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[Nov] TLPD Race Winrate Graphs - Page 12

Forum Index > SC2 General
798 CommentsPost a Reply
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OGKruemmel
Profile Joined March 2011
Croatia270 Posts
December 05 2011 16:57 GMT
#221
TvP :D
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 05 2011 16:58 GMT
#222
On December 06 2011 00:02 Zealot Lord wrote:
EMP'ing own units is silly - however, that said, I still believe ghost with tier 3 unit compositions are largely undiscovered in the TvP metagame. It's true that feedback counters raven/thors/banshees and such, but with good ghost snipe/emps, the templars themselves can be negated. No feedback = viable T3 terran units no?

If you watch Select play TvP, you'll notice that no templars ever gets close enough to feedback/storm his units - however in this case, instead of using snipe to prevent the ghost from getting fedback, you do it for the sake of protecting your other units. There's no difference, its still a ghost v templar battle which ghosts can and should come out on top.

As for ghost/raven + whatever composition being too much gas, if protoss can get collosus/templar/archons off of 3~4 bases, I honestly don't see why terrans can't gradually transition into a gas heavy army in the late game as well.


Not really. People need to realize that even without feedback the terran t3 wouldn't be able to compete with a 3/3 protoss ball. Not only would you be behind on upgrades since you need to transition into mech after the midgame (and this suggests getting banshees as well), but even without feedback the protoss balls are more than cost effective against mech while also being more mobile.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 05 2011 16:59 GMT
#223
Wow, this is the first time Terran has been below 50%. They're not below by a lot but they are below finally.

:D Sweet.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Ravomat
Profile Joined September 2010
Germany422 Posts
December 05 2011 17:00 GMT
#224
On December 06 2011 01:36 Mehukannu wrote:
Show nested quote +
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.
Sega92
Profile Blog Joined November 2010
United States467 Posts
December 05 2011 17:02 GMT
#225
did anyone else notice that in oct (when everyone was starting to say that Terran was OP) that zergs were winning just as much and after the patch terrans are losing the most? yeah...totally balanced...thanks for ruining the game protoss, next you'll whine that warpgate doesn't let you make units anywhere even without a pylon
Jerglings
Profile Joined September 2010
United States104 Posts
December 05 2011 17:03 GMT
#226
Oh god the Terran tears. So delicious. Who won GSL again?
"I'd rather find out my wife was cheating on me than keep losing like this. At least I could tell my wife to cut it out."
laharl23
Profile Joined February 2011
United States582 Posts
December 05 2011 17:03 GMT
#227
omg terran is below 50% for the first time since the games released, protoss imba!

these threads only make me laugh.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44250 Posts
Last Edited: 2011-12-05 17:07:29
December 05 2011 17:05 GMT
#228
On December 06 2011 02:00 Ravomat wrote:
Show nested quote +
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.


If that's the case, then that's pretty interesting, because the patch barely did anything at all to directly buff Protoss upgrades. It was more of a meta-buff... by merely talking about the forge and Protoss upgrades in the patch notes, Protoss realized that double upgrades could be viable, and more people went for them. They weren't exactly made significantly stronger or faster with this new patch, but the idea was planted in Protoss players' heads ^^ (It's the chrono boost that helps create the upgrade advantage for the Protoss, not the decrease of a few resources or the extra two gateway units that they can now make with their extra money from the minor buff.)

"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 17:10 GMT
#229
On December 06 2011 01:03 InFi.asc wrote:
Show nested quote +
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.


that's like the funniest comment I have read i a while.

Terran up 55 %: everything is all dandy

protoss up 55%: matchup is broken!


Yeah.. especially since Terrans were dominating the matchup for months. -.- One month Protoss > Terran, Protoss imba!

