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BW Teams playing Starcraft 2 - Page 85

Forum Index > SC2 General
3464 CommentsPost a Reply
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HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
October 29 2011 05:18 GMT
#1681
This is pretty exciting for eSports in general, currently with crazy fans in the foreign community, it would awesome to see these power house BW teams/players get involved and make that a reality in Korea as well. A true global sc2 eSports beast has begun to wake up.
SlayerS Fighting!
mnck
Profile Joined April 2010
Denmark1518 Posts
Last Edited: 2011-10-29 05:24:32
October 29 2011 05:21 GMT
#1682
On October 29 2011 14:10 infinity2k9 wrote:
Show nested quote +
On October 29 2011 14:07 dire wrote:
I like that quote that the OP copy/pasted but just like SC:BW that took many years to become what it is, SC2 will take the same amount to become that balanced, yet SC:BW is dead outside of Korea and SC2 is archiving what BW could never do. GO SC2!


Um there was only ever 3 balance patches in it's history. And the last was 2001. Balance isn't even the problem people have with the game.


Yes it was, and it was fixed by map makers. In SC2 Blizzard attempts to fix the game via patches. Besides, as you mention, the last BW patch was in 2001, the exansion came out in '98. That's 3 years of patching or at least Blizzard trying to balance the game. Sure its not very frequent patching (only very few patches since release), but that isn't exactly a argument for better balance.

And even many years after people were still questioning balance... Like iloveoov dominating so hard people were asking whether the game was balanced or not. Turns out it could also be fixed with maps and new strategies, just like all other imbalances in the past. I think we're seeing the exact same in SC2... I would appreciate if Blizzard patched the game less frequently however. Give players a more chance to fix balance issues themselves.
@Munck
bigbeau
Profile Joined October 2010
368 Posts
October 29 2011 05:24 GMT
#1683
The difference between auto injecting and auto mining is so fucking clear that anyone arguing they are similar is fucking retarded. Auto mine: You're telling a worker to go to a mineral patch. Much like telling a worker to move somewhere, right clicking on a mineral patch causes it to mine. It's a worker. It mines. If you right click a marine onto a mineral patch, it walks to it and stops next to it. If you right click a worker onto a mineral patch, it mines. What is rally point setting? The same command as right clicking all the units that come out and telling them to go to that point. Lets go back now. What happens when you right click a worker onto a mineral patch? Oh yeah, it mines. Not automining makes no sense and is not comparable to auto inject or auto creep spread. Shut up about it.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-29 05:40:25
October 29 2011 05:27 GMT
#1684
On October 29 2011 14:14 seraphe wrote:
Things like auto-mining, MBS, those are all fine. What I have a problem with is large control groups, which inevitably lead to huge death ball battles, as we've all pretty much agreed on already, and the removal of intense micro requiring units in favor of units that are far less so.

You ask if it's watching pros send workers to mine that's interesting. Nope. It's units that are skill-intensive and high-reward that are fun to watch. Things like reaver harass and storm drops. I know the reaver wouldn't have fit into SC2 very well, because it relied on a buggy AI to balance out its ridiculous damage. But you'd think that they'd implement a substitute that also required a high level of attention, care, and micro to use properly. Instead, you just get colossi, which are the epitome of ball of death lasers pewpew a-move. I won't miss watching Bisu send probes to mine, but I sure as hell will miss him destroy worker lines with fantastic reaver/shuttle play (or lose his shuttle and make us all facepalm).

Likewise with storms, smartcast made it so that storms became easier to use. Just mass HT and they can all rapidly cast storms in succession over a huge area so nobody would ever be able to dodge out of it. So storms themselves had to be nerfed to compensate. Less damage, less aoe, and as a result, less exciting. Landing one means almost nothing. People screamed for Jangbi's fantastic storms because they were devastatingly destructive, ridiculously hard to pull off, and utterly game changing. I don't think anyone will ever cry STOOOOOOORRRRMMMUUUUUUU for the storms in SC2. There's just not as much excitement or tension there.

So yeah. You're right about it being good that unnecessary handicaps were removed. But exchanging units that truly benefited the most from micro skills for a-move units, or dumbing units and spell-casting down and consequently having to nerf them to compensate? I have a problem with that.


I used to be like you when SC2 came out, yeah its kinda lame that the extra apm achieved through automating tasks was counter-balanced by the fact that we also can't get the most out of the units, a single spell or drop can be absolutely game-changing in BW.

