentage for the 1rst time in the history of sc2 ! Champagne
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
December 05 2011 12:16 GMT
#58
Really balanced stats, I hope blizzard just leaves it as is for the moment and let terrans get more accurate with their ghosts.
Yhamm is the god of predictions
Greenei
Profile Joined November 2011
Germany1754 Posts
December 05 2011 12:16 GMT
#59
On December 05 2011 21:00 thezanursic wrote:
Show nested quote +
On December 05 2011 20:51 Greenei wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D



As A terran I'll shout vulgarly at any terran who complains about imbalance if the Win rates don't have atleast a 10% difference for a longer period of time than a month
I think that the best thing to do is leave it as it is and let terrans get better at their ghost use just cuz it's harder to EMP doesn't mean a lot. You can still EMP you just gotta be more precise.



Well I think 90% of balancecomplaints aren't actually balancecomplaints but complaints, that race A can do things easier then race B, therefore race A = EZ-race.
IMBA IMBA IMBA IMBA IMBA IMBA
MandoRelease
Profile Joined October 2010
France374 Posts
December 05 2011 12:17 GMT
#60
On December 05 2011 21:00 Liquid`Jinro wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.
When you play the game of drones, you win or you die. There is no middle ground. Huge IMLosirA fan.
Greenei
Profile Joined November 2011
Germany1754 Posts
Last Edited: 2011-12-05 12:17:28
December 05 2011 12:17 GMT
#61
On December 05 2011 21:15 Grimss wrote:
Terrans haven't the best winning percentage for the 1rst time in the history of sc2 ! Champagne


The second time, yo. Check your facts.
IMBA IMBA IMBA IMBA IMBA IMBA
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 05 2011 12:18 GMT
#62
I guess these stats show that terrans were cut by surprise with all the nerfs and buffs and didn't get to update the strategies, and the old ones got them losses.

Mess with the best, die like the rest.
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
Last Edited: 2011-12-05 12:19:19
December 05 2011 12:18 GMT
#63
On December 05 2011 21:07 Pandemona wrote:
ROFL

Patched work no? Look at PvT, that is fkn insane!!!!
Protos vs Zerg 3% climb for Protos in that aswell! Madness!!

Wowzers, Least TvZ seems even ^_^ 1 balanced match up out of 3 not bad



You are being crazy though to think all the matchups will be perfect 50%, because they will never be exactly 50% because each map can't be perfectly balanced, and each patch rocks the races. Immortal timings were already good TvP before the EMP nerf (obviously because they came much earlier) and now with the emp nerf, late pushes like that are ridiculously good. And a 53% balance for Zvp is pretty dam good.
-Random player
u gotta sk8
secretary bird
Profile Joined September 2011
447 Posts
December 05 2011 12:21 GMT
#64
On December 05 2011 21:17 MandoRelease wrote:
Show nested quote +
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


Actually terran is harder to play than Protoss thats a fact.
poorcloud
Profile Joined April 2011
Singapore2748 Posts
Last Edited: 2011-12-05 12:22:32
December 05 2011 12:22 GMT
#65
Anyone who thinks that the rates should be a perfect 50% is frankly too naive. Theres no way that matches can be a perfect 50% balanced and there will always be fluctuations due to metagame changes/ luck/ an outstanding player/random tourneys.
Sanchonator
Profile Joined September 2010
Australia490 Posts
December 05 2011 12:23 GMT
#66
On December 05 2011 21:21 secretary bird wrote:
Show nested quote +
On December 05 2011 21:17 MandoRelease wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


Actually terran is harder to play than Protoss thats a fact.



based on blind bias or ?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 05 2011 12:25 GMT
#67
On December 05 2011 21:00 Liquid`Jinro wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


I respect that and understand that terran is hard. I have a less than awesome win rate against them however. It is my worst match up by far and I seem to be able to avoid posting long winded threads about the flaws with my race and why I can't win.

I do agree with you that terran teir 3 units are kinda dumb. Blizzard seems to have a hard time balancing the really expensive units. The only two they have made that are worth their cost are the colossi and brood lord. The thor and BC are kinda crap. The thor's only roll seems to be making protoss lose to stupid early all ins.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-12-05 12:26:48
December 05 2011 12:26 GMT
#68
On December 05 2011 20:37 Silidons wrote:

Overall the game is actually pretty balanced obviously, but to me it's just....lacking substance.

It's because certain races seem to have large advantages over one another at different points in the game. Like, why in god's name did Blizzard decide to nerf emp during the era of 1/1/1? So now to make up for imbalances in the early game you have a nerf to more standard play to make the numbers look pretty, but now you've got two problems covered by a statistics blanket.

Also, certain matchups seem like they'll forever be dumb. TvP will always be bioball vs. deathball, and ZvP will always be about how much damage the protoss opener can do.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 05 2011 12:28 GMT
#69
On December 05 2011 21:23 Sanchonator wrote:
Show nested quote +
On December 05 2011 21:21 secretary bird wrote:
On December 05 2011 21:17 MandoRelease wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


Actually terran is harder to play than Protoss thats a fact.



based on blind bias or ?


I think he would say fact. It is unclear. I would say each race is hard to play. However, the to get the community to accept that your race is the "hardest', you need to post a lot of threads about how horrible and difficult your race is.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 05 2011 12:28 GMT
#70
On December 05 2011 21:17 MandoRelease wrote:
Show nested quote +
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


a lot of people are saying that terran is somehow easy (and implying that terran is too good across the board). Even you talking about "sloppy plays" is part of that line of thinking. Terran is punished for "sloppy play" just as hard as every other race. I don't even know see what in the game is supposed to make terran more resilient to "sloppy play." Bunkers? Play sloppily and don't pull workers in time - evaporated bunkers. Tanks? Play sloppily and get caught unsieged/in a bad position -- dead tanks/army. Etc.
shinarit
Profile Joined May 2010
Hungary900 Posts
December 05 2011 12:29 GMT
#71
On December 05 2011 21:25 Plansix wrote:
I respect that and understand that terran is hard. I have a less than awesome win rate against them however. It is my worst match up by far and I seem to be able to avoid posting long winded threads about the flaws with my race and why I can't win.


Maybe you can, others couldnt. Crybabies are everywhere, shouldnt care about them.
T for BoxeR, Z for IdrA, P because i have no self-respect
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 12:34:13
December 05 2011 12:29 GMT
#72
On December 05 2011 21:15 Grimss wrote:
Terrans haven't the best winning percentage for the 1rst time in the history of sc2 ! Champagne

That's true, but TvP was the worst for Protoss last month and TvP is the worst for Terran this month, but besides that this is the second biggest difference in this match up this doesn't mean Terran was OP against protoss and that's why their statistics were low this means both terran and ZERG contributed to the low statistics. Soo complaining is bad, but theoreticly terrans should have the right to complain. And Protoss was 0.1% upping Terrans in overall in February trolololol
Ohh and last month the protoss were all up in arms on EMP when they were actually doing worse against zerg so another reason why complaining is useless.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
iamke55
Profile Blog Joined April 2004
United States2806 Posts
Last Edited: 2011-12-05 12:42:00
December 05 2011 12:32 GMT
#73
On December 05 2011 21:21 secretary bird wrote:
Show nested quote +
On December 05 2011 21:17 MandoRelease wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


Actually terran is harder to play than Protoss thats a fact.

edit: ppl can't take a joke
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 05 2011 12:34 GMT
#74
On December 05 2011 21:32 iamke55 wrote:
Show nested quote +
On December 05 2011 21:21 secretary bird wrote:
On December 05 2011 21:17 MandoRelease wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


Actually terran is harder to play than Protoss thats a fact.

So hard that you can be the best Terran in the world without knowing any upgrade timings past 1/1?


I like how even the mods seem to have a protoss bias on this forum. Are you saying that players like MVP don't upgrade their units past 1/1?
hitpoint
Profile Joined October 2010
United States1511 Posts
December 05 2011 12:35 GMT
#75
Looking really good finally. Glad to see terran win rate falling a little and protoss increasing. Seems pretty balanced.
It's spelled LOSE not LOOSE.
Eviscerador
Profile Joined October 2011
Spain286 Posts
December 05 2011 12:37 GMT
#76
On December 05 2011 21:00 Liquid`Jinro wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

I agree about Terran T3 units being all prone to feedback but it's like me saying that because of ghost snipe I won't be building BL or Ultralisks in the late game.

Also ghost counter HT with EMP, so it becomes a micro war.


A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
December 05 2011 12:37 GMT
#77
On December 05 2011 21:32 iamke55 wrote:
Show nested quote +
On December 05 2011 21:21 secretary bird wrote:
On December 05 2011 21:17 MandoRelease wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


Actually terran is harder to play than Protoss thats a fact.

So hard that you can be the best Terran in the world without knowing any upgrade timings past 1/1?


MVP gets upgrades so I have no idea what you're implying. If it's that PuMa is the best Terran in the world, lol. Sadly, this won't stop the balance whine, though it never got completely out of hand so it wasn't justified in the first place. Thanks for the graphs!
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
poorcloud
Profile Joined April 2011
Singapore2748 Posts
December 05 2011 12:38 GMT
#78
On December 05 2011 21:32 iamke55 wrote:
Show nested quote +
On December 05 2011 21:21 secretary bird wrote:
On December 05 2011 21:17 MandoRelease wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


Actually terran is harder to play than Protoss thats a fact.

So hard that you can be the best Terran in the world without knowing any upgrade timings past 1/1?


I don't understand why you have to make such a biased statement that is not even based on any facts. Please stop contributing to the cesspool of balance whine.
MandoRelease
Profile Joined October 2010
France374 Posts
December 05 2011 12:41 GMT
#79
On December 05 2011 21:28 Quotidian wrote:
Show nested quote +
On December 05 2011 21:17 MandoRelease wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


a lot of people are saying that terran is somehow easy (and implying that terran is too good across the board). Even you talking about "sloppy plays" is part of that line of thinking. Terran is punished for "sloppy play" just as hard as every other race. I don't even know see what in the game is supposed to make terran more resilient to "sloppy play." Bunkers? Play sloppily and don't pull workers in time - evaporated bunkers. Tanks? Play sloppily and get caught unsieged/in a bad position -- dead tanks/army. Etc.


I was more thinking around the lines "have army out of position, repair give you enough time to be okay", "just lost a battle, PF is there to prevent ennemy's surviving units to move forward" or "lose an expansion with 30 workers, float your main CC and spam mules" or even "did not anticipate fast cloaked units, can still survive with scans".
It's not that Terran's mechanics makes you okay all the time, it's just that you can buy time more easily and you can get an expansion up&running more quickly even after just losing one (when Z & P still have to actually wait for the nexus or hatchery to complete).

Like I said, T gets punished, just not as heavily.
When you play the game of drones, you win or you die. There is no middle ground. Huge IMLosirA fan.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 05 2011 12:42 GMT
#80
Hey look game is balanced.



Well maybe. I have a feeling protoss is going to rock the win rates maybe next month barring any crazy changes.. Metagame is still pretty shaky.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
December 05 2011 12:43 GMT
#81
On December 05 2011 21:15 storywriter wrote:
Show nested quote +
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


you do realize that you can feedback PDDs?
shinarit
Profile Joined May 2010
Hungary900 Posts
December 05 2011 12:44 GMT
#82
On December 05 2011 21:41 MandoRelease wrote:
Show nested quote +
On December 05 2011 21:28 Quotidian wrote:
On December 05 2011 21:17 MandoRelease wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


a lot of people are saying that terran is somehow easy (and implying that terran is too good across the board). Even you talking about "sloppy plays" is part of that line of thinking. Terran is punished for "sloppy play" just as hard as every other race. I don't even know see what in the game is supposed to make terran more resilient to "sloppy play." Bunkers? Play sloppily and don't pull workers in time - evaporated bunkers. Tanks? Play sloppily and get caught unsieged/in a bad position -- dead tanks/army. Etc.


I was more thinking around the lines "have army out of position, repair give you enough time to be okay", "just lost a battle, PF is there to prevent ennemy's surviving units to move forward" or "lose an expansion with 30 workers, float your main CC and spam mules" or even "did not anticipate fast cloaked units, can still survive with scans".
It's not that Terran's mechanics makes you okay all the time, it's just that you can buy time more easily and you can get an expansion up&running more quickly even after just losing one (when Z & P still have to actually wait for the nexus or hatchery to complete).

Like I said, T gets punished, just not as heavily.


Dont you think that this balance we have now is a PROOF that what you list as being less punishment is actually REQUIRED for terrans to keep up, because they are punished in other areas more heavily?

Accept the fact that races are different and they have different weaknesses and strengths.
T for BoxeR, Z for IdrA, P because i have no self-respect
EctoMimed
Profile Joined April 2011
United States38 Posts
December 05 2011 12:45 GMT
#83
On December 05 2011 21:32 iamke55 wrote:
Show nested quote +
On December 05 2011 21:21 secretary bird wrote:
On December 05 2011 21:17 MandoRelease wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Well, it's not easier nor harder than Protoss or Zerg. What's your point ?
Some say T is easier because some sloppy plays are not punished as heavily with T as it is with Z or P. No need to take it they say the race is overall easier.


Actually terran is harder to play than Protoss thats a fact.

So hard that you can be the best Terran in the world without knowing any upgrade timings past 1/1?


I knew a good percent of the mods were a part of the Protoss bias found here.. Especially with some of the ridiculously uncalled for bans and warnings towards people with opinions about Protoss that are controversial.

I don't know who you are talking about but if you think Puma, Jjakji (sp?), and MVP don't know any upgrade timings other than 1/1 you are terribly mistaken. 1/1 timings are popular because they are pretty strong, but not overpowered..
In a 4v4 ladder match, me "hey you have a thor at 1 health exactly :o maybe you should repair it" mass thor guy "naaaaaww he's a trooper"
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
December 05 2011 12:45 GMT
#84
zerg the strongest race for teh 1st time yaya........
| Idra | YuGiOh | Leenock | Coca |
MicroTastiC
Profile Joined January 2011
375 Posts
December 05 2011 12:48 GMT
#85
protoss fighting hard!
Sina92
Profile Joined January 2011
Sweden1303 Posts
December 05 2011 12:56 GMT
#86
On December 05 2011 21:45 ThePlayer33 wrote:
zerg the strongest race for teh 1st time yaya........


yeah no nerfs or buffs and all of the sudden they are the strongest , cuz statistics say so
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Utopi
Profile Joined July 2010
Denmark176 Posts
December 05 2011 12:56 GMT
#87
nice balance imo. All the imbalance whine is retarded. Go play and improve instead of wasting ur time,

no.
storywriter
Profile Joined February 2011
Australia528 Posts
December 05 2011 12:56 GMT
#88
On December 05 2011 21:43 JoeSchmoe wrote:
Show nested quote +
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


you do realize that you can feedback PDDs?

you realise i never said you couldn't? Seems my point has flown right over your head, so I'll repeat myself. Ghosts counter HTs and archons harder than any other counters in the game barring voidray vs ultralisk etc. I still use HTs and archons. After being asked by countless terrans that protoss should innvoate and involve carriers/mothership in their play, I feel justified in suggesting the use of a unit that mainly uses up gas - a resource terrans have troulbe finding use for in late game.
Translator
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 05 2011 12:57 GMT
#89
Love posts like "Terran is harder and that's a FACT!" .So funny.

The charts look good. Some small polishing and we are off with a balanced game. Gj blizzard.
Mess with the best, die like the rest.
EmilA
Profile Joined October 2010
Denmark4618 Posts
December 05 2011 12:59 GMT
#90
Rock paper scissors yo
http://dotabuff.com/players/122305951 playing other games
Tumor
Profile Joined July 2010
Austria192 Posts
December 05 2011 13:00 GMT
#91
thx nice to see
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
December 05 2011 13:01 GMT
#92
And so here comes HOTs to break it all
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
undyinglight
Profile Joined December 2008
United States611 Posts
December 05 2011 13:05 GMT
#93
Protoss is still hurting against Zerg by quite a bit
Rise Up!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 05 2011 13:06 GMT
#94
On December 05 2011 21:15 storywriter wrote:
Show nested quote +
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).

Feedback counters ravens
Feedback counters PDD
feedback counters banshees

Banshees suck ass vs phoenix
PDD sucks vs phoenix

Banshees vs 3-3-3 protoss? GL.

No, banshees are not the answer. Good early-mid, far too flimsy late.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 13:09 GMT
#95
Looks like it's one of the best balance situation in a while

And in it looked quite balance in this gsl too
tztztz
Profile Joined March 2011
Germany314 Posts
December 05 2011 13:11 GMT
#96
On December 05 2011 21:00 Liquid`Jinro wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


emping/sniping ht is a doable task now, i don't see it become an impossible challange when T3 units get involved.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 13:13 GMT
#97
On December 05 2011 21:45 ThePlayer33 wrote:
zerg the strongest race for teh 1st time yaya........

Have you been promoted? :D
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
Last Edited: 2011-12-05 13:17:06
December 05 2011 13:15 GMT
#98
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages! But this month does look promising!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
R!!
Profile Joined November 2011
Brazil938 Posts
December 05 2011 13:18 GMT
#99
On December 05 2011 21:56 storywriter wrote:
Show nested quote +
On December 05 2011 21:43 JoeSchmoe wrote:
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


you do realize that you can feedback PDDs?

you realise i never said you couldn't? Seems my point has flown right over your head, so I'll repeat myself. Ghosts counter HTs and archons harder than any other counters in the game barring voidray vs ultralisk etc. I still use HTs and archons. After being asked by countless terrans that protoss should innvoate and involve carriers/mothership in their play, I feel justified in suggesting the use of a unit that mainly uses up gas - a resource terrans have troulbe finding use for in late game.

If you normally play against terrans at such a high level that they propose carrier usage, you really shouldn't be suggesting anything at all.
I like the part where sense is considered a common, settled thing.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 13:18 GMT
#100
On December 05 2011 22:15 DarkPlasmaBall wrote:
Show nested quote +
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Zuxo
Profile Joined April 2010
Sweden395 Posts
December 05 2011 13:20 GMT
#101
Lol at people failing to understand that iamke55 was joking ^^.
I'm a mother******* lyrical wordsmith, mother******* genius
Namu
Profile Joined February 2011
United States826 Posts
December 05 2011 13:21 GMT
#102
On December 05 2011 20:19 rpgalon wrote:
Show nested quote +
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?

it's the easiest way to achiev balance, a counter systen


yep, it's exactly the same for BW. P > T > Z > P.
honest i think blizzard was intending to do this since it's impossible to make it p=t=z.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 13:24 GMT
#103
Can somebody explain why the number of games is lowest yet this was the most tournament filled month. I don't understand... I know the active player base who ladder is dropping and the viewership is rising, but this doesn't even account the ladder soo I don't understand. Can anybody give me some solid explaining.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 13:26 GMT
#104
Oh man! Protoss is doing so well this month!

Happy Zealot! :D
storywriter
Profile Joined February 2011
Australia528 Posts
December 05 2011 13:29 GMT
#105
On December 05 2011 22:18 R!! wrote:
Show nested quote +
On December 05 2011 21:56 storywriter wrote:
On December 05 2011 21:43 JoeSchmoe wrote:
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


you do realize that you can feedback PDDs?

you realise i never said you couldn't? Seems my point has flown right over your head, so I'll repeat myself. Ghosts counter HTs and archons harder than any other counters in the game barring voidray vs ultralisk etc. I still use HTs and archons. After being asked by countless terrans that protoss should innvoate and involve carriers/mothership in their play, I feel justified in suggesting the use of a unit that mainly uses up gas - a resource terrans have troulbe finding use for in late game.

If you normally play against terrans at such a high level that they propose carrier usage, you really shouldn't be suggesting anything at all.

Since I'm only high master and not in GM, you are more than free to ignore my suggestion and do your own thing. Also, I've seen not just one but a number of posts on TL suggesting the use of carriers not just in PvZ but in PvT - I personally haven't been told by terran opponents to try out carriers. How about you respond with something of substance next time?
Translator
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
December 05 2011 13:29 GMT
#106
On December 05 2011 22:06 Liquid`Jinro wrote:
Show nested quote +
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).

Feedback counters ravens
Feedback counters PDD
feedback counters banshees

Banshees suck ass vs phoenix
PDD sucks vs phoenix

Banshees vs 3-3-3 protoss? GL.

No, banshees are not the answer. Good early-mid, far too flimsy late.


In addition I'd like to mention that though your banshee raven thing sounds cool in concept (as jinro mentioned it kind of sucks vs HT) but have fun getting enough gas to get ghosts, banshees AND ravens and not die to mass zealot+ht/archon anyways.

Also, despite all the nerfs to Terran, I bet MMM/VG is still easier than going T3 or mech. That's how TvP will be because their units just are built to hard counter terran units.
Post-patch it's either a safe play where you're behind because of chrono boost, or a risk-reward play with a coinflip that could mean auto-loss after.
(1,2,3,4: macro hard and lose to immortal all-in, macro hard and win macro game, tech to ghosts for all-in preparation and likely win, tech to ghosts and lose to macro protoss+colossi)

Though I wouldn't be surprised if new maps with wider areas were to be more beneficial tvp since it's just hard to engage protoss on maps like crossfire... dem ff's are big and immortals are good units lol.
Stiluz
Profile Joined October 2010
Norway688 Posts
Last Edited: 2011-12-05 13:30:59
December 05 2011 13:30 GMT
#107
On December 05 2011 22:05 undyinglight wrote:
Protoss is still hurting against Zerg by quite a bit


Actually, anything within a 5% offset in winrate (45%-55%) is considered balanced by Blizzard (and statistics in general, where 5% is often the margin of error), and should account for things like maps differences, build trends, etc. =)
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
Last Edited: 2011-12-05 13:33:33
December 05 2011 13:31 GMT
#108
On December 05 2011 22:18 thezanursic wrote:
Show nested quote +
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in slight fluctuation because of that patch. There's not nearly enough (multiple) ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's certainly viable.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
December 05 2011 13:31 GMT
#109
One funny fact: At the time before the removal of amulet (22 March), PvT and PvZ was balanced.
Sina92
Profile Joined January 2011
Sweden1303 Posts
December 05 2011 13:31 GMT
#110
On December 05 2011 22:06 Liquid`Jinro wrote:
Show nested quote +
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).

Feedback counters ravens
Feedback counters PDD
feedback counters banshees

Banshees suck ass vs phoenix
PDD sucks vs phoenix

Banshees vs 3-3-3 protoss? GL.

No, banshees are not the answer. Good early-mid, far too flimsy late.


but emp counters ghost
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 13:35 GMT
#111
On December 05 2011 22:05 undyinglight wrote:
Protoss is still hurting against Zerg by quite a bit


Don't worry, hero will raise the win ratio to 60% next month :D
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 13:40:04
December 05 2011 13:35 GMT
#112
On December 05 2011 22:31 DarkPlasmaBall wrote:
Show nested quote +
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in fluctation because of that patch. There's not nearly enough ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's viable.

Yeah that's true. It's metagame I think the terrans will try a few more early game pushes until they get used to EMP better.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
VoO
Profile Blog Joined June 2011
Germany278 Posts
December 05 2011 13:37 GMT
#113
Please please dear god let this be the first month in history in which people don't correlate this graph to their ladder experience.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Iatrik
Profile Joined August 2010
Germany159 Posts
December 05 2011 13:41 GMT
#114
On December 05 2011 21:00 Liquid`Jinro wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Never thought of using EMP on your own units?
Or waste your energy otherwise?

BCs or Thors that can't be feedback, are very hard to handle as protoss.
Add some SCVs in the mix and your army is almost unstopable.

I mean. Seriously. I thought pro-gamers know the game and it's shortcuts a little bit better :/

Feed me more
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 13:41 GMT
#115
On December 05 2011 22:35 thezanursic wrote:
Show nested quote +
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in fluctation because of that patch. There's not nearly enough ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's viable.

I agree. It's one of the I've played better and lost situation. Soo many times I miss an EMP and just die where Toss doesn't seem to have that problem late game, but I guess that counter acts the early game where an early ghost EMP just destroys the protoss if he doesn't split.


Well to be fair, I'm pretty sure Protosses have straight up died to investing in high templar tech and missing their storms in the same way you mention missing EMPs with your ghosts.

If you invest in tech and it doesn't pay off (especially with spellcasters), then you're already behind. In PvT, one army usually smashes the other, and so the battle will look even more one-sided if you have a smaller army and "useless" spellcasters (because they got picked off or you missed with their spells).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MavivaM
Profile Joined November 2011
1535 Posts
Last Edited: 2011-12-05 13:43:53
December 05 2011 13:41 GMT
#116
On December 05 2011 22:06 Liquid`Jinro wrote:

Show nested quote +
Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).

Feedback counters ravens
Feedback counters PDD
feedback counters banshees

Banshees suck ass vs phoenix
PDD sucks vs phoenix

Banshees vs 3-3-3 protoss? GL.

No, banshees are not the answer. Good early-mid, far too flimsy late.


Well I have not your knowledge of the game but Ghosts counter basically the whole protoss race... I mean Templars are discretional and sometimes they aren't even suited to fight particular terran armies (you can argue that you can still transition into archons, but if you can't scout in time you'll find yourself in trouble), Ghosts are a perfect counter to every tier 3 non-terran unit in the game.
If you make ghosts in a PvT you will never be wrong, no matter your opponent army... same for TvZ in late.
And I don't agree with your rant against phonixes: terrans already have the best anti air in the whole game, you can't make them phoenix-proof everytime. Especially since the protoss will need a consistent amount of phonixes to make his strategies work.

On the banshees issue, I agree.
Unless the terran can manage to snipe the robo down, then they are hell from above.
But I guess it works more in mid than in late game.
I think that it will come down to implement a raven in the army, and battles will become a race to snipe the observer/templars or kill the raven beforehand and then react to the terran movements.


Edit: fixed a sentence
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
storywriter
Profile Joined February 2011
Australia528 Posts
December 05 2011 13:42 GMT
#117
On December 05 2011 22:29 Ktk wrote:
Show nested quote +
On December 05 2011 22:06 Liquid`Jinro wrote:
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).

Feedback counters ravens
Feedback counters PDD
feedback counters banshees

Banshees suck ass vs phoenix
PDD sucks vs phoenix

Banshees vs 3-3-3 protoss? GL.

No, banshees are not the answer. Good early-mid, far too flimsy late.


In addition I'd like to mention that though your banshee raven thing sounds cool in concept (as jinro mentioned it kind of sucks vs HT) but have fun getting enough gas to get ghosts, banshees AND ravens and not die to mass zealot+ht/archon anyways.

Also, despite all the nerfs to Terran, I bet MMM/VG is still easier than going T3 or mech. That's how TvP will be because their units just are built to hard counter terran units.
Post-patch it's either a safe play where you're behind because of chrono boost, or a risk-reward play with a coinflip that could mean auto-loss after.
(1,2,3,4: macro hard and lose to immortal all-in, macro hard and win macro game, tech to ghosts for all-in preparation and likely win, tech to ghosts and lose to macro protoss+colossi)

Though I wouldn't be surprised if new maps with wider areas were to be more beneficial tvp since it's just hard to engage protoss on maps like crossfire... dem ff's are big and immortals are good units lol.

Okay, if you want to talk about counters, other than HT, protoss has absolutely no counter to a combination of banshee + raven. I admit that it certainly won't be easy to get this composition but nowhere did I mention that a terran player should go pure banshee+raven. I meant that they should be added into the terran army slowly starting in mid-late game.

MMM/VG is and will always be the backbone of the terran army. However, Using tier 3 units on top of that, I believe, will distinguish between average and top-class terrans in the future.
Translator
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
Last Edited: 2011-12-05 13:44:26
December 05 2011 13:43 GMT
#118
On December 05 2011 22:41 Iatrik wrote:
Show nested quote +
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Never thought of using EMP on your own units?
Or waste your energy otherwise?

BCs or Thors that can't be feedback, are very hard to handle as protoss.
Add some SCVs in the mix and your army is almost unstopable.

I mean. Seriously. I thought pro-gamers know the game and it's shortcuts a little bit better :/


Impractical work arounds.
Innovation | Flash | Mvp | Byun | TY
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 13:47 GMT
#119
On December 05 2011 22:41 DarkPlasmaBall wrote:
Show nested quote +
On December 05 2011 22:35 thezanursic wrote:
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in fluctation because of that patch. There's not nearly enough ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's viable.

I agree. It's one of the I've played better and lost situation. Soo many times I miss an EMP and just die where Toss doesn't seem to have that problem late game, but I guess that counter acts the early game where an early ghost EMP just destroys the protoss if he doesn't split.


Well to be fair, I'm pretty sure Protosses have straight up died to investing in high templar tech and missing their storms in the same way you mention missing EMPs with your ghosts.

If you invest in tech and it doesn't pay off (especially with spellcasters), then you're already behind. In PvT, one army usually smashes the other, and so the battle will look even more one-sided if you have a smaller army and "useless" spellcasters (because they got picked off or you missed with their spells).


I agree and first I'm going to talk about the middle tier leagues not the pros. TvP is hard due to Terran having to react what Protoss does I mean you gotta get vikings for colossus or you are dead you gotta get ghosts for storm. Soo the terran is always playing the reaction game late game when Protoss does that early game.
The thing is that Terran is really strong early game and Protoss is really strong late game, but due to all the experience the good Protoss have gathered early pushes aren't a problem to deal with and that's why the win rates shifted.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 05 2011 13:47 GMT
#120
On December 05 2011 22:31 DarkPlasmaBall wrote:
Show nested quote +
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in slight fluctuation because of that patch. There's not nearly enough (multiple) ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's certainly viable.


Even before the patch with 10 ghosts, lategame was hard as hell. Terrans can make 20 ghosts now, and lategame will still be insane.

I know several grandmaster tosses who give me 1 advice: allin me or win before the 15 minute mark, because you will die, unless I fuck up. Some even dare to say that they ALWAYS win in a macrogame vs terran, unless they make a big mistake.

Then I respond with "I don't like to allin" and "I want to play nice long macro games". Then I ask if there is not a way for me to fight them lategame. Their answer is: no, really not, I'm sorry.

I'm still looking for a protoss that can tell me what to build lategame. I tried pure marauder + 10+ ghosts + medivacs and vikings. I tried to mix in marines. I tried to mix in thors. I tried to mix in hellions. I tried to mix in tanks. Every time I fail very hard.

I'm not saying that TvP is imbalanced. I'm just wondering what a sollution can be. I hoped to find one in the MLG Providence replays, but I didn't.
Iatrik
Profile Joined August 2010
Germany159 Posts
December 05 2011 13:48 GMT
#121
On December 05 2011 22:43 Jono7272 wrote:
Show nested quote +
On December 05 2011 22:41 Iatrik wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Never thought of using EMP on your own units?
Or waste your energy otherwise?

BCs or Thors that can't be feedback, are very hard to handle as protoss.
Add some SCVs in the mix and your army is almost unstopable.

I mean. Seriously. I thought pro-gamers know the game and it's shortcuts a little bit better :/


Impractical work arounds.


1 EMP at your own BCs? Impractical work around? Seriously? :>
Like you don't use EMPs against Protoss anyway =)
Feed me more
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 13:50 GMT
#122
On December 05 2011 22:43 Jono7272 wrote:
Show nested quote +
On December 05 2011 22:41 Iatrik wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.


Never thought of using EMP on your own units?
Or waste your energy otherwise?

BCs or Thors that can't be feedback, are very hard to handle as protoss.
Add some SCVs in the mix and your army is almost unstopable.

I mean. Seriously. I thought pro-gamers know the game and it's shortcuts a little bit better :/


Impractical work arounds.

I kinda agree EMPing your units is so unused at the moment I'm sure that will change in the future as we pick apart this game to pieces
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
shinarit
Profile Joined May 2010
Hungary900 Posts
December 05 2011 13:53 GMT
#123
On December 05 2011 22:48 Iatrik wrote:
1 EMP at your own BCs? Impractical work around? Seriously? :>
Like you don't use EMPs against Protoss anyway =)


BCs are big. You would have to clump them up and EMP at the right time. Yeah, its impractical.
T for BoxeR, Z for IdrA, P because i have no self-respect
secretary bird
Profile Joined September 2011
447 Posts
December 05 2011 13:55 GMT
#124
Thors and BCs dont have splash damage, are slow and basically suck bawls anyway in the lategame.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 13:59 GMT
#125
On December 05 2011 22:47 Snowbear wrote:
Show nested quote +
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in slight fluctuation because of that patch. There's not nearly enough (multiple) ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's certainly viable.


Even before the patch with 10 ghosts, lategame was hard as hell. Terrans can make 20 ghosts now, and lategame will still be insane.

I know several grandmaster tosses who give me 1 advice: allin me or win before the 15 minute mark, because you will die, unless I fuck up. Some even dare to say that they ALWAYS win in a macrogame vs terran, unless they make a big mistake.

Then I respond with "I don't like to allin" and "I want to play nice long macro games". Then I ask if there is not a way for me to fight them lategame. Their answer is: no, really not, I'm sorry.

I'm still looking for a protoss that can tell me what to build lategame. I tried pure marauder + 10+ ghosts + medivacs and vikings. I tried to mix in marines. I tried to mix in thors. I tried to mix in hellions. I tried to mix in tanks. Every time I fail very hard.

I'm not saying that TvP is imbalanced. I'm just wondering what a sollution can be. I hoped to find one in the MLG Providence replays, but I didn't.

Don't go down the 1/1/1 route please. We are better.
First that's not true. Can I point out that Hero and Puma are 4:3 and 2:4. Soo yeah what you are saying isn't true. I agree that the lesser players didn't adjust yet, but just looking at Puma you can see it will stabilize in a month and can I point out that ones of the Pumas losses was an 1/1/1 :D
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 05 2011 14:00 GMT
#126
Terrans talk about the HT like it's their nemesis. In theory it may be but when we look at pro games we see that very few templar actually get to storm/ feedback in a game.
Mess with the best, die like the rest.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
December 05 2011 14:00 GMT
#127
Balance looks great this month, good to see Protoss finally fighting back. ZvT looks pretty close to balanced and PvZ is getting better as well.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 14:02 GMT
#128
On December 05 2011 22:47 thezanursic wrote:
Show nested quote +
On December 05 2011 22:41 DarkPlasmaBall wrote:
On December 05 2011 22:35 thezanursic wrote:
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in fluctation because of that patch. There's not nearly enough ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's viable.

I agree. It's one of the I've played better and lost situation. Soo many times I miss an EMP and just die where Toss doesn't seem to have that problem late game, but I guess that counter acts the early game where an early ghost EMP just destroys the protoss if he doesn't split.


Well to be fair, I'm pretty sure Protosses have straight up died to investing in high templar tech and missing their storms in the same way you mention missing EMPs with your ghosts.

If you invest in tech and it doesn't pay off (especially with spellcasters), then you're already behind. In PvT, one army usually smashes the other, and so the battle will look even more one-sided if you have a smaller army and "useless" spellcasters (because they got picked off or you missed with their spells).


I agree and first I'm going to talk about the middle tier leagues not the pros. TvP is hard due to Terran having to react what Protoss does I mean you gotta get vikings for colossus or you are dead you gotta get ghosts for storm. Soo the terran is always playing the reaction game late game when Protoss does that early game.
The thing is that Terran is really strong early game and Protoss is really strong late game, but due to all the experience the good Protoss have gathered early pushes aren't a problem to deal with and that's why the win rates shifted.


You're referring to the late game Protoss tech-switch as far as Terran being reactionary goes, right? I agree with you, and that does put Terran in a tough spot late game. I think the best solution to that is to find a way to keep tabs on the colossi and templar count (scans?), and do your best to keep your viking and ghost count at the appropriate numbers. Obviously, it's easier said than done, but every race has to constantly be scouting and have proper unit compositions, and the fact that Protoss can no longer have instant-storms with warp-in (they need a decent amount of time to get enough energy) gives Terran a small window of opportunity, and ghosts are always a good unit to have on the field anyway (meaning that your viking count is probably the most important to "worry" about, so keep a closer eye on the number of colossi and match appropriately).
Note that in the early game, Protoss has to react to whatever the Terran does. Terran is the one who can wall off, forcing Protoss to get a quick observer (and yet have enough gateway units out to stop a fast push, *just in case*). There's the possibility of cloaked banshees and blue flame hellion drops as well,.
Also, throughout the mid and late game, keep in mind that Terran is far more mobile (Terran generally doesn't go mech, and Protoss hardly ever goes air), which also makes drop harrass far more effective for Terran and less effective for Protoss (although warp prisms definitely can be useful- don't get me wrong- just generally not as useful as medivac drops). Constant drop harrass and multi-pronged attacks often spread the Protoss army very thin, and the fact that the medivac heals your units often means that Protoss has to overcompensate with the number of units they bring back to clean up quickly.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 14:13:12
December 05 2011 14:07 GMT
#129
On December 05 2011 23:02 DarkPlasmaBall wrote:
Show nested quote +
On December 05 2011 22:47 thezanursic wrote:
On December 05 2011 22:41 DarkPlasmaBall wrote:
On December 05 2011 22:35 thezanursic wrote:
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in fluctation because of that patch. There's not nearly enough ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's viable.

I agree. It's one of the I've played better and lost situation. Soo many times I miss an EMP and just die where Toss doesn't seem to have that problem late game, but I guess that counter acts the early game where an early ghost EMP just destroys the protoss if he doesn't split.


Well to be fair, I'm pretty sure Protosses have straight up died to investing in high templar tech and missing their storms in the same way you mention missing EMPs with your ghosts.

If you invest in tech and it doesn't pay off (especially with spellcasters), then you're already behind. In PvT, one army usually smashes the other, and so the battle will look even more one-sided if you have a smaller army and "useless" spellcasters (because they got picked off or you missed with their spells).


I agree and first I'm going to talk about the middle tier leagues not the pros. TvP is hard due to Terran having to react what Protoss does I mean you gotta get vikings for colossus or you are dead you gotta get ghosts for storm. Soo the terran is always playing the reaction game late game when Protoss does that early game.
The thing is that Terran is really strong early game and Protoss is really strong late game, but due to all the experience the good Protoss have gathered early pushes aren't a problem to deal with and that's why the win rates shifted.


You're referring to the late game Protoss tech-switch as far as Terran being reactionary goes, right? I agree with you, and that does put Terran in a tough spot late game. I think the best solution to that is to find a way to keep tabs on the colossi and templar count (scans?), and do your best to keep your viking and ghost count at the appropriate numbers. Obviously, it's easier said than done, but every race has to constantly be scouting and have proper unit compositions, and the fact that Protoss can no longer have instant-storms with warp-in (they need a decent amount of time to get enough energy) gives Terran a small window of opportunity, and ghosts are always a good unit to have on the field anyway (meaning that your viking count is probably the most important to "worry" about, so keep a closer eye on the number of colossi and match appropriately).
Note that in the early game, Protoss has to react to whatever the Terran does. Terran is the one who can wall off, forcing Protoss to get a quick observer (and yet have enough gateway units out to stop a fast push, *just in case*). There's the possibility of cloaked banshees and blue flame hellion drops as well,.
Also, throughout the mid and late game, keep in mind that Terran is far more mobile (Terran generally doesn't go mech, and Protoss hardly ever goes air), which also makes drop harrass far more effective for Terran and less effective for Protoss (although warp prisms definitely can be useful- don't get me wrong- just generally not as useful as medivac drops). Constant drop harrass and multi-pronged attacks often spread the Protoss army very thin, and the fact that the medivac heals your units often means that Protoss has to overcompensate with the number of units they bring back to clean up quickly.

Yeah I agree 100% and this is the one and the only reason why Plat/Diamond toss just kill Terran. I mean late game your hands are already tied macroing and it's hard to scout it's easier to scout early game obviously for pros scouting late game isn't as hard so this isn't a problem and it's also easier to sit at your base rather than drop, but if you capitalize on the fact you can drop/warp in late game you can get huge advantages and that's what sets apart masters and diamond in my opinion. Protoss has the same scouting problem early game, but it doesn't tie them down to APM it ties them down to doing what they don't want to (get a robo) however good you are you can't just scout unlike Terran and I believe this is also an issue for Protoss well it's an issue that has to be there if it wasn't that would mean Protoss would have an advantage early game and that would be very bad for the mu.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 14:08 GMT
#130
On December 05 2011 22:47 Snowbear wrote:
Show nested quote +
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in slight fluctuation because of that patch. There's not nearly enough (multiple) ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's certainly viable.


Even before the patch with 10 ghosts, lategame was hard as hell. Terrans can make 20 ghosts now, and lategame will still be insane.

I know several grandmaster tosses who give me 1 advice: allin me or win before the 15 minute mark, because you will die, unless I fuck up. Some even dare to say that they ALWAYS win in a macrogame vs terran, unless they make a big mistake.

Then I respond with "I don't like to allin" and "I want to play nice long macro games". Then I ask if there is not a way for me to fight them lategame. Their answer is: no, really not, I'm sorry.

I'm still looking for a protoss that can tell me what to build lategame. I tried pure marauder + 10+ ghosts + medivacs and vikings. I tried to mix in marines. I tried to mix in thors. I tried to mix in hellions. I tried to mix in tanks. Every time I fail very hard.

I'm not saying that TvP is imbalanced. I'm just wondering what a sollution can be. I hoped to find one in the MLG Providence replays, but I didn't.


I would suggest posting replays then, so we could help you analyze your problems. You may remember famous matches like Thorzain vs. MC in TSL3, the recent Puma vs. Hero matches of Dreamhack and NASL, and even Bomber's general TvP. Obviously, you dont have to go all-in in 10 minutes as Terran. I know, in particular, Bomber often likes to turtle with a fast third in-base OC for extra mules (which seems to be gaining popularity). You may need to think outside the box. Or it may just come down to poor positioning of units or you building the wrong composition against a particular build.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
bLah.
Profile Joined July 2009
Croatia497 Posts
December 05 2011 14:24 GMT
#131
EMPing big mech units with this radius )))))))))))) yea, it totally seems viable to spend like 600-300 on ghosts just to throw 3 emps on my own units, and then having 600-300 6supply ghosts worth nothing.
Ofc if we're talking about 3 emps, which are so not enough for mech army.

I'm not whining about balance here, I'm just begging you guys to stop being stupid.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 14:29 GMT
#132
On December 05 2011 23:24 bLah. wrote:
EMPing big mech units with this radius )))))))))))) yea, it totally seems viable to spend like 600-300 on ghosts just to throw 3 emps on my own units, and then having 600-300 6supply ghosts worth nothing.
Ofc if we're talking about 3 emps, which are so not enough for mech army.

I'm not whining about balance here, I'm just begging you guys to stop being stupid.


Agreed. If you're going to make the ghosts, just use them to snipe/EMP the high templar and then EMP the rest of the Protoss army. Why would you waste it on your own army?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Lorch
Profile Joined June 2011
Germany3677 Posts
December 05 2011 14:29 GMT
#133
So pretty much balanced, I feel like TvP will balance itself out, keep in mind that this is the first time P has a higher winrate than T since the removal of the amulett.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 14:36 GMT
#134
On December 05 2011 23:29 Lorch wrote:
So pretty much balanced, I feel like TvP will balance itself out, keep in mind that this is the first time P has a higher winrate than T since the removal of the amulett.

Well imagine how high Protoss win rate would be right now if amulet wouldn't have been removed. Late game would literally be unplayable
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 14:38 GMT
#135
On December 05 2011 23:08 DarkPlasmaBall wrote:
Show nested quote +
On December 05 2011 22:47 Snowbear wrote:
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in slight fluctuation because of that patch. There's not nearly enough (multiple) ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's certainly viable.


Even before the patch with 10 ghosts, lategame was hard as hell. Terrans can make 20 ghosts now, and lategame will still be insane.

I know several grandmaster tosses who give me 1 advice: allin me or win before the 15 minute mark, because you will die, unless I fuck up. Some even dare to say that they ALWAYS win in a macrogame vs terran, unless they make a big mistake.

Then I respond with "I don't like to allin" and "I want to play nice long macro games". Then I ask if there is not a way for me to fight them lategame. Their answer is: no, really not, I'm sorry.

I'm still looking for a protoss that can tell me what to build lategame. I tried pure marauder + 10+ ghosts + medivacs and vikings. I tried to mix in marines. I tried to mix in thors. I tried to mix in hellions. I tried to mix in tanks. Every time I fail very hard.

I'm not saying that TvP is imbalanced. I'm just wondering what a sollution can be. I hoped to find one in the MLG Providence replays, but I didn't.


I would suggest posting replays then, so we could help you analyze your problems. You may remember famous matches like Thorzain vs. MC in TSL3, the recent Puma vs. Hero matches of Dreamhack and NASL, and even Bomber's general TvP. Obviously, you dont have to go all-in in 10 minutes as Terran. I know, in particular, Bomber often likes to turtle with a fast third in-base OC for extra mules (which seems to be gaining popularity). You may need to think outside the box. Or it may just come down to poor positioning of units or you building the wrong composition against a particular build.

Well this might be gimcky, but maybe ghosts should take extra energy against mechanical
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 05 2011 14:42 GMT
#136
On December 05 2011 22:59 thezanursic wrote:
Show nested quote +
On December 05 2011 22:47 Snowbear wrote:
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in slight fluctuation because of that patch. There's not nearly enough (multiple) ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's certainly viable.


Even before the patch with 10 ghosts, lategame was hard as hell. Terrans can make 20 ghosts now, and lategame will still be insane.

I know several grandmaster tosses who give me 1 advice: allin me or win before the 15 minute mark, because you will die, unless I fuck up. Some even dare to say that they ALWAYS win in a macrogame vs terran, unless they make a big mistake.

Then I respond with "I don't like to allin" and "I want to play nice long macro games". Then I ask if there is not a way for me to fight them lategame. Their answer is: no, really not, I'm sorry.

I'm still looking for a protoss that can tell me what to build lategame. I tried pure marauder + 10+ ghosts + medivacs and vikings. I tried to mix in marines. I tried to mix in thors. I tried to mix in hellions. I tried to mix in tanks. Every time I fail very hard.

I'm not saying that TvP is imbalanced. I'm just wondering what a sollution can be. I hoped to find one in the MLG Providence replays, but I didn't.

Don't go down the 1/1/1 route please. We are better.
First that's not true. Can I point out that Hero and Puma are 4:3 and 2:4. Soo yeah what you are saying isn't true. I agree that the lesser players didn't adjust yet, but just looking at Puma you can see it will stabilize in a month and can I point out that ones of the Pumas losses was an 1/1/1 :D


The thing is that I learned nothing from the TvP providence replays. Hero vs Puma and MC vs MVP games: 2 macro games, the rest are 1 base and 2 base plays.
+ Show Spoiler +

Puma vs Hero:

1 base play:
Taldarim: Puma stayed on 1base for a long time, then expanded and attacked with tanks, rines and scv’s. Hero held the push and it was over for Puma.

Shattered temple: 1 base allin from Puma, Hero wins.

Dual Sight: Puma allins again, Puma wins.

Xel naga: Puma allins, Puma wins.

2 base play:
Metapolis: puma opens 3 naked rax on 1 base and sends 5 scv’s with his rine push. Then he takes a hidden expansion at the side of hero and an expansion in his nat. Hero kills puma.

Shakuras: Both Puma and Hero FE. Puma follows up with a failed 4gate. Puma kills Hero with a rine tank push.

Macro game:
Antiga Shipyard: puma finally goes for a macro game and goes 1rax FE. He seems to be in a GREAT shape, with great upgrades and nice macro. Hero destroys him late game.

IMMvp vs MC

1 base play:

Shattered Temple: Mvp goes for a 2 rax + port 1base play and loses.

Dual Sight: Mvp goes for a 1 base tank rine push and wins.

2 base play:

Taldarim: both players FE, MC goes for a 10 minute mark timing push and destroys Mvp.

Metapolis: Mvp goes for a FE into 2 reactor rax + fact marine tank push. Mvp wins.

Shakuras: both players FE, Mvp holds a 2base colossus timingpush from MC. Mvp wins.

Macro game:

Antiga Shipyard: finally a macro game, MVP wins.
canikizu
Profile Joined September 2010
4860 Posts
December 05 2011 14:46 GMT
#137
Wow at people suggesting to emp mech own units. So we should EMP raven, banshees, and PDD to not let it got feedbacked? People make it like mech energy doesn't regen or something, or Terran is gonna have infinite amount of ghosts to EMP both army when he's going mech or something. And new flash, EMP actually only takes 100 energy of mech units, just like 100 or Protoss units, not 100% mech units.


Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2011-12-05 14:55:10
December 05 2011 14:50 GMT
#138
Protoss did well last month. I just hope this wasn't just one lucky month for Protoss. However, PvZ can look better than that.

Edit: It seems like Zergs never outperformed terrans in ZvT stats.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 14:52 GMT
#139
On December 05 2011 23:46 canikizu wrote:
Wow at people suggesting to emp mech own units. So we should EMP raven, banshees, and PDD to not let it got feedbacked? People make it like mech energy doesn't regen or something, or Terran is gonna have infinite amount of ghosts to EMP both army when he's going mech or something. And new flash, EMP actually only takes 100 energy of mech units, just like 100 or Protoss units, not 100% mech units.



EMP before an engagement and it's not worth to feedback them for a while and feedback isn't a problem on ravens if the terran is fast enough to place 2 PDDs before the feedback.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Asmodeusz
Profile Joined August 2011
193 Posts
December 05 2011 14:52 GMT
#140
Ok... just for the people that think about dry stats pulled from TLPD as of something even remotely connected to balance of the game.
It is not. Those stats say nothing about balance and 95% ppl can't understand it. Here's an example of why it's pretty much worthelss. Screenshot made today:

[image loading]

R!!
Profile Joined November 2011
Brazil938 Posts
Last Edited: 2011-12-05 14:57:11
December 05 2011 14:55 GMT
#141
On December 05 2011 23:02 DarkPlasmaBall wrote:
Show nested quote +
On December 05 2011 22:47 thezanursic wrote:
On December 05 2011 22:41 DarkPlasmaBall wrote:
On December 05 2011 22:35 thezanursic wrote:
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in fluctation because of that patch. There's not nearly enough ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's viable.

I agree. It's one of the I've played better and lost situation. Soo many times I miss an EMP and just die where Toss doesn't seem to have that problem late game, but I guess that counter acts the early game where an early ghost EMP just destroys the protoss if he doesn't split.


Well to be fair, I'm pretty sure Protosses have straight up died to investing in high templar tech and missing their storms in the same way you mention missing EMPs with your ghosts.

If you invest in tech and it doesn't pay off (especially with spellcasters), then you're already behind. In PvT, one army usually smashes the other, and so the battle will look even more one-sided if you have a smaller army and "useless" spellcasters (because they got picked off or you missed with their spells).


I agree and first I'm going to talk about the middle tier leagues not the pros. TvP is hard due to Terran having to react what Protoss does I mean you gotta get vikings for colossus or you are dead you gotta get ghosts for storm. Soo the terran is always playing the reaction game late game when Protoss does that early game.
The thing is that Terran is really strong early game and Protoss is really strong late game, but due to all the experience the good Protoss have gathered early pushes aren't a problem to deal with and that's why the win rates shifted.


You're referring to the late game Protoss tech-switch as far as Terran being reactionary goes, right? I agree with you, and that does put Terran in a tough spot late game. I think the best solution to that is to find a way to keep tabs on the colossi and templar count (scans?), and do your best to keep your viking and ghost count at the appropriate numbers. Obviously, it's easier said than done, but every race has to constantly be scouting and have proper unit compositions, and the fact that Protoss can no longer have instant-storms with warp-in (they need a decent amount of time to get enough energy) gives Terran a small window of opportunity, and ghosts are always a good unit to have on the field anyway (meaning that your viking count is probably the most important to "worry" about, so keep a closer eye on the number of colossi and match appropriately).
Note that in the early game, Protoss has to react to whatever the Terran does. Terran is the one who can wall off, forcing Protoss to get a quick observer (and yet have enough gateway units out to stop a fast push, *just in case*). There's the possibility of cloaked banshees and blue flame hellion drops as well,.
Also, throughout the mid and late game, keep in mind that Terran is far more mobile (Terran generally doesn't go mech, and Protoss hardly ever goes air), which also makes drop harrass far more effective for Terran and less effective for Protoss (although warp prisms definitely can be useful- don't get me wrong- just generally not as useful as medivac drops). Constant drop harrass and multi-pronged attacks often spread the Protoss army very thin, and the fact that the medivac heals your units often means that Protoss has to overcompensate with the number of units they bring back to clean up quickly.
How can warp prisms generally be not as useful?I'd feel much more confident with a warp prism than 2 medivacs in most situations, they allow you to summon everything you have anywhere you want and they don't die as fast , warp prism based allins are clearly the most unstoppable ones out there if they go unscouted, and they're far from easy to scout, even with scans, just spread out your gateways and most terrans won't differentiate it from a standard robo opening.The unit boost you get from your extra production facilities is instant and ignores defensive positions, there's no travel time and way too small of a breathing room.
I like the part where sense is considered a common, settled thing.
Roxy
Profile Joined November 2010
Canada753 Posts
December 05 2011 14:56 GMT
#142
Overall 1% within 50% win rates

TvZ looks comparable. From what I have seen in tournaments, i would have guessed that zerg had the upper hand.

Big adjustment in TvP because of the ghost change. I suspect this will rebound soon. Likely due to a lot of bad players (quote polt prime) that are in tournaments that htey shouldnt have even qualified for.

8 months of zerg dominating protoss continues
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
December 05 2011 14:57 GMT
#143
Think this is closest to getting T balanced , still don't like PvZ cuz its way to luck based but alas is not the total 42% P that we had last month.
Yey for PvT... to bad a lot of average T are still winning over good tosses see + Show Spoiler +
GSL semi NASL final
but it always seems to me that the pro LANs are a lil different then the online tournament in the race dominance sector so i hope we see some more of the good tosses raise and some more of the bad/avg T fall there as well in the next few months.
A good strategy means leaving your opponent room to make mistakes
R!!
Profile Joined November 2011
Brazil938 Posts
Last Edited: 2011-12-05 14:58:50
December 05 2011 14:58 GMT
#144
On December 05 2011 23:56 Roxy wrote:
Overall 1% within 50% win rates

TvZ looks comparable. From what I have seen in tournaments, i would have guessed that zerg had the upper hand.

Big adjustment in TvP because of the ghost change. I suspect this will rebound soon. Likely due to a lot of bad players (quote polt prime) that are in tournaments that htey shouldnt have even qualified for.

8 months of zerg dominating protoss continues

Polt is bad?Really?Okay (or is that a quote from polt?seems unlikely).
I like the part where sense is considered a common, settled thing.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
December 05 2011 14:59 GMT
#145
On December 05 2011 23:57 Aterons_toss wrote:
Think this is closest to getting T balanced , still don't like PvZ cuz its way to luck based but alas is not the total 42% P that we had last month.
Yey for PvT... to bad a lot of average T are still winning over good tosses see [spoiler]GSL semi NASL final[/spoiler] but it always seems to me that the pro LANs are a lil different then the online tournament in the race dominance sector so i hope we see some more of the good tosses raise and some more of the bad/avg T fall there as well in the next few months.

Are you serious? The GSL champion, Jjakji is an average Terran? PuMa is an average Terran?
Innovation | Flash | Mvp | Byun | TY
Catatonic
Profile Joined August 2011
United States699 Posts
Last Edited: 2011-12-05 15:00:26
December 05 2011 14:59 GMT
#146
On December 05 2011 20:16 red4ce wrote:
So the big question is, how do you balance PvZ without screwing up TvP or vice versa.

Now I could be extreamly wrong an in all likelyhood I am (since im only bronze though I atleast like to believe I have an extensive or atleast very decent knowledge of the game just not the multitasking skills or focus to attain higher lol) but I think what swings the the game in favor of zergs so much are the use of Mutas. On ladder, against friends, and practice partners of varying levels (bronze-med gold) I generally go muta,ling/bling into ultralisks (not gas effecient I know but I feel comfortable going this compo) an I just shut them down with mutas keeping them on 1-2base max until I get ultras out which then just go on a protoss all you can eat buffet binge. The Muta's manuverability and quickness make it easy to demolish mineral lines an tech structures until heavy anti air is invested in which delays the protoss an terren significantly atleast from what iv seen. Though to nerf Muta's would be rather difficult an break zerg's matchup against either race terren or protoss seeing as how its the only truly viable midgame harrass unit since most wall off against lings leaving only drop play an nydas which arent all too viable. Without that harass capability both races would go unchecked an mass up the deathball army to counter what ever zerg is doing every matchup since they'd get it so quickly with the minimal harass. I dont know if im wrong though I can only speak of how it appears to be to myself.

Sorry if thats hard to read, im not the best grammatically and im infamous for run on sentences lol >.< (and a lack of punctuation hence the run ons though >.<) lol
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 14:59 GMT
#147
On December 05 2011 23:56 Roxy wrote:
Overall 1% within 50% win rates

TvZ looks comparable. From what I have seen in tournaments, i would have guessed that zerg had the upper hand.

Big adjustment in TvP because of the ghost change. I suspect this will rebound soon. Likely due to a lot of bad players (quote polt prime) that are in tournaments that htey shouldnt have even qualified for.

8 months of zerg dominating protoss continues

Bad players are you kidding? You mean not as good. They aren't bronze they are just top 60 not top 30
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Sayer
Profile Joined August 2009
United States403 Posts
December 05 2011 15:00 GMT
#148
Hmm T>Z>P>T this looks familiar
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 15:01 GMT
#149
On December 05 2011 23:57 Aterons_toss wrote:
Think this is closest to getting T balanced , still don't like PvZ cuz its way to luck based but alas is not the total 42% P that we had last month.
Yey for PvT... to bad a lot of average T are still winning over good tosses see + Show Spoiler +
GSL semi NASL final
but it always seems to me that the pro LANs are a lil different then the online tournament in the race dominance sector so i hope we see some more of the good tosses raise and some more of the bad/avg T fall there as well in the next few months.

You good sir have a bad case of mental retardation
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
Last Edited: 2011-12-05 15:03:18
December 05 2011 15:02 GMT
#150
EMP'ing own units is silly - however, that said, I still believe ghost with tier 3 unit compositions are largely undiscovered in the TvP metagame. It's true that feedback counters raven/thors/banshees and such, but with good ghost snipe/emps, the templars themselves can be negated. No feedback = viable T3 terran units no?

If you watch Select play TvP, you'll notice that no templars ever gets close enough to feedback/storm his units - however in this case, instead of using snipe to prevent the ghost from getting fedback, you do it for the sake of protecting your other units. There's no difference, its still a ghost v templar battle which ghosts can and should come out on top.

As for ghost/raven + whatever composition being too much gas, if protoss can get collosus/templar/archons off of 3~4 bases, I honestly don't see why terrans can't gradually transition into a gas heavy army in the late game as well.
Catatonic
Profile Joined August 2011
United States699 Posts
December 05 2011 15:02 GMT
#151
On December 05 2011 23:56 Roxy wrote:
Overall 1% within 50% win rates

TvZ looks comparable. From what I have seen in tournaments, i would have guessed that zerg had the uppePolr hand.

Big adjustment in TvP because of the ghost change. I suspect this will rebound soon. Likely due to a lot of bad players (quote polt prime) that are in tournaments that htey shouldnt have even qualified for.

8 months of zerg dominating protoss continues

Polt is bad? Hence his being in Code A or S gotcha bud... /smh
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
Big G
Profile Joined April 2011
Italy835 Posts
December 05 2011 15:04 GMT
#152
BCs can be easily stacked I think, so a single EMP can hit them all.
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
December 05 2011 15:05 GMT
#153
It's been quite awhile since Terran had the lowest win rate eh?
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-12-05 15:07:24
December 05 2011 15:07 GMT
#154
On December 05 2011 23:59 thezanursic wrote:
Show nested quote +
On December 05 2011 23:56 Roxy wrote:
Overall 1% within 50% win rates

TvZ looks comparable. From what I have seen in tournaments, i would have guessed that zerg had the upper hand.

Big adjustment in TvP because of the ghost change. I suspect this will rebound soon. Likely due to a lot of bad players (quote polt prime) that are in tournaments that htey shouldnt have even qualified for.

8 months of zerg dominating protoss continues

Bad players are you kidding? You mean not as good. They aren't bronze they are just top 60 not top 30



Afraid I dont have a source, but im 99% certain that polt said something along the lines of "the reason there were so many terrans in code s was because terran was easy and they beat better zerg/protoss players"

Can anyone help me source this?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 15:08:08
December 05 2011 15:07 GMT
#155
On December 05 2011 23:59 Catatonic wrote:
Show nested quote +
On December 05 2011 20:16 red4ce wrote:
So the big question is, how do you balance PvZ without screwing up TvP or vice versa.

Now I could be extreamly wrong an in all likelyhood I am (since im only bronze though I atleast like to believe I have an extensive or atleast very decent knowledge of the game just not the multitasking skills or focus to attain higher lol) but I think what swings the the game in favor of zergs so much are the use of Mutas. On ladder, against friends, and practice partners of varying levels (bronze-med gold) I generally go muta,ling/bling into ultralisks (not gas effecient I know but I feel comfortable going this compo) an I just shut them down with mutas keeping them on 1-2base max until I get ultras out which then just go on a protoss all you can eat buffet binge. The Muta's manuverability and quickness make it easy to demolish mineral lines an tech structures until heavy anti air is invested in which delays the protoss an terren significantly atleast from what iv seen. Though to nerf Muta's would be rather difficult an break zerg's matchup against either race terren or protoss seeing as how its the only truly viable midgame harrass unit since most wall off against lings leaving only drop play an nydas which arent all too viable. Without that harass capability both races would go unchecked an mass up the deathball army to counter what ever zerg is doing every matchup since they'd get it so quickly with the minimal harass. I dont know if im wrong though I can only speak of how it appears to be to myself.

Sorry if thats hard to read, im not the best grammatically and im infamous for run on sentences lol >.< (and a lack of punctuation hence the run ons though >.<) lol

Nerfing mutas isn't the answer. Terrans just have put down 6 turrets to defend. I think turrets could be SLIGHTLY buffed, but there is no reason to not get the turret range upgrade and around 6 turrets it pays of believe it or not it does. I'm not saying turret your main like you see in bronze just put down 6-10 turrets down at the side where mutas come from now only do this if the zerg is going heavy muta obviously don't do this against 10 mutas, but at 30 mutas 10 turrets should trade cost effectively or just keep the zerg from attacking you
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277047
I would even say it wouldn't be bad to just put down twice as many late game. Turrets aren't just a muta repeller it's also a way to buy time for your marines to arrive.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
HypernovA
Profile Joined October 2010
Canada556 Posts
December 05 2011 15:08 GMT
#156
On December 05 2011 20:38 Plansix wrote:
Show nested quote +
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

Do some people not think before they post?

Please go try mech an win the Gsl with it. Let's see how far you go with it.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 15:09 GMT
#157
On December 06 2011 00:07 Roxy wrote:
Show nested quote +
On December 05 2011 23:59 thezanursic wrote:
On December 05 2011 23:56 Roxy wrote:
Overall 1% within 50% win rates

TvZ looks comparable. From what I have seen in tournaments, i would have guessed that zerg had the upper hand.

Big adjustment in TvP because of the ghost change. I suspect this will rebound soon. Likely due to a lot of bad players (quote polt prime) that are in tournaments that htey shouldnt have even qualified for.

8 months of zerg dominating protoss continues

Bad players are you kidding? You mean not as good. They aren't bronze they are just top 60 not top 30



Afraid I dont have a source, but im 99% certain that polt said something along the lines of "the reason there were so many terrans in code s was because terran was easy and they beat better zerg/protoss players"

Can anyone help me source this?

Well the koreans think top foreigners are bad. What does this tell you?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 05 2011 15:10 GMT
#158
On December 05 2011 19:58 RaNdOmOwNaGe wrote:
Really liking the overall stats, highest being 50.6 and lowest being 49.1 is pretty damn close.
The PvT graph is... not so good, jumped from big terran advantage to big protoss advantage... not very good. 54.2 to 45.8, do not like that very much. was it due to changes? I did not expect it to be like this, actually I guess I did with so many protoss staying in GSL.
ZvT looks pretty good, although zerg is still on the lower end I really think that 52-48 is nice, something like that is acceptable. Nothing really to note in this one... it looks pretty good and I reckon zergs will be winning more as time goes on.
PvZ got slightly better... but I think that this match-up will pretty much work itself out soon. The meta-game is changing and the balance changes didn't really change much.

It's pretty typical metagame shift, its just more noticeable because the patch enhanced it.
liftlift > tsm
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 15:12 GMT
#159
On December 05 2011 23:58 R!! wrote:
Show nested quote +
On December 05 2011 23:56 Roxy wrote:
Overall 1% within 50% win rates

TvZ looks comparable. From what I have seen in tournaments, i would have guessed that zerg had the upper hand.

Big adjustment in TvP because of the ghost change. I suspect this will rebound soon. Likely due to a lot of bad players (quote polt prime) that are in tournaments that htey shouldnt have even qualified for.

8 months of zerg dominating protoss continues

Polt is bad?Really?Okay (or is that a quote from polt?seems unlikely).


Polt said during the total terran domination that many terran in code s didn't deserve it but they were because terran is an easy race

But the game has developped a lot since, not really that relevent anymore
Sackings
Profile Joined April 2011
Canada457 Posts
December 05 2011 15:12 GMT
#160
hopefully PvZ can develop into a stable matchup. right now its either the 2base all in or if the toss doesnt do damage they just get overrun in the late game ;/
naniwa fighting!!!
bqm
Profile Joined October 2011
94 Posts
December 05 2011 15:13 GMT
#161
On December 05 2011 23:52 Asmodeusz wrote:
Ok... just for the people that think about dry stats pulled from TLPD as of something even remotely connected to balance of the game.
It is not. Those stats say nothing about balance and 95% ppl can't understand it. Here's an example of why it's pretty much worthelss. Screenshot made today:

[image loading]


haha, that one is pretty funny though, anyway we cant say that TLPD stats is correct, Jjakji recently destroyed Oz and Puzzle in code s to his way of winning it.
Puma overall record last 2 weeks against hero is 7-6

we cant say PvT have been favoured protoss yet, despite many factors like Deezer ELO = Nestea hahahaha

and to Jinro saying HT counter T3 terran like BC or thors banshee ravens, then again EMP> HT and protoss, so when you guys having 4000 gas late games while low on mineral, just make some late game air units and they are pretty good since terran will get air attack upgrade anyways for viking, not saying that you guys just go pure banshee raven or something but add something to the mix when you have lots of gas is a good idea, it is still come down to micro war between HT vs ghost anyway..
Superneenja
Profile Joined December 2010
United States154 Posts
December 05 2011 15:13 GMT
#162
On December 05 2011 20:38 Plansix wrote:
Show nested quote +
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


It's not hard, just harder than the other races...
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 15:13 GMT
#163
The 50.6 and the 49.1 are irrelevant only the specific MUs matter as I pointed out before a race can be whatsoever UP and OP against the two races and still end up with a perfect 50.000000000%
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
secretary bird
Profile Joined September 2011
447 Posts
December 05 2011 15:17 GMT
#164
You dont even need to counter terran T3 with feedback or anything else, just make a normal deathball and win ezpz.

User was warned for this post
ig0tfish
Profile Joined July 2009
United States345 Posts
Last Edited: 2011-12-05 15:17:47
December 05 2011 15:17 GMT
#165
On December 06 2011 00:12 Sackings wrote:
hopefully PvZ can develop into a stable matchup. right now its either the 2base all in or if the toss doesnt do damage they just get overrun in the late game ;/


Sounds just like Terran in TvP.
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 15:19:06
December 05 2011 15:18 GMT
#166
On December 06 2011 00:17 ig0tfish wrote:
Show nested quote +
On December 06 2011 00:12 Sackings wrote:
hopefully PvZ can develop into a stable matchup. right now its either the 2base all in or if the toss doesnt do damage they just get overrun in the late game ;/


Sounds just like Terran in TvP.

Hey every race for itself!!!
+ Show Spoiler +
Unless it's a mirror match than we can kill each other.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 05 2011 15:19 GMT
#167
On December 06 2011 00:08 HypernovA wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

Do some people not think before they post?

Please go try mech an win the Gsl with it. Let's see how far you go with it.


So if the guy you quoted can't win GSL with the current standard play does it mean the strategy is bad?

So what are you exactly trying to say?
Mess with the best, die like the rest.
decaf
Profile Joined October 2010
Austria1797 Posts
December 05 2011 15:19 GMT
#168
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?
Asmodeusz
Profile Joined August 2011
193 Posts
Last Edited: 2011-12-05 15:22:56
December 05 2011 15:21 GMT
#169
On December 06 2011 00:13 bqm wrote:
Show nested quote +
On December 05 2011 23:52 Asmodeusz wrote:
Ok... just for the people that think about dry stats pulled from TLPD as of something even remotely connected to balance of the game.
It is not. Those stats say nothing about balance and 95% ppl can't understand it. Here's an example of why it's pretty much worthelss. Screenshot made today:

[image loading]


haha, that one is pretty funny though, anyway we cant say that TLPD stats is correct, Jjakji recently destroyed Oz and Puzzle in code s to his way of winning it.
Puma overall record last 2 weeks against hero is 7-6

we cant say PvT have been favoured protoss yet, despite many factors like Deezer ELO = Nestea hahahaha

and to Jinro saying HT counter T3 terran like BC or thors banshee ravens, then again EMP> HT and protoss, so when you guys having 4000 gas late games while low on mineral, just make some late game air units and they are pretty good since terran will get air attack upgrade anyways for viking, not saying that you guys just go pure banshee raven or something but add something to the mix when you have lots of gas is a good idea, it is still come down to micro war between HT vs ghost anyway..


My point is - Win/lose balance has nothing to do with game balance because it doesn't account for skill and game machanics/flaws etc. Balancing a game by looking at winnings of every race can make the game only more frustrating because it's not focusing on fixing flaws of the game.

On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


No. We have balanced win ratios. It's not the same as game balance.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 05 2011 15:24 GMT
#170
No. We have balanced win ratios. It's not the same as game balance.


But it's the closest thing.
Mess with the best, die like the rest.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 15:24 GMT
#171
On December 05 2011 23:55 R!! wrote:
Show nested quote +
On December 05 2011 23:02 DarkPlasmaBall wrote:
On December 05 2011 22:47 thezanursic wrote:
On December 05 2011 22:41 DarkPlasmaBall wrote:
On December 05 2011 22:35 thezanursic wrote:
On December 05 2011 22:31 DarkPlasmaBall wrote:
On December 05 2011 22:18 thezanursic wrote:
On December 05 2011 22:15 DarkPlasmaBall wrote:
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.



Yeah. First time they're (baaaaarely) under 50% hahahaha.

Protoss actually balancing out a bit? Finally *-*

Now, if we can only hope that results level off at the 50% mark and don't continue to swap percentages!

It's also too bad that some people consider one race to have a bit of an advantage in one stage of the game, and another race to be stronger in a different stage.

I don't get why people look at the OVERALL stats. Look at the specific MUs would the game be balanced if it were TvP 20% win rate and TvZ 80% the win rate would still be 50%. Theoreticly if the TvP winrate drops lower it's gonna be a problem, but if the TvZ rises higher TL will just ignore the problem due to one balancing the other out instead of fixing both.


I did look at all the graphs, but the difference there didn't surprise me... Terrans aren't able to *just* use two ghosts and win anymore, because of the patch. Terrans are going to need to learn to incorporate a few extra ghosts in their armies, which completely counters the new patch, and then you can go ahead and enjoy the old months' win percentages where you used to stomp us (or, at least, balance out the win percentage at 50-50). It's okay, really it is. TvP is in fluctation because of that patch. There's not nearly enough ghost play, despite the fact that it completely shuts down Protoss, and Terran isn't nearly as gas-heavy as the other races, so it's viable.

I agree. It's one of the I've played better and lost situation. Soo many times I miss an EMP and just die where Toss doesn't seem to have that problem late game, but I guess that counter acts the early game where an early ghost EMP just destroys the protoss if he doesn't split.


Well to be fair, I'm pretty sure Protosses have straight up died to investing in high templar tech and missing their storms in the same way you mention missing EMPs with your ghosts.

If you invest in tech and it doesn't pay off (especially with spellcasters), then you're already behind. In PvT, one army usually smashes the other, and so the battle will look even more one-sided if you have a smaller army and "useless" spellcasters (because they got picked off or you missed with their spells).


I agree and first I'm going to talk about the middle tier leagues not the pros. TvP is hard due to Terran having to react what Protoss does I mean you gotta get vikings for colossus or you are dead you gotta get ghosts for storm. Soo the terran is always playing the reaction game late game when Protoss does that early game.
The thing is that Terran is really strong early game and Protoss is really strong late game, but due to all the experience the good Protoss have gathered early pushes aren't a problem to deal with and that's why the win rates shifted.


You're referring to the late game Protoss tech-switch as far as Terran being reactionary goes, right? I agree with you, and that does put Terran in a tough spot late game. I think the best solution to that is to find a way to keep tabs on the colossi and templar count (scans?), and do your best to keep your viking and ghost count at the appropriate numbers. Obviously, it's easier said than done, but every race has to constantly be scouting and have proper unit compositions, and the fact that Protoss can no longer have instant-storms with warp-in (they need a decent amount of time to get enough energy) gives Terran a small window of opportunity, and ghosts are always a good unit to have on the field anyway (meaning that your viking count is probably the most important to "worry" about, so keep a closer eye on the number of colossi and match appropriately).
Note that in the early game, Protoss has to react to whatever the Terran does. Terran is the one who can wall off, forcing Protoss to get a quick observer (and yet have enough gateway units out to stop a fast push, *just in case*). There's the possibility of cloaked banshees and blue flame hellion drops as well,.
Also, throughout the mid and late game, keep in mind that Terran is far more mobile (Terran generally doesn't go mech, and Protoss hardly ever goes air), which also makes drop harrass far more effective for Terran and less effective for Protoss (although warp prisms definitely can be useful- don't get me wrong- just generally not as useful as medivac drops). Constant drop harrass and multi-pronged attacks often spread the Protoss army very thin, and the fact that the medivac heals your units often means that Protoss has to overcompensate with the number of units they bring back to clean up quickly.
How can warp prisms generally be not as useful?I'd feel much more confident with a warp prism than 2 medivacs in most situations, they allow you to summon everything you have anywhere you want and they don't die as fast , warp prism based allins are clearly the most unstoppable ones out there if they go unscouted, and they're far from easy to scout, even with scans, just spread out your gateways and most terrans won't differentiate it from a standard robo opening.The unit boost you get from your extra production facilities is instant and ignores defensive positions, there's no travel time and way too small of a breathing room.


1. What's a warp prism "all-in"? Just wondering. You mean like elevator-ing all your units into the opponent's base? How is that more powerful than the traditional bitbybit of Terran all-ins in TvP, and what does that have to do with warp prisms vs. medivacs? From what I've seen, medivacs and warp prisms are generally both used for harrassment and multi-pronged attacks, not for driving an all-in. And if you're going to completely depend on a drop to wipe out the other player, then it's often due to dark templar harrass or a stim drop... both of those can have success, of course, but it's usually due to the other player not having the right defense.

2. Warp prisms do allow you to create extra units, but that means that every additional unit you warp in will automatically die when the opponent comes back to defend his base (as you can't lift them back up and fly away). Medivacs heal your units and you can pick everything up, so there are pros and cons for both air transports. Also, keep in mind that vikings, which shut down warp prism harrass, are a natural tech route for Terran, whereas Protoss air is not in PvT (and this doesn't even touch upon the fact that Terran can leave behind a few marines or turrets- the latter of which is much better at stopping drops than cannons). Protoss can sometimes use high templar (although feedback isn't guaranteed to kill medivacs) and stalkers, and that's about it for mobile defense. In other words, I feel that Protoss has to overcompensate more for the possibility of drops than Terran does- especially since Protoss is less mobile.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
HypernovA
Profile Joined October 2010
Canada556 Posts
December 05 2011 15:24 GMT
#172
On December 06 2011 00:19 ceaRshaf wrote:
Show nested quote +
On December 06 2011 00:08 HypernovA wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

Do some people not think before they post?

Please go try mech an win the Gsl with it. Let's see how far you go with it.


