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1v1 Season 4 map pool did change ! - Page 17

Forum Index > SC2 General
983 CommentsPost a Reply
Prev 1 15 16 17 18 19 50 Next All
pksens
Profile Joined July 2010
United Kingdom156 Posts
October 25 2011 15:32 GMT
#321
1 year later...
WArped
Profile Joined December 2010
United Kingdom4845 Posts
Last Edited: 2011-10-25 15:34:06
October 25 2011 15:33 GMT
#322
On October 26 2011 00:31 gh0un wrote:
Who else believes this change happened due to blizzard seeing nestea vs mvp on shattered temple close positions?
Close positions being imbalanced aside, blizzard got to witness first hand how boring it is to watch close positions unfold.
Nestea vs mvp was so hyped and then taken from us due to close positions enabled.

Glad they finally realized that close positions suck.


Yes, if anyone at Blizzard read Reddit or TL at that point they would have got a hint from the community there as well. Just a little.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
October 25 2011 15:33 GMT
#323
On October 25 2011 23:03 Moralez wrote:
Show nested quote +
On October 25 2011 23:02 Zephirdd wrote:
On October 25 2011 23:00 Noocta wrote:
Backwater is a nice map, i will never understand why people don't like it.


After I created a huge topic about it, apparently what make people dislike was
- Multiple chokes
- Control the middle = control the game
- Siege Tanks on low ground = rape natural; some positions would favor this HEAVILY

So yeah, people have a point...


yep its a horrible map.

Those are all good reasons. I actually just couldn't stand having one map where walling off didn't work right.
The frumious Bandersnatch
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
October 25 2011 15:35 GMT
#324
On October 26 2011 00:32 pirates wrote:
Show nested quote +
On October 26 2011 00:31 Sbrubbles wrote:
It's no fun if they take out maps but don't put in good ones!!!

they DID put in a good map.



Atleast thats wath the zerg thinks

I kiidd i kiiid! <3
Crazy people dont sit around and wonder if they are insane
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 25 2011 15:36 GMT
#325
On October 26 2011 00:12 Luppy1 wrote:
Show nested quote +
On October 26 2011 00:10 darkscream wrote:
To all those complaining aobut zerg dominance on this map:

That was before the Neural/fungal nerf LOL.

It's probably about even now.


Was there even a zerg dominance on metal? They meant to say tal'darim no matter how I read it.

Tal'Darim?
you mean the base that toss and terran get 3 free bases and can turtle up to there unkillable death balls?
NTTemplar
Profile Joined August 2011
609 Posts
October 25 2011 15:40 GMT
#326
lol, those were my 3 vetoes xD awesome :D
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
stokes17
Profile Joined January 2011
United States1411 Posts
October 25 2011 15:41 GMT
#327
Wow, i had two of those vetoed and lost like every game on typhon.... if they got rid of close on shattered/meta this would be the best ever

at the least, nice job bliz
Sina92
Profile Joined January 2011
Sweden1303 Posts
October 25 2011 15:42 GMT
#328
I just need to veto Xel Naga now then
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
October 25 2011 15:42 GMT
#329
wait,metalopolis?
really?

i'd rather have steppes of war or blistering sands than metalopolis....
In Soviet Terranistan you rush the Zerg
RivalryRedux
Profile Joined July 2009
United States173 Posts
October 25 2011 15:52 GMT
#330
Wow, I've pretty much always vetoed 3 maps and now I'm only tempted to veto Xel'Naga. Sweet change.
Grapefruit
Profile Joined November 2010
Germany439 Posts
October 25 2011 15:53 GMT
#331
Best move by Blizzard since launch.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
NATO
Profile Joined April 2010
United States459 Posts
October 25 2011 15:54 GMT
#332
What's they removed backwater and kept Abysmal Caverns? That's so dumb. Abysmal caverns is even worse than delta quadrant.
Bagi
Profile Joined August 2010
Germany6799 Posts
October 25 2011 15:54 GMT
#333
Wow, this is pretty amazing.

Kinda sad that they cut Typhon though, I liked that map. The only bad thing about it was how dull it looked.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 25 2011 15:55 GMT
#334
On October 26 2011 00:42 SKYFISH_ wrote:
wait,metalopolis?
really?

i'd rather have steppes of war or blistering sands than metalopolis....


Gee, wonder why XD
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 25 2011 15:57 GMT
#335
blerg no close posis anymore how annoying. Not that it matters close air is close posi for a terran as well <3. Will miss the free wins as zerg when i got close posi =(. Well every other posi is free win on meta for a zerg as well unless the terran wants to play a 50 minute game :p.
Its funny that they forgot sea though, maybe a last minute decision only for the us to test some winrates.
kylethewarlock
Profile Joined October 2011
4 Posts
October 25 2011 15:59 GMT
#336
Looks like I have no need to use my vetoes anymore :D
MC, HerO, Naniwa, SaSe, iNControl Fighting. I <3 my Protoss
AKomrade
Profile Blog Joined March 2010
United States582 Posts
October 25 2011 15:59 GMT
#337
Now I can ban Tal Darim from my map pool. Dunno what the other two'll be.. Good map pool changes!
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Wout
Profile Joined April 2011
Netherlands76 Posts
October 25 2011 16:02 GMT
#338
Does anyone else think they just pulled the numbers on which three maps were vetoed most and removed them? If they did, thanks Blizz.
decaf
Profile Joined October 2010
Austria1797 Posts
October 25 2011 16:05 GMT
#339
wow. didn't expect that.
sVnteen
Profile Joined January 2011
Germany2238 Posts
October 25 2011 16:05 GMT
#340
thats amazing

the bad maps get out 1 good map gets in and now you can vote per race not per scrap map
MY LIFE STARTS NOW ♥
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