I was actually one of those guys (before BETA) who advocated smart-casting, MBS, automine would make the game better and thought all the BW die-hards just didn't like change. Since Beta came out I changed my mind, in BW i got the same feeling as winning any other game as a sport. The blood sweat and tears through trying to perfect macro and the sheer exhaustion after a game, where you have both out-witted and out-skilled your opponent. I didn't get this same feeling from SC2.

From a spectators point of view, I didn't really get what was so bad about adding MBS until I started seeing games like this.



I mean creep spread has a kind of similar effect, but what about the other races? Mules? Pfft. Its kind of sad that the only race to be even close to having a true macro component is Zerg.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
roymarthyup
Profile Joined April 2010
1442 Posts
October 29 2011 05:28 GMT
#1685
On October 29 2011 14:24 bigbeau wrote:
The difference between auto injecting and auto mining is so fucking clear that anyone arguing they are similar is fucking retarded. Auto mine: You're telling a worker to go to a mineral patch. Much like telling a worker to move somewhere, right clicking on a mineral patch causes it to mine. It's a worker. It mines. If you right click a marine onto a mineral patch, it walks to it and stops next to it. If you right click a worker onto a mineral patch, it mines. What is rally point setting? The same command as right clicking all the units that come out and telling them to go to that point. Lets go back now. What happens when you right click a worker onto a mineral patch? Oh yeah, it mines. Not automining makes no sense and is not comparable to auto inject or auto creep spread. Shut up about it.



then why not allow queens to SHIFT-QUEUE injects on a hatchery?


if you inject+shift+inject a hatchery the queen will stand there doing nothing until the timer runs out on the hatchery and it can inject again
bigbeau
Profile Joined October 2010
368 Posts
October 29 2011 05:35 GMT
#1686
On October 29 2011 14:28 roymarthyup wrote:
Show nested quote +
On October 29 2011 14:24 bigbeau wrote:
The difference between auto injecting and auto mining is so fucking clear that anyone arguing they are similar is fucking retarded. Auto mine: You're telling a worker to go to a mineral patch. Much like telling a worker to move somewhere, right clicking on a mineral patch causes it to mine. It's a worker. It mines. If you right click a marine onto a mineral patch, it walks to it and stops next to it. If you right click a worker onto a mineral patch, it mines. What is rally point setting? The same command as right clicking all the units that come out and telling them to go to that point. Lets go back now. What happens when you right click a worker onto a mineral patch? Oh yeah, it mines. Not automining makes no sense and is not comparable to auto inject or auto creep spread. Shut up about it.



then why not allow queens to SHIFT-QUEUE injects on a hatchery?


if you inject+shift+inject a hatchery the queen will stand there doing nothing until the timer runs out on the hatchery and it can inject again



...Are you actually arguing this? Because if you can't complete a queued task, it moves on to the next one, which is stop...Like if you tell 100 lings to attack rocks then queue them to move somewhere else, the ones that aren't able to attack the rock will move to where you told them. You're arguing for ridiculously easy things that don't fit the current mechanics of the game just to say that automining shouldn't be in the game even though it fits what the game already does, which is set buildings' rally points to all 'right click command' where you tell them
roymarthyup
Profile Joined April 2010
1442 Posts
October 29 2011 05:42 GMT
#1687
On October 29 2011 14:35 bigbeau wrote:
Show nested quote +
On October 29 2011 14:28 roymarthyup wrote:
On October 29 2011 14:24 bigbeau wrote:
The difference between auto injecting and auto mining is so fucking clear that anyone arguing they are similar is fucking retarded. Auto mine: You're telling a worker to go to a mineral patch. Much like telling a worker to move somewhere, right clicking on a mineral patch causes it to mine. It's a worker. It mines. If you right click a marine onto a mineral patch, it walks to it and stops next to it. If you right click a worker onto a mineral patch, it mines. What is rally point setting? The same command as right clicking all the units that come out and telling them to go to that point. Lets go back now. What happens when you right click a worker onto a mineral patch? Oh yeah, it mines. Not automining makes no sense and is not comparable to auto inject or auto creep spread. Shut up about it.



then why not allow queens to SHIFT-QUEUE injects on a hatchery?


if you inject+shift+inject a hatchery the queen will stand there doing nothing until the timer runs out on the hatchery and it can inject again