So if the guy you quoted can't win GSL with the current standard play does it mean the strategy is bad?

So what are you exactly trying to say?

GSL is the highest play standards. It might work against your average ladder player but it won't work against the pros playing at GSL.

And you can't read either since I wrote play with MECH and not bio play.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 05 2011 15:26 GMT
#173
On December 06 2011 00:24 HypernovA wrote:
Show nested quote +
On December 06 2011 00:19 ceaRshaf wrote:
On December 06 2011 00:08 HypernovA wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

Do some people not think before they post?

Please go try mech an win the Gsl with it. Let's see how far you go with it.


So if the guy you quoted can't win GSL with the current standard play does it mean the strategy is bad?

So what are you exactly trying to say?

GSL is the highest play standards. It might work against your average ladder player but it won't work against the pros playing at GSL.

And you can't read either since I wrote play with MECH and not bio play.



Hahaha you actually 100% failed to understand my post.
Mess with the best, die like the rest.
Asmodeusz
Profile Joined August 2011
193 Posts
December 05 2011 15:27 GMT
#174
On December 06 2011 00:24 ceaRshaf wrote:
Show nested quote +
No. We have balanced win ratios. It's not the same as game balance.


But it's the closest thing.


It doesn't matter? Ok if you can't understand the fundamental difference i have nothing more to do here.
bLah.
Profile Joined July 2009
Croatia497 Posts
December 05 2011 15:27 GMT
#175
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


well, as terran I'm pretty hyped about being OP again once we get hots (:
rawrss
Profile Joined June 2011
Canada29 Posts
December 05 2011 15:27 GMT
#176
It's been said before in the replies but it's nice to see PvT changing directions.

I don't have the greatest sample size, but Hero looked pretty impressive against Sen @ NASL S2,
and vs. Ret/Sheth in DHW (true, could be teammates and therefore really know each other well, which really comes down to the metagame), do you think it's a matchup that just needs some more time to figure out?

DJWheat: "Wwwwhat?" Day9: "Did idrA just leave another won game?" - MLG Columbus 2011
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 05 2011 15:28 GMT
#177
...so the three MU's arent balanced perfectly yet, but the overall average is? lol
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 05 2011 15:29 GMT
#178
On December 06 2011 00:27 Asmodeusz wrote:
Show nested quote +
On December 06 2011 00:24 ceaRshaf wrote:
No. We have balanced win ratios. It's not the same as game balance.


But it's the closest thing.


It doesn't matter? Ok if you can't understand the fundamental difference i have nothing more to do here.


What are you jumping for? Stats are the only thing we have when we debate abaut balance and skill. That or we can just go the "cause I say so" route.
Mess with the best, die like the rest.
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 15:31:00
December 05 2011 15:29 GMT
#179
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?

I wouldn't go that far well balanced isn't the word it's not there yet. Let's take a look what I mean
50.5 % Z overall
50.3 % P overall
49.1 % T overall
Looks fine now let's take a look at the specific match ups
PvT is 8.4 % favored for P (I think this should be left the way it is we gotta wait a month for it to stablize, but if it doesn't I suggest buff the EMP to 1.75 (2 is to much 1.5 is to little if the MU doesn't change soo 1.75 and is that even possible)
ZvT is 4 % favored for T (Leave it this is almost perfect just leave it)
PvZ is 7 % favored for Z (Something needs to change Zerg has been dominating this match up for a few months now)
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2011-12-05 15:33:05
December 05 2011 15:30 GMT
#180
The Protoss and Zerg colors for the graph are way too close. I'm red green colorblind and they look nearly identical. Kinda hurts my head.

I also don't understand the PvT graph and why the length of the bars don't coincide with the position of the line. Maybe I'm missing something.

EDIT: Oh. Color blind version.
WinteRR
Profile Joined May 2011
Australia201 Posts
Last Edited: 2011-12-05 15:32:12
December 05 2011 15:31 GMT
#181
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
Last Edited: 2011-12-05 15:34:38
December 05 2011 15:31 GMT
#182
On December 06 2011 00:30 DrowSwordsman wrote:
The Protoss and Zerg colors for the graph are way too close. I'm red green colorblind and they look nearly identical. Kinda hurts my head.

But as a whole, it's pretty sweet how the balance is. Ridiculous that there's a bunch of Terran whine threads when the hard numbers show the game is balanced. Unless of course balanced means Terran wins 60% of their games.

There's a colour blind version.

There are not a lot of whine threads.
Innovation | Flash | Mvp | Byun | TY
GLLvz
Profile Joined April 2011
Norway122 Posts
December 05 2011 15:32 GMT
#183
On December 05 2011 19:48 Spaceneil8 wrote:
Lowest overall Terran win rate ever. Tbh, this leaves me with a little smile on my face.




same
Lvz
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 15:33 GMT
#184
On December 06 2011 00:30 DrowSwordsman wrote:
The Protoss and Zerg colors for the graph are way too close. I'm red green colorblind and they look nearly identical. Kinda hurts my head.

But as a whole, it's pretty sweet how the balance is. Ridiculous that there's a bunch of Terran whine threads when the hard numbers show the game is balanced. Unless of course balanced means Terran wins 60% of their games.

I must be blind, but I'm not seeing nearly as many Terran whine posts as there were Z/Ps last months
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2011-12-05 15:34:23
December 05 2011 15:33 GMT
#185
On December 06 2011 00:31 Jono7272 wrote:
There's a colour blind version..



Whoops. Thanks!
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2011-12-05 15:36:03
December 05 2011 15:35 GMT
#186
On December 06 2011 00:33 thezanursic wrote:
Show nested quote +
On December 06 2011 00:30 DrowSwordsman wrote:
The Protoss and Zerg colors for the graph are way too close. I'm red green colorblind and they look nearly identical. Kinda hurts my head.

But as a whole, it's pretty sweet how the balance is. Ridiculous that there's a bunch of Terran whine threads when the hard numbers show the game is balanced. Unless of course balanced means Terran wins 60% of their games.

I must be blind, but I'm not seeing nearly as many Terran whine posts as there were Z/Ps last months


I actually edited that once I saw PvT nearly switched places in the last month. I would far from say the matchup is broken (in terms of balance) as the numbers appear to be identical just in reverse places, but I wouldn't use the term balanced either like I did in that post. But in the SC2 discussion there's been multiple ones, just hidden as [D] threads about design when the OP is actually just diamonds complaining that they aren't winning.
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
December 05 2011 15:35 GMT
#187
proud protoss user
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Valikyr
Profile Joined June 2010
Sweden2653 Posts
December 05 2011 15:36 GMT
#188
Protoss favored in a MU? This can't be :D Seems like the EMP nerf + upgrade cost reduction shook up the MU a little. Will most likely stabilize soon.
HeavenResign
Profile Joined April 2011
United States702 Posts
December 05 2011 15:38 GMT
#189
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.
.


It's just funny you say that because if that is the truth then that means P went from 45 to 55.

Oh wait, they're the same exact numbers meaning that the matchup has always been broken as far as you're concerned. Unless T being favored means that is business as usual :p.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 15:38 GMT
#190
On December 06 2011 00:29 thezanursic wrote:
Show nested quote +
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?

I wouldn't go that far well balanced isn't the word it's not there yet. Let's take a look what I mean
50.5 % Z overall
50.3 % P overall
49.1 % T overall
Looks fine now let's take a look at the specific match ups
PvT is 8.4 % favored for P (I think this should be left the way it is we gotta wait a month for it to stablize, but if it doesn't I suggest buff the EMP to 1.75 (2 is to much 1.5 is to little if the MU doesn't change soo 1.75 and is that even possible)
ZvT is 4 % favored for T (Leave it this is almost perfect just leave it)
PvZ is 7 % favored for Z (Something needs to change Zerg has been dominating this match up for a few months now)


I agree that the specific match-ups are vital to look at, as opposed to just the overall win percentage, but there's no way that buffing the most versatile unit in the game that finally got nerfed a tiny bit can be a good thing. Now that the ghost's EMP radius has been decreased, Terran should learn to deal with it (the same way the high templar's storm radius had the exact same nerf- and Protoss learned to figure out PvT... which took forever).

I don't know about PvZ. I've read some builds to counter muta-ling (like blink stalkers and storm), and so hopefully it's a matter of unit control on the Protoss's side. You can't really harrass a Zerg in the later stages of the game if they have speedlings and mutalisks, but I hear that they're relatively weak earlier on before mass muta pops out.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Cycle
Profile Blog Joined March 2011
United States300 Posts
December 05 2011 15:43 GMT
#191
I'm really glad that this small sample size of results of games of pro players' win ratios have affirmed in us lower-level players that there's nothing wrong with our play and the game just needed to be balanced for us to win more, rather than us learning and improving.

Seriously, I read through almost every comment as of the first 4 replies on page 10, and it's incredibly frustrating how many players write off the terran race as one that plays itself, or takes no skill, or is easy. I know this comes usually from protoss players, whose results via the TLPD Race Winrate Graphs haven't been stellar in the past, but comments like that aren't really constructive and hurt terran players like me. I was very glad to see Jinro make a response; unfortunately even with pro-status people don't really listen. And the reason why terran players can't whine is because for nearly all of sc2, terran has been considered the OP race. If a terran player says, "Hey man, I've having trouble in this matchup/against this unit comp" what do the other races usually say? "Make more rax, use stim, a-move your marines", and rarely something constructive. Sure, this racism exists against zerg and protoss as well, but terrans have been dealing with it since the beta.

When players say that terran takes no skill to play, you take away from all the hard work terran players put into this game. We try just as hard as everyone else to macro and micro at the same time, engage at just the right spots, take expansions when we need to, etc. For those who haven't played terran much at all and just write it off as eZ, just try playing some games for a while.

+ Show Spoiler [Unnecessary background for me] +
I played zerg for 4 months up until diamond league, then switched to terran for a while up until diamond league, then switched to protoss for a while up until diamond league, then played random, then finally decided upon sticking with terran because it fit my need to be aggressive the most. So this post is coming from someone who actually played all the races and is somewhat familiar with basic mechanics and strategies.
| chKCycle.551 | NA | Master League Random | Checkmate Gaming |
Alpino
Profile Joined June 2011
Brazil4390 Posts
December 05 2011 15:43 GMT
#192
On December 05 2011 19:56 Roblin wrote:
Show nested quote +
On December 05 2011 19:51 Condor wrote:
Very nice as always, so, looking at the difference between lowest and highest winrate, November 2011 seems to be one of the most balanced months, although PvT was swinging massively to make it happen. But any idea why the number of games is so low?

the last month is often low on games in these pictures, my guess is it will be updated with more games.

edit: I have a grin on my face because this is the first time since beta that terran does not have the highest winrate of the three races.


2011 february, Protoss has higher winrate.
20/11/2015 - never forget EE's Ember
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-12-05 15:45:53
December 05 2011 15:43 GMT
#193
I would suggest that the disparity between PvT is absolutely caused because of the EMP difference, but i would also suggest that it originated because of a correction period, not so much a swing in "balance". I think next months numbers would be a lot more telling about how balanced the match up is.

If it was deemed that protoss was in fact favored vs terran, i think a change to emp would not be warranted. I would suggest that EMP is fine and a different terran buff would be more appropriate. Something that would not affect terran early game but could give them a boost in the late game. perhaps +2 marauder dmg vs light per upgrade or something. very fine line though, once the zealots are gone, the protoss army evaporates faster than broodlords and archons in a toilet.

i would actually be more in favor of a mech buff. again, very fine line. imo tanks are a lot stronger than most people give them credit for. people just dont use them rigtht and seige too late.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
Last Edited: 2011-12-05 15:44:11
December 05 2011 15:44 GMT
#194
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.
Flying, sOs, free, Light, Soulkey & ZerO
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
December 05 2011 15:45 GMT
#195
Maps should go for balance just like in broodwar. So much better then trying to nerf the snit out of a race.
Cute stats, just nice to see nothing else to do with it the metagame is way to volitile right now and will be for a while.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 05 2011 15:48 GMT
#196
On December 06 2011 00:44 eYeball wrote:
Show nested quote +
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)
http://www.twitch.tv/czelpredy
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 15:54:41
December 05 2011 15:48 GMT
#197
On December 06 2011 00:43 Roxy wrote:
I would suggest that the disparity between PvT is absolutely caused because of the EMP difference, but i would also suggest that it originated because of a correction period, not so much a swing in "balance". I think next months numbers would be a lot more telling about how balanced the match up is.

If it was deemed that protoss was in fact favored vs terran, i think a change to emp would not be warranted. I would suggest that EMP is fine and a different terran buff would be more appropriate. Something that would not affect terran early game but could give them a boost in the late game. perhaps +2 marauder dmg vs light per upgrade or something. very fine line though, once the zealots are gone, the protoss army evaporates faster than broodlords and archons in a toilet.

i would actually be more in favor of a mech buff. again, very fine line. imo tanks are a lot stronger than most people give them credit for. people just dont use them rigtht and seige too late.


+2 Extra against shield per upgrade? or +*insert number* per upgrade. I can't see any way that wouldn't make TvZ more T favored unless a +X against shields

Note: I don't want any buffs until we get more information and wait for the terrans to adjust. I mean obviously the EMP nerf will knock down the numbers and will keep them lower than they were before the question is by how much.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 15:56 GMT
#198
On December 06 2011 00:48 PredY wrote:
Show nested quote +
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)


Yeah, really not an exciting mu for the moment, it's really *make an army, win the battle, win*. Just hope balance will not be completly fucked up.

thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 15:57 GMT
#199
On December 06 2011 00:56 pPingu wrote:
Show nested quote +
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)


Yeah, really not an exciting mu for the moment, it's really *make an army, win the battle, win*. Just hope balance will not be completly fucked up.


As I said a post above Mech has to do more dmg against shields.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Sackings
Profile Joined April 2011
Canada457 Posts
December 05 2011 16:03 GMT
#200
On December 06 2011 00:48 PredY wrote:
Show nested quote +
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)


protoss design in general is terrible , blizz can still make this game rival BW but units like the tempest are making me lose faith
naniwa fighting!!!
InFi.asc
Profile Joined May 2010
Germany518 Posts
December 05 2011 16:03 GMT
#201
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.


that's like the funniest comment I have read i a while.

Terran up 55 %: everything is all dandy

protoss up 55%: matchup is broken!
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 05 2011 16:08 GMT
#202
On December 06 2011 01:03 InFi.asc wrote:
Show nested quote +
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.


that's like the funniest comment I have read i a while.

Terran up 55 %: everything is all dandy

protoss up 55%: matchup is broken!


We forget that terran players are actually better so they weren't OP they were just good.

On a serious note it's a short time to call it anything. The recent patches just landed. We need to digest them.
Mess with the best, die like the rest.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
December 05 2011 16:14 GMT
#203
In every science class you would get a hit with a stick because of your sensationalist formatting of these stats. 5% is a minor difference but your graphs make it out to be a huge one.
I want to be with those who share secret things or else alone.
Doko
Profile Joined May 2010
Argentina1737 Posts
December 05 2011 16:22 GMT
#204
id say that 10% difference is in reality 5% emp radius reduction and 5% double forge becoming standard.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
Last Edited: 2011-12-05 16:25:04
December 05 2011 16:23 GMT
#205
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
covetousrat
Profile Joined October 2010
2109 Posts
December 05 2011 16:30 GMT
#206
The rise of Protoss !! LOLOL
Lorch
Profile Joined June 2011
Germany3677 Posts
Last Edited: 2011-12-05 16:36:02
December 05 2011 16:35 GMT
#207
-Terran favored in PvT for months and months -> Everything is cool, terran players just better bla bla.
-Protoss favored for the first time in ages -> OMG matchup broken, Protoss is soooo OP.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
December 05 2011 16:36 GMT
#208
On December 06 2011 01:14 Baum wrote:
In every science class you would get a hit with a stick because of your sensationalist formatting of these stats. 5% is a minor difference but your graphs make it out to be a huge one.


His graphs are perfectly acceptable so long as his error bars are accurate. Its a difference, thats all that matters; whether 5% or 50% doesn't matter. What DOES matter is if that difference is statistically significant (i.e. that the error bars do not overlap).

My PhD supervisor would hit me with a stick if I didn't report a statistically significant difference, even if it was "only" 5% (which can actually be a huge difference depending upon what you're measuring).


Anyway, interesting to see the huge reversal in PvT. First time Terran has been lowest in the winrates. For all those yelling about "its happened before", people are referring to the overall winrates at the top, NOT just TvP; Terran has always been top race in overall except for February where it was 0.1% below Protoss, making it second for that month, and even then the Terran moving average has NEVER been below that of either of the other races until now.

I think the PvT is a combination of Terran not knowing how many Ghosts to build now after the EMP nerf (something that'll have to be worked out) coupled with the patch going "hey Protoss, get more upgrades" which has caused this change to Protoss playstyles that Terran haven't figured out yet.

Give it a month or so and I expect to see it stabilising out a lot more. Though how far it swings back towards Terran will be the real test of how successful the patch was.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Mehukannu
Profile Joined October 2010
Finland421 Posts
December 05 2011 16:36 GMT
#209
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.
C=('. ' Q)
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
December 05 2011 16:37 GMT
#210
Glad to see Protoss being on top in PvT, thats how i felt on ladder tho, the patch just hit so i guess it will even out quite soon. Its really weird that zerg i still so favored against protoss, seeing how protoss got buffed with prism and immortal, and zerg lost range on NP. I wonder why it is so.
Crazy people dont sit around and wonder if they are insane
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 16:38 GMT
#211
On December 06 2011 01:30 covetousrat wrote:
The rise of Protoss !! LOLOL

and a sequal Beneath Aiur!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Chewbacca.
Profile Joined January 2011
United States3634 Posts
December 05 2011 16:39 GMT
#212
On December 06 2011 01:14 Baum wrote:
In every science class you would get a hit with a stick because of your sensationalist formatting of these stats. 5% is a minor difference but your graphs make it out to be a huge one.


I would think that most science teachers would be capable of reading the scale and determing that it is a minor difference even if it looks big. Also...as if scientists don't try and skew things to match their hypothesis + to obtain further funding...
InFi.asc
Profile Joined May 2010
Germany518 Posts
Last Edited: 2011-12-05 16:40:43
December 05 2011 16:39 GMT
#213
On December 06 2011 01:36 Mehukannu wrote:
Show nested quote +
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


then you should look at korean only statistics or GSL only statistics. there you have more significant differences.

http://i.imgur.com/bviP1.png
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
Mehukannu
Profile Joined October 2010
Finland421 Posts
Last Edited: 2011-12-05 16:50:33
December 05 2011 16:48 GMT
#214
On December 06 2011 01:39 InFi.asc wrote:
Show nested quote +
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


then you should look at korean only statistics or GSL only statistics. there you have more significant differences.

http://i.imgur.com/bviP1.png

Isn't there more terran and zerg players in korea than there is protoss players? I think that is definitely a thing to consider about the match ups in korea.

EDIT: When November statistics for Korea comes out?
C=('. ' Q)
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
December 05 2011 16:49 GMT
#215
Foreigner Terrans are damping the winrates D:
Stil i feel the emp nerf made PvT ALOT better from my personal experience.

If they get PvZ right, i'm going to be incredibly happy and it might motivate me again to play more.
wat
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
December 05 2011 16:50 GMT
#216
Interesting results, PvT seems to be turned on its head, while TvZ is unchanged. PvZ is getting better for protoss but still not there yet. And overall balance is at its best since June.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 16:52 GMT
#217
On December 06 2011 01:48 Mehukannu wrote:
Show nested quote +
On December 06 2011 01:39 InFi.asc wrote:
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


then you should look at korean only statistics or GSL only statistics. there you have more significant differences.

http://i.imgur.com/bviP1.png

Isn't there more terran and zerg players in korea than there is protoss players? I think that is definitely a thing to consider about the match ups in korea.

EDIT: When November statistics for Korea comes out?


There were more in the gsl, but it doesn't modify the stats for tvp and zvp

Kore stats normally come a couple of days after those
Catatonic
Profile Joined August 2011
United States699 Posts
December 05 2011 16:53 GMT
#218
On December 06 2011 00:07 thezanursic wrote:
Show nested quote +
On December 05 2011 23:59 Catatonic wrote:
On December 05 2011 20:16 red4ce wrote:
So the big question is, how do you balance PvZ without screwing up TvP or vice versa.

Now I could be extreamly wrong an in all likelyhood I am (since im only bronze though I atleast like to believe I have an extensive or atleast very decent knowledge of the game just not the multitasking skills or focus to attain higher lol) but I think what swings the the game in favor of zergs so much are the use of Mutas. On ladder, against friends, and practice partners of varying levels (bronze-med gold) I generally go muta,ling/bling into ultralisks (not gas effecient I know but I feel comfortable going this compo) an I just shut them down with mutas keeping them on 1-2base max until I get ultras out which then just go on a protoss all you can eat buffet binge. The Muta's manuverability and quickness make it easy to demolish mineral lines an tech structures until heavy anti air is invested in which delays the protoss an terren significantly atleast from what iv seen. Though to nerf Muta's would be rather difficult an break zerg's matchup against either race terren or protoss seeing as how its the only truly viable midgame harrass unit since most wall off against lings leaving only drop play an nydas which arent all too viable. Without that harass capability both races would go unchecked an mass up the deathball army to counter what ever zerg is doing every matchup since they'd get it so quickly with the minimal harass. I dont know if im wrong though I can only speak of how it appears to be to myself.

Sorry if thats hard to read, im not the best grammatically and im infamous for run on sentences lol >.< (and a lack of punctuation hence the run ons though >.<) lol

Nerfing mutas isn't the answer. Terrans just have put down 6 turrets to defend. I think turrets could be SLIGHTLY buffed, but there is no reason to not get the turret range upgrade and around 6 turrets it pays of believe it or not it does. I'm not saying turret your main like you see in bronze just put down 6-10 turrets down at the side where mutas come from now only do this if the zerg is going heavy muta obviously don't do this against 10 mutas, but at 30 mutas 10 turrets should trade cost effectively or just keep the zerg from attacking you
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277047
I would even say it wouldn't be bad to just put down twice as many late game. Turrets aren't just a muta repeller it's also a way to buy time for your marines to arrive.

Though atleast from my experience once I start getting air upgrades which is immediately once the spire is done, turrets get burned down quickly. Around the 10min mark I have 7-9 mutas so I generally see round 3-4 turrets total in the base which i burn quick run out to escape the marines then run back in when they leave. The only thing Iv seen that terren has unless they actually do mass out turrets (which then ill just tech switch) is thors which seem to rip through mutas like a knife through butter (ofcourse meaning the butter isnt a frozen brick). I wasnt saying nerfing mutas was the answer though as it would create an immense imbalance in favor of the other races. Im just saying mutas being as good as they are, are a reason for terran balancing out in the win percentage cause iv seen mutas being used in increasing frequency in all matchups.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
InFi.asc
Profile Joined May 2010
Germany518 Posts
December 05 2011 16:54 GMT
#219
On December 06 2011 01:48 Mehukannu wrote:
Show nested quote +
On December 06 2011 01:39 InFi.asc wrote:
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


then you should look at korean only statistics or GSL only statistics. there you have more significant differences.

http://i.imgur.com/bviP1.png

Isn't there more terran and zerg players in korea than there is protoss players? I think that is definitely a thing to consider about the match ups in korea.

EDIT: When November statistics for Korea comes out?


the number of players has no direct influence in the winning percentages.

aside from that I don't know when the Korean stats will be uploaded but I hope they will be done simultaneously in the future so we don't even have to use the International stats to get sense of the balance.

that said I can give you the GSL stats.

[image loading]

[image loading]




* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
Kanil
Profile Joined April 2010
United States1713 Posts
December 05 2011 16:55 GMT
#220
This is Terran's first month ever below 50%, isn't it? I guess that's something!

Then again, they did win two of the four major tournaments this month, so I'm still not too worried about them. :p
I used to have an Oz icon over here ---->
OGKruemmel
Profile Joined March 2011
Croatia270 Posts
December 05 2011 16:57 GMT
#221
TvP :D
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 05 2011 16:58 GMT
#222
On December 06 2011 00:02 Zealot Lord wrote:
EMP'ing own units is silly - however, that said, I still believe ghost with tier 3 unit compositions are largely undiscovered in the TvP metagame. It's true that feedback counters raven/thors/banshees and such, but with good ghost snipe/emps, the templars themselves can be negated. No feedback = viable T3 terran units no?

If you watch Select play TvP, you'll notice that no templars ever gets close enough to feedback/storm his units - however in this case, instead of using snipe to prevent the ghost from getting fedback, you do it for the sake of protecting your other units. There's no difference, its still a ghost v templar battle which ghosts can and should come out on top.

As for ghost/raven + whatever composition being too much gas, if protoss can get collosus/templar/archons off of 3~4 bases, I honestly don't see why terrans can't gradually transition into a gas heavy army in the late game as well.


Not really. People need to realize that even without feedback the terran t3 wouldn't be able to compete with a 3/3 protoss ball. Not only would you be behind on upgrades since you need to transition into mech after the midgame (and this suggests getting banshees as well), but even without feedback the protoss balls are more than cost effective against mech while also being more mobile.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 05 2011 16:59 GMT
#223
Wow, this is the first time Terran has been below 50%. They're not below by a lot but they are below finally.

:D Sweet.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Ravomat
Profile Joined September 2010
Germany422 Posts
December 05 2011 17:00 GMT
#224
On December 06 2011 01:36 Mehukannu wrote:
Show nested quote +
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.
Sega92
Profile Blog Joined November 2010
United States467 Posts
December 05 2011 17:02 GMT
#225
did anyone else notice that in oct (when everyone was starting to say that Terran was OP) that zergs were winning just as much and after the patch terrans are losing the most? yeah...totally balanced...thanks for ruining the game protoss, next you'll whine that warpgate doesn't let you make units anywhere even without a pylon
Jerglings
Profile Joined September 2010
United States104 Posts
December 05 2011 17:03 GMT
#226
Oh god the Terran tears. So delicious. Who won GSL again?
"I'd rather find out my wife was cheating on me than keep losing like this. At least I could tell my wife to cut it out."
laharl23
Profile Joined February 2011
United States582 Posts
December 05 2011 17:03 GMT
#227
omg terran is below 50% for the first time since the games released, protoss imba!

these threads only make me laugh.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
Last Edited: 2011-12-05 17:07:29
December 05 2011 17:05 GMT
#228
On December 06 2011 02:00 Ravomat wrote:
Show nested quote +
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.


If that's the case, then that's pretty interesting, because the patch barely did anything at all to directly buff Protoss upgrades. It was more of a meta-buff... by merely talking about the forge and Protoss upgrades in the patch notes, Protoss realized that double upgrades could be viable, and more people went for them. They weren't exactly made significantly stronger or faster with this new patch, but the idea was planted in Protoss players' heads ^^ (It's the chrono boost that helps create the upgrade advantage for the Protoss, not the decrease of a few resources or the extra two gateway units that they can now make with their extra money from the minor buff.)

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 17:10 GMT
#229
On December 06 2011 01:03 InFi.asc wrote:
Show nested quote +
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.


that's like the funniest comment I have read i a while.

Terran up 55 %: everything is all dandy

protoss up 55%: matchup is broken!


Yeah.. especially since Terrans were dominating the matchup for months. -.- One month Protoss > Terran, Protoss imba!

Whether or not this is just a metagame shift or adjusting to the patch, I would really like it if Protoss somehow got a nerf to the ease of their units. I don't think it's imbalanced, but late game PvT really made me realize how little Protoss has to do in comparison with the Terran, even at the higher levels in my opinion. I would definitely like it if Protoss had to do more micro/multitasking in order to achieve that strength of that late game army.
Lorch
Profile Joined June 2011
Germany3677 Posts
December 05 2011 17:11 GMT
#230
On December 06 2011 02:02 Sega92 wrote:
did anyone else notice that in oct (when everyone was starting to say that Terran was OP) that zergs were winning just as much and after the patch terrans are losing the most? yeah...totally balanced...thanks for ruining the game protoss, next you'll whine that warpgate doesn't let you make units anywhere even without a pylon


So terran not having the highest winrate out of all races for 1 month ruines the game for you?
Guess blizz should just release Starcraft 2: Terran only.
Keep up the juicy terran tears, this thread is so full of win.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 05 2011 17:13 GMT
#231
On December 06 2011 02:10 K3Nyy wrote:
Show nested quote +
On December 06 2011 01:03 InFi.asc wrote:
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.


that's like the funniest comment I have read i a while.

Terran up 55 %: everything is all dandy

protoss up 55%: matchup is broken!


Yeah.. especially since Terrans were dominating the matchup for months. -.- One month Protoss > Terran, Protoss imba!

Whether or not this is just a metagame shift or adjusting to the patch, I would really like it if Protoss somehow got a nerf to the ease of their units. I don't think it's imbalanced, but late game PvT really made me realize how little Protoss has to do in comparison with the Terran, even at the higher levels in my opinion. I would definitely like it if Protoss had to do more micro/multitasking in order to achieve that strength of that late game army.


If a change like that happened protosses would be off the radar for a couple of months in tournaments until they learned to readjust.

They're doing something like that for hots, but the other way around. The terran mech units are looking to make the race more a-click friendly against protoss.
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
December 05 2011 17:13 GMT
#232
Oh look, 54% win rate now for P in PvT and an over all T win rate of 49.1%!

SHOCKING... (Or all the people posting in threads relating to Terran are right)
@followMVT
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 17:14 GMT
#233
On December 06 2011 02:02 Sega92 wrote:
did anyone else notice that in oct (when everyone was starting to say that Terran was OP) that zergs were winning just as much and after the patch terrans are losing the most? yeah...totally balanced...thanks for ruining the game protoss, next you'll whine that warpgate doesn't let you make units anywhere even without a pylon


You know what?

I don't think that's a realistic concern.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 17:16 GMT
#234
On December 06 2011 02:13 Dalavita wrote:
Show nested quote +
On December 06 2011 02:10 K3Nyy wrote:
On December 06 2011 01:03 InFi.asc wrote:
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.


that's like the funniest comment I have read i a while.

Terran up 55 %: everything is all dandy

protoss up 55%: matchup is broken!


Yeah.. especially since Terrans were dominating the matchup for months. -.- One month Protoss > Terran, Protoss imba!

Whether or not this is just a metagame shift or adjusting to the patch, I would really like it if Protoss somehow got a nerf to the ease of their units. I don't think it's imbalanced, but late game PvT really made me realize how little Protoss has to do in comparison with the Terran, even at the higher levels in my opinion. I would definitely like it if Protoss had to do more micro/multitasking in order to achieve that strength of that late game army.


If a change like that happened protosses would be off the radar for a couple of months in tournaments until they learned to readjust.

They're doing something like that for hots, but the other way around. The terran mech units are looking to make the race more a-click friendly against protoss.


Yeah that's good, all the bad Protoss would drop out and the better ones would stay, though I can't really think of a top Protoss right now that doesn't deserve to be at the top.

And for hots.. T_T, we need more micro not less!
Mehukannu
Profile Joined October 2010
Finland421 Posts
December 05 2011 17:19 GMT
#235
On December 06 2011 02:00 Ravomat wrote:
Show nested quote +
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.

Chances are that blizzard never want there to be HT/ghost war, because emp still does have 1 range advantage over feedback.
Most likely protoss shouldn't even be thinking about feedbacking ghost but rather focus more on getting storms off on the terran bio ball.
I was looking the difference from 50% mark, since that is the difference from the ideal balance for the game.
C=('. ' Q)
Lorch
Profile Joined June 2011
Germany3677 Posts
December 05 2011 17:21 GMT
#236
On December 06 2011 02:19 Mehukannu wrote:
Show nested quote +
On December 06 2011 02:00 Ravomat wrote:
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.

Chances are that blizzard never want there to be HT/ghost war, because emp still does have 1 range advantage over feedback.
Most likely protoss shouldn't even be thinking about feedbacking ghost but rather focus more on getting storms off on the terran bio ball.
I was looking the difference from 50% mark, since that is the difference from the ideal balance for the game.


Given that based upon BW expirience and all I feel like Blizz never expected ghost to be used that much in the first place, I feel like they just gave them emp as a desperation move in hope it would make them viable.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 05 2011 17:24 GMT
#237
On December 06 2011 02:19 Mehukannu wrote:
Show nested quote +
On December 06 2011 02:00 Ravomat wrote:
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.

Chances are that blizzard never want there to be HT/ghost war, because emp still does have 1 range advantage over feedback.
Most likely protoss shouldn't even be thinking about feedbacking ghost but rather focus more on getting storms off on the terran bio ball.
I was looking the difference from 50% mark, since that is the difference from the ideal balance for the game.


Pretty much. You are always better off landing storms than you are avoiding EMPs in the matchup. Protoss units are more durable, and if you can sneak in one or two storms in on the terran bio it dissipates to the rest of the protoss army.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 17:24 GMT
#238
On December 06 2011 01:53 Catatonic wrote:
Show nested quote +
On December 06 2011 00:07 thezanursic wrote:
On December 05 2011 23:59 Catatonic wrote:
On December 05 2011 20:16 red4ce wrote:
So the big question is, how do you balance PvZ without screwing up TvP or vice versa.

Now I could be extreamly wrong an in all likelyhood I am (since im only bronze though I atleast like to believe I have an extensive or atleast very decent knowledge of the game just not the multitasking skills or focus to attain higher lol) but I think what swings the the game in favor of zergs so much are the use of Mutas. On ladder, against friends, and practice partners of varying levels (bronze-med gold) I generally go muta,ling/bling into ultralisks (not gas effecient I know but I feel comfortable going this compo) an I just shut them down with mutas keeping them on 1-2base max until I get ultras out which then just go on a protoss all you can eat buffet binge. The Muta's manuverability and quickness make it easy to demolish mineral lines an tech structures until heavy anti air is invested in which delays the protoss an terren significantly atleast from what iv seen. Though to nerf Muta's would be rather difficult an break zerg's matchup against either race terren or protoss seeing as how its the only truly viable midgame harrass unit since most wall off against lings leaving only drop play an nydas which arent all too viable. Without that harass capability both races would go unchecked an mass up the deathball army to counter what ever zerg is doing every matchup since they'd get it so quickly with the minimal harass. I dont know if im wrong though I can only speak of how it appears to be to myself.

Sorry if thats hard to read, im not the best grammatically and im infamous for run on sentences lol >.< (and a lack of punctuation hence the run ons though >.<) lol

Nerfing mutas isn't the answer. Terrans just have put down 6 turrets to defend. I think turrets could be SLIGHTLY buffed, but there is no reason to not get the turret range upgrade and around 6 turrets it pays of believe it or not it does. I'm not saying turret your main like you see in bronze just put down 6-10 turrets down at the side where mutas come from now only do this if the zerg is going heavy muta obviously don't do this against 10 mutas, but at 30 mutas 10 turrets should trade cost effectively or just keep the zerg from attacking you
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277047
I would even say it wouldn't be bad to just put down twice as many late game. Turrets aren't just a muta repeller it's also a way to buy time for your marines to arrive.

Though atleast from my experience once I start getting air upgrades which is immediately once the spire is done, turrets get burned down quickly. Around the 10min mark I have 7-9 mutas so I generally see round 3-4 turrets total in the base which i burn quick run out to escape the marines then run back in when they leave. The only thing Iv seen that terren has unless they actually do mass out turrets (which then ill just tech switch) is thors which seem to rip through mutas like a knife through butter (ofcourse meaning the butter isnt a frozen brick). I wasnt saying nerfing mutas was the answer though as it would create an immense imbalance in favor of the other races. Im just saying mutas being as good as they are, are a reason for terran balancing out in the win percentage cause iv seen mutas being used in increasing frequency in all matchups.

When I say a lot of turrets I don't mean surround your base with turrets. What bronze do is retarded they surround their base with a 1 by 1 turret what I'm talking about is having 3-4 turrets standing together. Let's take a look at Xel'naga for instance. When the mutas come out you should be 2 base or you are horrible. Soo 3-4 turrets on the right side of the main 3-4 defending the natural on the left and 3-4 with your production facilities. Even at 30 Mutas 3-4 turrets should take out a few mutas and mutas cost gas so that's bad for zerg. I don't even find it to extreme to incorporate 3 engy bays against muta builds 2 for upgrades and 1 for Building armor/ Turret range and an additional 2 armor on the turrets is actually really good (It also effects the bounces)
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 17:26 GMT
#239
On December 06 2011 02:03 Jerglings wrote:
Oh god the Terran tears. So delicious. Who won GSL again?

Not this again. Leenock soo fucked up actually. He should have won the last game he let the Terran get into a position that killed him Leenock was so ahead and the last map was very Zerg favored so it was still anyones a game
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-12-05 17:28:34
December 05 2011 17:27 GMT
#240
On December 06 2011 00:48 PredY wrote:
Show nested quote +
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 17:30 GMT
#241
On December 06 2011 02:05 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 02:00 Ravomat wrote:
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.


If that's the case, then that's pretty interesting, because the patch barely did anything at all to directly buff Protoss upgrades. It was more of a meta-buff... by merely talking about the forge and Protoss upgrades in the patch notes, Protoss realized that double upgrades could be viable, and more people went for them. They weren't exactly made significantly stronger or faster with this new patch, but the idea was planted in Protoss players' heads ^^ (It's the chrono boost that helps create the upgrade advantage for the Protoss, not the decrease of a few resources or the extra two gateway units that they can now make with their extra money from the minor buff.)


The win rate that we see this month could have been here last month, but the Protoss players were like meh let's just play overly aggressive.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Treva
Profile Blog Joined June 2010
United States533 Posts
December 05 2011 17:30 GMT
#242
Oh my god, it's like the metagame is actually changing the win percentages! What a concept!
Live it up.
HypernovA
Profile Joined October 2010
Canada556 Posts
December 05 2011 17:31 GMT
#243
On December 06 2011 02:27 Quotidian wrote:
Show nested quote +
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

This. Nothing is going to change in HoTs. Tanks will still be garbage in TvP, Warhounds are still going to be countered by charge lots and immortals.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 17:32 GMT
#244
On December 06 2011 02:11 Lorch wrote:
Show nested quote +
On December 06 2011 02:02 Sega92 wrote:
did anyone else notice that in oct (when everyone was starting to say that Terran was OP) that zergs were winning just as much and after the patch terrans are losing the most? yeah...totally balanced...thanks for ruining the game protoss, next you'll whine that warpgate doesn't let you make units anywhere even without a pylon


So terran not having the highest winrate out of all races for 1 month ruines the game for you?
Guess blizz should just release Starcraft 2: Terran only.
Keep up the juicy terran tears, this thread is so full of win.

I'm just waiting on you to say that Blizzard is Terran favored due to the majority of players playing Terran I bet you were one of the terrancraft posters on the Battle.net just a month ago. I'd also like to point out that Terran is the least played race
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Klaxon
Profile Joined January 2011
Canada34 Posts
December 05 2011 17:34 GMT
#245
I like the emp nerf, it seemed silly that a couple ghosts could demolish the protoss army. I just wish terran got some late game buffs since immortals and chargelots totally crush tanks and thors. Sticking with MMM is a little dull.
Lorch
Profile Joined June 2011
Germany3677 Posts
December 05 2011 17:35 GMT
#246
On December 06 2011 02:32 thezanursic wrote:
Show nested quote +
On December 06 2011 02:11 Lorch wrote:
On December 06 2011 02:02 Sega92 wrote:
did anyone else notice that in oct (when everyone was starting to say that Terran was OP) that zergs were winning just as much and after the patch terrans are losing the most? yeah...totally balanced...thanks for ruining the game protoss, next you'll whine that warpgate doesn't let you make units anywhere even without a pylon


So terran not having the highest winrate out of all races for 1 month ruines the game for you?
Guess blizz should just release Starcraft 2: Terran only.
Keep up the juicy terran tears, this thread is so full of win.

I'm just waiting on you to say that Blizzard is Terran favored due to the majority of players playing Terran I bet you were one of the terrancraft posters on the Battle.net just a month ago. I'd also like to point out that Terran is the least played race


Keep it up man, this turns from win to fun, getting better by the second, now tell me how hard to play terran is and how fucking bad all your units are, start with the marauder.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 17:36 GMT
#247
On December 06 2011 02:34 Klaxon wrote:
I like the emp nerf, it seemed silly that a couple ghosts could demolish the protoss army. I just wish terran got some late game buffs since immortals and chargelots totally crush tanks and thors. Sticking with MMM is a little dull.

I guess you could say that for storms
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 17:46:32
December 05 2011 17:38 GMT
#248
On December 06 2011 02:35 Lorch wrote:
Show nested quote +
On December 06 2011 02:32 thezanursic wrote:
On December 06 2011 02:11 Lorch wrote:
On December 06 2011 02:02 Sega92 wrote:
did anyone else notice that in oct (when everyone was starting to say that Terran was OP) that zergs were winning just as much and after the patch terrans are losing the most? yeah...totally balanced...thanks for ruining the game protoss, next you'll whine that warpgate doesn't let you make units anywhere even without a pylon


So terran not having the highest winrate out of all races for 1 month ruines the game for you?
Guess blizz should just release Starcraft 2: Terran only.
Keep up the juicy terran tears, this thread is so full of win.

I'm just waiting on you to say that Blizzard is Terran favored due to the majority of players playing Terran I bet you were one of the terrancraft posters on the Battle.net just a month ago. I'd also like to point out that Terran is the least played race


Keep it up man, this turns from win to fun, getting better by the second, now tell me how hard to play terran is and how fucking bad all your units are, start with the marauder.

My opinion? TvP is EZ PZ my win rate in TvP is the highest I take games off of players who I shouldn't beat. TvZ is hard a shit I try to hellion double expand I try to do dmg and I end up doing shit. That's my situation I can actually send you replays latter after I get back to my computer in a week. You can watch me beat players who are obviously overall a lot better than me. Marauders are so good I just love the marauder expand if the protoss sends a stalker to harass even better!

In all seriousness TvP is my best match up I dunno I just find it the easiest. It's probably because I've got a very skilled Toss practice partner and that inflates my abilitys in that match up and I can't believe you took my response that seriously...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
December 05 2011 17:38 GMT
#249
PvT. Entertaining. Wierd it did so much. To be fair a lot fcould be just terrible practice by Ts because a lot of PvTs have looked screwy combined with much more refined toss play in some games.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Mehukannu
Profile Joined October 2010
Finland421 Posts
December 05 2011 17:43 GMT
#250
On December 06 2011 02:21 Lorch wrote:
Show nested quote +
On December 06 2011 02:19 Mehukannu wrote:
On December 06 2011 02:00 Ravomat wrote:
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.

Chances are that blizzard never want there to be HT/ghost war, because emp still does have 1 range advantage over feedback.
Most likely protoss shouldn't even be thinking about feedbacking ghost but rather focus more on getting storms off on the terran bio ball.
I was looking the difference from 50% mark, since that is the difference from the ideal balance for the game.


Given that based upon BW expirience and all I feel like Blizz never expected ghost to be used that much in the first place, I feel like they just gave them emp as a desperation move in hope it would make them viable.

Well, it is quite hard to say if Blizzard had copied ghost from BW with all its abilities to SC2 been more viable with all the smart casting and easier army control. =P
C=('. ' Q)
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
December 05 2011 17:46 GMT
#251
On December 06 2011 02:27 Quotidian wrote:
Show nested quote +
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

As a Protoss I'm scared shitless of the Battle Hellion.
In late game PvT, the only thing that can't die instantly in mass Zealots and Hellion with spray aoe would just demolish that.
Hopefully the factories and upgrades needed won't make Hellions easily massable with the Bioball.
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2011-12-05 17:58:16
December 05 2011 17:48 GMT
#252
On December 06 2011 02:46 Condor Hero wrote:
Show nested quote +
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

As a Protoss I'm scared shitless of the Battle Hellion.
In late game PvT, the only thing that can't die instantly in mass Zealots and Hellion with spray aoe would just demolish that.
Hopefully the factories and upgrades needed won't make Hellions easily massable with the Bioball.

Don't worry about it you don't have to deal with siege tank builds anymore (1/1/1) .
All you gotta do is fake a replicator build and the terran will kill his own tanks just not to deal with tanks himself.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
Last Edited: 2011-12-05 17:53:08
December 05 2011 17:51 GMT
#253
Edit: Misread graph.
Manager, Team RIP ZeeZ
Roxy
Profile Joined November 2010
Canada753 Posts
December 05 2011 18:00 GMT
#254
On December 06 2011 02:03 Jerglings wrote:
Oh god the Terran tears. So delicious. Who won GSL again?


Pretty sure was someone who plays the same race as the guy that won NASL
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-12-05 18:09:17
December 05 2011 18:04 GMT
#255
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.



1/1/1 before the 5sec barracks build time increase and 6 range immortal was really ridiculous.



Stats look pretty decent, glad pvz hasn't been so 1 sided lately.


On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?




heh... same as in most of broodwar. interesting
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
Last Edited: 2011-12-05 18:35:42
December 05 2011 18:04 GMT
#256
On December 06 2011 02:31 HypernovA wrote:
Show nested quote +
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

This. Nothing is going to change in HoTs. Tanks will still be garbage in TvP, Warhounds are still going to be countered by charge lots and immortals.


Warhounds do extra damage to mechanical, and immortals are mechanical... are they going to be super-effective against one another?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Roxy
Profile Joined November 2010
Canada753 Posts
December 05 2011 18:12 GMT
#257
On December 06 2011 03:04 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 02:31 HypernovA wrote:
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

This. Nothing is going to change in HoTs. Tanks will still be garbage in TvP, Warhounds are still going to be countered by charge lots and immortals.


Warhounds do extra damage to mechanical, and immortals are mechanical... are they doing to be super-effective against one another?


Warhounds will probably suck against immortals unless you have already pierced the hardened sheilds

I think warhounds are more of a counter to stalkers, and then to a lesser extent, colosus (and whatever the replicator makes... hope replicator never sees the light of day though)
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 18:13 GMT
#258
On December 06 2011 03:04 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 02:31 HypernovA wrote:
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

This. Nothing is going to change in HoTs. Tanks will still be garbage in TvP, Warhounds are still going to be countered by charge lots and immortals.


Warhounds do extra damage to mechanical, and immortals are mechanical... are they doing to be super-effective against one another?

Wow that could be a very interesting dynamic I hope they have target priority on Marines so marines get sent infront for so it comes down to a micro battle who focuses better
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 18:15 GMT
#259
On December 06 2011 01:54 InFi.asc wrote:
Show nested quote +
On December 06 2011 01:48 Mehukannu wrote:
On December 06 2011 01:39 InFi.asc wrote:
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


then you should look at korean only statistics or GSL only statistics. there you have more significant differences.

http://i.imgur.com/bviP1.png

Isn't there more terran and zerg players in korea than there is protoss players? I think that is definitely a thing to consider about the match ups in korea.

EDIT: When November statistics for Korea comes out?


the number of players has no direct influence in the winning percentages.

aside from that I don't know when the Korean stats will be uploaded but I hope they will be done simultaneously in the future so we don't even have to use the International stats to get sense of the balance.

that said I can give you the GSL stats.

[image loading]

[image loading]






Thanks very interesting. Protoss are definitely doing a lot better this month, even in Korea. Colors are kinda confusing though. T_T
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 05 2011 18:17 GMT
#260
On December 06 2011 02:46 Condor Hero wrote:
Show nested quote +
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

As a Protoss I'm scared shitless of the Battle Hellion.
In late game PvT, the only thing that can't die instantly in mass Zealots and Hellion with spray aoe would just demolish that.
Hopefully the factories and upgrades needed won't make Hellions easily massable with the Bioball.


We can only hope that the AOE is short enough that it doesn't stack well. Otherwise, I can see a ball of those being unkillable without an AOE of some sort, since stalker and immortals will lack the necessary DPS to deal with some massed battle hellions.

But they might be slow enough where the zealots can outflank them and hit the soft center(seige tanks and warhounds) of this fictional Mech army. Really, that sounds like a more intresting game that MMMVG.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 05 2011 18:18 GMT
#261
I think TvP changed because of 2 things
1) 1-1-1 is almost gone (protoss players figured it out + immortal range helps)
2) protoss players realised that they should mass GRADE. Check games before the upgrade cost buffs and you will notice that very few tosses hardcore graded. The upgrade cost buff wasn't that huge, it was just an incentive for every toss player to start grading.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 05 2011 18:21 GMT
#262
This is very refreshing to see. It's also been very noticeable in the professional scene, good on Blizzard.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 18:23 GMT
#263
On December 06 2011 03:18 Snowbear wrote:
I think TvP changed because of 2 things
1) 1-1-1 is almost gone (protoss players figured it out + immortal range helps)
2) protoss players realised that they should mass GRADE. Check games before the upgrade cost buffs and you will notice that very few tosses hardcore graded. The upgrade cost buff wasn't that huge, it was just an incentive for every toss player to start grading.


1-1-1 is most definitely not gone. It is still a problem considering the games I've seen. There's also 2 base variants of the 1-1-1 now also.

I agree with your 2nd point though. Most of the late game losses are because Protoss is 3/3 while Terran is 2/2 and having EMP nerfed doesn't help. I really don't understand why Blizzard decreased the price of upgrades, if anything they should've increased it because of chronoboost.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 05 2011 18:24 GMT
#264
On December 06 2011 03:12 Roxy wrote:
Show nested quote +
On December 06 2011 03:04 DarkPlasmaBall wrote:
On December 06 2011 02:31 HypernovA wrote:
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

This. Nothing is going to change in HoTs. Tanks will still be garbage in TvP, Warhounds are still going to be countered by charge lots and immortals.


Warhounds do extra damage to mechanical, and immortals are mechanical... are they doing to be super-effective against one another?


Warhounds will probably suck against immortals unless you have already pierced the hardened sheilds

I think warhounds are more of a counter to stalkers, and then to a lesser extent, colosus (and whatever the replicator makes... hope replicator never sees the light of day though)


The thing people forget is that it has range 7, which is sort of mind blowing. Depending on how the whole thing works out, the warhound may never fight an immortal "straight up", but pick at it from the back. The warhound is the one unit I will need to see "do stuff" before I can tell what it will be used for.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
theBOOCH
Profile Joined November 2010
United States832 Posts
December 05 2011 18:24 GMT
#265
These win rates are really starting to trend, especially ZvP. I'm curious to see where they go in the next few months. I do wish we could see graphs without GSL win rates as well.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Mowr
Profile Joined November 2010
Sweden791 Posts
December 05 2011 18:24 GMT
#266
Well I think the decline of 1/1/1 is just as important as the EMP nerf. And TvZ is still stupidly much decided by early rushes.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
syllabic
Profile Joined July 2011
29 Posts
December 05 2011 18:28 GMT
#267
Maybe they'll finally buff terran now, and we won't see 1 terran for every 5 zergs and 4 protoss on ladder anymore.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
December 05 2011 18:31 GMT
#268
I think it has to do with Toss ironing out the timings in TvP and T has not yet adapted. The TvP mu will probably see a large flux in the next gsl.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
December 05 2011 18:34 GMT
#269
On December 06 2011 03:28 syllabic wrote:
Maybe they'll finally buff terran now, and we won't see 1 terran for every 5 zergs and 4 protoss on ladder anymore.


The game should be balanced around pro level, not randscum ladder level.

If terran are still owning up the top tourneys, then they can't justify big buffs, or the game will be ruined.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 18:34 GMT
#270
On December 06 2011 03:28 syllabic wrote:
Maybe they'll finally buff terran now, and we won't see 1 terran for every 5 zergs and 4 protoss on ladder anymore.


Hahahahaha. Because for the first time ever, Terran averaged more losses than wins? It's finally under 50%? And it's 49%?

Imagine if Protoss and Zerg got a default buff for every one percentage point they averaged under the 50-50 even win ratio, every month.

How utterly ridiculous would that be?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-12-05 18:35:26
December 05 2011 18:34 GMT
#271
On December 06 2011 03:04 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 02:31 HypernovA wrote:
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

This. Nothing is going to change in HoTs. Tanks will still be garbage in TvP, Warhounds are still going to be countered by charge lots and immortals.


Warhounds do extra damage to mechanical, and immortals are mechanical... are they doing to be super-effective against one another?


hardend shield will prevent that extra damage, I bet

On December 06 2011 03:17 Plansix wrote:
Show nested quote +
On December 06 2011 02:46 Condor Hero wrote:
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

As a Protoss I'm scared shitless of the Battle Hellion.
In late game PvT, the only thing that can't die instantly in mass Zealots and Hellion with spray aoe would just demolish that.
Hopefully the factories and upgrades needed won't make Hellions easily massable with the Bioball.


We can only hope that the AOE is short enough that it doesn't stack well. Otherwise, I can see a ball of those being unkillable without an AOE of some sort, since stalker and immortals will lack the necessary DPS to deal with some massed battle hellions.

But they might be slow enough where the zealots can outflank them and hit the soft center(seige tanks and warhounds) of this fictional Mech army. Really, that sounds like a more intresting game that MMMVG.


why would you even want to play pvt without getting aoe? The core strength of the protoss army lies in its amazing aoe output... It's entirely the reason why a lot of terrans want to play mech, because ghosts are really hard to use effectively, and tank aoe is theoretically much better since it can actually kill stuff. aoe is basically a must as the game drags on.

On December 06 2011 03:24 Plansix wrote:
Show nested quote +
On December 06 2011 03:12 Roxy wrote:
On December 06 2011 03:04 DarkPlasmaBall wrote:
On December 06 2011 02:31 HypernovA wrote:
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

This. Nothing is going to change in HoTs. Tanks will still be garbage in TvP, Warhounds are still going to be countered by charge lots and immortals.


Warhounds do extra damage to mechanical, and immortals are mechanical... are they doing to be super-effective against one another?


Warhounds will probably suck against immortals unless you have already pierced the hardened sheilds

I think warhounds are more of a counter to stalkers, and then to a lesser extent, colosus (and whatever the replicator makes... hope replicator never sees the light of day though)


The thing people forget is that it has range 7, which is sort of mind blowing. Depending on how the whole thing works out, the warhound may never fight an immortal "straight up", but pick at it from the back. The warhound is the one unit I will need to see "do stuff" before I can tell what it will be used for.


I've messed around some with the HOTS mod and I have way more success just going straight up hellion/tank/viking than I do with any serious amount of warhounds. They don't do well against chargelots at all, since chargelots get quite a bit of surface area on them and you can't really kite either. If the protoss player is going pure stalker/colossus, then it might be good, but a mix of sieged and unsieged tanks and vikings is already good against that (not as good as bio of course)
paddyz
Profile Joined May 2011
Ireland628 Posts
December 05 2011 18:36 GMT
#272
Small sample size, I wont be getting excited.
BroboCop
Profile Joined December 2010
United States373 Posts
December 05 2011 18:36 GMT
#273
hero gained recognition in september -> protoss took a month to realize what warp prisms do and how to create them -> win rate in pvt flipped. -> *
*surprised zvp is that high i feel looking at the surface protoss has triumphed over zerg in the last month (excluding leenock over nani).
lizzard_warish
Profile Joined June 2011
589 Posts
December 05 2011 18:38 GMT
#274
First time EVER terran has had a negative win rate overall. haha, that alone is a good sign.
ZenithM
Profile Joined February 2011
France15952 Posts
December 05 2011 18:38 GMT
#275
On December 06 2011 03:36 BroboCop wrote:
hero gained recognition in september -> protoss took a month to realize what warp prisms do and how to create them -> win rate in pvt flipped. -> *
*surprised zvp is that high i feel looking at the surface protoss has triumphed over zerg in the last month (excluding leenock over nani).


As if Warp prisms were the main reason to why PvT is in favor of P now...
They are way more effective in PvZ, not so much in PvT.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 05 2011 18:50 GMT
#276
On December 06 2011 03:34 Quotidian wrote:
Show nested quote +
On December 06 2011 03:04 DarkPlasmaBall wrote:
On December 06 2011 02:31 HypernovA wrote:
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

This. Nothing is going to change in HoTs. Tanks will still be garbage in TvP, Warhounds are still going to be countered by charge lots and immortals.


Warhounds do extra damage to mechanical, and immortals are mechanical... are they doing to be super-effective against one another?


hardend shield will prevent that extra damage, I bet

Show nested quote +
On December 06 2011 03:17 Plansix wrote:
On December 06 2011 02:46 Condor Hero wrote:
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

As a Protoss I'm scared shitless of the Battle Hellion.
In late game PvT, the only thing that can't die instantly in mass Zealots and Hellion with spray aoe would just demolish that.
Hopefully the factories and upgrades needed won't make Hellions easily massable with the Bioball.


We can only hope that the AOE is short enough that it doesn't stack well. Otherwise, I can see a ball of those being unkillable without an AOE of some sort, since stalker and immortals will lack the necessary DPS to deal with some massed battle hellions.

But they might be slow enough where the zealots can outflank them and hit the soft center(seige tanks and warhounds) of this fictional Mech army. Really, that sounds like a more intresting game that MMMVG.


why would you even want to play pvt without getting aoe? The core strength of the protoss army lies in its amazing aoe output... It's entirely the reason why a lot of terrans want to play mech, because ghosts are really hard to use effectively, and tank aoe is theoretically much better since it can actually kill stuff. aoe is basically a must as the game drags on.

Show nested quote +
On December 06 2011 03:24 Plansix wrote:
On December 06 2011 03:12 Roxy wrote:
On December 06 2011 03:04 DarkPlasmaBall wrote:
On December 06 2011 02:31 HypernovA wrote:
On December 06 2011 02:27 Quotidian wrote:
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

This. Nothing is going to change in HoTs. Tanks will still be garbage in TvP, Warhounds are still going to be countered by charge lots and immortals.


Warhounds do extra damage to mechanical, and immortals are mechanical... are they doing to be super-effective against one another?


Warhounds will probably suck against immortals unless you have already pierced the hardened sheilds

I think warhounds are more of a counter to stalkers, and then to a lesser extent, colosus (and whatever the replicator makes... hope replicator never sees the light of day though)


The thing people forget is that it has range 7, which is sort of mind blowing. Depending on how the whole thing works out, the warhound may never fight an immortal "straight up", but pick at it from the back. The warhound is the one unit I will need to see "do stuff" before I can tell what it will be used for.


I've messed around some with the HOTS mod and I have way more success just going straight up hellion/tank/viking than I do with any serious amount of warhounds. They don't do well against chargelots at all, since chargelots get quite a bit of surface area on them and you can't really kite either. If the protoss player is going pure stalker/colossus, then it might be good, but a mix of sieged and unsieged tanks and vikings is already good against that (not as good as bio of course)


Since protoss get their AOEs so late and Battle hellions come so early and can be made from a reactored factory, it is a concern. I am sure it will work out after some balancing.

Warhounds seem like a support unit, rather than a unit like the maruader. It would be made relative to number of immortals/stalkers you see. Or not made at all. I think people will try them out and they will have some place in the match up.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-12-05 19:07:38
December 05 2011 18:57 GMT
#277
This Graph is actually absurdly deceiving for November look at the Terran vs Protoss win Rate and Look at the Zerg Vs Protoss win Rate

At the End of the Graph for ZvP It's Zoomed in as too make it look like a much larger Disparity in balance in PvZ compared to TvP When in actuality the numbers are pretty similar

54.2% Protoss win | 45.8 % Terran win-rate | November

53.5% Zerg Win | 46.5 % Protoss Win-Rate| November

[image loading]Rate For November

If anything ZvP is Closer Balanced than TvP according to the Graph Numbers but yet the Lines Show ZvP at a Huge Disparity?



Can anyone not see how the path the lines take on the Graphs can be deceiving if you look closely you'll see the Lines make it look like ZvP is worse when its actually pretty close to TvP Win-Rate Even more Balanced Actually *According the the Graphs*
Never GG MKP | IdrA
Skawuscha
Profile Joined January 2011
Austria110 Posts
December 05 2011 18:58 GMT
#278
On November 07 2011 04:25 ZenithM wrote:
Looking balanced to me.
And even if it was not, there is not enough data to conclude anything.
And stats don't mean anything.
And you have to actually look at the gameplay and not the results to form an opinion on balance.
And Terran players are just better.

Edit: Oh yeah I forgot that one: The difference is actually not that huge guys! The scale of the Y-axis is exagerated!


This post from october thread should be in every "TLPD Race Winrate Graphs" op.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 19:00 GMT
#279
On December 06 2011 03:58 Skawuscha wrote:
Show nested quote +
On November 07 2011 04:25 ZenithM wrote:
Looking balanced to me.
And even if it was not, there is not enough data to conclude anything.
And stats don't mean anything.
And you have to actually look at the gameplay and not the results to form an opinion on balance.
And Terran players are just better.

Edit: Oh yeah I forgot that one: The difference is actually not that huge guys! The scale of the Y-axis is exagerated!


This post from october thread should be in every "TLPD Race Winrate Graphs" op.


Except for the "And Terran players are just better" part, because that's just nonsense.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Big J
Profile Joined March 2011
Austria16289 Posts
December 05 2011 19:04 GMT
#280
On December 06 2011 04:00 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 03:58 Skawuscha wrote:
On November 07 2011 04:25 ZenithM wrote:
Looking balanced to me.
And even if it was not, there is not enough data to conclude anything.
And stats don't mean anything.
And you have to actually look at the gameplay and not the results to form an opinion on balance.
And Terran players are just better.

Edit: Oh yeah I forgot that one: The difference is actually not that huge guys! The scale of the Y-axis is exagerated!


This post from october thread should be in every "TLPD Race Winrate Graphs" op.


Except for the "And Terran players are just better" part, because that's just nonsense.


Well the "not enough data" thing is also very discussable... Cause seriously... You won't get so MUCH more data than 1.000 results in most surveys of this type.
Furthermore the stability of overall trends suggest that actually there IS enough data!
Raambo11
Profile Joined April 2011
United States828 Posts
December 05 2011 19:04 GMT
#281
On December 06 2011 03:34 SafeAsCheese wrote:
Show nested quote +
On December 06 2011 03:28 syllabic wrote:
Maybe they'll finally buff terran now, and we won't see 1 terran for every 5 zergs and 4 protoss on ladder anymore.


The game should be balanced around pro level, not randscum ladder level.

If terran are still owning up the top tourneys, then they can't justify big buffs, or the game will be ruined.


Honestly balance and game design for a race can be seperated. The reason there arn't any terran at any of the lower levels (including masters) is because you need such good micro and high apm to win. It is just a game design flaw that they badly need to fix. For me it makes it so frustrating to ladder because I know i will play 7 zergs and 3 protoss every 10 games, and I am sick of having no variety, so I have stopped laddering recently.

I would bet other terrans have stopped as well or swapped races which I have considered doing, but then I would play 7zvzs every 10 games which would be just as bad. More of an overall game design flaw than a direct balance issue.
TrickyGilligan
Profile Joined September 2010
United States641 Posts
December 05 2011 19:09 GMT
#282
On December 06 2011 03:57 XRaDiiX wrote:
This Graph is actually absurdly deceiving for November look at the Terran vs Protoss win Rate and Look at the Zerg Vs Protoss win Rate

At the End of the Graph for ZvP It's Zoomed in as too make it look like a much larger Disparity in balance in PvZ compared to TvP When in actuality the numbers are pretty similar

54.2% Protoss win | 45.8 % Terran win-rate | November

53.5% Zerg Win | 46.5 % Protoss Win-Rate| November



If anything ZvP is Closer Balanced than TvP according to the Graph Numbers but yet the Lines Show ZvP at a Huge Disparity?



Can anyone not see how the path the lines take on the Graphs can be deceiving if you look closely you'll see the Lines make it look like ZvP is worse when its actually pretty close to TvP Win-Rate Even more Balanced Actually *According the the Graphs*



It's a moving average. If it's confusing, just ignore the lines and focus on the bars, which is what you should be doing anyways.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 19:10 GMT
#283
On December 06 2011 03:57 XRaDiiX wrote:
This Graph is actually absurdly deceiving for November look at the Terran vs Protoss win Rate and Look at the Zerg Vs Protoss win Rate

At the End of the Graph for ZvP It's Zoomed in as too make it look like a much larger Disparity in balance in PvZ compared to TvP When in actuality the numbers are pretty similar


Read what's written under the graph
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 19:10 GMT
#284
On December 06 2011 04:04 Raambo11 wrote:
Show nested quote +
On December 06 2011 03:34 SafeAsCheese wrote:
On December 06 2011 03:28 syllabic wrote:
Maybe they'll finally buff terran now, and we won't see 1 terran for every 5 zergs and 4 protoss on ladder anymore.


The game should be balanced around pro level, not randscum ladder level.

If terran are still owning up the top tourneys, then they can't justify big buffs, or the game will be ruined.


Honestly balance and game design for a race can be seperated. The reason there arn't any terran at any of the lower levels (including masters) is because you need such good micro and high apm to win. It is just a game design flaw that they badly need to fix. For me it makes it so frustrating to ladder because I know i will play 7 zergs and 3 protoss every 10 games, and I am sick of having no variety, so I have stopped laddering recently.

I would bet other terrans have stopped as well or swapped races which I have considered doing, but then I would play 7zvzs every 10 games which would be just as bad. More of an overall game design flaw than a direct balance issue.


Why is needing good micro and multitasking to win a design flaw? That just means you need to be able to micro to play at the most basic level.
fraktoasters
Profile Joined January 2011
United States617 Posts
December 05 2011 19:13 GMT
#285
On December 06 2011 04:04 Raambo11 wrote:
Show nested quote +
On December 06 2011 03:34 SafeAsCheese wrote:
On December 06 2011 03:28 syllabic wrote:
Maybe they'll finally buff terran now, and we won't see 1 terran for every 5 zergs and 4 protoss on ladder anymore.


The game should be balanced around pro level, not randscum ladder level.

If terran are still owning up the top tourneys, then they can't justify big buffs, or the game will be ruined.


Honestly balance and game design for a race can be seperated. The reason there arn't any terran at any of the lower levels (including masters) is because you need such good micro and high apm to win. It is just a game design flaw that they badly need to fix. For me it makes it so frustrating to ladder because I know i will play 7 zergs and 3 protoss every 10 games, and I am sick of having no variety, so I have stopped laddering recently.

I would bet other terrans have stopped as well or swapped races which I have considered doing, but then I would play 7zvzs every 10 games which would be just as bad. More of an overall game design flaw than a direct balance issue.


According to sc2ranks the race distribution is actually close to being even in most of the divisions.
http://www.sc2ranks.com/stats/league/all/1/all
ePLocust
Profile Blog Joined November 2010
United States587 Posts
December 05 2011 19:15 GMT
#286
for the first time ever... Terran has dropped under 50% :O
PredY
Profile Joined September 2009
Czech Republic1731 Posts
December 05 2011 19:17 GMT
#287
On December 06 2011 02:27 Quotidian wrote:
Show nested quote +
On December 06 2011 00:48 PredY wrote:
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.

hm im still hopeful
http://www.twitch.tv/czelpredy
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
December 05 2011 19:19 GMT
#288
On December 06 2011 04:10 pPingu wrote:
Show nested quote +
On December 06 2011 03:57 XRaDiiX wrote:
This Graph is actually absurdly deceiving for November look at the Terran vs Protoss win Rate and Look at the Zerg Vs Protoss win Rate

At the End of the Graph for ZvP It's Zoomed in as too make it look like a much larger Disparity in balance in PvZ compared to TvP When in actuality the numbers are pretty similar


Read what's written under the graph


Thanks i see it now Trend lines are based on average moving of 3 months damn. Looks deceiving though.
Never GG MKP | IdrA
iky43210
Profile Blog Joined May 2011
United States2099 Posts
December 05 2011 19:24 GMT
#289
they need to just stop with TLPD crap. it does nothing but fuel controversy
robih
Profile Joined September 2010
Austria1086 Posts
December 05 2011 19:25 GMT
#290
toss doing better lately
besides korean terrans PvT seems to tend a little bit into the protoss favor
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-12-05 19:25:28
December 05 2011 19:25 GMT
#291
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?

Continue playing WoL? Noone forces you to buy or play HotS!
Hetz
Profile Joined September 2010
196 Posts
December 05 2011 19:25 GMT
#292
Why is terran always the best race in these graphs? SINCE BETA!
I know its a matter of a few percentage, but still this annoys me very much.
Big J
Profile Joined March 2011
Austria16289 Posts
December 05 2011 19:28 GMT
#293
On December 06 2011 04:25 Hetz wrote:
Why is terran always the best race in these graphs? SINCE BETA!
I know its a matter of a few percentage, but still this annoys me very much.


look at the bars... Terran isn't this month (for the first time)
And why? Because Terran had a bunch of OP things at the start of the game, but thanks to blizzard they keep on nerfing such stuff out of the game.
arsenic
Profile Joined January 2009
United States163 Posts
December 05 2011 19:33 GMT
#294
Pretty sure that Protoss will soon overtake Zerg in the coming months as well given Protoss players are now actually exploring fast third builds and integrating Warp Prisms into their play. New OP race incoming?
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 19:36 GMT
#295
On December 06 2011 04:33 arsenic wrote:
Pretty sure that Protoss will soon overtake Zerg in the coming months as well given Protoss players are now actually exploring fast third builds and integrating Warp Prisms into their play. New OP race incoming?


Yes let's all pre-emptively whine, because the current tears of all three races in the present isn't enough

Damn Protoss for being OP in 4 months x.x Nerf Zerg in 8 months please! Terran is too strong next year!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
acidbean
Profile Joined January 2011
Germany287 Posts
December 05 2011 19:38 GMT
#296
On December 06 2011 04:10 K3Nyy wrote:
Show nested quote +
On December 06 2011 04:04 Raambo11 wrote:
On December 06 2011 03:34 SafeAsCheese wrote:
On December 06 2011 03:28 syllabic wrote:
Maybe they'll finally buff terran now, and we won't see 1 terran for every 5 zergs and 4 protoss on ladder anymore.


The game should be balanced around pro level, not randscum ladder level.

If terran are still owning up the top tourneys, then they can't justify big buffs, or the game will be ruined.


Honestly balance and game design for a race can be seperated. The reason there arn't any terran at any of the lower levels (including masters) is because you need such good micro and high apm to win. It is just a game design flaw that they badly need to fix. For me it makes it so frustrating to ladder because I know i will play 7 zergs and 3 protoss every 10 games, and I am sick of having no variety, so I have stopped laddering recently.

I would bet other terrans have stopped as well or swapped races which I have considered doing, but then I would play 7zvzs every 10 games which would be just as bad. More of an overall game design flaw than a direct balance issue.


Why is needing good micro and multitasking to win a design flaw? That just means you need to be able to micro to play at the most basic level.


+ Show Spoiler +
It's definitly not a design flaw, at least in the GM / Masterleague. Im only plat, im bad & a noob terran, but it can be pretty frustrating, when i see the protoss a-moving his 3/0/3 army while im only at 1/1 with 2/2 on the way, trying to split my army so they dont take too much damage. Sure, you can prevent that with scouting, dropping on the forges and other shannanigans. But i just dont have the APM & Multitasking for it.


Overall I'm pretty happy, that the protoss are doing better, I hope it stays the way as it is at the moment. The EMP change was definitly necessary. The reduce of the upgradecosts wasnt really a big one, but suddently P realise, that you can do good thinks with chronoboosts & double forge.

babylon
Profile Blog Joined April 2011
8765 Posts
December 05 2011 19:41 GMT
#297
On December 06 2011 04:25 Hetz wrote:
Why is terran always the best race in these graphs? SINCE BETA!
I know its a matter of a few percentage, but still this annoys me very much.

It might help for you to actually read the graph. >.<
Big J
Profile Joined March 2011
Austria16289 Posts
December 05 2011 19:44 GMT
#298
On December 06 2011 04:36 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 04:33 arsenic wrote:
Pretty sure that Protoss will soon overtake Zerg in the coming months as well given Protoss players are now actually exploring fast third builds and integrating Warp Prisms into their play. New OP race incoming?


Yes let's all pre-emptively whine, because the current tears of all three races in the present isn't enough

Damn Protoss for being OP in 4 months x.x Nerf Zerg in 8 months please! Terran is too strong next year!


Actually, I think it will only take 3months! Better nerf those OP probes right away...
windsupernova
Profile Joined October 2010
Mexico5280 Posts
December 05 2011 19:59 GMT
#299
Seems nicely balanced. Why are so many people whinning? Are they just watching the lines?

Welp, the whinning will never stop anyways.Everybody thinks their race is the hardest and that others get free wins haha
"Its easy, just trust your CPU".-Boxer on being good at games
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-12-05 20:04:02
December 05 2011 20:03 GMT
#300
On December 06 2011 04:25 robih wrote:
toss doing better lately
besides korean terrans PvT seems to tend a little bit into the protoss favor


protoss favored good joke.
may be not as terran favored as the past year may.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
December 05 2011 20:05 GMT
#301
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
TheBomb
Profile Joined October 2011
237 Posts
December 05 2011 20:12 GMT
#302
Decent results.

Of course in HOTS I'd like to see the Colossus, mothership, roach, corruptor, thor and marauder gone and some more strategic and harder to use, but more payoff if you know how to use them units, similarly to the reaver and lurker!
Starcraft 2 needs LAN support
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 05 2011 20:20 GMT
#303
YEAAAH
We zerg are now ze best !! yeaahahahahaha first time for us ! :D
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Champ24
Profile Joined August 2010
177 Posts
December 05 2011 20:41 GMT
#304
Holy fuckstick batman. This thread is almost as bad as the bnet one.

Let the game settle down a bit before you commence the whining. The zealot archon double forge paradigm shift took effect not long ago. Don't jump to conclusions.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 20:46 GMT
#305
On December 06 2011 05:41 Champ24 wrote:
Holy fuckstick batman. This thread is almost as bad as the bnet one.

Let the game settle down a bit before you commence the whining. The zealot archon double forge paradigm shift took effect not long ago. Don't jump to conclusions.


I looked for the bnet thread, my eyes burn...

On December 06 2011 05:12 TheBomb wrote:
Decent results.

Of course in HOTS I'd like to see the Colossus, mothership, roach, corruptor, thor and marauder gone and some more strategic and harder to use, but more payoff if you know how to use them units, similarly to the reaver and lurker!


I think the ms is becoming an interesting unit, particulary in pvz and blizzard should consider keeping it
Ctuchik
Profile Joined October 2010
Sweden91 Posts
December 05 2011 20:46 GMT
#306
On December 06 2011 05:05 KiLL_ORdeR wrote:
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.


http://imgur.com/a/ZflZ7#0

Korea only!
http://twitter.com/sc2statistics
S2Lunar
Profile Joined June 2011
1051 Posts
December 05 2011 20:48 GMT
#307
I think these threads should be locked with no comments or not posted at all... it always goes into a balance whine between everyone with verty little to no talk of the metagame and how the statistics shifted.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 05 2011 20:50 GMT
#308
On December 06 2011 05:05 KiLL_ORdeR wrote:
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.


its pretty well known that foreign protoss > everyone else

why so racist bro
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 20:53 GMT
#309
On December 06 2011 05:46 Ctuchik wrote:
Show nested quote +
On December 06 2011 05:05 KiLL_ORdeR wrote:
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.


http://imgur.com/a/ZflZ7#0

Korea only!


Protoss doing well in korea, quite the same for pvt

Don't know what to think about tvz, some zergs are doing really well in zvt
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
December 05 2011 21:03 GMT
#310
terran below the 50% mark and already that much whine? what will be if they are like 7 months the worst race? lol
just kidding...

glad to see protoss finally doing better. i hope this isnt just a short period.
Progamer
ToInfinity
Profile Joined September 2010
Netherlands61 Posts
December 05 2011 21:03 GMT
#311
On December 06 2011 05:05 KiLL_ORdeR wrote:
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.


dont take your personal opionons as facts?
and let the statistics speak for themselves
JiYan
Profile Blog Joined February 2009
United States3668 Posts
December 05 2011 21:04 GMT
#312
wow nicer month than i thought it was.
Thienan567
Profile Blog Joined November 2010
United States670 Posts
December 05 2011 21:07 GMT
#313
To the Zerg who are winning ZvP - Teach me your ways. T_T I can never win zvp.
Figgy
Profile Joined February 2011
Canada1788 Posts
December 05 2011 21:10 GMT
#314
On December 05 2011 19:56 Roblin wrote:
Show nested quote +
On December 05 2011 19:51 Condor wrote:
Very nice as always, so, looking at the difference between lowest and highest winrate, November 2011 seems to be one of the most balanced months, although PvT was swinging massively to make it happen. But any idea why the number of games is so low?

the last month is often low on games in these pictures, my guess is it will be updated with more games.

edit: I have a grin on my face because this is the first time since beta that terran does not have the highest winrate of the three races.


