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On October 29 2011 02:53 theleo_ua wrote: I wonder - how their SC2 practices affect their BW level
There's only so much time in the day, practicing SC2 takes away from their BW time. It has a negative effect on their bw skill : /
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man i getting goosebumps thinking about these bw pros coming over... i loved bw but it was hard to follow because there wasnt english commentary and there was really bad streams for foreign fans. thinking about jaedong flash hydra, stork coming over was showing how to really make every unit count will be epic to see.
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On October 29 2011 02:45 Canucklehead wrote:Show nested quote +On October 29 2011 02:19 Kira__ wrote: I'm afraid that these superstars switching might be a dissapointment due to the limitations of sc2. The main reason they are untouchable in brood war is because of their godlike mechanics. People like IdrA who is looked upon as perhaps the player with the strongest mechanics in the foreign scene, doesnt even come close to them. But this doesnt play as big of a role in Sc2 as it did in brood war. Players with down right crap mechanics (Goody eliminating Nestea in TSL comes to mind) can bring down superior opponents because the game is quite frankly so easy.
Obviously these players will be in the absolute top, winning the tournaments, but won't be anywhere near as dominant as they could be in brood war. I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI. I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot. I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap.
I can agree with this to some extent, especially with regards to non-top tier players, however once your at the highest levels everyone has "overcome" the interface and has great mechanics. Sure some BW players have better mechanics than others, but the same is true in SC2 as well. At it's highest levels BW rewards game-sense, control, decision making, etc just as much as any other game since at that point everyone does have the mechanics.
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On October 29 2011 02:45 Canucklehead wrote:Show nested quote +On October 29 2011 02:19 Kira__ wrote: I'm afraid that these superstars switching might be a dissapointment due to the limitations of sc2. The main reason they are untouchable in brood war is because of their godlike mechanics. People like IdrA who is looked upon as perhaps the player with the strongest mechanics in the foreign scene, doesnt even come close to them. But this doesnt play as big of a role in Sc2 as it did in brood war. Players with down right crap mechanics (Goody eliminating Nestea in TSL comes to mind) can bring down superior opponents because the game is quite frankly so easy.
Obviously these players will be in the absolute top, winning the tournaments, but won't be anywhere near as dominant as they could be in brood war. I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI. I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot. I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap.
This is my exact though, and I was going to post it, but you already did.
Measuring skill as your ability overcome a completely outdated UI and control scheme is stupid. Yes, BW is mechanically harder to play, but the idea that it's a good thing is completely foreign to me.
Also, I think all the people predicting total collapse of the current SC2 scene are completely short sighted and don't understand the factors that went in to Korean dominance of BW. The foreign SC2 scene actually has the infrastructure and funding to compete now; it did not in BW. In fact, most of the money in SC2 is in the foreign scene, it's not in Korea. And lets face it, money is what really makes the best players. Money = best equipment, better salaries, more practice time, ability to pool the best talent in closer proximity. Money is also the reason you see the Pro League teams doing this. They see MLG, they see Blizzconn and the 13+K people that were watching GSL finals live. They see where the money is moving, and it's not in to BW.
The real question is: How long can KeSPA keep up their demilitarized zone strategy to competition control? The real money in SC2 is found outside of Korea, which means the top players are going to need to be free to compete both in and outside of the country. KeSPA is gonna be late to the party and not just going to be able to throw their weight around to get what they want.
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Honestly I think this can only mean good things for SC2.
If the BW pros come over and REALLY start decimating it will cause the foreign scene to have to pick up their game which means greater games for us to watch! Also maybe we will see some serious new strategies and unit uses come out of these amazing players. And for the future expansion(s) of SC2 we may see Blizzard trend differently. I really can see no downside except for less BW being played
Oh well. Best of luck to these teams if they are moving over! SC2 is about to get even more exciting (if that's even possible)
Gl and Hf!
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The only problem with SC2 I have is I can't watch it on 480p or above xD... All I see are smudge on the screen.. FU SLOW INTERNET!!!
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just gotta say chill doin work
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On October 29 2011 02:55 Brainling wrote:Show nested quote +On October 29 2011 02:45 Canucklehead wrote:On October 29 2011 02:19 Kira__ wrote: I'm afraid that these superstars switching might be a dissapointment due to the limitations of sc2. The main reason they are untouchable in brood war is because of their godlike mechanics. People like IdrA who is looked upon as perhaps the player with the strongest mechanics in the foreign scene, doesnt even come close to them. But this doesnt play as big of a role in Sc2 as it did in brood war. Players with down right crap mechanics (Goody eliminating Nestea in TSL comes to mind) can bring down superior opponents because the game is quite frankly so easy.
