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BW Teams playing Starcraft 2 - Page 43

Forum Index > SC2 General
3464 CommentsPost a Reply
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Frauk
Profile Joined January 2010
Norway36 Posts
October 28 2011 18:18 GMT
#841
feel a bit sorry for the current code s'ers, youve had a good run guys, but im afraid its over.
Jcnorheim
Profile Joined June 2011
United States51 Posts
October 28 2011 18:18 GMT
#842
It is sad to see a great game go, but all games have their time.

The technology involved in making games increases exponentially (according to Moore's Law).

It would take a game designed to be upgraded as technology developed to last longer than 30 years.

Unfortunately, I think this is a factor in the decay of BW. The technology behind BW has not changed very much at all, which means that newer games will get the younger fans. Unless SC2 is changed significantly, this means that SC2 will eventually decay as well.
APM is important when your buildings are sitting half the time
L_Master
Profile Blog Joined April 2009
United States8017 Posts
Last Edited: 2011-10-28 18:19:45
October 28 2011 18:19 GMT
#843
On October 29 2011 02:55 Brainling wrote:
Show nested quote +
On October 29 2011 02:45 Canucklehead wrote:
On October 29 2011 02:19 Kira__ wrote:
I'm afraid that these superstars switching might be a dissapointment due to the limitations of sc2. The main reason they are untouchable in brood war is because of their godlike mechanics. People like IdrA who is looked upon as perhaps the player with the strongest mechanics in the foreign scene, doesnt even come close to them. But this doesnt play as big of a role in Sc2 as it did in brood war. Players with down right crap mechanics (Goody eliminating Nestea in TSL comes to mind) can bring down superior opponents because the game is quite frankly so easy.

Obviously these players will be in the absolute top, winning the tournaments, but won't be anywhere near as dominant as they could be in brood war.


I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI.

I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot.

I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap.


This is my exact though, and I was going to post it, but you already did.

Measuring skill as your ability overcome a completely outdated UI and control scheme is stupid. Yes, BW is mechanically harder to play, but the idea that it's a good thing is completely foreign to me.

Also, I think all the people predicting total collapse of the current SC2 scene are completely short sighted and don't understand the factors that went in to Korean dominance of BW. The foreign SC2 scene actually has the infrastructure and funding to compete now; it did not in BW. In fact, most of the money in SC2 is in the foreign scene, it's not in Korea. And lets face it, money is what really makes the best players. Money = best equipment, better salaries, more practice time, ability to pool the best talent in closer proximity. Money is also the reason you see the Pro League teams doing this. They see MLG, they see Blizzconn and the 13+K people that were watching GSL finals live. They see where the money is moving, and it's not in to BW.

The real question is: How long can KeSPA keep up their demilitarized zone strategy to competition control? The real money in SC2 is found outside of Korea, which means the top players are going to need to be free to compete both in and outside of the country. KeSPA is gonna be late to the party and not just going to be able to throw their weight around to get what they want.


I don't think too many people actually argue that "outdated" UI making the game mechanically harder to play is a good thing in and of itself.

That said, it indirectly gave rise to some of the characteristics that make BW great. For instance the clunky pathfinding significantly enhanced the ability to defend tight chokes, ramps, and other terrain features which made the idea of map control crucial and a key element of strategy. In ZvT for instance Z could literally take a third base with no standing army using just a few lurkers above a ramp. All these little elements of map control were indirectly contributed to by the UI and pathfinding and ultimately made for a much more strategically deep game. The pathfinding also helped make the battles significantly longer and more interesting due to the routers units took and way they overlapped actually working to prevent intense balling up.

Moreover, the limited group selection also gave rise to more effective and precise army control. By splitting the army up into smaller control groups you were able to better spread vs things like storm/lurkers/tanks/etc., easier to flank, and easier to get the proper units fighting what you wanted them to fight. Actually I'm still extremely surprised that almost all SC2 pro's still use just a few hotkeys for their entire army. It makes no sense to me.