February?

Terran QQ has been around way too long it seems.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Catatonic
Profile Joined August 2011
United States699 Posts
December 05 2011 21:15 GMT
#315
On December 06 2011 02:24 thezanursic wrote:
Show nested quote +
On December 06 2011 01:53 Catatonic wrote:
On December 06 2011 00:07 thezanursic wrote:
On December 05 2011 23:59 Catatonic wrote:
On December 05 2011 20:16 red4ce wrote:
So the big question is, how do you balance PvZ without screwing up TvP or vice versa.

Now I could be extreamly wrong an in all likelyhood I am (since im only bronze though I atleast like to believe I have an extensive or atleast very decent knowledge of the game just not the multitasking skills or focus to attain higher lol) but I think what swings the the game in favor of zergs so much are the use of Mutas. On ladder, against friends, and practice partners of varying levels (bronze-med gold) I generally go muta,ling/bling into ultralisks (not gas effecient I know but I feel comfortable going this compo) an I just shut them down with mutas keeping them on 1-2base max until I get ultras out which then just go on a protoss all you can eat buffet binge. The Muta's manuverability and quickness make it easy to demolish mineral lines an tech structures until heavy anti air is invested in which delays the protoss an terren significantly atleast from what iv seen. Though to nerf Muta's would be rather difficult an break zerg's matchup against either race terren or protoss seeing as how its the only truly viable midgame harrass unit since most wall off against lings leaving only drop play an nydas which arent all too viable. Without that harass capability both races would go unchecked an mass up the deathball army to counter what ever zerg is doing every matchup since they'd get it so quickly with the minimal harass. I dont know if im wrong though I can only speak of how it appears to be to myself.

Sorry if thats hard to read, im not the best grammatically and im infamous for run on sentences lol >.< (and a lack of punctuation hence the run ons though >.<) lol

Nerfing mutas isn't the answer. Terrans just have put down 6 turrets to defend. I think turrets could be SLIGHTLY buffed, but there is no reason to not get the turret range upgrade and around 6 turrets it pays of believe it or not it does. I'm not saying turret your main like you see in bronze just put down 6-10 turrets down at the side where mutas come from now only do this if the zerg is going heavy muta obviously don't do this against 10 mutas, but at 30 mutas 10 turrets should trade cost effectively or just keep the zerg from attacking you
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277047
I would even say it wouldn't be bad to just put down twice as many late game. Turrets aren't just a muta repeller it's also a way to buy time for your marines to arrive.

Though atleast from my experience once I start getting air upgrades which is immediately once the spire is done, turrets get burned down quickly. Around the 10min mark I have 7-9 mutas so I generally see round 3-4 turrets total in the base which i burn quick run out to escape the marines then run back in when they leave. The only thing Iv seen that terren has unless they actually do mass out turrets (which then ill just tech switch) is thors which seem to rip through mutas like a knife through butter (ofcourse meaning the butter isnt a frozen brick). I wasnt saying nerfing mutas was the answer though as it would create an immense imbalance in favor of the other races. Im just saying mutas being as good as they are, are a reason for terran balancing out in the win percentage cause iv seen mutas being used in increasing frequency in all matchups.

When I say a lot of turrets I don't mean surround your base with turrets. What bronze do is retarded they surround their base with a 1 by 1 turret what I'm talking about is having 3-4 turrets standing together. Let's take a look at Xel'naga for instance. When the mutas come out you should be 2 base or you are horrible. Soo 3-4 turrets on the right side of the main 3-4 defending the natural on the left and 3-4 with your production facilities. Even at 30 Mutas 3-4 turrets should take out a few mutas and mutas cost gas so that's bad for zerg. I don't even find it to extreme to incorporate 3 engy bays against muta builds 2 for upgrades and 1 for Building armor/ Turret range and an additional 2 armor on the turrets is actually really good (It also effects the bounces)

Ok I gotcha now, yes clumping them togather would be a drastic improvement over flinging them to the outside permiter of your base. Though thats natural anything clumped togather will naturally do better unless ofcourse AOE (massive AOE like psy storm) come into play. So yes you are indeed correct.
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
CScythe
Profile Joined June 2009
Canada810 Posts
December 05 2011 21:15 GMT
#316
I wonder what it would look like in 6 months, if there were no patches...I almost feel like it would be even closer to 50%.
sechkie
Profile Blog Joined January 2010
United States334 Posts
December 05 2011 21:16 GMT
#317
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?


this is how general balance in bw was as well. it's probably fine because it worked out okay for broodwar and these small advantages aren't nearly insurmountable.
secretary bird
Profile Joined September 2011
447 Posts
December 05 2011 21:19 GMT
#318
Well these threads basically encourage balance complaints and the graphs that make 1% look like its huge dont really help.

Considering this the percentage of balance whines is really low actually.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2011-12-05 21:23:18
December 05 2011 21:22 GMT
#319
TvP shift is unsurprising. EMP nerf was premature and didn't address any of the weaknesses Protoss actually had. Nerfing Terran's only useful higher tech/AOE unit in the matchup only made the late game more lopsided in favor of Protoss and the continued refinement of anti-1/1/1 openers means less wins. We'll see where this goes, but I'm still not feeling like it's worth it to stop cheesing Protoss on ladder.
fraktoasters
Profile Joined January 2011
United States617 Posts
December 05 2011 21:22 GMT
#320
On December 06 2011 05:53 pPingu wrote:
Show nested quote +
On December 06 2011 05:46 Ctuchik wrote:
On December 06 2011 05:05 KiLL_ORdeR wrote:
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.


http://imgur.com/a/ZflZ7#0

Korea only!


Protoss doing well in korea, quite the same for pvt

Don't know what to think about tvz, some zergs are doing really well in zvt


Leenock does well in ZvT. Not sure who else you're talking about. DRG and Nestea have more losses in ZvT than wins in this current GSL.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
December 05 2011 21:26 GMT
#321
On December 06 2011 06:22 forsooth wrote:
TvP shift is unsurprising. EMP nerf was premature and didn't address any of the weaknesses Protoss actually had. Nerfing Terran's only useful higher tech/AOE unit in the matchup only made the late game more lopsided in favor of Protoss and the continued refinement of anti-1/1/1 openers means less wins. We'll see where this goes, but I'm still not feeling like it's worth it to stop cheesing Protoss on ladder.

the emp nerf has a lot to do with it, but i think the real shift in winrates is because of the map pool, namely calm before the storm is clearly intentionally designed to be a protoss favored map
aaaaa
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2011-12-05 21:32:20
December 05 2011 21:27 GMT
#322
On December 06 2011 06:22 fraktoasters wrote:
Show nested quote +
On December 06 2011 05:53 pPingu wrote:
On December 06 2011 05:46 Ctuchik wrote:
On December 06 2011 05:05 KiLL_ORdeR wrote:
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.


http://imgur.com/a/ZflZ7#0

Korea only!


Protoss doing well in korea, quite the same for pvt

Don't know what to think about tvz, some zergs are doing really well in zvt


Leenock does well in ZvT. Not sure who else you're talking about. DRG and Nestea have more losses in ZvT than wins in this current GSL.

DRG and Leenock are both over 60% ZvT and Nestea is at about 56% in spite of how often he hits MVP (and to a lesser extent MMA). A single season without success doesn't suddenly mean a player isn't good at a matchup anymore. It's just an off month.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 21:28 GMT
#323
On December 06 2011 06:22 fraktoasters wrote:
Show nested quote +
On December 06 2011 05:53 pPingu wrote:
On December 06 2011 05:46 Ctuchik wrote:
On December 06 2011 05:05 KiLL_ORdeR wrote:
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.


http://imgur.com/a/ZflZ7#0

Korea only!


Protoss doing well in korea, quite the same for pvt

Don't know what to think about tvz, some zergs are doing really well in zvt


Leenock does well in ZvT. Not sure who else you're talking about. DRG and Nestea have more losses in ZvT than wins in this current GSL.


Oh yeah, didn't realize it, I thought it was 50/50 in gsl
Jinx...
Profile Joined September 2011
South Africa32 Posts
December 05 2011 21:30 GMT
#324
I am confused. Does equal stats really mean that all players, playing equal opponents and have the same winrates mean
the game is ballanced? It does but that means that all players have around the same skill. Looks like blizzard is balancing
players instead, but this is not a rant and the game seems quite balanced now.Was just pondering.
Scouting is the link between Micro and Macro
bikefrog
Profile Joined September 2011
Norway451 Posts
December 05 2011 21:32 GMT
#325
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.
Foreigners fighting! Ovethrow our Korean overlords!
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
December 05 2011 21:33 GMT
#326
On December 06 2011 06:30 Jinx... wrote:
I am confused. Does equal stats really mean that all players, playing equal opponents and have the same winrates mean
the game is ballanced? It does but that means that all players have around the same skill. Looks like blizzard is balancing
players instead, but this is not a rant and the game seems quite balanced now.Was just pondering.


Well, you cannot really compare the skill of the players of the different races. There is just little reason to assume that one race is chosen by inferior players more frequently. So the best assumption is that there is equal talent in all races and balance the game in a way that the winrates average at 50%.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2011-12-05 21:36:06
December 05 2011 21:35 GMT
#327
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.
DMII
Profile Joined September 2011
Germany92 Posts
December 05 2011 21:40 GMT
#328
Could you please adjust the scale to really make what people would normally interpret as 0% be 0% and not 40% ? That would solve a lot of the whining, because it wouldn't blow up moderate differences to huge ones.

This is a perfect example of how statistics can lie.

glad to see sc2 approaching balance :D
All is fair in love and war. Starcraft is both.
itsjuspeter
Profile Joined November 2010
United States668 Posts
December 05 2011 21:42 GMT
#329
Protoss gets a few percent higher than Terran which BY THE WAY has been above the 50% forever now and Terran starts to think its all about the EMP nerf? Let's address the real issue which is the 1-1-1 advantage (not just doing the 1-1-1 but also using it as a mind game to get ahead economically in the early game), protoss winrate rising could only mean it was due to maps that allow protoss an accessible natural expo quickly such as CBTS, otherwise 1-1-1 is still an issue imo.
Medrea
Profile Joined May 2011
10003 Posts
December 05 2011 21:42 GMT
#330
40/60 is when the game is broken anyway so a 40/60 scale is best.
twitch.tv/medrea
bikefrog
Profile Joined September 2011
Norway451 Posts
Last Edited: 2011-12-05 21:45:08
December 05 2011 21:43 GMT
#331
On December 06 2011 06:35 forsooth wrote:
Show nested quote +
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.


It hasn't been tested properly. Pro's focus on current effective strategies rather than figuring out new ones. Variety in TvT and TvZ is fine. Maybe that's why you're doing so good in the matchup to begin with? I barely ever see Hellion harrass in Diamond League for example. The Raven is extremely good against Stalkers, but still you rarely ever see Terran utilize them. Get a few Marauders and you can still kite chargelots with proper micro fyi.
Foreigners fighting! Ovethrow our Korean overlords!
Iamyournoob
Profile Joined August 2010
Germany595 Posts
December 05 2011 21:46 GMT
#332
On December 06 2011 06:35 forsooth wrote:
Show nested quote +
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.


We heard Protosses say that they had tried everything and could not come up with anything to help improve their situation.
Then a soft buff of WPs and Immortals came, Protosses (re-) discovered their potential and it seems as if it helped to some degree. I would not deny that lower upgrade costs and the EMP nerf further helped Protoss, but looking at how ridiculously strong EMP was against Protoss (and it still is) I believe it to be justified.

If it was too much, time will tell.
But if it turns out that balance is now in favour of Toss, then

a.) Terrans will have to innovate

b.) Blizzard will give minor buffs to Terran

c.) both will happen in combination

Oh and one thing Toss players had to "accept" after they got nerfed and started complaining, I will now throw out for everyone complaining about P being OP:

When some race dominated another, and buffs and play style innovation overcome this, the pendulum swings back a bit further,
In other words: Let us see for a bit how things are going to work out...
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-12-05 21:48:09
December 05 2011 21:46 GMT
#333
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Nice to see the P players arguing the same way I was after the buff.
EDIT: Yea, it is annoying!
Hell, its awesome to LOSE to nukes!
Mayd
Profile Joined August 2011
Finland251 Posts
December 05 2011 21:48 GMT
#334
It's kinda funny how protosses were whining imbalance when tvp was 55 % for terran's favor but now it's reversed and it has come balanced :D
유리 | 티파니 | 리지
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 21:54 GMT
#335
On December 06 2011 06:35 forsooth wrote:
Show nested quote +
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.


I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 21:57 GMT
#336
On December 06 2011 06:48 Mayd wrote:
It's kinda funny how protosses were whining imbalance when tvp was 55 % for terran's favor but now it's reversed and it has come balanced :D


Being at 45% win for 6 months and 1month isn't really the same thing

And when the game will be balanced (if it isn't now), there will never be 50/50 win ratio, it will favor a race or an other during 1-3 months, before concluding something you must wait

On December 06 2011 06:54 K3Nyy wrote:
Show nested quote +
On December 06 2011 06:35 forsooth wrote:
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.


I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


Jjakji did a mech game vs puzzle and won, but I don't know if it's because puzzle wasn't prepared for it or if it is viable
Jinx...
Profile Joined September 2011
South Africa32 Posts
December 05 2011 22:01 GMT
#337
On December 06 2011 06:33 Sandermatt wrote:
Show nested quote +
On December 06 2011 06:30 Jinx... wrote:
I am confused. Does equal stats really mean that all players, playing equal opponents and have the same winrates mean
the game is ballanced? It does but that means that all players have around the same skill. Looks like blizzard is balancing
players instead, but this is not a rant and the game seems quite balanced now.Was just pondering.


Well, you cannot really compare the skill of the players of the different races. There is just little reason to assume that one race is chosen by inferior players more frequently. So the best assumption is that there is equal talent in all races and balance the game in a way that the winrates average at 50%.


I get that, but an assumption is an assumption. We can assume that players from one race are terrible and that the race is totaly op or that all players are quite the same skill level. So givin nov 2011, I just find it strange all that races have about 1% difference, Becauce all players are not of the same skill level.So what im trying to say is the game can be balanced and have zerg win 75% of the games for example. It just seems the game is tweaked, you know what i mean?
Scouting is the link between Micro and Macro
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
December 05 2011 22:02 GMT
#338
On December 05 2011 21:15 storywriter wrote:
Show nested quote +
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


Feedback is only one of like 10 reasons why Terran tier 3 units suck in TvP.

There's a reason Terrans are getting the battle hellion and the Warhound in HOTS. There's a reason Blizz is making an honest effort to make mech viable in TvP, and that reason is that in Wings of Liberty, Bio is all Terran has against Protoss in the late game.

That's just how it is. Protoss players that are trying to claim that Terrans at some point in this version of SC2 can stop relying on Bio units are delusional, I'm not trying to make a claim that TvP even favors Protoss at this point in time because I don't think it does, but all of this counter-argument of "use something other than MMMGV and you'll be ok" is just stupid.
aka: KTVindicare the Geeky Bartender
sOvrn
Profile Joined April 2010
United States678 Posts
December 05 2011 22:06 GMT
#339
Can't go pure mech vs a toss like you can do vs zerg. Protoss can really just tear it apart hard with voidrays, immortals and zeals. The jjakji game mentioned above for example wasn't mech - it was marines, thors, banshee, raven and vikings. I'd also like to see that build used more (I think the first person I saw do this was thorzain in TSL?), but pure mech is just unplayable atm vs toss. Maybe in HotS with addition of battle helion and the warhound we'll see changes, but I doubt we'll see it in wings.

Regarding the OP, it's pretty wild how TvP matchup has varied so dramatically in little time. I don't think that the minor changes made recently can really be attributed to such a dramatic change in win rates, instead it's probably just an evolution in learning the match up.

Overall, I love this graph, thank you so much for putting the work into it ^_^
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
bubl100500
Profile Joined March 2011
Ukraine538 Posts
December 05 2011 22:07 GMT
#340
I think terrans will bounce back in PvT, just patch and protoss favored maps both hit suddenly and here you go!
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 05 2011 22:08 GMT
#341
On December 06 2011 07:02 Vindicare605 wrote:
Show nested quote +
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


Feedback is only one of like 10 reasons why Terran tier 3 units suck in TvP.

There's a reason Terrans are getting the battle hellion and the Warhound in HOTS. There's a reason Blizz is making an honest effort to make mech viable in TvP, and that reason is that in Wings of Liberty, Bio is all Terran has against Protoss in the late game.

That's just how it is. Protoss players that are trying to claim that Terrans at some point in this version of SC2 can stop relying on Bio units are delusional, I'm not trying to make a claim that TvP even favors Protoss at this point in time because I don't think it does, but all of this counter-argument of "use something other than MMMGV and you'll be ok" is just stupid.


I think bio is really the best way to tvp too, but I've always wondered if maybe just adding 2-3 tanks in the mid-late game compo could be usefull, just to take some shots on the zealots when they attack, prevent the stalker from getting too close to the terran army and so protect the vikings, or just focus fire the colossus or the ht.

I would love to have some feedback on this
Iamyournoob
Profile Joined August 2010
Germany595 Posts
December 05 2011 22:10 GMT
#342
On December 06 2011 07:01 Jinx... wrote:
Show nested quote +
On December 06 2011 06:33 Sandermatt wrote:
On December 06 2011 06:30 Jinx... wrote:
I am confused. Does equal stats really mean that all players, playing equal opponents and have the same winrates mean
the game is ballanced? It does but that means that all players have around the same skill. Looks like blizzard is balancing
players instead, but this is not a rant and the game seems quite balanced now.Was just pondering.


Well, you cannot really compare the skill of the players of the different races. There is just little reason to assume that one race is chosen by inferior players more frequently. So the best assumption is that there is equal talent in all races and balance the game in a way that the winrates average at 50%.


I get that, but an assumption is an assumption. We can assume that players from one race are terrible and that the race is totaly op or that all players are quite the same skill level. So givin nov 2011, I just find it strange all that races have about 1% difference, Becauce all players are not of the same skill level.So what im trying to say is the game can be balanced and have zerg win 75% of the games for example. It just seems the game is tweaked, you know what i mean?


It could be possbile if you draw from a small sample size, which means that you either

a.) have too few games played (example: only 20 games have been played in a month and 10 of these included MVP winning 8 of them ---> strong bias)

or

b.)that you have too few different players (example: there are 400 games played in total but only by 3 different players: MVP, Machine, Incontrol ---> strong bias due to skill differences)

However with almost 1k games played across all kinds of players, the effect of players with exceptional skill diminishes.
I dare to say that as of now the overall stats are very likely to indicate the game is balanced, yet PvT and PvZ show that as of now these MUs are problematic.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
Last Edited: 2011-12-05 22:11:28
December 05 2011 22:11 GMT
#343
Well I'm not going to debate balance, so(edit:wrong preposition) HELL YA SWARM
Remember, no matter where you go, there you are.
Roxy
Profile Joined November 2010
Canada753 Posts
December 05 2011 22:11 GMT
#344
On December 06 2011 07:08 pPingu wrote:
Show nested quote +
On December 06 2011 07:02 Vindicare605 wrote:
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


Feedback is only one of like 10 reasons why Terran tier 3 units suck in TvP.

There's a reason Terrans are getting the battle hellion and the Warhound in HOTS. There's a reason Blizz is making an honest effort to make mech viable in TvP, and that reason is that in Wings of Liberty, Bio is all Terran has against Protoss in the late game.

That's just how it is. Protoss players that are trying to claim that Terrans at some point in this version of SC2 can stop relying on Bio units are delusional, I'm not trying to make a claim that TvP even favors Protoss at this point in time because I don't think it does, but all of this counter-argument of "use something other than MMMGV and you'll be ok" is just stupid.


I think bio is really the best way to tvp too, but I've always wondered if maybe just adding 2-3 tanks in the mid-late game compo could be usefull, just to take some shots on the zealots when they attack, prevent the stalker from getting too close to the terran army and so protect the vikings, or just focus fire the colossus or the ht.

I would love to have some feedback on this


would also be interested.
unseiged tanks have 7 range and do pretty high DPS too. give they hav ea couple more range as a buffer, they could probably kite a little bit with the bio and then tank (pun) some damage awya from the infantry
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
sOvrn
Profile Joined April 2010
United States678 Posts
December 05 2011 22:15 GMT
#345
On December 06 2011 07:08 pPingu wrote:
Show nested quote +
On December 06 2011 07:02 Vindicare605 wrote:
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


Feedback is only one of like 10 reasons why Terran tier 3 units suck in TvP.

There's a reason Terrans are getting the battle hellion and the Warhound in HOTS. There's a reason Blizz is making an honest effort to make mech viable in TvP, and that reason is that in Wings of Liberty, Bio is all Terran has against Protoss in the late game.

That's just how it is. Protoss players that are trying to claim that Terrans at some point in this version of SC2 can stop relying on Bio units are delusional, I'm not trying to make a claim that TvP even favors Protoss at this point in time because I don't think it does, but all of this counter-argument of "use something other than MMMGV and you'll be ok" is just stupid.


I think bio is really the best way to tvp too, but I've always wondered if maybe just adding 2-3 tanks in the mid-late game compo could be usefull, just to take some shots on the zealots when they attack, prevent the stalker from getting too close to the terran army and so protect the vikings, or just focus fire the colossus or the ht.

I would love to have some feedback on this


I just don't think you can do that because of chargelots. All of what you're saying is fine and makes sense, but ultimately I think it is not practical. Chargelots require terran to kite their bio like crazy because you cant have them rip your army apart, while taking stalker hits, storms and colo beams. Since you have to kite the chargelots with your bio, it would leave your tanks exposed and would ultimately defeat the purpose of bringing them along in the first place. You're just better off massing MM.. unfortunately :-(

We've seen good timing pushes off of two bases with marine tank and some air, but as someone above mentioned, you these pushes do bad later on if massive amounts of dmg are not done to the toss during the actual timing attack.
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-12-05 22:25:14
December 05 2011 22:20 GMT
#346
On December 06 2011 06:35 forsooth wrote:
Show nested quote +
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.



Great point.

I'm sure we'll see plenty of new openers and such, and maybe even things that stretch a bit into the mid game, but every build will have to result in MMM eventually

On December 06 2011 06:46 Iamyournoob wrote:
Show nested quote +
On December 06 2011 06:35 forsooth wrote:
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.


We heard Protosses say that they had tried everything and could not come up with anything to help improve their situation.
Then a soft buff of WPs and Immortals came, Protosses (re-) discovered their potential and it seems as if it helped to some degree. I would not deny that lower upgrade costs and the EMP nerf further helped Protoss, but looking at how ridiculously strong EMP was against Protoss (and it still is) I believe it to be justified.

If it was too much, time will tell.
But if it turns out that balance is now in favour of Toss, then

a.) Terrans will have to innovate

b.) Blizzard will give minor buffs to Terran

c.) both will happen in combination

Oh and one thing Toss players had to "accept" after they got nerfed and started complaining, I will now throw out for everyone complaining about P being OP:

When some race dominated another, and buffs and play style innovation overcome this, the pendulum swings back a bit further,
In other words: Let us see for a bit how things are going to work out...



In what universe was the Warp prism buff "soft"? It's now the most rebust dropship in the game

Just take a look at the history of nerfs for tvp specifically. Every time a terran pro does something creative and unorthodox, that strategy gets removed from the game or it ultimately proves to be ineffectual as protoss players learn how to deal with it (the small pure air tvp trend is an example of that - it took all of two days before every protoss I faced on the ladder got enough air-to-air to kill the build, which forces terran to transition into.. you guessed it-- mmm). Thorzain's thor lategame build being the prime example, and that strategy hadn't even permeated the metagame at the time of the nerf and protoss players didn't even have any experience dealing with it. For some really weird reason Blizzard have decided that MMM is the only way to play tvp. I really don't get why.

On December 06 2011 06:54 K3Nyy wrote:
Show nested quote +
On December 06 2011 06:35 forsooth wrote:
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.


I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.
give.ViviD
Profile Joined June 2011
Sweden235 Posts
December 05 2011 22:21 GMT
#347
this is just a result of Protoss learning how to play, at last
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2011-12-05 22:36:02
December 05 2011 22:22 GMT
#348
On December 06 2011 07:08 pPingu wrote:
Show nested quote +
On December 06 2011 07:02 Vindicare605 wrote:
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


Feedback is only one of like 10 reasons why Terran tier 3 units suck in TvP.

There's a reason Terrans are getting the battle hellion and the Warhound in HOTS. There's a reason Blizz is making an honest effort to make mech viable in TvP, and that reason is that in Wings of Liberty, Bio is all Terran has against Protoss in the late game.

That's just how it is. Protoss players that are trying to claim that Terrans at some point in this version of SC2 can stop relying on Bio units are delusional, I'm not trying to make a claim that TvP even favors Protoss at this point in time because I don't think it does, but all of this counter-argument of "use something other than MMMGV and you'll be ok" is just stupid.


I think bio is really the best way to tvp too, but I've always wondered if maybe just adding 2-3 tanks in the mid-late game compo could be usefull, just to take some shots on the zealots when they attack, prevent the stalker from getting too close to the terran army and so protect the vikings, or just focus fire the colossus or the ht.

I would love to have some feedback on this


0/0 tanks aren't worth their cost in resources in the late game.

Unlike Protoss, Terrans have to upgrade their mech and bio ground units separately, this is why bio/mech strategies are almost always entirely focused around early/mid game timing attacks that are or close to all in in nature.

In order for Terrans to mix in mech units with their units in the late game they have to either use 0/0 mech units or spend time and resources upgrading the mech units in addition to their bio units throughout the course of the game, both options are equally inefficient.

The reason the starport units are useful in the late game is two-fold. First, Medivacs don't require upgrades at all because they are simply support units, and vikings only require ship weapon upgrades. Secondly, Medivacs and Vikings can be made from a Reactored Starport which cuts down drastically on their production cost as opposed to Siege Tanks/Thors which can only be made from a factory with a Tech Lab.

In summary, a late game Terran army is already producing units from Barracks and Starports and are already upgrading from 3 separate structures at once, adding in factory units to this is just a lot more expensive than I think a lot of people realize when they take into consideration the cost inefficiency of the units when they are not upgraded.
aka: KTVindicare the Geeky Bartender
Jinx...
Profile Joined September 2011
South Africa32 Posts
December 05 2011 22:24 GMT
#349
On December 06 2011 07:10 Iamyournoob wrote:
Show nested quote +
On December 06 2011 07:01 Jinx... wrote:
On December 06 2011 06:33 Sandermatt wrote:
On December 06 2011 06:30 Jinx... wrote:
I am confused. Does equal stats really mean that all players, playing equal opponents and have the same winrates mean
the game is ballanced? It does but that means that all players have around the same skill. Looks like blizzard is balancing
players instead, but this is not a rant and the game seems quite balanced now.Was just pondering.


Well, you cannot really compare the skill of the players of the different races. There is just little reason to assume that one race is chosen by inferior players more frequently. So the best assumption is that there is equal talent in all races and balance the game in a way that the winrates average at 50%.


I get that, but an assumption is an assumption. We can assume that players from one race are terrible and that the race is totaly op or that all players are quite the same skill level. So givin nov 2011, I just find it strange all that races have about 1% difference, Becauce all players are not of the same skill level.So what im trying to say is the game can be balanced and have zerg win 75% of the games for example. It just seems the game is tweaked, you know what i mean?


It could be possbile if you draw from a small sample size, which means that you either

a.) have too few games played (example: only 20 games have been played in a month and 10 of these included MVP winning 8 of them ---> strong bias)

or

b.)that you have too few different players (example: there are 400 games played in total but only by 3 different players: MVP, Machine, Incontrol ---> strong bias due to skill differences)

However with almost 1k games played across all kinds of players, the effect of players with exceptional skill diminishes.
I dare to say that as of now the overall stats are very likely to indicate the game is balanced, yet PvT and PvZ show that as of now these MUs are problematic.


You are right, such a large player base complicate me to reason the way i am.
It just seem unlikely to have such a close winrate, but it is not impossible.
Scouting is the link between Micro and Macro
Techno
Profile Joined June 2010
1900 Posts
December 05 2011 22:24 GMT
#350
Theres no point in commentating about balance right now. We'll see what happens. This is probably a step in the right direction for TvP. If this trend continues for 3 or more moths (which I think it will), then perhaps we will see a Terran buff, but it would have to be one that doesnt ruin TvZ.
Hell, its awesome to LOSE to nukes!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 22:37 GMT
#351
On December 06 2011 06:40 DMII wrote:
Could you please adjust the scale to really make what people would normally interpret as 0% be 0% and not 40% ? That would solve a lot of the whining, because it wouldn't blow up moderate differences to huge ones.

This is a perfect example of how statistics can lie.

glad to see sc2 approaching balance :D


The statistics aren't lying.

People just don't know how to read.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Speake
Profile Blog Joined May 2009
United States494 Posts
December 05 2011 22:37 GMT
#352
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM
tQ.Speake
robopork
Profile Blog Joined May 2009
United States511 Posts
December 05 2011 22:41 GMT
#353
On December 06 2011 07:08 pPingu wrote:
Show nested quote +
On December 06 2011 07:02 Vindicare605 wrote:
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


Feedback is only one of like 10 reasons why Terran tier 3 units suck in TvP.

There's a reason Terrans are getting the battle hellion and the Warhound in HOTS. There's a reason Blizz is making an honest effort to make mech viable in TvP, and that reason is that in Wings of Liberty, Bio is all Terran has against Protoss in the late game.

That's just how it is. Protoss players that are trying to claim that Terrans at some point in this version of SC2 can stop relying on Bio units are delusional, I'm not trying to make a claim that TvP even favors Protoss at this point in time because I don't think it does, but all of this counter-argument of "use something other than MMMGV and you'll be ok" is just stupid.


I think bio is really the best way to tvp too, but I've always wondered if maybe just adding 2-3 tanks in the mid-late game compo could be usefull, just to take some shots on the zealots when they attack, prevent the stalker from getting too close to the terran army and so protect the vikings, or just focus fire the colossus or the ht.

I would love to have some feedback on this



It's a thought, but at the expense of what? Ghosts, medivacs? Terran's gas is pretty well spoken for in those stages. Huge numbers of ghosts in conjunction with medivac counts are what give terran it's finishing power in the lategame, so where is the gas for tanks and supplementary factories supposed to come from?

Not directed at you but at P feedback in general:

As a protoss player, I was pretty insulted when terrans tried to tell me how to play my race when we were getting our asses handed to us in this match up. I'm certainly not going to return the favor when the shoe is on the other foot, though I don't think t is losing this match-up because of what's changed this month-

"One robin does not make for spring."

Please let's not repeat past balance thread trends and sit around telling other players how to innovate with their race when the only experience we have is with our own, and certainly don't explain to other people how playing this or that race is easy. The hardest parts of playing starcraft have nothing to do with individual races.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
MageWarden
Profile Joined April 2011
United States95 Posts
December 05 2011 22:44 GMT
#354
BOOM!
DOWN
GOES
TERRAN!
"King Leonidas: The world will know that free men stood against a tyrant, that few stood against many, and before this battle was over, even a god-king can bleed. "
GG WP NO RE
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 22:44 GMT
#355
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
danduz
Profile Joined September 2010
United States77 Posts
December 05 2011 22:44 GMT
#356
I was just wondering why all of these images for me, are super large? I can only see 30% of the picture in the OP.. this happens with every other post that has a picture as well. is it a setting that I need to change? i'm using google chrome...
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
December 05 2011 22:57 GMT
#357
On December 06 2011 07:44 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.
aka: KTVindicare the Geeky Bartender
WombaT
Profile Blog Joined May 2010
Northern Ireland25003 Posts
Last Edited: 2011-12-05 23:09:26
December 05 2011 23:08 GMT
#358
Seems that TvZ, probably the best matchup in the game in terms of watchability is approaching some semblance of balance. While timing attacks do form a big part of that matchup, I'd argue the success/failure of said pushes isn't game-ending/defining in the same sense that they are in other matchups. This is why it's probably the best to watch, as well as being less volatile than other matchups in a balance sense. TvZ sees much more multi-pronged activity, small groups of units harassing, the spreading of armies and the viability of tier 1/2 units extending into the late game. The standard metagame of TvZ has been largely unchanged for months, the differences are in how that gameplan is executed, and most innovation is divorced from patch balancing.

PvT appears the hardest to balance because that matchup almost always seems to hinge on one big blob of units fighting another, and the success of that battle pretty much settles the game. With that as the case, something like an EMP nerf can really put the matchup in flux. A Terran would previously have been confident with a decent trade vs the deathball instinctively, they know what their force can do. With the EMP nerf that judgement of what will be a game-defining battle is thrown off kilter, from 'with a few decent EMPs and viking control i can take this' to, 'I need genuinely great, well-aimed EMPs and top notch control to win this'. This is further compounded with the metagame shift to dual-forge being an option, to seemingly being the norm in a lot of PvT and that's also posing difficulties

PvZ is similarly difficult to balance because often-times it resorts to if the Protoss can get its deathball up to critical mass and with enough tech that it can deal with a few remaxes on the Zerg side. Changing any of the key components of armies thus has a massive effect, a key example being the tweaking of the infestor really turning the matchup on its head in the past. When Protoss' staple timing pushes were figured out by good Zergs, the matchup totally swung around to the Zerg's favour.

tl:dr. The matchup that is less susceptible to big fluctuations in win% (TvZ imo) is also the matchup that suffers least from deathball v deathball, 200/200 fights deciding the game, and thus patch changes to individual units effect the matchup proportionally less than they would say a PvT. TvZ is the most entertaining matchup because there is more scope for splitting armies, harassing and whatnot. Positioning and other skillsets are super-important. We've also seen a slow trend for zerg figuring out how to deal with a variety of openings without Terran's options being nerfed into the ground. Hellion defences (unless you're Morrow) are far more refined than they were when Slayer's signature build was debuted at MLG for example. Before you claim "oh well blue flame damage got nerfed" that was as much a TvT issue as it was TvZ, and actually didn't affect big red flame pushes from reactored factories.

I also think PvZ can stabilise if more people start to figure out how to play the multi-pronged aggressive style of LiquidHero, or the uber-macro style that SlayersBrown is incorporating, so that's the matchup evolution I'm really looking forward to observing in the coming months

PvT will still be a horrible matchup in perpetuity until both races are able to play a long macro game on an even footing
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Speake
Profile Blog Joined May 2009
United States494 Posts
December 05 2011 23:11 GMT
#359
On December 06 2011 07:44 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Theres no real reason to get shield upgrades because you do (full damage - shield armor), which still is usually like 95% dmg with marauders, and if using a lot of marines your army either gets completely emp'd or you win. Protoss can actually be 3/3 versus terrans 2/2/1 air attack and they will be at about equal money spend on upgrades. Ironic considering you also have chrono to get those upgrades faster.
tQ.Speake
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 23:13 GMT
#360
On December 06 2011 07:57 Vindicare605 wrote:
Show nested quote +
On December 06 2011 07:44 DarkPlasmaBall wrote:
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.


Well isn't 95% or so of your army invested in barracks and gateway units? That's obviously the biggest chunk of your resources. If you're referring to mech, then sure. That's why Terran doesn't go mech, in the same way that Protoss air isn't cost-efficient in PvT so Protoss doesn't make air. But can you say that banshees, vikings, and medivacs can't be cost-efficient? Those are the other units used in TvP (although far fewer than the barracks units). I feel like those would come down to micro and how you use them with harrassment.

My point, however, was that he ignored any Protoss cons and Terrans pros, and gave a very one-sided argument.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 05 2011 23:13 GMT
#361
Holy LOL at PvT. Blizz really went overkill on the nerfs/buffs this time
xlava
Profile Blog Joined March 2011
United States676 Posts
December 05 2011 23:18 GMT
#362
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?


Eh, tbh the game is looking more and more balanced all around. But finally for the first time in so long Protoss can beat Terran
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
December 05 2011 23:19 GMT
#363
Finally. It's nice to see that the Terran bar is no longer the highest one. I wish they still released Korean-only data, though. It's pretty widely accepted that Korean Ts are way ahead of their international counterparts, so I'd like to see how thing are faring solely at the Korean level.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
December 05 2011 23:21 GMT
#364
On December 06 2011 08:13 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 07:57 Vindicare605 wrote:
On December 06 2011 07:44 DarkPlasmaBall wrote:
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.


Well isn't 95% or so of your army invested in barracks and gateway units? That's obviously the biggest chunk of your resources. If you're referring to mech, then sure. That's why Terran doesn't go mech, in the same way that Protoss air isn't cost-efficient in PvT so Protoss doesn't make air. But can you say that banshees, vikings, and medivacs can't be cost-efficient? Those are the other units used in TvP (although far fewer than the barracks units). I feel like those would come down to micro and how you use them with harrassment.

My point, however, was that he ignored any Protoss cons and Terrans pros, and gave a very one-sided argument.


Jjikjaki's cloak thor build is the future. With the insane range nad low health of observers if it can be transitioned to it will roll everything.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 05 2011 23:24 GMT
#365
On December 06 2011 08:21 Sabu113 wrote:
Show nested quote +
On December 06 2011 08:13 DarkPlasmaBall wrote:
On December 06 2011 07:57 Vindicare605 wrote:
On December 06 2011 07:44 DarkPlasmaBall wrote:
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.


Well isn't 95% or so of your army invested in barracks and gateway units? That's obviously the biggest chunk of your resources. If you're referring to mech, then sure. That's why Terran doesn't go mech, in the same way that Protoss air isn't cost-efficient in PvT so Protoss doesn't make air. But can you say that banshees, vikings, and medivacs can't be cost-efficient? Those are the other units used in TvP (although far fewer than the barracks units). I feel like those would come down to micro and how you use them with harrassment.

My point, however, was that he ignored any Protoss cons and Terrans pros, and gave a very one-sided argument.


Jjikjaki's cloak thor build is the future. With the insane range nad low health of observers if it can be transitioned to it will roll everything.


That reminds me of phoenix/ dt/ observer in PvP, except actually viable
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2011-12-05 23:27:27
December 05 2011 23:26 GMT
#366
Using unsieged tanks in TvP would be stupid. Marauders cost less and are pretty much the same, especially when upgraded. Sieged tanks "could" be used situationally, but in doing so terran lose the advantage of their bio army, mobility. It's not worth the sacrafice. Might be good for Puma since I hear he can cast force fields

hellions are ok-ish. good for doing some burst damage vs zealots, like little mech banelings. do damage, tank a bit of damage and then die. maybe 2 shots off.

thors ... just get in the way lategame. their AA would be useful vs mass pheonix (trololololol) but again you sacrafice the strength of the bioball if you put them on the field. Great at killing stalkers and breaking FF but lategame it's zealots and colossus doing the big damage. Stalkers are just there to shoot vikings and to blink after a defeated army.

scouting with the factory is probably the most constructive use it can be put to after the obligatory 1-1-1 or 4 hellion drop is out of the way.

Air is another matter imho.
Once those attack upgrades are done getting some banshees could add a LOT of dps to late game army. Ravens are also pretty good. Ravens with banshees are insanly good unless protoss have VR. a pure gateway robo army can only shoot up with sentry (no dps), stalker (pdd), archon(short range, fat, slow) and HT (but as someone said, spending a banshee or raven to stop your bioball getting stormed seems like a good deal to me)
ooozer
Profile Joined August 2011
Germany231 Posts
December 05 2011 23:28 GMT
#367
Srsly, EMP nerf, get your stuff together...Yeah it's been nerfed, doesn't mean it's weak now. EMP now has the same radius as storm and fungal, but still more range + terran benefit from scan aswell in HTvsGhost. it deals instant dmg and renders protoss caster useless. due to the bulkinessand AI of the game, it's easier to land EMP's, though, on the other hand, storm usually hits more units per cast. In order to really even things out between EMP and storm, one has to remove the sight advantage of ghosts. Feedback casts faster than Snipe or EMP, but ghost can cloak and terran can scan. it'd come down to a micro battle.
Your acting like it's now a shitton of micro for terran to win, while protoss a-moves. pre-patch, there was almost never such things as 'decent trades'. EMP hit, stim, a-move, win, or EMP didn't hit, stim, kite, run away.
EMP nerf's been handled like the upgrade buff of toss. it's a psychological problem. toss go for double forge after a little buff, terran don't go for the blanket-emp style because of the minor nerf.

the critical mass of protoss armys in pvz is myth imo. there are some zerg composition protoss balls could kill 3 times in a row, but in order to fight such a zerg, a protss has to play like hero: lots of harass, agression, relativly early third. protoss needs to command the zerg, forcing them into certain weak composition. true zerg deathballs, speaking of shittons of blords, infestors, lings + X trade better against the ideal protoss deathball, thus forcing gimmicky stuff like archon toilets to deal with exceptional amounts of blords.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-12-05 23:47:01
December 05 2011 23:39 GMT
#368
On December 06 2011 08:21 Sabu113 wrote:
Show nested quote +
On December 06 2011 08:13 DarkPlasmaBall wrote:
On December 06 2011 07:57 Vindicare605 wrote:
On December 06 2011 07:44 DarkPlasmaBall wrote:
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.


Well isn't 95% or so of your army invested in barracks and gateway units? That's obviously the biggest chunk of your resources. If you're referring to mech, then sure. That's why Terran doesn't go mech, in the same way that Protoss air isn't cost-efficient in PvT so Protoss doesn't make air. But can you say that banshees, vikings, and medivacs can't be cost-efficient? Those are the other units used in TvP (although far fewer than the barracks units). I feel like those would come down to micro and how you use them with harrassment.

My point, however, was that he ignored any Protoss cons and Terrans pros, and gave a very one-sided argument.


Jjikjaki's cloak thor build is the future. With the insane range nad low health of observers if it can be transitioned to it will roll everything.



you mean the past -- Painuser was doing it ages ago. It didn't change the match up then, it won't change it now.

The last time thors were actually good in tvp was in TSL 3 when Thorzain used them - right before Blizzard decided they "didn't want" thors "massed" in the match up, because they "obscure" other units. Amazing reasoning from David Kim there.

What won JJakji that games was the banshee harass coupled with Puzzle's failed DT rush. He would've been better off going for MMM + banshee harass, because the thors disappeared once the armies engaged.
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 05 2011 23:43 GMT
#369
On December 05 2011 19:46 Ktk wrote:
Hey look the game is balanced!

I don't see how this proves that the game is balanced. This year the TvP win rate has only been higher than the current PvT win rate at one point and at that point, the amount of balance whine coming from Protoss players prompted a major nerf for Terran. Frankly I've never been one to point at charts to prove "balance" (mainly because the game is still young and undiscovered in many ways), but in this instance I REALLY fail to see how these charts proves balance. If anything, this chart proves that PvT is a broken match-up in favor of the Protoss players (at least when Terran had those numbers it was broken).

I think it's interesting to see these numbers, but I'm not certainly sure that they mean much of anything due to the relative age of the game, but they certainly don't show that the game (with the current metagame) is balanced.
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 05 2011 23:46 GMT
#370
On December 06 2011 08:39 Quotidian wrote:
Show nested quote +
On December 06 2011 08:21 Sabu113 wrote:
On December 06 2011 08:13 DarkPlasmaBall wrote:
On December 06 2011 07:57 Vindicare605 wrote:
On December 06 2011 07:44 DarkPlasmaBall wrote:
On December 06 2011 07:37 unSpeake wrote:
Protoss upgrades are cheaper than terran upgrades. Protoss can chrono their upgrades. Terran need 3 upgrades (range, armor, air weapons), protoss need 2. All in all, protoss save something like 600/600 in upgrades that terran needs, plus they also have chrono so they can never be behind in upgrades. That's why the matchup is so hard ATM


There are three Protoss upgrades in a forge, buddy. If you don't get one of the two defensive ones (armor vs. shields), then you're essentially only upgrading half a unit's health. And if Protoss is ahead in upgrades, then that certainly doesn't mean Protoss spent 1200 resources fewer than Terran. You can't have it both ways lol.

Also, Terran units are more cost-effective and Terran is the least gas-heavy race in the game and input other biased stuff here, just like you did.


Terran barracks units are more cost efficient than Protoss gateway units sure, (with the exception of HTs which can be either extremely cost efficient or extremely cost inefficient.)

However, anything for Terran that doesn't come out of the barracks is not cost efficient at all in TvP.


Well isn't 95% or so of your army invested in barracks and gateway units? That's obviously the biggest chunk of your resources. If you're referring to mech, then sure. That's why Terran doesn't go mech, in the same way that Protoss air isn't cost-efficient in PvT so Protoss doesn't make air. But can you say that banshees, vikings, and medivacs can't be cost-efficient? Those are the other units used in TvP (although far fewer than the barracks units). I feel like those would come down to micro and how you use them with harrassment.

My point, however, was that he ignored any Protoss cons and Terrans pros, and gave a very one-sided argument.


Jjikjaki's cloak thor build is the future. With the insane range nad low health of observers if it can be transitioned to it will roll everything.



you mean the past -- Painuser was doing it ages ago. It didn't change the match up then, it won't change it now.

It is old, but at the same time seeing a Korean do it is pretty big. GoOdy did mech for a long time and--not to bash on GoOdy--his mech style is not nearly as refined as that of Mvp or other top Korean mech-Terrans. The more we see of the Koreans playing a certain style the more we'll see how effective it is.
acidbean
Profile Joined January 2011
Germany287 Posts
December 05 2011 23:54 GMT
#371
On December 06 2011 08:19 HolyArrow wrote:
Finally. It's nice to see that the Terran bar is no longer the highest one. I wish they still released Korean-only data, though. It's pretty widely accepted that Korean Ts are way ahead of their international counterparts, so I'd like to see how thing are faring solely at the Korean level.


I dont think it was already posted in this thread, so here we go:

[image loading]

Colorblind version

Source
K3Nyy
Profile Joined February 2010
United States1961 Posts
Last Edited: 2011-12-05 23:57:05
December 05 2011 23:56 GMT
#372
Show nested quote +
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.

Actually, I just remembered while typing this post of the game between Thorzain vs MC, where mech beat the standard Protoss army despite it being scouted. Then again, Thors got nerfed after that. ><"

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.
hasuterrans
Profile Joined April 2009
United States614 Posts
Last Edited: 2011-12-06 00:00:43
December 05 2011 23:57 GMT
#373
Updated op with Korean graphs.
ooozer
Profile Joined August 2011
Germany231 Posts
December 05 2011 23:58 GMT
#374
ZvT in korea is so lol.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 06 2011 00:00 GMT
#375
On December 06 2011 05:53 pPingu wrote:
Show nested quote +
On December 06 2011 05:46 Ctuchik wrote:
On December 06 2011 05:05 KiLL_ORdeR wrote:
Why are the stats for koreans included with foreigners? Should be separate imo since it's pretty well known that korean terrans > everyone else.


http://imgur.com/a/ZflZ7#0

Korea only!


Protoss doing well in korea, quite the same for pvt

Don't know what to think about tvz, some zergs are doing really well in zvt


Yeah it looks like protoss had a break through in the last month. We will see how long it lasts before the terrans crack what the protoss are doing and adjust their play.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-12-06 00:01:25
December 06 2011 00:01 GMT
#376
On December 06 2011 08:58 ooozer wrote:
ZvT in korea is so lol.


Yeah it feels like the most balanced match up (imo) but korean terrans just so gosu and with more I think thats why the win % favors terran so heavily.
When I think of something else, something will go here
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 06 2011 00:04 GMT
#377
On December 06 2011 08:43 The Final Boss wrote:
Show nested quote +
On December 05 2011 19:46 Ktk wrote:
Hey look the game is balanced!

I don't see how this proves that the game is balanced. This year the TvP win rate has only been higher than the current PvT win rate at one point and at that point, the amount of balance whine coming from Protoss players prompted a major nerf for Terran. Frankly I've never been one to point at charts to prove "balance" (mainly because the game is still young and undiscovered in many ways), but in this instance I REALLY fail to see how these charts proves balance. If anything, this chart proves that PvT is a broken match-up in favor of the Protoss players (at least when Terran had those numbers it was broken).

I think it's interesting to see these numbers, but I'm not certainly sure that they mean much of anything due to the relative age of the game, but they certainly don't show that the game (with the current metagame) is balanced.


Sarcasm on the internet really sucks.

OT: Interesting to see how the matchup graphs from Korea compare with the rest of the world... And also that in the matchups, P>T, T>Z, Z>P
133 221 333 123 111
sechkie
Profile Blog Joined January 2010
United States334 Posts
December 06 2011 00:07 GMT
#378
On December 06 2011 08:43 The Final Boss wrote:
Show nested quote +
On December 05 2011 19:46 Ktk wrote:
Hey look the game is balanced!

I don't see how this proves that the game is balanced. This year the TvP win rate has only been higher than the current PvT win rate at one point and at that point, the amount of balance whine coming from Protoss players prompted a major nerf for Terran. Frankly I've never been one to point at charts to prove "balance" (mainly because the game is still young and undiscovered in many ways), but in this instance I REALLY fail to see how these charts proves balance. If anything, this chart proves that PvT is a broken match-up in favor of the Protoss players (at least when Terran had those numbers it was broken).

I think it's interesting to see these numbers, but I'm not certainly sure that they mean much of anything due to the relative age of the game, but they certainly don't show that the game (with the current metagame) is balanced.


Have you even seen the graphs? Terran has had multiple different times of being up at 55% winrate in the matchup sometimes going up to over 60%. Do you honestly believe that the matchup then was just as balanced as the game is now?

and if the chart would now prove that pvt is broken in favor of protoss, why does it not show that previously pvt was broken (even worse) in favor of terran?
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
December 06 2011 00:11 GMT
#379
On December 06 2011 08:54 acidbean wrote:
Show nested quote +
On December 06 2011 08:19 HolyArrow wrote:
Finally. It's nice to see that the Terran bar is no longer the highest one. I wish they still released Korean-only data, though. It's pretty widely accepted that Korean Ts are way ahead of their international counterparts, so I'd like to see how thing are faring solely at the Korean level.


I dont think it was already posted in this thread, so here we go:

[image loading]

Colorblind version

Source



Thanks!
kofman
Profile Joined August 2011
Andorra698 Posts
December 06 2011 00:12 GMT
#380
On December 06 2011 06:43 bikefrog wrote:
Show nested quote +
On December 06 2011 06:35 forsooth wrote:
On December 06 2011 06:32 bikefrog wrote:
I think TvP is fine atm. The close series between HerO and PuMa are a good example of that imo. I feel like Terran are a bit lazy when it comes to ingenuity and variety as of late. Stuck in the old ways while Protoss play is evolving more. Guessing 51/49 in T's favour for desember.

Terran isn't lazy, all you need to do is look at the wide variety of TvT and TvZ (you know, the two most refined and technical matchups in the game) builds in place to see that Terrans do a great deal of experimentation. The problem with TvP is that anything besides MMM/V/G simply does not work. All we can do is work on getting better and better with the bio ball because mech is essentially useless vs Protoss.


It hasn't been tested properly. Pro's focus on current effective strategies rather than figuring out new ones. Variety in TvT and TvZ is fine. Maybe that's why you're doing so good in the matchup to begin with? I barely ever see Hellion harrass in Diamond League for example. The Raven is extremely good against Stalkers, but still you rarely ever see Terran utilize them. Get a few Marauders and you can still kite chargelots with proper micro fyi.


Mech has been tested in TvP. Point is, it sucks.
What does diamond league hellion harras have to do with anything?

I agree about the ravens partially, but they aren't really that good, because HT's easily feedback ravens, and can feedback the point defese drone just as easily.

I don't really understand what the last point means, since everyone already knows that
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 06 2011 00:27 GMT
#381
On December 06 2011 08:56 K3Nyy wrote:
Show nested quote +
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


Show nested quote +
This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.


Oh, but there have been a ton of attempts despite what you think. There was a long period when a lot of the people on the strategy forum here were discussing and trying develop mech, and you can be sure that if people here tried to figure it out, the pros have at one point too. The reason you don't see mech much in tournaments is that it only takes a few practice games to understand that playing mech (beyond some gimmicky all-in) is way too risky and too easily countered to be viable in a tournament setting. I remember there was a time when there was a small surge of Korean replays where people were trying mech, and ultimately failing. I remember MVP going mech in the GSL and it failing. I remember Jinro beating MC with mech and then never playing mech again. Has Jinro ever officially stated why he abandoned that style by the way?

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.


Jjakji has at no point in recent history been playing "mech".

Vs Puzzle, he did a nice tank/bunker contain into MMM (surprise surprise) on Eye of the Storm. The contain evaporated once charge finished, proving that tanks have very limited window of opportunity in tvp. And he's done a 2 base thor/banshee build. In those kinds of games, it's the cloaked banshees that are the winning units. Thors are essentially a waste of resources and supply, because marine/marauder and vikings to kill observers will do the same job better (you can micro against storm/colossi, for instance).
I didn't see the Jjakji vs Oz series, but from what I could gather from the live reports, he didn't do the thor/banshee build in that series - correct me if I'm wrong though

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.


I really doubt you've seen that many mech tvps then. The game has been out for a while now - if mech worked in their current state, people would use them, especially in the late game. It has nothing to do with pessimism, it's just the way the match up is designed.
kofman
Profile Joined August 2011
Andorra698 Posts
December 06 2011 00:55 GMT
#382
I'm actually happy that terran is now performing the worst. Don't have to listen to as much protoss whine that way.
Fig
Profile Joined March 2010
United States1324 Posts
December 06 2011 00:55 GMT
#383
Mmm. So this is how it feels to be above 50% win rate. GO TOSS! All your hard work finally paid off.
Can't elope with my cantaloupe
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 06 2011 00:56 GMT
#384
On December 06 2011 08:56 K3Nyy wrote:
Show nested quote +
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.

Actually, I just remembered while typing this post of the game between Thorzain vs MC, where mech beat the standard Protoss army despite it being scouted. Then again, Thors got nerfed after that. ><"

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.

GoOdy has some of the best TvZ Mech outside of Korea, so to say that he isn't accomplished is naive. Personally as a meching Terran I think GoOdy is really great at TvT and TvZ, but his TvP is really awful. And one major thing to note about the Jjakji vs Puzzle game is that Puzzle had no Templar Tech. Storms and Feedback would really have decimated Jjakji's army, and his strategy relied on the substantial lead his Banshee play had gained him.

Another game that people point to is Byun vs a Protoss(I believe it's Oz, but I'm not sure) on Tal'Darim Altar in Code A. Byun goes 2 base, 4 fact 3 reactor Tank/Hellion (if that makes any sense) and wins mainly due to the ridiculousness of the build. Part of the reason mech worked in these games (in my opinion) is just the odd nature of the builds; given time and practice against them they would almost certainly fail.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 06 2011 01:09 GMT
#385
On December 06 2011 08:58 ooozer wrote:
ZvT in korea is so lol.


Yeah jeez. I was going to point out that TvP is almost as bad, but then I noticed the ominous splitting trend of TvZ that TvP doesn't have. Terran is still the best where the best players are.

People who say that the "P>T>Z>P" cycle of BW is clearly being mimicked just because this month happens to have a similar trend are frustrating me, because they're ignoring the fact that Terran is recovering from a patch and there's not even a monthly trend of this yet (whereas BW was an established game for many years).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
hasuterrans
Profile Joined April 2009
United States614 Posts
Last Edited: 2011-12-06 01:22:01
December 06 2011 01:21 GMT
#386
On December 06 2011 09:56 The Final Boss wrote:
Show nested quote +
On December 06 2011 08:56 K3Nyy wrote:
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.

Actually, I just remembered while typing this post of the game between Thorzain vs MC, where mech beat the standard Protoss army despite it being scouted. Then again, Thors got nerfed after that. ><"

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.

GoOdy has some of the best TvZ Mech outside of Korea, so to say that he isn't accomplished is naive. Personally as a meching Terran I think GoOdy is really great at TvT and TvZ, but his TvP is really awful. And one major thing to note about the Jjakji vs Puzzle game is that Puzzle had no Templar Tech. Storms and Feedback would really have decimated Jjakji's army, and his strategy relied on the substantial lead his Banshee play had gained him.

Another game that people point to is Byun vs a Protoss(I believe it's Oz, but I'm not sure) on Tal'Darim Altar in Code A. Byun goes 2 base, 4 fact 3 reactor Tank/Hellion (if that makes any sense) and wins mainly due to the ridiculousness of the build. Part of the reason mech worked in these games (in my opinion) is just the odd nature of the builds; given time and practice against them they would almost certainly fail.


Yeah and GoOdy has already stated that mech isn't viable TvP anymore and this is the reason he's had poor results recently b/c he's been using bio in TvP and he's not very good at it. People keep citing Jjakji's build as evidence that mech works but Jjajkji's build is a 2 base all-in and you can't rely on using an all-in as the basis for how you play an entire match-up. Trust me when I say this, but terran players would love nothing better than for mech to be viable versus toss.
hasuterrans
Profile Joined April 2009
United States614 Posts
December 06 2011 01:26 GMT
#387
On December 06 2011 09:55 kofman wrote:
I'm actually happy that terran is now performing the worst. Don't have to listen to as much protoss whine that way.


Don't get your hopes up xD
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-12-06 01:29:25
December 06 2011 01:27 GMT
#388
korean protoss is finally doing work! but foreign protoss is seriously sucking (in ZvP). Of course, there is a bigger pool of games in the international scene but my god, they need to shape up! TvZ is still a mess, even in foreign land.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
December 06 2011 01:30 GMT
#389
On December 06 2011 10:09 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 08:58 ooozer wrote:
ZvT in korea is so lol.


Yeah jeez. I was going to point out that TvP is almost as bad, but then I noticed the ominous splitting trend of TvZ that TvP doesn't have. Terran is still the best where the best players are.

People who say that the "P>T>Z>P" cycle of BW is clearly being mimicked just because this month happens to have a similar trend are frustrating me, because they're ignoring the fact that Terran is recovering from a patch and there's not even a monthly trend of this yet (whereas BW was an established game for many years).


I agree. The nature of the patch is going to cause a flux for a period of time, but if the patch threw the match up out of balance it can't really be noticeable for at least a month if not two months after the patch goes live.

This is to give the players time to adjust to the changes.

I'm still facepalming at the people in this thread who are attempting to claim that Mech hasn't been thoroughly tested in TvP. It has, it's been VERY thoroughly tested and even at the peak of Terran dominance of the match up it was thought to be not viable.

Let me give you guys a hint. Strategy is considered not viable before your race receives significant nerfs, the strat is going to STILL not be viable after your race is nerfed and your opponent's race is buffed.

Any sort of viability mech may have once had at any point in Wings of Liberty was shattered by 3 significant patch changes.

1. The nerf to Blue Flame Hellions: removes any cost effective counter mech has for Zealots with charge especially when upgraded.

2. The Thor energy: self explanatory

3. The Forge Upgrade cost reduction: Mech already has a ridiculous time trying to keep up with upgrades, trying to keep up with upgrades that are out cheaper than ever is just a nightmare.

There are some builds that can be used with mech in an "all in" type situation and those builds still work, but that doesn't mean that mech itself is a viable standard playstyle it just means that mech can be used in an all in and succeed.

Contrary to popular belief, not every Terran wants to base his entire playstyle around all ins, what's more the major talking point right now is about TvP in the late game where the conversation right now is that the late game favors Protoss.

The rest of the game isn't really being discussed right now, the conversation is entirely focused around the late game. Mech has no presence in the late game, and probably won't have one ever. It's too expensive to field, too expensive to upgrade, too slow to produce, and isn't nearly cost effective enough to make up for those weaknesses.

I still don't think the match up favors Protoss at the moment. But trying to tell Terrans to use mech is just an argument based on theorycraft and nothing else. I encourage any player that doesn't believe otherwise to try it and prove me wrong.

aka: KTVindicare the Geeky Bartender
aksfjh
Profile Joined November 2010
United States4853 Posts
December 06 2011 01:46 GMT
#390
On December 06 2011 10:30 Vindicare605 wrote:
Show nested quote +
On December 06 2011 10:09 DarkPlasmaBall wrote:
On December 06 2011 08:58 ooozer wrote:
ZvT in korea is so lol.


Yeah jeez. I was going to point out that TvP is almost as bad, but then I noticed the ominous splitting trend of TvZ that TvP doesn't have. Terran is still the best where the best players are.

People who say that the "P>T>Z>P" cycle of BW is clearly being mimicked just because this month happens to have a similar trend are frustrating me, because they're ignoring the fact that Terran is recovering from a patch and there's not even a monthly trend of this yet (whereas BW was an established game for many years).


I agree. The nature of the patch is going to cause a flux for a period of time, but if the patch threw the match up out of balance it can't really be noticeable for at least a month if not two months after the patch goes live.

This is to give the players time to adjust to the changes.

I'm still facepalming at the people in this thread who are attempting to claim that Mech hasn't been thoroughly tested in TvP. It has, it's been VERY thoroughly tested and even at the peak of Terran dominance of the match up it was thought to be not viable.

Let me give you guys a hint. Strategy is considered not viable before your race receives significant nerfs, the strat is going to STILL not be viable after your race is nerfed and your opponent's race is buffed.

Any sort of viability mech may have once had at any point in Wings of Liberty was shattered by 3 significant patch changes.

1. The nerf to Blue Flame Hellions: removes any cost effective counter mech has for Zealots with charge especially when upgraded.

2. The Thor energy: self explanatory

3. The Forge Upgrade cost reduction: Mech already has a ridiculous time trying to keep up with upgrades, trying to keep up with upgrades that are out cheaper than ever is just a nightmare.

There are some builds that can be used with mech in an "all in" type situation and those builds still work, but that doesn't mean that mech itself is a viable standard playstyle it just means that mech can be used in an all in and succeed.

Contrary to popular belief, not every Terran wants to base his entire playstyle around all ins, what's more the major talking point right now is about TvP in the late game where the conversation right now is that the late game favors Protoss.

The rest of the game isn't really being discussed right now, the conversation is entirely focused around the late game. Mech has no presence in the late game, and probably won't have one ever. It's too expensive to field, too expensive to upgrade, too slow to produce, and isn't nearly cost effective enough to make up for those weaknesses.

I still don't think the match up favors Protoss at the moment. But trying to tell Terrans to use mech is just an argument based on theorycraft and nothing else. I encourage any player that doesn't believe otherwise to try it and prove me wrong.


Don't forget the siege tank damage nerf against light units. That alone made tanks almost useless against anything but stalkers and sentries.
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 06 2011 02:08 GMT
#391
On December 06 2011 08:58 ooozer wrote:
ZvT in korea is so lol.


At least that can be equated to metagame shifting. The PvT change on the otherhand is far too drastic for a meta game shift alone, 1.4.2 just ended up destroying the matchup in the opposite direction.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2011-12-06 02:22:31
December 06 2011 02:18 GMT
#392
On December 06 2011 07:08 pPingu wrote:
Show nested quote +
On December 06 2011 07:02 Vindicare605 wrote:
On December 05 2011 21:15 storywriter wrote:
On December 05 2011 21:00 Liquid`Jinro wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.

....
People calling terran easy are honestly all retarded. If you dont want us to stay on MMMGV how about you suggest a single T3 unit that doesnt get countered by feedback? Oh you cant? Ok, then STFU.

Terran is a hard race.

Anyway, I think TvP looks pretty OK at the moment... It's even a little bit varied.

Terran is by no means an easy race to play (except for mules) but I feel that saying you can't use tier 3 units because of feedback is going a little too far. It's not like archons and HTs don't see any use because of EMP.

I'm still waiting for terrans to start adding in raven+banshee in late game with their excess gas. This combination looks incredibly powerful for a number of reasons. 1. ravens allow sniping of observers. 2. ravens counter both phoenixes and stalkers with PDD. 3. terran already gets ship attack upgrades and they scale super well on banshees. Armour doesn't matter as much thanks to PDD.

While I acknowledge that feedback counters both units, PDD can always be cast pre-emptively, ghosts can take out HTs and as a last resort, banshees can burn energy. In worst case scenario, the feedbacked banshee/raven has most likely prevented a storm. This will of course require immensely difficult micro from the terran but I feel like that's what SC has always been about: beating the metagame by getting better (even if it feels like you have to play better than your opponent).


Feedback is only one of like 10 reasons why Terran tier 3 units suck in TvP.

There's a reason Terrans are getting the battle hellion and the Warhound in HOTS. There's a reason Blizz is making an honest effort to make mech viable in TvP, and that reason is that in Wings of Liberty, Bio is all Terran has against Protoss in the late game.

That's just how it is. Protoss players that are trying to claim that Terrans at some point in this version of SC2 can stop relying on Bio units are delusional, I'm not trying to make a claim that TvP even favors Protoss at this point in time because I don't think it does, but all of this counter-argument of "use something other than MMMGV and you'll be ok" is just stupid.


I think bio is really the best way to tvp too, but I've always wondered if maybe just adding 2-3 tanks in the mid-late game compo could be usefull, just to take some shots on the zealots when they attack, prevent the stalker from getting too close to the terran army and so protect the vikings, or just focus fire the colossus or the ht.

I would love to have some feedback on this

Getting any tanks at all and trying to play a biomech style is a bad idea and the part of the reason why is chargelots and also archons. Because tank damage vs light units is not very good and zealots are quite beefy, the majority of them are guaranteed to get into your bio units and start dealing damage. Combine the splash damage from colossi with splash damage your tanks will do to your own units, and you've got some very dead marines and marauders very fast. Additionally, archons are not armored units, meaning tanks are even more useless against them. I'm not a pro by any stretch of the imagination, but I've seen what happens when I field various tank/bio compositions against chargelot/archon/HT/and/or colossus. It isn't pretty.

But really the main issue in battles is that colossi (and storm) are so strong that Terran always needs to have the option to kite and run away fast. This of course means that tanks would be left behind, and they're way too expensive and do too little damage to some of the more critical units in the deathball to justify getting. You can't just attack move (which is a good thing) or even rely on a strong static position (which is not a good thing) to beat a deathball. You need to be able to move in and out, get your viking hits off, and mitigate the amount of AOE damage that Protoss can put out in the mid to late game. Mech units aren't fast enough to keep up, so they die.
WinteRR
Profile Joined May 2011
Australia201 Posts
Last Edited: 2011-12-06 02:29:27
December 06 2011 02:23 GMT
#393
On December 06 2011 01:03 InFi.asc wrote:
Show nested quote +
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.


that's like the funniest comment I have read i a while.

Terran up 55 %: everything is all dandy

protoss up 55%: matchup is broken!


You clearly didn't read my post did you? A 10% swing in the match-up is EXTREME.

Again, these numbers aren't gospel truth but a swing of that large of a percent indicates that danger signs are incoming for Blizzard in the coming months . Sure Terran was stronger than P (strictly at kimchi terran levels) previously but you never seen inversions this big. The lack of consistency is surely alarming to anyone that can pick a trend.. although I don't expect most to be able to.
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 06 2011 02:26 GMT
#394
On December 06 2011 10:46 aksfjh wrote:
Show nested quote +
On December 06 2011 10:30 Vindicare605 wrote:
On December 06 2011 10:09 DarkPlasmaBall wrote:
On December 06 2011 08:58 ooozer wrote:
ZvT in korea is so lol.


Yeah jeez. I was going to point out that TvP is almost as bad, but then I noticed the ominous splitting trend of TvZ that TvP doesn't have. Terran is still the best where the best players are.

People who say that the "P>T>Z>P" cycle of BW is clearly being mimicked just because this month happens to have a similar trend are frustrating me, because they're ignoring the fact that Terran is recovering from a patch and there's not even a monthly trend of this yet (whereas BW was an established game for many years).


I agree. The nature of the patch is going to cause a flux for a period of time, but if the patch threw the match up out of balance it can't really be noticeable for at least a month if not two months after the patch goes live.

This is to give the players time to adjust to the changes.

I'm still facepalming at the people in this thread who are attempting to claim that Mech hasn't been thoroughly tested in TvP. It has, it's been VERY thoroughly tested and even at the peak of Terran dominance of the match up it was thought to be not viable.

Let me give you guys a hint. Strategy is considered not viable before your race receives significant nerfs, the strat is going to STILL not be viable after your race is nerfed and your opponent's race is buffed.

Any sort of viability mech may have once had at any point in Wings of Liberty was shattered by 3 significant patch changes.

1. The nerf to Blue Flame Hellions: removes any cost effective counter mech has for Zealots with charge especially when upgraded.

2. The Thor energy: self explanatory

3. The Forge Upgrade cost reduction: Mech already has a ridiculous time trying to keep up with upgrades, trying to keep up with upgrades that are out cheaper than ever is just a nightmare.

There are some builds that can be used with mech in an "all in" type situation and those builds still work, but that doesn't mean that mech itself is a viable standard playstyle it just means that mech can be used in an all in and succeed.

Contrary to popular belief, not every Terran wants to base his entire playstyle around all ins, what's more the major talking point right now is about TvP in the late game where the conversation right now is that the late game favors Protoss.

The rest of the game isn't really being discussed right now, the conversation is entirely focused around the late game. Mech has no presence in the late game, and probably won't have one ever. It's too expensive to field, too expensive to upgrade, too slow to produce, and isn't nearly cost effective enough to make up for those weaknesses.

I still don't think the match up favors Protoss at the moment. But trying to tell Terrans to use mech is just an argument based on theorycraft and nothing else. I encourage any player that doesn't believe otherwise to try it and prove me wrong.


Don't forget the siege tank damage nerf against light units. That alone made tanks almost useless against anything but stalkers and sentries.



exactly. It's the damage modifier that killed mech in tvp. Everything else could be dealt with as long as you could rely on tanks as the backbone of your army. I remember in the beta when it was starting to look like ghost/tank was going to be the way to play tvp.. and that began to fade even as early as when they changed tanks from 60 damage to 50, and at that point the frailty and food cost of the tank made it a less appealing unit compared to marauders. The damage modifier was just the final nail in the coffin.

I really don't know how blizzard would go about fixing mech in tvp, not that I think they actually want to. Maybe an armory level tvp specific upgrade for tanks or something..?
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 06 2011 02:59 GMT
#395
On December 06 2011 09:27 Quotidian wrote:
Show nested quote +
On December 06 2011 08:56 K3Nyy wrote:
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.


Oh, but there have been a ton of attempts despite what you think. There was a long period when a lot of the people on the strategy forum here were discussing and trying develop mech, and you can be sure that if people here tried to figure it out, the pros have at one point too. The reason you don't see mech much in tournaments is that it only takes a few practice games to understand that playing mech (beyond some gimmicky all-in) is way too risky and too easily countered to be viable in a tournament setting. I remember there was a time when there was a small surge of Korean replays where people were trying mech, and ultimately failing. I remember MVP going mech in the GSL and it failing. I remember Jinro beating MC with mech and then never playing mech again. Has Jinro ever officially stated why he abandoned that style by the way?

Show nested quote +
I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.


Jjakji has at no point in recent history been playing "mech".

Vs Puzzle, he did a nice tank/bunker contain into MMM (surprise surprise) on Eye of the Storm. The contain evaporated once charge finished, proving that tanks have very limited window of opportunity in tvp. And he's done a 2 base thor/banshee build. In those kinds of games, it's the cloaked banshees that are the winning units. Thors are essentially a waste of resources and supply, because marine/marauder and vikings to kill observers will do the same job better (you can micro against storm/colossi, for instance).
I didn't see the Jjakji vs Oz series, but from what I could gather from the live reports, he didn't do the thor/banshee build in that series - correct me if I'm wrong though

Show nested quote +
Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.


I really doubt you've seen that many mech tvps then. The game has been out for a while now - if mech worked in their current state, people would use them, especially in the late game. It has nothing to do with pessimism, it's just the way the match up is designed.


There hasn't been much that I recall but all the TvPs I've seen with mech, it worked. Thorzain vs MC, Jinro vs MC and I caught the end to some guy vs Goody (all I can remember that it was on Crossfire and the end was stalkers blinking onto of a bunch of tanks)

Anyway, I'm not arguing about the viability of mech in TvP, obviously if the whole forum argues against it, there must be a reason for it. All I'm just saying is keep an open mind.
Tektos
Profile Joined November 2010
Australia1321 Posts
December 06 2011 03:27 GMT
#396
If IM_MVP quits Starcraft 2 will Terran get buffed?
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 06 2011 03:32 GMT
#397
On December 06 2011 12:27 Tektos wrote:
If IM_MVP quits Starcraft 2 will Terran get buffed?


What about the SlayerS Terrans?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 06 2011 03:36 GMT
#398
On December 06 2011 12:32 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 12:27 Tektos wrote:
If IM_MVP quits Starcraft 2 will Terran get buffed?


What about the SlayerS Terrans?

Well, you can't nerf TvT
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
December 06 2011 04:36 GMT
#399
Protoss ahead of everyone in korea, awww yea!
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-12-06 04:47:40
December 06 2011 04:46 GMT
#400
On December 06 2011 11:59 K3Nyy wrote:
Show nested quote +
On December 06 2011 09:27 Quotidian wrote:
On December 06 2011 08:56 K3Nyy wrote:
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.


Oh, but there have been a ton of attempts despite what you think. There was a long period when a lot of the people on the strategy forum here were discussing and trying develop mech, and you can be sure that if people here tried to figure it out, the pros have at one point too. The reason you don't see mech much in tournaments is that it only takes a few practice games to understand that playing mech (beyond some gimmicky all-in) is way too risky and too easily countered to be viable in a tournament setting. I remember there was a time when there was a small surge of Korean replays where people were trying mech, and ultimately failing. I remember MVP going mech in the GSL and it failing. I remember Jinro beating MC with mech and then never playing mech again. Has Jinro ever officially stated why he abandoned that style by the way?

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.


Jjakji has at no point in recent history been playing "mech".

Vs Puzzle, he did a nice tank/bunker contain into MMM (surprise surprise) on Eye of the Storm. The contain evaporated once charge finished, proving that tanks have very limited window of opportunity in tvp. And he's done a 2 base thor/banshee build. In those kinds of games, it's the cloaked banshees that are the winning units. Thors are essentially a waste of resources and supply, because marine/marauder and vikings to kill observers will do the same job better (you can micro against storm/colossi, for instance).
I didn't see the Jjakji vs Oz series, but from what I could gather from the live reports, he didn't do the thor/banshee build in that series - correct me if I'm wrong though

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.


I really doubt you've seen that many mech tvps then. The game has been out for a while now - if mech worked in their current state, people would use them, especially in the late game. It has nothing to do with pessimism, it's just the way the match up is designed.


There hasn't been much that I recall but all the TvPs I've seen with mech, it worked. Thorzain vs MC, Jinro vs MC and I caught the end to some guy vs Goody (all I can remember that it was on Crossfire and the end was stalkers blinking onto of a bunch of tanks)

Anyway, I'm not arguing about the viability of mech in TvP, obviously if the whole forum argues against it, there must be a reason for it. All I'm just saying is keep an open mind.


It's really easy to lay back and "keep an open mind," waiting for a genius Terran to innovate mech or for Blizzard to patch it, only point to that Terran and say, "See? Viable!" For all practical purposes, Mech in TvP is simply inferior to bio, other than for a cheap gimmicky win in a series. Until a drastic shift in the meta game, a patch, or an amazing Terran, bio is just way; way better right now.
MasterBlasterCaster
Profile Joined October 2011
United States568 Posts
December 06 2011 04:49 GMT
#401
Nice! Color-blind version! No one ever takes that into consideration! SICK!

Protoss is stomping Terran...
canikizu
Profile Joined September 2010
4860 Posts
December 06 2011 04:49 GMT
#402
On December 06 2011 12:32 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 12:27 Tektos wrote:
If IM_MVP quits Starcraft 2 will Terran get buffed?


What about the SlayerS Terrans?

SlayerS Terrans are terrible against Protoss in the first place, so meh.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 06 2011 04:50 GMT
#403
On December 06 2011 09:56 The Final Boss wrote:
Show nested quote +
On December 06 2011 08:56 K3Nyy wrote:
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.

Actually, I just remembered while typing this post of the game between Thorzain vs MC, where mech beat the standard Protoss army despite it being scouted. Then again, Thors got nerfed after that. ><"

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.