...Are you actually arguing this? Because if you can't complete a queued task, it moves on to the next one, which is stop...Like if you tell 100 lings to attack rocks then queue them to move somewhere else, the ones that aren't able to attack the rock will move to where you told them. You're arguing for ridiculously easy things that don't fit the current mechanics of the game just to say that automining shouldn't be in the game even though it fits what the game already does, which is set buildings' rally points to all 'right click command' where you tell them



what im saying is, why not "allow it" ?

i mean, realistically it makes sense. a player is making the decision to want to do two injects on a hatchery. why not let him queue it so it automatically happens?

when someone rallies workers to minerals, he is making the decisions to want to have all workers made automatically go and mine from those minerals. so the game allows him to rally it

if your going to allow automated actions in the future based upon what a player "decides to do" right now, why discriminate and allow it for some things and not others?

ScoutingDrone
Profile Joined May 2011
Canada54 Posts
Last Edited: 2011-10-29 05:42:58
October 29 2011 05:42 GMT
#1688
Since many people are saying BW is "better" because it is "harder" to play, I suggest Blizzard patch BW so that each control group can hold max 1 unit instead of 12, remove rally points from all production buildings, and remove the ability to automatically attack ("a" attack) so they have to manually right click on every unit to attack.

This would definitely increase the "skill ceiling" for BW, thus making BW a better game.

User was temp banned for this post.
When I grow up, I want to be a spawning pool!
Wrathsc2
Profile Joined March 2011
United States2025 Posts
October 29 2011 05:44 GMT
#1689
just because a game is harder to play doesn't mean its better or has more depth -_-
A marine walks into a bar and asks, "Wheres the counter?"
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 29 2011 05:48 GMT
#1690
On October 29 2011 14:21 mnck wrote:
Show nested quote +
On October 29 2011 14:10 infinity2k9 wrote:
On October 29 2011 14:07 dire wrote:
I like that quote that the OP copy/pasted but just like SC:BW that took many years to become what it is, SC2 will take the same amount to become that balanced, yet SC:BW is dead outside of Korea and SC2 is archiving what BW could never do. GO SC2!


Um there was only ever 3 balance patches in it's history. And the last was 2001. Balance isn't even the problem people have with the game.


Yes it was, and it was fixed by map makers. In SC2 Blizzard attempts to fix the game via patches. Besides, as you mention, the last BW patch was in 2001, the exansion came out in '98. That's 3 years of patching or at least Blizzard trying to balance the game. Sure its not very frequent patching (only very few patches since release), but that isn't exactly a argument for better balance.

And even many years after people were still questioning balance... Like iloveoov dominating so hard people were asking whether the game was balanced or not. Turns out it could also be fixed with maps and new strategies, just like all other imbalances in the past. I think we're seeing the exact same in SC2... I would appreciate if Blizzard patched the game less frequently however. Give players a more chance to fix balance issues themselves.


The game came out in 98, then BW in 99 i believe. Nevertheless it's just not comparable, it wasn't being made with competitive play particularly in mind.
mansa
Profile Joined May 2011
Philippines336 Posts
Last Edited: 2011-10-29 05:49:15
October 29 2011 05:48 GMT
#1691
On October 29 2011 14:42 ScoutingDrone wrote:
Since many people are saying BW is "better" because it is "harder" to play, I suggest Blizzard patch BW so that each control group can hold max 1 unit instead of 12, remove rally points from all production buildings, and remove the ability to automatically attack ("a" attack) so they have to manually right click on every unit to attack.

This would definitely increase the "skill ceiling" for BW, thus making BW a better game.



Then I suggest we also make SC2 easier by putting toggle to build units automatically? BW is a better game for us not because its harder to play but because its more fun for us BW "elitist/fanboi" to play or watch.

SC2 and BW is a different game. The only resemblance I could see from both is the name and they're both RTS.

I feel like I got troll baited
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
October 29 2011 05:50 GMT
#1692
On October 29 2011 14:35 bigbeau wrote:
Show nested quote +
On October 29 2011 14:28 roymarthyup wrote:
On October 29 2011 14:24 bigbeau wrote:
The difference between auto injecting and auto mining is so fucking clear that anyone arguing they are similar is fucking retarded. Auto mine: You're telling a worker to go to a mineral patch. Much like telling a worker to move somewhere, right clicking on a mineral patch causes it to mine. It's a worker. It mines. If you right click a marine onto a mineral patch, it walks to it and stops next to it. If you right click a worker onto a mineral patch, it mines. What is rally point setting? The same command as right clicking all the units that come out and telling them to go to that point. Lets go back now. What happens when you right click a worker onto a mineral patch? Oh yeah, it mines. Not automining makes no sense and is not comparable to auto inject or auto creep spread. Shut up about it.



