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1v1 Season 4 map pool did change ! - Page 15

Forum Index > SC2 General
983 CommentsPost a Reply
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ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 25 2011 15:04 GMT
#281
The big question is.. will EU get lucky as well? Can somebody confirm if the new maps are on korean, russian, LA ladder?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
TutsiRebel
Profile Joined August 2011
United States172 Posts
October 25 2011 15:05 GMT
#282
omfg they got rid of my three vetoes LOLOL
I can bhop irl
Yorku
Profile Joined November 2010
Canada34 Posts
October 25 2011 15:05 GMT
#283
Oh sick, they removed all 3 of my veto'd maps. I guess we all hated the same maps.

Now I'm only going to have Metal veto'd because I hate it. I don't know why anyone other than zerg players would like Metalopolis unless they made major changes to it. I recall Blizzard releasing figures about zerg having a >60% win rate on metal, and that was with close spawns ENABLED...

*scratches head*

I hate metal. If they forced it to cross spawns and removed close by air too, maybe it would be better. Or maybe 2gate phoenix is the way to go for map control? That being said I had taking that nat regardless. Fuck metalopolis. lol
J_D
Profile Blog Joined March 2011
United States102 Posts
October 25 2011 15:05 GMT
#284
This is awesome!!! They just removed all the maps that I had vetoed
Noro
Profile Joined March 2011
Canada991 Posts
October 25 2011 15:06 GMT
#285
Holy Sh--- Yay Blizzard! much love!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
October 25 2011 15:06 GMT
#286
Lol that was my 3 vetoes :D I'm a happy camper.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
Last Edited: 2011-10-25 15:09:05
October 25 2011 15:06 GMT
#287
Oh so there's just less maps now? I guess that's OK, since at least metal is a fun map

Typhon and backwater weren't horrible maps (at least the first), but they got rid of Searing Crater yay!

If they got rid of close positions... omg lol

Blizzard does listen always haha

Edit: OMG they did fix close?!

For Abyssal if they didn't get rid of close positions that's fine, the rush distance is much farther than Metal's close and I think Shattered's close too. Even if it's just by a few seconds, that's a lot. Also the map is made in a way so that you can defend or see an enemy push on top of the ramp leading to the the low ground base between two players, so there's some defender's advantage there (unless they want to go around and break the rocks).

Now, if they add Daybreak in... HOLY FUCKING SHIT
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Drolla
Profile Joined September 2010
United Kingdom389 Posts
October 25 2011 15:06 GMT
#288
I prefer Backwater Gulch to Abyssal Caverns but I can live with that since Blizzard removed Searing Crater and fixed close spawns.

Today, a miracle occurred.
hillburra
Profile Joined February 2011
Australia114 Posts
October 25 2011 15:08 GMT
#289
I'm sad they got rid of typhon, I actually liked that map - but backwater and searing I won't miss.
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
October 25 2011 15:08 GMT
#290
Well i'm happy
yypisces
Profile Joined April 2010
Japan244 Posts
October 25 2011 15:08 GMT
#291
i am sure they get rid of close positions in Met and Shattered
Flash, Jaedong, Bisu
dukem
Profile Joined January 2011
Norway189 Posts
October 25 2011 15:10 GMT
#292
FUCK YES!!!!
"Flash just accidentally killed grubby lol" - MangoMountain
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 25 2011 15:10 GMT
#293
To all those complaining aobut zerg dominance on this map:

That was before the Neural/fungal nerf LOL.

It's probably about even now.
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 25 2011 15:11 GMT
#294
All my vetoes gone now \e/

Not too fond of metal coming back though. It's a really boring map
IdrA: " my fans are kinda retarded"
SpaceYeti
Profile Joined June 2010
United States723 Posts
October 25 2011 15:12 GMT
#295
Farewell, Typhon Peaks. Why couldn't it have been Abyssal Caverns? ;_;

Good to have metalopolis back tho! :D
Behavior is a function of its consequences.
Luppy1
Profile Joined June 2011
Singapore177 Posts
October 25 2011 15:12 GMT
#296
On October 26 2011 00:10 darkscream wrote:
To all those complaining aobut zerg dominance on this map:

That was before the Neural/fungal nerf LOL.

It's probably about even now.


Was there even a zerg dominance on metal? They meant to say tal'darim no matter how I read it.
Sega92
Profile Blog Joined November 2010
United States467 Posts
October 25 2011 15:13 GMT
#297
On October 25 2011 22:11 Matharos wrote:
No New maps


good!, remember what happened the last time blizzard made new maps?

now I can just downvote maps that don't fit my style or and can tune my build to more maps easier on ladder
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-10-25 15:15:15
October 25 2011 15:13 GMT
#298
wow, they actually have a good map pool now! This is great.

I hope this isn't a bug. the fact that it hasn't changed in SEA is a bit disturbing. The no close spawn hints that it is intentional.

Salvation a la mode and a cup of tea...
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
October 25 2011 15:14 GMT
#299
I can't believe it, you're awesome blizzard! Gonna nitpick though, should have replaced them with the 2 best gsl maps and metalopolis
Valor is a poor substitute for numbers.
Msr
Profile Joined March 2011
Korea (South)495 Posts
October 25 2011 15:14 GMT
#300
great great changes.
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