Obviously these players will be in the absolute top, winning the tournaments, but won't be anywhere near as dominant as they could be in brood war. I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI. I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot. I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap. This is my exact though, and I was going to post it, but you already did. Measuring skill as your ability overcome a completely outdated UI and control scheme is stupid. Yes, BW is mechanically harder to play, but the idea that it's a good thing is completely foreign to me. Also, I think all the people predicting total collapse of the current SC2 scene are completely short sighted and don't understand the factors that went in to Korean dominance of BW. The foreign SC2 scene actually has the infrastructure and funding to compete now; it did not in BW. In fact, most of the money in SC2 is in the foreign scene, it's not in Korea. And lets face it, money is what really makes the best players. Money = best equipment, better salaries, more practice time, ability to pool the best talent in closer proximity. Money is also the reason you see the Pro League teams doing this. They see MLG, they see Blizzconn and the 13+K people that were watching GSL finals live. They see where the money is moving, and it's not in to BW. The real question is: How long can KeSPA keep up their demilitarized zone strategy to competition control? The real money in SC2 is found outside of Korea, which means the top players are going to need to be free to compete both in and outside of the country. KeSPA is gonna be late to the party and not just going to be able to throw their weight around to get what they want.
The foreign BW scene was just as big and just as overhyped when it first developed in the late 90s and early 2000s. There were lots of tournaments and lots of fulltime pro players. However, by the mid 2000s, as expected, most foreigner BW players moved on to newer, shinier, games. The Koreans actually recognized it for the masterpiece that it is. Unfortunately for the foreigner scene, SC2 has already suffered from massive drops in player base since release as newer shinies are released. I think that not long after Legacy of the Void is released, most foreigners will have moved on to new shinies, thus destroying the foreign SC2 viewerbase which will lead to a collapse of the pro scene. However, when Koreans like a game, they stick to it.
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On October 29 2011 02:58 renaissanceMAN wrote: just gotta say chill doin work
Either that, or TL gained an instant level of civility I haven't seen in months. This thread has been surprisingly tame from what I've read, given the subject matter and how volatile this topic normally is.
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On October 29 2011 02:45 Canucklehead wrote:Show nested quote +On October 29 2011 02:19 Kira__ wrote: I'm afraid that these superstars switching might be a dissapointment due to the limitations of sc2. The main reason they are untouchable in brood war is because of their godlike mechanics. People like IdrA who is looked upon as perhaps the player with the strongest mechanics in the foreign scene, doesnt even come close to them. But this doesnt play as big of a role in Sc2 as it did in brood war. Players with down right crap mechanics (Goody eliminating Nestea in TSL comes to mind) can bring down superior opponents because the game is quite frankly so easy.
Obviously these players will be in the absolute top, winning the tournaments, but won't be anywhere near as dominant as they could be in brood war. I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI. I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot. I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap.
And it seems just because bw has harder mechanics, you automatically assume bw top pros didn't have good game sense / decision making.
BW is much more developed strategically than sc2. matter of fact sc2 at the moment feels so limited compared to bw.
BW rewards game sense/decision making just fine. And even though the mechanics are not as hard in sc2, you make it sounds like mechanics are almost non existent for pros, you can clearly see the top pros have far superior mechanics even in sc2 and it makes a huge difference.
Example, watch idra vs bomber in last mlg, both are macro monsters and mechanical players. most players would not have been able to go toe to toe with them on a mechanical/macro basis like those two did vs each other.
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On October 29 2011 02:21 Arcanne wrote:Show nested quote +On October 29 2011 02:20 FXOpen wrote: Flash cant even masterbate at the moment, let alone play sc2..... bm comment yo  No bm, just means he'll skip masterbate, and roll directly into grandmasterbate. 
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On October 29 2011 02:45 Canucklehead wrote:
I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI.
I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot.
I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap.
Thank you
BW is obviously a "harder" game but it's also been around for far longer, people have mastered it and there are no balance issues. I like the idea of streamlining some of the mechanics so players can focus on economy, micro, etc. Does anyone honestly believe SC2 will be "bad" 2-3 years from now, when people start mastering more and more of the game? SC2 Terran already looks close to its final potential to me; part of that revolves around balance issues, but regardless Terran's are microing better than the other races. There's going to come a day when some zerg boss doesn't miss larvae injects, spreads creep endlessly, evolves drop play defense (putting drones in Overlords?), and makes rapid tech switch re-max armies that break everyone's minds. We're not there yet.