Whether or not this is just a metagame shift or adjusting to the patch, I would really like it if Protoss somehow got a nerf to the ease of their units. I don't think it's imbalanced, but late game PvT really made me realize how little Protoss has to do in comparison with the Terran, even at the higher levels in my opinion. I would definitely like it if Protoss had to do more micro/multitasking in order to achieve that strength of that late game army.
Lorch
Profile Joined June 2011
Germany3679 Posts
December 05 2011 17:11 GMT
#230
On December 06 2011 02:02 Sega92 wrote:
did anyone else notice that in oct (when everyone was starting to say that Terran was OP) that zergs were winning just as much and after the patch terrans are losing the most? yeah...totally balanced...thanks for ruining the game protoss, next you'll whine that warpgate doesn't let you make units anywhere even without a pylon


So terran not having the highest winrate out of all races for 1 month ruines the game for you?
Guess blizz should just release Starcraft 2: Terran only.
Keep up the juicy terran tears, this thread is so full of win.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 05 2011 17:13 GMT
#231
On December 06 2011 02:10 K3Nyy wrote:
Show nested quote +
On December 06 2011 01:03 InFi.asc wrote:
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.


that's like the funniest comment I have read i a while.

Terran up 55 %: everything is all dandy

protoss up 55%: matchup is broken!


Yeah.. especially since Terrans were dominating the matchup for months. -.- One month Protoss > Terran, Protoss imba!

Whether or not this is just a metagame shift or adjusting to the patch, I would really like it if Protoss somehow got a nerf to the ease of their units. I don't think it's imbalanced, but late game PvT really made me realize how little Protoss has to do in comparison with the Terran, even at the higher levels in my opinion. I would definitely like it if Protoss had to do more micro/multitasking in order to achieve that strength of that late game army.


If a change like that happened protosses would be off the radar for a couple of months in tournaments until they learned to readjust.

They're doing something like that for hots, but the other way around. The terran mech units are looking to make the race more a-click friendly against protoss.
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
December 05 2011 17:13 GMT
#232
Oh look, 54% win rate now for P in PvT and an over all T win rate of 49.1%!

SHOCKING... (Or all the people posting in threads relating to Terran are right)
@followMVT
DarkPlasmaBall
Profile Blog Joined March 2010
United States44250 Posts
December 05 2011 17:14 GMT
#233
On December 06 2011 02:02 Sega92 wrote:
did anyone else notice that in oct (when everyone was starting to say that Terran was OP) that zergs were winning just as much and after the patch terrans are losing the most? yeah...totally balanced...thanks for ruining the game protoss, next you'll whine that warpgate doesn't let you make units anywhere even without a pylon


You know what?

I don't think that's a realistic concern.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
K3Nyy
Profile Joined February 2010
United States1961 Posts
December 05 2011 17:16 GMT
#234
On December 06 2011 02:13 Dalavita wrote:
Show nested quote +
On December 06 2011 02:10 K3Nyy wrote:
On December 06 2011 01:03 InFi.asc wrote:
On December 06 2011 00:31 WinteRR wrote:
T 55% -> 45%. They went and broke TvP. Great.

That's a ridiculous swing, even though these stats can't be taken as gospel truth.


that's like the funniest comment I have read i a while.

Terran up 55 %: everything is all dandy

protoss up 55%: matchup is broken!


Yeah.. especially since Terrans were dominating the matchup for months. -.- One month Protoss > Terran, Protoss imba!

Whether or not this is just a metagame shift or adjusting to the patch, I would really like it if Protoss somehow got a nerf to the ease of their units. I don't think it's imbalanced, but late game PvT really made me realize how little Protoss has to do in comparison with the Terran, even at the higher levels in my opinion. I would definitely like it if Protoss had to do more micro/multitasking in order to achieve that strength of that late game army.


If a change like that happened protosses would be off the radar for a couple of months in tournaments until they learned to readjust.

They're doing something like that for hots, but the other way around. The terran mech units are looking to make the race more a-click friendly against protoss.


Yeah that's good, all the bad Protoss would drop out and the better ones would stay, though I can't really think of a top Protoss right now that doesn't deserve to be at the top.