Things like great storms in BW were so incredible because each templar had to be individual clicked out of your mass of units and the individually throw down a swarm. Is this neccessarily a good thing overall? No. But did it make for awesome moments in games? Hell Yes!

Then you have the interface and macro. Yes, it rewarded players who practiced a ton and refined their mechanics to an insane level. But it also gave you a choice, do you focus more on having incredible macro and perfect production; or do you focus more on your strategy overall, or do you focus more on your micro. It became an inbuilt strategic choice about what you wanted to spend your APM and focus on. Players could choose to win games focusing a little less on macro, and a little more on aggressive, well-micro-ed attacks.

Basically, while the "BW" way is somewhat outdated and clunky; the UI plays a key role in making BW such a unique and great game. I'm NOT advocating by any means that going back to a less refined, more limited AI is the way to make SC2 or other games great like BW. That can still be accomplished in many other ways; however it IS undeniable that BW's interface and pathfinding contributed significantly to it become the fantastic game it has become.
EffOrt and Soulkey Hwaiting!
looknohands119
Profile Joined March 2010
United States815 Posts
October 28 2011 18:19 GMT
#844
Sad and exciting at the same time. I still love pro-Broodwar and I am sad that it seems to be waning a bit as of late but i a,m very excited about Starcraft 2 as well and the possibilities it provides for many of the players we know and love from Broodwar. I do hope that the Broodwar scene continues though for some time to come because it would break my heart if it didn't. Bittersweet I guess :I
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
Arkanis
Profile Joined August 2008
Italy37 Posts
October 28 2011 18:20 GMT
#845
gg foreign scene, koreans now will take ALL prizes
mmmh?
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2011-10-28 18:22:46
October 28 2011 18:21 GMT
#846
i dont like this. sc2 is just too easy to ever have a real master, as bonjwa as it gets, no matter if jaedong, flash or bisu join in.

i guess the prize money is appealing, when players like mc or nestea, who they are used to roflstomp all day long in bw, win so much, not real passion for the game.

bw4ever. :<
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
October 28 2011 18:22 GMT
#847
On October 29 2011 03:03 PhoenixDark wrote:

I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI.

I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot.

I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap.

I hated that wretched interface as much as anybody, but that mechanical skill was an incredibly refined and interesting skill set to have in that particular video game. When Blizzard Entertainment made the decision to strip out those interface restrictions (and it was without-question the correct decision), there was an expectation that the mechanical skill required to manipulate units should be placed back into another skill set. I yelled and screamed that StarCraft required more complexity. No, I'm not saying it needed more "depth". I'm saying that the game should have catered to more maps with more units and a higher food cap and more minerals and more interesting strategic positions on each map, with more shinies like Xel'Naga Watch Towers and High-Yield Mineral Patches.

Since everybody was caught up in this half-mythical idea that StarCraft is the best video game ever created (very possible) so there is no reason to tinker with the formula (stupid beyond all reason), you ended up with a game where that decline in mechanical skill wasn't really replaced by anything evident. I don't see that mechanical skill being applied to more interesting tactics (the closest thing being the interaction between Marines and the Zerg army), I don't see that mechanical skill being applied to a more interesting range of micromanagement skills, I don't see that mechanical skill being replaced with a more interesting strategy side of StarCraft. Now, don't confuse me for being one of the people who thinks StarCraft II is a bad game. It's not. Despite all my disagreement about Blizzard's business practice, Dustin Browder and company still put out a very, very good video game. But I'm of the philosophy that the evolution of Warcraft II into Warcraft III was one of the best things that video game players ever received, and that the fantastic increase in complexity was absolutely befitting of a community that has played these real-time strategy games for ten-and-fifteen-plus years. When that cumbersome, unfair, and irritating user interface was removed in the creation of StarCraft II, no new interesting skills were added back. For that reason, it's hard for me to believe that StarCraft II: Wings of Liberty is the same caliber of game that StarCraft: Brood War ever was.