then why not allow queens to SHIFT-QUEUE injects on a hatchery?


if you inject+shift+inject a hatchery the queen will stand there doing nothing until the timer runs out on the hatchery and it can inject again



...Are you actually arguing this? Because if you can't complete a queued task, it moves on to the next one, which is stop...Like if you tell 100 lings to attack rocks then queue them to move somewhere else, the ones that aren't able to attack the rock will move to where you told them. You're arguing for ridiculously easy things that don't fit the current mechanics of the game just to say that automining shouldn't be in the game even though it fits what the game already does, which is set buildings' rally points to all 'right click command' where you tell them


I guess if you wanted it exactly like build scv->auto-mine.

You can select a hatchery for each queen, and then when you press larva inject the queen automatically injects that hatchery, if you have 5 queens and 5 hatcheries, you just go 5vvvvv every now and then. So you don't actually have to go back to your base and inject (because that's useless), it fits with the MBS and Auto-Mine model perfectly don't you think?
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
IndridCold
Profile Joined August 2010
United States385 Posts
October 29 2011 05:50 GMT
#1693
well this is interesting to see some anonymous interviews with BW coaches i assume or something. While i feel for the BW fans that their game seems to being pushed down by the new thing, which is never cool. As a sc2 fan i'm super excited. I've never seen all these bw stars in action, i was someone who didn't know what e-sports was until wc3 and never saw BW more than just browsing results every now and then. So the possibility of seeing some of the big BW players against the current sc2 players really excites me.

Imagine the excitement from both communities when Nesstea and flash face off for the first time in sc2. Be it a championship or some random youtube video of a ladder match. I know alot of the BW players and fans don't like sc2 and the things its changed making the game easier. But isn't it about the players you like? If Flash was in the GSL championship against Nesstea i have a hard time believing anyone who was a fan of flash would be upset that he was playing sc2 and they would just cheer for him to win.


At this point it seems like a dream but wouldn't it be a beautiful thing to see the boom of e-sports in the west with sc2 and the loyalty and the devotion of the BW scene to join together to create something globally like what happened in Korea with BW.


I have respect for both sides of the fence and have even watched some BW since sc2 came out to see it for myself (it was pretty cool, i watched fantasy beat stork? i think) i'd love the insight and loyalty of that community to be behind sc2, i think the only way that would ever happen was to get the BW stars into gsl booths, and MLG booths and playing all over the world, where you guys could go out to MLG Chicago or something and see Jaedong vs Flash live in front of your face. If I were a fan, that'd be a dream come true, and i see that, sc2 is an avenue for that to become a reality.

Just my opinion flame me if you must =(
Evil Geniuses needs a LoL team.... Pobelter/Altec fan
roymarthyup
Profile Joined April 2010
1442 Posts
October 29 2011 05:51 GMT
#1694
On October 29 2011 14:48 mansa wrote:
Show nested quote +
On October 29 2011 14:42 ScoutingDrone wrote:
Since many people are saying BW is "better" because it is "harder" to play, I suggest Blizzard patch BW so that each control group can hold max 1 unit instead of 12, remove rally points from all production buildings, and remove the ability to automatically attack ("a" attack) so they have to manually right click on every unit to attack.

This would definitely increase the "skill ceiling" for BW, thus making BW a better game.



Then I suggest we also make SC2 easier by putting toggle to build units automatically? BW is a better game for us not because its harder to play but because its more fun for us BW "elitist/fanboi" to play or watch.

SC2 and BW is a different game. The only resemblance I could see from both is the name and they're both RTS.

I feel like I got troll baited


honestly, i feel having a toggle to autobuild workers would have absolutely zero effect on sc2 in high level tournaments. most pros would maybe only use it for the first 3 minutes of the game just to drink their water more often, but other than that it would be bad to use past that.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-10-29 06:00:39
October 29 2011 05:55 GMT
#1695
On October 29 2011 14:50 IndridCold wrote:
well this is interesting to see some anonymous interviews with BW coaches i assume or something. While i feel for the BW fans that their game seems to being pushed down by the new thing, which is never cool. As a sc2 fan i'm super excited. I've never seen all these bw stars in action, i was someone who didn't know what e-sports was until wc3 and never saw BW more than just browsing results every now and then. So the possibility of seeing some of the big BW players against the current sc2 players really excites me.