GoOdy has some of the best TvZ Mech outside of Korea, so to say that he isn't accomplished is naive. Personally as a meching Terran I think GoOdy is really great at TvT and TvZ, but his TvP is really awful. And one major thing to note about the Jjakji vs Puzzle game is that Puzzle had no Templar Tech. Storms and Feedback would really have decimated Jjakji's army, and his strategy relied on the substantial lead his Banshee play had gained him.

Another game that people point to is Byun vs a Protoss(I believe it's Oz, but I'm not sure) on Tal'Darim Altar in Code A. Byun goes 2 base, 4 fact 3 reactor Tank/Hellion (if that makes any sense) and wins mainly due to the ridiculousness of the build. Part of the reason mech worked in these games (in my opinion) is just the odd nature of the builds; given time and practice against them they would almost certainly fail.


I understand peoples love for GoOdy and his commitment to Mech, but as a player he has some serious weakness in his core play. Players like Idra, Tyler and other have said that his macro falls apart, sometimes having 3 tank qued up at a time. Although he is good, it will always be questioned if the mech is holding him back or his own mechanics.

But as a Protoss, siege tanks on high ground scare the shit out of me. On an open field they are kinda dumb, but up on a cliff they are beyond scary.

That being said, I do believe to many "mech" units can be damaged by feedback. I would be perfectly fine with the Raven or banshee relying on a cool down for their abilities. The Thor would just need to be weakened in some way, since it was a problem for protoss when it did not have mana and the strike cannons could be used instantly. Those were the days when Tyler was thinking of picking up his own immortals with phoenixes. Or maybe the thor his just impossible to balance, since it can't be used TvP with mana and is kinda busted without.

Maybe the Warhound + battle hellion will pave the way to a brave new future of mech. It would be pretty awesome to not see marauders.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 06 2011 04:53 GMT
#404
Wow, 67% TvP winrate down to 45%. Daaaanmn
KimJongChill
Profile Joined January 2011
United States6429 Posts
December 06 2011 04:54 GMT
#405
Omg, looks like Protoss all of a sudden got better O.o?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Vehemus
Profile Joined November 2010
United States586 Posts
December 06 2011 04:55 GMT
#406
On December 06 2011 13:50 Plansix wrote:
Show nested quote +
On December 06 2011 09:56 The Final Boss wrote:
On December 06 2011 08:56 K3Nyy wrote:
On December 06 2011 07:20 Quotidian wrote:

I don't like this attitude. I'm not going to say it's viable, but mech is hardly ever experimented. 1-1-1 is a bio/mech push and it is the most powerful push Terran can do. Lately, MVP and Puma have been doing 2 base 1-1-1 as well. Maybe it isn't viable in long games, maybe you can only use it in timing pushes, but to say it's completely useless after not seeing a single mech game (besides MC vs Jinro, the only game I can think of) is the wrong way to approach things.


This just isn't true. There has been a ton of attempts at getting mech to work.. and beyond that we have Goody to show us how it really, really doesn't work, if you want a current example.


I don't think there has been "a ton of attempts." I have seen Carriers more often in tournaments than pure mech TvP. Mentioning Goody of why mech doesn't work is a great example, however, he's not really one of more accomplished progamers (not to take anything away from him) and he's one person out of hundreds of top players.

I didn't see that Jjakji vs Oz game so I can't really comment on that, but since Jjakji won that game, shouldn't we be more optimistic of new ideas instead of instantly shooting them down? If people were really innovating mech and showcased in a few games and it failed horribly, then you can say they tried and it really isn't viable, but there's been literally no such games.

Actually, I just remembered while typing this post of the game between Thorzain vs MC, where mech beat the standard Protoss army despite it being scouted. Then again, Thors got nerfed after that. ><"

Anyway, all I'm trying to say is that there should be more attempts of trying mech, especially since every game I seen with mech, mech ends up winning. There's no reason to be pessimistic.

GoOdy has some of the best TvZ Mech outside of Korea, so to say that he isn't accomplished is naive. Personally as a meching Terran I think GoOdy is really great at TvT and TvZ, but his TvP is really awful. And one major thing to note about the Jjakji vs Puzzle game is that Puzzle had no Templar Tech. Storms and Feedback would really have decimated Jjakji's army, and his strategy relied on the substantial lead his Banshee play had gained him.

Another game that people point to is Byun vs a Protoss(I believe it's Oz, but I'm not sure) on Tal'Darim Altar in Code A. Byun goes 2 base, 4 fact 3 reactor Tank/Hellion (if that makes any sense) and wins mainly due to the ridiculousness of the build. Part of the reason mech worked in these games (in my opinion) is just the odd nature of the builds; given time and practice against them they would almost certainly fail.


I understand peoples love for GoOdy and his commitment to Mech, but as a player he has some serious weakness in his core play. Players like Idra, Tyler and other have said that his macro falls apart, sometimes having 3 tank qued up at a time. Although he is good, it will always be questioned if the mech is holding him back or his own mechanics.

But as a Protoss, siege tanks on high ground scare the shit out of me. On an open field they are kinda dumb, but up on a cliff they are beyond scary.

That being said, I do believe to many "mech" units can be damaged by feedback. I would be perfectly fine with the Raven or banshee relying on a cool down for their abilities. The Thor would just need to be weakened in some way, since it was a problem for protoss when it did not have mana and the strike cannons could be used instantly. Those were the days when Tyler was thinking of picking up his own immortals with phoenixes. Or maybe the thor his just impossible to balance, since it can't be used TvP with mana and is kinda busted without.

Maybe the Warhound + battle hellion will pave the way to a brave new future of mech. It would be pretty awesome to not see marauders.


Thors are easily damaged by feedback since nobody ever gets strike cannon and uses their energy.

But they'll be gone with Heart of the Swarm so I guess it won't matter for long.
This space for rent.
Lobber
Profile Joined August 2010
Canada414 Posts
December 06 2011 04:57 GMT
#407
Oh my KR graphs make me :O
You are not your APM, you are not you ladder ranking.
KingAce
Profile Joined September 2010
United States471 Posts
December 06 2011 05:04 GMT
#408
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?

Basically BW except that PvT is even.
"You're defined by the WORST of your group..." Bill Burr
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 06 2011 05:08 GMT
#409
On December 06 2011 13:54 KimJongChill wrote:
Omg, looks like Protoss all of a sudden got better O.o?


Mhmm it was showing even before the last patch where protoss upgrades got cheaper that the better tosses were showing up and the worst tosses were knocked out of code S and i don't believe they made it very far in code A iirc other then MC but he's been beating it up lately like the other top protosses so yeah .
When I think of something else, something will go here
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
December 06 2011 07:02 GMT
#410
On December 06 2011 10:46 aksfjh wrote:
Show nested quote +
On December 06 2011 10:30 Vindicare605 wrote:
On December 06 2011 10:09 DarkPlasmaBall wrote:
On December 06 2011 08:58 ooozer wrote:
ZvT in korea is so lol.


Yeah jeez. I was going to point out that TvP is almost as bad, but then I noticed the ominous splitting trend of TvZ that TvP doesn't have. Terran is still the best where the best players are.

People who say that the "P>T>Z>P" cycle of BW is clearly being mimicked just because this month happens to have a similar trend are frustrating me, because they're ignoring the fact that Terran is recovering from a patch and there's not even a monthly trend of this yet (whereas BW was an established game for many years).


I agree. The nature of the patch is going to cause a flux for a period of time, but if the patch threw the match up out of balance it can't really be noticeable for at least a month if not two months after the patch goes live.

This is to give the players time to adjust to the changes.

I'm still facepalming at the people in this thread who are attempting to claim that Mech hasn't been thoroughly tested in TvP. It has, it's been VERY thoroughly tested and even at the peak of Terran dominance of the match up it was thought to be not viable.

Let me give you guys a hint. Strategy is considered not viable before your race receives significant nerfs, the strat is going to STILL not be viable after your race is nerfed and your opponent's race is buffed.

Any sort of viability mech may have once had at any point in Wings of Liberty was shattered by 3 significant patch changes.

1. The nerf to Blue Flame Hellions: removes any cost effective counter mech has for Zealots with charge especially when upgraded.

2. The Thor energy: self explanatory

3. The Forge Upgrade cost reduction: Mech already has a ridiculous time trying to keep up with upgrades, trying to keep up with upgrades that are out cheaper than ever is just a nightmare.

There are some builds that can be used with mech in an "all in" type situation and those builds still work, but that doesn't mean that mech itself is a viable standard playstyle it just means that mech can be used in an all in and succeed.

Contrary to popular belief, not every Terran wants to base his entire playstyle around all ins, what's more the major talking point right now is about TvP in the late game where the conversation right now is that the late game favors Protoss.

The rest of the game isn't really being discussed right now, the conversation is entirely focused around the late game. Mech has no presence in the late game, and probably won't have one ever. It's too expensive to field, too expensive to upgrade, too slow to produce, and isn't nearly cost effective enough to make up for those weaknesses.

I still don't think the match up favors Protoss at the moment. But trying to tell Terrans to use mech is just an argument based on theorycraft and nothing else. I encourage any player that doesn't believe otherwise to try it and prove me wrong.


Don't forget the siege tank damage nerf against light units. That alone made tanks almost useless against anything but stalkers and sentries.


That happened so early that I didn't really consider it "part of WOL" but you're right. That was the biggest single nerf to mech in TvP of all of them.
aka: KTVindicare the Geeky Bartender
LeapofFaith
Profile Joined November 2011
United States446 Posts
December 06 2011 07:13 GMT
#411
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 06 2011 07:18 GMT
#412
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?


Terrans are still modifying their builds after their EMP nerf, and Protoss just discovered that double forge builds are viable, so PvT is still being smoothed out. Terrans will surely recover.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
December 06 2011 07:21 GMT
#413
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?


well yes EMP nerf and upgrade buff for toss makes a difference! It's also more a sign of change in the metagame, with players like Hero and Naniwa paving the way for a brighter toss future.
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
aksfjh
Profile Joined November 2010
United States4853 Posts
December 06 2011 07:34 GMT
#414
On December 06 2011 16:18 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?


Terrans are still modifying their builds after their EMP nerf, and Protoss just discovered that double forge builds are viable, so PvT is still being smoothed out. Terrans will surely recover.

I'm not so sure about the double forge thing. It's not like we've seen a surge in upgrade timing pushes in PvT. The EMP nerf, however, was a buff to chargelot/archon and heavy sentry play. Probably the biggest differences though came from the opening up of GSL and the surge of new, solid Protoss. That is, solid Protoss compared to the "clever" antics we saw from the likes of Tester, HongUn, and Genius. It really makes a difference when a player can pull off both very refined standard play and powerful all-ins, and it's what we see out of the likes of Hero, HuK, and Naniwa.
kofman
Profile Joined August 2011
Andorra698 Posts
December 06 2011 07:36 GMT
#415
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?

The emp nerf was huge. I dont think the upgrade buff actually affects the game that much, but it encouraged protosses to go double forge again, which was a really good strat that people had just forgotten about i guess...
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2011-12-06 07:41:21
December 06 2011 07:40 GMT
#416
The low TvP winrate for last month makes me feel a little bit better about all my TvP losses, but then I looked at October and it was waaay different. What happened between October and November to cause that kind of a jump?

edit: oh, that was the EMP patch?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
December 06 2011 08:24 GMT
#417
I don't want to see anyone from any race crying imba now. Can we please just let the game play out for a few months?
www.superbeerbrothers.com
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
December 06 2011 08:27 GMT
#418
My question is why are the numbers falling off so much? is it because it was exam time, or just people arent playing anymore?
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Battousai13
Profile Joined September 2010
United States638 Posts
December 06 2011 08:30 GMT
#419
On December 06 2011 17:27 firehand101 wrote:
My question is why are the numbers falling off so much? is it because it was exam time, or just people arent playing anymore?


Ladder fear, it's real.

All jokes aside, exam season would account for a good deal of it. There's also the fact that it's the holidays, so people are probably traveling more.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
December 06 2011 09:13 GMT
#420
On December 06 2011 17:30 Battousai13 wrote:
Show nested quote +
On December 06 2011 17:27 firehand101 wrote:
My question is why are the numbers falling off so much? is it because it was exam time, or just people arent playing anymore?


Ladder fear, it's real.

All jokes aside, exam season would account for a good deal of it. There's also the fact that it's the holidays, so people are probably traveling more.

These are TLPD games only
www.superbeerbrothers.com
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 06 2011 11:56 GMT
#421
On December 06 2011 16:18 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?


Terrans are still modifying their builds after their EMP nerf, and Protoss just discovered that double forge builds are viable, so PvT is still being smoothed out. Terrans will surely recover.


People have known about double forge and chargelot spam builds for ages.

I have no idea why the builds even disappeared to begin with. I seem to recall it having to do with it dying to ghost timings, but I could be wrong. As far as terran recovering, they'll inch closer to the 50% win rate, but protoss will still always be the stronger lategame race if nothing changes, which indicates a bad matchup.
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 06 2011 12:16 GMT
#422
On December 06 2011 20:56 Dalavita wrote:
Show nested quote +
On December 06 2011 16:18 DarkPlasmaBall wrote:
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?


Terrans are still modifying their builds after their EMP nerf, and Protoss just discovered that double forge builds are viable, so PvT is still being smoothed out. Terrans will surely recover.


People have known about double forge and chargelot spam builds for ages.

I have no idea why the builds even disappeared to begin with. I seem to recall it having to do with it dying to ghost timings, but I could be wrong. As far as terran recovering, they'll inch closer to the 50% win rate, but protoss will still always be the stronger lategame race if nothing changes, which indicates a bad matchup.


As far as I know, double forge was the standard for a while even before the patch.. it never disappeared. I have no idea why people are saying it was "just discovered."
Ehralur
Profile Joined September 2011
Netherlands27 Posts
December 06 2011 12:17 GMT
#423
On December 05 2011 20:51 Greenei wrote:
Show nested quote +
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D


So what you're saying is that because the charts now show that the game is finally balanced you as a Terran are going to whine so they buff u again making the game inbalanced again? And you wonder why Protoss and Zerg players always dislike Terrans...
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
Last Edited: 2011-12-06 12:28:27
December 06 2011 12:19 GMT
#424
On December 06 2011 21:17 Ehralur wrote:
Show nested quote +
On December 05 2011 20:51 Greenei wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D


So what you're saying is that because the charts now show that the game is finally balanced you as a Terran are going to whine so they buff u again making the game inbalanced again? And you wonder why Protoss and Zerg players always dislike Terrans...


It's not balanced though is it, looking at the TvP win rate you cannot say that match up is balanced, it is in fact of the three match ups the MOST imbalanced, especially due to the fact that at lower skill levels it becomes even more imbalanced.

EDIT: Really hope I don't get a warning for that but it's just obvious that at lower skill levels and lower APMs it is far far harder for a T to perfectly micro a 200 vs 200 battle compared to the relatively simple micro P has to do. (T absolutely HAS to EMP/Snipe every Templar, Stim and focus Colossi along with trying to kite zealots and move any sections of army out of storms that do land or they WILL lose unless upgrades are stupidly off or P has decided to have mostly Stalkers or something. Meanwhile P simply has to land a storm that T cannot or doesn't move away from to pretty much guarantee winning the engagement and therefore game)
@followMVT
IMPrime
Profile Joined September 2011
United States715 Posts
December 06 2011 12:23 GMT
#425
the graph for tvp doesn't match what the numbers say?
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
December 06 2011 12:25 GMT
#426
On December 06 2011 21:23 IMPrime wrote:
the graph for tvp doesn't match what the numbers say?


As the line on the graph is a moving average (so it takes in to account previous months)
@followMVT
Severian
Profile Joined September 2010
Australia2052 Posts
December 06 2011 12:36 GMT
#427
Is everyone looking at the same graphs I am? It's like a 54.5% winrate for PvT both internationally and in Korea. In a single month. After multiple months of Terran having at least as high a winrate. And you guys are whining that Protoss is too hard to beat in TvP? Get some bloody perspective.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 06 2011 12:41 GMT
#428
On December 06 2011 21:36 Severian wrote:
Is everyone looking at the same graphs I am? It's like a 54.5% winrate for PvT both internationally and in Korea. In a single month. After multiple months of Terran having at least as high a winrate. And you guys are whining that Protoss is too hard to beat in TvP? Get some bloody perspective.


I suggest you do the same. There's a reason a graph swings that wildly in the other direction.

Also, protosses being to hard to beat in TvP has nothing to do with the recent changes. Protoss lategame has been hard to deal with since people found out that chargelots were good units, which honestly took a lot longer than it should have had...
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 06 2011 12:42 GMT
#429
On December 06 2011 21:19 mvtaylor wrote:
Show nested quote +
On December 06 2011 21:17 Ehralur wrote:
On December 05 2011 20:51 Greenei wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D


So what you're saying is that because the charts now show that the game is finally balanced you as a Terran are going to whine so they buff u again making the game inbalanced again? And you wonder why Protoss and Zerg players always dislike Terrans...


It's not balanced though is it, looking at the TvP win rate you cannot say that match up is balanced, it is in fact of the three match ups the MOST imbalanced, especially due to the fact that at lower skill levels it becomes even more imbalanced.

EDIT: Really hope I don't get a warning for that but it's just obvious that at lower skill levels and lower APMs it is far far harder for a T to perfectly micro a 200 vs 200 battle compared to the relatively simple micro P has to do. (T absolutely HAS to EMP/Snipe every Templar, Stim and focus Colossi along with trying to kite zealots and move any sections of army out of storms that do land or they WILL lose unless upgrades are stupidly off or P has decided to have mostly Stalkers or something. Meanwhile P simply has to land a storm that T cannot or doesn't move away from to pretty much guarantee winning the engagement and therefore game)


I, as a low level P, wholeheartedly agree with you. As long as I can get to 200/200 with both Colossi and HTs against a terran, I feel like I have already won (and I usually win).

On the other hand, this is just one half of the picture. Before AOE units, it feels to me that the roles are completely reversed. For me it is extremely difficult to hold early M&M agression, even though I have heard countelss adivces what to do, I am just not physically capable of doing it. Not to mention SCV all-ins, that is a free win against me.

The point is that as the TvP matchup stands right now, it is impossible to balance for all skill levels at once by just fiddling around with some numbers.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
pure_protoss
Profile Joined April 2011
152 Posts
December 06 2011 12:58 GMT
#430
God people, stop relying entirely on these graphs to determine balance! Yes it might be a SMALL indication of balance but from in between months, the meta game shifts and the win rates changes. As it is right now, terrans are having some problem versus protoss in the PROGRAMMING scene only for the first time since a long time. Do you guyz remember terran using a different strategy or a different way of playing vs protoss besides MMMGV? not really...They will adapt and find new ways to win and will probably get back up. Personnally, as a High master, I find it super hard to deal with mech or with a terran that goes mass air. Even a couple ravens with seeker missile is hard to deal with and are not seen very often.

Terran, in my belief never had to be imaginative in PvT. Now they will probably try to be. Just wait and stop complaining.

However, I think terran should get a late game buff and protoss an early game buff...as well as a overall nerf for zerg (like roach cost increase) if we want a good balance...BC's pretty much suck ATM in all matchups, roach tech switch is insane in ALL match and they are way too spammable and protoss is simply too weak/reliant on FF in the early stage.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 06 2011 13:02 GMT
#431
On December 06 2011 20:56 Dalavita wrote:
Show nested quote +
On December 06 2011 16:18 DarkPlasmaBall wrote:
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?


Terrans are still modifying their builds after their EMP nerf, and Protoss just discovered that double forge builds are viable, so PvT is still being smoothed out. Terrans will surely recover.


People have known about double forge and chargelot spam builds for ages.

I have no idea why the builds even disappeared to begin with. I seem to recall it having to do with it dying to ghost timings, but I could be wrong. As far as terran recovering, they'll inch closer to the 50% win rate, but protoss will still always be the stronger lategame race if nothing changes, which indicates a bad matchup.


Yeah that's pretty odd. I'm with you on that one; I'd also guess that most Protoss started sticking to one forge instead of two if they thought an early timing attack was coming.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
December 06 2011 13:04 GMT
#432
On December 06 2011 21:42 opisska wrote:
Show nested quote +
On December 06 2011 21:19 mvtaylor wrote:
On December 06 2011 21:17 Ehralur wrote:
On December 05 2011 20:51 Greenei wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D


So what you're saying is that because the charts now show that the game is finally balanced you as a Terran are going to whine so they buff u again making the game inbalanced again? And you wonder why Protoss and Zerg players always dislike Terrans...


It's not balanced though is it, looking at the TvP win rate you cannot say that match up is balanced, it is in fact of the three match ups the MOST imbalanced, especially due to the fact that at lower skill levels it becomes even more imbalanced.

EDIT: Really hope I don't get a warning for that but it's just obvious that at lower skill levels and lower APMs it is far far harder for a T to perfectly micro a 200 vs 200 battle compared to the relatively simple micro P has to do. (T absolutely HAS to EMP/Snipe every Templar, Stim and focus Colossi along with trying to kite zealots and move any sections of army out of storms that do land or they WILL lose unless upgrades are stupidly off or P has decided to have mostly Stalkers or something. Meanwhile P simply has to land a storm that T cannot or doesn't move away from to pretty much guarantee winning the engagement and therefore game)


I, as a low level P, wholeheartedly agree with you. As long as I can get to 200/200 with both Colossi and HTs against a terran, I feel like I have already won (and I usually win).

On the other hand, this is just one half of the picture. Before AOE units, it feels to me that the roles are completely reversed. For me it is extremely difficult to hold early M&M agression, even though I have heard countelss adivces what to do, I am just not physically capable of doing it. Not to mention SCV all-ins, that is a free win against me.

The point is that as the TvP matchup stands right now, it is impossible to balance for all skill levels at once by just fiddling around with some numbers.



I'm in high master league on Europe, and I've lost most of my TvP's since the nerf and was losing them even before, because chargelot heavy colossus storm comps with no archons always and always will rape Terran. I never understood why Protoss expects Archons to work in TvP, but they whined and whined and Blizzard kept nerfing as usual. You don't see mech working in TvP and it never got buffed or anything to work. Just lame really, just shows how clueless Blizzard is. But with Archons, this stupid expectation that they're supposed to work in a matchup where the other race has an unit that simply super hard counters them and Blizzard nerfing EMP to actually make Archons work is the stupidest thing I've seen in this game's short history. Sad really, the fact that Terran has to wait for a freaking addon for any change and fix in strategies and gameplay compared to Protoss and Zerg, who seem to get whatever they want in every patch.
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
Last Edited: 2011-12-06 13:05:34
December 06 2011 13:05 GMT
#433
As a Protoss I'm quite glad Terrans virtually never use mech or air, out of the 2000 games I've played I must have seen those types of builds about 30 times and they're incredibly difficult to beat late game. It's especially bad if Terran denies scouting and starts getting the dreaded banshees + vikings to auto kill all your observers. Terrans definitely haven't used those styles enough to say it won't work, you've had over a year to develop bio play. Terrans would have to go mech for a year, with plenty of painful losses, until they could develop a mech style as developed as their bio.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-12-06 13:10:35
December 06 2011 13:09 GMT
#434
--- Nuked ---
hasuterrans
Profile Joined April 2009
United States614 Posts
December 06 2011 13:13 GMT
#435
Man protoss users are trolling hard tonight.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 06 2011 13:30 GMT
#436
53%, 54% and 52%, Looks pretty good
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
December 06 2011 13:30 GMT
#437
Lol at that swing for TvP Korea.. Crazy.
Innovation | Flash | Mvp | Byun | TY
Kira__
Profile Joined April 2011
Sweden2672 Posts
December 06 2011 13:35 GMT
#438
looks like idra was right once again!
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
IMPrime
Profile Joined September 2011
United States715 Posts
December 06 2011 14:12 GMT
#439
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 06 2011 14:12 GMT
#440
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 06 2011 14:14 GMT
#441
On December 06 2011 23:12 Dalavita wrote:
Show nested quote +
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.



Say that to the recipent of a 2rax with 3-5 scvs pulled
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
December 06 2011 14:15 GMT
#442
On December 06 2011 23:12 Dalavita wrote:
Show nested quote +
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT
Flying, sOs, free, Light, Soulkey & ZerO
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 06 2011 14:19 GMT
#443
On December 06 2011 23:15 eYeball wrote:
Show nested quote +
On December 06 2011 23:12 Dalavita wrote:
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT


Agreed.

It's never so black and white, and certainly not as exaggerated.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-12-06 14:22:29
December 06 2011 14:21 GMT
#444
On December 06 2011 23:19 DarkPlasmaBall wrote:
Show nested quote +
On December 06 2011 23:15 eYeball wrote:
On December 06 2011 23:12 Dalavita wrote:
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT


Agreed.

It's never so black and white, and certainly not as exaggerated.

I'm not gonna say they're OP. But I feel the general consensus among both terrans and protoss is that the protoss is much, much more comfortable in the late game when you have all tech paths and upgrades available, and the terran does their best to be aggressive immediately after ghost/medivacs start coming out.

It's pretty obvious. Protoss keeps teching while terrans stop and just work on the same stuff.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 06 2011 14:32 GMT
#445
On December 06 2011 23:21 Itsmedudeman wrote:
Show nested quote +
On December 06 2011 23:19 DarkPlasmaBall wrote:
On December 06 2011 23:15 eYeball wrote:
On December 06 2011 23:12 Dalavita wrote:
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT


Agreed.

It's never so black and white, and certainly not as exaggerated.

I'm not gonna say they're OP. But I feel the general consensus among both terrans and protoss is that the protoss is much, much more comfortable in the late game when you have all tech paths and upgrades available, and the terran does their best to be aggressive immediately after ghost/medivacs start coming out.

It's pretty obvious. Protoss keeps teching while terrans stop and just work on the same stuff.

I'm just gonna say that achiving a perfect 50/50 in TvP seems sooo hard. Even the smallest change seems to throw the winratios huge distances away. I agree with the general concensus that Terran has it easier earlygame, and Toss has it easier lategame, but easier doesn't mean better though. Not sure exactly what needs to be done about it though.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
December 06 2011 14:43 GMT
#446
On December 06 2011 17:24 jmbthirteen wrote:
I don't want to see anyone from any race crying imba now. Can we please just let the game play out for a few months?


PLEASEEEE. T_T

To be honest, there will always be some very outspoken complainers, but I really do hope the general consensus is at the least "play more games to find out". Hopefully now that protoss has a winning month, sotg won't (or rather incontrol won't) be so fast to say blizzard is still terrible.(side note, i don't hate him, and even though he often covered his bases by saying "now I don't want people to think I'm ungrateful, but..." it's quite upsetting how he was so pessimistic about the future of protoss) People thought the fungel nerf was not big enough, that the forge upgrades were useless, that the emp nerf wouldn't really matter because terran just had to get more ghosts out herp, but that's all that's really changed, and large sample or not, and these results show SOMETHING. I'd almost be willing to bet my life that the chances of this months rates being what they are in comparison to any other month, or collection of months, is slim to nil. It's really quite silly if you think an extra 1000 today would cause something as large as what we see in tvp-pvt. Will terrans figure out something in the next 1000 games? maybe, but that argument can be made for any mu at any time.

tl:dr to conclude these results aren't significant in any way is ignorant, to complain about balance is also ignorant.
d_wAy
Profile Joined November 2010
United States104 Posts
December 06 2011 14:59 GMT
#447
Hold your ground, hold your ground! Sons of Mengsk, of Raynor, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Terran fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of woes and shattered shields, when the age of Terran comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Earth, I bid you *stand, Terran of the West!*
mrvidek
Profile Joined May 2011
Romania15 Posts
December 06 2011 16:42 GMT
#448
I'm just having fun with the game. Most of us mortal players (non-pro) should first learn to play then whine. I see to many mediocre players commentate about game balance. And they are the noisiest. :| People, Blizzard is the same f company that made one of the most balanced game in history...BROODWAR! Give them some credit for that and have a little faith.
Tuk
Profile Joined April 2011
United Kingdom223 Posts
December 06 2011 17:41 GMT
#449
Its not really balanced tbh PvT is pretty heavy towards toss and PvZ is pretty heavy towards zerg and TvZ is heavy towards terran, its an improvement i guess but its a long way off.
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 06 2011 17:47 GMT
#450
On December 07 2011 02:41 Tuk wrote:
Its not really balanced tbh PvT is pretty heavy towards toss and PvZ is pretty heavy towards zerg and TvZ is heavy towards terran, its an improvement i guess but its a long way off.


Not really. Even in a balanced game like BW, win rates would fluctuate from 45%-55% all the time.
MMA: The true King of Wings
Blacklizard
Profile Joined May 2007
United States1194 Posts
December 06 2011 19:07 GMT
#451
On December 06 2011 22:04 Blizzard_torments_me wrote:
Show nested quote +
On December 06 2011 21:42 opisska wrote:
On December 06 2011 21:19 mvtaylor wrote:
On December 06 2011 21:17 Ehralur wrote:
On December 05 2011 20:51 Greenei wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D


So what you're saying is that because the charts now show that the game is finally balanced you as a Terran are going to whine so they buff u again making the game inbalanced again? And you wonder why Protoss and Zerg players always dislike Terrans...


It's not balanced though is it, looking at the TvP win rate you cannot say that match up is balanced, it is in fact of the three match ups the MOST imbalanced, especially due to the fact that at lower skill levels it becomes even more imbalanced.

EDIT: Really hope I don't get a warning for that but it's just obvious that at lower skill levels and lower APMs it is far far harder for a T to perfectly micro a 200 vs 200 battle compared to the relatively simple micro P has to do. (T absolutely HAS to EMP/Snipe every Templar, Stim and focus Colossi along with trying to kite zealots and move any sections of army out of storms that do land or they WILL lose unless upgrades are stupidly off or P has decided to have mostly Stalkers or something. Meanwhile P simply has to land a storm that T cannot or doesn't move away from to pretty much guarantee winning the engagement and therefore game)


I, as a low level P, wholeheartedly agree with you. As long as I can get to 200/200 with both Colossi and HTs against a terran, I feel like I have already won (and I usually win).

On the other hand, this is just one half of the picture. Before AOE units, it feels to me that the roles are completely reversed. For me it is extremely difficult to hold early M&M agression, even though I have heard countelss adivces what to do, I am just not physically capable of doing it. Not to mention SCV all-ins, that is a free win against me.

The point is that as the TvP matchup stands right now, it is impossible to balance for all skill levels at once by just fiddling around with some numbers.



I'm in high master league on Europe, and I've lost most of my TvP's since the nerf and was losing them even before, because chargelot heavy colossus storm comps with no archons always and always will rape Terran. I never understood why Protoss expects Archons to work in TvP, but they whined and whined and Blizzard kept nerfing as usual. You don't see mech working in TvP and it never got buffed or anything to work. Just lame really, just shows how clueless Blizzard is. But with Archons, this stupid expectation that they're supposed to work in a matchup where the other race has an unit that simply super hard counters them and Blizzard nerfing EMP to actually make Archons work is the stupidest thing I've seen in this game's short history. Sad really, the fact that Terran has to wait for a freaking addon for any change and fix in strategies and gameplay compared to Protoss and Zerg, who seem to get whatever they want in every patch.


Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better. I'm OK with really strong spells because it creates more need for critical micro during a battle. But HTs were just not scary enough, IMO, and are very much support units. Whereas ghosts (especially old EMP radius) and infestors (with old neural) start to become the backbone of the army in certain builds. I'd be fine with that (their incarnation prior to nerfs) if they had obvious weaknesses or if the HT was equally scary. Warpin with Amulet used to be scary at least against unprepared or low-micro players (fine otherwise IMO), but that was yanked. So now the other spellcasters are coming down in potency because Protoss couldn't keep up. Blizzard is (purposely or not) aiming to please people that like big battles with less micro... makes me kinda sad.

One culprit to the problem above is, dare I say, the western view of never ever miss a beat with your macro. There are times when you should miss a larva inject or whatever to micro closer to perfectly. But with that macro first no matter what attitude, aspiring ladder players ignore the fight too much and die to something they could have microed against... and it slowly becomes forum food for imba this and that when it may not be a problem.

On the TvP mech argument, I'll say this. Mech + bio can be very good. Terran air can be very good. It may not be good in a turtle till max scenario though. It doesn't have to be all in if it guarantees you have freedom to expand more than you typically would and threaten deadly pressure onto P. Also, pure mech in TvP (like in BW) will probably never make sense in SC2... it just doesn't fit in, like how pure Protoss air will never make sense PvT. But the new battle hellions are scary as hell. Maybe if Protoss harassment truly gets bumped up, it will all balance out in HOTS.

Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2011 19:39 GMT
#452
On December 07 2011 04:07 Blacklizard wrote:
Show nested quote +
On December 06 2011 22:04 Blizzard_torments_me wrote:
On December 06 2011 21:42 opisska wrote:
On December 06 2011 21:19 mvtaylor wrote:
On December 06 2011 21:17 Ehralur wrote:
On December 05 2011 20:51 Greenei wrote:
On December 05 2011 20:38 Plansix wrote:
On December 05 2011 20:33 k10forgotten wrote:
On December 05 2011 19:52 fraktoasters wrote:
Well PvT changed pretty dramatically. I'm just glad the protoss whining has calmed down a lot because it was at a pretty ridiculous level at one point.

I hope you don't mind the Terran whining that's already started.


Oh it has begun. There are some amazing threads about "SC2 is like.....hard now". Now that they have to aim their EMPs and can no longer stick on MMMGV for the entire game, we might see them not fly their factory around as much.


Right, Terran can't stick with MMMGV the entire time. Unfortunately the Factory units are even worse in the lategame: Tanks are countered by pretty much everything in the Toss lategamearsenal and Thors get feedbacked. Or how often do you see pros using mech vP?

Also Ladderterrans below GM above low Diamond have it even harder then the pros imo.

I as a Terran am superhappy, that the TLPD winrates, which everyone seems to care about the most for some reason, are not longer in our favor. Now we can finally cry as much as the toss and maybe we get buffed in return :D


So what you're saying is that because the charts now show that the game is finally balanced you as a Terran are going to whine so they buff u again making the game inbalanced again? And you wonder why Protoss and Zerg players always dislike Terrans...


It's not balanced though is it, looking at the TvP win rate you cannot say that match up is balanced, it is in fact of the three match ups the MOST imbalanced, especially due to the fact that at lower skill levels it becomes even more imbalanced.

EDIT: Really hope I don't get a warning for that but it's just obvious that at lower skill levels and lower APMs it is far far harder for a T to perfectly micro a 200 vs 200 battle compared to the relatively simple micro P has to do. (T absolutely HAS to EMP/Snipe every Templar, Stim and focus Colossi along with trying to kite zealots and move any sections of army out of storms that do land or they WILL lose unless upgrades are stupidly off or P has decided to have mostly Stalkers or something. Meanwhile P simply has to land a storm that T cannot or doesn't move away from to pretty much guarantee winning the engagement and therefore game)


I, as a low level P, wholeheartedly agree with you. As long as I can get to 200/200 with both Colossi and HTs against a terran, I feel like I have already won (and I usually win).

On the other hand, this is just one half of the picture. Before AOE units, it feels to me that the roles are completely reversed. For me it is extremely difficult to hold early M&M agression, even though I have heard countelss adivces what to do, I am just not physically capable of doing it. Not to mention SCV all-ins, that is a free win against me.

The point is that as the TvP matchup stands right now, it is impossible to balance for all skill levels at once by just fiddling around with some numbers.



I'm in high master league on Europe, and I've lost most of my TvP's since the nerf and was losing them even before, because chargelot heavy colossus storm comps with no archons always and always will rape Terran. I never understood why Protoss expects Archons to work in TvP, but they whined and whined and Blizzard kept nerfing as usual. You don't see mech working in TvP and it never got buffed or anything to work. Just lame really, just shows how clueless Blizzard is. But with Archons, this stupid expectation that they're supposed to work in a matchup where the other race has an unit that simply super hard counters them and Blizzard nerfing EMP to actually make Archons work is the stupidest thing I've seen in this game's short history. Sad really, the fact that Terran has to wait for a freaking addon for any change and fix in strategies and gameplay compared to Protoss and Zerg, who seem to get whatever they want in every patch.


Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better. I'm OK with really strong spells because it creates more need for critical micro during a battle. But HTs were just not scary enough, IMO, and are very much support units. Whereas ghosts (especially old EMP radius) and infestors (with old neural) start to become the backbone of the army in certain builds. I'd be fine with that (their incarnation prior to nerfs) if they had obvious weaknesses or if the HT was equally scary. Warpin with Amulet used to be scary at least against unprepared or low-micro players (fine otherwise IMO), but that was yanked. So now the other spellcasters are coming down in potency because Protoss couldn't keep up. Blizzard is (purposely or not) aiming to please people that like big battles with less micro... makes me kinda sad.

One culprit to the problem above is, dare I say, the western view of never ever miss a beat with your macro. There are times when you should miss a larva inject or whatever to micro closer to perfectly. But with that macro first no matter what attitude, aspiring ladder players ignore the fight too much and die to something they could have microed against... and it slowly becomes forum food for imba this and that when it may not be a problem.

On the TvP mech argument, I'll say this. Mech + bio can be very good. Terran air can be very good. It may not be good in a turtle till max scenario though. It doesn't have to be all in if it guarantees you have freedom to expand more than you typically would and threaten deadly pressure onto P. Also, pure mech in TvP (like in BW) will probably never make sense in SC2... it just doesn't fit in, like how pure Protoss air will never make sense PvT. But the new battle hellions are scary as hell. Maybe if Protoss harassment truly gets bumped up, it will all balance out in HOTS.


Well there is actually no Mech argument. TvP is very balanced right now. Agreed designwise it would be better if every unit was kind of viable in some form in every matchup, but balancewise there is absolutly no need for Tanks, Thors and Hellions to work (especially if used only in this combination).
Furthermore, the tanks role in TvP (1-1-1 or similar 1base or 2base allins) is at least as big as the hydras role in ZvP or the ultras role in ZvP or the corruptors role in ZvT or the Pheonix/Void Rays role in PvT. Not even to mention the unit without any role in the game: the carrier.
It usually comes down to the argument "I want to play Mech", not to "I need to transition out of bio". Actually, if Terran had ever had a phase in which they had struggled vs Protoss (like ZvP and PvZ both had/have their phases of "imbalance" and some ZvT phases also haven't been too great for zergs), we would have at least seen experiments with Mech and Air in high level play (apart from them being used rather frequently in lower leagues such as Masters downwards).
Not seeing any transitions in the lategame from Code A and S Terrans is rather a huge sign that "Bio until end of times" works at least in practice rather well and there is no need to do anything else.

On the HT's: Amulet was imba... Really good decision from blizzard to remove it.
GwSC
Profile Joined December 2010
United States1997 Posts
December 06 2011 19:43 GMT
#453
On December 05 2011 19:49 Chaosvuistje wrote:
Cmon Protoss You can get there!

It's going to be so glorious to have the w/l ratios balance out just in time for HotS to completely devastate everything again :D!


THIS.
Ugh. I actually can't wait for these expansions to be over with.
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 06 2011 21:08 GMT
#454
On December 06 2011 12:36 Itsmedudeman wrote:
Show nested quote +
On December 06 2011 12:32 DarkPlasmaBall wrote:
On December 06 2011 12:27 Tektos wrote:
If IM_MVP quits Starcraft 2 will Terran get buffed?


What about the SlayerS Terrans?

Well, you can't nerf TvT

But Patch 1.4 proved that you can ruin TvT with a Terran nerf, now it's all bio bio bio!
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 06 2011 21:16 GMT
#455
On December 07 2011 04:07 Blacklizard wrote:
Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better.

Since when has HT tech needed to be buffed? It was only recently that players actually started doing Templar in a Prism, and for a while Protoss players would just clump up every single Templar they had and expect them to not get EMPed or something. I'm still convinced that storm is and always has been the best spell in the game because a single storm does far more damage than a single EMP or Fungal. If microed against, the Protoss should be able to get off two or three storms which will leave every Marine in red health and every Marauder in Orange-ish health. Then Colossi just clean up the job because they only need to attack once or twice to kill super weakened bio. Storm also seems like it can turn a lost game around more than any other spell, because one good storm can devastate as much as a Hellion drop (pre 1.4 I might add) or weaken an army to the point that it will die soon after (of course, if the Terran fails to micro against storm then their units all just die).
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 06 2011 21:19 GMT
#456
On December 06 2011 16:36 kofman wrote:
Show nested quote +
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?

The emp nerf was huge. I dont think the upgrade buff actually affects the game that much, but it encouraged protosses to go double forge again, which was a really good strat that people had just forgotten about i guess...

No but players like Oz, HerO, and Naniwa are actually coming up with new stuff and people aren't used to Protoss players doing something new.
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
Last Edited: 2011-12-08 04:57:52
December 08 2011 04:49 GMT
#457
On December 07 2011 06:16 The Final Boss wrote:
Show nested quote +
On December 07 2011 04:07 Blacklizard wrote:
Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better.

Since when has HT tech needed to be buffed? It was only recently that players actually started doing Templar in a Prism, and for a while Protoss players would just clump up every single Templar they had and expect them to not get EMPed or something. I'm still convinced that storm is and always has been the best spell in the game because a single storm does far more damage than a single EMP or Fungal. If microed against, the Protoss should be able to get off two or three storms which will leave every Marine in red health and every Marauder in Orange-ish health. Then Colossi just clean up the job because they only need to attack once or twice to kill super weakened bio. Storm also seems like it can turn a lost game around more than any other spell, because one good storm can devastate as much as a Hellion drop (pre 1.4 I might add) or weaken an army to the point that it will die soon after (of course, if the Terran fails to micro against storm then their units all just die).


This is exactly the problem right now in TvP. The matchup isn't that balanced at all because you can't call a matchup freaking well balanced, when Terran needs to micro separate groups of bio perfectly, micro vikings, not miss 1 EMP on the Protoss army, and still deny any storms, while Protoss just A moves, and presses T a few times. Furthermore it only takes a couple of storms to leave bio with 1 hp, while it takes carpet EMPS on the whole Protoss army for Terran to even stand a chance. And it's been like this for a long time now, Protoss just got it in their heads that they need to make Archons in TvP. Chargelot heavy colossus armies with a few high templars have always been a bane for Terran, yet ppl wen't insane on the Archons and ofc expected them to work so Blizzard made them work. 2 bad Terran strats have been the same since beta. Bio Bio and more Bio.
And when Terran's say they'd like Mech to work, you get replies like " Terran doesn't need Mech". Seriously? You get to use most of your tech tree and Terran get's what? Funny how it took an addon for Mech to be made viable while every patch Zerg and Protoss get what they want and Terran gets nerfed continuously cuz Protoss has it 2 hard with A moving and Zergs can't stop whining no matter how many times their "UP" race gets buffed. Please.
And please, no more of the Bio-Mech can work crap. If you're not going full bio lategame, you've got a deathwish.
Techno
Profile Joined June 2010
1900 Posts
December 08 2011 04:58 GMT
#458
On December 08 2011 13:49 Blizzard_torments_me wrote:
Show nested quote +
On December 07 2011 06:16 The Final Boss wrote:
On December 07 2011 04:07 Blacklizard wrote:
Blizzard buffed archons because they didn't want HT's Amulet in the game- so they had to make templar tech better.

Since when has HT tech needed to be buffed? It was only recently that players actually started doing Templar in a Prism, and for a while Protoss players would just clump up every single Templar they had and expect them to not get EMPed or something. I'm still convinced that storm is and always has been the best spell in the game because a single storm does far more damage than a single EMP or Fungal. If microed against, the Protoss should be able to get off two or three storms which will leave every Marine in red health and every Marauder in Orange-ish health. Then Colossi just clean up the job because they only need to attack once or twice to kill super weakened bio. Storm also seems like it can turn a lost game around more than any other spell, because one good storm can devastate as much as a Hellion drop (pre 1.4 I might add) or weaken an army to the point that it will die soon after (of course, if the Terran fails to micro against storm then their units all just die).


This is the exactly the problem right now in TvP. The matchup isn't balanced at all because you can't call a matchup freaking balanced, when Terran needs to micro separate groups of bio perfectly, micro vikings, not miss 1 EMP on the Protoss army, and still deny any storms, while Protoss just A moves, and presses T a few times. Furthermore it only takes a couple of storms to leave bio with 1 hp, while it takes carpet EMPS on the whole Protoss army for Terran to even stand a chance. And it's been like these for a long time now, Protoss just got it in their heads that they need to make Archons in TvP. Chargelot heavy colossus armies with a few high templars have always been a bane for Terran, yet ppl wen't insane on the Archons and ofc expected them to work so Blizzard made them work. 2 bad Terran strats have been the same since beta. Bio Bio and more Bio.
And when Terran's say they'd like Mech to work, you get replies like " Terran doesn't need Mech". Seriously? You get to use most of your tech tree and Terran get's what? Funny how it took an addon for Mech to be made viable while every patch Zerg and Protoss get what they want and Terran gets nerfed continuously cuz Protoss has it 2 hard with A moving and Zergs can't stop whining no matter how many times their "UP" race gets buffed. Please.
And please, no more of the Bio-Mech can work crap. If you're not going full bio lategame, you've got a deathwish.


I think its gonna stay this way, bud. Because at the high level, Terran players can do all the things they need to in a big engagement, so Blizzard needs to give pro Protosses a chance against that. Thus at the masters/diamond level, Protoss players with decent macro dominate Terrans of similar skill in long games because engaging a Protoss army with bio once both forms of AOE + chargelots are on the field takes multitasking on Brood War levels.
Hell, its awesome to LOSE to nukes!
kofman
Profile Joined August 2011
Andorra698 Posts
December 08 2011 05:07 GMT
#459
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them

Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 08 2011 05:18 GMT
#460
On December 08 2011 14:07 kofman wrote:
Show nested quote +
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them




Carriers die 1v1 to BC's before yamato, are significantly slower, and MARINES own them. Marines are lower tier than stalkers, im not sure where your argument comes from.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
aksfjh
Profile Joined November 2010
United States4853 Posts
December 08 2011 05:22 GMT
#461
On December 08 2011 14:18 Cyro wrote:
Show nested quote +
On December 08 2011 14:07 kofman wrote:
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them




Carriers die 1v1 to BC's before yamato, are significantly slower, and MARINES own them. Marines are lower tier than stalkers, im not sure where your argument comes from.

Not sure why anybody is even arguing BCs vs carriers. Capital ships in this game are pretty bad in most cases. The only reason one would go BCs in TvT even is against a Terran who has put too much supply in tanks and not enough in marines+upgrades and/or vikings. In any case, they have absolutely no role in TvP.
aviator116
Profile Joined November 2011
United States820 Posts
December 08 2011 05:24 GMT
#462
On December 07 2011 06:19 The Final Boss wrote:
Show nested quote +
On December 06 2011 16:36 kofman wrote:
On December 06 2011 16:13 LeapofFaith wrote:
First time Terran has dropped below a 50% win rate o.O TvZ is quite balanced, PvT and PvZ need a bit more work. I'm still not understanding what happened in PvT though. Did the upgrade buff/emp nerf really make that much of a difference?

The emp nerf was huge. I dont think the upgrade buff actually affects the game that much, but it encouraged protosses to go double forge again, which was a really good strat that people had just forgotten about i guess...

No but players like Oz, HerO, and Naniwa are actually coming up with new stuff and people aren't used to Protoss players doing something new.

agreed, im actually sort of thankful for the period of terran dominance because now, we have so many kickass strategies as Protoss that we probably wouldn't have come up with previously if we had had an easier time winning
Bogus ST_Life IMMVP
Havek
Profile Joined December 2011
Denmark20 Posts
December 08 2011 05:24 GMT
#463
but where are the International Data Only Graph?
that would also be interesting to see actually now that we have the two other graphs, but it would make more sense imo
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
December 08 2011 05:25 GMT
#464
Z>T>P?
Lets stop bitching about the balance now and just watch the games for what they are! High level starcraft!
Ruscour
Profile Blog Joined April 2011
5233 Posts
December 08 2011 05:26 GMT
#465
On December 08 2011 14:18 Cyro wrote:
Show nested quote +
On December 08 2011 14:07 kofman wrote:
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them




Carriers die 1v1 to BC's before yamato, are significantly slower, and MARINES own them. Marines are lower tier than stalkers, im not sure where your argument comes from.

He wasn't ever saying carriers were good, BCs are better than carriers but they're still bad :D not sure where your argument is coming from, he's just saying why battlecruisers are the last thing terrans should be trying out right now
Acidosis
Profile Joined April 2011
United States172 Posts
December 08 2011 05:26 GMT
#466
omg ty for the colorblind version, red-green is a bitch for me
“The will to win is not nearly as important as the will to prepare to win.” -BK
Philodox
Profile Joined April 2011
Canada17 Posts
December 08 2011 05:27 GMT
#467
If Z has such a high winrate over P, I want to know what I'm doing wrong D:

ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
December 08 2011 05:28 GMT
#468
wow we have near equal winrates! but then, the logic of 'there are many more better terran players than players of protoss and zerg' still holds true to me. does that means protoss still needs to be nerfed a little bit?
xd
Mehukannu
Profile Joined October 2010
Finland421 Posts
December 08 2011 05:31 GMT
#469
On December 08 2011 14:18 Cyro wrote:
Show nested quote +
On December 08 2011 14:07 kofman wrote:
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them




Carriers die 1v1 to BC's before yamato, are significantly slower, and MARINES own them. Marines are lower tier than stalkers, im not sure where your argument comes from.

Theorycrafting with one unit compositions. How useful....!
Seriously guys, no one makes just carriers or battlecruisers, because you need to be able to counter your opponents counter against these units.
C=('. ' Q)
Primadog
Profile Blog Joined April 2010
United States4411 Posts
December 08 2011 05:31 GMT
#470
Congrats on the feature
Thank God and gunrun.
kofman
Profile Joined August 2011
Andorra698 Posts
December 08 2011 05:36 GMT
#471
On December 08 2011 14:18 Cyro wrote:
Show nested quote +
On December 08 2011 14:07 kofman wrote:
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them




Carriers die 1v1 to BC's before yamato, are significantly slower, and MARINES own them. Marines are lower tier than stalkers, im not sure where your argument comes from.

Who ever makes carriers? And i agree with you, marines own carriers. The same can be said with stalkers. So, there is no point in making either carriers or BC's, since the most basic, massable unit of the other race is a hard counter to them.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
December 08 2011 05:38 GMT
#472
I don't knwo why every zerg seems to win against protoss, but i am not able to
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
heroofcanton
Profile Blog Joined August 2011
United States167 Posts
December 08 2011 05:40 GMT
#473
The patch must have had a huge effect. The upswing for Toss is insane!
The hero of Canton, the man they call me.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
December 08 2011 05:42 GMT
#474
On December 08 2011 14:38 enemy2010 wrote:
I don't knwo why every zerg seems to win against protoss, but i am not able to


its the korean zergs dominating protoss that is skewing the statistic. Foreigner zergs and NA/EU ladder, zergs do not dominate protoss (IMO foreigner zergs are way too passive and sit too much letting protoss max out).
Stress
Profile Joined February 2011
United States980 Posts
December 08 2011 05:45 GMT
#475
On December 06 2011 23:59 d_wAy wrote:
Hold your ground, hold your ground! Sons of Mengsk, of Raynor, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Terran fails, when we forsake our friends and break all bonds of fellowship, but it is not this day. An hour of woes and shattered shields, when the age of Terran comes crashing down! But it is not this day! This day we fight! By all that you hold dear on this good Earth, I bid you *stand, Terran of the West!*


Oh this is just too good, I love how you completely ripped off The Lord of the Rings! Best post I have read in awhile.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
ZorBa.G
Profile Joined July 2011
Australia279 Posts
December 08 2011 05:53 GMT
#476
I like how we see the first month of such a huge swing in Protoss favour and we see all the Protoss claim.... "Yep, P v T is balanced, or at least let it play out for the next few months!"

Enjoy those EZ wins Toss.

I really can't stand those who claim "Terran needs to find other builds yadda yadda yadda." Terran has probably been those most creative out of all the 3 races to date. How long was Protoss stuck on the 4-Gate? So to see Protoss players tell me to work out new builds, I find that a cop out.

I just feel like T v P is all about how effective your early game aggression is. If it fails, once it gets past 15 minutes you may as well just GG. Which is the reason right now, I'm trying to get my hands on every T v P all-in available.

Yeah, hey people may think it's balanced and Blizzard may think it's balanced. But I know one thing for sure, in its current state..... only all-ins coming from this Terran.

Anyways, we can't do much about it. Who knows whats going through the minds of that smart Blizzard balancing team.
m3rciless
Profile Joined August 2009
United States1476 Posts
December 08 2011 06:02 GMT
#477
DAT BALANCE! Now everyone shut the fuck up and play the game till hots.
White-Ra fighting!
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
December 08 2011 06:02 GMT
#478
TvP Korea has seriously changed so much
Omsomsoms
Profile Joined September 2011
Croatia194 Posts
December 08 2011 06:05 GMT
#479
If the game is balanced at the highest level, then it's fine.

If you're losing, get better.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
December 08 2011 06:05 GMT
#480
On December 08 2011 14:42 Entropic wrote:
Show nested quote +
On December 08 2011 14:38 enemy2010 wrote:
I don't knwo why every zerg seems to win against protoss, but i am not able to


its the korean zergs dominating protoss that is skewing the statistic. Foreigner zergs and NA/EU ladder, zergs do not dominate protoss (IMO foreigner zergs are way too passive and sit too much letting protoss max out).


better answer is tournament statistics is nowhere close to actual ladder
Bd.Snake
Profile Joined October 2011
Australia163 Posts
December 08 2011 06:06 GMT
#481
On December 06 2011 22:35 Kira__ wrote:
looks like idra was right once again!

I love how everyone is like stop crying Idra then everything he says comes true later on
Well see the thing of it is you know theres alot of ugly people out there walking around but they dont know there ugly because nobody actually tells them
ShootingStars
Profile Joined August 2010
1475 Posts
Last Edited: 2011-12-08 06:06:27
December 08 2011 06:06 GMT
#482
On December 08 2011 14:53 ZorBa.G wrote:
I like how we see the first month of such a huge swing in Protoss favour and we see all the Protoss claim.... "Yep, P v T is balanced, or at least let it play out for the next few months!"

Enjoy those EZ wins Toss.

I really can't stand those who claim "Terran needs to find other builds yadda yadda yadda." Terran has probably been those most creative out of all the 3 races to date. How long was Protoss stuck on the 4-Gate? So to see Protoss players tell me to work out new builds, I find that a cop out.

I just feel like T v P is all about how effective your early game aggression is. If it fails, once it gets past 15 minutes you may as well just GG. Which is the reason right now, I'm trying to get my hands on every T v P all-in available.

Yeah, hey people may think it's balanced and Blizzard may think it's balanced. But I know one thing for sure, in its current state..... only all-ins coming from this Terran.

Anyways, we can't do much about it. Who knows whats going through the minds of that smart Blizzard balancing team.


No. It's just that since WP buff protoss have found NEW STRATS to counter the Terran builds used today. Terran needs to FIND NEW BUILDS... other than MMM or MECHMECHMECH or GHOSTMM.

Try Ghost Tank, or Viking marauder... or something NEW
cmen15
Profile Blog Joined December 2010
United States1519 Posts
Last Edited: 2011-12-08 06:07:34
December 08 2011 06:06 GMT
#483
On December 08 2011 14:53 ZorBa.G wrote:
I like how we see the first month of such a huge swing in Protoss favour and we see all the Protoss claim.... "Yep, P v T is balanced, or at least let it play out for the next few months!"

Enjoy those EZ wins Toss.

I really can't stand those who claim "Terran needs to find other builds yadda yadda yadda." Terran has probably been those most creative out of all the 3 races to date. How long was Protoss stuck on the 4-Gate? So to see Protoss players tell me to work out new builds, I find that a cop out.

I just feel like T v P is all about how effective your early game aggression is. If it fails, once it gets past 15 minutes you may as well just GG. Which is the reason right now, I'm trying to get my hands on every T v P all-in available.

Yeah, hey people may think it's balanced and Blizzard may think it's balanced. But I know one thing for sure, in its current state..... only all-ins coming from this Terran.

Anyways, we can't do much about it. Who knows whats going through the minds of that smart Blizzard balancing team.

Im sure all the sick all-ins your learning will really improve your TvP for the long run...

EDIT: happy to see the guy above me posted that lolol^^^
Greed leads to just about all losses.
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-01-23 19:29:53
December 08 2011 06:17 GMT
#484
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 08 2011 06:17 GMT
#485
waoh... guys...

TERRAN IS NOT THE BEST RACE FOR ONE MONTH!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Moosy
Profile Joined October 2010
Canada396 Posts
December 08 2011 06:23 GMT
#486
TVZ is not as easy as PVT. I can't comment on ZVP. What do you expect when you nerf emp and buff upgrades? I'm not complaining though its just facts. The matchups are literally rock pack scissors right now. I will go to say the game is more balanced than it has ever been, even as a Terran user.
kofman
Profile Joined August 2011
Andorra698 Posts
December 08 2011 06:26 GMT
#487
On December 08 2011 15:06 ShootingStars wrote:
Show nested quote +
On December 08 2011 14:53 ZorBa.G wrote:
I like how we see the first month of such a huge swing in Protoss favour and we see all the Protoss claim.... "Yep, P v T is balanced, or at least let it play out for the next few months!"

Enjoy those EZ wins Toss.

I really can't stand those who claim "Terran needs to find other builds yadda yadda yadda." Terran has probably been those most creative out of all the 3 races to date. How long was Protoss stuck on the 4-Gate? So to see Protoss players tell me to work out new builds, I find that a cop out.

I just feel like T v P is all about how effective your early game aggression is. If it fails, once it gets past 15 minutes you may as well just GG. Which is the reason right now, I'm trying to get my hands on every T v P all-in available.

Yeah, hey people may think it's balanced and Blizzard may think it's balanced. But I know one thing for sure, in its current state..... only all-ins coming from this Terran.

Anyways, we can't do much about it. Who knows whats going through the minds of that smart Blizzard balancing team.


No. It's just that since WP buff protoss have found NEW STRATS to counter the Terran builds used today. Terran needs to FIND NEW BUILDS... other than MMM or MECHMECHMECH or GHOSTMM.

Try Ghost Tank, or Viking marauder... or something NEW

The fact that you said that Terrans need to do something other than mech shows you don't know anything, plus the fact that you consider MMM and GhostMM different strategies (fyi, bio is considered MMM,Ghosts, and Vikings) The fact is, no once does mech. How is ghost tank any different from mech? And maruader viking any different from the standard bio play everybody uses now? its pretty clear you have absolutely no idea what you are talking about.
kofman
Profile Joined August 2011
Andorra698 Posts
December 08 2011 06:27 GMT
#488
On December 08 2011 15:06 cmen15 wrote:
Show nested quote +
On December 08 2011 14:53 ZorBa.G wrote:
I like how we see the first month of such a huge swing in Protoss favour and we see all the Protoss claim.... "Yep, P v T is balanced, or at least let it play out for the next few months!"

Enjoy those EZ wins Toss.

I really can't stand those who claim "Terran needs to find other builds yadda yadda yadda." Terran has probably been those most creative out of all the 3 races to date. How long was Protoss stuck on the 4-Gate? So to see Protoss players tell me to work out new builds, I find that a cop out.

I just feel like T v P is all about how effective your early game aggression is. If it fails, once it gets past 15 minutes you may as well just GG. Which is the reason right now, I'm trying to get my hands on every T v P all-in available.

Yeah, hey people may think it's balanced and Blizzard may think it's balanced. But I know one thing for sure, in its current state..... only all-ins coming from this Terran.

Anyways, we can't do much about it. Who knows whats going through the minds of that smart Blizzard balancing team.

Im sure all the sick all-ins your learning will really improve your TvP for the long run...

EDIT: happy to see the guy above me posted that lolol^^^

all-ining is the only option if protoss remains as strong as it is lategame.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 08 2011 06:33 GMT
#489
On December 08 2011 14:31 Mehukannu wrote:
Show nested quote +
On December 08 2011 14:18 Cyro wrote:
On December 08 2011 14:07 kofman wrote:
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them




Carriers die 1v1 to BC's before yamato, are significantly slower, and MARINES own them. Marines are lower tier than stalkers, im not sure where your argument comes from.

Theorycrafting with one unit compositions. How useful....!
Seriously guys, no one makes just carriers or battlecruisers, because you need to be able to counter your opponents counter against these units.



That was my point exactly. He brought up battlecruisers saying that terran units were a joke or something and i thought the carrier would be a good counter-argument for 1 post
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
kofman
Profile Joined August 2011
Andorra698 Posts
December 08 2011 06:39 GMT
#490
On December 08 2011 15:33 Cyro wrote:
Show nested quote +
On December 08 2011 14:31 Mehukannu wrote:
On December 08 2011 14:18 Cyro wrote:
On December 08 2011 14:07 kofman wrote:
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them




Carriers die 1v1 to BC's before yamato, are significantly slower, and MARINES own them. Marines are lower tier than stalkers, im not sure where your argument comes from.

Theorycrafting with one unit compositions. How useful....!
Seriously guys, no one makes just carriers or battlecruisers, because you need to be able to counter your opponents counter against these units.



That was my point exactly. He brought up battlecruisers saying that terran units were a joke or something and i thought the carrier would be a good counter-argument for 1 post

I said that battlecruisers were a joke because its true, not Terran units in general... Why the hell would you make them if they just flat-out suck? You make no sense at all.
TheDwf
Profile Joined November 2011
France19747 Posts
December 08 2011 06:40 GMT
#491
On December 08 2011 15:06 ShootingStars wrote:
Try Ghost Tank, or Viking marauder... or something NEW

Ever heard of this guy ? Please don't come with such silly assumptions; if MMMGV and not only "Viking marauder" is standard in TvP, it's for good reasons. Mech didn't work when Immortal was 5 range, BFH dealt 24 damage per shot and dual Forges did not exist, why would that work now ?
Creegz
Profile Blog Joined November 2010
Canada354 Posts
December 08 2011 06:49 GMT
#492
That is interesting how Terran started that hard up winning, and it started to level at this point, I think Balance is coming quite nicely in an overall aspect, tweaking to make each matchup will come soon, won't be too much longer until we see something very level from WoL.
Who is this guy? ^
ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-12-08 07:03:27
December 08 2011 07:00 GMT
#493
On December 08 2011 15:06 cmen15 wrote:
Show nested quote +
On December 08 2011 14:53 ZorBa.G wrote:
I like how we see the first month of such a huge swing in Protoss favour and we see all the Protoss claim.... "Yep, P v T is balanced, or at least let it play out for the next few months!"

Enjoy those EZ wins Toss.

I really can't stand those who claim "Terran needs to find other builds yadda yadda yadda." Terran has probably been those most creative out of all the 3 races to date. How long was Protoss stuck on the 4-Gate? So to see Protoss players tell me to work out new builds, I find that a cop out.

I just feel like T v P is all about how effective your early game aggression is. If it fails, once it gets past 15 minutes you may as well just GG. Which is the reason right now, I'm trying to get my hands on every T v P all-in available.

Yeah, hey people may think it's balanced and Blizzard may think it's balanced. But I know one thing for sure, in its current state..... only all-ins coming from this Terran.

Anyways, we can't do much about it. Who knows whats going through the minds of that smart Blizzard balancing team.

Im sure all the sick all-ins your learning will really improve your TvP for the long run...

EDIT: happy to see the guy above me posted that lolol^^^


Yeah it will improve my T v P in the long run actually, I was one of those Terrans that never actually did the 1-1-1 and went for the long macro games. 1 rax FE used to be my go to build.

Time for me to learn all the cheeses and all-ins I reckon. I want to be a "complete" player.

I must say, the 1-1-1 is actually quiet a fun build. Same as the 2-2-2, 2 base timing.

I would rebut with "learning how to 1 A Chargelot/Archon won't get you better in the long run either." But meh, it's how the Protoss race works I guess.

Just a question for those out there though;

is T>Z>P>T called balanced? Is it meant to be the whole sissors/paper/rock thing?

EDIT: @TheDWF, lol I was assuming "this guy" was goody and how he has given up on mech. But the immortal will do just fine. lol.
FidoDido
Profile Joined March 2011
United States1292 Posts
December 08 2011 07:21 GMT
#494
finally a chart to make protoss qqers on forums stop qqing about T>P

btw ... the international chart looks like brood war balance.
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
Logros
Profile Joined September 2010
Netherlands9913 Posts
December 08 2011 07:31 GMT
#495
Yeah TvP lategame is tough. But I'm in Masters and I'm still making a ton of mistakes each game that would be the cause of me losing, not the balance of the game. It can be frustrating sometimes, but just play better and it's not a problem . As someone who has played both Protoss and Terran this is nowhere near as hard as when you were facing marine-tank-banshee all-ins every other game.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
December 08 2011 07:31 GMT
#496
On December 08 2011 14:27 Philodox wrote:
If Z has such a high winrate over P, I want to know what I'm doing wrong D:



Not going muta ling every game?
aksfjh
Profile Joined November 2010
United States4853 Posts
December 08 2011 07:42 GMT
#497
On December 08 2011 16:21 FidoDido wrote:
finally a chart to make protoss qqers on forums stop qqing about T>P

btw ... the international chart looks like brood war balance.

TvP wasn't really as bad as ZvP in terms of balance. The only reason people jumped on the Terran hate train was GomTvT, which many saw as a problem with the GSL tournament format and not so much Terran being broken.
Weedk
Profile Blog Joined June 2010
United States507 Posts
December 08 2011 07:43 GMT
#498
On December 08 2011 16:21 FidoDido wrote:
finally a chart to make protoss qqers on forums stop qqing about T>P

btw ... the international chart looks like brood war balance.


And that balance leads to strategic depth in a proleague style format, if there ever is one in SC2.
gruff
Profile Joined September 2010
Sweden2276 Posts
December 08 2011 07:44 GMT
#499
On December 08 2011 16:42 aksfjh wrote:
Show nested quote +
On December 08 2011 16:21 FidoDido wrote:
finally a chart to make protoss qqers on forums stop qqing about T>P

btw ... the international chart looks like brood war balance.

TvP wasn't really as bad as ZvP in terms of balance. The only reason people jumped on the Terran hate train was GomTvT, which many saw as a problem with the GSL tournament format and not so much Terran being broken.


People (protoss) were whining as fuck about ghosts being op late game.
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2011-12-08 07:49:52
December 08 2011 07:49 GMT
#500
I know a single month can't represent the overall trend, but if it counts for anything, it looks like a simple ZvP tweak and a ZvT tweak would do pretty well in the future.

That said, HOTS is going to break the game bigtime lol.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 08 2011 07:51 GMT
#501
On December 08 2011 16:42 aksfjh wrote:
Show nested quote +
On December 08 2011 16:21 FidoDido wrote:
finally a chart to make protoss qqers on forums stop qqing about T>P

btw ... the international chart looks like brood war balance.

TvP wasn't really as bad as ZvP in terms of balance. The only reason people jumped on the Terran hate train was GomTvT, which many saw as a problem with the GSL tournament format and not so much Terran being broken.


Just gonna jump in here really quickly and say it was also because of one set of games: IEM Cologne.

The LR thread for that tournament was an absolute clusterfuck, and the TL article about Dead Presidents fed the flames a little bit as well. Basically, after Puma had won 3-0 with 2 1-1-1s and one game in which he "abused" Ghosts after MC "outplayed" him, people were baying for blood, especially after the exciting and close series at NASL. Because the Protoss and Zerg races are so different, I doubt we will ever see a series again which will make the game look so unbelievably broken at the highest level of play.

Also note that ZvP still has a fair bit of hope: HerO/Brown have the potential to revolutionize high level PvZ with a completely different style of play, whereas PvT at the time made it look like Protoss had tried all the options and still had never had a winrate over 50%.

Personally, I still don't understand why Blizzard outright removed Protoss upgrades. If they were overpowered, weaken their effect, increase their cost or something. But removing Kayhdarin Amulet and Flux Vanes from the game completely on a whim after the Reaper was so OP and Blizzard only moved the Nitro Pack upgrade to requiring Factory seems really sloppy and inconsistent to me. Instead, they should have changed KA to +15 starting energy, rather than +25, so that Warp-in Storms couldn't be done but they could still get an energy upgrade. And I don't understand the problem with Flux Vanes at all =/
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
December 08 2011 08:04 GMT
#502
oooooof

seems like Protoss is finally balancing out!!!!! this game may actually ebcome 50-50 :D

only ZvT which hasnt come more inline
Live and Let Die!
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 08 2011 08:22 GMT
#503
Holy crap! After half a year, Protoss finally has a winrate above 50%!

This is wonderful news. A great month, despite another Terran GSL winner.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2011-12-08 08:35:10
December 08 2011 08:26 GMT
#504
On December 08 2011 15:05 iky43210 wrote:
Show nested quote +
On December 08 2011 14:42 Entropic wrote:
On December 08 2011 14:38 enemy2010 wrote:
I don't knwo why every zerg seems to win against protoss, but i am not able to


its the korean zergs dominating protoss that is skewing the statistic. Foreigner zergs and NA/EU ladder, zergs do not dominate protoss (IMO foreigner zergs are way too passive and sit too much letting protoss max out).


better answer is tournament statistics is nowhere close to actual ladder


There all also more foreign Toss who have committed to Korea. Also the foreign tradition tended to Protoss dominant in BW so you might expect some residual distribution of skill to be toss biased.

edit:

Sea. PvT was really as uncompetitive as that tournament demonstrated. We were seeing good or better Tosses being crushed by random Terrans doing really abusive strategies. What about the 10-0 Toss v Terran in the gom up and downs? What about Polt's famous quote about an overabundance of Terran. Hell look at my sig in which there's quote from BISU about the Korean perception of the game. Those problems didn't look like a metagame conundrum but fundamental balance and design flaws in the very game. The month of 1-1-1 was ridiculous and Puma rightly deserved the disgust and hatred he got. The dead Kennedies article was spot on. The game was simply not competitive at that point. In a match between even competitiors the Toss would lose.

Even the past few months of SC2 have been sketchy as only recent results, patches and map changes have begun to reassure me that the game is worth watching on a competitive stage. Fortunately I always have nevake and songbyonggoo.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
aksfjh
Profile Joined November 2010
United States4853 Posts
December 08 2011 08:31 GMT
#505
On December 08 2011 16:51 SeaSwift wrote:
Show nested quote +
On December 08 2011 16:42 aksfjh wrote:
On December 08 2011 16:21 FidoDido wrote:
finally a chart to make protoss qqers on forums stop qqing about T>P

btw ... the international chart looks like brood war balance.

TvP wasn't really as bad as ZvP in terms of balance. The only reason people jumped on the Terran hate train was GomTvT, which many saw as a problem with the GSL tournament format and not so much Terran being broken.


Just gonna jump in here really quickly and say it was also because of one set of games: IEM Cologne.

The LR thread for that tournament was an absolute clusterfuck, and the TL article about Dead Presidents fed the flames a little bit as well. Basically, after Puma had won 3-0 with 2 1-1-1s and one game in which he "abused" Ghosts after MC "outplayed" him, people were baying for blood, especially after the exciting and close series at NASL. Because the Protoss and Zerg races are so different, I doubt we will ever see a series again which will make the game look so unbelievably broken at the highest level of play.

Also note that ZvP still has a fair bit of hope: HerO/Brown have the potential to revolutionize high level PvZ with a completely different style of play, whereas PvT at the time made it look like Protoss had tried all the options and still had never had a winrate over 50%.

You're in the wrong time frame. That was right before the warp prism and immortal buffs. A month later, all we heard was "Terran is broken! Look at GomTvT!" Protoss, at the same time, was having struggles, and by looking at the data, it's largely against Zerg. However, apparently the community has such a hardon for whining about Terran that Protoss ire was directed at Terran, and the month or 2 stretch of Terran reign in GSL gave everybody justification.
black3200
Profile Joined August 2010
Canada74 Posts
December 08 2011 08:32 GMT
#506
i think the game is pretty balanced. and the charts here somewhat prove that. my win rate as T is by far the lowest for me, however.. im bad and these are pros so, i trust their stats.
Give them nothing,But take from them..... everything!
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
December 08 2011 08:41 GMT
#507
On December 08 2011 17:32 black3200 wrote:
i think the game is pretty balanced. and the charts here somewhat prove that. my win rate as T is by far the lowest for me, however.. im bad and these are pros so, i trust their stats.

Be careful about using these as 'proof' of anything.
They are certainly interesting and very good representations, but they don't prove a thing.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 08 2011 08:51 GMT
#508
On December 08 2011 17:26 Sabu113 wrote:
Sea. PvT was really as uncompetitive as that tournament demonstrated. We were seeing good or better Tosses being crushed by random Terrans doing really abusive strategies. What about the 10-0 Toss v Terran in the gom up and downs? What about Polt's famous quote about an overabundance of Terran. Hell look at my sig in which there's quote from BISU about the Korean perception of the game. Those problems didn't look like a metagame conundrum but fundamental balance and design flaws in the very game. The month of 1-1-1 was ridiculous and Puma rightly deserved the disgust and hatred he got. The dead Kennedies article was spot on. The game was simply not competitive at that point. In a match between even competitiors the Toss would lose.


Oh, I absolutely agree about how broken it was. I just wanted to stay objective while giving a bit of background to the balance whine so that it didn't seem I was just joining in ^_^

I bolded the one part I don't agree with though. Puma had a choice between making a shitton of money or playing "fairly". Bear in mind that he is from Korea, where cheese doesn't have the same negative connotations to the extent the foreign community does. I think "don't hate the player, hate the game" would be an appropriate expression for this circumstance.

Anyway, the Immortal buff, some metagame changes and the reduction of EMP area by 44% makes a pretty big difference in PvT nowadays. It definitely doesn't look broken, and I would say the better player normally wins.

What I'm really excited about is the Jjakji/MVP half meching style of play in the early game for specific pushes. I don't really know whether those styles will carry on into standard play, and people on TL seem to be very sceptical about anything other than MMMGV for TvP, but I really hope it does.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
December 08 2011 08:56 GMT
#509
On December 08 2011 16:51 SeaSwift wrote:
Show nested quote +
On December 08 2011 16:42 aksfjh wrote:
On December 08 2011 16:21 FidoDido wrote:
finally a chart to make protoss qqers on forums stop qqing about T>P

btw ... the international chart looks like brood war balance.

TvP wasn't really as bad as ZvP in terms of balance. The only reason people jumped on the Terran hate train was GomTvT, which many saw as a problem with the GSL tournament format and not so much Terran being broken.


Just gonna jump in here really quickly and say it was also because of one set of games: IEM Cologne.

The LR thread for that tournament was an absolute clusterfuck, and the TL article about Dead Presidents fed the flames a little bit as well. Basically, after Puma had won 3-0 with 2 1-1-1s and one game in which he "abused" Ghosts after MC "outplayed" him, people were baying for blood, especially after the exciting and close series at NASL. Because the Protoss and Zerg races are so different, I doubt we will ever see a series again which will make the game look so unbelievably broken at the highest level of play.

Also note that ZvP still has a fair bit of hope: HerO/Brown have the potential to revolutionize high level PvZ with a completely different style of play, whereas PvT at the time made it look like Protoss had tried all the options and still had never had a winrate over 50%.

Personally, I still don't understand why Blizzard outright removed Protoss upgrades. If they were overpowered, weaken their effect, increase their cost or something. But removing Kayhdarin Amulet and Flux Vanes from the game completely on a whim after the Reaper was so OP and Blizzard only moved the Nitro Pack upgrade to requiring Factory seems really sloppy and inconsistent to me. Instead, they should have changed KA to +15 starting energy, rather than +25, so that Warp-in Storms couldn't be done but they could still get an energy upgrade. And I don't understand the problem with Flux Vanes at all =/


I don't understand your post. Things are finally balanced at the highest lvl, and now u want KA and FV back?
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
chipman
Profile Joined February 2011
United States139 Posts
December 08 2011 08:59 GMT
#510
I'm absorbing what this graph has to tell me, but most of the time the better player (at that time) wins. Even if your race has some kind of supposed handicap or advantage at least we don't use items in an RTS like you would in an RPG. Yeah there is some coin flippy stuff that goes on, but that's just poor game design not a balance concern.
Doesn't Afraid of Anything
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2011-12-08 09:23:29
December 08 2011 09:22 GMT
#511
On December 08 2011 17:51 SeaSwift wrote:
Show nested quote +
On December 08 2011 17:26 Sabu113 wrote:
Sea. PvT was really as uncompetitive as that tournament demonstrated. We were seeing good or better Tosses being crushed by random Terrans doing really abusive strategies. What about the 10-0 Toss v Terran in the gom up and downs? What about Polt's famous quote about an overabundance of Terran. Hell look at my sig in which there's quote from BISU about the Korean perception of the game. Those problems didn't look like a metagame conundrum but fundamental balance and design flaws in the very game. The month of 1-1-1 was ridiculous and Puma rightly deserved the disgust and hatred he got. The dead Kennedies article was spot on. The game was simply not competitive at that point. In a match between even competitiors the Toss would lose.