Now, everybody is getting worked up about the Terran and Zerg units, I actually think the most interesting units in the new expansion pack are the Protoss units, since they add fascinating improvements to the strategy side of the game. One unit can completely remove a tech structure from the game for forty-five seconds and force the opposing player to play accordingly. The other unit can morph into roughly any other unit in the game, essentially tripling the options that Protoss players have for any situation where cost is not a factor. From which point, opposing players can play interesting mindgames to prevent those units from having their intended effect (Zerg players can spend the extra minerals on another Spire and trick their opponent into thinking their ability to produce air has been incapacitated, Replicators can be tricked into assuming units that are bad for the current situation). So, if Blizzard continues in this direction, they may actually end up doing most of what I think should be done to improve the game and push it in the right direction. For now, the "dumbed-down" moniker may be disingenuous, but it's the crudest way of saying "they removed something and didn't add anything else back".
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
vervejl
Profile Joined October 2010
United States55 Posts
October 28 2011 18:22 GMT
#848
Been waiting for this! there's gonna be alot of balancing going on when these BW pro players starts to play sc2 and abuses its full potential of a unit =P
the 4 "S" rule, supply, scv, scout, and spend ^_^
strength
Profile Blog Joined September 2010
United States493 Posts
October 28 2011 18:22 GMT
#849
This is unreal. i can not wait to see a full switch from BW to SC2. The game is gonna jump off so quick. Amazing! BW had its days, now its time for SC2! =]
Ashworth
Profile Joined August 2010
United Kingdom185 Posts
October 28 2011 18:23 GMT
#850
On October 29 2011 03:18 Frauk wrote:
feel a bit sorry for the current code s'ers, youve had a good run guys, but im afraid its over.



I'm sure anyone at the top of their profession relished competition to make them better...
rotegirte
Profile Joined April 2011
Germany2859 Posts
October 28 2011 18:24 GMT
#851
On October 29 2011 02:45 Canucklehead wrote:
Show nested quote +
On October 29 2011 02:19 Kira__ wrote:
I'm afraid that these superstars switching might be a dissapointment due to the limitations of sc2. The main reason they are untouchable in brood war is because of their godlike mechanics. People like IdrA who is looked upon as perhaps the player with the strongest mechanics in the foreign scene, doesnt even come close to them. But this doesnt play as big of a role in Sc2 as it did in brood war. Players with down right crap mechanics (Goody eliminating Nestea in TSL comes to mind) can bring down superior opponents because the game is quite frankly so easy.

Obviously these players will be in the absolute top, winning the tournaments, but won't be anywhere near as dominant as they could be in brood war.


I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI.

I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot.

I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap.


Both things are not mutually exclusive. I wonder what makes people think that BW is defined by spamming alone. You do realize that APM is nothing but a mere working set that enables you to play on par. The players are not successful because of their APM, because frankly, they are by far not the only ones to achieve that. There is a reason why they are on top. And that reason cannot possibly be APM alone.

Two players with equal game understanding but vastly different APM. The player with higher APM can make much more strategies work, which the lower APM player will never be able to by its very nature. And that is why professional gamers should strive to be best, and not mediocre. And a proper game should reward exactly that.
SvenZero
Profile Joined August 2011
United States1 Post
October 28 2011 18:24 GMT
#852
I'm relatively new to esports, and never really watched BW except for a few of Boxer's matches, but I'll still share my thoughts on the BW to SC2 migration, what it means in this age of esports, and a comparison to the development of the sport we now know as tennis. Why tennis? It took half a century for the game to evolve from its first recognizable "modern" form to a unified global identity for the sport. From there, it took another half century to refine the rules governing leagues and global competition (ballpark numbers for simplicity).