Imagine the excitement from both communities when Nesstea and flash face off for the first time in sc2. Be it a championship or some random youtube video of a ladder match. I know alot of the BW players and fans don't like sc2 and the things its changed making the game easier. But isn't it about the players you like? If Flash was in the GSL championship against Nesstea i have a hard time believing anyone who was a fan of flash would be upset that he was playing sc2 and they would just cheer for him to win.


At this point it seems like a dream but wouldn't it be a beautiful thing to see the boom of e-sports in the west with sc2 and the loyalty and the devotion of the BW scene to join together to create something globally like what happened in Korea with BW.


I have respect for both sides of the fence and have even watched some BW since sc2 came out to see it for myself (it was pretty cool, i watched fantasy beat stork? i think) i'd love the insight and loyalty of that community to be behind sc2, i think the only way that would ever happen was to get the BW stars into gsl booths, and MLG booths and playing all over the world, where you guys could go out to MLG Chicago or something and see Jaedong vs Flash live in front of your face. If I were a fan, that'd be a dream come true, and i see that, sc2 is an avenue for that to become a reality.

Just my opinion flame me if you must =(


Its a good point, Flash vs Nestea SC2 showmatch would be pretty interesting. However I'm one of those that think SC2 won't bring out Flash's full potential. He will be really good, but I'm not sure he would have the same passion he had for BW, which might make a massive difference. Even for Jaedong, what is Jaedong without muta micro?

That said if Flash does have the same devotion he will be even more unstoppable, as SC2 caters exactly to his strengths of metagaming, cheese, perfect reactionary counters, timings and strategy.

I mean at a certain stage it felt like he completely broke BW when he 3:0'd Jaedong like he was nothing, even when the top 10 was full of Zergs and not a lot of Terrans. It was a complete snore-fest. Who knows, he could completely break SC2 and make it completely boring, or Blizzard nerfs the hell out of his race, which may also ruin the game. jk
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IndridCold
Profile Joined August 2010
United States385 Posts
October 29 2011 06:02 GMT
#1696
On October 29 2011 14:55 sluggaslamoo wrote:
Show nested quote +
On October 29 2011 14:50 IndridCold wrote:
well this is interesting to see some anonymous interviews with BW coaches i assume or something. While i feel for the BW fans that their game seems to being pushed down by the new thing, which is never cool. As a sc2 fan i'm super excited. I've never seen all these bw stars in action, i was someone who didn't know what e-sports was until wc3 and never saw BW more than just browsing results every now and then. So the possibility of seeing some of the big BW players against the current sc2 players really excites me.

Imagine the excitement from both communities when Nesstea and flash face off for the first time in sc2. Be it a championship or some random youtube video of a ladder match. I know alot of the BW players and fans don't like sc2 and the things its changed making the game easier. But isn't it about the players you like? If Flash was in the GSL championship against Nesstea i have a hard time believing anyone who was a fan of flash would be upset that he was playing sc2 and they would just cheer for him to win.


At this point it seems like a dream but wouldn't it be a beautiful thing to see the boom of e-sports in the west with sc2 and the loyalty and the devotion of the BW scene to join together to create something globally like what happened in Korea with BW.


I have respect for both sides of the fence and have even watched some BW since sc2 came out to see it for myself (it was pretty cool, i watched fantasy beat stork? i think) i'd love the insight and loyalty of that community to be behind sc2, i think the only way that would ever happen was to get the BW stars into gsl booths, and MLG booths and playing all over the world, where you guys could go out to MLG Chicago or something and see Jaedong vs Flash live in front of your face. If I were a fan, that'd be a dream come true, and i see that, sc2 is an avenue for that to become a reality.

Just my opinion flame me if you must =(


Its a good point, Flash vs Nestea SC2 showmatch would be pretty interesting. However I'm one of those that think SC2 won't bring out Flash's full potential. He will be really good, but I'm not sure he would have the same passion he had for BW, which might make a massive difference. Even for Jaedong, what is Jaedong without muta micro?

That said if Flash does have the same devotion he will be even more unstoppable, as SC2 caters exactly to his strengths of metagaming, cheese, perfect reactionary counters, timings and strategy.