Oh, I absolutely agree about how broken it was. I just wanted to stay objective while giving a bit of background to the balance whine so that it didn't seem I was just joining in ^_^

I bolded the one part I don't agree with though. Puma had a choice between making a shitton of money or playing "fairly". Bear in mind that he is from Korea, where cheese doesn't have the same negative connotations to the extent the foreign community does. I think "don't hate the player, hate the game" would be an appropriate expression for this circumstance.

Anyway, the Immortal buff, some metagame changes and the reduction of EMP area by 44% makes a pretty big difference in PvT nowadays. It definitely doesn't look broken, and I would say the better player normally wins.

What I'm really excited about is the Jjakji/MVP half meching style of play in the early game for specific pushes. I don't really know whether those styles will carry on into standard play, and people on TL seem to be very sceptical about anything other than MMMGV for TvP, but I really hope it does.


I was confused since I usually agree with you.

Blargh spent a few minutes trying to think about how to phrase my thoughts about Puma. Not quite satisfied with any format. I'll say I cautiously agree that you want competition to be pure and about winning, but there's this silly fallacy in "e-sports" that being a fan means being supportive and loving of everything. Being a fan and passionate about the sport is as much about dislike and negativity as it is about positive support of your stars. I love Stork with all my heart and I "hate" Fantasy with a passion. Fantasy is a fantastic player and in their most recent finals appearance, absolutely raped Stork. I sure as hell did not write congratz fantasy/deserved it/etc. on that thread after Stork got done. Puma represents many of the worst and most vile attributes of terran. Not the simple villany of baby-bit but a more sophisticated abuse of inherent strengths however wisely created and attributed to the races.Like fantasy he's definitely good, but unlike fantasy I am holding Puma's play to a higher bar.

Jjakji's thor observer sniping build is so awesome! I am really excited by it actually. I think it's a bit "broken" but I have been waiting ages to see someone implement it. I was super impressed by Jjijaki's PvT and finals performance. Probably more than a little influenced by the general results nad play this month.

I am still deeply worried about late game TvP. A lot of the TvP gsl matches I watched had screwy terran play. 1/1/1 is still a map and coinflippish thing (timings for the 2 gates/ robo after 1gate exp). In the late game in particular, you can still end up with the mass emp situation in which a toss army just gets diced up. If the games stay good though I'll happily accept the strength of ghosts.

This is a bit of a diversion but I am really enjoying the evolution of ZvP right now. I'll contend that the spore crawler change is going to have to be reverted eventually but the new styles that have developed recently are a pleasure to watch. Muta doomballs are irritating but I actually think it's a SC2 map design fault more than anything (compare free space around bases with BW bases. I.e. muta harass on Matchpoint or Sin chpung ryong or destination or andromeda).
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
December 08 2011 09:32 GMT
#512
Time to switch to Random : )
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 08 2011 10:18 GMT
#513
On December 08 2011 17:56 KingPwny wrote:
I don't understand your post. Things are finally balanced at the highest lvl, and now u want KA and FV back?


Oh, I'm not really worried about balance at the moment. There don't seem to be any glaring issues at all. I'm just still confused about Blizzard's design decisions, which I'd seperate a bit from just balance.

There just doesn't seem to be a great deal of variety in Protoss strategy. The only new "way to play" has been HerOic PvZ, while PvT has pretty much been defined by either mass Gateway + upgrades or Colossi tech, and PvZ always used to be more either gateway all-ins or turtling. PvP has just been... well, PvP.

I'm not pointing any fingers yet. I don't think SC2 has been ruined by X decision. I just remain perplexed as to why Blizzard removed two upgrades from Protoss, both of which changed the style of play, rather than tweaking them a la the Reaver, the Blue Flame hellion upgrade or the Mothership.
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 08 2011 10:20 GMT
#514
So historically ZvT is the most imbalanced matchup favoring Terran. Now ZvP is most imbalanced matchup favoring Zerg. But it's interesting to note that if SD are taken into account the balance isn't too bad with a few rogue months here and there. It's also pretty cool to track dominant strategies. Like when 4gate and 6gate timing pushes were super strong Protoss has a nice hump x].

Nice graphs.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2011-12-08 10:23:32
December 08 2011 10:22 GMT
#515
On December 08 2011 17:51 SeaSwift wrote:
What I'm really excited about is the Jjakji/MVP half meching style of play in the early game for specific pushes. I don't really know whether those styles will carry on into standard play, and people on TL seem to be very sceptical about anything other than MMMGV for TvP, but I really hope it does.

People need to stop calling 'mech' some pushes with Tanks before Protoss tier3, or would you call 1-1-1 'half-meching' too? Both Jjakji and MVP transition into bio after this push (if necessary). Building 3-4 Tanks along with Marines does not tell you anything about mech.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 08 2011 10:28 GMT
#516
On December 08 2011 19:22 TheDwf wrote:
Show nested quote +
On December 08 2011 17:51 SeaSwift wrote:What I'm really excited about is the Jjakji/MVP half meching style of play in the early game for specific pushes. I don't really know whether those styles will carry on into standard play, and people on TL seem to be very sceptical about anything other than MMMGV for TvP, but I really hope it does.

People need to stop calling 'mech' some pushes with Tanks before Protoss tier3, or would you call 1-1-1 'half-meching' too? Both Jjakji and MVP transition into bio after this push (if necessary). Building 3-4 Tanks along with Marines does not tell you anything about mech.


Emphasis mine.

Definitely. Making your army out of mechanical units is, by definition, "mech". Maybe not in the jargon BW players used, in which mech had connotations of being defensive and going into the lategame, but mechanical units do not stop being mechanical units because they are used before you have 3 bases each o_0

If you go mech, then transition out of it into bio, then you have played mech for a period of time.

While building 3-4 tanks along with marines might not tell you much about Mech, building pure Thor/Raven/Banshee definitely does, even if it is just a 1 or 2base push.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 08 2011 10:36 GMT
#517
On December 08 2011 19:28 SeaSwift wrote:
Show nested quote +
On December 08 2011 19:22 TheDwf wrote:
On December 08 2011 17:51 SeaSwift wrote:What I'm really excited about is the Jjakji/MVP half meching style of play in the early game for specific pushes. I don't really know whether those styles will carry on into standard play, and people on TL seem to be very sceptical about anything other than MMMGV for TvP, but I really hope it does.

People need to stop calling 'mech' some pushes with Tanks before Protoss tier3, or would you call 1-1-1 'half-meching' too? Both Jjakji and MVP transition into bio after this push (if necessary). Building 3-4 Tanks along with Marines does not tell you anything about mech.


Emphasis mine.

Definitely. Making your army out of mechanical units is, by definition, "mech". Maybe not in the jargon BW players used, in which mech had connotations of being defensive and going into the lategame, but mechanical units do not stop being mechanical units because they are used before you have 3 bases each o_0

If you go mech, then transition out of it into bio, then you have played mech for a period of time.

While building 3-4 tanks along with marines might not tell you much about Mech, building pure Thor/Raven/Banshee definitely does, even if it is just a 1 or 2base push.

Yea, but it's of the same thread as a proxy stargate play from Protoss. However, nobody seriously thinks stargate play is a serious answer to "how do I win against Terran?" The essential point being that you're investing in something that does not inherently lead you to a later stage in the game. You invest in tech which only has the purpose to be used once or twice in an attack, then discarded, as lost investment.
vitruvia
Profile Joined June 2009
Canada235 Posts
December 08 2011 10:37 GMT
#518
you're really considerate aren't you .__. with that colorblind version too. i bet 99% of the people wouldn't even think about something like that when making their graphs.. or just any color representations. good for you :D
what quote?
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 08 2011 10:45 GMT
#519
On December 08 2011 19:36 aksfjh wrote:
Yea, but it's of the same thread as a proxy stargate play from Protoss. However, nobody seriously thinks stargate play is a serious answer to "how do I win against Terran?" The essential point being that you're investing in something that does not inherently lead you to a later stage in the game. You invest in tech which only has the purpose to be used once or twice in an attack, then discarded, as lost investment.


Perhaps, but I think it's still unexplored. The sheer number of different timing attacks Terran can do using Mech shows that it isn't a one-trick-pony like the 3gate VR you mentioned. Of course, I suspect the Korean Terrans know quite a bit more about the game than I do, but the few times I've seen multiple base mech play it's looked very successful.

I'd also like to mention that you are wrong saying that Stargate play does not help you win in a standard game. Both MC and HerO frequently use 1base Phoenix to open up into a macro game, partly because it destroys any kind of 1-1-1 and partly because it makes Medivac drops almost worthless, and partly because they are one of the only decent harassment units Protoss has. Void Rays do not help much in a standard game, but Stargate play does work as part of an early-midgame investment.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
December 08 2011 10:48 GMT
#520
On December 08 2011 16:49 JudicatorHammurabi wrote:
I know a single month can't represent the overall trend, but if it counts for anything, it looks like a simple ZvP tweak and a ZvT tweak would do pretty well in the future.

That said, HOTS is going to break the game bigtime lol.


tank god for that, because protoss is underpowered in the fun factor of the game...
badog
WightyCity
Profile Joined May 2011
Canada887 Posts
December 08 2011 11:38 GMT
#521
wow. thats fun to see. thank you
90% watching it 8% talking about it and 2% playing it - sc2
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
December 08 2011 11:56 GMT
#522
thanks for sharing this stuff
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
aksfjh
Profile Joined November 2010
United States4853 Posts
December 08 2011 12:01 GMT
#523
On December 08 2011 19:45 SeaSwift wrote:
Show nested quote +
On December 08 2011 19:36 aksfjh wrote:
Yea, but it's of the same thread as a proxy stargate play from Protoss. However, nobody seriously thinks stargate play is a serious answer to "how do I win against Terran?" The essential point being that you're investing in something that does not inherently lead you to a later stage in the game. You invest in tech which only has the purpose to be used once or twice in an attack, then discarded, as lost investment.


Perhaps, but I think it's still unexplored. The sheer number of different timing attacks Terran can do using Mech shows that it isn't a one-trick-pony like the 3gate VR you mentioned. Of course, I suspect the Korean Terrans know quite a bit more about the game than I do, but the few times I've seen multiple base mech play it's looked very successful.

I'd also like to mention that you are wrong saying that Stargate play does not help you win in a standard game. Both MC and HerO frequently use 1base Phoenix to open up into a macro game, partly because it destroys any kind of 1-1-1 and partly because it makes Medivac drops almost worthless, and partly because they are one of the only decent harassment units Protoss has. Void Rays do not help much in a standard game, but Stargate play does work as part of an early-midgame investment.

Of course, but that is not something you would describe as "standard" play. You use these "gimmick" strats to gain a quick advantage that exceeds the investment, since the investment does NOT help later in the game if you fumble the gimmick (or your opponent correctly counters). The nature of the investment is to do damage, and ultimately win with the investment. Banshee cloak, tanks (in TvP), and stargate tech are all part of this category.

On the complete opposite end are investments which are guaranteed payouts. These are things like weapon and armor upgrades, special ability/stat upgrades that apply to your primary army, and tech routes. Stim, zergling speed, robo tech, and so on are all part of these investments. If you fumble a timing attack in which these upgrades are supposed to maximize return, you can still use them regardless. They don't find themselves at a detriment in the long term (but possibly in the short term).

In between, you have investments which are, more or less, neutral. Generally, they are meant to discourage certain types of play, or give some intangible return. Things like using hellions (and maybe DTs) for map control in such a way that doing direct damage isn't even required. It's the same way that Protoss opens up stargate against Zerg in some circumstances. The little damage that can be done with some stargate builds is not a problem, since the primary role is to prompt extra defenses and gain scouting information. The investment in the stargate (assuming it's not proxied) will be used throughout the game to harass and bolster the main forces, but it is not the core of bringing about a win in most cases.

In our discussion, these half-mech strats fall under the first category. As you move into the mid game, they become increasingly ineffective as a way to deal damage, even when mixed with a normal range of units. You get to a point where the strengths of each do not compliment one another. The mobility of bio is hindered by stationary tanks, and the high damage of mech is hindered by the need of so much bio to deal with zealots/immortals. The only solution is to then use bio-mech before it becomes useless by this dysfunction. Meanwhile, it does little to sway the Protoss down any tech paths you would find desirable for later encounters, nor does it lend itself to any sense of safety, as there are still a number of Protoss aggressive moves that could be done effectively regardless of one's choice to mech or bio-mech. This is why I categorize it under category 1, an investment that HAS to do direct damage that is greater than the investment.
NKsc2
Profile Joined November 2011
Sweden133 Posts
December 08 2011 12:22 GMT
#524
I honestly feel like if cannons had a bonus to biological air, that would fix the ZvP to 50% :/ Nothing radical but like a +10bonus to bio air or smth. Or give stalkers +dmg to bio air so that they actually counter mutas instead of being countered by them.
IAmSpooner
Profile Joined April 2010
Sweden111 Posts
December 08 2011 12:32 GMT
#525
On December 08 2011 21:22 NKsc2 wrote:
I honestly feel like if cannons had a bonus to biological air, that would fix the ZvP to 50% :/ Nothing radical but like a +10bonus to bio air or smth. Or give stalkers +dmg to bio air so that they actually counter mutas instead of being countered by them.


That would be ridiculous.
When you play the game of drones, you win or you die.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 08 2011 12:38 GMT
#526
On December 08 2011 21:22 NKsc2 wrote:
I honestly feel like if cannons had a bonus to biological air, that would fix the ZvP to 50% :/ Nothing radical but like a +10bonus to bio air or smth. Or give stalkers +dmg to bio air so that they actually counter mutas instead of being countered by them.

You know how powerful turrets are? They still don't counter mutas at numbers Protoss is having trouble with. I don't know what the solution is, but increased static defense damage is not part of it.
Ravnemesteren
Profile Joined May 2011
224 Posts
Last Edited: 2011-12-08 13:02:14
December 08 2011 13:01 GMT
#527
November is a weird month. Zerg is strongest in the foreign scene, but the weakest in Korea. Glad to see protoss having shot up from their 39% in october in korea. It was looking very bleak for protoss in GSL for a while.

I dont know if anyone agrees, but I think the korean stats are by far the most interesting. Korea is the highest level, so "balance" stats for lower levels is in some ways redundant in my opinion. The game should be balanced at the very top and all that. Anyways, its cool to see the stats change so fast (maybe it will be a trend, maybe not).

And please blizzard, let terran be at the loosing end of a matchup for a full year :p Just joking... I am actually hoping things will level out and become steady in a year or two. But then again I guess heart of the swarm kills that hope.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
December 08 2011 13:04 GMT
#528
I usually prefer to add 3,4 cans behind the mineral lines but when the muta flock becomes big they don't matter.

But if you start with cans in your mineral line you have a lot more freedom before the flock becomes big so you can move on the map and be aggressive forcing the zerg to make ground units and defend with the mutas. Making no canons and hoping you defend with your stalkers early on i think it's just stupid.

Mess with the best, die like the rest.
Kira__
Profile Joined April 2011
Sweden2672 Posts
December 08 2011 13:08 GMT
#529
scumbag protoss, strongest in korea, still whines about mutalisks!

I really feel there's nothing wrong with the unit
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2011-12-08 13:19:34
December 08 2011 13:17 GMT
#530
So now Korean Protoss is ahead in every match-up. I hope Blizzard do something about it (or redesign the race completely), because I wont be able to stand more P games, they are so boring and un-esport-like. A nightmare for us spectators. I had the happiest time of my life when almost no P at all played in GSL code S, because that meant only good games!
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
chipman
Profile Joined February 2011
United States139 Posts
December 08 2011 13:31 GMT
#531
I don't like talking about balance. That discussion is only for whiners and employees who are paid to balance the game and the pros they question for input, if at all.
Doesn't Afraid of Anything
Petninja
Profile Joined June 2011
United States159 Posts
December 08 2011 13:36 GMT
#532
Why are there 1/3 of the games played this past month from like 3 months ago? Is summer really that big of a deal for the professional community?
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 08 2011 13:38 GMT
#533
On December 08 2011 22:36 Petninja wrote:
Why are there 1/3 of the games played this past month from like 3 months ago? Is summer really that big of a deal for the professional community?


Some games are not on lp yet, so some will be added in next moth graph
MistraL958
Profile Blog Joined September 2010
Switzerland100 Posts
December 08 2011 13:57 GMT
#534
Well one thing is obvious, TvP changed quite a bit over the past few months... maybe a little bit too much
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2011-12-08 14:23:08
December 08 2011 14:22 GMT
#535
On December 08 2011 16:51 SeaSwift wrote:
Show nested quote +
On December 08 2011 16:42 aksfjh wrote:
On December 08 2011 16:21 FidoDido wrote:
finally a chart to make protoss qqers on forums stop qqing about T>P

btw ... the international chart looks like brood war balance.

TvP wasn't really as bad as ZvP in terms of balance. The only reason people jumped on the Terran hate train was GomTvT, which many saw as a problem with the GSL tournament format and not so much Terran being broken.


Just gonna jump in here really quickly and say it was also because of one set of games: IEM Cologne.

The LR thread for that tournament was an absolute clusterfuck, and the TL article about Dead Presidents fed the flames a little bit as well. Basically, after Puma had won 3-0 with 2 1-1-1s and one game in which he "abused" Ghosts after MC "outplayed" him, people were baying for blood, especially after the exciting and close series at NASL. Because the Protoss and Zerg races are so different, I doubt we will ever see a series again which will make the game look so unbelievably broken at the highest level of play.

Also note that ZvP still has a fair bit of hope: HerO/Brown have the potential to revolutionize high level PvZ with a completely different style of play, whereas PvT at the time made it look like Protoss had tried all the options and still had never had a winrate over 50%.

Personally, I still don't understand why Blizzard outright removed Protoss upgrades. If they were overpowered, weaken their effect, increase their cost or something. But removing Kayhdarin Amulet and Flux Vanes from the game completely on a whim after the Reaper was so OP and Blizzard only moved the Nitro Pack upgrade to requiring Factory seems really sloppy and inconsistent to me. Instead, they should have changed KA to +15 starting energy, rather than +25, so that Warp-in Storms couldn't be done but they could still get an energy upgrade. And I don't understand the problem with Flux Vanes at all =/




There was a big problem arising with speed void rays, which hadnt been seen all too much in high level play because of deathball styles, but it was rising and from what i heard it was completely unstoppable when played right.

There was a VOD posted with i think Catz talking about talking to dustin browder or david kim about void ray speed and how he dealt with it, something along those lines, and it mentioned fungal growth's ability to hit air was being removed as a tradeoff for flux vanes removal as they was unsure about how to balance it without making void rays useless for their actual design purpose/s.

Im not sure why they dont give neural back range 9 and remove fungal hitting air again, i dont think anyone would really have a problem with that, as a protoss player neural from range 9 was potentially very dangerous against archons/immortals, but with range 7, i havnt seen zerg successfully steal even those far shorter range units, because they are usually in the middle of the army, and the infestors just die almost instantly if they try to get close enough.

It would be interesting to see what could arise from infestors being unable to hit air units with fungal, i just want to see it happen because it was previously that way for a patch and then reverted for no specific reason i think. Tyler made some comments on fungal screwing you over if you ever tried to poke with some air units (a non all-in) in the midgame, because you just lost your whole fleet if it ever got fungalled once. I think his words were something around "Not being able to poke with units that are designed for poking" after he lost a game where he tried midgame phoenix's and got crushed after loosing them almost for free
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
December 08 2011 14:24 GMT
#536
Good to see how close the win percentages are now a day and how distorted they used to be xD
All the pros got dat Ichie.
Raid
Profile Joined September 2010
United States398 Posts
December 08 2011 14:30 GMT
#537
People should seriously stop looking at statistics to try to balance game. Even though it seems the game feels like its evening out any change in metagame can swing heavy for another race. People should balance more on how the game looks than how it is statistically shown. Statistics are nice to look at but sometimes correlation =/= cause.


Still is nice to see win rates every season, just mad at people taking it as a balance evidence.
price
Profile Joined December 2010
United States297 Posts
December 08 2011 14:44 GMT
#538
On December 08 2011 23:30 Raid wrote:
People should seriously stop looking at statistics to try to balance game. Even though it seems the game feels like its evening out any change in metagame can swing heavy for another race. People should balance more on how the game looks than how it is statistically shown. Statistics are nice to look at but sometimes correlation =/= cause.


Still is nice to see win rates every season, just mad at people taking it as a balance evidence.


How the game feels is arbitrary. Statistics are not as long as sample sizes are large enough (i.e., low p values). It's how games should be balanced ...
To strive, to seek, to find, and not to yield.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-12-08 14:56:53
December 08 2011 14:52 GMT
#539
--- Nuked ---
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
December 08 2011 15:16 GMT
#540
Differences of a few percent, that's pretty cool. I hope people did note the scale/values not just the relative magnitudes of the lines. A few percent is what I would call balanced pretty much, totally accountable to "meta-game" shifts and the rise of good players (as I am assuming the data is done by games, not by individual player win percentage, and better players get further in tournaments and win more games...). That's a point actually.

@hasuterrans Did you take the win percentage of all P, T & Z games? I'm guessing so from the OP. Another way to do it is to average individual players win percentages in particular match ups, so that exceptional individual players (e.g. Nestea, or MC when he dominated) aren't over-represented just because they play more games. I defer to your superior knowledge on this ofc but just interested on your thinking on it.

+ Show Spoiler +
The more you win, the further in the tournament you get, so the more games you play. Overall I guess that doesn't make a big difference though and all three races probably have an identical gaussian distribution of players, so same effect upon all three.
Laughing
Profile Joined January 2011
United States44 Posts
Last Edited: 2011-12-08 15:27:20
December 08 2011 15:25 GMT
#541
Imo the graph reflects quite heavily the meta-game, best example I can give is how ghost timings against toss started getting popular around mid 2011, which are terran's highest points in the graph.

Edit*: Ignoring the "weird" December period.
hasuterrans
Profile Joined April 2009
United States614 Posts
Last Edited: 2011-12-08 15:32:14
December 08 2011 15:28 GMT
#542
On December 09 2011 00:16 Deadeight wrote:
Differences of a few percent, that's pretty cool. I hope people did note the scale/values not just the relative magnitudes of the lines. A few percent is what I would call balanced pretty much, totally accountable to "meta-game" shifts and the rise of good players (as I am assuming the data is done by games, not by individual player win percentage, and better players get further in tournaments and win more games...). That's a point actually.

@hasuterrans Did you take the win percentage of all P, T & Z games? I'm guessing so from the OP. Another way to do it is to average individual players win percentages in particular match ups, so that exceptional individual players (e.g. Nestea, or MC when he dominated) aren't over-represented just because they play more games. I defer to your superior knowledge on this ofc but just interested on your thinking on it.

+ Show Spoiler +
The more you win, the further in the tournament you get, so the more games you play. Overall I guess that doesn't make a big difference though and all three races probably have an identical gaussian distribution of players, so same effect upon all three.


I didn't make the graph I just posted it. You can tweet the guy (see link in op) who makes these or pm him. He's super responsive to suggestions. His TL id is Ctuchik.
Kznn
Profile Joined March 2011
Brazil9072 Posts
December 08 2011 15:37 GMT
#543
Protoss <3
rakoth
Profile Joined August 2011
Greece55 Posts
December 08 2011 15:52 GMT
#544
Every matchup within the 55-45 range is pretty ok imo, there are other stuff that can influence balance such as maps, metagame shifts and the time it takes the other race to respond, some players who perform really well and influence the percentage (especially in Korea) etc. The game looks pretty balanced right now, well untill the new HOTS units come along and destroy this
DreamChaser
Profile Blog Joined February 2011
1649 Posts
December 08 2011 16:01 GMT
#545
I didn't know toss were doing so poorly against zerg, but to be fair i only watch HerO's games and hes basically inflating the graph loll
Plays against every MU with nexus first.
Vapaach
Profile Joined February 2011
Finland994 Posts
December 08 2011 16:03 GMT
#546
Everything is looking quite nice But I think tvz is a matchup that needs to be addressed. Z seems too weak.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
Applesqt
Profile Joined May 2011
United States206 Posts
December 08 2011 16:19 GMT
#547
On December 09 2011 01:03 Vapaach wrote:
Everything is looking quite nice But I think tvz is a matchup that needs to be addressed. Z seems too weak.

I'm guessing you play Zerg
Kira__
Profile Joined April 2011
Sweden2672 Posts
Last Edited: 2011-12-08 16:22:44
December 08 2011 16:22 GMT
#548
On December 09 2011 01:19 Applesqt wrote:
Show nested quote +
On December 09 2011 01:03 Vapaach wrote:
Everything is looking quite nice But I think tvz is a matchup that needs to be addressed. Z seems too weak.

I'm guessing you play Zerg


Well if you use these statistics to claim that terran was overpowered versus protoss before, or that it's the other way around since the patch... then you will have to draw the conclusion that terran is overpowered against zerg.


Edit: Personally I don't think this is the case; I think in general that win percentages is a useless way of measuring balance. But that's just me.
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
Gravity3
Profile Joined June 2011
Bulgaria17 Posts
December 08 2011 16:31 GMT
#549
TvP is still imbalanced ,fix more Blizzard but nerf protoss instead this time.

User was warned for this post
Scan the island.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
December 08 2011 16:31 GMT
#550
Hmm that is pretty awesome, although I'd really like to see there be more games than 279 ?? Did I really read that right? They did the stats off the results of 279 games? Honestly, there can be a significant difference between different batches of 279 games.. That's definitely NOT enough games to post stats about to be statistically correct. At least make it a 1k minimum or something before posting like this :-/ Hopefully I'm just reading it wrong.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 08 2011 16:33 GMT
#551
On December 09 2011 01:31 Gravity3 wrote:
TvP is still imbalanced ,fix more Blizzard but nerf protoss instead this time.


Yup. These stats conclusively prove beyond doubt that those cheaper upgrades and the EMP nerf makes PvT absolutely broken in favour of the Protoss.

...
Wtamer
Profile Joined June 2011
Canada131 Posts
Last Edited: 2011-12-08 16:39:28
December 08 2011 16:36 GMT
#552
On December 09 2011 01:31 FlamingTurd wrote:
Hmm that is pretty awesome, although I'd really like to see there be more games than 279 ?? Did I really read that right? They did the stats off the results of 279 games? Honestly, there can be a significant difference between different batches of 279 games.. That's definitely NOT enough games to post stats about to be statistically correct. At least make it a 1k minimum or something before posting like this :-/ Hopefully I'm just reading it wrong.

Yeah, for the korean stats that's not a whole lot of games.
On the other hand, there's not exactly a whole lot of korean games PERIOD, so it'd be kind of hard to get 1000 games/month for the korean stats. Just the way things work out unfortunately. :/
So take the stats with a grain of salt, I guess? Don't overreact to sudden changes?

EDIT:
On December 09 2011 01:31 Gravity3 wrote:
TvP is still imbalanced ,fix more Blizzard but nerf protoss instead this time.

Seriously, dude. It's been one month. One bad month. Just chill and let the game develop a little.
Tomken
Profile Joined January 2010
Norway1144 Posts
December 08 2011 16:42 GMT
#553
P>T, T>Z, Z>P 'same' as bw? kekekeke
MBCGame HERO FIGHTING!!!~
sVnteen
Profile Joined January 2011
Germany2238 Posts
December 08 2011 16:47 GMT
#554
On December 05 2011 20:19 rpgalon wrote:
Show nested quote +
On December 05 2011 20:17 StiX wrote:
Does anyone thinks its funny that in:
PvT Protoss has the better end
ZvT Terran has the better end
ZvP Zerg has the better end
?

it's the easiest way to achiev balance, a counter systen



lol
so you think blizzard is trying to balance the game by making Terran win vs zerg zerg win vs Protoss and Protoss winning vs Terran?

thats kinda stupid since it is obviously not the way it is
MY LIFE STARTS NOW ♥
Perfect
Profile Joined August 2010
United States322 Posts
December 08 2011 17:00 GMT
#555
Very interesting. Must by why I (terran player) dropped down to diamond.
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 08 2011 17:02 GMT
#556
On December 09 2011 02:00 Perfect wrote:
Very interesting. Must by why I (terran player) dropped down to diamond.


It's also the reason why I'm not a bonjwa yet.
MMA: The true King of Wings
creamer
Profile Joined February 2011
Canada128 Posts
December 08 2011 17:06 GMT
#557
I am so happy we will not see protoss crying any more that was getting old. Nice to see the game getting balanced
MKP - Best player of all time
Bajsgrodan
Profile Joined November 2010
Afghanistan408 Posts
December 08 2011 17:10 GMT
#558
>zerg player< "Z is weak buff it"
>protoss player< "toss is weak buff toss"
>terran player< "I like nachos!"

Why would anyone who plays anything else then random ever have any saying in whats balanced or whats not? I mean clearly evry opinion here is biased as hell:D
My name sucks!
Raambo11
Profile Joined April 2011
United States828 Posts
December 08 2011 17:43 GMT
#559
On December 09 2011 01:22 Kira__ wrote:
Show nested quote +
On December 09 2011 01:19 Applesqt wrote:
On December 09 2011 01:03 Vapaach wrote:
Everything is looking quite nice But I think tvz is a matchup that needs to be addressed. Z seems too weak.

I'm guessing you play Zerg


Well if you use these statistics to claim that terran was overpowered versus protoss before, or that it's the other way around since the patch... then you will have to draw the conclusion that terran is overpowered against zerg.


Edit: Personally I don't think this is the case; I think in general that win percentages is a useless way of measuring balance. But that's just me.


The KR stats may be surprising, but I can virtually assure you the reason is lack of infestor usage as everyone in KR goes muta ling bling. The more people start to use infestor the more Z will start winning vs T.
Big J
Profile Joined March 2011
Austria16289 Posts
December 08 2011 17:51 GMT
#560
On December 09 2011 02:43 Raambo11 wrote:
Show nested quote +
On December 09 2011 01:22 Kira__ wrote:
On December 09 2011 01:19 Applesqt wrote:
On December 09 2011 01:03 Vapaach wrote:
Everything is looking quite nice But I think tvz is a matchup that needs to be addressed. Z seems too weak.

I'm guessing you play Zerg


Well if you use these statistics to claim that terran was overpowered versus protoss before, or that it's the other way around since the patch... then you will have to draw the conclusion that terran is overpowered against zerg.


Edit: Personally I don't think this is the case; I think in general that win percentages is a useless way of measuring balance. But that's just me.


The KR stats may be surprising, but I can virtually assure you the reason is lack of infestor usage as everyone in KR goes muta ling bling. The more people start to use infestor the more Z will start winning vs T.

and what is that based upon?
"I can assure you, once Terrans start to build only medivacs without any units that can actually shoot the terran winrates will reach 100%"...

There are various reasons why players play infestors or why players play mutalisks. From what you can read on TL, you will hear most high level Terrans say that they are more comfortable against early Infestors than against early mutalisks.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
December 08 2011 17:58 GMT
#561
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.
Manager, Team RIP ZeeZ
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
December 08 2011 18:04 GMT
#562
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
Last Edited: 2011-12-08 18:19:36
December 08 2011 18:17 GMT
#563
Oh, look, in Korea, where the highest skilled players are (which as everyone says, is what should balance the game around) Protoss are over 50% in both their match ups since the latest patch!
@followMVT
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-12-08 18:26:18
December 08 2011 18:24 GMT
#564
On December 09 2011 03:04 SafeAsCheese wrote:
Show nested quote +
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)
perestain
Profile Blog Joined July 2010
Germany308 Posts
December 08 2011 18:26 GMT
#565
Appearantly zerg has a slight edge after the last patch,

otherwise winrates appear pretty symmetric in that p>t, z>p, and terran only doing slightly better than zerg. If maps will be a tiny bit less favorable for zerg it might be perfect.

To bad HOTS is around the corner to ruin everything again.

No matter how hot it gets, sooner or later there's a cool breeze coming in.
Big J
Profile Joined March 2011
Austria16289 Posts
December 08 2011 18:28 GMT
#566
On December 09 2011 03:26 perestain wrote:
Appearantly zerg has a slight edge after the last patch,

otherwise winrates appear pretty symmetric in that p>t, z>p, and terran only doing slightly better than zerg. If maps will be a tiny bit less favorable for zerg it might be perfect.

To bad HOTS is around the corner to ruin everything again.


HotS is another game... It won't change anything about WoL winrates.
trias_e
Profile Blog Joined May 2010
United States520 Posts
December 08 2011 18:30 GMT
#567
On December 09 2011 03:28 Big J wrote:
Show nested quote +
On December 09 2011 03:26 perestain wrote:
Appearantly zerg has a slight edge after the last patch,

otherwise winrates appear pretty symmetric in that p>t, z>p, and terran only doing slightly better than zerg. If maps will be a tiny bit less favorable for zerg it might be perfect.

To bad HOTS is around the corner to ruin everything again.


HotS is another game... It won't change anything about WoL winrates.


Who will care about WoL winrates when HotS is released?
aksfjh
Profile Joined November 2010
United States4853 Posts
December 08 2011 18:30 GMT
#568
On December 09 2011 03:26 perestain wrote:
Appearantly zerg has a slight edge after the last patch,

otherwise winrates appear pretty symmetric in that p>t, z>p, and terran only doing slightly better than zerg. If maps will be a tiny bit less favorable for zerg it might be perfect.

To bad HOTS is around the corner to ruin everything again.


To be fair, HOTS will fix a lot of things that are wrong with SC2. Possibly to the point where we don't complain nearly as much about balance. We might get worse numbers, but it could end up being a better experience for players and spectators alike.
Big J
Profile Joined March 2011
Austria16289 Posts
December 08 2011 18:32 GMT
#569
On December 09 2011 03:30 trias_e wrote:
Show nested quote +
On December 09 2011 03:28 Big J wrote:
On December 09 2011 03:26 perestain wrote:
Appearantly zerg has a slight edge after the last patch,

otherwise winrates appear pretty symmetric in that p>t, z>p, and terran only doing slightly better than zerg. If maps will be a tiny bit less favorable for zerg it might be perfect.

To bad HOTS is around the corner to ruin everything again.


HotS is another game... It won't change anything about WoL winrates.


Who will care about WoL winrates when HotS is released?

People who whine around about HotS and therefore should play WoL.
BlueyD
Profile Joined April 2010
Canada437 Posts
December 08 2011 18:33 GMT
#570
I like how protoss has its first month with any matchup over 50% since June, and suddenly people call the race imbalanced.

Once terrans get a feel for what the nerfed ghost can still do and can't do anymore, I expect the matchup will become a bit more even in terms of winrates.
Zealot Chaaaaarge!
aksfjh
Profile Joined November 2010
United States4853 Posts
December 08 2011 18:35 GMT
#571
On December 09 2011 03:33 BlueyD wrote:
I like how protoss has its first month with any matchup over 50% since June, and suddenly people call the race imbalanced.

Once terrans get a feel for what the nerfed ghost can still do and can't do anymore, I expect the matchup will become a bit more even in terms of winrates.

You realize that Terrans have been complaining about Protoss for MONTHS. It's not about winrates, but instead how Terran feels when they win or lose games. Graphs just substantiate those feelings.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 08 2011 18:36 GMT
#572
On December 09 2011 03:30 aksfjh wrote:
Show nested quote +
On December 09 2011 03:26 perestain wrote:
Appearantly zerg has a slight edge after the last patch,

otherwise winrates appear pretty symmetric in that p>t, z>p, and terran only doing slightly better than zerg. If maps will be a tiny bit less favorable for zerg it might be perfect.

To bad HOTS is around the corner to ruin everything again.


To be fair, HOTS will fix a lot of things that are wrong with SC2. Possibly to the point where we don't complain nearly as much about balance. We might get worse numbers, but it could end up being a better experience for players and spectators alike.


I really hope that they'll kill warpgate. But, somehow, I doubt it.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2011-12-08 18:42:19
December 08 2011 18:42 GMT
#573
On December 09 2011 03:36 Erasme wrote:
Show nested quote +
On December 09 2011 03:30 aksfjh wrote:
On December 09 2011 03:26 perestain wrote:
Appearantly zerg has a slight edge after the last patch,

otherwise winrates appear pretty symmetric in that p>t, z>p, and terran only doing slightly better than zerg. If maps will be a tiny bit less favorable for zerg it might be perfect.

To bad HOTS is around the corner to ruin everything again.


To be fair, HOTS will fix a lot of things that are wrong with SC2. Possibly to the point where we don't complain nearly as much about balance. We might get worse numbers, but it could end up being a better experience for players and spectators alike.


I really hope that they'll kill warpgate. But, somehow, I doubt it.

It would be literally the best thing they could do to make SC2 a better game, but unfortunately Blizz will probably stick to the concept and PvAnything will continue to be terrible.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
December 08 2011 18:42 GMT
#574
On December 09 2011 03:35 aksfjh wrote:
Show nested quote +
On December 09 2011 03:33 BlueyD wrote:
I like how protoss has its first month with any matchup over 50% since June, and suddenly people call the race imbalanced.

Once terrans get a feel for what the nerfed ghost can still do and can't do anymore, I expect the matchup will become a bit more even in terms of winrates.

You realize that Terrans have been complaining about Protoss for MONTHS. It's not about winrates, but instead how Terran feels when they win or lose games. Graphs just substantiate those feelings.

I'm sorry, but which Terran was complaining when they were blanket EMP'ing entire armies and single EMPs were doing almost 1000 damage?

Lmfao come on now.

I love crazymoving
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 08 2011 18:43 GMT
#575
On December 09 2011 03:35 aksfjh wrote:
Show nested quote +
On December 09 2011 03:33 BlueyD wrote:
I like how protoss has its first month with any matchup over 50% since June, and suddenly people call the race imbalanced.

Once terrans get a feel for what the nerfed ghost can still do and can't do anymore, I expect the matchup will become a bit more even in terms of winrates.

You realize that Terrans have been complaining about Protoss for MONTHS. It's not about winrates, but instead how Terran feels when they win or lose games. Graphs just substantiate those feelings.


Well I feel pretty crappy when I lose games and pretty awesome when I win them. I don't think the graphs have a lot to do with those feelings.

Protoss have been complaining about terran since launch and the graphs reflect that too. The only thing that this shows is that protoss had a good month against terrans. It doesn't show that Terran is weaker or horrible. If that were true, than every month where terran had a higher win rate would be a month were protoss was underpowered and weak. What would that say about every win that a terran player got against protoss?



I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zerker
Profile Joined May 2010
Canada201 Posts
December 08 2011 18:46 GMT
#576
protoss looking PRETTY good after the upgrade patch Pretty impressive stats this month.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 08 2011 18:46 GMT
#577
On December 09 2011 03:24 Big J wrote:
Show nested quote +
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
brentsen
Profile Joined November 2010
1252 Posts
December 08 2011 18:53 GMT
#578
I had a feeling that the game is currently in a pretty good state, glad to see that the stats seem to agree.
shuurai
Profile Joined December 2011
75 Posts
December 08 2011 18:55 GMT
#579
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.
Koreans got Seoul
Techno
Profile Joined June 2010
1900 Posts
December 08 2011 18:58 GMT
#580
On December 09 2011 03:46 iamke55 wrote:
Show nested quote +
On December 09 2011 03:24 Big J wrote:
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.

What are you trying to say here, Iamke? I'd like to hold you to a higher standard than the rest of the userbase here....
Hell, its awesome to LOSE to nukes!
IMoperator
Profile Joined October 2011
4476 Posts
December 08 2011 18:59 GMT
#581
On December 09 2011 03:46 iamke55 wrote:
Show nested quote +
On December 09 2011 03:24 Big J wrote:
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.

DT's will wreck an expo just as fast as marauders, plus we don't have warp in to defend it with. Lategame getting planetaries is stupid because you need a lot of scans later on for dt's, spotting armies and mules or you'll be always at disadvantage having 70 SCV's since terran has a way weaker army.
Big J
Profile Joined March 2011
Austria16289 Posts
December 08 2011 19:01 GMT
#582
On December 09 2011 03:46 iamke55 wrote:
Show nested quote +
On December 09 2011 03:24 Big J wrote:
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.

you're exaggerate vastly. You neither instantly lose by losing a nexus to a drop (though it is a big setback) nor do you not have any way to defend anymore. You can still preemtively leave units and canons around, you still have blink and you can still warp in units. You have your cushion...
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
December 08 2011 19:02 GMT
#583
On December 08 2011 22:01 Ravnemesteren wrote:
November is a weird month. Zerg is strongest in the foreign scene, but the weakest in Korea. Glad to see protoss having shot up from their 39% in october in korea. It was looking very bleak for protoss in GSL for a while.

I dont know if anyone agrees, but I think the korean stats are by far the most interesting. Korea is the highest level, so "balance" stats for lower levels is in some ways redundant in my opinion. The game should be balanced at the very top and all that. Anyways, its cool to see the stats change so fast (maybe it will be a trend, maybe not).

And please blizzard, let terran be at the loosing end of a matchup for a full year :p Just joking... I am actually hoping things will level out and become steady in a year or two. But then again I guess heart of the swarm kills that hope.


Well, I disagree. If something is balanced at the very top, it isn't going to affect u @ diamond or even low masters lvl. I've seen how things go in KR with Terran dominance. And then u look at the EU ladder, and realise it's quite a different truth if ur a terran plat player U have to take all games into consideration. Ladder and Tournament. Otherwise u'll end up with a game that's balanced for KR and not for little Timmy playing in NA gold lvl '_'

Carrying ur argument further, u joke that u hope terran keeps "losing" etc. But if u say that terran needs another nerf (cos a terran won GSL) then what would u suggest? And would u be sure that if u nerf something terran, that lil timmy in NA gold lvl can cope with it, or are u suggesting that sc2 only be played by GM?
:D
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
December 08 2011 19:03 GMT
#584
I looked at the overall winrates, saw Terran at the bottom of the winrates, freaked out then unfreaked out when I realized that Protoss was just trouncing them.
Overall balance through rock-paper-scissors is disappointing, to say the least.
"How are you?" "I am fine, because it is not normal to scream in pain."
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
December 08 2011 19:08 GMT
#585
On December 09 2011 04:01 Big J wrote:
Show nested quote +
On December 09 2011 03:46 iamke55 wrote:
On December 09 2011 03:24 Big J wrote:
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.

you're exaggerate vastly. You neither instantly lose by losing a nexus to a drop (though it is a big setback) nor do you not have any way to defend anymore. You can still preemtively leave units and canons around, you still have blink and you can still warp in units. You have your cushion...


I wish Jinro would comment here :/ But ye a PF is about as useful as a solarium in the sahara in mid or late game toss. I never get PF in TvP, cos it just isn't worth it unless ur really behind or taking a ninja expo. If u look at the GMs they usually morf into Orbitals and never PF in TvP. Terrans can insta lose as well. While we're kiting the MMM, one storm can change the whole battle that's literally a 1 sec micro error. Or if banelings hit ur marine clump, there it's GG. Blizz removed KA and FV a WHILE back bro, get over it U need to work around these things. If I had tocomplain about every terran nerf @ every patch, i would never really understand my match ups. I don't know what cushion ur referring to, but I think that TvP which is in P's favour is still pretty balanced. Well done blizz Don't listen to complainers!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
Last Edited: 2011-12-08 19:12:38
December 08 2011 19:11 GMT
#586
On December 09 2011 03:33 BlueyD wrote:
I like how protoss has its first month with any matchup over 50% since June, and suddenly people call the race imbalanced.

Once terrans get a feel for what the nerfed ghost can still do and can't do anymore, I expect the matchup will become a bit more even in terms of winrates.


It's not imbalanced, it's perfectly balanced I'm exited to see toss with cool new strats and wins in PvT!
But in terms of a ghost nerf...I mean Hehe we've been thru the most I think? Reaper nerf, Tank splash dmg nerf, Rax time extended, bunker salvage nerf, stim time nerf and a bunch of other stuff
We did however recieve a buff (omg!! :O hehe) when ghosts costs less mins Woohoo! Why can't i think of other terran buffs? Hmm cmon brain...is that the only one? It can't be right..
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Trsjnica
Profile Joined April 2011
United States477 Posts
December 08 2011 19:13 GMT
#587
Korean Zergs continue a four-month-long slide, going from the winningest race to the losingest.
Lunit
Profile Joined July 2010
United States183 Posts
December 08 2011 19:13 GMT
#588
What a beauty, a balanced game is before us.
VoO
Profile Blog Joined June 2011
Germany278 Posts
December 08 2011 19:21 GMT
#589
On December 09 2011 03:46 iamke55 wrote:
Show nested quote +
On December 09 2011 03:24 Big J wrote:
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.


That's a lot of "will never happen".

Dropping has become a sort of gamble. Warp-ins, spotting pylons and observers in combination with turtling Protoss makes it well-nigh impossible to snipe a high HP structure.

I played both races at Master and currently my main race is Terran, so I know both sides of the medal. I had a 80-90% winrate with Protoss in PvT before any patches.

A normal master scrub Terran can only win in the early, mid and mid-late game which leads to a lot of all-in strategies. But on the other-hand Protoss has some of the sickest all-ins (Voidray, DT, Blink Stalker, 4 Gate Warpprism) which even don't classify as real all-ins sometimes. So you curently you see basically 7 out of 10 games the Protoss sitting on one base.

Once their deathball has completed your only chance to win as a low master Terran is to utterly crush them, otherwise they will reinforce 50-60 supply at a time, often chargelots which, even according to Blizzard, are too strong in this state of the game.

I had games in which I traded 4-5 times with 30% of my army surviving not able to finish him off cause he reinforced Archon/Chargelot.

A word regarding EMPs... you absolutely need them to trade even. EMPs are not auto-win, they are a necessity to be able trade armys at an acceptable rate. Without them you lose definitely in mid-late.

That said, everything I wrote doesn't apply to the highest skill level since Terran's player skill ceiling regarding is 'indefinitely' high and can compensate for this.

Sorry, my perspective on EU Master. Ladder PvT is highly Protoss favoured. I don't cry about balance it is just an observation resulting from my experience which might be different from your experience.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
IMoperator
Profile Joined October 2011
4476 Posts
December 08 2011 19:27 GMT
#590
On December 09 2011 04:21 corvaleur wrote:
Show nested quote +
On December 09 2011 03:46 iamke55 wrote:
On December 09 2011 03:24 Big J wrote:
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.


That's a lot of "will never happen".

Dropping has become a sort of gamble. Warp-ins, spotting pylons and observers in combination with turtling Protoss makes it well-nigh impossible to snipe a high HP structure.

I played both races at Master and currently my main race is Terran, so I know both sides of the medal. I had a 80-90% winrate with Protoss in PvT before any patches.

A normal master scrub Terran can only win in the early, mid and mid-late game which leads to a lot of all-in strategies. But on the other-hand Protoss has some of the sickest all-ins (Voidray, DT, Blink Stalker, 4 Gate Warpprism) which even don't classify as real all-ins sometimes. So you curently you see basically 7 out of 10 games the Protoss sitting on one base.

Once their deathball has completed your only chance to win as a low master Terran is to utterly crush them, otherwise they will reinforce 50-60 supply at a time, often chargelots which, even according to Blizzard, are too strong in this state of the game.

I had games in which I traded 4-5 times with 30% of my army surviving not able to finish him off cause he reinforced Archon/Chargelot.

A word regarding EMPs... you absolutely need them to trade even. EMPs are not auto-win, they are a necessity to be able trade armys at an acceptable rate. Without them you lose definitely in mid-late.

That said, everything I wrote doesn't apply to the highest skill level since Terran's player skill ceiling regarding is 'indefinitely' high and can compensate for this.

Sorry, my perspective on EU Master. Ladder PvT is highly Protoss favoured. I don't cry about balance it is just an observation resulting from my experience which might be different from your experience.

Yep, that's my main problem. If you do not just completely stomp them in a battle they will just warp in so much shit and you cannot do anything at all.
Techno
Profile Joined June 2010
1900 Posts
December 08 2011 19:29 GMT
#591
On December 09 2011 03:46 iamke55 wrote:
Show nested quote +
On December 09 2011 03:24 Big J wrote:
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.

I snipe his third but it doesnt matter.
Hell, its awesome to LOSE to nukes!
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 08 2011 19:40 GMT
#592
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Madera
Profile Joined July 2011
Sweden2672 Posts
December 08 2011 19:43 GMT
#593
Interesting statistics, thanks for sharing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 08 2011 19:43 GMT
#594
On December 09 2011 04:29 Techno wrote:
Show nested quote +
On December 09 2011 03:46 iamke55 wrote:
On December 09 2011 03:24 Big J wrote:
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.

I snipe his third but it doesnt matter.




That is an exception id guess, with PvT loosing the third nexus at certain timings flat out ends the game within 30 seconds in my experience, you have 2 choices, effectively dont mine for a minute and a half, or pull everything and amove. You would generally want a 4'th base up before your natural mines out but it isnt always possible, maybe that got cancelled too by the same 10 second slip up or something, and if you loose your third in any of those games it is completely over, either for the protoss when he fails to kill the terran or the terran when he dies to the all in moments later. There is no way to recover.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
forsooth
Profile Joined February 2011
United States3648 Posts
December 08 2011 19:54 GMT
#595
On December 09 2011 04:40 Cyro wrote:
Show nested quote +
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc

So what you're saying is that it's okay to continue with patches that effectively make Terran impossible to be competitive with at any but the highest level of play, because non-Terran players who see pros lose sometimes to silly cheeses will get demotivated to continue trying to play and get better?

That's not even a disguised attempt at saying "Fuck Terran, I don't want to play or see Terran anymore".
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 08 2011 19:57 GMT
#596
On December 08 2011 14:18 Cyro wrote:
Show nested quote +
On December 08 2011 14:07 kofman wrote:
On December 06 2011 22:09 Sated wrote:
The EMP change has just punished bad Terrans really hard because they've relied on blanket EMPs for too long, this is why the graph has swung so badly this month. Terrans who could previously do well by relying on Ghosts are getting stomped by Protoss players who were always better than them, but were fighting against Ghosts being ridiculous.

Don't worry, Terran players. All will be well. And if not, you could always try Battlecruisers! No one uses capital ships, you should use them more!

(Hehehehe...)

ALL Terran players relied on EMP blankets... If you dont use emp blankets, you are bad. Now, ghosts are a lot weaker. Its amazing that you consider terran players who use emp worse than protoss players, but just abusing emp to win.

Try the battlecruiser? what a joke of a unit.
1. It can get feedbacked
2. its slow as hell
3. Stalkers own them




Carriers die 1v1 to BC's before yamato, are significantly slower, and MARINES own them. Marines are lower tier than stalkers, im not sure where your argument comes from.

I hate when people talk about "tiers." Carriers are a bad unit, yes, but Battlecruisers are even worse in TvP. There is a higher chance that a Protoss will have Blink Stalker/High Templar to destroy battlecruiser then there is of a Terran having a significant number of marines late game. Marines are awful once Protoss has Colossi and Storm.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-12-08 20:00:47
December 08 2011 20:00 GMT
#597
no it means terran player will have to learn to play more to their races strenghs.

(strong defense that is!)
krell
Profile Joined July 2010
United States109 Posts
December 08 2011 20:06 GMT
#598
On December 09 2011 04:21 corvaleur wrote:
Show nested quote +
On December 09 2011 03:46 iamke55 wrote:
On December 09 2011 03:24 Big J wrote:
On December 09 2011 03:04 SafeAsCheese wrote:
On December 09 2011 02:58 1st_Panzer_Div. wrote:
Interesting thing about imbalances. If at some point a race is imbalacned, that race will win more than their skill level would provide. If the imbalance is removed then that race will immediately lose more, as they get re-balanced against appropriate level opponents.

That also becomes less relevant the higher up in play you go, but a lot of these games are not from the top 10 players in the world.

This is why for example blizzard removed KA, despite the win rates being nearly 50% for PvT. They saw an imbalance and removed it.


It was OP vs zerg as well.

Protoss just had to sit on 3 base and max out.

Zerg then tries to counter attack or base trade, because their army can't win, yet you can warp in storms anywhere with banked gas and melt the army so easily as it tries to pass buildings


And it also led to bad gameplay. "Hey I'm completly caught off guard, yet it doesn't matter at all!"
(not to say it was the Protoss players fault... it was simply viable to not think about defending bases, so noone would waste APM and ressources on defense)

Is it really bad gameplay for Protoss to have one cushion that prevents them from losing the instant they make a mistake? The planetary fortress makes Terran never have to think about defending bases, and that is much cheaper than constantly having to warp in templars every time 1 medivac flies near a nexus. Why aren't you calling that OP? IMO removing KA led to bad gameplay because that created situations where you're playing a PvT and you auto-lose from one unscouted drop killing a crucial nexus (something that will never happen to Terran due to orbital lifting off, planetary fortress repairing, and low DPS of whatever is dropped). It takes, what, 10 seconds for a group of marauders to kill a nexus? It's rather absurd to me that in a 20 minute game, you only have to "outplay" your opponent for 10 seconds of it to win. That to me is bad gameplay. I would think in well-designed game you win by consistently outplaying your opponent throughout the course of the game, i.e. at least 11 minutes out of 20. Not 10 seconds.


That's a lot of "will never happen".

Dropping has become a sort of gamble. Warp-ins, spotting pylons and observers in combination with turtling Protoss makes it well-nigh impossible to snipe a high HP structure.

I played both races at Master and currently my main race is Terran, so I know both sides of the medal. I had a 80-90% winrate with Protoss in PvT before any patches.

A normal master scrub Terran can only win in the early, mid and mid-late game which leads to a lot of all-in strategies. But on the other-hand Protoss has some of the sickest all-ins (Voidray, DT, Blink Stalker, 4 Gate Warpprism) which even don't classify as real all-ins sometimes. So you curently you see basically 7 out of 10 games the Protoss sitting on one base.

Once their deathball has completed your only chance to win as a low master Terran is to utterly crush them, otherwise they will reinforce 50-60 supply at a time, often chargelots which, even according to Blizzard, are too strong in this state of the game.

I had games in which I traded 4-5 times with 30% of my army surviving not able to finish him off cause he reinforced Archon/Chargelot.

A word regarding EMPs... you absolutely need them to trade even. EMPs are not auto-win, they are a necessity to be able trade armys at an acceptable rate. Without them you lose definitely in mid-late.

That said, everything I wrote doesn't apply to the highest skill level since Terran's player skill ceiling regarding is 'indefinitely' high and can compensate for this.

Sorry, my perspective on EU Master. Ladder PvT is highly Protoss favoured. I don't cry about balance it is just an observation resulting from my experience which might be different from your experience.



I agree 100% with this post. It sums up the major problem with TvP lategame: ie 60 food warp ins vs rax production.

IMO there is an easy fix to this: gateway cooldowns should not refresh when at max food. As soon as a unit dies, then the WG cooldown can begin.

EMP's are, as he also mentionned, needed to win any straight up Ball vs Ball battle, they don't tip the battle to terran's favor, they simply balance it out. This is fine, as T is sticking to T1/T2 units. But we'd all be more than happy to have a viable T3 alternative. Unfortunately, it doesn't look like HoTS will be bringing any along with it.

"you've got to change the world and use this time to be heard"
aksfjh
Profile Joined November 2010
United States4853 Posts
December 08 2011 20:17 GMT
#599
On December 09 2011 04:40 Cyro wrote:
Show nested quote +
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc

But there's a problem with that. As a Terran, I watch these high level games and I see Protoss do things like 1 gate expand, which I know how to crush at my level, or Terran push Zerg at 8 minutes with pure marines and no stim against ling/bling. However, I get on the ladder, and I cannot emulate these styles of play because they are of a different metagame. I scout the Protoss base and I see 4 gate robo, so I build bunkers and whatnot and get completely annihilated. I try the same 8 minute push I saw the gosu Terran do and when I get there, the Zerg has twice as much ling/bling as expected and crushes my forces. I go online, look for variations of my experiences and all I get are seemingly risky plays, super thick metagame, or control/macro I can't even hope to mimic at a diamond level.

Then I go to the community looking for input and some sort of intermediate experience between competitive play and pro level play. Instead, I get berated in every SC2 media due to the success of MVP, MMA, or Puma. I tune into some SC2 related program and it's 4 Protoss complaining about their inability to Nexus first against 2 rax, and I sit there wishing diamond/masters Protoss would have the balls to do the same. Or I tune into some casts of high level Terran plays, looking for some glimmer of insight to their build and decision making, and instead I get 3 games of, "Well, it's 1:00 in and Terran is getting bio. Now, let's talk for 30 minutes about how brilliant this Zerg/Protoss is and how we're both going to steal his build since we wouldn't touch Terran with a 10 foot pole!" Annoyed at this, I finally come to talk strategy online, looking for just general insight, and all I hear is the community echoing the statements of the SC2 media. "Idra said that ghosts are OP in 6 base ZvT!"

At the end of the day, I'm stuck on ladder hitting my head against a wall. No direction, just results from a handful of pro players from Korea. I end up sitting there with the stream near muted with my mouth wide with amazement at what those "gods" can do, unable to enjoy my own play without direction for improvement. "Becoming better" at this point seems hopeless.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 08 2011 20:25 GMT
#600
On December 09 2011 05:17 aksfjh wrote:
Show nested quote +
On December 09 2011 04:40 Cyro wrote:
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc

But there's a problem with that. As a Terran, I watch these high level games and I see Protoss do things like 1 gate expand, which I know how to crush at my level, or Terran push Zerg at 8 minutes with pure marines and no stim against ling/bling. However, I get on the ladder, and I cannot emulate these styles of play because they are of a different metagame. I scout the Protoss base and I see 4 gate robo, so I build bunkers and whatnot and get completely annihilated. I try the same 8 minute push I saw the gosu Terran do and when I get there, the Zerg has twice as much ling/bling as expected and crushes my forces. I go online, look for variations of my experiences and all I get are seemingly risky plays, super thick metagame, or control/macro I can't even hope to mimic at a diamond level.

Then I go to the community looking for input and some sort of intermediate experience between competitive play and pro level play. Instead, I get berated in every SC2 media due to the success of MVP, MMA, or Puma. I tune into some SC2 related program and it's 4 Protoss complaining about their inability to Nexus first against 2 rax, and I sit there wishing diamond/masters Protoss would have the balls to do the same. Or I tune into some casts of high level Terran plays, looking for some glimmer of insight to their build and decision making, and instead I get 3 games of, "Well, it's 1:00 in and Terran is getting bio. Now, let's talk for 30 minutes about how brilliant this Zerg/Protoss is and how we're both going to steal his build since we wouldn't touch Terran with a 10 foot pole!" Annoyed at this, I finally come to talk strategy online, looking for just general insight, and all I hear is the community echoing the statements of the SC2 media. "Idra said that ghosts are OP in 6 base ZvT!"

At the end of the day, I'm stuck on ladder hitting my head against a wall. No direction, just results from a handful of pro players from Korea. I end up sitting there with the stream near muted with my mouth wide with amazement at what those "gods" can do, unable to enjoy my own play without direction for improvement. "Becoming better" at this point seems hopeless.

Then why don't you work on your micro and try to be better ?
Just think that nothing is imbalanced at your level, everything can be solved by you with better decision/better micro/better macro.
You're actually trying to be cute. Cute is good, but only if you know what you're doing. Just go marine/tanks each tvz until you understand the mu/builds. Then you can be cute and full marines with 14cc.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Big J
Profile Joined March 2011
Austria16289 Posts
December 08 2011 20:35 GMT
#601
On December 09 2011 04:54 forsooth wrote:
Show nested quote +
On December 09 2011 04:40 Cyro wrote:
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc

So what you're saying is that it's okay to continue with patches that effectively make Terran impossible to be competitive with at any but the highest level of play, because non-Terran players who see pros lose sometimes to silly cheeses will get demotivated to continue trying to play and get better?

That's not even a disguised attempt at saying "Fuck Terran, I don't want to play or see Terran anymore".


Stats just speak differently. Apparently the sc2ranks.com stats are bugged, but I guess/hope that they still come close to the true race distribution: http://sc2ranks.com/stats/race/all/1
So fuck off with that low level argument that is simply not true.

If I hadn't learned the thousand and one responses to terran play, I could also whine all day how it is viable for terran to just slap the keyboard 5times on 1-2base, receive a completly random composition and just win, because I couldn't get a scout in against walls and marines. But you know what? That is what happens in starcraft. If you want a game in which every race is the same difficulty on all levels and all categories (micro, macro, multitasking, decision making, tight build order usage, volatility, terrain/map dependence...) you have to play a game in which there is only one race.
Suerte
Profile Joined July 2010
United States117 Posts
December 08 2011 20:37 GMT
#602
On December 09 2011 04:54 forsooth wrote:
Show nested quote +
On December 09 2011 04:40 Cyro wrote:
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc

So what you're saying is that it's okay to continue with patches that effectively make Terran impossible to be competitive with at any but the highest level of play, because non-Terran players who see pros lose sometimes to silly cheeses will get demotivated to continue trying to play and get better?

That's not even a disguised attempt at saying "Fuck Terran, I don't want to play or see Terran anymore".


It isn't about Terran, it's about the concept, It's more important that the game is playable at the highest level with the most fairness than in silver league where no one cares about the results of a ladder game. Yes perfect balance at all levels is what would be best, but you have to start somewhere and pandering to the lower levels isn't the right place to start if you want a complex game. If the game were balanced for lower levels but on the same level of balance as a few months ago where GSL is all Terran every day the game gets boring for the majority of players because no matter how good they get, they see the image at the very top of only one race because the game has been balanced for the low levels like themselves. That isn't a good direction to take a competitive game.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2011-12-08 20:44:37
December 08 2011 20:40 GMT
#603
Based on the brilliant posts on this page and my surprise about how some people watch/play the game so much and yet have such great analysis, I think there are issues external to the game affecting people's win rates.

"have to play like gods"
"EMP's are, as he also mentionned, needed to win any straight up Ball vs Ball battle, they don't tip the battle to terran's favor, they simply balance it out. "

Good thing upgrades scale equally among the races too.

The uselessness of PF posts are incredible. If you're not grasping Iamke's point you're either being willfully obtuse or have problem A.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-12-08 20:47:57
December 08 2011 20:44 GMT
#604
On December 09 2011 04:54 forsooth wrote:
Show nested quote +
On December 09 2011 04:40 Cyro wrote:
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc

So what you're saying is that it's okay to continue with patches that effectively make Terran impossible to be competitive with at any but the highest level of play, because non-Terran players who see pros lose sometimes to silly cheeses will get demotivated to continue trying to play and get better?

That's not even a disguised attempt at saying "Fuck Terran, I don't want to play or see Terran anymore".


I'd rather have a game balanced at the highest levels than at any other level, yes. If they can keep that level of balance AND balance the game at other levels then sure, do so, but not at the sacrifice of high-level balance.

In BW Terran was ridiculously hard to pick up and learn, but that's not what really matters.

I also hate that people try and use these to show balance/imbalance. There were months in BW where TvZ was extremely T sided, but then Zergs swung it back in their favor by changing the way they play. If Protoss has a 80% win-rate vs. Zerg for a month that doesn't mean Protoss is truly imbalanced, Zergs could just be playing poorly.
NaDa/Fantasy/Zero/Soulkey pls
krell
Profile Joined July 2010
United States109 Posts
December 08 2011 20:56 GMT
#605
On December 09 2011 05:44 Skwid1g wrote:
Show nested quote +
On December 09 2011 04:54 forsooth wrote:
On December 09 2011 04:40 Cyro wrote:
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc

So what you're saying is that it's okay to continue with patches that effectively make Terran impossible to be competitive with at any but the highest level of play, because non-Terran players who see pros lose sometimes to silly cheeses will get demotivated to continue trying to play and get better?

That's not even a disguised attempt at saying "Fuck Terran, I don't want to play or see Terran anymore".


I'd rather have a game balanced at the highest levels than at any other level, yes. If they can keep that level of balance AND balance the game at other levels then sure, do so, but not at the sacrifice of high-level balance.

In BW Terran was ridiculously hard to pick up and learn, but that's not what really matters.

I also hate that people try and use these to show balance/imbalance. There were months in BW where TvZ was extremely T sided, but then Zergs swung it back in their favor by changing the way they play. If Protoss has a 80% win-rate vs. Zerg for a month that doesn't mean Protoss is truly imbalanced, Zergs could just be playing poorly.


You also have to remember that it is near impossible to balance the game at low level due to skill differences. Under GM and high masters, the winrates are all close to 50% because that's how the matchmaking system works. This is due to the fact that it is hard to quantify "skill".

Assume there are only two races: Race A and Race B. Race A is super easy to play and Race B extremely difficult. In diamond the winrates between the two races will be near 50% due to matchmaking. The only way to come to the conclusion that A is imbalanced is by looking at the top tier of players. In SC2's case, it is not quite as drastic as there are 3 races, so it keeps it somewhat in check (if your TvP rate blows because of imbalance, you will compensate by winning in TvT and TvZ).

TLDR: The root cause of balancing the game around top tier players is because that is the only tier where you can assume a reasonable equal skill level between the two players.
"you've got to change the world and use this time to be heard"
Cloud9157
Profile Joined December 2010
United States2968 Posts
December 08 2011 21:01 GMT
#606
Impressed by the overall balance.

Very nice Zs Ps and Ts.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Gary Oak
Profile Joined June 2011
Canada2381 Posts
December 08 2011 21:02 GMT
#607
Looking at these numbers is really interesting. The game isn't completely balanced yet, but it's incredibly close, which is pretty amazing considering the relatively short amount of time it's been out.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
December 08 2011 21:28 GMT
#608
On December 09 2011 06:02 Gary Oak wrote:
Looking at these numbers is really interesting. The game isn't completely balanced yet, but it's incredibly close, which is pretty amazing considering the relatively short amount of time it's been out.

You can't even say it's imbalanced at all from this. It could very well be that the people playing one race are just better (practice more, better mechanics, more dedication, etc.) than the players of another.
shuurai
Profile Joined December 2011
75 Posts
Last Edited: 2011-12-08 21:53:05
December 08 2011 21:48 GMT
#609
On December 09 2011 05:37 Suerte wrote:
If the game were balanced for lower levels but on the same level of balance as a few months ago where GSL is all Terran every day the game gets boring for the majority of players


Until very recently, race distribution within the GSL (code S) wasn't a valid balance indicator at all due to its inflexible structure. And in the last "balance report" Blizzard published (sometime after 1.4.0), things were looking more balanced than they do now after yet another terran nerf. I'm relatively confident when I say that next (or rather this...) month's stats will show an even more skewed picture. I'm ok with terran having a steeper learning curve, as I like challenges (and terrans, being human after all), but it should definitely be considered that maybe, this time it has gone too far with the nerfs.

And already, I hear a lot of calls for...you guessed it...more nerfs. Next topic seems to be snipe. Then maybe PFs. Then Mules. By then it won't matter because absolutely noone will be bothered to ever play Terran again.

Koreans got Seoul
prOpVikingBB2
Profile Joined January 2011
Sweden273 Posts
December 08 2011 21:52 GMT
#610
I think blizzard should keep it this way until HOTS comes out, the small percentage of differens in the matchups could easilly be fixed by metagame shifts. Depends on how long it is until HOTS though, knowing blizzard ot will be released sometime 2013 if we are lucky
I wondered why the baseball was getting bigger, then it hit me.
shuurai
Profile Joined December 2011
75 Posts
December 08 2011 21:55 GMT
#611
On December 09 2011 06:28 hmunkey wrote:
You can't even say it's imbalanced at all from this. It could very well be that the people playing one race are just better (practice more, better mechanics, more dedication, etc.) than the players of another.


That certainly didn't qualify as a valid argument before, therefore it definitely shouldn't now.
Koreans got Seoul
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 08 2011 22:01 GMT
#612
On December 09 2011 06:48 shuurai wrote:
Show nested quote +
On December 09 2011 05:37 Suerte wrote:
If the game were balanced for lower levels but on the same level of balance as a few months ago where GSL is all Terran every day the game gets boring for the majority of players


Until very recently, race distribution within the GSL (code S) wasn't a valid balance indicator at all due to its inflexible structure. And in the last "balance report" Blizzard published (sometime after 1.4.0), things were looking more balanced than they do now after yet another terran nerf. I'm relatively confident when I say that next (or rather this...) month's stats will show an even more skewed picture. I'm ok with terran having a steeper learning curve, as I like challenges (and terrans, being human after all), but it should definitely be considered that maybe, this time it has gone too far with the nerfs.

And already, I hear a lot of calls for...you guessed it...more nerfs. Next topic seems to be snipe. Then maybe PFs. Then Mules. By then it won't matter because absolutely noone will be bothered to ever play Terran again.



I normally try to stay away from balance threads, but I just wanted to pop in to call this one out for plain absurdity.

"Even more skewed"? Last I checked, the graph was the most equal it has been in months.
While race distribution wasn't a great balance indicator, the race winrate WAS. And it clearly showed TvP as being Terran favoured for a long period of time.
"I hear a lot of calls for..." - this is a common part of most whiners' posts. They don't want to whine alone, so they invent an opposition to "argue" against. While there are some people calling for more nerfs, the majority of people seem to be quite happy that Terran does not require any straight up nerfs. In fact, there seem to be more people whining about how "bad" Terran is than how good it is.

I know that hyperbole can help get a point across, but everyone in this thread seems to be saying the end of SC2 balance is nigh, and soon the game will be so broken that nobody will play it. Just calm down and think about what you type before you press "Post", please.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-12-08 22:40:53
December 08 2011 22:25 GMT
#613
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.

Another thing as well. Do we all want a balanced game here? It's very sad with those toss players coming in saying "huurp derrp Terran was OP for a year and now it's our turn heeerrp derrrp." I'm not sure if I can speak for most Terrans, but as a Terran player myself I want to see a "balanced" game. Not, 1 month Terran can be favoured and the 2nd month Protoss can be favoured. I mean really, it's been a god damn year already and the T v P MU is still in a shambles.

I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!
Techno
Profile Joined June 2010
1900 Posts
December 08 2011 22:30 GMT
#614
On December 09 2011 07:01 SeaSwift wrote:
Show nested quote +
On December 09 2011 06:48 shuurai wrote:
On December 09 2011 05:37 Suerte wrote:
If the game were balanced for lower levels but on the same level of balance as a few months ago where GSL is all Terran every day the game gets boring for the majority of players


Until very recently, race distribution within the GSL (code S) wasn't a valid balance indicator at all due to its inflexible structure. And in the last "balance report" Blizzard published (sometime after 1.4.0), things were looking more balanced than they do now after yet another terran nerf. I'm relatively confident when I say that next (or rather this...) month's stats will show an even more skewed picture. I'm ok with terran having a steeper learning curve, as I like challenges (and terrans, being human after all), but it should definitely be considered that maybe, this time it has gone too far with the nerfs.

And already, I hear a lot of calls for...you guessed it...more nerfs. Next topic seems to be snipe. Then maybe PFs. Then Mules. By then it won't matter because absolutely noone will be bothered to ever play Terran again.



I normally try to stay away from balance threads, but I just wanted to pop in to call this one out for plain absurdity.

Techno never forgets a name.

On November 11 2011 04:24 SeaSwift wrote:
You say that Terrans aren't whining and then produce a whole fucking passage of whine. There is far more Terran whining in this thread than Protoss, strangely enough. If you can contradict yourself within the space of 2 short paragraphs, don't expect people to argue with you about the actual ideas of your post.


On November 10 2011 06:52 SeaSwift wrote:
Come on. All [ghosts] require is a Barracks with Tech Lab and a 150/50 building, with optional 150/150 Cloak (in no way necessary for the unit to fulfil it's role) and 100/100 +25 starting energy (something which Infestors are lucky to have, and HTs are sorely lacking).


You're listing all the other positives of Stalkers. None of them are DPS. The DPS of Stalkers is shit -> if Dimaga did complain about it, that's some BS. If Dimaga had complained about any of these, then yeah. Sure. But allegedly he didn't.


On November 09 2011 01:19 SeaSwift wrote:
It isn't so much that the winrates are bad for this month. In BW they fluctuated a lot, sometimes to 60/40. But the important point is that they are getting consistently worse - this is no statistical fluctuation. There is a clear trend here, and you could extrapolate this out (assuming no patches) to show how poor PvX winrates would be in the future.

EDIT: marvellosity, great minds think alike

On November 09 2011 02:35 SeaSwift wrote:
Show nested quote +
On November 09 2011 02:34 Lorch wrote:
On November 09 2011 02:31 awesomoecalypse wrote:
I hope this hits Korea asap so HuK can benefit when he plays his GSL matches--I assume that by the time it gets to the next round it will be live there, so MC can benefit as well.



It won't, Patch will be live soon on NA (or is it already?) tomorrow on EU and thursday on KR.


((

Sad Zealot is sad.


On November 09 2011 02:21 SeaSwift wrote:
Show nested quote +
On November 09 2011 02:19 Teoita wrote:
And that's the best it's been in the last 6 months. Even at worst, mostly favoured for t, vs even at best, mostly unfavoured for p.


11 months actually. PvT winrates were slightly above 50% in the first month of release. Since then, it has been almost always <50%, with one month of about equality.


On November 09 2011 00:58 SeaSwift wrote:
Show nested quote +
On November 09 2011 00:45 Quotidian wrote:
On November 09 2011 00:36 SeaSwift wrote:
On November 09 2011 00:33 Quotidian wrote:
I don't get why people are saying that the upgrade cost reduction will have no real effect on the game. Of course it will.. Why is the buff even there in the first place then, if it's so trivial, except for blizzard saying "hey, idiots! upgrade your units!"


Warp Prism shield buff was minimal



bullshit

I'm getting so tired of protoss players acting like victims.. there's nothing "minimal" about any of the buffs they've received for the last few patches.


We clearly disagree then. No need to write a vulgar, one word reply to only part of my post, then quickly edit in a general whine about Protoss players and an umbrella statement about buffs.

I think most Protoss buffs have been fairly small and mostly just nods to enourage useage of X unit or Y strat. Blizzard hasn't changed the way Protoss works on any great level for the better.



...and then theres your signature.
Hell, its awesome to LOSE to nukes!
Aurorajp
Profile Joined November 2011
Canada43 Posts
December 08 2011 22:45 GMT
#615
well you got your answer... everyone QQing about toss being op.... take a second look.
sup son
Mackin
Profile Blog Joined December 2010
Ireland181 Posts
Last Edited: 2011-12-08 22:50:02
December 08 2011 22:47 GMT
#616
Those are quite nice stats, interesting to look at... Its nice to see things have changed somewhat from last year (and this implies a more balanced game), though as many have said the game's balance cant be judged solely from TLPD :D

Only thing i'm wondering is what the mirror matchup win rates are!

+ Show Spoiler +
I joke of course about mirrors
Serenity
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2011-12-08 22:49:37
December 08 2011 22:49 GMT
#617
On December 09 2011 07:30 Techno wrote:
Techno never forgets a name.


Indeed. And then, after all those posts, I got warned for calling someone a douchebag (I don't think it was related to balance), and then temp banned for talking about racism in an LR thread.

Since then, I tried to stop posting in anything remotely related to balance, or any other hotly debated topic, because I didn't want to get worked up about stuff and end up getting permed.

My signature? Yeah, that's from a time in which Protoss was definitely seen as underpowered, and it was a funny MC quote. I never had a reason to change it.

