[November] SC2 General Discussion - Page 14
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							PhsX
							
							
						 
						
						United States12 Posts
						 
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							kamicom
							
							
						 
						
						United States180 Posts
						 
					Blizzard botched the dynamics of warp tech and nydus IMO. I still don't understand why Blizz has designed nydus to be "all-in" oriented; 200/200, fast spawn time, and low health is all designed for inception into an enemy's base. I'd much prefer the BW-style of having nydus worms as a mean to defend against those pesky stim rine drops or randomly hidden pylons that pick off distant expos (especially if the opponent is going air for slow hydras). I've constantly experimented with nydus worms but any competent player will simply pull workers and EZ snipe the worm before it even finishes (i'd have to rely on the opponent not sucking for a nydus to be successful, especially against P due to warp ins) Also for warp tech, I think it's undeniable that warp tech is the strongest asset to P. However, I was considering how it might change the dynamics if warp in time was extended in exchange for shorter cool down on gateways. IMO, this doesn't have any effect on spawning units, it only deters cheesey pushes or rely too heavily on surprise warp ins (it'd give more of an advantage to the defender against the aggressive unit warper).  | ||
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							Chriscras
							
							
						 
						
						Korea (South)2812 Posts
						 
					Maybe we should have a [2012] SC2 General Discussion Thread next year?  | ||
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							taha
							
							
						 
						
						6 Posts
						 
					siege tank do 50 dmg vs armoured units zealot life=100 shield=50 armoured unit so I cant understand why siege tank kill a zealot in 5 hits instead of 3  | ||
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							Kid-Fox
							
							
						 
						
						Canada400 Posts
						 
					On December 09 2011 19:01 taha wrote: I am a noob (started last month) siege tank do 50 dmg vs armoured units zealot life=100 shield=50 armoured unit so I cant understand why siege tank kill a zealot in 5 hits instead of 3 Zealots are not considered armoured, they are light, so tanks do 35 damage to them instead of 50.  | ||
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							TheSaddestPanda
							
							
						 
						
						United States61 Posts
						 
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							Juliette
							
							
						 
						
						United States6003 Posts
						 
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							Probe1
							
							
						 
						
						United States17920 Posts
						 
					SaddestPanda that's a cute idea but I have a feeling since they've already patched against viking flowers, muta stacking and all that they wouldn't do something like that..  | ||
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							machiavelli
							
							
						 
						
						United States8 Posts
						 
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							bizMark
							
							
						 
						
						Canada7 Posts
						 
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							WeddingEpisode
							
							
						 
						
						United States356 Posts
						 
					So, if you purchase this, and then let the MediVac sit, unused, for 15 minutes, does a full energy tank last longer??? What is the benefit of "starting energy" as time goes on? AFter emptying it and recharging, over and over?  | ||
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							bizMark
							
							
						 
						
						Canada7 Posts
						 
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							DirTyHerps
							
							
						 
						
						United States5 Posts
						 
					On December 10 2011 16:34 bizMark wrote: @WeddingEpisode... the only benefit is when the medivac is spawned it has extra energy, but once it maxes out the benefit is gone. Basically it's a useless upgrade along with the thor 250 mm cannon and seeker missiles. But then there are other units in the game, like infestors, where you don't want to build them until you get the pathogen glands half way done. I agree if you let them max out their energy, you'd lose the benefits of the upgrade, but new units will have that much more of an edge. Besides, I feel that the energy upgrades are most useful on spellcasters (infestor, ghost, etc).  | ||
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							Tuxz
							
							
						 
						
						3 Posts
						 
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							Tuxz
							
							
						 
						
						3 Posts
						 
					On December 09 2011 19:01 taha wrote: I am a noob (started last month) siege tank do 50 dmg vs armoured units zealot life=100 shield=50 armoured unit so I cant understand why siege tank kill a zealot in 5 hits instead of 3 zealot is light unit not armered!  | ||
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							decornerath
							
							
						 
						
						18 Posts
						 
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							bizMark
							
							
						 
						
						Canada7 Posts
						 
					On December 11 2011 17:08 decornerath wrote: Have any of you guys ever switched races from terran simply for the fact that TvT is so painful? TvT is fun!! Much less painful than those crazy ZvZ mirrors...  | ||
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							Gladiator6
							
							
						 
						
						Sweden7024 Posts
						 
					On December 11 2011 17:08 decornerath wrote: Have any of you guys ever switched races from terran simply for the fact that TvT is so painful? No but I met someone on ladder who switched, he enjoyed PvP much more. :D haha  | ||
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							joopajoo
							
							
						 
						
						Finland67 Posts
						 
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							holyflea
							
							
						 
						
						5 Posts
						 
					What is the BEST site for up to date top SC2 REPLAYS???? thanks so much! ! !  | ||
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