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Oh no........this is great for SC2 but could be horrible for BW.....I hope the pro gamers can play BW and SC2 at the same time ... T_T......I love you BW please don't go T_T
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On October 29 2011 03:01 chenchen wrote:Show nested quote +On October 29 2011 02:55 Brainling wrote:On October 29 2011 02:45 Canucklehead wrote:On October 29 2011 02:19 Kira__ wrote: I'm afraid that these superstars switching might be a dissapointment due to the limitations of sc2. The main reason they are untouchable in brood war is because of their godlike mechanics. People like IdrA who is looked upon as perhaps the player with the strongest mechanics in the foreign scene, doesnt even come close to them. But this doesnt play as big of a role in Sc2 as it did in brood war. Players with down right crap mechanics (Goody eliminating Nestea in TSL comes to mind) can bring down superior opponents because the game is quite frankly so easy.
Obviously these players will be in the absolute top, winning the tournaments, but won't be anywhere near as dominant as they could be in brood war. I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI. I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot. I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap. This is my exact though, and I was going to post it, but you already did. Measuring skill as your ability overcome a completely outdated UI and control scheme is stupid. Yes, BW is mechanically harder to play, but the idea that it's a good thing is completely foreign to me. Also, I think all the people predicting total collapse of the current SC2 scene are completely short sighted and don't understand the factors that went in to Korean dominance of BW. The foreign SC2 scene actually has the infrastructure and funding to compete now; it did not in BW. In fact, most of the money in SC2 is in the foreign scene, it's not in Korea. And lets face it, money is what really makes the best players. Money = best equipment, better salaries, more practice time, ability to pool the best talent in closer proximity. Money is also the reason you see the Pro League teams doing this. They see MLG, they see Blizzconn and the 13+K people that were watching GSL finals live. They see where the money is moving, and it's not in to BW. The real question is: How long can KeSPA keep up their demilitarized zone strategy to competition control? The real money in SC2 is found outside of Korea, which means the top players are going to need to be free to compete both in and outside of the country. KeSPA is gonna be late to the party and not just going to be able to throw their weight around to get what they want. The foreign BW scene was just as big and just as overhyped when it first developed in the late 90s and early 2000s. There were lots of tournaments and lots of fulltime pro players. However, by the mid 2000s, as expected, most foreigner BW players moved on to newer, shinier, games. The Koreans actually recognized it for the masterpiece that it is. Unfortunately for the foreigner scene, SC2 has already suffered from massive drops in player base since release as newer shinies are released. I think that not long after Legacy of the Void is released, most foreigners will have moved on to new shinies, thus destroying the foreign SC2 viewerbase which will lead to a collapse of the pro scene. However, when Koreans like a game, they stick to it.
The foreign BW scene was never what the foreign SC2 is now. Never. Not once. I've followed professional StarCraft since the early 2000's. We were lucky to get shitty internet streams, or rebroadcasts of Korean TV. We maybe got 200 people at a LAN. We never, EVER, had 13,000 people watching a finals. Never.
Your entire comparison is silly, and shows a distinct lack of knowledge of the early foreign BW scene.
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On October 29 2011 03:03 PhoenixDark wrote:Show nested quote +On October 29 2011 02:45 Canucklehead wrote:
I like that aspect of sc2 because it rewards more game sense and knowledge, rather than just pure mechanics. I have this argument with my bw elitist friend all the time. I believe that a bulk of bw mechanical skill just comes from the fact that the bw UI is outdated and cumbersome. Therefore you need to become a practice robot to overcome the poor UI.
I think that's the wrong way to judge skill. It's like if someone designed the most awful and unintuitive UI possible on purpose and then told people to practice like crazy to overcome these limitations. Sure some people will be able to overcome that handicap better than others, but that's just due to being a practice robot.
I don't like judging skill like that. That's why I like sc2 more than bw because it rewards game sense and knowledge first and mechanics second. Sure people with great mechanics will still be rewarded in sc2, but since the UI is easier and more streamlined in sc2, that won't be the main factor of success because more people can attain that. I just don't like the idea of overcoming a crappy UI better than others as a good sign of skill. It just means you practiced more than others at overcoming that handicap. Thank youBW is obviously a "harder" game but it's also been around for far longer, people have mastered it and there are no balance issues. I like the idea of streamlining some of the mechanics so players can focus on economy, micro, etc. Does anyone honestly believe SC2 will be "bad" 2-3 years from now, when people start mastering more and more of the game? SC2 Terran already looks close to its final potential to me; part of that revolves around balance issues, but regardless Terran's are microing better than the other races. There's going to come a day when some zerg boss doesn't miss larvae injects, spreads creep endlessly, evolves drop play defense (putting drones in Overlords?), and makes rapid tech switch re-max armies that break everyone's minds. We're not there yet. Once Jaedong switches we will be
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I think going from BW to SC2 is like going from LoL, to HoN. It's alot different but the mindset is about the same. If you are good at BW i think you can be good at SC2.
Great news for me btw!
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This is going to be so epic, so many questions are going to be answer once the bw pros are coming to sc2. GG
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