If you have a problem with my posting habits, take it to PMs.
Big J
Profile Joined March 2011
Austria16289 Posts
December 08 2011 23:19 GMT
#618
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)
Nazeron
Profile Joined September 2010
Canada1046 Posts
December 08 2011 23:20 GMT
#619
seems a lot more balanced, wonder how toss went from getting owned in pvt to kicking the shit out of terrans
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Suerte
Profile Joined July 2010
United States117 Posts
December 08 2011 23:23 GMT
#620
On December 09 2011 06:48 shuurai wrote:
Show nested quote +
On December 09 2011 05:37 Suerte wrote:
If the game were balanced for lower levels but on the same level of balance as a few months ago where GSL is all Terran every day the game gets boring for the majority of players


Until very recently, race distribution within the GSL (code S) wasn't a valid balance indicator at all due to its inflexible structure. And in the last "balance report" Blizzard published (sometime after 1.4.0), things were looking more balanced than they do now after yet another terran nerf. I'm relatively confident when I say that next (or rather this...) month's stats will show an even more skewed picture. I'm ok with terran having a steeper learning curve, as I like challenges (and terrans, being human after all), but it should definitely be considered that maybe, this time it has gone too far with the nerfs.

And already, I hear a lot of calls for...you guessed it...more nerfs. Next topic seems to be snipe. Then maybe PFs. Then Mules. By then it won't matter because absolutely noone will be bothered to ever play Terran again.



It's just an example, all I'm saying is that if you see pro's only playing one race the game is dull to observe for the vast majority.

I find it odd that you're saying things have gone too far with the nerfs when this month the win percentages are incredibly close with the exception of TvZ in korea which is in Terrans favor, but still is within a 10% swing which really isn't even that bad.
shuurai
Profile Joined December 2011
75 Posts
December 08 2011 23:41 GMT
#621
I said it should be considered that - perhaps -- this time the nerfs have gone too far. The major swing in TvP -- unprecedented in its scale, I might add -- lends some credibility to the thesis.
Koreans got Seoul
ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-12-08 23:50:11
December 08 2011 23:45 GMT
#622
On December 09 2011 08:19 Big J wrote:
Show nested quote +
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


Show nested quote +
On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...




Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-12-08 23:46:57
December 08 2011 23:46 GMT
#623
On December 09 2011 08:20 Nazeron wrote:
seems a lot more balanced, wonder how toss went from getting owned in pvt to kicking the shit out of terrans


Double Forge and, in Korea, Calm Before the Storm. That and the EMP nerf i guess.

On topic: 1) for the first time in months, pvt is protoss favoured. It's been consistently terran favoured for what, 8 months now? Calm down before you start yelling ZOMG NURF P.

I also don't buy the whole "BUT TERRAN IS HARDER TO PLAY!" thing. Why would it be so? Is stim kiting really that hard? Queuing a drop to the back of someone's main? Focusing the colossi? Scouting templar vs colossus? Don't take this as an insult, balance whine or whatever, i just geniuinely do not understand why some people think that terran is so much harder because yes.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Cloud9157
Profile Joined December 2010
United States2968 Posts
December 08 2011 23:58 GMT
#624
I've noticed Terrans not dropping anywhere near enough on me (high Diamond Toss).

I really hope Terrans are still dropping. Thats one of the greatest weaknesses of Zealot/Archon. Go after the Shrine/Archives with your .75 attack speed stimmed Marauders. Drop 8 of them and watch the building fall in seconds.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Muskox
Profile Joined November 2011
Canada87 Posts
December 08 2011 23:58 GMT
#625
...the overall winrates look so balanced...yay!
I accidentally the whole Overseers.
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-12-09 00:02:02
December 09 2011 00:00 GMT
#626
On December 09 2011 08:46 Teoita wrote:
Show nested quote +
On December 09 2011 08:20 Nazeron wrote:
seems a lot more balanced, wonder how toss went from getting owned in pvt to kicking the shit out of terrans


Double Forge and, in Korea, Calm Before the Storm. That and the EMP nerf i guess.

On topic: 1) for the first time in months, pvt is protoss favoured. It's been consistently terran favoured for what, 8 months now? Calm down before you start yelling ZOMG NURF P.

I also don't buy the whole "BUT TERRAN IS HARDER TO PLAY!" thing. Why would it be so? Is stim kiting really that hard? Queuing a drop to the back of someone's main? Focusing the colossi? Scouting templar vs colossus? Don't take this as an insult, balance whine or whatever, i just geniuinely do not understand why some people think that terran is so much harder because yes.

Im not gonna say Terran is harder, but stim kiting is actually pretty hard when you have to do it for 40 minutes.

EDIT: To all my Terran brethren: shut the fuck up and take it. Blizzard doesnt read TL anyways so if you wanna bitch go to Bnet.
Hell, its awesome to LOSE to nukes!
Bluerain
Profile Joined April 2010
United States348 Posts
December 09 2011 00:04 GMT
#627
On December 09 2011 08:45 ZorBa.G wrote:
Show nested quote +
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...






if u cant win any games in the later stages maybe ur macro is to blame.

and ppl talking about a huge swing in protoss favor for PvT means nerf is too much? LOL? it's only a huge swing cus TvP had a 67% win rate and now is losing slightly. same with ZvP, it used to have a rather noticeable Z favor and now its switched too. man some of these T posts are just too hilarious. ur now 46% vs P and ur complaining like crazy but u sure dont mind ur 58% vs Z. and dont even cite the "huge" win rate change because its not that far off from 50%. i guess always being ahead in every matchup has some ppl spoiled.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-12-09 00:06:24
December 09 2011 00:04 GMT
#628
On December 06 2011 23:21 Itsmedudeman wrote:
Show nested quote +
On December 06 2011 23:19 DarkPlasmaBall wrote:
On December 06 2011 23:15 eYeball wrote:
On December 06 2011 23:12 Dalavita wrote:
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT


Agreed.

It's never so black and white, and certainly not as exaggerated.

I'm not gonna say they're OP. But I feel the general consensus among both terrans and protoss is that the protoss is much, much more comfortable in the late game when you have all tech paths and upgrades available, and the terran does their best to be aggressive immediately after ghost/medivacs start coming out.

It's pretty obvious. Protoss keeps teching while terrans stop and just work on the same stuff.

I'd love to be able to use higher tech units against protoss, too bad they all suck against protoss. IE Siege Tanks. Thors, Cruisers, hell banshees too. 3/3 Siege Line with Hellions? With Full Energy Ghosts for EMP? Let me a move into your Fortress wall and still have all my units left over alive
[TLNY]Mahjong Club Thread
TheTurk
Profile Joined January 2011
United States732 Posts
December 09 2011 00:05 GMT
#629
ZVT has never ever ever been balanced for Zerg.
Terran has always overpowered it since beta.
No hate, only statistics.
Starcraft is a lifestyle.
Techno
Profile Joined June 2010
1900 Posts
December 09 2011 00:12 GMT
#630
On December 09 2011 09:05 TheTurk wrote:
ZVT has never ever ever been balanced for Zerg.
Terran has always overpowered it since beta.
No hate, only statistics.

52/48 worldwide aint too bad, isnt it?
Sure its worse in Korea, but theres way less Zergs in Korea and its a smaller sample size.
Hell, its awesome to LOSE to nukes!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 09 2011 00:16 GMT
#631
On December 09 2011 09:05 TheTurk wrote:
ZVT has never ever ever been balanced for Zerg.
Terran has always overpowered it since beta.
No hate, only statistics.


I am going to disagree with you. The only thing I hate about terran is late game ghosts but other then that late game scenario I feel zerg vs terran is very balanced.

Not once in the match up when I am watching 2 top tier players playing do I think "wow nothing zerg could have done to win this game he played perfect but lost". Not once have I thought that. When a zerg loses in zvt I almost always feel the terran player played better and the zerg made mistakes he shouldn't have.

I main zerg and no I am not a terran player I just don't feel this match up is broken at all other then possibly ghosts
When I think of something else, something will go here
Techno
Profile Joined June 2010
1900 Posts
December 09 2011 00:17 GMT
#632
On December 09 2011 09:16 blade55555 wrote:
Show nested quote +
On December 09 2011 09:05 TheTurk wrote:
ZVT has never ever ever been balanced for Zerg.
Terran has always overpowered it since beta.
No hate, only statistics.


I am going to disagree with you. The only thing I hate about terran is late game ghosts but other then that late game scenario I feel zerg vs terran is very balanced.

Not once in the match up when I am watching 2 top tier players playing do I think "wow nothing zerg could have done to win this game he played perfect but lost". Not once have I thought that. When a zerg loses in zvt I almost always feel the terran player played better and the zerg made mistakes he shouldn't have.

I main zerg and no I am not a terran player I just don't feel this match up is broken at all other then possibly ghosts

Does this change your mind about ghosts?
Hell, its awesome to LOSE to nukes!
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 09 2011 00:27 GMT
#633
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 09 2011 00:33 GMT
#634
On December 09 2011 09:04 Blasterion wrote:
Show nested quote +
On December 06 2011 23:21 Itsmedudeman wrote:
On December 06 2011 23:19 DarkPlasmaBall wrote:
On December 06 2011 23:15 eYeball wrote:
On December 06 2011 23:12 Dalavita wrote:
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT


Agreed.

It's never so black and white, and certainly not as exaggerated.

I'm not gonna say they're OP. But I feel the general consensus among both terrans and protoss is that the protoss is much, much more comfortable in the late game when you have all tech paths and upgrades available, and the terran does their best to be aggressive immediately after ghost/medivacs start coming out.

It's pretty obvious. Protoss keeps teching while terrans stop and just work on the same stuff.

I'd love to be able to use higher tech units against protoss, too bad they all suck against protoss. IE Siege Tanks. Thors, Cruisers, hell banshees too. 3/3 Siege Line with Hellions? With Full Energy Ghosts for EMP? Let me a move into your Fortress wall and still have all my units left over alive


Replacing Vikings with Banshees might definitely be viable. They force out extra Stalkers late game and adds a ton of DPS to the ball without Colo/Chargelots hitting them. I predict Banshees will be the future of late game TvP.
kofman
Profile Joined August 2011
Andorra698 Posts
December 09 2011 00:40 GMT
#635
On December 09 2011 09:33 K3Nyy wrote:
Show nested quote +
On December 09 2011 09:04 Blasterion wrote:
On December 06 2011 23:21 Itsmedudeman wrote:
On December 06 2011 23:19 DarkPlasmaBall wrote:
On December 06 2011 23:15 eYeball wrote:
On December 06 2011 23:12 Dalavita wrote:
On December 06 2011 23:12 IMPrime wrote:
I'll just say this about toss...

- They suck earlygame
- They're OP lategame

As for what changes should happen, I know suggesting anything will instantly make people flame me, but I don't think anyone can disagree with the above 2 statements.


Protoss doesn't suck earlygame.


Neither is they OP lategame TT


Agreed.

It's never so black and white, and certainly not as exaggerated.

I'm not gonna say they're OP. But I feel the general consensus among both terrans and protoss is that the protoss is much, much more comfortable in the late game when you have all tech paths and upgrades available, and the terran does their best to be aggressive immediately after ghost/medivacs start coming out.

It's pretty obvious. Protoss keeps teching while terrans stop and just work on the same stuff.

I'd love to be able to use higher tech units against protoss, too bad they all suck against protoss. IE Siege Tanks. Thors, Cruisers, hell banshees too. 3/3 Siege Line with Hellions? With Full Energy Ghosts for EMP? Let me a move into your Fortress wall and still have all my units left over alive


Replacing Vikings with Banshees might definitely be viable. They force out extra Stalkers late game and adds a ton of DPS to the ball without Colo/Chargelots hitting them. I predict Banshees will be the future of late game TvP.

I really don't understand this whole "future of the MU" thing. If banshees were so good, why wouldn't people use them now? How are banshees suddenly going to become viable in the future? Its the same as mech in TvT. People 2 months ago were all saying "mech is the future of TvT", but now no one uses mech. Everyone has gone back to bio, the same strategy that people once said was going to become killed by mech. There is nothing to suggest that banshees will become the "future of tvp"
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
December 09 2011 00:43 GMT
#636
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


And do what? Make protoss win rate almost below 40% again?

For the first time this year, Protoss has a lead and you are already crying. Plus, the difference isnt that big.
I've got moves like Jagger
ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-12-09 00:44:56
December 09 2011 00:43 GMT
#637
On December 09 2011 09:04 Bluerain wrote:
Show nested quote +
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...






if u cant win any games in the later stages maybe ur macro is to blame.

and ppl talking about a huge swing in protoss favor for PvT means nerf is too much? LOL? it's only a huge swing cus TvP had a 67% win rate and now is losing slightly. same with ZvP, it used to have a rather noticeable Z favor and now its switched too. man some of these T posts are just too hilarious. ur now 46% vs P and ur complaining like crazy but u sure dont mind ur 58% vs Z. and dont even cite the "huge" win rate change because its not that far off from 50%. i guess always being ahead in every matchup has some ppl spoiled.


Yeah, I agree my macro isn't the best. But when I'm up by at least 30 supply, have an extra base, no less then 1 upgrade behind I expect better results. Fact is, the reason I lose is because of my micro in these games. It's definately not because of my macro, there are many games where I have been clearly ahead... yet roflstomped by Chargelot/Archon. I'll be honest here, I don't mind one bit that I have to micro my ass off... it's one of the reasons why I play this race. But I don't believe Protoss should practically be given a free pass in the late game.

Is there anyone that has problems with T v Z? I actually thought it was the most balanced MU. Watch the GSL finals where jjakji and leenock couldn't just directly engage each other, they were dancing around the map trying to find every little way of trying to get an advantage. I always thought that's what a balanced MU is meant to be. Maybe I'm mistaken Unlike T v P where there is a main engagement and 1 army comes out disgustingly ahead depending on whos OP for the month. lol.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
December 09 2011 00:52 GMT
#638
On December 09 2011 08:45 ZorBa.G wrote:
Show nested quote +
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.



What about Major and Select?
If your post refers to Blizzard cup, MMA is going to.

Now, name an outstanding Protoss. Hero? Maybe, but he wasnt able to qualify to code s. Maybe Oz, but Jjakji beat him.
I've got moves like Jagger
Cloud9157
Profile Joined December 2010
United States2968 Posts
December 09 2011 01:11 GMT
#639
On December 09 2011 08:45 ZorBa.G wrote:
Show nested quote +
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P


An outstanding foreign Terran? Demuslim and Thorzain are 2 that come to mind, Jinro is still hanging around as well.

But see, you're WAY late with that. I've been saying ever since HSC3 that foreign Terrans (as a whole) are not that good and need to step their game up. Keep in mind this is when Terran still had the edge over Protoss, so I don't get how your point gets to transfer to now when it was STILL happening back then.

"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
kofman
Profile Joined August 2011
Andorra698 Posts
December 09 2011 01:23 GMT
#640
On December 09 2011 10:11 Cloud9157 wrote:
Show nested quote +
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P


An outstanding foreign Terran? Demuslim and Thorzain are 2 that come to mind, Jinro is still hanging around as well.

But see, you're WAY late with that. I've been saying ever since HSC3 that foreign Terrans (as a whole) are not that good and need to step their game up. Keep in mind this is when Terran still had the edge over Protoss, so I don't get how your point gets to transfer to now when it was STILL happening back then.


Demuslim hasn't won anything, and the only success that thorzain has had was in tsl. Jinro has been abscent for half a year now.

I agree with you, foriegn terrans arent as good as foriegn zergs or protosses.
MicroTastiC
Profile Joined January 2011
375 Posts
December 09 2011 01:24 GMT
#641
the future of tvp is still MMMVG. anything else can be punished by a suitably 1a.
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
Last Edited: 2011-12-09 01:53:53
December 09 2011 01:51 GMT
#642
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.

I also love how at any stage this past year. Zerg has never been favoured against terran.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
December 09 2011 01:53 GMT
#643
On December 09 2011 10:51 Nymbul wrote:
Show nested quote +
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
Last Edited: 2011-12-09 02:02:59
December 09 2011 01:54 GMT
#644
On December 09 2011 10:53 ZorBa.G wrote:
Show nested quote +
On December 09 2011 10:51 Nymbul wrote:
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now


It's gonna be a long while until the game is truely balanced, so for now the best we can hope for is equal time intervals of slight imbalance for each race.

This isn't a personal cry out from me. It's just gonna be like this until Legacy of the Void.

It could be worse. You could be at less than 45% in both your non-mirrors at the same time. Something that zerg and protoss have had to put up with
TheDwf
Profile Joined November 2011
France19747 Posts
December 09 2011 02:01 GMT
#645
On December 09 2011 09:33 K3Nyy wrote:
Replacing Vikings with Banshees might definitely be viable. They force out extra Stalkers late game and adds a ton of DPS to the ball without Colo/Chargelots hitting them. I predict Banshees will be the future of late game TvP.

Obviously. Why would anyone want to build Vikings out of a much needed Reactor Starport (from what I've heard, you may need Medivacs along with Marines and Marauders) when you can get 6-ranged paper planes which are built 3 times slower and get one-shot by Feedback? Silly Terrans.
mlspmatt
Profile Joined October 2011
Canada404 Posts
December 09 2011 02:10 GMT
#646
On December 09 2011 10:23 kofman wrote:
Show nested quote +
On December 09 2011 10:11 Cloud9157 wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P


An outstanding foreign Terran? Demuslim and Thorzain are 2 that come to mind, Jinro is still hanging around as well.

But see, you're WAY late with that. I've been saying ever since HSC3 that foreign Terrans (as a whole) are not that good and need to step their game up. Keep in mind this is when Terran still had the edge over Protoss, so I don't get how your point gets to transfer to now when it was STILL happening back then.


Demuslim hasn't won anything, and the only success that thorzain has had was in tsl. Jinro has been abscent for half a year now.

I agree with you, foriegn terrans arent as good as foriegn zergs or protosses.

I'd agree with this but people seem to dismiss the idea that Terran is a very demanding and unforgiving race. I think it has the highest skill cap, so the closer you get to "Perfect" play, the better Terran gets, more so than the other two races. But I also think Terran mistakes are penalized more heavily than the other two races.

So we get Terran doing very well in Korea, especially among the top 3-5 players, where their play is as close to perfect play as we have, but outside Korea where players make many more mistakes, Terran drops off very quickly.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
December 09 2011 02:15 GMT
#647
On December 09 2011 10:54 Nymbul wrote:
Show nested quote +
On December 09 2011 10:53 ZorBa.G wrote:
On December 09 2011 10:51 Nymbul wrote:
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now


It's gonna be a long while until the game is truely balanced, so for now the best we can hope for is equal time intervals of slight imbalance for each race.

This isn't a personal cry out from me. It's just gonna be like this until Legacy of the Void.

It could be worse. You could be at less than 45% in both your non-mirrors at the same time. Something that zerg and protoss have had to put up with


Yeah I think storms should be buffed with more instant damage instead.... and the build time for Collossi should be reduced. While we are at it, we should also nerf marines with 10% less hp. You're just going to have to micro harder Terrans!
windsupernova
Profile Joined October 2010
Mexico5280 Posts
December 09 2011 02:27 GMT
#648
On December 09 2011 10:54 Nymbul wrote:
Show nested quote +
On December 09 2011 10:53 ZorBa.G wrote:
On December 09 2011 10:51 Nymbul wrote:
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now


It's gonna be a long while until the game is truely balanced, so for now the best we can hope for is equal time intervals of slight imbalance for each race.

This isn't a personal cry out from me. It's just gonna be like this until Legacy of the Void.

It could be worse. You could be at less than 45% in both your non-mirrors at the same time. Something that zerg and protoss have had to put up with


Its going to be that way regardless of patches and expansions dude. Fluctuations happen, I don´t know why you even call them intervals of imbalance. Strategy evolves, look at Broodwar TvZ, is fluctuated like crazy but it was all strategy. Not ¨imbalances¨ .
Hell IIRC ZvT even reached like 30% in BW, Zergs then had to revise their strategies. I don´t know why people expect exactly 50% in all MUs all the time, thats just impossible.

I don´t get why people can´t see beyond IMBA and start seeing... you know, strategy in the strategy games T_T
"Its easy, just trust your CPU".-Boxer on being good at games
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
Last Edited: 2011-12-09 02:32:47
December 09 2011 02:29 GMT
#649
On December 09 2011 11:15 ZorBa.G wrote:
Show nested quote +
On December 09 2011 10:54 Nymbul wrote:
On December 09 2011 10:53 ZorBa.G wrote:
On December 09 2011 10:51 Nymbul wrote:
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now


It's gonna be a long while until the game is truely balanced, so for now the best we can hope for is equal time intervals of slight imbalance for each race.

This isn't a personal cry out from me. It's just gonna be like this until Legacy of the Void.

It could be worse. You could be at less than 45% in both your non-mirrors at the same time. Something that zerg and protoss have had to put up with


Yeah I think storms should be buffed with more instant damage instead.... and the build time for Collossi should be reduced. While we are at it, we should also nerf marines with 10% less hp. You're just going to have to micro harder Terrans!


Don't be ridiculous. Come up with something that actually makes sense. Like the changes were

Immortals, the unit that's actually meant to counter the marauder now actually isn't outranged by the unit it's meant to be good against

EMP now only has a +1 range advantage over Storm and Fungal instead of a +1 range and +50 radius advantage.

You think it was fair that EMP had a larger radius than it's counterparts and a longer range? and that marauders could outrange their counter unit?

Imagine if stakers could outrange marauders, the unit that marauders are meant to be good against and they could slow your marauders so that the marauders could never actually get in range of them.

The changes made sense and terran are just gonna have to bite the bullet on that one. If the buff to toss were stupid then i'd be the first to disagree. The only one I do disagree with is the cost reduction on ground weapons level 2 and 3 since they cover all ground units and should therefore be more expensive. The armor and shield cost reductions make sense because they only benefit at best 50% of the unit's health and at worst 25-30%
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
December 09 2011 03:25 GMT
#650
Ever since those upgrades for toss got cheaper, they seem to be so much scarier. A warp prism with speed is pretty damn annoying to deal with if you can't catch it over land. Still, I feel like it's a bad decision that kills me against Protoss most of the time I lose, as opposed to the race being too strong all of a sudden. Warp prisms though... They are so fast with that upgrade, lol. I thought one was a phoenix the first time I saw it in action. One with a shit load of HP and shields.

It's cool to see Protoss doing new things. 4-gating kids who cry when you defend the all-in were just starting to get on my nerves.
twitch.tv/duttroach
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 09 2011 03:37 GMT
#651
On December 09 2011 11:01 TheDwf wrote:
Show nested quote +
On December 09 2011 09:33 K3Nyy wrote:
Replacing Vikings with Banshees might definitely be viable. They force out extra Stalkers late game and adds a ton of DPS to the ball without Colo/Chargelots hitting them. I predict Banshees will be the future of late game TvP.

Obviously. Why would anyone want to build Vikings out of a much needed Reactor Starport (from what I've heard, you may need Medivacs along with Marines and Marauders) when you can get 6-ranged paper planes which are built 3 times slower and get one-shot by Feedback? Silly Terrans.


You should still have Ghosts. Most battles begin with the Terran sniping/EMP the Templar or vice versa. And Banshees can drain their energy with cloak before fights anyway. Obviously you're still going to have to go Vikings midgame in order to stop Colo but when you're both on multiple bases and bank a ton of resources, it might be a good idea. Also, Vikings are less durable than Banshees and Banshees force useless Stalkers in the fight that don't actually do much damage. Banshees are also immune to Colo and Chargelots. That's why I think Banshees should be used more, especially late game compared to Vikings.

There's already some kind of air TvP guide so I'm thinking it might work. Maybe it will be viable, maybe not, guess only time will tell.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2011-12-09 04:06:20
December 09 2011 04:05 GMT
#652
On December 09 2011 12:37 K3Nyy wrote:
Obviously you're still going to have to go Vikings midgame in order to stop Colo but when you're both on multiple bases and bank a ton of resources, it might be a good idea.

Nukes/PFs/OCs/extra production facilities are much better as a resource sink once you're maxed, and MMMGV is superior than Banshees in every aspect. Instead of theorycrafting, play the game and try to incorporate Banshees in standard bio play; you will quickly see that they're simply not cost-efficient past early game. Terrans already have enough micro to perform in fight with standard play, there's no room to babysit ineffective paperplanes which won't add anything to your army anyway.

On December 09 2011 12:37 K3Nyy wrote:
Banshees are also immune to Colo and Chargelots.

So? Once your ground army gets rolled because you had inefficient supply in those Banshees, and assuming than you killed all Protoss anti-air, what prevents the Protoss player from warping Stalkers and blink forward to pick off your unsupported Banshees? Isn't it the way Protoss deal with Banshees when Terrans go 1-1-1? First they go Zealots/Immortals to deal with Marine/Tanks, then if they win the fight they warp enough Stalkers to fend off the remaining Banshees.

On December 09 2011 12:37 K3Nyy wrote:
There's already some kind of air TvP guide so I'm thinking it might work. Maybe it will be viable, maybe not, guess only time will tell.

This is off topic. You were talking about replacing Vikings with Banshees, which implies bio play. Pure air will of course have Banshees since, well, that's the core of air play.
Cloud9157
Profile Joined December 2010
United States2968 Posts
December 09 2011 04:05 GMT
#653
On December 09 2011 10:23 kofman wrote:
Show nested quote +
On December 09 2011 10:11 Cloud9157 wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P


An outstanding foreign Terran? Demuslim and Thorzain are 2 that come to mind, Jinro is still hanging around as well.

But see, you're WAY late with that. I've been saying ever since HSC3 that foreign Terrans (as a whole) are not that good and need to step their game up. Keep in mind this is when Terran still had the edge over Protoss, so I don't get how your point gets to transfer to now when it was STILL happening back then.


Demuslim hasn't won anything, and the only success that thorzain has had was in tsl. Jinro has been abscent for half a year now.

I agree with you, foriegn terrans arent as good as foriegn zergs or protosses.


So you need to win a tournament to be considered amazing?

And don't ignore the fact that Thorzain nearly took down DRG at DH invite, even though DRG is a ZvT specialist.

Demuslim getting a Code A spot also doesn't factor in?
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
shuurai
Profile Joined December 2011
75 Posts
December 09 2011 04:33 GMT
#654
On December 09 2011 12:25 dUTtrOACh wrote:
Warp prisms though... They are so fast with that upgrade, lol. I thought one was a phoenix the first time I saw it in action. One with a shit load of HP and shields.


That's bothering me, too. Without doubt the best dropship of all: highest durability, highest speed, double-serves as production proxy -- and doesn't even cost gas? Erm, WTF?
Koreans got Seoul
kofman
Profile Joined August 2011
Andorra698 Posts
December 09 2011 04:42 GMT
#655
On December 09 2011 13:05 Cloud9157 wrote:
Show nested quote +
On December 09 2011 10:23 kofman wrote:
On December 09 2011 10:11 Cloud9157 wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P


An outstanding foreign Terran? Demuslim and Thorzain are 2 that come to mind, Jinro is still hanging around as well.

But see, you're WAY late with that. I've been saying ever since HSC3 that foreign Terrans (as a whole) are not that good and need to step their game up. Keep in mind this is when Terran still had the edge over Protoss, so I don't get how your point gets to transfer to now when it was STILL happening back then.


Demuslim hasn't won anything, and the only success that thorzain has had was in tsl. Jinro has been abscent for half a year now.

I agree with you, foriegn terrans arent as good as foriegn zergs or protosses.


So you need to win a tournament to be considered amazing?

And don't ignore the fact that Thorzain nearly took down DRG at DH invite, even though DRG is a ZvT specialist.

Demuslim getting a Code A spot also doesn't factor in?

no, but demuslim barely made it out of the open braket at the last mlg. tell me, whens the last time hes actually earned any money?

Just cause you "almost" beat a great player doesn't make you great. Yes, hes good, but hes not at the level of huk or stephano. If almost beating a good player is what you consider good, then basically every player in the world would be considered good.

as far as i know, demuslim doesnt have a code a spot. and if he does have one, its probably one that they gave to him just cause hes a forigner. Sorry, but i dont expect him to make it past the first round, considering how bad thorzain, sase, sheth, and naniwa did.
Techno
Profile Joined June 2010
1900 Posts
December 09 2011 04:46 GMT
#656
On December 09 2011 13:42 kofman wrote:
Show nested quote +
On December 09 2011 13:05 Cloud9157 wrote:
On December 09 2011 10:23 kofman wrote:
On December 09 2011 10:11 Cloud9157 wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P


An outstanding foreign Terran? Demuslim and Thorzain are 2 that come to mind, Jinro is still hanging around as well.

But see, you're WAY late with that. I've been saying ever since HSC3 that foreign Terrans (as a whole) are not that good and need to step their game up. Keep in mind this is when Terran still had the edge over Protoss, so I don't get how your point gets to transfer to now when it was STILL happening back then.


Demuslim hasn't won anything, and the only success that thorzain has had was in tsl. Jinro has been abscent for half a year now.

I agree with you, foriegn terrans arent as good as foriegn zergs or protosses.


So you need to win a tournament to be considered amazing?

And don't ignore the fact that Thorzain nearly took down DRG at DH invite, even though DRG is a ZvT specialist.

Demuslim getting a Code A spot also doesn't factor in?

no, but demuslim barely made it out of the open braket at the last mlg. tell me, whens the last time hes actually earned any money?

Just cause you "almost" beat a great player doesn't make you great. Yes, hes good, but hes not at the level of huk or stephano. If almost beating a good player is what you consider good, then basically every player in the world would be considered good.

as far as i know, demuslim doesnt have a code a spot. and if he does have one, its probably one that they gave to him just cause hes a forigner. Sorry, but i dont expect him to make it past the first round, considering how bad thorzain, sase, sheth, and naniwa did.

Im pretty confident I could almost beat IdrA.
Hell, its awesome to LOSE to nukes!
lizzard_warish
Profile Joined June 2011
589 Posts
Last Edited: 2011-12-09 04:50:22
December 09 2011 04:50 GMT
#657
On December 09 2011 10:53 ZorBa.G wrote:
Show nested quote +
On December 09 2011 10:51 Nymbul wrote:
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now
SC2 can be such a childish community. For literally a single month after the resulting balance changes, terran is unfavoured by like 5-6%. Not only is that essentially within the margin of error, anyone with a brain knows to ignore the stats after a major balance or metagame shift for at least a month, possibly two. It takes time for things to settle. Zerg win rates in BW were hovering around 40% and below after the mech revolution in 2008. No one cried imba, people just worked at it and things worked itself out.

If you havent realized major balance changes are slowing down DRAMATICALLY, and given the recent problems with protoss and the changes to fix that, there probably wont be anymore ever. Not until the expansion, and even then there will probably only be like two changes. Blizzard cant baby the community forever, its retarded.
kofman
Profile Joined August 2011
Andorra698 Posts
December 09 2011 04:52 GMT
#658
On December 09 2011 13:46 Techno wrote:
Show nested quote +
On December 09 2011 13:42 kofman wrote:
On December 09 2011 13:05 Cloud9157 wrote:
On December 09 2011 10:23 kofman wrote:
On December 09 2011 10:11 Cloud9157 wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P


An outstanding foreign Terran? Demuslim and Thorzain are 2 that come to mind, Jinro is still hanging around as well.

But see, you're WAY late with that. I've been saying ever since HSC3 that foreign Terrans (as a whole) are not that good and need to step their game up. Keep in mind this is when Terran still had the edge over Protoss, so I don't get how your point gets to transfer to now when it was STILL happening back then.


Demuslim hasn't won anything, and the only success that thorzain has had was in tsl. Jinro has been abscent for half a year now.

I agree with you, foriegn terrans arent as good as foriegn zergs or protosses.


So you need to win a tournament to be considered amazing?

And don't ignore the fact that Thorzain nearly took down DRG at DH invite, even though DRG is a ZvT specialist.

Demuslim getting a Code A spot also doesn't factor in?

no, but demuslim barely made it out of the open braket at the last mlg. tell me, whens the last time hes actually earned any money?

Just cause you "almost" beat a great player doesn't make you great. Yes, hes good, but hes not at the level of huk or stephano. If almost beating a good player is what you consider good, then basically every player in the world would be considered good.

as far as i know, demuslim doesnt have a code a spot. and if he does have one, its probably one that they gave to him just cause hes a forigner. Sorry, but i dont expect him to make it past the first round, considering how bad thorzain, sase, sheth, and naniwa did.

Im pretty confident I could almost beat IdrA.

thats exactly what i mean.
Avalon22
Profile Joined December 2010
United States8 Posts
December 09 2011 05:16 GMT
#659
Yay for the color blind version!

Interesting too.
Techno
Profile Joined June 2010
1900 Posts
December 09 2011 05:23 GMT
#660
On December 09 2011 13:50 lizzard_warish wrote:
Show nested quote +
On December 09 2011 10:53 ZorBa.G wrote:
On December 09 2011 10:51 Nymbul wrote:
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now
SC2 can be such a childish community. For literally a single month after the resulting balance changes, terran is unfavoured by like 5-6%. Not only is that essentially within the margin of error, anyone with a brain knows to ignore the stats after a major balance or metagame shift for at least a month, possibly two. It takes time for things to settle. Zerg win rates in BW were hovering around 40% and below after the mech revolution in 2008. No one cried imba, people just worked at it and things worked itself out.

If you havent realized major balance changes are slowing down DRAMATICALLY, and given the recent problems with protoss and the changes to fix that, there probably wont be anymore ever. Not until the expansion, and even then there will probably only be like two changes. Blizzard cant baby the community forever, its retarded.

I dont know why you quoted that guy cause your post is completely irrelevant to his.
Hell, its awesome to LOSE to nukes!
Keyz1
Profile Joined March 2011
Canada94 Posts
December 09 2011 05:57 GMT
#661

Yeah I think storms should be buffed with more instant damage instead.... and the build time for Collossi should be reduced. While we are at it, we should also nerf marines with 10% less hp. You're just going to have to micro harder Terrans!

Haha. Nice joke.
thepeonwhocould
Profile Joined March 2010
Australia334 Posts
December 09 2011 06:18 GMT
#662
I think blizzard went a little bit overboard with the Protoss buffs.

There have been two patches in a row where P has been buffed in PvT. I think they should have left a little gap between those changes to see how the matchup would be doing. Now it seems we have gone from terran with a 5% advantage to protoss with a 5% advantage...
ZorBa.G
Profile Joined July 2011
Australia279 Posts
December 09 2011 06:45 GMT
#663
On December 09 2011 15:18 thepeonwhocould wrote:
I think blizzard went a little bit overboard with the Protoss buffs.

There have been two patches in a row where P has been buffed in PvT. I think they should have left a little gap between those changes to see how the matchup would be doing. Now it seems we have gone from terran with a 5% advantage to protoss with a 5% advantage...


Sorry dude, but just thought I'd point out that it's more around a 10% advantage.
lizzard_warish
Profile Joined June 2011
589 Posts
December 09 2011 07:15 GMT
#664
On December 09 2011 14:23 Techno wrote:
Show nested quote +
On December 09 2011 13:50 lizzard_warish wrote:
On December 09 2011 10:53 ZorBa.G wrote:
On December 09 2011 10:51 Nymbul wrote:
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now
SC2 can be such a childish community. For literally a single month after the resulting balance changes, terran is unfavoured by like 5-6%. Not only is that essentially within the margin of error, anyone with a brain knows to ignore the stats after a major balance or metagame shift for at least a month, possibly two. It takes time for things to settle. Zerg win rates in BW were hovering around 40% and below after the mech revolution in 2008. No one cried imba, people just worked at it and things worked itself out.

If you havent realized major balance changes are slowing down DRAMATICALLY, and given the recent problems with protoss and the changes to fix that, there probably wont be anymore ever. Not until the expansion, and even then there will probably only be like two changes. Blizzard cant baby the community forever, its retarded.

I dont know why you quoted that guy cause your post is completely irrelevant to his.
Can you not read? Pretty self evident why I quoted him.
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
December 09 2011 07:25 GMT
#665
On December 09 2011 11:27 windsupernova wrote:
Show nested quote +
On December 09 2011 10:54 Nymbul wrote:
On December 09 2011 10:53 ZorBa.G wrote:
On December 09 2011 10:51 Nymbul wrote:
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now


It's gonna be a long while until the game is truely balanced, so for now the best we can hope for is equal time intervals of slight imbalance for each race.

This isn't a personal cry out from me. It's just gonna be like this until Legacy of the Void.

It could be worse. You could be at less than 45% in both your non-mirrors at the same time. Something that zerg and protoss have had to put up with


Its going to be that way regardless of patches and expansions dude. Fluctuations happen, I don´t know why you even call them intervals of imbalance. Strategy evolves, look at Broodwar TvZ, is fluctuated like crazy but it was all strategy. Not ¨imbalances¨ .
Hell IIRC ZvT even reached like 30% in BW, Zergs then had to revise their strategies. I don´t know why people expect exactly 50% in all MUs all the time, thats just impossible.

I don´t get why people can´t see beyond IMBA and start seeing... you know, strategy in the strategy games T_T


Because people need to bitch and whine for losing instead of owning up to their losses. When protoss was getting owned in pvz and pvt, not ONCE did I bitch about my race. I wish blizzard stopped adding patches as I think the game is balanced (said this b4 the toss buff). Strategies will constantly evolve and balancing the current/popular strategies is stupid. People need to stop whining... seriously terrans are starting to sound like zergs back in the day when zerg was ACTUALLY underpowered.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
Regime
Profile Joined April 2010
Australia185 Posts
December 09 2011 08:48 GMT
#666
terran is finally the lowerest!!
Homeland
Profile Joined May 2009
Denmark58 Posts
December 09 2011 09:02 GMT
#667
It is so hard to say anything with balance. Even this is bad evidence, since the game and the strategy is developing all the time. When a new strat comes out this will obviously change the win ration untill a solution is found. And since there are a lot of builds out there, I think we need a lot more condensation of build to say anything about balance. Terran win ratio could be due to more strats coming out from the terrans side and z and P having to deal extensively with this. This could give T a higher win ratio even though the race is not better. Just a hypothetical that goes to show that talk about balance is extremely hard to back up.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
December 09 2011 09:09 GMT
#668
On December 09 2011 16:25 SoKHo wrote:
Show nested quote +
On December 09 2011 11:27 windsupernova wrote:
On December 09 2011 10:54 Nymbul wrote:
On December 09 2011 10:53 ZorBa.G wrote:
On December 09 2011 10:51 Nymbul wrote:
On December 09 2011 09:27 Psychobabas wrote:
Yep, TvP, favoured towards Protoss as expected.

Waiting for Blizzard to fix this situation we got here.


Well judging by the graph. Starting from the last time protoss was favoured in the match up = Terran fairly heavily favoured in the match up for 2 months, slightly favoured for 1 and then fairly heavily favoured for another month before Protoss actually eclipsed terran. So you're looking at April before you're favoured again.


Yeah, us Terrans owe it to Toss for them to be OP. You know since we make ourselves OP and all. Nevermind about balance for now


It's gonna be a long while until the game is truely balanced, so for now the best we can hope for is equal time intervals of slight imbalance for each race.

This isn't a personal cry out from me. It's just gonna be like this until Legacy of the Void.

It could be worse. You could be at less than 45% in both your non-mirrors at the same time. Something that zerg and protoss have had to put up with


Its going to be that way regardless of patches and expansions dude. Fluctuations happen, I don´t know why you even call them intervals of imbalance. Strategy evolves, look at Broodwar TvZ, is fluctuated like crazy but it was all strategy. Not ¨imbalances¨ .
Hell IIRC ZvT even reached like 30% in BW, Zergs then had to revise their strategies. I don´t know why people expect exactly 50% in all MUs all the time, thats just impossible.

I don´t get why people can´t see beyond IMBA and start seeing... you know, strategy in the strategy games T_T


Because people need to bitch and whine for losing instead of owning up to their losses. When protoss was getting owned in pvz and pvt, not ONCE did I bitch about my race. I wish blizzard stopped adding patches as I think the game is balanced (said this b4 the toss buff). Strategies will constantly evolve and balancing the current/popular strategies is stupid. People need to stop whining... seriously terrans are starting to sound like zergs back in the day when zerg was ACTUALLY underpowered.


I don't understand how people can so casually say that the game is balanced. IIRC Checkers was only fairly recently solved and proven to result in a draw given perfect play from both sides (this took a fucking massive game tree given that there are roughly 5*10^20 legal positions). Given that Starcraft 2 is a far more complex game than Checkers, how can anyone even state that the game is "balanced" with any degree of confidence? I don't know if the game is balanced or not, but there is an overwhelmingly high chance that it is indeed not balanced - though in what aspects, I do not know. Maybe others' definition of "balance" differs from mine, but, personally, I fail to see how any of the empirical evidence out there comes anywhere near close to sufficiently proving that the game is balanced.
Neurosis
Profile Joined October 2010
United States893 Posts
December 09 2011 10:19 GMT
#669
Imo sc2 can never actually be balanced because it has been changed too much from what it was originally intended to be. Now they're stuck quite literally nerfing or buffing the metagame as they go along which is just stupid imo. I'm not saying the game is massively broken but I am saying they will never be finished patching it (at least until HoTS comes out and they shift their attention to that).

A quick example. If you look at what terrans are complaining about in the t v p match up it is directly related to all the changes Blizzard has made in the past couple of patches. It isn't because protoss players figured out some super creative mixture of units or timing or micro trick, it's literally because Blizzard buffed chargelots, archons and upgrades.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-12-09 11:28:23
December 09 2011 11:24 GMT
#670
On December 09 2011 19:19 Neurosis wrote:
Imo sc2 can never actually be balanced because it has been changed too much from what it was originally intended to be. Now they're stuck quite literally nerfing or buffing the metagame as they go along which is just stupid imo. I'm not saying the game is massively broken but I am saying they will never be finished patching it (at least until HoTS comes out and they shift their attention to that).

A quick example. If you look at what terrans are complaining about in the t v p match up it is directly related to all the changes Blizzard has made in the past couple of patches. It isn't because protoss players figured out some super creative mixture of units or timing or micro trick, it's literally because Blizzard buffed chargelots, archons and upgrades.


Archons have been buffed, but chargelots and upgrades haven't been changed in any big way with the small ish exception of the zealot charge hit, so TvP stupidness lategame has been there for a long while. Basically, terrans had the same complaints about protoss when they had a 40% win rate, but at that point it was responded with "terran op" or something similar to that, and now it's "the game's balanced at top levels, get better!".

People who think terran players are whining are doing it because we're under 50%, don't be silly. The TLPD stats as always are too inconclusive to mean anything. We're whining for the same reason we did for months now. Chargelots are dumb and cost way to much time and effort to deal with for the equivalent of two seconds of attention of the protoss. Think of it as baneling splitting micro, only you have to do it for a minute non stop rather than for five seconds before you can move back to your ordinary game plan. Even foreign top terrans struggle doing it.

Edit: If anything it was the EMP nerf that aggravated the already existing prroblem .Before, especially when the protoss players were to lazy to split their templars, you could blanket EMP their entire army and the templars and stand a good chance. Now you need a lot more ghosts who get ripped to shreds once the engagement begins, and the protoss actually splits their templars up. In a p v t battle, if you land your EMPs but don't hit one or two templars way in the back and he lands one or two storms, you are dead. The storm itself doesn't kill you, but it more than negates medivacs and lets the gateway+colossi melt that chunk of army so fast that there's a snowball effect of the rest of your army lacking the dps to kill anything else.
Big J
Profile Joined March 2011
Austria16289 Posts
December 09 2011 13:24 GMT
#671
On December 09 2011 08:45 ZorBa.G wrote:
Show nested quote +
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...



Yeah and now I could ask you to name outstanding Protoss players in the GSL last season: Oz... that's it.

I could ask you to look at the general consensus in any SC2 forum from the other races about terran:
ZvT: "Zerg has to outplay Terran 20mins to get 1one broodlord push. If it fails mass ghost is gonna win against any zerg composition"
PvT: "Protoss can't do anything all game long until it has a 200supply deathball, which can't be split and the moment you move out 4marauders kill your whole base in 5sec"
You're not imagining that Terrans are whining all over the place, just as much as Protoss and Zergs are whining.
(btw I wish any Terran forum poster would stick to all the "zerg players are whiners, terrans would never do that"-stuff they said over time. But apparently, Terrans are just as whiny as any other race. Maybe even more. They are whining about not having completly broken stats anymore, while Protoss and Zergs at least had statistics on their side for whining at some times)

I could tell you that if you had 80% winrate against Protoss, you were either way better than your protoss opponents OR the game was pretty broken before.
If you only consider hardcore macro wins to be "true wins", I urge you to go and cut corners hardcore (15CC,15CC, 15CC, 15CC as a BO...). You really shouldn't lose any game anymore.

As I hadn't checked Pro-APM for a long time I was courious about the "Terran Pros have higher in battle APM in PvT" and opened a random Puma vs Hero game (from IPL). Your statement is simply true. Heros APM were better overall and his in battle peaks were 300-400 against 250-300 from Puma, but with Puma having a little more solid in battle APM (always above 200, while Hero's APM were sometimes wildly going to up to 350+ and then dropping again under 100 for a second).

My arguement about Warp In was focusing on the part were you declared everything bullshit that wasn't army movement across the map. Nydus worm is an example for that.


Anyways, this whole discussion is pathetic.
Terran is nearly as much represented than any other race in any ladder league. Terran is overrepresented in the GSL and other Korean Tournaments (= the highest level of play) and well represented in most tournaments worldwide(like any race has it's better and worse tournaments)
The winrate stats of Korea (=highest level) are still over 50% and the matchup that is said to be the "best balanced" (TvZ) is and has nearly always been hugely in favor of Terran.
It's only TvP that has gone from completly broken in favor of Terran to Protossfavored FOR ONLY ONE MONTH.

There is absolutly no data that would suggest that Terran has any major flaw at any level of play...
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2011-12-09 13:30:45
December 09 2011 13:29 GMT
#672
On December 09 2011 22:24 Big J wrote:
Show nested quote +
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...



Yeah and now I could ask you to name outstanding Protoss players in the GSL last season: Oz... that's it.

I could ask you to look at the general consensus in any SC2 forum from the other races about terran:
ZvT: "Zerg has to outplay Terran 20mins to get 1one broodlord push. If it fails mass ghost is gonna win against any zerg composition"
PvT: "Protoss can't do anything all game long until it has a 200supply deathball, which can't be split and the moment you move out 4marauders kill your whole base in 5sec"
You're not imagining that Terrans are whining all over the place, just as much as Protoss and Zergs are whining.
(btw I wish any Terran forum poster would stick to all the "zerg players are whiners, terrans would never do that"-stuff they said over time. But apparently, Terrans are just as whiny as any other race. Maybe even more. They are whining about not having completly broken stats anymore, while Protoss and Zergs at least had statistics on their side for whining at some times)

I could tell you that if you had 80% winrate against Protoss, you were either way better than your protoss opponents OR the game was pretty broken before.
If you only consider hardcore macro wins to be "true wins", I urge you to go and cut corners hardcore (15CC,15CC, 15CC, 15CC as a BO...). You really shouldn't lose any game anymore.

As I hadn't checked Pro-APM for a long time I was courious about the "Terran Pros have higher in battle APM in PvT" and opened a random Puma vs Hero game (from IPL). Your statement is simply true. Heros APM were better overall and his in battle peaks were 300-400 against 250-300 from Puma, but with Puma having a little more solid in battle APM (always above 200, while Hero's APM were sometimes wildly going to up to 350+ and then dropping again under 100 for a second).

My arguement about Warp In was focusing on the part were you declared everything bullshit that wasn't army movement across the map. Nydus worm is an example for that.


Anyways, this whole discussion is pathetic.
Terran is nearly as much represented than any other race in any ladder league. Terran is overrepresented in the GSL and other Korean Tournaments (= the highest level of play) and well represented in most tournaments worldwide(like any race has it's better and worse tournaments)
The winrate stats of Korea (=highest level) are still over 50% and the matchup that is said to be the "best balanced" (TvZ) is and has nearly always been hugely in favor of Terran.
It's only TvP that has gone from completly broken in favor of Terran to Protossfavored FOR ONLY ONE MONTH.

There is absolutly no data that would suggest that Terran has any major flaw at any level of play...


Wrong, terran is the least played race in gold, platinum, diamond, master, grandmaster on every server outside of korea. In korea protoss is the most represented in Grandmaster

http://www.sc2ranks.com/stats/league/all/1/all

Pointing towards terran being the hardest race to play, just going off how blizzards ranking system works.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-12-09 13:49:46
December 09 2011 13:43 GMT
#673
On December 09 2011 22:29 Recognizable wrote:
Show nested quote +
On December 09 2011 22:24 Big J wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...



Yeah and now I could ask you to name outstanding Protoss players in the GSL last season: Oz... that's it.

I could ask you to look at the general consensus in any SC2 forum from the other races about terran:
ZvT: "Zerg has to outplay Terran 20mins to get 1one broodlord push. If it fails mass ghost is gonna win against any zerg composition"
PvT: "Protoss can't do anything all game long until it has a 200supply deathball, which can't be split and the moment you move out 4marauders kill your whole base in 5sec"
You're not imagining that Terrans are whining all over the place, just as much as Protoss and Zergs are whining.
(btw I wish any Terran forum poster would stick to all the "zerg players are whiners, terrans would never do that"-stuff they said over time. But apparently, Terrans are just as whiny as any other race. Maybe even more. They are whining about not having completly broken stats anymore, while Protoss and Zergs at least had statistics on their side for whining at some times)

I could tell you that if you had 80% winrate against Protoss, you were either way better than your protoss opponents OR the game was pretty broken before.
If you only consider hardcore macro wins to be "true wins", I urge you to go and cut corners hardcore (15CC,15CC, 15CC, 15CC as a BO...). You really shouldn't lose any game anymore.

As I hadn't checked Pro-APM for a long time I was courious about the "Terran Pros have higher in battle APM in PvT" and opened a random Puma vs Hero game (from IPL). Your statement is simply true. Heros APM were better overall and his in battle peaks were 300-400 against 250-300 from Puma, but with Puma having a little more solid in battle APM (always above 200, while Hero's APM were sometimes wildly going to up to 350+ and then dropping again under 100 for a second).

My arguement about Warp In was focusing on the part were you declared everything bullshit that wasn't army movement across the map. Nydus worm is an example for that.


Anyways, this whole discussion is pathetic.
Terran is nearly as much represented than any other race in any ladder league. Terran is overrepresented in the GSL and other Korean Tournaments (= the highest level of play) and well represented in most tournaments worldwide(like any race has it's better and worse tournaments)
The winrate stats of Korea (=highest level) are still over 50% and the matchup that is said to be the "best balanced" (TvZ) is and has nearly always been hugely in favor of Terran.
It's only TvP that has gone from completly broken in favor of Terran to Protossfavored FOR ONLY ONE MONTH.

There is absolutly no data that would suggest that Terran has any major flaw at any level of play...


Wrong, terran is the least played race in gold, platinum, diamond, master, grandmaster on every server outside of korea. In korea protoss is the most represented in Grandmaster

http://www.sc2ranks.com/stats/league/all/1/all

Pointing towards terran being the hardest race to play, just going off how blizzards ranking system works.

So? Did I say it was different? I posted the exact same stats in a post ~5 pages ago to point out how terran is only slightly less played than the other 2races.
Yeah in platinum and diamond the difference with 6percent is rather big. Everything else is in regions around 2-3percent of the 2nd least played race and ~5% to the most played race.
It is something, but not a lot.
Furthermore, following your argument, the silver and bronze stats suggest that Terran is the easiest race to play on the lowest level.

Furthermore, the fact that the Terran percentages are increasing after diamond level point towards Terran being easier on high ladder level than on mid ladder level. Using the fact that there are less players to "recruit" from in diamond and platinum, the percentages in master+ are even too high --> Terran seems to be easier to play at that level.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
Last Edited: 2011-12-09 14:16:50
December 09 2011 14:11 GMT
#674
On December 09 2011 22:24 Big J wrote:
Show nested quote +
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...



Yeah and now I could ask you to name outstanding Protoss players in the GSL last season: Oz... that's it.

I could ask you to look at the general consensus in any SC2 forum from the other races about terran:
ZvT: "Zerg has to outplay Terran 20mins to get 1one broodlord push. If it fails mass ghost is gonna win against any zerg composition"
PvT: "Protoss can't do anything all game long until it has a 200supply deathball, which can't be split and the moment you move out 4marauders kill your whole base in 5sec"
You're not imagining that Terrans are whining all over the place, just as much as Protoss and Zergs are whining.
(btw I wish any Terran forum poster would stick to all the "zerg players are whiners, terrans would never do that"-stuff they said over time. But apparently, Terrans are just as whiny as any other race. Maybe even more. They are whining about not having completly broken stats anymore, while Protoss and Zergs at least had statistics on their side for whining at some times)

I could tell you that if you had 80% winrate against Protoss, you were either way better than your protoss opponents OR the game was pretty broken before.
If you only consider hardcore macro wins to be "true wins", I urge you to go and cut corners hardcore (15CC,15CC, 15CC, 15CC as a BO...). You really shouldn't lose any game anymore.

As I hadn't checked Pro-APM for a long time I was courious about the "Terran Pros have higher in battle APM in PvT" and opened a random Puma vs Hero game (from IPL). Your statement is simply true. Heros APM were better overall and his in battle peaks were 300-400 against 250-300 from Puma, but with Puma having a little more solid in battle APM (always above 200, while Hero's APM were sometimes wildly going to up to 350+ and then dropping again under 100 for a second).

My arguement about Warp In was focusing on the part were you declared everything bullshit that wasn't army movement across the map. Nydus worm is an example for that.


Anyways, this whole discussion is pathetic.
Terran is nearly as much represented than any other race in any ladder league. Terran is overrepresented in the GSL and other Korean Tournaments (= the highest level of play) and well represented in most tournaments worldwide(like any race has it's better and worse tournaments)
The winrate stats of Korea (=highest level) are still over 50% and the matchup that is said to be the "best balanced" (TvZ) is and has nearly always been hugely in favor of Terran.
It's only TvP that has gone from completly broken in favor of Terran to Protossfavored FOR ONLY ONE MONTH.

There is absolutly no data that would suggest that Terran has any major flaw at any level of play...


I'm sorry dude, but for the first couple of paragraphs all I read was blah blah GSL blah blah.... Did you forget that I was merely talking about the skill gap of Terran and Toss at lower to professional levels?

Secondly, funny thing is I was never much of a ghost user before the emp nerf.... and yes, I won long macro games without it. After the emp nerf, I learned really fast to start using it due to double forge builds..... and that doesn't even help me. But my personal QQ here and my own flaws are not the point. The point I'm trying to get across here is, I don't believe it's right that a Chargelot/Archon composition should only require a 1 a whereas the Terran has to work so much harder during the engagement.

I'm going to say this again..... Nydus Worm? Really? Your still trying to hang on to this? I'm still not even going to bother with this, it's quiet pathetic.

Your right, this whole discussion is pathetic. There is no point trying to talk to people that can't see things from your side of the story and are only interested in finding any pathetic way to rebut you. It really is a waste of time.

If you have taken any notice to what I have been saying all along, my main argument has been about the Chargelot/Archon composition. I'm sure I speak for many Terrans here when I say that there is nothing worse then trading armies with that composition and then suffer a whole new wave of Chargelot warp-in straight after. Especially knowing during that whole time you were frantically smashing the shit out of your keyboard whilst the Protoss is having a cup of coffee back at his base macro'ing up.

But yeah, lets see how things pan out over the next few months. I'm dying to know what that new age T v P composition is! I'm sorry mods, I'm sure there is one of you who wants to give me a warning or whatever, but this is my last post in this thread. I don't like talking to brick walls.
Big J
Profile Joined March 2011
Austria16289 Posts
December 09 2011 14:37 GMT
#675
On December 09 2011 23:11 ZorBa.G wrote:
Show nested quote +
On December 09 2011 22:24 Big J wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...



Yeah and now I could ask you to name outstanding Protoss players in the GSL last season: Oz... that's it.

I could ask you to look at the general consensus in any SC2 forum from the other races about terran:
ZvT: "Zerg has to outplay Terran 20mins to get 1one broodlord push. If it fails mass ghost is gonna win against any zerg composition"
PvT: "Protoss can't do anything all game long until it has a 200supply deathball, which can't be split and the moment you move out 4marauders kill your whole base in 5sec"
You're not imagining that Terrans are whining all over the place, just as much as Protoss and Zergs are whining.
(btw I wish any Terran forum poster would stick to all the "zerg players are whiners, terrans would never do that"-stuff they said over time. But apparently, Terrans are just as whiny as any other race. Maybe even more. They are whining about not having completly broken stats anymore, while Protoss and Zergs at least had statistics on their side for whining at some times)

I could tell you that if you had 80% winrate against Protoss, you were either way better than your protoss opponents OR the game was pretty broken before.
If you only consider hardcore macro wins to be "true wins", I urge you to go and cut corners hardcore (15CC,15CC, 15CC, 15CC as a BO...). You really shouldn't lose any game anymore.

As I hadn't checked Pro-APM for a long time I was courious about the "Terran Pros have higher in battle APM in PvT" and opened a random Puma vs Hero game (from IPL). Your statement is simply true. Heros APM were better overall and his in battle peaks were 300-400 against 250-300 from Puma, but with Puma having a little more solid in battle APM (always above 200, while Hero's APM were sometimes wildly going to up to 350+ and then dropping again under 100 for a second).

My arguement about Warp In was focusing on the part were you declared everything bullshit that wasn't army movement across the map. Nydus worm is an example for that.


Anyways, this whole discussion is pathetic.
Terran is nearly as much represented than any other race in any ladder league. Terran is overrepresented in the GSL and other Korean Tournaments (= the highest level of play) and well represented in most tournaments worldwide(like any race has it's better and worse tournaments)
The winrate stats of Korea (=highest level) are still over 50% and the matchup that is said to be the "best balanced" (TvZ) is and has nearly always been hugely in favor of Terran.
It's only TvP that has gone from completly broken in favor of Terran to Protossfavored FOR ONLY ONE MONTH.

There is absolutly no data that would suggest that Terran has any major flaw at any level of play...


I'm sorry dude, but for the first couple of paragraphs all I read was blah blah GSL blah blah.... Did you forget that I was merely talking about the skill gap of Terran and Toss at lower to professional levels?

Secondly, funny thing is I was never much of a ghost user before the emp nerf.... and yes, I won long macro games without it. After the emp nerf, I learned really fast to start using it due to double forge builds..... and that doesn't even help me. But my personal QQ here and my own flaws are not the point. The point I'm trying to get across here is, I don't believe it's right that a Chargelot/Archon composition should only require a 1 a whereas the Terran has to work so much harder during the engagement.

I'm going to say this again..... Nydus Worm? Really? Your still trying to hang on to this? I'm still not even going to bother with this, it's quiet pathetic.

Your right, this whole discussion is pathetic. There is no point trying to talk to people that can't see things from your side of the story and are only interested in finding any pathetic way to rebut you. It really is a waste of time.

If you have taken any notice to what I have been saying all along, my main argument has been about the Chargelot/Archon composition. I'm sure I speak for many Terrans here when I say that there is nothing worse then trading armies with that composition and then suffer a whole new wave of Chargelot warp-in straight after. Especially knowing during that whole time you were frantically smashing the shit out of your keyboard whilst the Protoss is having a cup of coffee back at his base macro'ing up.

But yeah, lets see how things pan out over the next few months. I'm dying to know what that new age T v P composition is! I'm sorry mods, I'm sure there is one of you who wants to give me a warning or whatever, but this is my last post in this thread. I don't like talking to brick walls.


I'm gonna tell you the same thing I'm telling everyone, as I know you will read it, even if you don't respond to it:
Go and fucking play another race or game if you're unhappy with playing a race in a game that is very well balanced at all levels of play. (STATISTICS = PROOF FOR THIS STATEMENT)
Vasher_Pwnzer
Profile Joined November 2011
United States21 Posts
Last Edited: 2011-12-09 15:16:55
December 09 2011 15:16 GMT
#676
On December 09 2011 23:37 Big J wrote:
Show nested quote +
On December 09 2011 23:11 ZorBa.G wrote:
On December 09 2011 22:24 Big J wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...



Yeah and now I could ask you to name outstanding Protoss players in the GSL last season: Oz... that's it.

I could ask you to look at the general consensus in any SC2 forum from the other races about terran:
ZvT: "Zerg has to outplay Terran 20mins to get 1one broodlord push. If it fails mass ghost is gonna win against any zerg composition"
PvT: "Protoss can't do anything all game long until it has a 200supply deathball, which can't be split and the moment you move out 4marauders kill your whole base in 5sec"
You're not imagining that Terrans are whining all over the place, just as much as Protoss and Zergs are whining.
(btw I wish any Terran forum poster would stick to all the "zerg players are whiners, terrans would never do that"-stuff they said over time. But apparently, Terrans are just as whiny as any other race. Maybe even more. They are whining about not having completly broken stats anymore, while Protoss and Zergs at least had statistics on their side for whining at some times)

I could tell you that if you had 80% winrate against Protoss, you were either way better than your protoss opponents OR the game was pretty broken before.
If you only consider hardcore macro wins to be "true wins", I urge you to go and cut corners hardcore (15CC,15CC, 15CC, 15CC as a BO...). You really shouldn't lose any game anymore.

As I hadn't checked Pro-APM for a long time I was courious about the "Terran Pros have higher in battle APM in PvT" and opened a random Puma vs Hero game (from IPL). Your statement is simply true. Heros APM were better overall and his in battle peaks were 300-400 against 250-300 from Puma, but with Puma having a little more solid in battle APM (always above 200, while Hero's APM were sometimes wildly going to up to 350+ and then dropping again under 100 for a second).

My arguement about Warp In was focusing on the part were you declared everything bullshit that wasn't army movement across the map. Nydus worm is an example for that.


Anyways, this whole discussion is pathetic.
Terran is nearly as much represented than any other race in any ladder league. Terran is overrepresented in the GSL and other Korean Tournaments (= the highest level of play) and well represented in most tournaments worldwide(like any race has it's better and worse tournaments)
The winrate stats of Korea (=highest level) are still over 50% and the matchup that is said to be the "best balanced" (TvZ) is and has nearly always been hugely in favor of Terran.
It's only TvP that has gone from completly broken in favor of Terran to Protossfavored FOR ONLY ONE MONTH.

There is absolutly no data that would suggest that Terran has any major flaw at any level of play...


I'm sorry dude, but for the first couple of paragraphs all I read was blah blah GSL blah blah.... Did you forget that I was merely talking about the skill gap of Terran and Toss at lower to professional levels?

Secondly, funny thing is I was never much of a ghost user before the emp nerf.... and yes, I won long macro games without it. After the emp nerf, I learned really fast to start using it due to double forge builds..... and that doesn't even help me. But my personal QQ here and my own flaws are not the point. The point I'm trying to get across here is, I don't believe it's right that a Chargelot/Archon composition should only require a 1 a whereas the Terran has to work so much harder during the engagement.

I'm going to say this again..... Nydus Worm? Really? Your still trying to hang on to this? I'm still not even going to bother with this, it's quiet pathetic.

Your right, this whole discussion is pathetic. There is no point trying to talk to people that can't see things from your side of the story and are only interested in finding any pathetic way to rebut you. It really is a waste of time.

If you have taken any notice to what I have been saying all along, my main argument has been about the Chargelot/Archon composition. I'm sure I speak for many Terrans here when I say that there is nothing worse then trading armies with that composition and then suffer a whole new wave of Chargelot warp-in straight after. Especially knowing during that whole time you were frantically smashing the shit out of your keyboard whilst the Protoss is having a cup of coffee back at his base macro'ing up.

But yeah, lets see how things pan out over the next few months. I'm dying to know what that new age T v P composition is! I'm sorry mods, I'm sure there is one of you who wants to give me a warning or whatever, but this is my last post in this thread. I don't like talking to brick walls.


I'm gonna tell you the same thing I'm telling everyone, as I know you will read it, even if you don't respond to it:
Go and fucking play another race or game if you're unhappy with playing a race in a game that is very well balanced at all levels of play. (STATISTICS = PROOF FOR THIS STATEMENT)

Really...statistics ?? Another reason why protoss QQ doesn't make sense. You go by stats in the GSL. So silly....if any race has sucked it is zerg. Terran is balanced, Zerg needs help with Tier 3, and Protoss needs to quit all inning everygame and play more like HerO and Naniwa.
Jaedong ♥♥♥
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-12-09 15:28:19
December 09 2011 15:23 GMT
#677
On December 09 2011 23:11 ZorBa.G wrote:
Show nested quote +
On December 09 2011 22:24 Big J wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...



Yeah and now I could ask you to name outstanding Protoss players in the GSL last season: Oz... that's it.

I could ask you to look at the general consensus in any SC2 forum from the other races about terran:
ZvT: "Zerg has to outplay Terran 20mins to get 1one broodlord push. If it fails mass ghost is gonna win against any zerg composition"
PvT: "Protoss can't do anything all game long until it has a 200supply deathball, which can't be split and the moment you move out 4marauders kill your whole base in 5sec"
You're not imagining that Terrans are whining all over the place, just as much as Protoss and Zergs are whining.
(btw I wish any Terran forum poster would stick to all the "zerg players are whiners, terrans would never do that"-stuff they said over time. But apparently, Terrans are just as whiny as any other race. Maybe even more. They are whining about not having completly broken stats anymore, while Protoss and Zergs at least had statistics on their side for whining at some times)

I could tell you that if you had 80% winrate against Protoss, you were either way better than your protoss opponents OR the game was pretty broken before.
If you only consider hardcore macro wins to be "true wins", I urge you to go and cut corners hardcore (15CC,15CC, 15CC, 15CC as a BO...). You really shouldn't lose any game anymore.

As I hadn't checked Pro-APM for a long time I was courious about the "Terran Pros have higher in battle APM in PvT" and opened a random Puma vs Hero game (from IPL). Your statement is simply true. Heros APM were better overall and his in battle peaks were 300-400 against 250-300 from Puma, but with Puma having a little more solid in battle APM (always above 200, while Hero's APM were sometimes wildly going to up to 350+ and then dropping again under 100 for a second).

My arguement about Warp In was focusing on the part were you declared everything bullshit that wasn't army movement across the map. Nydus worm is an example for that.


Anyways, this whole discussion is pathetic.
Terran is nearly as much represented than any other race in any ladder league. Terran is overrepresented in the GSL and other Korean Tournaments (= the highest level of play) and well represented in most tournaments worldwide(like any race has it's better and worse tournaments)
The winrate stats of Korea (=highest level) are still over 50% and the matchup that is said to be the "best balanced" (TvZ) is and has nearly always been hugely in favor of Terran.
It's only TvP that has gone from completly broken in favor of Terran to Protossfavored FOR ONLY ONE MONTH.

There is absolutly no data that would suggest that Terran has any major flaw at any level of play...


I'm sorry dude, but for the first couple of paragraphs all I read was blah blah GSL blah blah.... Did you forget that I was merely talking about the skill gap of Terran and Toss at lower to professional levels?

Secondly, funny thing is I was never much of a ghost user before the emp nerf.... and yes, I won long macro games without it. After the emp nerf, I learned really fast to start using it due to double forge builds..... and that doesn't even help me. But my personal QQ here and my own flaws are not the point. The point I'm trying to get across here is, I don't believe it's right that a Chargelot/Archon composition should only require a 1 a whereas the Terran has to work so much harder during the engagement.

I'm going to say this again..... Nydus Worm? Really? Your still trying to hang on to this? I'm still not even going to bother with this, it's quiet pathetic.

Your right, this whole discussion is pathetic. There is no point trying to talk to people that can't see things from your side of the story and are only interested in finding any pathetic way to rebut you. It really is a waste of time.

If you have taken any notice to what I have been saying all along, my main argument has been about the Chargelot/Archon composition. I'm sure I speak for many Terrans here when I say that there is nothing worse then trading armies with that composition and then suffer a whole new wave of Chargelot warp-in straight after. Especially knowing during that whole time you were frantically smashing the shit out of your keyboard whilst the Protoss is having a cup of coffee back at his base macro'ing up.

But yeah, lets see how things pan out over the next few months. I'm dying to know what that new age T v P composition is! I'm sorry mods, I'm sure there is one of you who wants to give me a warning or whatever, but this is my last post in this thread. I don't like talking to brick walls.


You'd think he'd be ENRAGED at how little micro most zerg units require. But the double forge is the flavor of the month and is actually flipping the meta game on it's head so now Terran as a race is fucked because it's harder to micro. Zerg apparently isn't doing as hot so no one gives a shit. Neither makes the slightest difference at the highest levels.

I'll tell you what's bullshit. How much more difficult it is to defend drops/multi-pronged attacks than it is to shift queue a medivac or two; stim when they arrive.
Xalorian
Profile Joined September 2011
Canada433 Posts
December 09 2011 15:25 GMT
#678
Terran were dominating Toss for almost a year before Nov. All this time, Terran were just saying in EVERY SINGLE balance thread, that Toss should just Learn 2 play, and that Terran were more skilled and that was why.

Now that Toss had the high end of the stick... for only a MONTH... they are crying to the nerf.

Hypocrites?

I'm not even playing Toss, but for god fucking sake, can we wait another month or two before crying at the imbalance? There was not even that many games played during that month. And it's the most balanced month yet. 49,1% win rate for terran, how can they cry when they were in the complete denial when they were at 58%? I don't even get it.
TheTurk
Profile Joined January 2011
United States732 Posts
December 09 2011 15:32 GMT
#679
Terran has always been OP.
Always
Starcraft is a lifestyle.
gruff
Profile Joined September 2010
Sweden2276 Posts
December 09 2011 15:32 GMT
#680
On December 10 2011 00:25 Xalorian wrote:
Terran were dominating Toss for almost a year before Nov. All this time, Terran were just saying in EVERY SINGLE balance thread, that Toss should just Learn 2 play, and that Terran were more skilled and that was why.

Now that Toss had the high end of the stick... for only a MONTH... they are crying to the nerf.

Hypocrites?

I'm not even playing Toss, but for god fucking sake, can we wait another month or two before crying at the imbalance? There was not even that many games played during that month. And it's the most balanced month yet. 49,1% win rate for terran, how can they cry when they were in the complete denial when they were at 58%? I don't even get it.


It's possible it's different people crying you know?
Xalorian
Profile Joined September 2011
Canada433 Posts
December 09 2011 15:37 GMT
#681
On December 10 2011 00:32 gruff wrote:
Show nested quote +
On December 10 2011 00:25 Xalorian wrote:
Terran were dominating Toss for almost a year before Nov. All this time, Terran were just saying in EVERY SINGLE balance thread, that Toss should just Learn 2 play, and that Terran were more skilled and that was why.

Now that Toss had the high end of the stick... for only a MONTH... they are crying to the nerf.

Hypocrites?

I'm not even playing Toss, but for god fucking sake, can we wait another month or two before crying at the imbalance? There was not even that many games played during that month. And it's the most balanced month yet. 49,1% win rate for terran, how can they cry when they were in the complete denial when they were at 58%? I don't even get it.


It's possible it's different people crying you know?


I'm sure that if we actually look at it, many terran crying were telling protoss to L2P in older thread. It's the case on the official SC2 forum, that's for sure.
Superneenja
Profile Joined December 2010
United States154 Posts
December 09 2011 15:55 GMT
#682
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
December 09 2011 16:12 GMT
#683
Wow now protoss has the highest winrate in korea and terran has the lowest winrate internationally
Xalorian
Profile Joined September 2011
Canada433 Posts
Last Edited: 2011-12-09 16:23:00
December 09 2011 16:19 GMT
#684
On December 10 2011 00:55 Superneenja wrote:
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.


It's arguably true that Terran is mechanically harder than protoss at lower level when you basically have a harder time with your hotkeys and with your hand speeds, but that's pretty much it, in my opinion It's actually easier, at least under master league, to get win as terran, since you can just choose a build and execute the same build every single game without going away from that. If toss don't want to all in, they have to adapt and be reactive. Zerg even more. And it's always the terran that dictate the speed of the game.

No matter what league you actually are, if you are not GM, you will have a 50% win rate, since it's the way that the ladder is working. If you have more than 50% win rate, you will get promoted, no matter what. So, actually, there's no way to know if races are balance or not under GM. There's easier and harder race to play at lower level, but it has nothing to do with balance. And if I look at my super long list of replay on SC2Gears, Zerg have the higher replay and average unspent ressource in Bronze-Plat. Terran have the lower. It could means that Zerg is harder and Terran is the easiest.

But this thread is about tournament level stats, and in pretty much every replay I watched recently, almost all Protoss who had success, had higher APM than their Terran opponent. Sometime WAY HIGHER.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
December 09 2011 16:21 GMT
#685
The only thing funny an interesting about this post is that people are still whining about the Khadarin Amulet so many month after the removal.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2011-12-09 16:29:52
December 09 2011 16:23 GMT
#686
On December 10 2011 01:19 Xalorian wrote:
Show nested quote +
On December 10 2011 00:55 Superneenja wrote:
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.


It's arguably true that Terran is mechanically harder than protoss at lower level when you basically have a harder time with your hotkeys and with your hand speeds, but that's pretty much it, in my opinion It's actually easier, at least under master league, to get win as terran, since you can just choose a build and execute the same build every single game without going away from that. If toss don't want to all in, they have to adapt and be reactive. Zerg even more. And it's always the terran that dictate the speed of the game.

No matter what league you actually are, if you are not GM, you will have a 50% win rate, since it's the way that the ladder is working. So, actually, there's no way to know if races are balance or not under GM. There's easier and harder race to play at lower level, but it has nothing to do with balance.

But this thread is about tournament level stats, and in pretty much every replay I watched recently, almost all Protoss who had success, had higher APM than their Terran opponent. Sometime WAY HIGHER.



Your first statement is completely false, terran is the reactive race in Terran vs Protoss if you play bio. You need to watch out for 1 base and 2 base all ins wich there are about 10 off(4 gate, 5 gate, 3 gate star, 3 gate robo, 6 gate, 6 gate robo, warp prism all in, 2 base collosus) You need to react perfectly to all of these, there are probably more and each has it's own veration. Then when you get into the mid game you have to choose the right tech, ghosts or vikings. And you have to react properly to a double forge build.

Defending against drops is where protoss is being reactive, but with the warp prism being really good right now terran has to do that aswell. You also have to react good against dt's, early and lategame. Also because late game is such a bitch for terran it's really easy for a low level toss to just do a build that's safe against everything whilst sacrificing some eco and just get into the lategame where the terran has to do alot more tasks then the protoss.

Ofcourse this goes the same way for toss, but it's just a little bit easier for a low level toss to just say, well i'm going to sac some eco for safety and get into the lategame and in your tech choice you don't have to react to the terran tech.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
December 09 2011 16:31 GMT
#687
Protoss imba in Korea! Wowza!
Bora Pain minha porra!
Xalorian
Profile Joined September 2011
Canada433 Posts
Last Edited: 2011-12-09 16:47:53
December 09 2011 16:43 GMT
#688
On December 10 2011 01:23 Recognizable wrote:
Show nested quote +
On December 10 2011 01:19 Xalorian wrote:
On December 10 2011 00:55 Superneenja wrote:
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.


It's arguably true that Terran is mechanically harder than protoss at lower level when you basically have a harder time with your hotkeys and with your hand speeds, but that's pretty much it, in my opinion It's actually easier, at least under master league, to get win as terran, since you can just choose a build and execute the same build every single game without going away from that. If toss don't want to all in, they have to adapt and be reactive. Zerg even more. And it's always the terran that dictate the speed of the game.

No matter what league you actually are, if you are not GM, you will have a 50% win rate, since it's the way that the ladder is working. So, actually, there's no way to know if races are balance or not under GM. There's easier and harder race to play at lower level, but it has nothing to do with balance.

But this thread is about tournament level stats, and in pretty much every replay I watched recently, almost all Protoss who had success, had higher APM than their Terran opponent. Sometime WAY HIGHER.



Your first statement is completely false, terran is the reactive race in Terran vs Protoss if you play bio. You need to watch out for 1 base and 2 base all ins wich there are about 10 off(4 gate, 5 gate, 3 gate star, 3 gate robo, 6 gate, 6 gate robo, warp prism all in, 2 base collosus) You need to react perfectly to all of these, there are probably more and each has it's own veration. Then when you get into the mid game you have to choose the right tech, ghosts or vikings. And you have to react properly to a double forge build.