And for hots.. T_T, we need more micro not less!
Mehukannu
Profile Joined October 2010
Finland421 Posts
December 05 2011 17:19 GMT
#235
On December 06 2011 02:00 Ravomat wrote:
Show nested quote +
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.

Chances are that blizzard never want there to be HT/ghost war, because emp still does have 1 range advantage over feedback.
Most likely protoss shouldn't even be thinking about feedbacking ghost but rather focus more on getting storms off on the terran bio ball.
I was looking the difference from 50% mark, since that is the difference from the ideal balance for the game.
C=('. ' Q)
Lorch
Profile Joined June 2011
Germany3679 Posts
December 05 2011 17:21 GMT
#236
On December 06 2011 02:19 Mehukannu wrote:
Show nested quote +
On December 06 2011 02:00 Ravomat wrote:
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.

Chances are that blizzard never want there to be HT/ghost war, because emp still does have 1 range advantage over feedback.
Most likely protoss shouldn't even be thinking about feedbacking ghost but rather focus more on getting storms off on the terran bio ball.
I was looking the difference from 50% mark, since that is the difference from the ideal balance for the game.


Given that based upon BW expirience and all I feel like Blizz never expected ghost to be used that much in the first place, I feel like they just gave them emp as a desperation move in hope it would make them viable.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
December 05 2011 17:24 GMT
#237
On December 06 2011 02:19 Mehukannu wrote:
Show nested quote +
On December 06 2011 02:00 Ravomat wrote:
On December 06 2011 01:36 Mehukannu wrote:
On December 06 2011 01:23 ProxyKnoxy wrote:
What on earth has happened to TvP

I don't think it is accurate to say that TvP is broken imba in P's favour as the patch has only just come through..

I don't think the cost of forge upgrades itself has made this change, it's just made people aware that double forge is pretty freaking good.

The emp change was needed though if we're being honest

I wonder why EMP nerf was even needed, now that I look the graph from TvP october the match up only had 5,4% difference, it wasn't huge at all.


Are you serious? The old EMP had 2 range more than feedback and can hit multiple units. It was insanely difficult to micro in the ht/ghost war and it actually still is very difficult to not get most of your HTs EMP'd. Also in October the TvP matchup had a 10% difference. This can be considered broken.

Right now Terran seems to have more problems with fast Protoss upgrades than with EMP.

Chances are that blizzard never want there to be HT/ghost war, because emp still does have 1 range advantage over feedback.
Most likely protoss shouldn't even be thinking about feedbacking ghost but rather focus more on getting storms off on the terran bio ball.
I was looking the difference from 50% mark, since that is the difference from the ideal balance for the game.


Pretty much. You are always better off landing storms than you are avoiding EMPs in the matchup. Protoss units are more durable, and if you can sneak in one or two storms in on the terran bio it dissipates to the rest of the protoss army.
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 17:24 GMT
#238
On December 06 2011 01:53 Catatonic wrote:
Show nested quote +
On December 06 2011 00:07 thezanursic wrote:
On December 05 2011 23:59 Catatonic wrote:
On December 05 2011 20:16 red4ce wrote:
So the big question is, how do you balance PvZ without screwing up TvP or vice versa.

Now I could be extreamly wrong an in all likelyhood I am (since im only bronze though I atleast like to believe I have an extensive or atleast very decent knowledge of the game just not the multitasking skills or focus to attain higher lol) but I think what swings the the game in favor of zergs so much are the use of Mutas. On ladder, against friends, and practice partners of varying levels (bronze-med gold) I generally go muta,ling/bling into ultralisks (not gas effecient I know but I feel comfortable going this compo) an I just shut them down with mutas keeping them on 1-2base max until I get ultras out which then just go on a protoss all you can eat buffet binge. The Muta's manuverability and quickness make it easy to demolish mineral lines an tech structures until heavy anti air is invested in which delays the protoss an terren significantly atleast from what iv seen. Though to nerf Muta's would be rather difficult an break zerg's matchup against either race terren or protoss seeing as how its the only truly viable midgame harrass unit since most wall off against lings leaving only drop play an nydas which arent all too viable. Without that harass capability both races would go unchecked an mass up the deathball army to counter what ever zerg is doing every matchup since they'd get it so quickly with the minimal harass. I dont know if im wrong though I can only speak of how it appears to be to myself.