During the course of its evolution, tennis saw some radical changes to its rules and format. Despite this, never was there a "tennis 2." I think that could be a useful midst as we are here in what I would still consider to be the dawn of esports. Brood War and SC2 are just part of the Starcraft esport. Naturally, changes in technology that come with a new version of a game can make a much larger difference than the simple rules changes that affected tennis during its emergence. However, the spirit and goal of the Starcraft games as esports is generally the same - high skill, competitive real time strategy competition. Finding a graceful way to unify and grow that community (of which there are both gaps and overlaps right now) will benefit Starcraft esports, and esports as a whole.

Unlike tennis, esports has the benefit of arising in an age when global communication is incredibly easy. Changes to the game and tournament structures can also be easily updated through patches and expansions. Anyways, I guess my point is that while the game titles are different, they are still Starcraft games trying to be the best export they can be. A large population that helped bring esports into existence is still playing the by the originalish rules. Obviously something that big and established and familiar is hard to just drop. Going from playing in one size of court with one kind of ball and net height indoors to outdoors on grass with totally different equipment isn't easy. It will take time, but I think we are learning for the first time how to actually grow and evolve a successful esport through new versions of the game with major differences. I think in the long run, SC2 will really take off as the dominant form of Starcraft. Possibly due to the significance of its adoption internationally. I hope it happens in a way that everyone is happy with. So let's thank BW for making esports and the modern SC2 scene possible and try to be awesome as a community about making the Starcraft esport be the premier esport in the entire world.
"More GG, More Skill." - White-Ra
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
Last Edited: 2011-10-28 18:26:05
October 28 2011 18:25 GMT
#853
Showmatch inc?

Jaedong vs Nestea?
Bisu vs MC?
Fantasy vs MVP?
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 28 2011 18:26 GMT
#854
There are a lot of fans of the players and teams that will come over.
I would be really excited to see Flash play sc2
BW pros training sc2 is like kiss making a dub step album.
HiSi
Profile Joined October 2011
United States68 Posts
October 28 2011 18:26 GMT
#855
I want to see Jaedong v Nestea and Flash v mvp...
Vehemus
Profile Joined November 2010
United States586 Posts
October 28 2011 18:27 GMT
#856
I think the most important thing here is that we may actually get to see true Fantasy gg timing in SC2.
This space for rent.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
October 28 2011 18:28 GMT
#857
On October 29 2011 03:25 JoeAWESOME wrote:
Showmatch inc?

Jaedong vs Nestea?
Bisu vs MC?
Fantasy vs MVP?


Posts like these make me sad inside.
Nestea, MC and MVP are simply not on the same level. No point in a show match.
KTY
bpgbcg
Profile Joined February 2011
United States74 Posts
October 28 2011 18:28 GMT
#858
If this is reality, that would be incredible for SC2. However, it would be really sad if no BW players were left. I don't follow BW but it's an incredible game.
I don't have the creativity to think of a signature.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
October 28 2011 18:28 GMT
#859
This wasn't to be unexpected. It was just a matter of time... seems early to me though
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2011-10-28 18:30:43
October 28 2011 18:29 GMT
#860
as someone who has played both games i am quite torn, im both insanely happy and depressed at this news, bw is a game that i feel had the potential to last quite a few more years so long as the koreans continued to support it. however the thought of having a sc2 with the best of the best within it brings a tear to my eye of happiness. i dont even know what to think anymore T___T

with this however, i do firmly believe that sc2 will be solidified within the next few years and will become insanely harder to play competitively, like bw, and there will actually be protosses around to steal builds from

edit:

On October 29 2011 03:28 Xxio wrote:
Show nested quote +
On October 29 2011 03:25 JoeAWESOME wrote:
Showmatch inc?

Jaedong vs Nestea?
Bisu vs MC?
Fantasy vs MVP?


Posts like these make me sad inside.
Nestea, MC and MVP are simply not on the same level. No point in a show match.

they would be on the same level for about a month (if that long) while JD, bisu, and fantasy (why not flash) get used to the game, after which point it will become no contest...in theory
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