Defending against drops is where protoss is being reactive, but with the warp prism being really good right now terran has to do that aswell. You also have to react good against dt's, early and lategame. Also because late game is such a bitch for terran it's really easy for a low level toss to just do a build that's safe against everything whilst sacrificing some eco and just get into the lategame where the terran has to do alot more tasks then the protoss.

Ofcourse this goes the same way for toss, but it's just a little bit easier for a low level toss to just say, well i'm going to sac some eco for safety and get into the lategame and in your tech choice you don't have to react to the terran tech.


Reading comprehension, please.

I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.
petro1987
Profile Joined May 2009
Brazil374 Posts
December 09 2011 16:59 GMT
#689
On December 09 2011 23:11 ZorBa.G wrote:
Show nested quote +
On December 09 2011 22:24 Big J wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...



Yeah and now I could ask you to name outstanding Protoss players in the GSL last season: Oz... that's it.

I could ask you to look at the general consensus in any SC2 forum from the other races about terran:
ZvT: "Zerg has to outplay Terran 20mins to get 1one broodlord push. If it fails mass ghost is gonna win against any zerg composition"
PvT: "Protoss can't do anything all game long until it has a 200supply deathball, which can't be split and the moment you move out 4marauders kill your whole base in 5sec"
You're not imagining that Terrans are whining all over the place, just as much as Protoss and Zergs are whining.
(btw I wish any Terran forum poster would stick to all the "zerg players are whiners, terrans would never do that"-stuff they said over time. But apparently, Terrans are just as whiny as any other race. Maybe even more. They are whining about not having completly broken stats anymore, while Protoss and Zergs at least had statistics on their side for whining at some times)

I could tell you that if you had 80% winrate against Protoss, you were either way better than your protoss opponents OR the game was pretty broken before.
If you only consider hardcore macro wins to be "true wins", I urge you to go and cut corners hardcore (15CC,15CC, 15CC, 15CC as a BO...). You really shouldn't lose any game anymore.

As I hadn't checked Pro-APM for a long time I was courious about the "Terran Pros have higher in battle APM in PvT" and opened a random Puma vs Hero game (from IPL). Your statement is simply true. Heros APM were better overall and his in battle peaks were 300-400 against 250-300 from Puma, but with Puma having a little more solid in battle APM (always above 200, while Hero's APM were sometimes wildly going to up to 350+ and then dropping again under 100 for a second).

My arguement about Warp In was focusing on the part were you declared everything bullshit that wasn't army movement across the map. Nydus worm is an example for that.


Anyways, this whole discussion is pathetic.
Terran is nearly as much represented than any other race in any ladder league. Terran is overrepresented in the GSL and other Korean Tournaments (= the highest level of play) and well represented in most tournaments worldwide(like any race has it's better and worse tournaments)
The winrate stats of Korea (=highest level) are still over 50% and the matchup that is said to be the "best balanced" (TvZ) is and has nearly always been hugely in favor of Terran.
It's only TvP that has gone from completly broken in favor of Terran to Protossfavored FOR ONLY ONE MONTH.

There is absolutly no data that would suggest that Terran has any major flaw at any level of play...


I'm sorry dude, but for the first couple of paragraphs all I read was blah blah GSL blah blah.... Did you forget that I was merely talking about the skill gap of Terran and Toss at lower to professional levels?

Secondly, funny thing is I was never much of a ghost user before the emp nerf.... and yes, I won long macro games without it. After the emp nerf, I learned really fast to start using it due to double forge builds..... and that doesn't even help me. But my personal QQ here and my own flaws are not the point. The point I'm trying to get across here is, I don't believe it's right that a Chargelot/Archon composition should only require a 1 a whereas the Terran has to work so much harder during the engagement.

I'm going to say this again..... Nydus Worm? Really? Your still trying to hang on to this? I'm still not even going to bother with this, it's quiet pathetic.

Your right, this whole discussion is pathetic. There is no point trying to talk to people that can't see things from your side of the story and are only interested in finding any pathetic way to rebut you. It really is a waste of time.

If you have taken any notice to what I have been saying all along, my main argument has been about the Chargelot/Archon composition. I'm sure I speak for many Terrans here when I say that there is nothing worse then trading armies with that composition and then suffer a whole new wave of Chargelot warp-in straight after. Especially knowing during that whole time you were frantically smashing the shit out of your keyboard whilst the Protoss is having a cup of coffee back at his base macro'ing up.

But yeah, lets see how things pan out over the next few months. I'm dying to know what that new age T v P composition is! I'm sorry mods, I'm sure there is one of you who wants to give me a warning or whatever, but this is my last post in this thread. I don't like talking to brick walls.


I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.

Maybe deep down they actually consider this as a possibility, but they will never ever admit it in this forum. You know, there is a psychological side in all this discussion. Admitting that your race is actually easier than another race must be devastating.
Superneenja
Profile Joined December 2010
United States154 Posts
December 09 2011 17:04 GMT
#690
On December 10 2011 01:43 Xalorian wrote:
Show nested quote +
On December 10 2011 01:23 Recognizable wrote:
On December 10 2011 01:19 Xalorian wrote:
On December 10 2011 00:55 Superneenja wrote:
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.


It's arguably true that Terran is mechanically harder than protoss at lower level when you basically have a harder time with your hotkeys and with your hand speeds, but that's pretty much it, in my opinion It's actually easier, at least under master league, to get win as terran, since you can just choose a build and execute the same build every single game without going away from that. If toss don't want to all in, they have to adapt and be reactive. Zerg even more. And it's always the terran that dictate the speed of the game.

No matter what league you actually are, if you are not GM, you will have a 50% win rate, since it's the way that the ladder is working. So, actually, there's no way to know if races are balance or not under GM. There's easier and harder race to play at lower level, but it has nothing to do with balance.

But this thread is about tournament level stats, and in pretty much every replay I watched recently, almost all Protoss who had success, had higher APM than their Terran opponent. Sometime WAY HIGHER.



Your first statement is completely false, terran is the reactive race in Terran vs Protoss if you play bio. You need to watch out for 1 base and 2 base all ins wich there are about 10 off(4 gate, 5 gate, 3 gate star, 3 gate robo, 6 gate, 6 gate robo, warp prism all in, 2 base collosus) You need to react perfectly to all of these, there are probably more and each has it's own veration. Then when you get into the mid game you have to choose the right tech, ghosts or vikings. And you have to react properly to a double forge build.

Defending against drops is where protoss is being reactive, but with the warp prism being really good right now terran has to do that aswell. You also have to react good against dt's, early and lategame. Also because late game is such a bitch for terran it's really easy for a low level toss to just do a build that's safe against everything whilst sacrificing some eco and just get into the lategame where the terran has to do alot more tasks then the protoss.

Ofcourse this goes the same way for toss, but it's just a little bit easier for a low level toss to just say, well i'm going to sac some eco for safety and get into the lategame and in your tech choice you don't have to react to the terran tech.


Reading comprehension, please.

I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.


Not sure I agree 100% with this. I think it scales down even more. It doesnt take that much apm to use infestors,storm of FF and even using these things half ass-edly* gives a huge advantage in lower leagues especially if the terran player has just as low apm as you. I have another account i use to offrace, and I find it much easier to play the other races, they seem a lot more forgiving to me. Top 20 diamond as T, got to Diamond playing P and Z playing less than half the games. Don't know if thats just in general my play is better, or because of having to deal with mechanics and gameplay of terran.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 09 2011 17:09 GMT
#691
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?
petro1987
Profile Joined May 2009
Brazil374 Posts
Last Edited: 2011-12-09 17:27:52
December 09 2011 17:23 GMT
#692
On December 10 2011 02:09 SeaSwift wrote:
Show nested quote +
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?
Xalorian
Profile Joined September 2011
Canada433 Posts
December 09 2011 17:29 GMT
#693
On December 10 2011 02:04 Superneenja wrote:
Show nested quote +
On December 10 2011 01:43 Xalorian wrote:
On December 10 2011 01:23 Recognizable wrote:
On December 10 2011 01:19 Xalorian wrote:
On December 10 2011 00:55 Superneenja wrote:
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.


It's arguably true that Terran is mechanically harder than protoss at lower level when you basically have a harder time with your hotkeys and with your hand speeds, but that's pretty much it, in my opinion It's actually easier, at least under master league, to get win as terran, since you can just choose a build and execute the same build every single game without going away from that. If toss don't want to all in, they have to adapt and be reactive. Zerg even more. And it's always the terran that dictate the speed of the game.

No matter what league you actually are, if you are not GM, you will have a 50% win rate, since it's the way that the ladder is working. So, actually, there's no way to know if races are balance or not under GM. There's easier and harder race to play at lower level, but it has nothing to do with balance.

But this thread is about tournament level stats, and in pretty much every replay I watched recently, almost all Protoss who had success, had higher APM than their Terran opponent. Sometime WAY HIGHER.



Your first statement is completely false, terran is the reactive race in Terran vs Protoss if you play bio. You need to watch out for 1 base and 2 base all ins wich there are about 10 off(4 gate, 5 gate, 3 gate star, 3 gate robo, 6 gate, 6 gate robo, warp prism all in, 2 base collosus) You need to react perfectly to all of these, there are probably more and each has it's own veration. Then when you get into the mid game you have to choose the right tech, ghosts or vikings. And you have to react properly to a double forge build.

Defending against drops is where protoss is being reactive, but with the warp prism being really good right now terran has to do that aswell. You also have to react good against dt's, early and lategame. Also because late game is such a bitch for terran it's really easy for a low level toss to just do a build that's safe against everything whilst sacrificing some eco and just get into the lategame where the terran has to do alot more tasks then the protoss.

Ofcourse this goes the same way for toss, but it's just a little bit easier for a low level toss to just say, well i'm going to sac some eco for safety and get into the lategame and in your tech choice you don't have to react to the terran tech.


Reading comprehension, please.

I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.


Not sure I agree 100% with this. I think it scales down even more. It doesnt take that much apm to use infestors,storm of FF and even using these things half ass-edly* gives a huge advantage in lower leagues especially if the terran player has just as low apm as you. I have another account i use to offrace, and I find it much easier to play the other races, they seem a lot more forgiving to me. Top 20 diamond as T, got to Diamond playing P and Z playing less than half the games. Don't know if thats just in general my play is better, or because of having to deal with mechanics and gameplay of terran.


It doesn't take that much APM, but it does take better control and decision making than what < diamond-master have.

And saying that Zerg is more forgiving than Terran < Diamond is completly ludicrous. Micro is not even a factor in those league, and Terran macro is WAY more forgivin than Zerg. Zerg have to choose between drone and units production, while having a hard time scouting (don't tell me that Zerg scouting is easier than Terran...) the opponent, not missing an inject and not missing an overlord, while expanding at a decent time and teching thoroughly. And Zerg HAVE to be reactive, even at low level, there is no way that you can play blindly and win 50% of your games.

Until High diamond-master, Terran can just go for one of the many viable opening and do it every single games, and still win enough to get promoted at the end... what Zerg can not. Protoss can, but will have an harder time... except if they go for a cheese, but that's not the point here, since Terran even have more and harder to defend cheese.
Shyft
Profile Joined April 2011
Canada37 Posts
December 09 2011 17:29 GMT
#694
I think part of the big swing in the PvT rates is that protoss players found ways to hold off 1-1-1, that's the reason it favoured terran so much in october. Protoss seem like they are also playing less greedy against terran than they were for a while and a lot of terrans are still doing openings to punish greediness that sets them behind if the protoss isn't being greedy.
Ravnemesteren
Profile Joined May 2011
224 Posts
December 09 2011 17:32 GMT
#695
On December 10 2011 02:23 petro1987 wrote:
Show nested quote +
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.


You are pretty much right. Its a pointless discussion in most cases. The only way you could get data was if you could in some way calculate the best way to move/cast spells/target fire and program and ai to play out different scenarios. Then you could look at the difference in apm for the two sides and look at which side needed the most apm for perfect micro. Because the skill ceiling for marine/marauder micro and blink stalker micro etc is soooo high, so its pretty pointless to discuss which is the most micro intensive... I dont think any players is even close to reaching any skill ceiling, so how can we discuss which side is more micro intensive?
Xalorian
Profile Joined September 2011
Canada433 Posts
December 09 2011 17:33 GMT
#696
On December 10 2011 02:23 petro1987 wrote:
Show nested quote +
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Your post just further proves our point. There's no argument that Protoss players could provide that would convince Terran players that it's the case, that PvT is harder micro wise for Protoss. It has become a matter of faith.

If that's not the case, please help us all and answer : what would it take for Terran players to even consider the possibility that Protoss is harder micro wise in PvT?

You funny.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 09 2011 17:35 GMT
#697
On December 10 2011 00:37 Xalorian wrote:
Show nested quote +
On December 10 2011 00:32 gruff wrote:
On December 10 2011 00:25 Xalorian wrote:
Terran were dominating Toss for almost a year before Nov. All this time, Terran were just saying in EVERY SINGLE balance thread, that Toss should just Learn 2 play, and that Terran were more skilled and that was why.

Now that Toss had the high end of the stick... for only a MONTH... they are crying to the nerf.

Hypocrites?

I'm not even playing Toss, but for god fucking sake, can we wait another month or two before crying at the imbalance? There was not even that many games played during that month. And it's the most balanced month yet. 49,1% win rate for terran, how can they cry when they were in the complete denial when they were at 58%? I don't even get it.


It's possible it's different people crying you know?


I'm sure that if we actually look at it, many terran crying were telling protoss to L2P in older thread. It's the case on the official SC2 forum, that's for sure.

You mean Terrans who thought Protoss was fine or great before the last patch are complaining that Protoss is broken now? Those crazy people, being consistent with their view of TvP!
keglu
Profile Joined June 2011
Poland485 Posts
December 09 2011 17:40 GMT
#698
On December 10 2011 01:43 Xalorian wrote:


I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.



That doesnt make any sense, cant players on low level make chargelots and baneglings?
Because terran army efficiency againts these units is heavily dependant on micro, so i dont see how lower level Terrans have it easier than high level Terrans, its imo other way around.

Race distribution show that Teeran is underepresented in middle leagues and doing quite ok in highest leagues
Xalorian
Profile Joined September 2011
Canada433 Posts
December 09 2011 17:40 GMT
#699
On December 10 2011 02:35 aksfjh wrote:
Show nested quote +
On December 10 2011 00:37 Xalorian wrote:
On December 10 2011 00:32 gruff wrote:
On December 10 2011 00:25 Xalorian wrote:
Terran were dominating Toss for almost a year before Nov. All this time, Terran were just saying in EVERY SINGLE balance thread, that Toss should just Learn 2 play, and that Terran were more skilled and that was why.

Now that Toss had the high end of the stick... for only a MONTH... they are crying to the nerf.

Hypocrites?

I'm not even playing Toss, but for god fucking sake, can we wait another month or two before crying at the imbalance? There was not even that many games played during that month. And it's the most balanced month yet. 49,1% win rate for terran, how can they cry when they were in the complete denial when they were at 58%? I don't even get it.


It's possible it's different people crying you know?


I'm sure that if we actually look at it, many terran crying were telling protoss to L2P in older thread. It's the case on the official SC2 forum, that's for sure.

You mean Terrans who thought Protoss was fine or great before the last patch are complaining that Protoss is broken now? Those crazy people, being consistent with their view of TvP!


So, when Terran are saying to Protoss to L2P when stats are showing a 40% win rate is fine, but Protoss saying to Terran to L2P when Terran are at 49% win rate is not, right?
petro1987
Profile Joined May 2009
Brazil374 Posts
December 09 2011 17:42 GMT
#700
On December 10 2011 02:32 Ravnemesteren wrote:
Show nested quote +
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.


You are pretty much right. Its a pointless discussion in most cases. The only way you could get data was if you could in some way calculate the best way to move/cast spells/target fire and program and ai to play out different scenarios. Then you could look at the difference in apm for the two sides and look at which side needed the most apm for perfect micro. Because the skill ceiling for marine/marauder micro and blink stalker micro etc is soooo high, so its pretty pointless to discuss which is the most micro intensive... I dont think any players is even close to reaching any skill ceiling, so how can we discuss which side is more micro intensive?


The experiment you propose would measure the apm needed to reach the skill ceiling. I think a better experiment in order to assess our hypothesis is to make AI programs that are limited to use a reasonable amount of apm in a micro battle and see who would come up on top.

Let's say you make a program that can only use 150 APM (in the best way possible - it's up to the heuristics to decide where such apm would be spent) for both (T and P) in a battle (feel free to propose another number). Whoever comes up on top of such battle is certainly the easier race micro wise. What do you guys think of this experiment?
Xalorian
Profile Joined September 2011
Canada433 Posts
Last Edited: 2011-12-09 17:53:40
December 09 2011 17:47 GMT
#701
On December 10 2011 02:40 keglu wrote:
Show nested quote +
On December 10 2011 01:43 Xalorian wrote:


I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.


Race distribution show that Teeran is underepresented in middle leagues and doing quite ok in highest leagues


uuuuuh... exactly? There is more Terran in highest league and more Zerg in lowest league... simply because they are getting promoted more. That's exactly how the MMR is working. There is no more Zerg than Terran in total, but there is more Diamond-Plat Terran than Diamond-Plat level Zerg and vice versa for Bronze-Silver... because it's easier to get a grasp of the race and to get promoted into gold-plat when you play terran.

Look at Zerg-Protoss players in gold-plat-diamond and look at how many games they have won. Then, look at some terran in the same leagues... Terran have less win than Zerg-Protoss, because they were promoted faster.

On my platinum zerg account, there is like 18 terran in the top 25... and on my noob friend account (Silver) there is like 6 terran or so in the top 25, some protoss but mostly Zerg.

Most of the terran in the top 25 have less win in total than every zerg, on the silver and on the platinum account. Most of the time, Plat terran in the top 25 in my league on my platinum account, have a worst unspent ressource average than the Protoss and the Zerg. Protoss are kinda between Zerg and Terran on that, not a lot behind Zerg.



petro1987
Profile Joined May 2009
Brazil374 Posts
December 09 2011 17:51 GMT
#702
On December 10 2011 02:33 Xalorian wrote:
Show nested quote +
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Your post just further proves our point. There's no argument that Protoss players could provide that would convince Terran players that it's the case, that PvT is harder micro wise for Protoss. It has become a matter of faith.

If that's not the case, please help us all and answer : what would it take for Terran players to even consider the possibility that Protoss is harder micro wise in PvT?

You funny.


You're funnier xD. Now back to what matters. The hypothesis here is that TvP is harder on T micro wise. If the hypothesis was the opposite, I would happily refute it with actual arguments. Isn't it funny that the opposite hypothesis never came up? I've never seen any Protoss come here to say that TvP is harder on the P side micro wise.
Shyft
Profile Joined April 2011
Canada37 Posts
December 09 2011 17:51 GMT
#703
On December 10 2011 02:42 petro1987 wrote:

The experiment you propose would measure the apm needed to reach the skill ceiling. I think a better experiment in order to assess our hypothesis is to make AI programs that are limited to use a reasonable amount of apm in a micro battle and see who would come up on top.

Let's say you make a program that can only use 150 APM (in the best way possible - it's up to the heuristics to decide where such apm would be spent) for both (T and P) in a battle (feel free to propose another number). Whoever comes up on top of such battle is certainly the easier race micro wise. What do you guys think of this experiment?


I don't think that is a fair or a feasable experiment, the AI you would need to do something like that is too advanced for someone to design just for people to ignore the results if they dont turn out in their favour, not to mention AI are not people and sometimes creative decision making in a battle can win it for you. The main problem with people complaining about PvT is that each race thinks the other is easier to play, if everyone would just try to play the other race they would realize that it's not as easy as it looks from either side. The biggest factor in deciding those big maxed army battles is not which race has an easier time microing, its positioning. If you engage in the right position you don't even need to micro very much sometimes and you will roll the other army over, if you watch very high level PvT's you will notice that there is a lot of moving around in the middle of the map for position before an engagement happens, and the person that engages in a better position will almost always win (unless there is a huge upgrade discrepency or hard unit counter).

People need to stop looking for excuses for losing and examine their own play for ways to improve.
Superneenja
Profile Joined December 2010
United States154 Posts
December 09 2011 17:56 GMT
#704
On December 10 2011 02:29 Xalorian wrote:
Show nested quote +
On December 10 2011 02:04 Superneenja wrote:
On December 10 2011 01:43 Xalorian wrote:
On December 10 2011 01:23 Recognizable wrote:
On December 10 2011 01:19 Xalorian wrote:
On December 10 2011 00:55 Superneenja wrote:
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.


It's arguably true that Terran is mechanically harder than protoss at lower level when you basically have a harder time with your hotkeys and with your hand speeds, but that's pretty much it, in my opinion It's actually easier, at least under master league, to get win as terran, since you can just choose a build and execute the same build every single game without going away from that. If toss don't want to all in, they have to adapt and be reactive. Zerg even more. And it's always the terran that dictate the speed of the game.

No matter what league you actually are, if you are not GM, you will have a 50% win rate, since it's the way that the ladder is working. So, actually, there's no way to know if races are balance or not under GM. There's easier and harder race to play at lower level, but it has nothing to do with balance.

But this thread is about tournament level stats, and in pretty much every replay I watched recently, almost all Protoss who had success, had higher APM than their Terran opponent. Sometime WAY HIGHER.



Your first statement is completely false, terran is the reactive race in Terran vs Protoss if you play bio. You need to watch out for 1 base and 2 base all ins wich there are about 10 off(4 gate, 5 gate, 3 gate star, 3 gate robo, 6 gate, 6 gate robo, warp prism all in, 2 base collosus) You need to react perfectly to all of these, there are probably more and each has it's own veration. Then when you get into the mid game you have to choose the right tech, ghosts or vikings. And you have to react properly to a double forge build.

Defending against drops is where protoss is being reactive, but with the warp prism being really good right now terran has to do that aswell. You also have to react good against dt's, early and lategame. Also because late game is such a bitch for terran it's really easy for a low level toss to just do a build that's safe against everything whilst sacrificing some eco and just get into the lategame where the terran has to do alot more tasks then the protoss.

Ofcourse this goes the same way for toss, but it's just a little bit easier for a low level toss to just say, well i'm going to sac some eco for safety and get into the lategame and in your tech choice you don't have to react to the terran tech.


Reading comprehension, please.

I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.


Not sure I agree 100% with this. I think it scales down even more. It doesnt take that much apm to use infestors,storm of FF and even using these things half ass-edly* gives a huge advantage in lower leagues especially if the terran player has just as low apm as you. I have another account i use to offrace, and I find it much easier to play the other races, they seem a lot more forgiving to me. Top 20 diamond as T, got to Diamond playing P and Z playing less than half the games. Don't know if thats just in general my play is better, or because of having to deal with mechanics and gameplay of terran.


It doesn't take that much APM, but it does take better control and decision making than what < diamond-master have.

And saying that Zerg is more forgiving than Terran < Diamond is completly ludicrous. Micro is not even a factor in those league, and Terran macro is WAY more forgivin than Zerg. Zerg have to choose between drone and units production, while having a hard time scouting (don't tell me that Zerg scouting is easier than Terran...) the opponent, not missing an inject and not missing an overlord, while expanding at a decent time and teching thoroughly. And Zerg HAVE to be reactive, even at low level, there is no way that you can play blindly and win 50% of your games.

Until High diamond-master, Terran can just go for one of the many viable opening and do it every single games, and still win enough to get promoted at the end... what Zerg can not. Protoss can, but will have an harder time... except if they go for a cheese, but that's not the point here, since Terran even have more and harder to defend cheese.



You're talking about the macro capabilities of zerg? And its harder than terran? Sure you have to choose between drones and units, but really after the 9 min mark is zerg hard to macro with... I certainly don't think so. I think being able to make 12+ units at 1 time is forgiving. Zerg can lose a battle inefficiently and still be able to hold or overpower their opponent in most cases, somewhat similar to P when they get 12-15 gateways mid/late game. I consider that pretty forgiving, as T you have to win every battle cost efficiently and if not you have to do some gimmicks to get back into the game. And i think the whole lower league comparison doesn't work, because it all scales. ie. a P with less micro skills will have it easier than a T with the same if not more and that could be to many factors such as race mechanics etc.
keglu
Profile Joined June 2011
Poland485 Posts
December 09 2011 17:57 GMT
#705
On December 10 2011 02:47 Xalorian wrote:
Show nested quote +
On December 10 2011 02:40 keglu wrote:
On December 10 2011 01:43 Xalorian wrote:


I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.


Race distribution show that Teeran is underepresented in middle leagues and doing quite ok in highest leagues


uuuuuh... exactly? There is more Terran in highest league and more Zerg in lowest league... simply because they are getting promoted more. That's exactly how the MMR is working. There is no more Zerg than Terran in total, but there is more Diamond-Plat Terran than Diamond-Plat level Zerg and vice versa for Bronze-Silver... because it's easier to get a grasp of the race and to get promoted into gold-plat when you play terran.

Look at Zerg-Protoss players in gold-plat-diamond and look at how many games they have won. Then, look at some terran in the same leagues... Terran have less win than Zerg-Protoss, because they were promoted faster.

On my platinum zerg account, there is like 18 terran in the top 25... and on my noob friend account (Silver) there is like 6 terran or so in the top 25, some protoss but mostly Zerg.

Most of the terran in the top 25 have less win in total than every zerg, on the silver and on the platinum account. Most of the time, Plat terran in the top 25 in my league on my platinum account, have a worst unspent ressource average than the Protoss and the Zerg. Protoss are kinda between Zerg and Terran on that, not a lot behind Zerg.






Seriously i have no idea where you get your data from. I mean if you change Zerg and Terran in quoted text it would be truth

http://www.sc2ranks.com/stats/league/all/1/all
petro1987
Profile Joined May 2009
Brazil374 Posts
December 09 2011 18:01 GMT
#706
On December 10 2011 02:51 Shyft wrote:
Show nested quote +
On December 10 2011 02:42 petro1987 wrote:

The experiment you propose would measure the apm needed to reach the skill ceiling. I think a better experiment in order to assess our hypothesis is to make AI programs that are limited to use a reasonable amount of apm in a micro battle and see who would come up on top.

Let's say you make a program that can only use 150 APM (in the best way possible - it's up to the heuristics to decide where such apm would be spent) for both (T and P) in a battle (feel free to propose another number). Whoever comes up on top of such battle is certainly the easier race micro wise. What do you guys think of this experiment?


I don't think that is a fair or a feasable experiment, the AI you would need to do something like that is too advanced for someone to design just for people to ignore the results if they dont turn out in their favour, not to mention AI are not people and sometimes creative decision making in a battle can win it for you. The main problem with people complaining about PvT is that each race thinks the other is easier to play, if everyone would just try to play the other race they would realize that it's not as easy as it looks from either side. The biggest factor in deciding those big maxed army battles is not which race has an easier time microing, its positioning. If you engage in the right position you don't even need to micro very much sometimes and you will roll the other army over, if you watch very high level PvT's you will notice that there is a lot of moving around in the middle of the map for position before an engagement happens, and the person that engages in a better position will almost always win (unless there is a huge upgrade discrepency or hard unit counter).

People need to stop looking for excuses for losing and examine their own play for ways to improve.


I think the experiment is feasible. Of course we would have to come up with simplifications like: a) the battle must happen in an open field; and so on.

Also, it's kinda obvious that if you get yourself a really nice engagement you are likely to win. The real question would be: what if the engagement is almost equal? What if they both have the units well positioned and a good concave? That's what we are talking about here.
Ravnemesteren
Profile Joined May 2011
224 Posts
December 09 2011 18:03 GMT
#707
On December 10 2011 02:42 petro1987 wrote:
Show nested quote +
On December 10 2011 02:32 Ravnemesteren wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.


You are pretty much right. Its a pointless discussion in most cases. The only way you could get data was if you could in some way calculate the best way to move/cast spells/target fire and program and ai to play out different scenarios. Then you could look at the difference in apm for the two sides and look at which side needed the most apm for perfect micro. Because the skill ceiling for marine/marauder micro and blink stalker micro etc is soooo high, so its pretty pointless to discuss which is the most micro intensive... I dont think any players is even close to reaching any skill ceiling, so how can we discuss which side is more micro intensive?


The experiment you propose would measure the apm needed to reach the skill ceiling. I think a better experiment in order to assess our hypothesis is to make AI programs that are limited to use a reasonable amount of apm in a micro battle and see who would come up on top.

Let's say you make a program that can only use 150 APM (in the best way possible - it's up to the heuristics to decide where such apm would be spent) for both (T and P) in a battle (feel free to propose another number). Whoever comes up on top of such battle is certainly the easier race micro wise. What do you guys think of this experiment?


In some ways I like your idea. I think the APM of the AI should be set a little bit above the average of top pro's, so you could see who would win if you just raised the bar a bit (also the AI would need to macro while microing). But I also like the idea of seeing which race gets the most out of reaching the skill ceiling. People always get a little better over time, and the skill ceiling is raised. You could also see if a certain race won at X number apm even though the other race had perfect micro and alot higher apm. If perfect micro wins with less apm it would be feasable to discuss if the other race had to micro more to win.

I saw someone saying this AI would be too hard to program. Sure it would be nearly impossible. I was just coming up with an example... you actually need data like that to prove if one race needs more micro than the other.
Shyft
Profile Joined April 2011
Canada37 Posts
December 09 2011 18:09 GMT
#708
On December 10 2011 03:03 Ravnemesteren wrote:
Show nested quote +
On December 10 2011 02:42 petro1987 wrote:
On December 10 2011 02:32 Ravnemesteren wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.


You are pretty much right. Its a pointless discussion in most cases. The only way you could get data was if you could in some way calculate the best way to move/cast spells/target fire and program and ai to play out different scenarios. Then you could look at the difference in apm for the two sides and look at which side needed the most apm for perfect micro. Because the skill ceiling for marine/marauder micro and blink stalker micro etc is soooo high, so its pretty pointless to discuss which is the most micro intensive... I dont think any players is even close to reaching any skill ceiling, so how can we discuss which side is more micro intensive?


The experiment you propose would measure the apm needed to reach the skill ceiling. I think a better experiment in order to assess our hypothesis is to make AI programs that are limited to use a reasonable amount of apm in a micro battle and see who would come up on top.

Let's say you make a program that can only use 150 APM (in the best way possible - it's up to the heuristics to decide where such apm would be spent) for both (T and P) in a battle (feel free to propose another number). Whoever comes up on top of such battle is certainly the easier race micro wise. What do you guys think of this experiment?


In some ways I like your idea. I think the APM of the AI should be set a little bit above the average of top pro's, so you could see who would win if you just raised the bar a bit (also the AI would need to macro while microing). But I also like the idea of seeing which race gets the most out of reaching the skill ceiling. People always get a little better over time, and the skill ceiling is raised. You could also see if a certain race won at X number apm even though the other race had perfect micro and alot higher apm. If perfect micro wins with less apm it would be feasable to discuss if the other race had to micro more to win.

I saw someone saying this AI would be too hard to program. Sure it would be nearly impossible. I was just coming up with an example... you actually need data like that to prove if one race needs more micro than the other.


The problem I have with this argument is that at a professional level APM is not a limiting factor, players may play at 150ish apm but that is because that is all they feel like they need to use, they are capable of playing much faster there is just not anything to do with that extra apm. You have ex broodwar pros who are capable of insane apm but in sc2 you dont see it because they dont need it. Maybe one race does take less apm to micro correctly than another but at the highest level both players are capable of capping out so it doesnt really matter.
petro1987
Profile Joined May 2009
Brazil374 Posts
December 09 2011 18:09 GMT
#709
On December 10 2011 03:03 Ravnemesteren wrote:
Show nested quote +
On December 10 2011 02:42 petro1987 wrote:
On December 10 2011 02:32 Ravnemesteren wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.


You are pretty much right. Its a pointless discussion in most cases. The only way you could get data was if you could in some way calculate the best way to move/cast spells/target fire and program and ai to play out different scenarios. Then you could look at the difference in apm for the two sides and look at which side needed the most apm for perfect micro. Because the skill ceiling for marine/marauder micro and blink stalker micro etc is soooo high, so its pretty pointless to discuss which is the most micro intensive... I dont think any players is even close to reaching any skill ceiling, so how can we discuss which side is more micro intensive?


The experiment you propose would measure the apm needed to reach the skill ceiling. I think a better experiment in order to assess our hypothesis is to make AI programs that are limited to use a reasonable amount of apm in a micro battle and see who would come up on top.

Let's say you make a program that can only use 150 APM (in the best way possible - it's up to the heuristics to decide where such apm would be spent) for both (T and P) in a battle (feel free to propose another number). Whoever comes up on top of such battle is certainly the easier race micro wise. What do you guys think of this experiment?


In some ways I like your idea. I think the APM of the AI should be set a little bit above the average of top pro's, so you could see who would win if you just raised the bar a bit (also the AI would need to macro while microing). But I also like the idea of seeing which race gets the most out of reaching the skill ceiling. People always get a little better over time, and the skill ceiling is raised. You could also see if a certain race won at X number apm even though the other race had perfect micro and alot higher apm. If perfect micro wins with less apm it would be feasable to discuss if the other race had to micro more to win.

I saw someone saying this AI would be too hard to program. Sure it would be nearly impossible. I was just coming up with an example... you actually need data like that to prove if one race needs more micro than the other.


I agree that it would be hard to write such a program. But I think it would be the only way people would actually agree on something around here. I like your points too.
Shyft
Profile Joined April 2011
Canada37 Posts
December 09 2011 18:11 GMT
#710
On December 10 2011 03:01 petro1987 wrote:

I think the experiment is feasible. Of course we would have to come up with simplifications like: a) the battle must happen in an open field; and so on.

Also, it's kinda obvious that if you get yourself a really nice engagement you are likely to win. The real question would be: what if the engagement is almost equal? What if they both have the units well positioned and a good concave? That's what we are talking about here.


Well that's a problem in itself, in an open field engagement if both armies are perfectly spread out, the terran will have an advantage because their units are all ranged while zealots and archons need to get into range and terran would always get a strong first hit in with every one of their units.
petro1987
Profile Joined May 2009
Brazil374 Posts
December 09 2011 18:14 GMT
#711
On December 10 2011 03:09 Shyft wrote:
Show nested quote +
On December 10 2011 03:03 Ravnemesteren wrote:
On December 10 2011 02:42 petro1987 wrote:
On December 10 2011 02:32 Ravnemesteren wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.


You are pretty much right. Its a pointless discussion in most cases. The only way you could get data was if you could in some way calculate the best way to move/cast spells/target fire and program and ai to play out different scenarios. Then you could look at the difference in apm for the two sides and look at which side needed the most apm for perfect micro. Because the skill ceiling for marine/marauder micro and blink stalker micro etc is soooo high, so its pretty pointless to discuss which is the most micro intensive... I dont think any players is even close to reaching any skill ceiling, so how can we discuss which side is more micro intensive?


The experiment you propose would measure the apm needed to reach the skill ceiling. I think a better experiment in order to assess our hypothesis is to make AI programs that are limited to use a reasonable amount of apm in a micro battle and see who would come up on top.

Let's say you make a program that can only use 150 APM (in the best way possible - it's up to the heuristics to decide where such apm would be spent) for both (T and P) in a battle (feel free to propose another number). Whoever comes up on top of such battle is certainly the easier race micro wise. What do you guys think of this experiment?


In some ways I like your idea. I think the APM of the AI should be set a little bit above the average of top pro's, so you could see who would win if you just raised the bar a bit (also the AI would need to macro while microing). But I also like the idea of seeing which race gets the most out of reaching the skill ceiling. People always get a little better over time, and the skill ceiling is raised. You could also see if a certain race won at X number apm even though the other race had perfect micro and alot higher apm. If perfect micro wins with less apm it would be feasable to discuss if the other race had to micro more to win.

I saw someone saying this AI would be too hard to program. Sure it would be nearly impossible. I was just coming up with an example... you actually need data like that to prove if one race needs more micro than the other.


The problem I have with this argument is that at a professional level APM is not a limiting factor, players may play at 150ish apm but that is because that is all they feel like they need to use, they are capable of playing much faster there is just not anything to do with that extra apm. You have ex broodwar pros who are capable of insane apm but in sc2 you dont see it because they dont need it. Maybe one race does take less apm to micro correctly than another but at the highest level both players are capable of capping out so it doesnt really matter.


I understand what you're saying. It might even be the case that a pro player just doesn't use all his possible APM because he doesn't need to. But what we are trying to discuss here is what would happen if both players could use the same amount of APM. That way we could repeat this experiment with different settings like 50 APM, 100 APM, 150 APM, 200 APM, 250 APM, and so on. I think only with this kind of data we could actually prove a point here.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 09 2011 18:18 GMT
#712
On December 10 2011 02:56 Superneenja wrote:
Show nested quote +
On December 10 2011 02:29 Xalorian wrote:
On December 10 2011 02:04 Superneenja wrote:
On December 10 2011 01:43 Xalorian wrote:
On December 10 2011 01:23 Recognizable wrote:
On December 10 2011 01:19 Xalorian wrote:
On December 10 2011 00:55 Superneenja wrote:
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.


It's arguably true that Terran is mechanically harder than protoss at lower level when you basically have a harder time with your hotkeys and with your hand speeds, but that's pretty much it, in my opinion It's actually easier, at least under master league, to get win as terran, since you can just choose a build and execute the same build every single game without going away from that. If toss don't want to all in, they have to adapt and be reactive. Zerg even more. And it's always the terran that dictate the speed of the game.

No matter what league you actually are, if you are not GM, you will have a 50% win rate, since it's the way that the ladder is working. So, actually, there's no way to know if races are balance or not under GM. There's easier and harder race to play at lower level, but it has nothing to do with balance.

But this thread is about tournament level stats, and in pretty much every replay I watched recently, almost all Protoss who had success, had higher APM than their Terran opponent. Sometime WAY HIGHER.



Your first statement is completely false, terran is the reactive race in Terran vs Protoss if you play bio. You need to watch out for 1 base and 2 base all ins wich there are about 10 off(4 gate, 5 gate, 3 gate star, 3 gate robo, 6 gate, 6 gate robo, warp prism all in, 2 base collosus) You need to react perfectly to all of these, there are probably more and each has it's own veration. Then when you get into the mid game you have to choose the right tech, ghosts or vikings. And you have to react properly to a double forge build.

Defending against drops is where protoss is being reactive, but with the warp prism being really good right now terran has to do that aswell. You also have to react good against dt's, early and lategame. Also because late game is such a bitch for terran it's really easy for a low level toss to just do a build that's safe against everything whilst sacrificing some eco and just get into the lategame where the terran has to do alot more tasks then the protoss.

Ofcourse this goes the same way for toss, but it's just a little bit easier for a low level toss to just say, well i'm going to sac some eco for safety and get into the lategame and in your tech choice you don't have to react to the terran tech.


Reading comprehension, please.

I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.


Not sure I agree 100% with this. I think it scales down even more. It doesnt take that much apm to use infestors,storm of FF and even using these things half ass-edly* gives a huge advantage in lower leagues especially if the terran player has just as low apm as you. I have another account i use to offrace, and I find it much easier to play the other races, they seem a lot more forgiving to me. Top 20 diamond as T, got to Diamond playing P and Z playing less than half the games. Don't know if thats just in general my play is better, or because of having to deal with mechanics and gameplay of terran.


It doesn't take that much APM, but it does take better control and decision making than what < diamond-master have.

And saying that Zerg is more forgiving than Terran < Diamond is completly ludicrous. Micro is not even a factor in those league, and Terran macro is WAY more forgivin than Zerg. Zerg have to choose between drone and units production, while having a hard time scouting (don't tell me that Zerg scouting is easier than Terran...) the opponent, not missing an inject and not missing an overlord, while expanding at a decent time and teching thoroughly. And Zerg HAVE to be reactive, even at low level, there is no way that you can play blindly and win 50% of your games.

Until High diamond-master, Terran can just go for one of the many viable opening and do it every single games, and still win enough to get promoted at the end... what Zerg can not. Protoss can, but will have an harder time... except if they go for a cheese, but that's not the point here, since Terran even have more and harder to defend cheese.



You're talking about the macro capabilities of zerg? And its harder than terran? Sure you have to choose between drones and units, but really after the 9 min mark is zerg hard to macro with... I certainly don't think so. I think being able to make 12+ units at 1 time is forgiving. Zerg can lose a battle inefficiently and still be able to hold or overpower their opponent in most cases, somewhat similar to P when they get 12-15 gateways mid/late game. I consider that pretty forgiving, as T you have to win every battle cost efficiently and if not you have to do some gimmicks to get back into the game. And i think the whole lower league comparison doesn't work, because it all scales. ie. a P with less micro skills will have it easier than a T with the same if not more and that could be to many factors such as race mechanics etc.

Or ? I have the choice ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
rd
Profile Blog Joined July 2010
United States2586 Posts
December 09 2011 18:22 GMT
#713
On December 10 2011 02:23 petro1987 wrote:
Show nested quote +
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?
Shyft
Profile Joined April 2011
Canada37 Posts
Last Edited: 2011-12-09 18:27:50
December 09 2011 18:27 GMT
#714
On December 10 2011 03:14 petro1987 wrote:
Show nested quote +
On December 10 2011 03:09 Shyft wrote:
On December 10 2011 03:03 Ravnemesteren wrote:
On December 10 2011 02:42 petro1987 wrote:
On December 10 2011 02:32 Ravnemesteren wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.


You are pretty much right. Its a pointless discussion in most cases. The only way you could get data was if you could in some way calculate the best way to move/cast spells/target fire and program and ai to play out different scenarios. Then you could look at the difference in apm for the two sides and look at which side needed the most apm for perfect micro. Because the skill ceiling for marine/marauder micro and blink stalker micro etc is soooo high, so its pretty pointless to discuss which is the most micro intensive... I dont think any players is even close to reaching any skill ceiling, so how can we discuss which side is more micro intensive?


The experiment you propose would measure the apm needed to reach the skill ceiling. I think a better experiment in order to assess our hypothesis is to make AI programs that are limited to use a reasonable amount of apm in a micro battle and see who would come up on top.

Let's say you make a program that can only use 150 APM (in the best way possible - it's up to the heuristics to decide where such apm would be spent) for both (T and P) in a battle (feel free to propose another number). Whoever comes up on top of such battle is certainly the easier race micro wise. What do you guys think of this experiment?


In some ways I like your idea. I think the APM of the AI should be set a little bit above the average of top pro's, so you could see who would win if you just raised the bar a bit (also the AI would need to macro while microing). But I also like the idea of seeing which race gets the most out of reaching the skill ceiling. People always get a little better over time, and the skill ceiling is raised. You could also see if a certain race won at X number apm even though the other race had perfect micro and alot higher apm. If perfect micro wins with less apm it would be feasable to discuss if the other race had to micro more to win.

I saw someone saying this AI would be too hard to program. Sure it would be nearly impossible. I was just coming up with an example... you actually need data like that to prove if one race needs more micro than the other.


The problem I have with this argument is that at a professional level APM is not a limiting factor, players may play at 150ish apm but that is because that is all they feel like they need to use, they are capable of playing much faster there is just not anything to do with that extra apm. You have ex broodwar pros who are capable of insane apm but in sc2 you dont see it because they dont need it. Maybe one race does take less apm to micro correctly than another but at the highest level both players are capable of capping out so it doesnt really matter.


I understand what you're saying. It might even be the case that a pro player just doesn't use all his possible APM because he doesn't need to. But what we are trying to discuss here is what would happen if both players could use the same amount of APM. That way we could repeat this experiment with different settings like 50 APM, 100 APM, 150 APM, 200 APM, 250 APM, and so on. I think only with this kind of data we could actually prove a point here.



Okay but the data that the statistics that this thread is based on came from professional games, we have no idea what the win rates look like at lower levels of play or even on the ladder, I agree that your expierment might prove which race is easier to play for a lower level player but that doesn't really matter in this thread. For all we know lower levels could be far more imbalanced or even completely even but since we don't have any data on it we don't really have a basis for an argument.
Shyft
Profile Joined April 2011
Canada37 Posts
December 09 2011 18:37 GMT
#715
On December 10 2011 03:22 Tyrant0 wrote:
Show nested quote +
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.
Superneenja
Profile Joined December 2010
United States154 Posts
December 09 2011 18:40 GMT
#716
On December 10 2011 03:18 Erasme wrote:
Show nested quote +
On December 10 2011 02:56 Superneenja wrote:
On December 10 2011 02:29 Xalorian wrote:
On December 10 2011 02:04 Superneenja wrote:
On December 10 2011 01:43 Xalorian wrote:
On December 10 2011 01:23 Recognizable wrote:
On December 10 2011 01:19 Xalorian wrote:
On December 10 2011 00:55 Superneenja wrote:
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.


It's arguably true that Terran is mechanically harder than protoss at lower level when you basically have a harder time with your hotkeys and with your hand speeds, but that's pretty much it, in my opinion It's actually easier, at least under master league, to get win as terran, since you can just choose a build and execute the same build every single game without going away from that. If toss don't want to all in, they have to adapt and be reactive. Zerg even more. And it's always the terran that dictate the speed of the game.

No matter what league you actually are, if you are not GM, you will have a 50% win rate, since it's the way that the ladder is working. So, actually, there's no way to know if races are balance or not under GM. There's easier and harder race to play at lower level, but it has nothing to do with balance.

But this thread is about tournament level stats, and in pretty much every replay I watched recently, almost all Protoss who had success, had higher APM than their Terran opponent. Sometime WAY HIGHER.



Your first statement is completely false, terran is the reactive race in Terran vs Protoss if you play bio. You need to watch out for 1 base and 2 base all ins wich there are about 10 off(4 gate, 5 gate, 3 gate star, 3 gate robo, 6 gate, 6 gate robo, warp prism all in, 2 base collosus) You need to react perfectly to all of these, there are probably more and each has it's own veration. Then when you get into the mid game you have to choose the right tech, ghosts or vikings. And you have to react properly to a double forge build.

Defending against drops is where protoss is being reactive, but with the warp prism being really good right now terran has to do that aswell. You also have to react good against dt's, early and lategame. Also because late game is such a bitch for terran it's really easy for a low level toss to just do a build that's safe against everything whilst sacrificing some eco and just get into the lategame where the terran has to do alot more tasks then the protoss.

Ofcourse this goes the same way for toss, but it's just a little bit easier for a low level toss to just say, well i'm going to sac some eco for safety and get into the lategame and in your tech choice you don't have to react to the terran tech.


Reading comprehension, please.

I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.


Not sure I agree 100% with this. I think it scales down even more. It doesnt take that much apm to use infestors,storm of FF and even using these things half ass-edly* gives a huge advantage in lower leagues especially if the terran player has just as low apm as you. I have another account i use to offrace, and I find it much easier to play the other races, they seem a lot more forgiving to me. Top 20 diamond as T, got to Diamond playing P and Z playing less than half the games. Don't know if thats just in general my play is better, or because of having to deal with mechanics and gameplay of terran.


It doesn't take that much APM, but it does take better control and decision making than what < diamond-master have.

And saying that Zerg is more forgiving than Terran < Diamond is completly ludicrous. Micro is not even a factor in those league, and Terran macro is WAY more forgivin than Zerg. Zerg have to choose between drone and units production, while having a hard time scouting (don't tell me that Zerg scouting is easier than Terran...) the opponent, not missing an inject and not missing an overlord, while expanding at a decent time and teching thoroughly. And Zerg HAVE to be reactive, even at low level, there is no way that you can play blindly and win 50% of your games.

Until High diamond-master, Terran can just go for one of the many viable opening and do it every single games, and still win enough to get promoted at the end... what Zerg can not. Protoss can, but will have an harder time... except if they go for a cheese, but that's not the point here, since Terran even have more and harder to defend cheese.



You're talking about the macro capabilities of zerg? And its harder than terran? Sure you have to choose between drones and units, but really after the 9 min mark is zerg hard to macro with... I certainly don't think so. I think being able to make 12+ units at 1 time is forgiving. Zerg can lose a battle inefficiently and still be able to hold or overpower their opponent in most cases, somewhat similar to P when they get 12-15 gateways mid/late game. I consider that pretty forgiving, as T you have to win every battle cost efficiently and if not you have to do some gimmicks to get back into the game. And i think the whole lower league comparison doesn't work, because it all scales. ie. a P with less micro skills will have it easier than a T with the same if not more and that could be to many factors such as race mechanics etc.

Or ? I have the choice ?


Not you, maybe better players?
Jongl0
Profile Joined June 2011
631 Posts
December 09 2011 18:59 GMT
#717
Thanks a lot for the colorblind version, was having a hard time seeing a difference between P and Z.

All in all, it doesn't seem too bad.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
December 09 2011 19:05 GMT
#718
On December 10 2011 02:47 Xalorian wrote:
Show nested quote +
On December 10 2011 02:40 keglu wrote:
On December 10 2011 01:43 Xalorian wrote:


I was talking about lower league. No, in lower league, terran is not reactive at all. Every terran is actually just going for the same build every single game no matter what, with the same army composition, and can do fairly well against anything, since noobies don't have the apm and the control to use infestor, storm or nice FF.

There is no such thing as Warp Prism play in lower league. It's so rare that noobs don't even have to care about it, since even if they don't pay attention and go for 3 racks expand every single game, they will lose maybe once or twice to warp prism, in 300 games.

Terran may be the hardest race to play at higher level, i'm not even arguing about that. But it's the easiest in the lower league.


Race distribution show that Teeran is underepresented in middle leagues and doing quite ok in highest leagues


uuuuuh... exactly? There is more Terran in highest league and more Zerg in lowest league... simply because they are getting promoted more. That's exactly how the MMR is working. There is no more Zerg than Terran in total, but there is more Diamond-Plat Terran than Diamond-Plat level Zerg and vice versa for Bronze-Silver... because it's easier to get a grasp of the race and to get promoted into gold-plat when you play terran.

Look at Zerg-Protoss players in gold-plat-diamond and look at how many games they have won. Then, look at some terran in the same leagues... Terran have less win than Zerg-Protoss, because they were promoted faster.

On my platinum zerg account, there is like 18 terran in the top 25... and on my noob friend account (Silver) there is like 6 terran or so in the top 25, some protoss but mostly Zerg.

Most of the terran in the top 25 have less win in total than every zerg, on the silver and on the platinum account. Most of the time, Plat terran in the top 25 in my league on my platinum account, have a worst unspent ressource average than the Protoss and the Zerg. Protoss are kinda between Zerg and Terran on that, not a lot behind Zerg.






Dude, what the hell? More terrans in the higher leagues?

http://www.sc2ranks.com/stats/league/all/1/all

Terran is the least played race in grandmaster, master, diamond, platinum and gold league. But the most played race in silver and bronze, according to your pst it means they are underpowered, just saying.

You just made an argument in favor of zerg even though the argument actually favors terran. Really smart.
Mehukannu
Profile Joined October 2010
Finland421 Posts
December 09 2011 19:08 GMT
#719
On December 10 2011 03:37 Shyft wrote:
Show nested quote +
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.
C=('. ' Q)
Shyft
Profile Joined April 2011
Canada37 Posts
Last Edited: 2011-12-09 19:18:07
December 09 2011 19:17 GMT
#720
On December 10 2011 04:08 Mehukannu wrote:
Show nested quote +
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt have it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
December 09 2011 19:23 GMT
#721
On December 10 2011 04:17 Shyft wrote:
Show nested quote +
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt have it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.



This isn't just directed at you but everyone. From a pure game design perspective it's absolutely impossible to have 3 races who are all equally hard to play, you can balance 3 races almost (and I mean almost, true balance is impossible aswell) perfectly, but there will always be races who are harder to play than others. Saying otherwise is just extremely ignorant.

In every fighting game you have characters who are simply harder to play than others, same goes for every single strategy game on this planet.
Mehukannu
Profile Joined October 2010
Finland421 Posts
December 09 2011 19:25 GMT
#722
On December 10 2011 04:17 Shyft wrote:
Show nested quote +
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.
C=('. ' Q)
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-12-09 20:41:29
December 09 2011 20:19 GMT
#723
On December 10 2011 04:25 Mehukannu wrote:
Show nested quote +
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.
Superneenja
Profile Joined December 2010
United States154 Posts
December 09 2011 20:45 GMT
#724
On December 10 2011 05:19 Tyrant0 wrote:
Show nested quote +
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.


I think you missed the point here, and your first sentence is hilarious! I haven't complained about imbalance(maybe others have?) more so at the skill it takes to control protoss units over terran. This is my experience and opinion from playing both races, ofcourse i play terran more but to me it was a lot easier to control toss units and be more efficient with them. First time i ever had to blink micro, i did it like a boss, not sure if thats from having to split terran armies or what, but i was even impressed with myself(before that i thought i was hard). You make a good point, maybe the mechanics is what makes it easier??
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
Last Edited: 2011-12-09 20:58:59
December 09 2011 20:57 GMT
#725
On December 09 2011 05:17 aksfjh wrote:
Show nested quote +
On December 09 2011 04:40 Cyro wrote:
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc

But there's a problem with that. As a Terran, I watch these high level games and I see Protoss do things like 1 gate expand, which I know how to crush at my level, or Terran push Zerg at 8 minutes with pure marines and no stim against ling/bling. However, I get on the ladder, and I cannot emulate these styles of play because they are of a different metagame. I scout the Protoss base and I see 4 gate robo, so I build bunkers and whatnot and get completely annihilated. I try the same 8 minute push I saw the gosu Terran do and when I get there, the Zerg has twice as much ling/bling as expected and crushes my forces. I go online, look for variations of my experiences and all I get are seemingly risky plays, super thick metagame, or control/macro I can't even hope to mimic at a diamond level.

Then I go to the community looking for input and some sort of intermediate experience between competitive play and pro level play. Instead, I get berated in every SC2 media due to the success of MVP, MMA, or Puma. I tune into some SC2 related program and it's 4 Protoss complaining about their inability to Nexus first against 2 rax, and I sit there wishing diamond/masters Protoss would have the balls to do the same. Or I tune into some casts of high level Terran plays, looking for some glimmer of insight to their build and decision making, and instead I get 3 games of, "Well, it's 1:00 in and Terran is getting bio. Now, let's talk for 30 minutes about how brilliant this Zerg/Protoss is and how we're both going to steal his build since we wouldn't touch Terran with a 10 foot pole!" Annoyed at this, I finally come to talk strategy online, looking for just general insight, and all I hear is the community echoing the statements of the SC2 media. "Idra said that ghosts are OP in 6 base ZvT!"

At the end of the day, I'm stuck on ladder hitting my head against a wall. No direction, just results from a handful of pro players from Korea. I end up sitting there with the stream near muted with my mouth wide with amazement at what those "gods" can do, unable to enjoy my own play without direction for improvement. "Becoming better" at this point seems hopeless.


Fuckin EPIC post. U have reiterated my thoughts on this exactly. Terrans receive a lotta complaints cos of Korean Terrans (so much that I actually hope that MVP and MMA lose now, just ot get a break from the forum complainers). And I sit back and watch as my low APM micro and macro can never go to that pro lvl, and everyone complaining about how great Terran is (even with the current winstats on TLPD). I dont udnerstand this hatred for Terran. If they nerf Terran again, it will be almost unplayable for us lower than diamond "noobs". And ppl who ladder ACTIVELY know how few Terrans there are in top 20 in the divisions or generally just on ladder. (I am on platinum rank 4 EU ladder).
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-12-09 21:09:35
December 09 2011 20:57 GMT
#726
On December 10 2011 05:45 Superneenja wrote:
Show nested quote +
On December 10 2011 05:19 Tyrant0 wrote:
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.


I think you missed the point here, and your first sentence is hilarious! I haven't complained about imbalance(maybe others have?) more so at the skill it takes to control protoss units over terran. This is my experience and opinion from playing both races, ofcourse i play terran more but to me it was a lot easier to control toss units and be more efficient with them. First time i ever had to blink micro, i did it like a boss, not sure if thats from having to split terran armies or what, but i was even impressed with myself(before that i thought i was hard). You make a good point, maybe the mechanics is what makes it easier??


I'm not suggesting imbalance in the sense it's broken and should be patched, but, the GENERALIZED idea is that because protoss units don't require nearly as much micro (i.e. they CAN'T be micro'ed) theres a notable difference in difficulty; AN IMBALANCE, if you will. I've already said Protoss units don't have nearly the potential to be micro'ed as much as Terran's; a much more convenient spin of words, than say, 'Terran units require more micro.' Both are correct statements.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-12-09 21:26:23
December 09 2011 21:16 GMT
#727
every race needs micro at high level of play, micro isn't just clicking back and forth and doing stuttersteps.

Army positioning engagement, good army composition, setups, all that counts on micro and is crucial for doing any good @playing protoss for example (counts for every race of course)

same for zerg with setting up good flanks, setting up traps and so on.

That like me saying terran is OP because they have mules that protoss and zerg don't.
Each race plays fundamentally different. Learn the strengths of your race and play on it hard.

That like zerg saying them having to manage larva injects makes zerg up for the lower races because players are worse managing that.

every race has things that are only doable in highest level play and can balance out a matchup.
Heros PvZ for example

think at the beginning of SC2 where we saw Protoss players losing because they fucking missed a forcefield on a ramp.
Terran playing only marine scv all-ins because of hatch first and what every.

Did the game stay the same? no, players evolved, strategies became alot more long term transition, transitions, gamesense improved and will improve even more and of course also in the lower levels.

If you really think this game would stay the same in the next 6 months even if balance patches would not be done, your kidding your self.

It the attitude that only bio "works" and you have to "cripple" the other races early to have a chance is what limits the growth of terran players right now imho.
Big J
Profile Joined March 2011
Austria16289 Posts
December 09 2011 21:29 GMT
#728
On December 10 2011 05:57 KingPwny wrote:
Show nested quote +
On December 09 2011 05:17 aksfjh wrote:
On December 09 2011 04:40 Cyro wrote:
On December 09 2011 03:55 shuurai wrote:
As most of you know, terrans are already sparse on ladder. If this "balancing" trend continues, it'll result in even more PvP/ZvZ , until everyone left will be totally fed up -- and there won't be any more T to blame, either. Very redeeming thought.


If it is the cost of a balanced endgame that can scale well as APM climbs without causing major imbalances, it is worth it.


When a player looks at the competitive scene, and they see things that they beleive are just wrong (HuK vs Virus comes to mind a few months back, 1-1-1 with all scvs pulled, and then the exact same push with all scvs pulled 10 minutes later winning the game even though the first "all in" didnt put huk in a particularly bad position) they are demotivated to play and get better, what is the point if this shit still happens to the best players and there is seemingly nothing you can do about it, right?

With game balance directed at the best of the best, you can fix all of your problems at any by just becoming better. In the current state of the game, plenty of high level pros frequently loose games to random high masters due to all ins, etc

But there's a problem with that. As a Terran, I watch these high level games and I see Protoss do things like 1 gate expand, which I know how to crush at my level, or Terran push Zerg at 8 minutes with pure marines and no stim against ling/bling. However, I get on the ladder, and I cannot emulate these styles of play because they are of a different metagame. I scout the Protoss base and I see 4 gate robo, so I build bunkers and whatnot and get completely annihilated. I try the same 8 minute push I saw the gosu Terran do and when I get there, the Zerg has twice as much ling/bling as expected and crushes my forces. I go online, look for variations of my experiences and all I get are seemingly risky plays, super thick metagame, or control/macro I can't even hope to mimic at a diamond level.

Then I go to the community looking for input and some sort of intermediate experience between competitive play and pro level play. Instead, I get berated in every SC2 media due to the success of MVP, MMA, or Puma. I tune into some SC2 related program and it's 4 Protoss complaining about their inability to Nexus first against 2 rax, and I sit there wishing diamond/masters Protoss would have the balls to do the same. Or I tune into some casts of high level Terran plays, looking for some glimmer of insight to their build and decision making, and instead I get 3 games of, "Well, it's 1:00 in and Terran is getting bio. Now, let's talk for 30 minutes about how brilliant this Zerg/Protoss is and how we're both going to steal his build since we wouldn't touch Terran with a 10 foot pole!" Annoyed at this, I finally come to talk strategy online, looking for just general insight, and all I hear is the community echoing the statements of the SC2 media. "Idra said that ghosts are OP in 6 base ZvT!"

At the end of the day, I'm stuck on ladder hitting my head against a wall. No direction, just results from a handful of pro players from Korea. I end up sitting there with the stream near muted with my mouth wide with amazement at what those "gods" can do, unable to enjoy my own play without direction for improvement. "Becoming better" at this point seems hopeless.


Fuckin EPIC post. U have reiterated my thoughts on this exactly. Terrans receive a lotta complaints cos of Korean Terrans (so much that I actually hope that MVP and MMA lose now, just ot get a break from the forum complainers). And I sit back and watch as my low APM micro and macro can never go to that pro lvl, and everyone complaining about how great Terran is (even with the current winstats on TLPD). I dont udnerstand this hatred for Terran. If they nerf Terran again, it will be almost unplayable for us lower than diamond "noobs". And ppl who ladder ACTIVELY know how few Terrans there are in top 20 in the divisions or generally just on ladder. (I am on platinum rank 4 EU ladder).


And the exact same statement is true for every other race as well. I watch the Korean Tournament metagame and go like "fuck yeah I want to play this build", and then when I do it die because it is bad vs 6gate and a commited marine/tank push which never occur on high level of play, but they are pretty much the only builds a zerg is ever facing on the ladder.
And you know, I get those insane advantages as zerg sometimes and think "let's just end it here with a bust. His only choice right now to catch up is to cut corners insanely. There is no playing safe for him anymore." And then the only things those players do is always play safe and every attempt to end a game before Broodlords (or 2mutalisks per marine) has to fail for zerg.
Hell, the first few times I opened 3hatch vs Protoss I always ended up on 20less drones than those great korean macro zergs had had at 10min. Even if you watch Idra vs NesTea mirroring each other at the last MLG, you will still always see NesTea getting a slight droneadvantage. That's how hard it is to play zerg, not even Idra can drone as well as NesTea...
And I'm pretty sure that Protoss has similar problems (ever seen how many sentries those ladder protoss players build, because their FFs are always bad, so they need more FFs to begin with?

Just because you need a ton of clicks in TvX battles, doesn't mean that other races also don't have stuff that is at least as important and at least as hard...
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-12-09 21:35:21
December 09 2011 21:29 GMT
#729
On December 10 2011 00:23 Tyrant0 wrote:
Show nested quote +
On December 09 2011 23:11 ZorBa.G wrote:
On December 09 2011 22:24 Big J wrote:
On December 09 2011 08:45 ZorBa.G wrote:
On December 09 2011 08:19 Big J wrote:
On December 09 2011 07:25 ZorBa.G wrote:
The biggest problem here is;

The skill gap between Wood league and Professional level for Protoss is MUCH smaller then the skill gap for Terran.

What grinds my gears is that Terran is continued with this burden to micro more and more as they keep getting nerfed on Protoss accord.

I think it's obvious what the solution is;

Fix this shit design of a race (Protoss) Blizzard and stop nerfing Terran. The only thing you guys are doing is increasing the skill gap for Terrans whilst minimizing it for Toss.


why is the skill gap for Terrans that big in your opinion? I myself as a mid-high master zerg player have no problem with playing Terran around mid-high diamond level without any micro/multitasking training for them... On the other hand I have huge troubles with forcefielding, my stalker kiting usually always leads to a lot of hull damage and I keep on missing warp ins. So from my personal experiences, I would say that Protoss is way harder to play overall than Terran for me, at least if I'm not doing a plain colossus or gateway allin.
(note this is ONLY personal experience and note that maybe "zerg skills" simply transfer better to "terran skills" than to "protoss skills")


On December 09 2011 07:25 ZorBa.G wrote:
I'm not getting paid to balance the game out, you are Blizzard. Stop trying to find the easy way out trying to nerf Terran, I think it's time to realize that you really screwed up the Toss race in the first place and it's becoming evident you need to fix it.

EDIT: And who is the Einstein that came up with the idea of warp mechanics? Seriously, doesn't it occur to you that one of the fine aspects of RTS games is the timing of moving your army from your base on foot to your opponents base. It's like you designed this race, then went SHIT we have a big problem here (no one new about before it was released) and said oh well "lets just let these guys teleport in front of the Terran/Zergs base." Smart idea indeed!


Apparently Starcraft 2 is an RTS and apparently there is warp in in it and apparently it is one of the best games out there, for forum posters like you and me probably the best (else we would play and write about something else).
In other great RTS games you will find similar abilities to warp in ("ambush" from C&C generals f.e.), or simply machanics that curcumvent army movement at all (nukes looooooooooooooooooong rang artillery) and even in Starcraft:BW and Starcraft 2 there is another such mechanism that works against such timings: Nydus Network.

So I guess no, those walk out timings are not "one of the fine apects of RTS", but "one of the fine aspects of Race X in game Y".

PS: Even with all of Warp Ins problems, I love the idea behind it... It just makes Protoss feel different from Terran gameplaywise. (each race no has unique production: larva, "normal RTS rally", warp in)


Why is the skill gap that big in my opinion?

- IIRC we have 1 Terran going to Blizzcon so far... MVP.

- Name me some outstanding foreign Terrans atm? The only ones doing well are the top Terrans in GSL jjakji, MVP, fin (ForGG) looks promising. In Korea.

- Look at the general consensus on SC2 forums, I must be imagining things when I see so many Terrans complaining about late game T v P

- In my own experiences where my go to build was a 1 rax fe where I "had" an 80% win rate against Toss until recently with the Protoss who now headbutts their keyboard into the 1 A Chargelot/Archon compositon.... I still have not won 1 single game against Toss yet (in the late game). So I consider myself at 0% win rate. Yes I do win still, however it is only when I go for the all-in builds now.

- It's not just me saying this, browse over the forums more and you will also find pro gamers saying the same thing if at any time you might think what I say lacks credibility.

I can go on for ages with this........

To you next point;

Stalker kiting? Force fielding? really?...... You need to come play Terran..... I'm not going to elaborate on this much further because I think we both know here that what you said is utter bullshit in a fail attempt to rebut.

I urge you to download ANY professional replay of your choice where the Terran engages a Protoss army, check out the apm whilst engaging. You can't tell me there is much difference from a Pro toss player 1 A'ing a chargelot/archon army then a wood leaguer doing the same thing.

Your argument for the whole warp mechanics is pathetic.... it really seems like your trying to grab onto anything here to try and rebut me. Trying to compare nydus network to warp in? Really dude? Come on...



Yeah and now I could ask you to name outstanding Protoss players in the GSL last season: Oz... that's it.

I could ask you to look at the general consensus in any SC2 forum from the other races about terran:
ZvT: "Zerg has to outplay Terran 20mins to get 1one broodlord push. If it fails mass ghost is gonna win against any zerg composition"
PvT: "Protoss can't do anything all game long until it has a 200supply deathball, which can't be split and the moment you move out 4marauders kill your whole base in 5sec"
You're not imagining that Terrans are whining all over the place, just as much as Protoss and Zergs are whining.
(btw I wish any Terran forum poster would stick to all the "zerg players are whiners, terrans would never do that"-stuff they said over time. But apparently, Terrans are just as whiny as any other race. Maybe even more. They are whining about not having completly broken stats anymore, while Protoss and Zergs at least had statistics on their side for whining at some times)

I could tell you that if you had 80% winrate against Protoss, you were either way better than your protoss opponents OR the game was pretty broken before.
If you only consider hardcore macro wins to be "true wins", I urge you to go and cut corners hardcore (15CC,15CC, 15CC, 15CC as a BO...). You really shouldn't lose any game anymore.

As I hadn't checked Pro-APM for a long time I was courious about the "Terran Pros have higher in battle APM in PvT" and opened a random Puma vs Hero game (from IPL). Your statement is simply true. Heros APM were better overall and his in battle peaks were 300-400 against 250-300 from Puma, but with Puma having a little more solid in battle APM (always above 200, while Hero's APM were sometimes wildly going to up to 350+ and then dropping again under 100 for a second).

My arguement about Warp In was focusing on the part were you declared everything bullshit that wasn't army movement across the map. Nydus worm is an example for that.


Anyways, this whole discussion is pathetic.
Terran is nearly as much represented than any other race in any ladder league. Terran is overrepresented in the GSL and other Korean Tournaments (= the highest level of play) and well represented in most tournaments worldwide(like any race has it's better and worse tournaments)
The winrate stats of Korea (=highest level) are still over 50% and the matchup that is said to be the "best balanced" (TvZ) is and has nearly always been hugely in favor of Terran.
It's only TvP that has gone from completly broken in favor of Terran to Protossfavored FOR ONLY ONE MONTH.

There is absolutly no data that would suggest that Terran has any major flaw at any level of play...


I'm sorry dude, but for the first couple of paragraphs all I read was blah blah GSL blah blah.... Did you forget that I was merely talking about the skill gap of Terran and Toss at lower to professional levels?

Secondly, funny thing is I was never much of a ghost user before the emp nerf.... and yes, I won long macro games without it. After the emp nerf, I learned really fast to start using it due to double forge builds..... and that doesn't even help me. But my personal QQ here and my own flaws are not the point. The point I'm trying to get across here is, I don't believe it's right that a Chargelot/Archon composition should only require a 1 a whereas the Terran has to work so much harder during the engagement.

I'm going to say this again..... Nydus Worm? Really? Your still trying to hang on to this? I'm still not even going to bother with this, it's quiet pathetic.

Your right, this whole discussion is pathetic. There is no point trying to talk to people that can't see things from your side of the story and are only interested in finding any pathetic way to rebut you. It really is a waste of time.

If you have taken any notice to what I have been saying all along, my main argument has been about the Chargelot/Archon composition. I'm sure I speak for many Terrans here when I say that there is nothing worse then trading armies with that composition and then suffer a whole new wave of Chargelot warp-in straight after. Especially knowing during that whole time you were frantically smashing the shit out of your keyboard whilst the Protoss is having a cup of coffee back at his base macro'ing up.

But yeah, lets see how things pan out over the next few months. I'm dying to know what that new age T v P composition is! I'm sorry mods, I'm sure there is one of you who wants to give me a warning or whatever, but this is my last post in this thread. I don't like talking to brick walls.


You'd think he'd be ENRAGED at how little micro most zerg units require. But the double forge is the flavor of the month and is actually flipping the meta game on it's head so now Terran as a race is fucked because it's harder to micro. Zerg apparently isn't doing as hot so no one gives a shit. Neither makes the slightest difference at the highest levels.

I'll tell you what's bullshit. How much more difficult it is to defend drops/multi-pronged attacks than it is to shift queue a medivac or two; stim when they arrive.


Zergs takes very little micro to play well as well, agreed. The difference is that the terran doesn't have to extend all of his effort on the zerg attacks for an extended period of time to keep up. You simply split your marines, snipe the banes and make sure the mutas don't have free reign over your tanks, and you're done. If you're fighting protoss you're going to be kiting zealots for the next 20 seconds nonstop while the protoss simply has to a-click your general direction once in a while and do other things.

On December 10 2011 01:19 Xalorian wrote:
Show nested quote +
On December 10 2011 00:55 Superneenja wrote:
I don't care if I lose, but its just sad when you go watch a replay vs P and you see yourself having to micro crazy in an engagement and you switch to P camera view and they just a move their chargelots and archons. Sadly the only micro I see P doing is moving their lots back to not get kited...its even more stupid to watch when they have a few storms in there. Looking at everything else we are pretty even yet somehow they come out ahead with very minimal micro involved. And if i do majority of the engagement all they have to do is fall back to a pylon while my units are walking across the screen... Personally I'd be a little embarrassed playing toss and in MY OPINION the lack of skill it takes to get wins. Before playing seriously I randomed played P and Z quite a bit in 1s and 2s, and even back then i didn't think either took as much skill as T, seems like any little mistake would cost you the game, regardless of mules, because mules dont make you build units faster.


It's arguably true that Terran is mechanically harder than protoss at lower level when you basically have a harder time with your hotkeys and with your hand speeds, but that's pretty much it, in my opinion It's actually easier, at least under master league, to get win as terran, since you can just choose a build and execute the same build every single game without going away from that. If toss don't want to all in, they have to adapt and be reactive. Zerg even more. And it's always the terran that dictate the speed of the game.

No matter what league you actually are, if you are not GM, you will have a 50% win rate, since it's the way that the ladder is working. If you have more than 50% win rate, you will get promoted, no matter what. So, actually, there's no way to know if races are balance or not under GM. There's easier and harder race to play at lower level, but it has nothing to do with balance. And if I look at my super long list of replay on SC2Gears, Zerg have the higher replay and average unspent ressource in Bronze-Plat. Terran have the lower. It could means that Zerg is harder and Terran is the easiest.

But this thread is about tournament level stats, and in pretty much every replay I watched recently, almost all Protoss who had success, had higher APM than their Terran opponent. Sometime WAY HIGHER.


In TvP it's the protoss dictating the matchup, not the other way around. Also, there is a way to check for race "balance", and that is checking the numbers of people playing the race at any given ranking.
freetgy
Profile Joined November 2010
1720 Posts
December 09 2011 21:41 GMT
#730
On December 10 2011 06:29 Dalavita wrote:
In TvP it's the protoss dictating the matchup, not the other way around. Also, there is a way to check for race "balance", and that is checking the numbers of people playing the race at any given ranking.


this statement is wrong on so many levels...
aksfjh
Profile Joined November 2010
United States4853 Posts
December 09 2011 21:41 GMT
#731
On December 10 2011 02:40 Xalorian wrote:
Show nested quote +
On December 10 2011 02:35 aksfjh wrote:
On December 10 2011 00:37 Xalorian wrote:
On December 10 2011 00:32 gruff wrote:
On December 10 2011 00:25 Xalorian wrote:
Terran were dominating Toss for almost a year before Nov. All this time, Terran were just saying in EVERY SINGLE balance thread, that Toss should just Learn 2 play, and that Terran were more skilled and that was why.

Now that Toss had the high end of the stick... for only a MONTH... they are crying to the nerf.

Hypocrites?

I'm not even playing Toss, but for god fucking sake, can we wait another month or two before crying at the imbalance? There was not even that many games played during that month. And it's the most balanced month yet. 49,1% win rate for terran, how can they cry when they were in the complete denial when they were at 58%? I don't even get it.


It's possible it's different people crying you know?


I'm sure that if we actually look at it, many terran crying were telling protoss to L2P in older thread. It's the case on the official SC2 forum, that's for sure.

You mean Terrans who thought Protoss was fine or great before the last patch are complaining that Protoss is broken now? Those crazy people, being consistent with their view of TvP!


So, when Terran are saying to Protoss to L2P when stats are showing a 40% win rate is fine, but Protoss saying to Terran to L2P when Terran are at 49% win rate is not, right?

If you thought Protoss was more powerful than what was shown in TLPD graphs, you would say L2P as well. Meanwhile, if you thought Terran TLPD dominance was actually more of a reflection of Korean dominance, then you would think L2P comments coming from people who play a race that you believe is underutilized would be quite insulting.

The only people who contradict themselves in "balance discussions" are those that repeat "L2P" regardless of swings in results.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-12-09 21:48:38
December 09 2011 21:46 GMT
#732
On December 10 2011 06:41 freetgy wrote:
Show nested quote +
On December 10 2011 06:29 Dalavita wrote:
In TvP it's the protoss dictating the matchup, not the other way around. Also, there is a way to check for race "balance", and that is checking the numbers of people playing the race at any given ranking.


this statement is wrong on so many levels...


Thank you for proving me wrong!

Protoss got the more aggressive all-ins and openings, and they set the pace for the mid game, they decide what path they want to tech to and the terran has to react with the correct compositions and play based on it.

Terran is the reactive race in tvp.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-12-09 21:48:15
December 09 2011 21:46 GMT
#733
in a balanced game the have to be balance swings in positive and negative for all races and matchups.

if one races always stays dominant in a match up that is a true exposure of imbalance.

it isn't balanced when one races always shave like 53 vs. 47 the whole year balance comes
From the fluctuations between those intervals, because this shows that each races has the tools change the metagame at least for a short time.

and this month is the first time the rates for terran are going even close to down under 50% and this was needed for a very long time and needs to go at least for some weeks hopefully so the terran players start to evolve because they are forced to because 0815 play isn't working anymore.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 09 2011 22:08 GMT
#734
On December 10 2011 06:46 freetgy wrote:
in a balanced game the have to be balance swings in positive and negative for all races and matchups.

if one races always stays dominant in a match up that is a true exposure of imbalance.

it isn't balanced when one races always shave like 53 vs. 47 the whole year balance comes
From the fluctuations between those intervals, because this shows that each races has the tools change the metagame at least for a short time.

and this month is the first time the rates for terran are going even close to down under 50% and this was needed for a very long time and needs to go at least for some weeks hopefully so the terran players start to evolve because they are forced to because 0815 play isn't working anymore.