I mean at a certain stage it felt like he completely broke BW when he 3:0'd Jaedong like he was nothing, even when the top 10 was full of Zergs and not a lot of Terrans. It was a complete snore-fest. Who knows, he could completely break SC2 and make it completely boring, or Blizzard nerfs the hell out of his race, which may also ruin the game. jk
well if they nerfed terran due to flash breaking sc2 i dont think people would be to upset lol
Evil Geniuses needs a LoL team.... Pobelter/Altec fan
L_Master
Profile Blog Joined April 2009
United States8017 Posts
October 29 2011 06:53 GMT
#1697
On October 29 2011 13:58 Oktyabr wrote:
Show nested quote +
On October 29 2011 13:55 sluggaslamoo wrote:
On October 29 2011 13:42 Oktyabr wrote:
On October 29 2011 13:32 sluggaslamoo wrote:
On October 29 2011 13:17 Oktyabr wrote:
On October 29 2011 13:12 sluggaslamoo wrote:
On October 29 2011 12:53 Oktyabr wrote:
On October 29 2011 12:49 sluggaslamoo wrote:
On October 29 2011 12:44 JudicatorHammurabi wrote:
On October 29 2011 12:42 Talin wrote:
[quote]

You shouldn't be so sure about things.

There were absolutely no technological or engine barriers to implementing this. As long as rally points are implemented, not only is it straightforward to have workers automine, but I can't imagine a program structure in which it would take more than a few harmless lines of code that wouldn't affect performance in the slightest.

As for the idea, it's actually very intuitive so I doubt it never crossed anyone's mind. Besides, there were a few RTS games back in the time that had automatic gathering of resources (though not in the SC2 sense, more like in make a building and it gives you stuff over time sense), they could have gotten the idea from a number of places.

It was just a design decision. Starcraft 1 was a classic RTS in every sense of the word - you order units, units finish building/training, and then you command units and tell them what you want them to do. It's actually a very clean and simple solution.

And yet they didn't implement it, and it's not to make the 'game harder for esports' because there was no motivation or foreknowledge at all to make SC1 a professional esport when they were developing it, but simply a design choice. They realized it was a bad choice, and fixed it in SC2. If it wasn't a bad idea, they wouldn't have allowed automining after worker creation in SC2.


Honestly if we are gonna go down that road, why not get rid of creep spread and larva inject, or just make them automatic, seeing as there is never a time you shouldn't be doing this.


Because they aren't even comparable, and you do not want to have them done ALL the time. Creep spread requires decision making to place a tumor at a preferable location for efficiency, and there are times when you wouldn't want to spread creep because there are hellions waiting at your door step.

Likewise some people wouldn't want to spend that 25 energy on injecting immediately, and would rather use it on a fresh creep tumor or even pool up for transfuse. There is decision making at every turn.

A freshly created worker is going to be mining 95% of the time.


99% of the time the queen will be injecting (unless its the second built queen which drops a tumor before going to the natural and then after that its all injects), if you do a Spanishiwa build you will already have some queens for creep tumors or transfusion.

The amount of decision making for creep spread is the same as deciding which mineral patch I should send my scv to (which adds to mining efficiency) and whether I'm being harassed or not.

95% of the time its creep spread finished, creep spread some more, just like sending workers to mine.

Honestly its a really poor argument to start off with, because when SC3 comes out, im sure SC2 fanboys will also start complaining about toggled unit production, automatic creep spread, and more C&C units.


No, because you actually have to decide on where to extend the tumor. Sometimes you need it to go inward towards your base, sometimes you need to connect your natural to your main, and sometimes you need it to go in different directions if your natural is wide and open. So no, AI won't help you in WHERE would you want it at all.

And again, you don't want it to spread when it's within sight of enemy forces, because for obvious reasons they would just walk forward to kill it (i.e hellions).

There are also cases of queens dropping multiple tumors at the same spot in order to make creep spread go even faster. So yes, queens can pool energy for multiple reasons.



Sigh ... why would you pool energy for dropping creep tumors in the same spot? The only reason that happens is because the energy was pooled anyway, it wasn't a decision, there was just lots of free energy to spend.

You always spend your energy, if you need more energy you make more queens because you are gonna use them for defense anyway, against banshees, etc.

When an scv pops out of a building, sometimes I won't send it to mine, sometimes I will make it build a building instead (as it pops) so that I don't have to pull an scv that's mining, sometimes I will send it to a mineral patch that isn't being mined even if I'm at a stage where I have 15 scvs mining. Sometimes I won't send it to mine because I'm busy micro-ing. In the end it doesn't make that much of a difference, it can be automated. Hell I can automine my scv after building anyways.