Sorry if thats hard to read, im not the best grammatically and im infamous for run on sentences lol >.< (and a lack of punctuation hence the run ons though >.<) lol

Nerfing mutas isn't the answer. Terrans just have put down 6 turrets to defend. I think turrets could be SLIGHTLY buffed, but there is no reason to not get the turret range upgrade and around 6 turrets it pays of believe it or not it does. I'm not saying turret your main like you see in bronze just put down 6-10 turrets down at the side where mutas come from now only do this if the zerg is going heavy muta obviously don't do this against 10 mutas, but at 30 mutas 10 turrets should trade cost effectively or just keep the zerg from attacking you
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277047
I would even say it wouldn't be bad to just put down twice as many late game. Turrets aren't just a muta repeller it's also a way to buy time for your marines to arrive.

Though atleast from my experience once I start getting air upgrades which is immediately once the spire is done, turrets get burned down quickly. Around the 10min mark I have 7-9 mutas so I generally see round 3-4 turrets total in the base which i burn quick run out to escape the marines then run back in when they leave. The only thing Iv seen that terren has unless they actually do mass out turrets (which then ill just tech switch) is thors which seem to rip through mutas like a knife through butter (ofcourse meaning the butter isnt a frozen brick). I wasnt saying nerfing mutas was the answer though as it would create an immense imbalance in favor of the other races. Im just saying mutas being as good as they are, are a reason for terran balancing out in the win percentage cause iv seen mutas being used in increasing frequency in all matchups.

When I say a lot of turrets I don't mean surround your base with turrets. What bronze do is retarded they surround their base with a 1 by 1 turret what I'm talking about is having 3-4 turrets standing together. Let's take a look at Xel'naga for instance. When the mutas come out you should be 2 base or you are horrible. Soo 3-4 turrets on the right side of the main 3-4 defending the natural on the left and 3-4 with your production facilities. Even at 30 Mutas 3-4 turrets should take out a few mutas and mutas cost gas so that's bad for zerg. I don't even find it to extreme to incorporate 3 engy bays against muta builds 2 for upgrades and 1 for Building armor/ Turret range and an additional 2 armor on the turrets is actually really good (It also effects the bounces)
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
December 05 2011 17:26 GMT
#239
On December 06 2011 02:03 Jerglings wrote:
Oh god the Terran tears. So delicious. Who won GSL again?

Not this again. Leenock soo fucked up actually. He should have won the last game he let the Terran get into a position that killed him Leenock was so ahead and the last map was very Zerg favored so it was still anyones a game
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-12-05 17:28:34
December 05 2011 17:27 GMT
#240
On December 06 2011 00:48 PredY wrote:
Show nested quote +
On December 06 2011 00:44 eYeball wrote:
On December 06 2011 00:19 decaf wrote:
So basically we have a really well balanced game right now. Who else is waiting for HOTS to destroy this?


David Kim and Dustin Browder. It would be so sad if it would take another year of balance to get it to this again.

tbh, i can't wait for hots. tvp is such a bullshit (design wise)



I can't see anything in HOTS that is really going to change tvp, except maybe the battle hellion - but at top levels, I'm guessing stim micro is still the better way to go, considering how slow transformed hellions are. Protoss will still generally be too a-move friendly (that's Blizzard's intention with the colossus after all), and terran still gets no real advantage from holding a position with siege tanks. If the match up changes at all, it'll still be blob vs blob, just with a couple different units and a more cumbersome upgrade path for terran. What's worse, the air terran styles will be even less effective with the air to air splash of the tempest, and the Replicant will kill any tech heavy terran opening.

No, mmm will still be the de facto way to play tvp in HOTS.
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