While normally I agree with the last paragraph, I am hesitant in this case. When you look at patch and map history, what you see is a bunch of nerfs for Terran which greatly alter the direction of the metagame. However, when you look at the graph, at worst you would see Terran numbers within a few percentage points after the patch. Every time the metagame was patched away from Terran, they evolved to find new ways to win and stay on top.

However, for the first time, Terran finds itself not able to adapt quickly enough to the most recent changes. What was once a gradual decline over the course of 2-3 months, bringing rates back into relative balance, we now have a matchup that has swung almost 10 percentage points in a single month against Terran. When you look at the history of all the matchups, that is HUGE and not generally a characteristic of Terran response to forced metagame shifts.

To bring that into perspective: the next** biggest swing in a matchup came in January 2011, TvZ, of almost 5 percentage points.

**If you go back further, you get some results in the 8 percentage point range, but that was in Sept-Oct 2010, which can probably be explained by pure evolution of tournament play and the emergence of Korean GSL influence.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
December 09 2011 22:16 GMT
#735
On December 10 2011 07:08 aksfjh wrote:
Show nested quote +
On December 10 2011 06:46 freetgy wrote:
in a balanced game the have to be balance swings in positive and negative for all races and matchups.

if one races always stays dominant in a match up that is a true exposure of imbalance.

it isn't balanced when one races always shave like 53 vs. 47 the whole year balance comes
From the fluctuations between those intervals, because this shows that each races has the tools change the metagame at least for a short time.

and this month is the first time the rates for terran are going even close to down under 50% and this was needed for a very long time and needs to go at least for some weeks hopefully so the terran players start to evolve because they are forced to because 0815 play isn't working anymore.

While normally I agree with the last paragraph, I am hesitant in this case. When you look at patch and map history, what you see is a bunch of nerfs for Terran which greatly alter the direction of the metagame. However, when you look at the graph, at worst you would see Terran numbers within a few percentage points after the patch. Every time the metagame was patched away from Terran, they evolved to find new ways to win and stay on top.

However, for the first time, Terran finds itself not able to adapt quickly enough to the most recent changes. What was once a gradual decline over the course of 2-3 months, bringing rates back into relative balance, we now have a matchup that has swung almost 10 percentage points in a single month against Terran. When you look at the history of all the matchups, that is HUGE and not generally a characteristic of Terran response to forced metagame shifts.

To bring that into perspective: the next** biggest swing in a matchup came in January 2011, TvZ, of almost 5 percentage points.

**If you go back further, you get some results in the 8 percentage point range, but that was in Sept-Oct 2010, which can probably be explained by pure evolution of tournament play and the emergence of Korean GSL influence.


Word!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-12-09 22:22:35
December 09 2011 22:16 GMT
#736
On December 10 2011 07:08 aksfjh wrote:
However, for the first time, Terran finds itself not able to adapt quickly enough to the most recent changes. What was once a gradual decline over the course of 2-3 months, bringing rates back into relative balance, we now have a matchup that has swung almost 10 percentage points in a single month against Terran. When you look at the history of all the matchups, that is HUGE and not generally a characteristic of Terran response to forced metagame shifts.

To bring that into perspective: the next** biggest swing in a matchup came in January 2011, TvZ, of almost 5 percentage points.

**If you go back further, you get some results in the 8 percentage point range, but that was in Sept-Oct 2010, which can probably be explained by pure evolution of tournament play and the emergence of Korean GSL influence.


while i agree, you can't make balance claims with just 1 month of data, and negate all past experiance with it.
and still terran dropping down for a while has no impact on over all game balance. It yet has to prove himself to be an issue.
And this is very doubtful because terran is the most solid and well designed race of the three.

We still have 2 terran champions on the highest tourney levels after all and in the end this is what counts, the capability on winning tournaments.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
December 09 2011 22:26 GMT
#737
Terran champions...yes that is all we we hear about. Terran so good when u are a skilled player. How about when ur not from korea?
How about we look at race distribution from silver to masters:
http://sc2ranks.com/stats/league/eu/1/all/14
(lol @ 40 % zerg in GM, that says a lot I think!)
Dya see how it's represented in EU? Could that be cos maybe Terran isn't OP and as hard or easy to play as other races?
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
ZenithM
Profile Joined February 2011
France15952 Posts
December 09 2011 22:33 GMT
#738
On December 10 2011 07:26 KingPwny wrote:
Terran champions...yes that is all we we hear about. Terran so good when u are a skilled player. How about when ur not from korea?
How about we look at race distribution from silver to masters:
http://sc2ranks.com/stats/league/eu/1/all/14
(lol @ 40 % zerg in GM, that says a lot I think!)
Dya see how it's represented in EU? Could that be cos maybe Terran isn't OP and as hard or easy to play as other races?


Well Zerg is more played than Terran overall in EU. Stats are similar starting down from Gold up to GM.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-12-09 23:18:06
December 09 2011 23:11 GMT
#739
On December 10 2011 06:16 freetgy wrote:
+ Show Spoiler +
every race needs micro at high level of play, micro isn't just clicking back and forth and doing stuttersteps.

Army positioning engagement, good army composition, setups, all that counts on micro and is crucial for doing any good @playing protoss for example (counts for every race of course)

same for zerg with setting up good flanks, setting up traps and so on.

That like me saying terran is OP because they have mules that protoss and zerg don't.
Each race plays fundamentally different. Learn the strengths of your race and play on it hard.

That like zerg saying them having to manage larva injects makes zerg up for the lower races because players are worse managing that.

every race has things that are only doable in highest level play and can balance out a matchup.
Heros PvZ for example

think at the beginning of SC2 where we saw Protoss players losing because they fucking missed a forcefield on a ramp.
Terran playing only marine scv all-ins because of hatch first and what every.

Did the game stay the same? no, players evolved, strategies became alot more long term transition, transitions, gamesense improved and will improve even more and of course also in the lower levels.

If you really think this game would stay the same in the next 6 months even if balance patches would not be done, your kidding your self.

It the attitude that only bio "works" and you have to "cripple" the other races early to have a chance is what limits the growth of terran players right now imho.


While this is all in essence much too generalized to attempt to debate it's accuracy, blanketing a vague sense of equilibrium upon all the races discredits any legitimate arguments. Alot of the comparisons aren't even relevant, and provide very little to no substance.

Also, your literal interpretation of micro applies to every race, yet neither race can stutter step as much as Terran can, which is basically in all compositions in all match-ups discluding the rare occurrence of mech.
K3Nyy
Profile Joined February 2010
United States1961 Posts
Last Edited: 2011-12-10 03:08:47
December 10 2011 03:07 GMT
#740
On December 10 2011 06:46 Dalavita wrote:
Show nested quote +
On December 10 2011 06:41 freetgy wrote:
On December 10 2011 06:29 Dalavita wrote:
In TvP it's the protoss dictating the matchup, not the other way around. Also, there is a way to check for race "balance", and that is checking the numbers of people playing the race at any given ranking.


this statement is wrong on so many levels...


Thank you for proving me wrong!

Protoss got the more aggressive all-ins and openings, and they set the pace for the mid game, they decide what path they want to tech to and the terran has to react with the correct compositions and play based on it.

Terran is the reactive race in tvp.


Protoss does not dictate anything in PvT until lategame. Terran has more aggressive options in the beginning and midgame.
ChineseWife
Profile Joined August 2010
United States373 Posts
December 10 2011 03:17 GMT
#741
how does protoss dictate anything in tvp? terran either expands or 1/1/1's and either protoss has to react to a 1 base allin, or a 2 base push...not usually the other way around. terran just has to make bunkers while protoss has to change tech, etc
Oops I made no units
IMoperator
Profile Joined October 2011
4476 Posts
December 10 2011 08:32 GMT
#742
On December 10 2011 12:17 ChineseWife wrote:
how does protoss dictate anything in tvp? terran either expands or 1/1/1's and either protoss has to react to a 1 base allin, or a 2 base push...not usually the other way around. terran just has to make bunkers while protoss has to change tech, etc

Um, you can go whatever you want as protoss... it's up to the terran to respond to it. If P goes colossus T has to go vikings or they die. If P goes templars T has to get ghosts or they die. Terran has the option to go... bio or bio. You don't see protoss having to react to something the terran makes.
kofman
Profile Joined August 2011
Andorra698 Posts
December 10 2011 08:45 GMT
#743
On December 10 2011 12:17 ChineseWife wrote:
how does protoss dictate anything in tvp? terran either expands or 1/1/1's and either protoss has to react to a 1 base allin, or a 2 base push...not usually the other way around. terran just has to make bunkers while protoss has to change tech, etc

There are so many protoss all-ins, like proxy void ray, warp prism all-in, warp prism immortals, blink stalkers, any many more. These dictate how terran has to defend.
Mehukannu
Profile Joined October 2010
Finland421 Posts
December 10 2011 10:29 GMT
#744
On December 10 2011 05:19 Tyrant0 wrote:
Show nested quote +
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.
C=('. ' Q)
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-12-10 10:42:26
December 10 2011 10:41 GMT
#745
On December 10 2011 19:29 Mehukannu wrote:
Show nested quote +
On December 10 2011 05:19 Tyrant0 wrote:
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.


that would be acceptable if Protoss was balanced around warpgates and gateways.
But since Protoss is balanced for warpgates, and instant reinforcements, using gateways will put you behind.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 10 2011 16:07 GMT
#746
On December 10 2011 19:41 freetgy wrote:
Show nested quote +
On December 10 2011 19:29 Mehukannu wrote:
On December 10 2011 05:19 Tyrant0 wrote:
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
[quote]

The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.


that would be acceptable if Protoss was balanced around warpgates and gateways.
But since Protoss is balanced for warpgates, and instant reinforcements, using gateways will put you behind.

Just wanted to chime in and say that I agree with this. Putting warpgates into gateways is essentially submitting that you're a bad Protoss, and doing so will not make you a better player.

Not related to your post, but something that keeps cropping up in those patch threads (for god knows what reason why). I think Terrans are most frustrated right now with Protoss, not because the overall winrate dropped to 49%, but because the matchup swung a full 10 percentage points in a single month. I honestly don't think Terrans would have many issues with being on the losing end of the balance, within 3-4%, but it's that wild swing that has everybody in a roar.
Skymander
Profile Joined November 2011
United States1 Post
December 10 2011 16:12 GMT
#747
I'm glad the last few patches have started to balance things out a little more evenly.

I think one thing we all have to remember is it's quite dependent on the players who are playing as well. At different times a swell of good players for a certain race could be playing during a given period. This doesn't mean that a race is imbalanced; it just means that a lot of good players are playing that race.

Of course many issues do deal with balanced, but the community as a whole goes into an uproar over statistics when many hidden factors may have a role instead of just racial imbalance.

Just my two cents worth.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-12-10 18:09:19
December 10 2011 18:05 GMT
#748
On December 10 2011 19:29 Mehukannu wrote:
Show nested quote +
On December 10 2011 05:19 Tyrant0 wrote:
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
On December 10 2011 02:09 SeaSwift wrote:
On December 10 2011 01:59 petro1987 wrote:
I feel your pain dude. I myself refrain to post most of the times in the forums. I feel like the whole discussion makes no sense. Here we are trying to argue that Terran has a harder time (micro wise) in TvP. But the truth is Protoss players will just say this is not true. It's not a matter of arguments anymore. It has become a matter of faith. They just believe this is not the case. It's like trying to tell people that gypsies don't have psychic powers. They want to believe they do, and that's it.


The irony in this post is astounding.

What if it works both ways? What if it is a matter of faith for both sides, and you are the ones believing gypsy fairies?


Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.


You've clearly only read the last few posts. The original argument is that Protoss units can't micro like marine/marauder can (i.e. Terran have to micro way more than Protoss), and it's simply assumed the Protoss is chilling, hurling waves of chargelot/archon at the Terran. The Protoss macro mechanics conveniently left out; almost implying a Terran is required to have 200 apm and a Protoss 30.

And your argument insinuates the Protoss has <100 APM, horrible hotkeys, is fighting a high master league Terran when the Protoss is gold league, and floats 1~2k minerals every battle because he can't warp in simultaneously whilst maneuvering/micro'ing. (Though there are still a ton of high level Protoss pros who won't warp-in until the engagement is almost over) Chronoboosting warp gates, like dropping mules and injecting is a requirement, not an added advantage. You don't even understand why warp gates are way better, and I'll needlessly add another paragraph explaining it to you when really you're just wrong and seemingly have little understanding of the race/match-up.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 10 2011 19:26 GMT
#749
If you're going to argue that protoss macro mechancis are harder because they have to go to a pylon to warp in, you also have to take into account how much easier it makes it to macro protoss when they can frontload all their production which allows them to get away with a lot less planning, have more units coming from the same structure or don't require tech labs or reactors set up properly, added to the fact that you can stack up warp gates as close as you want with no regard to base sim city or pathing blocking your units in.

Considering those advantages, I think having to look away from the battle to warp in is a small disadvantage, especially because of the way the protoss autopilot.
HighlyToxic
Profile Joined July 2011
France101 Posts
December 10 2011 20:06 GMT
#750
Protoss are onfire héhé
kofman
Profile Joined August 2011
Andorra698 Posts
December 10 2011 20:13 GMT
#751
With protoss doing so well lately, I wonder why there are still so many protoss cheesers...
Big J
Profile Joined March 2011
Austria16289 Posts
December 10 2011 21:03 GMT
#752
On December 10 2011 07:08 aksfjh wrote:
Show nested quote +
On December 10 2011 06:46 freetgy wrote:
in a balanced game the have to be balance swings in positive and negative for all races and matchups.

if one races always stays dominant in a match up that is a true exposure of imbalance.

it isn't balanced when one races always shave like 53 vs. 47 the whole year balance comes
From the fluctuations between those intervals, because this shows that each races has the tools change the metagame at least for a short time.

and this month is the first time the rates for terran are going even close to down under 50% and this was needed for a very long time and needs to go at least for some weeks hopefully so the terran players start to evolve because they are forced to because 0815 play isn't working anymore.

While normally I agree with the last paragraph, I am hesitant in this case. When you look at patch and map history, what you see is a bunch of nerfs for Terran which greatly alter the direction of the metagame. However, when you look at the graph, at worst you would see Terran numbers within a few percentage points after the patch. Every time the metagame was patched away from Terran, they evolved to find new ways to win and stay on top.

However, for the first time, Terran finds itself not able to adapt quickly enough to the most recent changes. What was once a gradual decline over the course of 2-3 months, bringing rates back into relative balance, we now have a matchup that has swung almost 10 percentage points in a single month against Terran. When you look at the history of all the matchups, that is HUGE and not generally a characteristic of Terran response to forced metagame shifts.

To bring that into perspective: the next** biggest swing in a matchup came in January 2011, TvZ, of almost 5 percentage points.

**If you go back further, you get some results in the 8 percentage point range, but that was in Sept-Oct 2010, which can probably be explained by pure evolution of tournament play and the emergence of Korean GSL influence.


While normally I would agree with you, you also have to consider that double forge and warp prism play just kicked in. Protoss for the first time in PvT has a sort of macro build that is not evolved around "I hope he doesn't now if I'm going the charge/templar or the robo route".
Naturally Terran should temporary struggle against such a huge metagame change, nerf or not!
PlacidPanda
Profile Joined September 2011
United States246 Posts
December 11 2011 05:01 GMT
#753
On December 11 2011 04:26 Dalavita wrote:
If you're going to argue that protoss macro mechancis are harder because they have to go to a pylon to warp in, you also have to take into account how much easier it makes it to macro protoss when they can frontload all their production which allows them to get away with a lot less planning, have more units coming from the same structure or don't require tech labs or reactors set up properly, added to the fact that you can stack up warp gates as close as you want with no regard to base sim city or pathing blocking your units in.

Considering those advantages, I think having to look away from the battle to warp in is a small disadvantage, especially because of the way the protoss autopilot.

1. trapping units happens with gates in the early game and with robo.
2. It only frontloads their production the first time you warp in, also warp does not stack and if you miss your timing you're significantly behind so no we don't have more from the same structure.
3. terrans can queue so they don't lose any time and can do this when they have spare apm.
4. imagine if every time you engaged you had to mule 4-10 times to get troops instead of pressing 3 buttons while keeping your focus on the army
I'm not arguing imbalance but more the lack of imbalance here.
Squirtle Hwaitting!!
xrapture
Profile Blog Joined December 2011
United States1644 Posts
December 11 2011 05:45 GMT
#754
Only thing that concerns me is that it seems at the diamond and master level, it's really hard for the Terran player later in the game. At pro level it may very well be balanced, but it seems the micro is more taxing and unforgiving for Terrans and so if you aren't at pro level mechanics you can get into some pretty bad situations.

You need to be able to control at least 3 groups of units, even 4-- Bio, vikings, ghosts, and if you are stutter stepping without your medivacs in another control group controlled individually your army effectiveness will be a lot worse. You need to unclump your bio, use vikings to target down collosi as fast as possible, while using ghosts to emp HT and sentries.

Now don't get me wrong, P has a lot of micro to do as well, but having sub par control doesn't cost the P as much as it does the T. Is it nice to have your collosi in a good position? yea. And it's nice to blink your low health stalkers, feed back medivacs, and etc, but the main thing toss has to do is hit their storms. And it really only takes 1 good storm to kill a big chunk of the Terran's army. Emping a large group of zealots pales in comparison to storming a large group of marines. Zealots, toss's first unit and core of their army, stay tough all game long especially with guardian shield and the fact that in all liklihood they will have better upgrades.

Late game Marines get slaughtered in mass by Collosi and Ht while maradaurs do very little dmg to zealots. Is it hard for toss when puma is instantly double sniping every ht that falls out of your warp prism before it can do anything, while simultaneously dodging storms and dropping your main? Sure is, but what about the rest of us? To us we are just facing a mountain of an army that we can't seem to kill. The biggest problem is that we can only go bio. Mech is flat out terrible-- said by many pro gamers including one Major, and Battlecruisers and Thors are counterd by any composition of the toss army.

My 2 cents is that they should make changes that keep the pro level the way it is-- I liked the balance system in bw that t>z, z<p, p<t, but make things a little less daunting for lower level Terrans.
Everyone is either delusional, a nihlilst, or dead from suicide.
LunaSea
Profile Joined October 2011
Luxembourg369 Posts
December 11 2011 05:46 GMT
#755
On December 05 2011 20:30 secretary bird wrote:
They need to reduce bunker build time obviously. This will fix everything. Oh and make Archons better against air and worse against ground.


biggest troll ever
"Your f*cking wrong, but I respect your opinion" --Day[9]
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 11 2011 05:53 GMT
#756
On December 11 2011 01:07 aksfjh wrote:
Show nested quote +
On December 10 2011 19:41 freetgy wrote:
On December 10 2011 19:29 Mehukannu wrote:
On December 10 2011 05:19 Tyrant0 wrote:
On December 10 2011 04:25 Mehukannu wrote:
On December 10 2011 04:17 Shyft wrote:
On December 10 2011 04:08 Mehukannu wrote:
On December 10 2011 03:37 Shyft wrote:
On December 10 2011 03:22 Tyrant0 wrote:
On December 10 2011 02:23 petro1987 wrote:
[quote]

Your post just further proves my point. There's no argument that Terran players could provide that would convince Protoss players that is the case that TvP is harder micro wise for Terran. It has become a matter of faith.

If that's not the case, please help us all and answer: what would it take for Protoss players even consider the possibility that Terran is harder micro wise in TvP?


Completely ignoring the fact that as Protoss are a-moving chargelots and colossus they're required to stare at their proxy/base to warp units/cboost gateways while Terran can stare at their army/tab through production.

I don't even know why this is an argument. Melee units can't be micro'ed unless they're fighting another melee unit. Trying to one up Protoss when your race is entirely ranged units which can all be micro'ed, with stim to top it off. Does it mean you're better than Protoss of similar league rank because your race grants you more control within the nature of a match-up?


I agree with this as well, there isnt really very much micro you can do with zealots versus bio so you kind of have to just a-move them, however the luxury that terran has is that during a battle they can hit their production hotkey and queue up a bunch of units while a protoss player needs to divert their attention away from the battle to warp in units at a proxy pylon. The amount of micro that goes into a single battle is not the defining characteristic of which race is easier to play.

I don't agree with that line of thought since as protoss you can choose using either warpgates or gateways if you really care about being even ground with terran without going back to your nearest pylon and warp-in round of units.


I think you need to think about what you just said.... telling protoss not to use warpgates..... I'm not saying that it is a disadvantage to have to look away to warp in units I'm saying that it is the nature of how protoss is played and how the matchup works. One race doesnt habe it easier than the other I'm saying that your attention needs to be allocated to different things depending on the race you're playing and micro in a large battle is not the ultimate deciding factor in who is going to win a game.

I am not saying what using gateways is better, but in that situation where both armies clash together you have the choice on using them to so you can focus more on keeping eye on your army. So I would consider it a choice of having yourself keeping some attention on warping units or having more attention on the battle while still being able to doing macro the same way terran does during the engagement.
It is definitely not a nature of how protoss plays, it is about how the player plays with the protoss.


No one is complaining that warp-gates are too hard to use. It's egotistical Terrans ranting on how imbalanced protoss are because they're supposedly much easier to play, completely ignoring the difference in mechanics.

Also, your suggestion is completely retarded. It's the nature of the fucking race. Get out of here. I don't even want to do the math on how much supply you will lose just building out of gateways as opposed to warpgates, which are superior in every conceivable way. If you have any decent hotkey setup, you can manage warp-ins. It's basically like suggesting a zerg make multiple in-base hatches instead of having to deal with injecting mid fight.

+ Show Spoiler [edit: non-warp gate lol] +
I could do the math: find the ratio of number of gateways needed on 3 base to the normal number of warpgates based on the difference in build time/cooldown. Whatever number of extra gateways you'd need to maintain production on 3 saturated bases, is basically minerals that could have been invested into additional units, meaning you will max that much slower. That's even assuming you're actually building additional gateways to account for the slower production, which ultimately cuts into EVERYTHING including your economy, units, the timing of your gas; and it's ALL slower.

And you can't reinforce with them. I don't know why I'm entertaining this stupid idea.

Well obviously no one is complaining about it warpgates being bad, but if someone is saying that protoss has to put their attention on warping in some units to reinforce their armies during a fight, which could cause them not to micro efficiently during the battle and potentially lose it because their attention has to be elsewhere. Also saying that terran has it easier to macro because they can just hotkey tab their production during a battle gives them an edge in engagements.
I am not suggesting protoss players to use gateways over warpgates, but even you have to realize how weird argument it is to say that protoss is at disadvantage because they have to divert their attention from the battle if they want to warp in some units, even though they have the choice to not to use warpgates and get on even ground with terran using gateways during battle.
I don't believe that cooldown/buildtime is that big of an issue, because protoss can use chrono boost to catch up with the lost production time and if we were to say it would be an 200/200 supply army clash there wouldn't be any issues with changing warpgates to gateways since you can't produce anything until some of your units die, but I think that is little bit besides the point but still relevant enough to be noted.


that would be acceptable if Protoss was balanced around warpgates and gateways.
But since Protoss is balanced for warpgates, and instant reinforcements, using gateways will put you behind.

Just wanted to chime in and say that I agree with this. Putting warpgates into gateways is essentially submitting that you're a bad Protoss, and doing so will not make you a better player.

Not related to your post, but something that keeps cropping up in those patch threads (for god knows what reason why). I think Terrans are most frustrated right now with Protoss, not because the overall winrate dropped to 49%, but because the matchup swung a full 10 percentage points in a single month. I honestly don't think Terrans would have many issues with being on the losing end of the balance, within 3-4%, but it's that wild swing that has everybody in a roar.


I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-12-11 07:17:35
December 11 2011 07:13 GMT
#757
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
December 11 2011 07:24 GMT
#758
On December 11 2011 16:13 freetgy wrote:
Show nested quote +
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O
petrox
Profile Joined April 2011
Australia320 Posts
Last Edited: 2011-12-11 07:33:06
December 11 2011 07:32 GMT
#759
On December 11 2011 16:24 doko100 wrote:
Show nested quote +
On December 11 2011 16:13 freetgy wrote:
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O



win or cripple the protoss under 15 mins. Constant aggression is a mainstay in T v P. I was really frustrated with the matchup until i watched iAmJeffrey's replay in the strat section which showed some really good aggression that involved timing and positioning.

In other words.. play better !
Ownos
Profile Joined July 2010
United States2147 Posts
December 11 2011 07:52 GMT
#760
I'm... not sure if people are reading the graphs right. Especially the terran whiners... not sure how you can be pessimistic about your race when there's a big blue line hovering over everything else in any graph with a blue line lol.
...deeper and deeper into the bowels of El Diablo
ChaosTerran
Profile Joined August 2011
Austria844 Posts
December 11 2011 08:28 GMT
#761
On December 11 2011 16:52 Ownos wrote:
I'm... not sure if people are reading the graphs right. Especially the terran whiners... not sure how you can be pessimistic about your race when there's a big blue line hovering over everything else in any graph with a blue line lol.


Euhm, it's not about the lines?
Big J
Profile Joined March 2011
Austria16289 Posts
December 11 2011 10:15 GMT
#762
On December 11 2011 17:28 doko100 wrote:
Show nested quote +
On December 11 2011 16:52 Ownos wrote:
I'm... not sure if people are reading the graphs right. Especially the terran whiners... not sure how you can be pessimistic about your race when there's a big blue line hovering over everything else in any graph with a blue line lol.


Euhm, it's not about the lines?


well it's also about the lines. The lines show the 3month trend. The bars show the 1month trend.
While if makes sense to do so, using one month as unit for the bar is just as arbitrary as using 1week or 3months would be.


On December 11 2011 16:24 doko100 wrote:
Show nested quote +
On December 11 2011 16:13 freetgy wrote:
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O


well first off all, Terran wins a lot in the lategame with biocompositions, though I don't have any stats to know how many games really. A lot of it comes down to how many medivacs and ghosts you have in your composition at that time (the high Tier bio units), just like a zerg or Protoss that can max on roach/ling or zealot/stalker really fast, marine/marauder without the big flock of medivacs and the EMP-carpet isn't very efficient. Also 3/3 upgrades are obligatory (which I believe a lot of lower league Terrans have trouble with, as unlike Protoss and Zergs, Terran does not have a superpopular upgrade build right now which would teach people "that's how you do it!")
Second of all, if the stats show that the game is balanced (which they don't) and if there is really a "lategame imbalance" (which I haven't seen any stats of), then you should just complain as hard about Terran being "imbalanced" in the early game (there is no other way that the game could be balanced otherwise).
Also as low league player it is really easy to play Mech vs Protoss or just go to the strategy section and watch out for that "TvP pure Air"-guide, if you feel like bio isn't good enough lategame.
thobel
Profile Joined August 2010
United States37 Posts
December 11 2011 10:25 GMT
#763
The ability for terran to make strong early-game allins will continually mean that their early game is too strong. If blizzard tries to bring that closer to balance in the early game by nerfing or buffing units, of course it's going to make terran lategame suffer.

As a terran, I frequently complain about terran early game imba because it ruins my lategame, and I prefer to play macro heavy .
keglu
Profile Joined June 2011
Poland485 Posts
December 11 2011 10:43 GMT
#764
On December 10 2011 07:33 ZenithM wrote:
Show nested quote +
On December 10 2011 07:26 KingPwny wrote:
Terran champions...yes that is all we we hear about. Terran so good when u are a skilled player. How about when ur not from korea?
How about we look at race distribution from silver to masters:
http://sc2ranks.com/stats/league/eu/1/all/14
(lol @ 40 % zerg in GM, that says a lot I think!)
Dya see how it's represented in EU? Could that be cos maybe Terran isn't OP and as hard or easy to play as other races?


Well Zerg is more played than Terran overall in EU. Stats are similar starting down from Gold up to GM.


Distribution
R: 8.5% (21,303)
P: 32.2% (80,558)
T: 31.4% (78,459)
Z: 27.8% (69,554)
Big G
Profile Joined April 2011
Italy835 Posts
December 11 2011 11:30 GMT
#765
Maybe this deserves its own thread, but I'm a bit lazy.


As a Protoss I feel that chargelots can be a real pain for Terrans in late game, but I don't see a way to re-balance this situation (if needed) since the units involved are tier1/1.5.


May the solution for late-game TvP be the Reaper?

- with proper micro can take down endless amounts of zealots

- it is fantastic for harassment and tech-sniping, faster than medivacs (even more mobile in some maps), safer in certain situations (no feedback on medivacs and it is faster for storm dodging, it is zealot-proof in case of warp-in, etc)

- above all, it is balanceable. At the moment it has a very niche role which often overlaps with hellion's, it is maybe the only unit that can be totally reworked - and we know that will happen in HOTS. Moving it to tier 2/2.5/3 and/or redesign its stats shouldn't be a problem.

What do you guys think?



Railgan
Profile Joined August 2010
Switzerland1507 Posts
December 11 2011 11:34 GMT
#766
On December 11 2011 20:30 Big G wrote:
May the solution for late-game TvP be the Reaper?

- with proper micro can take down endless amounts of zealots

- it is fantastic for harassment and tech-sniping, faster than medivacs (even more mobile in some maps), safer in certain situations (no feedback on medivacs and it is faster for storm dodging, it is zealot-proof in case of warp-in, etc)

- above all, it is balanceable. At the moment it has a very niche role which often overlaps with hellion's, it is maybe the only unit that can be totally reworked - and we know that will happen in HOTS. Moving it to tier 2/2.5/3 and/or redesign its stats shouldn't be a problem.

What do you guys think?




Cost alot dies in with a single colossi shot and easily stormed
1 Reaper = 2 Marauders in gase
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Raid
Profile Joined September 2010
United States398 Posts
December 11 2011 11:37 GMT
#767
On December 11 2011 20:30 Big G wrote:
Maybe this deserves its own thread, but I'm a bit lazy.


As a Protoss I feel that chargelots can be a real pain for Terrans in late game, but I don't see a way to re-balance this situation (if needed) since the units involved are tier1/1.5.


May the solution for late-game TvP be the Reaper?

- with proper micro can take down endless amounts of zealots

- it is fantastic for harassment and tech-sniping, faster than medivacs (even more mobile in some maps), safer in certain situations (no feedback on medivacs and it is faster for storm dodging, it is zealot-proof in case of warp-in, etc)

- above all, it is balanceable. At the moment it has a very niche role which often overlaps with hellion's, it is maybe the only unit that can be totally reworked - and we know that will happen in HOTS. Moving it to tier 2/2.5/3 and/or redesign its stats shouldn't be a problem.

What do you guys think?






TBH its not the charge lots, its because protoss mechanics late game are so much better than terran, the ability to warp in anywhere with a warp prism or pylon. The quicker renforcements from warp gates, the much better higher tech units that are much more viable, for terran you either go bio or mech, you can't hybrid the two like protoss has because all their ground unit upgrades fall in the same category.

Terran just needs a better late game army instead of bio but this won't happen until hots most likely because by default thors kinda suck against everything but stalkers, tanks kinda suck against everything period, and helions die in two seconds but have very good potential for harass but any equal skilled player can easily defend it.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 11 2011 11:49 GMT
#768
On December 11 2011 14:01 PlacidPanda wrote:
Show nested quote +
On December 11 2011 04:26 Dalavita wrote:
If you're going to argue that protoss macro mechancis are harder because they have to go to a pylon to warp in, you also have to take into account how much easier it makes it to macro protoss when they can frontload all their production which allows them to get away with a lot less planning, have more units coming from the same structure or don't require tech labs or reactors set up properly, added to the fact that you can stack up warp gates as close as you want with no regard to base sim city or pathing blocking your units in.

Considering those advantages, I think having to look away from the battle to warp in is a small disadvantage, especially because of the way the protoss autopilot.

1. trapping units happens with gates in the early game and with robo.
2. It only frontloads their production the first time you warp in, also warp does not stack and if you miss your timing you're significantly behind so no we don't have more from the same structure.
3. terrans can queue so they don't lose any time and can do this when they have spare apm.
4. imagine if every time you engaged you had to mule 4-10 times to get troops instead of pressing 3 buttons while keeping your focus on the army
I'm not arguing imbalance but more the lack of imbalance here.


1. If you get your first units trapped before you get warp gates up, that's a l2p issue. Robos are a lot less of an issue since you make far less of them in a game and can have them one space apart, space of which you got a lot more of compared to a terran. Try fitting in fifteen barracks with addons in your base compared to fifteen gateways and tell me which one's easier.

2. You frontload production every time you make them, which in turn means that you get the units required at the exact right time, rather than having to plan 40 seconds ahead. Also gateways have what? Five different units all of value to the main protoss composition that can come out of them. You do have more from gateways. Oh, and doesn't warp gates decrease the unit "build time" by five seconds to offset the lack of queueing?

3. As far as queueing being an advantage, if you hotkey your gateways you can keep track of their progress, allowing you to easily tell when they're ready and be at a pylon waiting one second ahead, losing practically no time. That's not even mentioning the big (x) warp gates ready-button that pops up telling you you have idle warp gates...

4. Gladly, if I didn't have to spend half a year kiting with my units.
S2Lunar
Profile Joined June 2011
1051 Posts
December 11 2011 11:49 GMT
#769
The TvP graph change accurately describes my slump in the matchup.

It's now my worst matchup by far, use to be quite good, I feel somewhat helpless late game in the matchup. -_-
Big G
Profile Joined April 2011
Italy835 Posts
December 11 2011 11:52 GMT
#770
On December 11 2011 20:34 Sclol wrote:

Cost alot dies in with a single colossi shot and easily stormed
1 Reaper = 2 Marauders in gase

Thank you, capt. obvious. When I talked about the stats I didn't know that it costs 50 gas.

On December 11 2011 20:37 Raid wrote:

TBH its not the charge lots, its because protoss mechanics late game are so much better than terran, the ability to warp in anywhere with a warp prism or pylon. The quicker renforcements from warp gates, the much better higher tech units that are much more viable, for terran you either go bio or mech, you can't hybrid the two like protoss has because all their ground unit upgrades fall in the same category.

Terran just needs a better late game army instead of bio but this won't happen until hots most likely because by default thors kinda suck against everything but stalkers, tanks kinda suck against everything period, and helions die in two seconds but have very good potential for harass but any equal skilled player can easily defend it.

I know and I agree, but as of now warpgates won't change even in HOTS, while reapers will.

As I said, the point is: balancing tier 1/1.5 units is very hard*; design problems (warpgates, mech...) won't be solved at least before HOTS or even after; on the other hand, the reaper is somewhat unnecessary AND we know that Blizzard plans to rework it.



*ok, an example: zealots with 90hp/60s instead of 100/50. EMP does more damage and 90hp = 2 sniper rounds, upgrades 3/0/3 are less effective, etc. But this weakens the zealot in early game and in PvZ which is already a tough matchup.
bossnygn
Profile Joined June 2011
Sweden7 Posts
December 11 2011 16:46 GMT
#771
so terran have the highest win rate of all races almost every single month, like we didnt know that LOL
Kwanny
Profile Joined January 2011
Germany222 Posts
Last Edited: 2011-12-11 17:09:15
December 11 2011 17:07 GMT
#772
On December 11 2011 19:43 keglu wrote:
Show nested quote +
On December 10 2011 07:33 ZenithM wrote:
On December 10 2011 07:26 KingPwny wrote:
Terran champions...yes that is all we we hear about. Terran so good when u are a skilled player. How about when ur not from korea?
How about we look at race distribution from silver to masters:
http://sc2ranks.com/stats/league/eu/1/all/14
(lol @ 40 % zerg in GM, that says a lot I think!)
Dya see how it's represented in EU? Could that be cos maybe Terran isn't OP and as hard or easy to play as other races?


Well Zerg is more played than Terran overall in EU. Stats are similar starting down from Gold up to GM.


Distribution
R: 8.5% (21,303)
P: 32.2% (80,558)
T: 31.4% (78,459)
Z: 27.8% (69,554)


I don't even know from where you pulled those numbers. According to his link (and sc2ranks in general), terran isn't nearly as much played as zerg or toss.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
December 11 2011 17:18 GMT
#773
On December 06 2011 00:05 Amornthep wrote:
It's been quite awhile since Terran had the lowest win rate eh?

And the amount of QQ about it (for just one month) is unbelievable...

I will eat you alive
perestain
Profile Blog Joined July 2010
Germany308 Posts
December 11 2011 19:04 GMT
#774
On December 09 2011 03:30 aksfjh wrote:
Show nested quote +
On December 09 2011 03:26 perestain wrote:
Appearantly zerg has a slight edge after the last patch,

otherwise winrates appear pretty symmetric in that p>t, z>p, and terran only doing slightly better than zerg. If maps will be a tiny bit less favorable for zerg it might be perfect.

To bad HOTS is around the corner to ruin everything again.


To be fair, HOTS will fix a lot of things that are wrong with SC2. Possibly to the point where we don't complain nearly as much about balance. We might get worse numbers, but it could end up being a better experience for players and spectators alike.


Well, thumbs up for the positive attitude, I certainly hope you're right.
No matter how hot it gets, sooner or later there's a cool breeze coming in.
Ripps
Profile Joined April 2011
Canada97 Posts
December 12 2011 07:00 GMT
#775
As a T player, this is me looking at the stats:

All the T matchups look like their headed in the right direction...
WOAH WTF PvZ.

I had no idea it was this bad... I now understand why the Sad Zealot fanclub emerged.
"Video games are bad for you? That's what they said about rock and roll." -Shigeru Miyamoto
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
December 12 2011 13:22 GMT
#776
That sad zealot thread came about because of endless ghost QQ'ing....

I LOL whenever I read these threads, the winrates dont necessarily mean the game is balanced. Is it fair that toss can A-move everywhere while a terran needs 300 APM and insane ghost micro to win? Is it balanced when a zerg can remax an army almost instantly? Not really....

These pros spend countless hours each day playing this game. They understand more than anyone where imbalance lies and exactly how to engage most circumstances. They have often come up with ways to get around an imbalanced situation which completely negates any kind of balance statistics for the pros. I still want to see the blizzard ladder results, I think those are more telling of which race is most imbalanced.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2011-12-12 13:36:25
December 12 2011 13:34 GMT
#777
On December 11 2011 19:15 Big J wrote:
Show nested quote +
On December 11 2011 17:28 doko100 wrote:
On December 11 2011 16:52 Ownos wrote:
I'm... not sure if people are reading the graphs right. Especially the terran whiners... not sure how you can be pessimistic about your race when there's a big blue line hovering over everything else in any graph with a blue line lol.


Euhm, it's not about the lines?


well it's also about the lines. The lines show the 3month trend. The bars show the 1month trend.
While if makes sense to do so, using one month as unit for the bar is just as arbitrary as using 1week or 3months would be.


Show nested quote +
On December 11 2011 16:24 doko100 wrote:
On December 11 2011 16:13 freetgy wrote:
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O


well first off all, Terran wins a lot in the lategame with biocompositions, though I don't have any stats to know how many games really. A lot of it comes down to how many medivacs and ghosts you have in your composition at that time (the high Tier bio units), just like a zerg or Protoss that can max on roach/ling or zealot/stalker really fast, marine/marauder without the big flock of medivacs and the EMP-carpet isn't very efficient. Also 3/3 upgrades are obligatory (which I believe a lot of lower league Terrans have trouble with, as unlike Protoss and Zergs, Terran does not have a superpopular upgrade build right now which would teach people "that's how you do it!")
Second of all, if the stats show that the game is balanced (which they don't) and if there is really a "lategame imbalance" (which I haven't seen any stats of), then you should just complain as hard about Terran being "imbalanced" in the early game (there is no other way that the game could be balanced otherwise).
Also as low league player it is really easy to play Mech vs Protoss or just go to the strategy section and watch out for that "TvP pure Air"-guide, if you feel like bio isn't good enough lategame.


Mech doesn't work vs. protoss in mid-master league+.

And you talk about terran upgrades, protoss has chronoboosts so their upgrades will always be faster, there is no point in even trying to argue that a terran could ever be ahead in upgrades. Unless the protoss just decides to not upgrade his units at all, which is his own fault.


edit: Also... Mech easy to play? Where did you pick that up? Trying to make Mech work vs. a competent protoss is nigh impossible and pretty much the hardest thing in the game.
eleaf
Profile Joined September 2011
526 Posts
December 12 2011 13:40 GMT
#778
On December 12 2011 22:22 CaptainCrush wrote:
That sad zealot thread came about because of endless ghost QQ'ing....

I LOL whenever I read these threads, the winrates dont necessarily mean the game is balanced. Is it fair that toss can A-move everywhere while a terran needs 300 APM and insane ghost micro to win? Is it balanced when a zerg can remax an army almost instantly? Not really....

These pros spend countless hours each day playing this game. They understand more than anyone where imbalance lies and exactly how to engage most circumstances. They have often come up with ways to get around an imbalanced situation which completely negates any kind of balance statistics for the pros. I still want to see the blizzard ladder results, I think those are more telling of which race is most imbalanced.


You will be shocked by the result since Zerg is mostly favored and protoss are incredibly strong in high level. Terran are much more worse even the ladder maps 'favored' terran.


keglu
Profile Joined June 2011
Poland485 Posts
December 12 2011 13:47 GMT
#779
On December 12 2011 02:07 Kwanny wrote:
Show nested quote +
On December 11 2011 19:43 keglu wrote:
On December 10 2011 07:33 ZenithM wrote:
On December 10 2011 07:26 KingPwny wrote:
Terran champions...yes that is all we we hear about. Terran so good when u are a skilled player. How about when ur not from korea?
How about we look at race distribution from silver to masters:
http://sc2ranks.com/stats/league/eu/1/all/14
(lol @ 40 % zerg in GM, that says a lot I think!)
Dya see how it's represented in EU? Could that be cos maybe Terran isn't OP and as hard or easy to play as other races?


Well Zerg is more played than Terran overall in EU. Stats are similar starting down from Gold up to GM.


Distribution
R: 8.5% (21,303)
P: 32.2% (80,558)
T: 31.4% (78,459)
Z: 27.8% (69,554)


I don't even know from where you pulled those numbers. According to his link (and sc2ranks in general), terran isn't nearly as much played as zerg or toss.


Really?

http://www.sc2ranks.com/stats/region/all/1/all
Steel
Profile Blog Joined April 2010
Japan2283 Posts
December 12 2011 13:51 GMT
#780
Wow! Pretty balanced actually.
Try another route paperboy.
Big J
Profile Joined March 2011
Austria16289 Posts
December 12 2011 14:58 GMT
#781
On December 12 2011 22:34 doko100 wrote:
Show nested quote +
On December 11 2011 19:15 Big J wrote:
On December 11 2011 17:28 doko100 wrote:
On December 11 2011 16:52 Ownos wrote:
I'm... not sure if people are reading the graphs right. Especially the terran whiners... not sure how you can be pessimistic about your race when there's a big blue line hovering over everything else in any graph with a blue line lol.


Euhm, it's not about the lines?


well it's also about the lines. The lines show the 3month trend. The bars show the 1month trend.
While if makes sense to do so, using one month as unit for the bar is just as arbitrary as using 1week or 3months would be.


On December 11 2011 16:24 doko100 wrote:
On December 11 2011 16:13 freetgy wrote:
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O


well first off all, Terran wins a lot in the lategame with biocompositions, though I don't have any stats to know how many games really. A lot of it comes down to how many medivacs and ghosts you have in your composition at that time (the high Tier bio units), just like a zerg or Protoss that can max on roach/ling or zealot/stalker really fast, marine/marauder without the big flock of medivacs and the EMP-carpet isn't very efficient. Also 3/3 upgrades are obligatory (which I believe a lot of lower league Terrans have trouble with, as unlike Protoss and Zergs, Terran does not have a superpopular upgrade build right now which would teach people "that's how you do it!")
Second of all, if the stats show that the game is balanced (which they don't) and if there is really a "lategame imbalance" (which I haven't seen any stats of), then you should just complain as hard about Terran being "imbalanced" in the early game (there is no other way that the game could be balanced otherwise).
Also as low league player it is really easy to play Mech vs Protoss or just go to the strategy section and watch out for that "TvP pure Air"-guide, if you feel like bio isn't good enough lategame.


Mech doesn't work vs. protoss in mid-master league+.

And you talk about terran upgrades, protoss has chronoboosts so their upgrades will always be faster, there is no point in even trying to argue that a terran could ever be ahead in upgrades. Unless the protoss just decides to not upgrade his units at all, which is his own fault.


edit: Also... Mech easy to play? Where did you pick that up? Trying to make Mech work vs. a competent protoss is nigh impossible and pretty much the hardest thing in the game.


That is why i wrote mech is an alternative for low leaguers who dont have the apm for MMMVG but also wont face extremly competent opponents. If you are diamond+ and you cant play bio mechanicswise then Im sorry for you, but youshould have considered that your skill wont be as high as your league when you cheesed yourself through platinum-. And yes, low league mech is easy to play as long as you find that siege button.
IMoperator
Profile Joined October 2011
4476 Posts
December 12 2011 15:05 GMT
#782
On December 12 2011 22:47 keglu wrote:
Show nested quote +
On December 12 2011 02:07 Kwanny wrote:
On December 11 2011 19:43 keglu wrote:
On December 10 2011 07:33 ZenithM wrote:
On December 10 2011 07:26 KingPwny wrote:
Terran champions...yes that is all we we hear about. Terran so good when u are a skilled player. How about when ur not from korea?
How about we look at race distribution from silver to masters:
http://sc2ranks.com/stats/league/eu/1/all/14
(lol @ 40 % zerg in GM, that says a lot I think!)
Dya see how it's represented in EU? Could that be cos maybe Terran isn't OP and as hard or easy to play as other races?


Well Zerg is more played than Terran overall in EU. Stats are similar starting down from Gold up to GM.


Distribution
R: 8.5% (21,303)
P: 32.2% (80,558)
T: 31.4% (78,459)
Z: 27.8% (69,554)


I don't even know from where you pulled those numbers. According to his link (and sc2ranks in general), terran isn't nearly as much played as zerg or toss.


Really?

http://www.sc2ranks.com/stats/region/all/1/all

http://www.sc2ranks.com/stats/league/all/1/all
keglu
Profile Joined June 2011
Poland485 Posts
December 12 2011 16:04 GMT
#783
On December 13 2011 00:05 IMoperator wrote:
Show nested quote +
On December 12 2011 22:47 keglu wrote:
On December 12 2011 02:07 Kwanny wrote:
On December 11 2011 19:43 keglu wrote:
On December 10 2011 07:33 ZenithM wrote:
On December 10 2011 07:26 KingPwny wrote:
Terran champions...yes that is all we we hear about. Terran so good when u are a skilled player. How about when ur not from korea?
How about we look at race distribution from silver to masters:
http://sc2ranks.com/stats/league/eu/1/all/14
(lol @ 40 % zerg in GM, that says a lot I think!)
Dya see how it's represented in EU? Could that be cos maybe Terran isn't OP and as hard or easy to play as other races?


Well Zerg is more played than Terran overall in EU. Stats are similar starting down from Gold up to GM.


Distribution
R: 8.5% (21,303)
P: 32.2% (80,558)
T: 31.4% (78,459)
Z: 27.8% (69,554)


I don't even know from where you pulled those numbers. According to his link (and sc2ranks in general), terran isn't nearly as much played as zerg or toss.


Really?

http://www.sc2ranks.com/stats/region/all/1/all

http://www.sc2ranks.com/stats/league/all/1/all


My graph shows race distribution in regions, yours shows race distribution in leagues, the both use the sam number but to get total amount of players from your graph you have to count it manually, so i dont really know what you are trying to show.
shuurai
Profile Joined December 2011
75 Posts
December 12 2011 17:36 GMT
#784
What he's trying to show is:

In bronze/silver, T tend to be the majority, while higher up, T tends to be the minority. Considering how MMR works, this indicates that T have a harder time going up, i.e. they are at a disadvantage in evenly skilled matches -- probably due to the very high skill cap of T.
Koreans got Seoul
xrapture
Profile Blog Joined December 2011
United States1644 Posts
December 12 2011 17:45 GMT
#785
On December 12 2011 22:22 CaptainCrush wrote:
That sad zealot thread came about because of endless ghost QQ'ing....

I LOL whenever I read these threads, the winrates dont necessarily mean the game is balanced. Is it fair that toss can A-move everywhere while a terran needs 300 APM and insane ghost micro to win? Is it balanced when a zerg can remax an army almost instantly? Not really....

These pros spend countless hours each day playing this game. They understand more than anyone where imbalance lies and exactly how to engage most circumstances. They have often come up with ways to get around an imbalanced situation which completely negates any kind of balance statistics for the pros. I still want to see the blizzard ladder results, I think those are more telling of which race is most imbalanced.


Yea, I agree. The game may very well be perfectly balanced at high level-- in BW we had P > T, T > Z, Z > P, and it worked out marvelously. But I've got to tell you as a masters Terran player-- and I see this sentiment echoed a lot, tvp is really really tough.
Everyone is either delusional, a nihlilst, or dead from suicide.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-12-12 18:08:08
December 12 2011 18:03 GMT
#786
On December 13 2011 02:36 shuurai wrote:
What he's trying to show is:

In bronze/silver, T tend to be the majority, while higher up, T tends to be the minority. Considering how MMR works, this indicates that T have a harder time going up, i.e. they are at a disadvantage in evenly skilled matches -- probably due to the very high skill cap of T.


The fat part is what I agree on, the other part is just a random explanation of that fact.
Other possible explantions for that stats:
-) Protoss and Zergs are harder to begin with, so there are less bronze players who even try those races.
-) Terran is boring, so less people play it seriously (only on low level there are a lot of terrans).
-) It's a metagame appearance, just like Zerg was in the exact same situation for quite some time after the start of SC2
-) Alien races are 'cooler' than humans.
-) The statistic is wrong.
-) It's a cultural appearance (see Korean race distribution compared to European)
-) something

or it could be as simple as:
-) King Leoric has thousands of slaves playing Zerg and Protoss for him on higher level, so the stats are twisted.

each of those explanations has as much value as yours, as there is absolutly no statistical data to back any of them (yours or mine) up.

Edit: I guess the cultural thing even has data to back it up...
iglocska
Profile Joined May 2011
Norway589 Posts
December 12 2011 18:16 GMT
#787
On December 13 2011 02:36 shuurai wrote:
What he's trying to show is:

In bronze/silver, T tend to be the majority, while higher up, T tends to be the minority. Considering how MMR works, this indicates that T have a harder time going up, i.e. they are at a disadvantage in evenly skilled matches -- probably due to the very high skill cap of T.


Or that new players, having played the campaign start out their venture onto the ladder with the only race they're somewhat familiar with.
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
Last Edited: 2011-12-12 18:42:03
December 12 2011 18:28 GMT
#788
In future I think these stats should be posted and the threads insta-locked. No constructive discussion at all, so much mindless QQ'ing its disgusting.

To clarify, this is the first month which Terran hasn't exerted total dominance over the win rates. I think people need to give it a few months to see what happens before whining about imbalance. The ZvP stats are much worse than TvP yet that seems to be the focus, it makes no sense. And even though the ZvP stats are so skewed in Zergs favour, we see brilliant high level play from a lot of Protoss players in the match up (Hero and Brown come to mind) which actually makes the match up appear Protoss favoured. Its not as black and white as people love to make out.
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
IMoperator
Profile Joined October 2011
4476 Posts
December 12 2011 18:46 GMT
#789
On December 13 2011 01:04 keglu wrote:
Show nested quote +
On December 13 2011 00:05 IMoperator wrote:
On December 12 2011 22:47 keglu wrote:
On December 12 2011 02:07 Kwanny wrote:
On December 11 2011 19:43 keglu wrote:
On December 10 2011 07:33 ZenithM wrote:
On December 10 2011 07:26 KingPwny wrote:
Terran champions...yes that is all we we hear about. Terran so good when u are a skilled player. How about when ur not from korea?
How about we look at race distribution from silver to masters:
http://sc2ranks.com/stats/league/eu/1/all/14
(lol @ 40 % zerg in GM, that says a lot I think!)
Dya see how it's represented in EU? Could that be cos maybe Terran isn't OP and as hard or easy to play as other races?


Well Zerg is more played than Terran overall in EU. Stats are similar starting down from Gold up to GM.


Distribution
R: 8.5% (21,303)
P: 32.2% (80,558)
T: 31.4% (78,459)
Z: 27.8% (69,554)


I don't even know from where you pulled those numbers. According to his link (and sc2ranks in general), terran isn't nearly as much played as zerg or toss.


Really?

http://www.sc2ranks.com/stats/region/all/1/all

http://www.sc2ranks.com/stats/league/all/1/all


My graph shows race distribution in regions, yours shows race distribution in leagues, the both use the sam number but to get total amount of players from your graph you have to count it manually, so i dont really know what you are trying to show.

Just trying to show that yours is kinda skewed because there are so many more people in bronze/silver that play terran so it raises the total number a ton.
Marcuz
Profile Joined September 2010
31 Posts
Last Edited: 2011-12-12 19:32:17
December 12 2011 19:28 GMT
#790
Hey this might be a stupid question but I was wondering if any of the other terrans on this fourm feel that terran win rates tanking are not a bad thing, IF it some how stops or reveses the ammount of terran hatred in the online community?
The reason I ask is because I watched a tourny a few days ago and one of the casters obviously hated terran, and was takeing any chance he could get to take a cheap shot at terran, the other caster was very funny and cool and for the most part would just ignore the other caster when he would say these things. Now terran bashing is nothing new to me but it was the first time I have seen it so obviously in a cast.

I guess what I'm asking is how big of price would you be willing to pay to change the opinion that terran is "op"
Kresh
Profile Joined December 2011
United Kingdom9 Posts
December 12 2011 19:29 GMT
#791
I did some analysis on those numbers (added them up and spreadsheeted them, and graphed them half to death).

Yes, Zerg has by far the smallest drop in players per level from Bronze to Platinum, and Protoss is next lowest, then Terran. So it seems like you have the biggest chance to advance from Bronze to Platinum if you play Zerg.

But, there is a big change at Platinum, when the ratio between Diamond and Platinum is almost exactly the same (Zerg 59%, Protoss 56%, Terran 56%) - so it's already no longer about the race mechanics when you reach Platinum and want to advance to Diamond.

Like people have already said - it could be any reason, including that Zerg is most peoples' second race, so they're already skilled when they start it. Or maybe there's a strategy that works 95% of the time until Platinum, when it fails.

Either way, every game/sport has a minimum skill level you need to acquire for competition to be balanced - for Starcraft 2 I guess it's the level shown by the Platinum players of today. If so, then below Platinum it's just a question of practice.

You can't balance the game around the level of skill displayed by Bronze players who just bought it last week...or Silver players like me who play 1-2 hours a week
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 12 2011 19:34 GMT
#792
On December 13 2011 04:29 Kresh wrote:
I did some analysis on those numbers (added them up and spreadsheeted them, and graphed them half to death).

Yes, Zerg has by far the smallest drop in players per level from Bronze to Platinum, and Protoss is next lowest, then Terran. So it seems like you have the biggest chance to advance from Bronze to Platinum if you play Zerg.

But, there is a big change at Platinum, when the ratio between Diamond and Platinum is almost exactly the same (Zerg 59%, Protoss 56%, Terran 56%) - so it's already no longer about the race mechanics when you reach Platinum and want to advance to Diamond.

Like people have already said - it could be any reason, including that Zerg is most peoples' second race, so they're already skilled when they start it. Or maybe there's a strategy that works 95% of the time until Platinum, when it fails.

Either way, every game/sport has a minimum skill level you need to acquire for competition to be balanced - for Starcraft 2 I guess it's the level shown by the Platinum players of today. If so, then below Platinum it's just a question of practice.

You can't balance the game around the level of skill displayed by Bronze players who just bought it last week...or Silver players like me who play 1-2 hours a week


There is a chance that this is just due to the campaign.

Most people who bought the game for the campaign and then played some games on battlenet would of played as Terran. These players would obviously stay in bronze. Since there was also a few protoss missions in the campaign, a small number of the mostly-single-player people might pick protoss instead of terran. Zerg was not played in the campaign so few owuld pick them.
K9GM3
Profile Joined January 2011
Netherlands116 Posts
December 12 2011 19:43 GMT
#793
On December 13 2011 04:29 Kresh wrote:You can't balance the game around the level of skill displayed by Bronze players who just bought it last week...or Silver players like me who play 1-2 hours a week

I would argue that the game is more balanced at Bronze/Silver than anywhere else. The better player wins. No matter what strategy a player goes for, its weaknesses are underscored, and can be exploited by a player with solid game understanding.
No, I don't want your number.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 12 2011 19:50 GMT
#794
On December 13 2011 04:43 K9GM3 wrote:
Show nested quote +
On December 13 2011 04:29 Kresh wrote:You can't balance the game around the level of skill displayed by Bronze players who just bought it last week...or Silver players like me who play 1-2 hours a week

I would argue that the game is more balanced at Bronze/Silver than anywhere else. The better player wins. No matter what strategy a player goes for, its weaknesses are underscored, and can be exploited by a player with solid game understanding.


You can't balance the game at Bronze (or Silver... or hell, at Diamond), because Bronze players don't have reliable enough mechanics where racial balance becomes the only issue.

That's the exact reason why the game gets balanced around the top-tier players- because you can assess race vs. race problems without worrying about the confounding variables of mechanics.

In Bronze, the better player doesn't always win either... he might screw up the next game against the same person. There's way too much variation. Plus, there's no way of knowing if race played an important part of the win or whether it was because of superior mechanics (or unit composition or something else).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2011-12-12 20:39:17
December 12 2011 20:38 GMT
#795
On December 12 2011 23:58 Big J wrote:
Show nested quote +
On December 12 2011 22:34 doko100 wrote:
On December 11 2011 19:15 Big J wrote:
On December 11 2011 17:28 doko100 wrote:
On December 11 2011 16:52 Ownos wrote:
I'm... not sure if people are reading the graphs right. Especially the terran whiners... not sure how you can be pessimistic about your race when there's a big blue line hovering over everything else in any graph with a blue line lol.


Euhm, it's not about the lines?


well it's also about the lines. The lines show the 3month trend. The bars show the 1month trend.
While if makes sense to do so, using one month as unit for the bar is just as arbitrary as using 1week or 3months would be.


On December 11 2011 16:24 doko100 wrote:
On December 11 2011 16:13 freetgy wrote:
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O


well first off all, Terran wins a lot in the lategame with biocompositions, though I don't have any stats to know how many games really. A lot of it comes down to how many medivacs and ghosts you have in your composition at that time (the high Tier bio units), just like a zerg or Protoss that can max on roach/ling or zealot/stalker really fast, marine/marauder without the big flock of medivacs and the EMP-carpet isn't very efficient. Also 3/3 upgrades are obligatory (which I believe a lot of lower league Terrans have trouble with, as unlike Protoss and Zergs, Terran does not have a superpopular upgrade build right now which would teach people "that's how you do it!")
Second of all, if the stats show that the game is balanced (which they don't) and if there is really a "lategame imbalance" (which I haven't seen any stats of), then you should just complain as hard about Terran being "imbalanced" in the early game (there is no other way that the game could be balanced otherwise).
Also as low league player it is really easy to play Mech vs Protoss or just go to the strategy section and watch out for that "TvP pure Air"-guide, if you feel like bio isn't good enough lategame.


Mech doesn't work vs. protoss in mid-master league+.

And you talk about terran upgrades, protoss has chronoboosts so their upgrades will always be faster, there is no point in even trying to argue that a terran could ever be ahead in upgrades. Unless the protoss just decides to not upgrade his units at all, which is his own fault.


edit: Also... Mech easy to play? Where did you pick that up? Trying to make Mech work vs. a competent protoss is nigh impossible and pretty much the hardest thing in the game.


That is why i wrote mech is an alternative for low leaguers who dont have the apm for MMMVG but also wont face extremly competent opponents. If you are diamond+ and you cant play bio mechanicswise then Im sorry for you, but youshould have considered that your skill wont be as high as your league when you cheesed yourself through platinum-. And yes, low league mech is easy to play as long as you find that siege button.



What the hell is this? I never said that my bio is bad and why would you assume that I cheesed myself into masters league? That's totally the opposite of what is true. My bio play in TvP is pretty decent (good enough for masters at least) and I play Mech in tvt and tvz and please show me a cheesy pure mech build, please.

You just randomly assume stuff or make shit up, I don't know why you are doing this, but you come across as really insecure, you indirectly just discredit the person you are talking to even though you know nothing about him. How are you actually not banned (pretty sure defamation is a bannable offense)? Again, I never said that I have problems in TvP or that I cheesed myself into masters, that's something you made up, for god knows what reason. I was simply pointing out that at the higher levels, Mech in TvP doesn't work, so yeah go ahead and keep praising Mech and how good it is in the lower leagues, but fact is that nobody cares, because once these people get into masters or even diamond mech won't win them a single game anymore. So yeah keep telling people how to play the game in a wrong way, once they get promoted to a higher league I'm sure they'll thank you for it seeing as they will have no experience with bio at all and just lose every single tvp either way.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-12-12 21:58:56
December 12 2011 21:57 GMT
#796
On December 13 2011 05:38 doko100 wrote:
Show nested quote +
On December 12 2011 23:58 Big J wrote:
On December 12 2011 22:34 doko100 wrote:
On December 11 2011 19:15 Big J wrote:
On December 11 2011 17:28 doko100 wrote:
On December 11 2011 16:52 Ownos wrote:
I'm... not sure if people are reading the graphs right. Especially the terran whiners... not sure how you can be pessimistic about your race when there's a big blue line hovering over everything else in any graph with a blue line lol.


Euhm, it's not about the lines?


well it's also about the lines. The lines show the 3month trend. The bars show the 1month trend.
While if makes sense to do so, using one month as unit for the bar is just as arbitrary as using 1week or 3months would be.


On December 11 2011 16:24 doko100 wrote:
On December 11 2011 16:13 freetgy wrote:
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O


well first off all, Terran wins a lot in the lategame with biocompositions, though I don't have any stats to know how many games really. A lot of it comes down to how many medivacs and ghosts you have in your composition at that time (the high Tier bio units), just like a zerg or Protoss that can max on roach/ling or zealot/stalker really fast, marine/marauder without the big flock of medivacs and the EMP-carpet isn't very efficient. Also 3/3 upgrades are obligatory (which I believe a lot of lower league Terrans have trouble with, as unlike Protoss and Zergs, Terran does not have a superpopular upgrade build right now which would teach people "that's how you do it!")
Second of all, if the stats show that the game is balanced (which they don't) and if there is really a "lategame imbalance" (which I haven't seen any stats of), then you should just complain as hard about Terran being "imbalanced" in the early game (there is no other way that the game could be balanced otherwise).
Also as low league player it is really easy to play Mech vs Protoss or just go to the strategy section and watch out for that "TvP pure Air"-guide, if you feel like bio isn't good enough lategame.


Mech doesn't work vs. protoss in mid-master league+.

And you talk about terran upgrades, protoss has chronoboosts so their upgrades will always be faster, there is no point in even trying to argue that a terran could ever be ahead in upgrades. Unless the protoss just decides to not upgrade his units at all, which is his own fault.


edit: Also... Mech easy to play? Where did you pick that up? Trying to make Mech work vs. a competent protoss is nigh impossible and pretty much the hardest thing in the game.


That is why i wrote mech is an alternative for low leaguers who dont have the apm for MMMVG but also wont face extremly competent opponents. If you are diamond+ and you cant play bio mechanicswise then Im sorry for you, but youshould have considered that your skill wont be as high as your league when you cheesed yourself through platinum-. And yes, low league mech is easy to play as long as you find that siege button.



What the hell is this? I never said that my bio is bad and why would you assume that I cheesed myself into masters league? That's totally the opposite of what is true. My bio play in TvP is pretty decent (good enough for masters at least) and I play Mech in tvt and tvz and please show me a cheesy pure mech build, please.

You just randomly assume stuff or make shit up, I don't know why you are doing this, but you come across as really insecure, you indirectly just discredit the person you are talking to even though you know nothing about him. How are you actually not banned (pretty sure defamation is a bannable offense)? Again, I never said that I have problems in TvP or that I cheesed myself into masters, that's something you made up, for god knows what reason. I was simply pointing out that at the higher levels, Mech in TvP doesn't work, so yeah go ahead and keep praising Mech and how good it is in the lower leagues, but fact is that nobody cares, because once these people get into masters or even diamond mech won't win them a single game anymore. So yeah keep telling people how to play the game in a wrong way, once they get promoted to a higher league I'm sure they'll thank you for it seeing as they will have no experience with bio at all and just lose every single tvp either way.


I said "If your bio is bad and you're diamond+", not that your bio is bad... Your bio is not bad? Good, forget about the rest what is written in that if-sentence! (because that is how conditional sentences work)

I didn't say anything about cheesy pure mech builds, but if you ask: 1base double reactor hellion allin. 1base 1reactor+1tech lab blue flame hellion allin. 1base blueflame/reactored hellion drop.

And I was simply pointing out that I never said you should play Mech on high level. I guess (this is not an accusation, it's what I figuered to be most likely from what I read in your post... it should in no way discredit you or something) you did not read what my original post was answering to:
"lol, what else is the terran supposed to do?" (then go bio)
I stated that part about mech only because people keep on whining around in this thread that in low leagues they don't have the mechanics to play lategame bio. So I said they should just play mech as it will work in their leagues and doesn't require "kiting for the next 20sec of the game while the protoss player goes for a cup of tea" (like some people put it).
I truely belive that Terrans should play bio in TvP as long as no progames has figuered a way to incorporate more mech/air into the compositions (not even saying that this will ever happen, but you never know).

The part about not having any experience with bio so they will always lose is wrong imo as bio is rather easy to play (that's why everyone does it, even in highlevel TvT) once you have generally good mechanics and understanding of Terran. At least this is my experience with it. (while I think pure mech or mixed compositions bio/mech, mech/air need a lot more babysitting and experience - on high level! when you can't just walk to your opponent and siege up. And face counterattacks and flanks and multidrops and warp prisms and flaggshipp rushes etc...)

And I'm sorry if I sounded too offensive towards you, but I was assuming you were just another "TvP is unplayable now"-whiner, so I would like to appologize for that. Clearly your post did not contain such a part!
Blueblister
Profile Joined August 2009
Sweden321 Posts
Last Edited: 2011-12-12 23:38:51
December 12 2011 23:36 GMT
#797
On December 13 2011 04:50 DarkPlasmaBall wrote:
Show nested quote +
On December 13 2011 04:43 K9GM3 wrote:
On December 13 2011 04:29 Kresh wrote:You can't balance the game around the level of skill displayed by Bronze players who just bought it last week...or Silver players like me who play 1-2 hours a week

I would argue that the game is more balanced at Bronze/Silver than anywhere else. The better player wins. No matter what strategy a player goes for, its weaknesses are underscored, and can be exploited by a player with solid game understanding.


You can't balance the game at Bronze (or Silver... or hell, at Diamond), because Bronze players don't have reliable enough mechanics where racial balance becomes the only issue.

That's the exact reason why the game gets balanced around the top-tier players- because you can assess race vs. race problems without worrying about the confounding variables of mechanics.

In Bronze, the better player doesn't always win either... he might screw up the next game against the same person. There's way too much variation. Plus, there's no way of knowing if race played an important part of the win or whether it was because of superior mechanics (or unit composition or something else).

The notion that mechanics is a non-issue at top level is totally false. Most people with decent BW experience knows that if that game could be played with perfect mechanics, Terran would be OP and Protoss wouldn't stand a chance (using current maps ofc). The primary argument for balancing at the top is in other words a fallacy.

My guess is Blizzard instead made a conscious decision to primarily balance at top level at the expense of lower levels. This makes sense from a business perspective because progamers are more vocal about game balance and their games garner a lot more attention.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44184 Posts
December 13 2011 00:14 GMT
#798
On December 13 2011 08:36 Blueblister wrote:
Show nested quote +
On December 13 2011 04:50 DarkPlasmaBall wrote:
On December 13 2011 04:43 K9GM3 wrote:
On December 13 2011 04:29 Kresh wrote:You can't balance the game around the level of skill displayed by Bronze players who just bought it last week...or Silver players like me who play 1-2 hours a week

I would argue that the game is more balanced at Bronze/Silver than anywhere else. The better player wins. No matter what strategy a player goes for, its weaknesses are underscored, and can be exploited by a player with solid game understanding.


You can't balance the game at Bronze (or Silver... or hell, at Diamond), because Bronze players don't have reliable enough mechanics where racial balance becomes the only issue.

That's the exact reason why the game gets balanced around the top-tier players- because you can assess race vs. race problems without worrying about the confounding variables of mechanics.

In Bronze, the better player doesn't always win either... he might screw up the next game against the same person. There's way too much variation. Plus, there's no way of knowing if race played an important part of the win or whether it was because of superior mechanics (or unit composition or something else).

The notion that mechanics is a non-issue at top level is totally false. Most people with decent BW experience knows that if that game could be played with perfect mechanics, Terran would be OP and Protoss wouldn't stand a chance (using current maps ofc). The primary argument for balancing at the top is in other words a fallacy.


Pro-gamers aren't going to have absolutely perfect mechanics every single game, but the fact that their mechanics are much better than lower-level players makes balancing the races far easier. There's a difference between understanding this fact and taking it too far (to perfection) and claiming that just because players can't micro every unit at the same time perfectly yet, we shouldn't be using the best players as icons for balancing the game.

My guess is Blizzard instead made a conscious decision to primarily balance at top level at the expense of lower levels. This makes sense from a business perspective because progamers are more vocal about game balance and their games garner a lot more attention.


There's definitely a give-and-take there. While that may be true, there are far more lower-level gamers than players who are in GM or play on a pro team, so it would be silly to ignore most of the buyers. It's the fact that you can't properly balance a game when you can't really assess whether a game was lost due to racial imbalance or other variables- and this problem is much easier to solve at the highest levels.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ChaosTerran
Profile Joined August 2011
Austria844 Posts
December 13 2011 05:01 GMT
#799
On December 13 2011 06:57 Big J wrote:
Show nested quote +
On December 13 2011 05:38 doko100 wrote:
On December 12 2011 23:58 Big J wrote:
On December 12 2011 22:34 doko100 wrote:
On December 11 2011 19:15 Big J wrote:
On December 11 2011 17:28 doko100 wrote:
On December 11 2011 16:52 Ownos wrote:
I'm... not sure if people are reading the graphs right. Especially the terran whiners... not sure how you can be pessimistic about your race when there's a big blue line hovering over everything else in any graph with a blue line lol.


Euhm, it's not about the lines?


well it's also about the lines. The lines show the 3month trend. The bars show the 1month trend.
While if makes sense to do so, using one month as unit for the bar is just as arbitrary as using 1week or 3months would be.


On December 11 2011 16:24 doko100 wrote:
On December 11 2011 16:13 freetgy wrote:
On December 11 2011 14:53 K3Nyy wrote:
I really disagree. Terrans especially in the lower leagues have been complaining about TvP lategame for a longgggggggg time. This balance patch and the winrates basically let them justify their whining further.

Some of what they say is justified in my opinion, especially the ease of late game Protoss vs Terran. but it's just very annoying to see whining all over the threads.


this will never change, as long as Terran stays on Bio till lategame.
you can't have the advantage in early mid and lategame by staying with essentially the same core composition from the beginning.

Obviously splash will kick in on the protoss side more on more and make the life harder for the Bio player.
no balance patch will change that.


lol, what else is the terran supposed to do? o.O


well first off all, Terran wins a lot in the lategame with biocompositions, though I don't have any stats to know how many games really. A lot of it comes down to how many medivacs and ghosts you have in your composition at that time (the high Tier bio units), just like a zerg or Protoss that can max on roach/ling or zealot/stalker really fast, marine/marauder without the big flock of medivacs and the EMP-carpet isn't very efficient. Also 3/3 upgrades are obligatory (which I believe a lot of lower league Terrans have trouble with, as unlike Protoss and Zergs, Terran does not have a superpopular upgrade build right now which would teach people "that's how you do it!")
Second of all, if the stats show that the game is balanced (which they don't) and if there is really a "lategame imbalance" (which I haven't seen any stats of), then you should just complain as hard about Terran being "imbalanced" in the early game (there is no other way that the game could be balanced otherwise).
Also as low league player it is really easy to play Mech vs Protoss or just go to the strategy section and watch out for that "TvP pure Air"-guide, if you feel like bio isn't good enough lategame.


Mech doesn't work vs. protoss in mid-master league+.

And you talk about terran upgrades, protoss has chronoboosts so their upgrades will always be faster, there is no point in even trying to argue that a terran could ever be ahead in upgrades. Unless the protoss just decides to not upgrade his units at all, which is his own fault.


edit: Also... Mech easy to play? Where did you pick that up? Trying to make Mech work vs. a competent protoss is nigh impossible and pretty much the hardest thing in the game.


That is why i wrote mech is an alternative for low leaguers who dont have the apm for MMMVG but also wont face extremly competent opponents. If you are diamond+ and you cant play bio mechanicswise then Im sorry for you, but youshould have considered that your skill wont be as high as your league when you cheesed yourself through platinum-. And yes, low league mech is easy to play as long as you find that siege button.



What the hell is this? I never said that my bio is bad and why would you assume that I cheesed myself into masters league? That's totally the opposite of what is true. My bio play in TvP is pretty decent (good enough for masters at least) and I play Mech in tvt and tvz and please show me a cheesy pure mech build, please.

You just randomly assume stuff or make shit up, I don't know why you are doing this, but you come across as really insecure, you indirectly just discredit the person you are talking to even though you know nothing about him. How are you actually not banned (pretty sure defamation is a bannable offense)? Again, I never said that I have problems in TvP or that I cheesed myself into masters, that's something you made up, for god knows what reason. I was simply pointing out that at the higher levels, Mech in TvP doesn't work, so yeah go ahead and keep praising Mech and how good it is in the lower leagues, but fact is that nobody cares, because once these people get into masters or even diamond mech won't win them a single game anymore. So yeah keep telling people how to play the game in a wrong way, once they get promoted to a higher league I'm sure they'll thank you for it seeing as they will have no experience with bio at all and just lose every single tvp either way.


I said "If your bio is bad and you're diamond+", not that your bio is bad... Your bio is not bad? Good, forget about the rest what is written in that if-sentence! (because that is how conditional sentences work)

I didn't say anything about cheesy pure mech builds, but if you ask: 1base double reactor hellion allin. 1base 1reactor+1tech lab blue flame hellion allin. 1base blueflame/reactored hellion drop.

And I was simply pointing out that I never said you should play Mech on high level. I guess (this is not an accusation, it's what I figuered to be most likely from what I read in your post... it should in no way discredit you or something) you did not read what my original post was answering to:
"lol, what else is the terran supposed to do?" (then go bio)
I stated that part about mech only because people keep on whining around in this thread that in low leagues they don't have the mechanics to play lategame bio. So I said they should just play mech as it will work in their leagues and doesn't require "kiting for the next 20sec of the game while the protoss player goes for a cup of tea" (like some people put it).
I truely belive that Terrans should play bio in TvP as long as no progames has figuered a way to incorporate more mech/air into the compositions (not even saying that this will ever happen, but you never know).

The part about not having any experience with bio so they will always lose is wrong imo as bio is rather easy to play (that's why everyone does it, even in highlevel TvT) once you have generally good mechanics and understanding of Terran. At least this is my experience with it. (while I think pure mech or mixed compositions bio/mech, mech/air need a lot more babysitting and experience - on high level! when you can't just walk to your opponent and siege up. And face counterattacks and flanks and multidrops and warp prisms and flaggshipp rushes etc...)

And I'm sorry if I sounded too offensive towards you, but I was assuming you were just another "TvP is unplayable now"-whiner, so I would like to appologize for that. Clearly your post did not contain such a part!



This sounds alot better. Thank you.
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