Once you get past early game there is almost no decision making in creep spreading, because you have so many creep tumors its just a matter of how fast and how often you can remember to creep spread. People lose creep tumors all the time, in the end you have so many creep tumors it doesn't even matter, you just lay more of them.

If you were gonna automate creep spread though you wouldn't have tumors, you would just have the creep continuously spread from your buildings, thus achieving the same effect without the need for useless clicks.


Because obviously sometimes you don't have a choice. You can't just drop a tumor in front of hellions; you have to get rid of them first and this leads to pooling of energy.

Sometimes you don't need that many injects immediately because you don't have the money to spend it, dropping multiple tumors at the same spot gets rid of that energy.

How would automating creep spread without creep tumors give other races a chance to remove the creep spread? The existence of a tumor adds to the strategic depth of the game because now it forces other races to consider spending resources to get rid of it.


Exactly, taking MBS, automine, smart-casting away from the game also removes strategic depth from the game. There are players that can do certain builds that no other player can, also how can Savior distract players and create opportunities cost effective encounters when players have less to focus on?

Like I said Inject would be a toggle, so you can still pool energy just turn it off, but you can still inject without the need for useless clicks. "Strategic depth" is still there, you just don't have to click every time you want to inject.

And obviously I'm not going to send a worker to mine when my base is being harassed either, just like when there are units near my creep, which people don't seem to care about more often than not anyway and suicide their creep tumors to siege tanks.

Face it, its a hypocritical argument. You want the mechanical difficulty of SC2, you don't like it when SC2 mechanics are made easier, just like BW players don't like when their mechanics are made easier. Its the exact same thing.

There are plenty of "useless" actions in SC2 which you don't want to change, but are quick to point out the "useless" actions in BW.

Like I said its a terrible argument to point out, and the same argument is going to appear when SC3 appears.


You're confusing decision making and mechanical difficulty. I give up.


I don't know if you saw my response a couple pages back but: http://www.teamliquid.net/forum/viewmessage.php?topic_id=280168&currentpage=83#1656

If you don't consider that to be decision making, then what aspect does that sort of situation fall under?
EffOrt and Soulkey Hwaiting!
Cyrox
Profile Joined October 2007
Sweden147 Posts
Last Edited: 2011-10-29 07:25:06
October 29 2011 07:18 GMT
#1698
Consider that all the greats have pretty much unparallelled multitasking. Jaedong, Flash, Bisu.
Then consider the macro in SC2 is like WC3, lol.

How will they be able to differentiate themselves ? The game exists not out of love for eSports and RTS but only to make money for activision.
Gann1
Profile Joined July 2009
United States1575 Posts
Last Edited: 2011-10-29 07:25:08
October 29 2011 07:20 GMT
#1699
On October 29 2011 16:18 Cyrox wrote:
Consider that all the greats have pretty much unparallelled multitasking. Jaedong, Flash, Bisu.
Then consider the macro is like WC3, lol.

How will they be able to differentiate themselves ? The game exists not out of love for eSports and RTS but only to make money for activision.


it was created to make money for activision. the love for competition comes from the players and the fans, it has nothing to do with actiblizzion nor should it.

Brood War was the same way, the only difference with sc2 is that actiblizzion pushed the "e-sports" thing hard because they knew they could make money by skimming off tournament organizers' ad revenue. sc2 "e-sports" started as a contrivance, but it became legitimate through the passion of the players and fans and took on a life of its own.

Brood War skipped the contrivance stage, but SC2 has reached the same point BW is at now. I don't like watching or playing SC2 all that much, but I can understand why people do, because the reasons are the same as my reasons for loving BW.

I still don't want SC2 to steal all my players
I drop suckas like Plinko
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-10-29 07:24:36
October 29 2011 07:23 GMT
#1700
On October 29 2011 16:18 Cyrox wrote:
Consider that all the greats have pretty much unparallelled multitasking. Jaedong, Flash, Bisu.
Then consider the macro is like WC3, lol.

How will they be able to differentiate themselves ? The game exists not out of love for eSports and RTS but only to make money for activision.

You think Blizzard made Brood War so it could become a national sport in Korea? That happened because of the combinations of factors. I guarantee you Blizzard never had the intention of it becoming that big in Korea... Blizzard made the game for the $$$. Just like any other product sold in our world today.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
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